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  1. Commonwealth Slavers Whore House Exterior

    Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. This (allegedly) only happens if the collection quest has already started. You can either load a game before it started, or disable the mod for the duration of the quest. I couldn't test this because I made mod just as this quest was started, and the previous savegames were too old, so I never tested this, but JB tells me it should be working. I'll appreciate any feedback or confirmation on this.

    4359 downloads

    Updated

  2. Bayman Honoka Marie Rose Followers Add On - Its a Long Road: John Rambo

    This file is an add on of an old friend of Bayman's to further expand his character.
     
    John Rambo based on Rambo 2008. 
     
     
    It is a simple mod with a short quest and some fun options to add on to the Bayman Honoka Marie Rose follower mod. You MUST have completed the main mod quest in that mod. 
     
    Help navigate a situation involving the Brotherhood of steel and Bayman's old comrade in arms.
     
     
    After the quest triggers (It triggers on certain days of the week once you have completed the BHMR main questline), and a messenger will find you skyrim style.
     
    For the best dialogue options for the messenger scene have all three BHMR followers with you. If bayman is not with you, she will simply wait for you to bring him to her.
     
    Quest Markers?
    Yes, as it makes sense. The Main BHMR mod would make no sense when you don't know the locations of spies trying to stay hidden if you had them. Here for most locations you know exactly where to go and who to talk to.
     
    NO STANDALONE? 
    Not yet. Eventually, but the story is heavily dependent on Bayman's presence to craft some scenes. In any standalone you will eventually have the follower. But I am going to leave a bit of delay on doing the standalone intentionally. (Ok, I also have to make it standalone and block or cut off content from the BHMR mod).
     
     
     
     
    Custom body so same mod for Fusion Girl and CBBE.
     
     
    The character is fully voiced using my speechify Studio professional account. I used one of the hundreds of voices that come with the license. THIS DOES NOT USE SYLVESTER STALLONE'S VOICE OR VOICE CLIPS IN ANY WAY SHAPE OR FORM. Unlike the DOA mods, getting it "close" to Stallone would not only be near impossible due to his speech issues but also to avoid any confusion or issues with a superstar movie actor that is notoriously against the use of AI.
     
     
    Let me know if there are any issues.
     
    Required for the Add On:
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    Discord Link For Questions and Answers about my DOA followers and other mods. 
    https://discord.gg/wjsTfZFHNC
     

    222 downloads

    Updated

  3. Bettie Page Videos - Videos of the Wasteland

    These are files to be used with the Videos of the Wasteland mod for Fallout 4. There are four different videos. Each features model & dancer Bettie Page either naked or topless. None of these videos have sound.
     

    Created because I wanted adult Film Reels that worked with the Starlight Drive-In. The only ones that I found didn't fit the Fallout 4 retro vibe. The rest that I downloaded only work on the TVs and Projectors, not the Drive-In. So I made some myself thanks to the recently made utility AutoVideo by TheDestroyerOfWorlds. Also available on LoversLab . Two of the videos originally had audio, but one was overdriven and the other was modern music. Since I'd rather have my 'Dirty Blues' custom radio station playing instead, I went with video only.

    List of tapes

    BPStripCol - Color video of Bettie Page stripping from fully clothed to nude XBPDancing - Black & White video of Bettie Page dancing naked. Poor image quality BPModeling - Color video of Bettie Page modeling various outfits. BPBallTopl - Sepia video of Bettie Page topless playing with a ball. Requirements

    Videos of the Wasteland v2.6 with the Starlight Drive-In Module (if you want the Drive-In film reels)
    To Install

    Use Vortex or Mod Organizer 2 or unzip into the Fallout 4 Data folder

    957 downloads

    Submitted

  4. Crusaya's Essential Well Endowed Collection

    Just a little compilation of mods I made for Fallout 4, trying to get sort of skimpy/sexy looking world while keeping it logical. Took me a while to get this thing together and I will update it from time-to-time. 

    I stole the title from my friend's Terraria modpack

    Social media:
    Twitter / Discord

    Available outfits:
    Harness
    Vault Suit
    Army Fatigues

    You need body-slide to apply the clothes + any texture needed.

    Credits:
    Female Outfit Replacer 
    ALSL Vault Suit Unzipped 
    Atomic Beauty & Vanilla Outfits
    Atomic Beauty Vanilla Outfits CBP Physics
    Requeriments [Also credits]: 
    ZaZ's Atomic Fusion Body 
    Bodyslide and Outfit Studio 
    High Heels System 
    ZaZ's Extended Skeleton 
    OCBPC Physics 
    Icestorm's Heavy Metal Boots
    Louis Vuitton Platform Boots V4 
     
    Disclaimer
    Don't reupload to Nexus mods or anywhere without asking.

