Select a subcategory to view available files.
Files From Subcategories
-
CRX - workshop crosses
By Oakern
CRXXX - New and redesigned version of CRX mod.
This mod adds crosses and other restraining workshop furniture.
All items are under Furniture->CRXXX workshop menu.
Important
Always save the game before using any furniture from this mod.
Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
What's new in version 2.4
IMPORTANT! This version does not longer supports CRX 1.x furniture. All 1.x content has been removed from the mod. Before upgrading to 2.4 remove all 1.x furniture from your game and save. Uninstall previous version and delete all files before installing version 2.4 New furniture - high slave post added. New post allows up to 2 guards (back and front) Slave posts re done - Whipping now inflicts damage per hit. This can be configured in furniture's menu
- Pose can be selected from the guard marker
- More animations added
New AI generated voice lines for female NPCs assigned to crosses added replacing vanilla lines New furniture - Firewood added. Fire wood can be moved around like other movable items and ignited with any flame weapon (flamethrower, flame trap, Molotov, torch etc.) or any energy weapon. It burns dead bodies around and ignites other firewood or wood stacks attached to crosses New wearables added available to create in chem stations under CRX section Fix - ropes position for X cross adjusted
What's new in version 2.3
X cross with 2 poses (1 with nails, 1 with ropes) added New furniture type added - cage with 4 different cages available 4 new cross models added 2 new types of nails added. They are selectable under Configure... -> Configure attachments Integration with Knockout Framework added - NPCs released from the CRX furniture can be knocked out Experimental feature - NPC can be now assigned to CRX furniture outside settlement or within settlement they are not assigned to using 'command' option.
There is an AI package implemented that will force them to sit back on the furniture on load. (Does not work 100% times)
What's new in version 2.2 STABLE
3 new cross poses with ropes instead of spikes added 2 new cross poses with spikes added New type of cross made from rounded beams added FIX - Player is now automatically unassigned from CRX furniture on exit
to avoid issue with player being teleported to furniture if not unassigned Workshop menu reorganized Multiple minor issues fixed Option to add special attachment added to crosses, check under Configure... -> Configure attachments
What's new in version 2.1 BETA
Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters
What's new in version 2.0 BETA
Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
Known issues
If NPCs don't want to stand on the guard marker for slave post or rack go into workshop mode then pick up and place marker in the same place. That ensures marker furniture is properly added to the settlement and NPC can be assigned to it.
Additional information
"release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.
Dependencies
Mod is integrated with MCM, F4SE and Knockout Framework however these are not mandatory.
If not installed mod won't use some features and can't be configured.
Installation
Vortex:
Drag and drop RAR Archive to downloads area and install.
Manual:
Extract and copy content of RAR Archive into Fallout 4 Data folder.
Uninstallation
Before uninstalling mod CRX workshop menu must be removed:
Open MCM and go to CRX configuration
Select "Remove workshop menu entry" option from Mod Management section
Optionally remove any CRX furniture placed, however it is not required
Save game and quit
Uninstall mod manually or using mod manager
Continue game from previous save
Upgrading from previous versions
Uninstall previous version and remove all the files before installing new version.
Permissions
Modifying this mod in any way without my permission is prohibited.
Redistribution of this mod or making any patches for this mod without permission is prohibited.
If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
Credits
Big thanks to:
kadsend for creating wound overlays for Male characters
Hair and Nails for letting me use their 3D models
NoN for cage 3D model
Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work!
305166 downloads
Updated
-
menu screens Vault Meat - Menu Pack
By theJOHNS
Replaces the Intro Logos, Main Menu and Loading Screen with good ol', delicious Vault Meat... Oh, how we miss you.
Loading screen is a modified version of this, but the rest is original and made by me.
3232 downloads
- beastialty
- vault meat
- (and 2 more)
Submitted
-
CBBE Standalone Topless Rags
Attention slaves and slavers! Two new outfits arrive to the Commonwealth!
IMPORTANT: Uploaded a new file because my dumb ass forgot to pack the meshes ups!
WHAT IS IT?
Two new topless alternatives to the boring vanilla prisoner rags (one with shoes and one without).
WHERE TO GET?
Both are craftable on the chemlab
HOW TO INSTALL?
Download and install Caliente's Beautiful Bodies Enhancer, then either drop the contents of the zip file on your FO4 folder or install with a mod manager and voilà!
Now with Bodyslide support! In bodyslide look for the outfits with the 0WM prefix.
Requirements:
CBBE: https://www.nexusmods.com/fallout4/mods/15
Feel free to post your screenies!
DISCLAIMER: This is my first mod, so please let me know if you find any problem.
Also I'm pretty sure it should it should be a ESL flagged ESP.
954 downloads
Updated
-
Nuka Ride VIS Patch
By stas2503
This patch fixes the incompatibility of Nuka Ride with PRP.
Requirements:
Previsibines Repair Pack Stable Branch - PRP
Nuka Ride
Nuka Ride World Patch
Esp is marked as esl, so it won't take up space in your main loadorder.
Compatibility
Nuka World Glory - place it above Nuka Ride in your loadorder.
Rebuild Settlements PRP - There were no problems. If you have any, please contact me.
Mutilated Dead Bodies and Up to No Good - strange things may occur (such as bodies hanging in the air)
Installation:
Install as a regular mod.
Place it below all mods and patches for Nuka Ride.
Recommendations:
Extract the Vis folder from Nuka Ride - Main.ba2 (use BAE or similar tools and overwrite all conflicts)
Note: The patch is in Russian. You can make translations.
603 downloads
Updated
-
Videos of the Wasteland - More and Even More Vintage Pornography
By msmfoster
Two collections of six vintage pornography movies that are in the public domain. These have been converted to work with Videos of the Wasteland (VotW) and are usable with the mod's televisions and projectors. Every video has been tested with version 2.6 and work as expected. I made sure there were no pink screens at the end of the movies before the clip repeats.
Note. Pictures of the videos were taken from the original source.
Requirements
Videos of the Wasteland and all associated requirements.
How to Use
Craft holotape(s) using the VotW workbench. Insert holotape(s) into a projector or receiver. Enjoy.
Note. For those curious the Videos of the Wasteland video page contains a series of YouTube videos on how to make your own collection. While the process is relatively straight forward, I found it to be tedious.
2070 downloads
Updated
-
Menu Replacer - Addicted to Television - Skull and Bones
By msmfoster
The first in a series of cinematic and immersive menu replacers that showcases interesting locations in the Fallout 4 universe while adding a twist using Videos of the Wasteland and my collection of vintage pornography. This underwater home with a skeleton and television exists off the shores of Spectacle Island, and only replaced the television. This FOMOD also allows you to install a Random Main Menu variant if desired.
There are two versions available:
Cinematic. Transitions into the scene and focuses on the television. Immersive. One shot seen from further away. Here the scene is more important than the video on the television.
Requirements
None.
Installation
Use any mod manager to install:
Standalone version using video and sound. Standalone version using video only. Random Main Menu variant.
For manual installation:
Drop mus_maintheme.xwm into your Fallout 4 \Data\Music\Special directory. Drop MainMenuLoop.bk2 into your Fallout 4 \Data\Video\ directory
123 downloads
Updated
-
80's strip club vibes
By deff.
80's strip club vibes
I really wanted to make something for this community, as I really like LL mods, so, this is my very first small replacement mod. It's a Classical radio replacer with 80's strip club anthems. I tried to search for songs that really were played in 80's striptease clubs and here they are. Thanks to @Saya Scarlett for tutorial in his mod. This one is made in the same way and maybe someone will find this one interesting as well.
INSTRUCTIONS:
1. Install with Mod Organizer 2 or Vortex.
2. Enjoy
3. [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest
This radio replacer will be better with Louder workshop radio. And of course, if you want to build a strip bar in your settlement, then you need to install stripper pole. For pole dance you need Savage Cabbage animation pack. Basically you need working AAF with all requirements.
I checked this mod on game version 1.10.163, everything is working.
TRACK LIST:
AC/DC - You Shook Me All Night Long
Alannah Myles - Black Velvet
Alice Cooper - Poison
Billy Idol - Rebel Yell
Billy Squier - The Stroke
Cinderella - Gypsy Road
Deff Leppard - Pour Some Sugar On Me
Def Leppard - Women
Faster Pussycat - Bathroom Wall
Fine Young Cannibals - She Drives Me Crazy
Genesis - I Can't Dance
Great White - Lady Red Light
Guns N' Roses - Paradise City
Joe Cocker - You Can Leave Your Hat On
Judas Priest - Living After Midnigt
Kiss - Let's Put The X In Sex
Mötley Crüe - Girls Girls Girls
My Darkest Days - Porn Star Dancing (Rock Version) ft. Zakk Wylde (not from 80's, but MUST BE here)
Nine Inch Nails - Closer
Paula Abdul - Straight Up
Poison - Nothin' But A Good Time
Prince - Kiss
RATT - Lovin' you's a dirty job
Rob Zombie - Living Dead Girl
RUN DMC ft. Aerosmith - Walk This Way
Skid Row - Youth Gone Wild
Van Halen - You Really Got Me
Warrant - Cherry Pie
Warrant - Down Boys
P.S. I really hope that I did't fcked up something, but I checked in game and everything was fine.
750 downloads
Submitted
-
Transfer Settlements - Institute Surveillance Station Home Plate
By msmfoster
Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
My goals for this blueprint were:
Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look.
Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
Requirements
Downloadable Content
Wasteland Workshop Contraptions Workshop
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or equivalent. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working televisions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary.
Setup
Scrap everything within Home Plate. The easiest way to do this is to run scrapall from the console. This is the only settlement where this works without creating adverse effects.
Build a Transfer Settlements station from /Power/Misc and import this Blueprint.
Note. Import should be done with Workshop Mode enabled.