    2466 downloads

    Updated

  5. Transfer Settlements - Dark Tower Collection

    A collection of Transfer Settlements blueprints that are ideal fits for non-unique locations. Several settlements are basic and limited, so these blueprints provide a consistent design that leverages familiarity whilst allowing for high defence, population, and food production. The best part is that these structures are easy to make on your own.

    Details on the Dark Towers below:
    Adds a long three-storey building in an out-of-the-way location. First floor functions as a lounge with stores. Additionally, there is a dedicated medical facility with surgical bays. The second and third floors are dedicated to bunks, fitness, and washroom facilities. Typically the roof contains two fusion generators, an array of turrets, recruitment beacon, and water tank(s). Since a lot of these settlements occupy undesirable locations such as slopes, the base floor is doubled.  
    Note: These settlements were originally built using standard concrete pieces. However, I found that importing them caused a lot of issues, so I switched to Brotherhood of Steel pieces to give these builds a distinctive dark look.

    Some of the features of this build are:
    24–36 bunks. 90 to 185+ food. 450–833 defence. 200 power. 30–90 water. Tier 3 medical, restaurant, clothing, and general store. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power partially run through the ceiling of the first floor. Settlers have no trouble moving around the structure. Cat and dog included in the build. No visual glitches observed from this build, save for Longfellow's Cabin and Greentop Nursery. See below.
    Defensive Capabilities

    You may be asking yourself: that's a high defence number, but how effective is it in practice? Dark Towers provide elevated turret platforms, with several covering the same angle of attack. Where another structure blocks line of sight, additional turrets are added to ensure interlocking fields of fire.

    I chose Oberland Station as a test case against a sizable force. The attacking army consisted of:
    45 Legendary Super Mutant Overlords 9 Ancient Behemoths
    These were split into three teams (one north-east, south-east, and west of the tower) and spawned inside the perimeter for a single concurrent assault, rather than staggered waves. How long did it take to eradicate them?

    Under two minutes – without player involvement. Settlers barely had time to react, and the turrets handled the grunt work.
     
    Note: Fast-travelling into such situations can be hazardous to your health! Consider adding a fast-travel mat well away from the towers (ideally clear of known spawn points), or arrive inside the tower itself and enjoy the light show.

    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Enclave Remnants (for Longfellow's Cabin)
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components, railings, foundation liners, cooking station, and water pumps. Homemaker. Greenhouse elements, decorations, furniture, and miscellaneous objects.  
    Note: Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.

    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Erotic Art. Frames and pictures used throughout.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    General Setup

    Clear the area of rubbish, clutter, ruined homes, and brush. Follow location-specific instructions below for other details.
     
    Note: Import should be done with Stable settings and Workshop Mode enabled.

    Coastal Cottage
    Bunks. 24. Food. 120+. Defence. 620+. Power. 200. Water. 30. Instructions. Clean out the hole of all debris and clutter, clear out the area. Clean up the garage of clutter and scrap the damaged roof. The damaged home will mostly remain in place with straggling rear elements and the second level scrapped.
    County Crossing
    Bunks. 28. Food. 135+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home and settler shack, including the bunks. Remove the fire pits and hidden NPC sit markers. Lastly, either remove the tree or move it off the property line. Do not remove the power pole as the lines themselves will remain in place. For aesthetics, keep the post with the lantern in place.
    Greentop Nursery
    Bunks. 35. Food. 155+. Defence. 700+. Power. 200. Water. 60+. Instructions. Scrap the greenhouse and associated food production whilst maintaining the piping system for the greenhouse. Scrap the house and annex along with all contents.
    Note: You may end up with visual glitches when entering and leaving the rebuilt home.

    Longfellow's Cabin
    Bunks. 33. Food. 160+. Defence. 835+. Power. 200. Water. 60+. Instructions. Remove the shed surrounding the workshop settlement and clear into the treeline as far as pictured. Remove the boardwalk's surface, leaving supports and planks in place since export will provide a fixed version. Leave Longfellow's Cabin intact.  
    Note: Visual glitches have been noted when scrapping terrain on the path leading to Longfellow's cabin.
    Murkwater Construction Site
    Bunks. 28. Food. 130+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home, excavator, and wooden frame surrounding the settlement workshop.
    Nordhagen Beach
    Bunks. 28. Food. 125+. Defence. 530+. Power. 200. Water. 90+. Instructions. Clean out the shack as it will be repurposed as a workshop. Keep the power lines in place as the lines themselves cannot easily be removed.
    Oberland Station
    Bunks. 36. Food. 175+. Defence. 580+. Power. 200. Water. 90+. Instructions. Remove the fencing and clear the contents inside the switching station. This blueprint works around the train tracks.
    Outpost Zimonja
    Bunks. 24. Food. 130+. Defence. 470+. Power. 200. Water. 30+. Instructions. Remove all existing structures save the radio tower. This includes concrete floor elements. If you are running Companion Ivy, you can also remove the antenna itself, but maintain the base.
    Somerville Place
    Bunks. 31. Food. 185+. Defence. 720+. Power. 200. Water. 90+. Instructions. In addition to base instructions, clean out certain elements of the home as per the attached picture.
    Tenpines Bluff
    Bunks. 24. Food. 110+. Defence. 450+. Power. 200. Water. 30+. Instructions. In addition to base instructions, clear out the inside of the shack as it will be repurposed as a workshop.
    After Blueprint Import