Potential Issues
Connecting the conduits to the power panel does not survive the export process. To correct this, I added a fusion generator which guarantees the lights are on once the import is done.
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, exit Home Plate through one of the three exits and save once you find yourself in the Diamond City marketplace.
I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population.
Note. While Settlement Objects Expansion elements and Homemaker are stable, this is not always the case.
Your player may end up getting stuck after taking a bath, to get out activate the nearby toilet.
A Special Thanks To
Thank you to Caladon for creating the template that makes Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
222 downloads
- transfer settlements
- settlements
- (and 1 more)
Submitted
-
Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion
By msmfoster
This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs.
Ultimately this Blueprint offers the following:
48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms 42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations
Requirements
Downloadable Content
Automatron Wasteland Workshop Vault-Tec Workshop Contraptions Workshop
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc. Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
Soft Requirements
Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working television and projector for the facility. Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the Torture Room. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_. Wasteland Dairy Framework. Associated crafting stations with the mod. Gruffydd's Signs and Posters. Small decorative elements near the pool table. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.
Unrelated But Useful
Place Everywhere. Allowing you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.
Setup
Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
Potential Issues
Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time.
I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
Note. While vault elements are usually stable, this is not always the case.
A Special Thanks To
Thank you Caladon for creating the template to make these Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
207 downloads
- transfer settlements
- mechanists lair
- (and 1 more)
Submitted
-
Sexplicit textures for FO4
By LM_Khrill
Hi LL users,
I think I did what I wanted, most of the Vanilla posters are modified, and a lot of little extras too. DLC ones are in progress... (done in 1.1 !)
I tried to preserve the sense of the original texture as best as possible (advertising for example).
Looking back, I realize that was a lot of work! (as much as for the one for SF)
If you don't want to see full nudes, sex scenes, cum and more, don't dowload it!
4 separate archives with loose files :
- Paintings
- Ads (Billboards, posters)
- Others (objects, panels, flags, etc...)
- CreationClub-Mod (for NG & some posters/decals modifications for mods I use : Better Goodneighbor, Better AtomCats, Ivy (for her room), UpToNoGood)
Note :
I haven't touched the church's textures, I use this excellent mod for that : Nuns erotic pictures of "Just Some Noob" for churches
And no magazines : there's a lot of mods for that
15759 downloads
Updated
-
RZ Skimpy Clothes (CBBE)
By RohZima
Just some skimpy clothes I made.
This was intended to have a lot more in it but I'm not making enough progress so just decided to release it as is so I can move on to another FO4 mod.
The items are shown in the screenshots and there is no way to get them other than console commands or an .esp explorer mod (recommended).
To use console you can use "help rzvol1 4 armo" then "player.additem xxxxx" with the item ID. Just use the .esp explorer. Sorry.
They are based on CBBE body and should be built in bodyslide.
3234 downloads
Submitted
-
Morning Sex Alternative
This mod is a simplified version of "Morning Sex With Lover".
When you wake up in the morning, you will have sex with your companion.
(It is recommended to wait about 5 seconds after waking up.)
This mod performs Morning Sex with a companion equipped with the following Rings.
There is no need to create a patch for each companion.
There are 5 Rings in total, which can be created in "Chem Station > Utility".
Ring Of Lover
Performs Morning Sex on a companion with the Romantic flag enabled.
Ring Of Friend
Checks Affinity Value (1000 over) without Romace check.
It is used with a companion who has Affinity but not romance.
Ring Of Slave
Checks only the Ring equipment, not Affinity or Romance.
Can be used with companions that have neither Affinity nor Romance.
Aggressive and Rough tags are specified in the AAF Sex animation tags.
Assumes that the player is the Master and the companion is the Slave role.
Ring Of Love Slave
Same as Ring Of Slave, but the Aggressive and Rough tags are not specified in the sex animation tag.
Ring Of Master
Same as Ring Of Slave, but the sex animation tags are specified differently.
Assumes that the player is a Slave and the companion is a Master.
Threesome
If you have multiple companions due to multi-follower mods, etc., you can perform Threesome Sex.
This will only occur if you have a companion equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
---
Animation tags
Details of the animation tags used in each Ring are as follows.
---
Setting Holotape
A setting holotape can be created at "Chem station > Utility".
The holotape setting items are as follows:
Morning Sex Alternative : Enabled / Disabled
Enables or disables the MOD.
Debug Mode : On / Off
Enables / Disables Debug logging
Player Role : Auto / Giver / Receiver
Sets the sex role of the player.
If set to Auto, it will be automatically set according to gender (Male = Giver, Female = Receiver).
Partner Gender : Defferent / Same / Both
Specify the gender of the sex partner.
Scene Chance : 25% / 50% / 75% / 100%
Specify the probability of Morning Sex.
Sex Duration Time : 30sec / 60sec / 90sec / 120sec / 240sec / 480sec
Specify animation playback time.
Furniture Scan Radius : 250 / 500 / 1000 / 1500 / 2000
Specify the search range of furniture used in Sex.
Allow HasBeenCompanion : Enabled / Disabled
Whether to scan companions who are waiting at the base.
Allow NPC : Enabled / Disabled
Enable scanning of NPCs (Ring Equipped) that are not companions.
NPC's have neither Affinity nor Romance, only Ring Of Slave, Ring Of Love Slave, and Ring Of Master are effective.
Allow Threesome : Enabled / Disabled
Do you want to perform Threesome Sex if the companion is equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
---
Notes
This MOD executes animations by specifying Sleep Furniture, so I recommend installing an animation MOD that includes many animations compatible with furniture.
For example, the following MOD is recommended because it includes many bedding animations.
SavageCabbages Animation Pack : https://www.loverslab.com/files/file/5983-my-animation-pack-updated-150423/
BP70 Fallout 4 Sex Animations : https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
RohZima Fallout 4 Sex Animations : https://www.loverslab.com/files/file/27859-rohzima-fallout-4-sex-animations-for-aaf/
2346 downloads
Updated
-
Skyrim Forgotten Art Paintings
By killer905
Have you played the Forgotten Art mod for TES V Skyrim? Do you miss the pretty, hot and dangerous womens? This is mod for you ❤️
Adds 46 Paintings (+2 bonus) from the Forgotten Art mod for TES V Skyrim are available in any workshop in the world of Fallout 4!
Uninstallation:
1) Remove all paintings from the settlement added by this mod.
2) Create an item in Chemistry station -> Utility -> [SFA] Paintings Remove
3) Use the [SFA] Paintings Remove item
4) Save the game
5) Deinstall the mod in Vortex/NMM/MO2
6) PROFIT!
270 downloads
Updated
-
AAF Violate Patch - Custom Races & More Victims
By idkmanyolo
Note: If you have issues after installing this, remember to ask about it here instead of the main AAF Violate page. This is a new upload and may have unforeseen bugs.
This patch allows anyone to include additional races to AAF Violate without modifying any scripts. This can now be done through editing or patching the provided plugin with FO4Edit. Custom and vanilla races can be added as violators, or as mutual victims/violators. The patch also increases the maximum number of concurrent victims from the original 3, to 8 humanoid victims and 8 non-humanoid victims. Also introduced, is a new global variable that can reduce or prevent victims from leaving the surrender state and re-entering combat whenever the player encounters another hostile npc. Note that the plugin isn't light because of restrictions caused by dialogue entries.
Requirements:
AAF Violate - Version 1.61 and in working order.
AAF Voices-2.5.2-AAF Violate.fomod - Only required if you choose the voice version of the custom races patch. Any other Violate Voice mods could break the game.
FO4Edit - To add races to the plugin as you see fit.
Installation:
-If you have AAF Violate 1.61 and no voice mod for it, download Violate Custom Races Patch 1.61.rar.
-If you have AAF Violate 1.61 and AAF Voices 2.5.2-AAF Violate , download Violate Custom Races Patch 1.61 wVoice.rar, instead.
-Don't download anything if you have an older version or are using a different Violate voice mod.
-Both versions are compatible with the DLC, Feral Animations, and FCOM support that come with AAF Violate's FOMOD.
Usage, Troubleshooting, Bugs:
(For detailed instructions with images, click on the spoiler below 'Detailed Usage')
For your convenience, set Violate_Custom_Races.esp near the end of your load order so it can readily adopt most mods as masters. Enable and deploy the plugin. Use FO4Edit to add plugins with custom races as masters to Violate_Custom_Races.esp. Then add race records to the Violate_Aggressors (070010AC) or Violate_Victims_and_Aggressors (070010AD) form lists. If a race you add has human (i.e. RaiderProject.hkx) behavior graph entries, then add that race to the Violate_Humanoids (070010AE) form list as well. If you are adding a race to the Victims_and_Aggressors list, so that they are eligible as victims, you also need to make sure that their race has the "Allow PC Dialogue" option checked in its Flags. Copy the race as an override and make that change if necessary. Some creatures like mirelurks and radscorpions still won't give you dialogue options if you do this, but I'm not sure what other entry they have or lack that causes this. Anything dumber than a dog/robot/deathclaw seems to have this issue. Also, don't forget to redeploy mods after saving your plugin.
After first installing the mod, or making any changes to the plugin, load the game to a save where Violate isn't currently being triggered or dealing with surrendering enemies. Every time you make changes to the plugin, follow the same precaution. If you haven't made a change to the plugin in a while, but are clicking on a save with active victims when loading, and you keep crashing before loading completes, or soon after, you may need to load a save from before any of those victims surrendered.
If you find that no one, not even regular non-unique human, is surrendering to you, check if the quest has been stopped by typing
"sqs fpv_aggressor" in the console. If it says it is stopped, type "startquest fpv_aggressor" and then check the status of the quest again. This happened to me once while testing earlier iterations.
By default, the intimidation factor that prevents victims from going aggro when you find a new hostile npc is 0.75. I recommend something even higher if you use the feature often, like 0.95 or even 1. You can change the value with "set afv_global_intimidation to X." You might need to save and reload for the change to take effect.
If you are using the voice version, only the first 3 humanoid victims will audibly speak, as they are the original aliases. I tried copying and renaming fuz files to match the formIDs of the new dialogue, but that didn't work, so unless someone can describe what else goes into making this voice mod work, I probably won't add any new voices.
There's an issue where npcs in the BoS faction will appear to surrender, and won't actively fight, but they will still be designated as in combat and they won't give you a dialogue option to violate them. I think minutemen might also be affected. Railroad agents and synths worked just fine. This may also have to do with your allegiance to certain factions in game, as I hadn't even met Danse yet. As far as I could tell, the issue still existed for me when turning off the mod, so it may be a problem for regular installations of Violate as well. If there's enough demand, I might try to create a workaround for this.
The most jarring issue at the moment is that a lot of male creatures like super mutants and deathclaws fail to get erections when they are victims, even though all their AAF animations force them to be the aggressor. I think I want to do a script for that next.
Detailed Usage:
Acknowledgements:
EgoBallistic for supporting AAF Violate and continuing its development
4713 downloads
Submitted
-
Super Mutant Females
By idkmanyolo
Note: This is pretty funny. I made this mod because I was looking for a female super mutant mod that used darklynxxx's model, but I did so during a 40 day period when this was hidden. You may prefer that instead, so check it out.
This mod allows female super mutants to spawn among regular super mutants. Most assets are from Skadi Female Half Super Mutant by darklynxxx. During AAF animations, they shrink from 1.2 scale to regular scale because there are no animations that use a human skeleton that big. Optional patches allow for these mutants to work with AAF Violate, Human Resources, or to have flaccid and erect futa penises. You have a choice of fusion girl-based body and clothing, or the cbbe-like body and clothing that come from the base Skadi mod. That choice may depend on your physics settings.
Hard Requirements:
Skadi Female Half Super Mutant
Azar Ponytail Haiystyles
Requirements for Optional Patches and Features:
OCBP for physics compatibility
MTM Physics Presets or similar to get physics to work with fusion girl
AAF Violate to have female super mutants surrender to, or defeat the player (Note: This mod's patch will also allow synths to surrender, for compatibility with my other race mod)
Human Resources to enslave female super mutants
Vioxsis Strap-Ons (ZeX Bones fixed) or any other mod that has the Vioxsis_Strap-Ons.esp. This enables futa support (it didn't have to be a requirement but it is as of now)
CBBE vs FG:
-The Skadi CBBE-ish body, or whatever it is, is nicer (except for the nipples) and has better color matching between the body, hands, and head. You may get decent physics results with it, but when I tried to get CBBE and FG physics running at the same time, it did not look good.
-The FG body is my very rough attempt at getting a body that had similar sculpting and the same diffuse map, but could work well with my physics set up. I used fusion girl reduced and this body has dismemberment that's mostly ok. I don't recall if the CBBE had dismemberment, but it might. A couple clothing items might clip more than others at this point in the mod's development.
Updating:
-If you downloaded and installed the original version of this mod, before 1.0.1, then you can download SM_Fem 1.0 to 1.01 patch.rar and have all the fixes without messing up your bodyslide or downloading files you don't need.
-This archive doesn't include SM_Fem_Less.esp, a plugin that makes super mutant females spawn at a 1:3 ratio with males. If you want that, you can download SMFem_Frequency and HR 1.01.rar and enable that plugin specifically.
Installation:
-CBBE Path:
-Install and enable Skadi. If you want working clothes physics, install the "Bodyslide with CBBEPhysics" file on that page as well.
-Come back to this page and Install SMFem_CBBE 1.01.rar and enable both plugins. Now that you have all the files and presets, if you want to use bodyslide, pick a preset like "skadi_myPreset," make changes to it, search for "fsm" clothing in BodySlide and check morphs and batch build (try not to rebuild the fsm_body_behemoth with a preset that isn't labeled with "skadi_Behemoth", unless you specifically want to change that body drastically.
-Fusion Girl Path:
-Install and enable Skadi. Installed and enable SMFem_FG 1.0.1.rar, then search for and build "FG_fsm" clothing and body parts in bodyslide with skadi_FG preset or whatever preset you create (Do not build the FG_fsm_body_behemoth file with this preset unless you really want that. By default, it comes built according to the skadi_FG_B preset).
-Patches for either path:
-If you have AAF Violate working, and can use FO4Edit, check out the Custom Races & More Victims Patch that can allow you to add whatever race you want on your own by editing the plugin. If you're not interested in that, the old way is still available as so:
[Install SMFem_Violate.rar. Enable SM_Fem_Violate_dlc.esp if you have aaf_violate_dlc_patch.esp enabled in your load order. If not, then enable SM_Fem_Violate.esp, instead. This may conflict with any other specific Violate mods that affect FPV_Player Quest. (Note: You must eventually load the game, enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race.)]
-If you have Vioxsis_Strap-Ons.esp in your load order and want female super mutants to have futas, install and enable SMFem_Futa.rar.
-You can choose to install SMFem_Frequency and HR 1.0.1.rar and then enable any plugins you wish to use. SM_Fem_Less spawns females at a 1:3 ratio. SM_Fem_More.esp spawns females at a 4:1 ratio. SM_Fem_All.esp will make males extremely rare. SM_Fem_HR.esp will allow you to enslave female super mutants for Human Resources, but will conflict with any other plugin modifying that record, so you may want to merge such plugins into one.
OCBP Settings (Edit the ocbp.ini file in Data\F4SE\Plugins):
The FG Whitelist should have these additions and look something like this
If You kept the CBBE, the whitelist should look more like this:
Just Business Patches:
Try out travelmedic's implementation of Just Business compatibility. If you have any other mods that add race compatibility for Just Business, load travelmedic's plugin last, as these will all conflict. If it works for you, then merge your other JB race patches with the one you got from here.
Acknowledgements:
darklynxxx for permission to build and share FG versions of skadi assets.
Indarello for permission to use modified versions of the futa from their Strap-on mod.
If Something looks weird, let me know.
10968 downloads
Updated
-
Companion Ivy 6.1 Traducción al Español
By Claudiaalv
Traducción al español del excelente mod de compañía de Ivy 6.1 del creador Reginald_001
solo son los archivos de traducidos se necesita el mod original para que estos funcionen.
INSTRUCCIONES
Descargar primero mod original y después la traducción con el gestor de mods de su preferencia
sobrescribir cuando se indica o poner después.
Requisitos:
Conoce a Companion Ivy 6.1 de Reginald_001
https://www.loverslab.com/files/file/11260-meet-companion-ivy/
Es mi primer aporte aquí en LL espero y me perdonen cualquier error que cometa
???
1612 downloads
Updated
-
Kziitd Fetish Toolset - More Passionate Gag Sound
By yongkut
Gag sound replacer for female player
First of all, @kziitd's and @EgoBallistic's KFT bondage device and framework mod was a big breakthrough after the success of @Kimy's Devious Device on Fallout 4, however the gag sound wasn't perfect - some had too much reverb and noise, so I did a quick replacer mod for the gag sound and now my Ada sounded like her mouth being properly sealed instead of reverb-y and noisy gag dubbing 😬😁
As a bonus, here's a preview of my Ada being ignored for her mouth all sealed across 3 different gags
Requirements:
KFT and all of its required mods .
.
.
.
.
.
.
.
Almost forgot to mention, all the gag sound was made possible thanks to X3NO's gag sound, take a look at his YT work 😊
2373 downloads
Updated
-
KFT Bondage Grenade
By idkmanyolo
Note 1: This mod is heavily inspired by and originally drawn from Devious Devices - Bondage Grenade
Note 2: NPCs that surrender for AAF Violate due to this mod cannot be enslaved for human resources until you unrestrain them (machete makes this easy), attack them again and make them surrender the usual way. Another way is to use the Alternative Enslavement Crop.
Note 3: Grenades work against the female player character, but not the male.
-This mod provides grenades and a harpoon gun weapon mod that can bind targets in random KFT items, Devious Devices or Real Handcuffs, depending on settings and circumstances.
-A machete weapon mod that frees targets from all restraints is also provided. Grenades and ammo are crafted at the chem bench. Weapon mods are crafted at the weapons bench.
-Targets that aren't designated settlers, companions or unique NPCs will also submit to AAF Violate.
-You can adjust the applicable races and sexes to whatever you want by editing the main plugin file, KFTgrenade.esp. If you want deathclaws or anything else to surrender to you, you can do that.
Requirements:
Far Harbor DLC
Kziitd Fetish Toolset
Devious Devices (I'm using RC9)
Real Handcuffs
AAF Violate
Suggested Mods:
Devious Devices RC8 Male Addon 2.0 (Only required if you want to restrain male humanoid NPCs. Don't forget to edit the plugin's kg_male property from False to True)
Female Synths (To restrain female synths as seen in the gallery)
Race Lists For You To Adjust:
How it works:
-Any custom/modded races should have their plugin added as a master to KFTgrenade.esp
-Any races you want to be restrained by the grenade/harpoon gun should be added to bondnade_RACE_list (FE000028)
-From these races, any of them with male NPCs that can equip DD items, but don't use a human male mesh (like male synths) should be added to FE000029.
-Any races that don't have human bodies and can't properly wear DD or KFT items, but can wear Real Handcuffs (like Servitrons) should be added to FE00002A.
-Any races that can't wear any restraining items at all, and are mono-gendered (like deathclaws, molerats, super mutants, etc) should be added to FE00002B.
-Any races that use the human skeleton and animations (Servitrons, etc) should again be added to FE00002C.
-If a race appears in FE000028 and nowhere else, that means no surrender animation will play, and the mod will attempt to add KFT items on females, as well as an unrestricted variety of DD items on males (if male activity is turned on).
Settings For You To Adjust:
kg_amp = rate of KFT victims with amputations (default 0.05)
kg_gag = rate of KFT victims with gags (default 0.3)
kg_male = whether male humanoid NPCs are affected or not (default False)
kg_RHcollar = rate of RH victims that are given an RH collar (default 0.0)
Perhaps I'd make an MCM for these options, but the plugin would still need to be modified manually for race compatibility, so that makes it less worthwhile.
In the Downloads, there is an optional level list injection patch that will inject grenades into enemy arsenals and vendor inventories.
2157 downloads
Updated
-
xml Staged Animation XMLs
Purpose:
Add animationGroupData XMLs where necessary and modify positionData XMLs to hide standalone animations that belong in staged animations and add the staged animation group from the animationGroupData XML files.
File Versioning Information:
The archive files are versioned as such:
The version of the animation pack the XML files are designed to replace followed by the revision number for these files. The revision number acts like a version number for this project respective to that animation pack. For example, if the version of the animation pack is 1.2.3 and this is the 843rd modification of those XML files for that specific version, the version part towards the end of the file before the ".zip" extension will look like: "1.2.3-843".
Anticipated Questions:
1. Why make this?
I'm a fan of minimal mods but some mods like to throw in everything and the kitchen sink. Because of this, I don't use the Ultimate AAF Patch (UAP) and instead only use Creature Resources which does not provided fixed XMLs.
2. Not all of the animations from an author have their name surrounded in brackets, why is that?
The animations with the animator's username in brackets are the animations that are believed to be staged based on the naming scheme used in the author's original positionData files.
If it isn't in brackets, then the name of the animation didn't seem to be detected as part of a staged animation with the program I wrote to generate the XML files and it was seen as a single, standalone non-staged animation.
3. Why don't you have one for <insert author here>?
Either that author already provided animationGroupData and staged positionData files or I don't use their animation pack so I didn't make one for them.
4. Will you do one for <insert author here> if their XMLs need one?
There's a good chance I won't mind. Just point me to their mod.
5. Why are some of the old comments missing in the XML files and why is it formatted differently from the original?
I did not create or modify these XML files by hand, not even with an XML editor.
I had the XML parsing library I used ignore comments and some comments were malformed to begin with.
6. Do I need both the NAF and AAF folders?
No, I just have both to support users of either mod and the files are exactly the same. Feel free to delete the folder for the mod you don't use.
4527 downloads
Updated
-
Overlay Effect Ring For Pantyhose Collection
This mod adds a ring to Equip/UnEquip the Overlay of the Pantyhose Collection.
Pantyhose Collection : https://www.loverslab.com/topic/134422-pantyhose-collections-fallout-4-looksmenu-cbbe/
Rings can be created in the “Pantyhose Collection” in Chem Station.
The Ring's equipment slot designation is removed so that multiple Overlay Rings can be equipped at the same time.
(I thought that Garter Belt and Stocking must be able to be equipped at the same time)
"Ring Of Remove All Overlays" is a Ring to remove all Overlays.
Normally it is not necessary to use it.
Use it when you have tried many things and the overlay is not disappearing.
---
How to build your own overlay ring(armor)
You can create your own overlay ring(armor) using fo4edit.
1. copy overlay script to your ring(armor)
Copy the script set in “Ring Of Remove All Overlay” to your ring(armor).
VMAD - Copy the entire section of the Virtual Machine.
This script works for any Armor.
You can also create "boots with overlays" and "armor with overlays".
2. set keyword to your ring(armor)
Set one of the following KEYWORD to your Ring(Armor).
OER_EFFECT_ON_FEMALE - works for female characters
OER_EFFECT_ON_MALE - works for male characters
OER_EFFECT_ON_ALL - works for both male and female
3. write Overlay Template ID in DESC
This mod uses the string set in the Description of Armor as the Overlay Template ID.
The Overlay Template ID is described in the Overlay Mod's overlays.json.
For example, for Pantyhose Collections, it is "F4SE\Plugins\F4EE\overlays\Pantyhosecollections.esp\overlays.json".
{ "id" : "TT_Panties_Black", <--- template ID "name": "TT_Panties_Black", "slots" : [ { "slot" : 3, "material" : "overlays\TT_Panties_ Black.BGEM" } ], "playable" : true, "transformable" : false, "sort": 0, "gender": 1 }
111 downloads
Submitted
-
Fusion Girl patch for Feline Races - Big Cats of Fallout
By poblivion
Fusion Girl patch for Feline Races - Big Cats of Fallout
It is an almost unchanged FG body, it just has paws, separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features.
Body includes additional sliders (MORPH+) made by Staticphobia.
These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
The body itself works like a regular FG body.
You can install the patch using your favorite mod manager.
The patch contains a files for BodySlide and modified textures.
After installing the patch, you need to generate body in BodySlide !!!
The name is: Cat Races -CheetahFemBody FG, Cat Races -SnowLeopardFemBody FG v.2
This is my personal project, so please contact me directly with any questions.
Credits and Thanks:
ASlySpyDuo - Beardofsocrates - Blaze69 - Shadowliger (Feline Races - Big Cats of Fallout)
Bad Dog (Furry Fallout 4)
TheBottomhoodofSteel (ZeX - Fusion Girl)
Staticphobia (FG Morph)
spicydoritos (PotC Morph+ Patch 1.20)
440 downloads
- fusion girl
- furry
- (and 1 more)
Updated
-
Fusion Girl patch for Vulpine Race
By poblivion
Fusion Girl patch for Vulpine Race
The patch contains FG hands mesh and modified textures.
You can install the patch using your favorite mod manager.
This is my personal project, so please contact me directly with any questions.
Credits:
beardofsocrates (Vulpine Race)
TheBottomhoodofSteel (ZeX - Fusion Girl)
558 downloads
- vulpine
- fusion girl
- (and 1 more)
Submitted
-
Outfit Of Hookers Modular Addon CBBETWB conversion
By gegging
CBBE-TWB conversion of Outfit of Hookers Modular Addon by KinataHoru.
Requirements
esp files of the original mod
Outfit of Hookers and its requirements
1375 downloads
Updated
-
Freckle Bitches!
She's all grown up now!
Straight out of Stilwater!
Have a gut busting meal with some catchy tunes courtesy of the Mix 107.77!
Don't forget to try our funbags for special Freckle Bitches Merchandise!
courtesy of IllWireless we deliver now.
(Load up the game- follow the quest)
Located near Oberland Station.
Bodyslide files Included for fusion girl 1.75+ and CBBE.
NOTE: DO NOT START A NEW GAME WITH THIS MOD ENABLED. Enable it after you exit v111. I will try to fix this in an update. [Fixed I think. I haven't had issues so It seems so]
[Old - This should have been fixed in a previous version]
Future upgrades - Transform other smaller locations into Freckle Bitches.
NEW VOICED UPDATES: Adds Voiced NPCs. (Not Player dialogue). You may or may not be able to hear them over the Mix. Turn off the speakers in freckle bitches.
Also adds a "Hard Marketing tool" USE AT YOUR OWN RISK - this can break NPCS. it makes them patrons (they use the default Regulars dialogue but its unvoiced because I can't cover all voice types in the game for a minor gimmick). Craft at chem station.
Voices are made from my Speechify Studio Pro account which I have full license to use well beyond the scope of this free mod.
Make sure the version you are using says "VOICED" update.
Feel free to upload this but you gotta credit me Link back here and buy someone booze!
Discord Link for my mods and Q/A
https://discord.gg/wjsTfZFHNC
1997 downloads
- saints row bitches!
- fun
- (and 2 more)
Updated
-
DOA Followers New York Knights: Mila and Diego!
Adds Mila and Diego. As an add on to Tina armstrongs follower mod (the way its supposed to be or as a standalone. custom body.
Adds a new experimental sparring system. (it resets after even if wonky stuff does happen).
Will add more later.
V1 is now voiced for CBBE and Fusion Girl.
Find them in Diamond city.
In the standalone version they stay there and can be recruited through Dialogue.
In the "Add On" version (Requires Tina Armstrong Follower), They start at Diamond City but will head to Tina's Gym after you have Recruited Tina Armstrong. You cannot recruit them (but can talk to them at Tina's Gym) until you have finished Tina's Quest.
NOTE- if you are upgrading from a prior version if these files don't overwrite your older version it is because somewhere along the way I changed the ESP for organization and continuity. If you do not want to lose progress simply re-name the files to the previous plug in and main and texture file .
If you have not located Tina's Gym yet, they will hand you a flyer.
Features:
-Two DOA followers:
-Mila and Diego.
-Outfit changes by command specifically or random.
-Randomized outfit changes daily If they have their respective "outfit change note" in their inventory.
-Mila and Diego Begin with the note unlike other followers (If you remove it they will no longer change clothes).
-Sparring system Spar once a day with either of them (Or Tina) and you gain a perk granting you 25% extra exp win or lose.
-change their weapons. Each as a firearm, a melee weapon or unarmed as an option.
-Unarmed will cause them to add various status effects to your enemies (or you in sparring), Break Blows will strip the target, Fatal Stuns will trigger a brief paralysis effect knocking the opponent down.
-If Mila or Diego are knocked into "Bleedout" mode their clothing will be knocked off and Mila's hairstyle will revert back to the "Down" version.
-You can change Mila's hairstyle to the only other DOA one she actually has with the hairpin.
-Added fighter cards for loadscreen.
-Mila's outfits are significantly more interchangeable than other DOA characters due to most of her clothing being regular common clothing and not very flashy.
-Inter-companion banter between them and the followers from the Tina Armstrong mod if you have the add on.
Let me know if there are any issues or questions.
Voices done with my speechify studio professional account which license far exceeds uses for this mod.
Mod required for add on:
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Discord Link For Questions and Answers about my DOA followers and my other mods.
https://discord.gg/wjsTfZFHNC
2808 downloads
Updated