    Confirm all defences and lights are on.

    Potential Issues

    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on-site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.

    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, and leading to a snap-back effect as you push through an area and are forced back by the invisible wall.

    Note: Whilst Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
    Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    617 downloads

    Submitted

  6. FG Bodyslide + BT3 + Servitron OCBPC Preset

    Jiggle config for female & male + servitron. Also, collision config for female. And a bodyslide preset for FG.
     
    VIDEO
     
    REQUIREMENTS
     
    BodySlide and Outfit Studio
    Install as any other mod.
     
    Servitron (OPTIONAL)
    Install as any other mod. Only if you want jiggle for servitrons.
     
    Assaultrons are Servitrons (OPTIONAL)
    Install as any other mod. Only if you want jiggle for servitrons.
     
    Servitron - Fusion Girl Bodyslides and skeleton (OPTIONAL)
    Install as any other mod.  Only if you want jiggle for servitrons.
     
    BodyTalk (OPTIONAL)
    Install as any other mod. Only if you want some jiggle for male.
     
    ZeX - Fusion Girl 1.89 
    Install as any other mod.
     
    OCBPC for Fallout 4
    Install OCBPC-0.3-ZeX4.zip as any other mod.
     
    FILES
     
    FG + BT3 Collision Config.rar
    Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
     
    FG + BT3 + Servitron Jiggle Config.rar
    Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
     
    FG Body Preset.rar
    Drag and drop to your mod manager. Build in BodySlide.
    FG - Thick
     
    ZeX - ZaZ Servitron Skeleton.rar (OPTIONAL)
    Drag and drop to your mod manager.
     
    CREDITS

    Ousnius and Caliente for BodySlide and Outfit Studio
    5133p39 for Servitron
    Cookiez999 for Assaultrons are Servitrons - Assaultron Robot Replacer
    Arty_DeSithlius NGamma for Servitron - Fusion Girl Bodyslides and skeleton
    TBOS for BodyTalk & ZeX - Fusion Girl
    takosako for OCBPC

    1966 downloads

    Updated

  7. Nuka Ride True Wasteland Body conversion

    NukaRide outfit bodyslides converted to True Wasteland Body.
    Non 3BBB.
    Do not bother JB. over these modifications.

    1029 downloads

    Submitted

  8. Bodyslide Outfits for Atomic Beauty and IKAROS Android Race OCBP 3BBB

    Description
     
    For both Human and Android in Atomic Beauty 
     
    Uh I thought it was only IKAROS Androids in Atomic Beauty....?
     
    For both Human and Android in Atomic Beauty 
     
    RaceMod itself not provided here,
    The single largest location for Atomic Beauty Slider Sets is found right here at this files main download section, there are few other locations that rival this and only in other body types at that.
    Every file contains an ESP, that has IKAROS Race Mod as its MASTERFILE!  That means that if you do not have IKAROS.ESP or IKAROS.ESM your game will crash at start screen.
    ALL OUTFIT FILES, are weight painted for OCBP 3BBB physics.
    FILES marked Vanilla are the Base Game Outfits, these files also include a naked female body weight painted in OCBP 3BBB physics.
    All files here support both Human and IKAROS in Atomic Beauty OCBP 3BBB.
    This does not mean that you can simply ignore IKAROS Android Race Requirement.
    All files requirements can be found here on this page or inside a TXT file inside the downloaded file.
     
    Discord for IKAROS server,
    https://discord.gg/xSXTTGPb55
     
    IKAROS-Androids by TrophiHunter
     
     
    Intended Outcomes,
    -All the outfits you expect to have physics in Fallout 4, on parity with SkyrimLE/SE HDT or SMP physics systems, and all of it under the roof of one physics system.
    -All Outfit parts from different packs should be interchangeable between the different packs with minimum clipping.
    -All Outfit Packages should have same slot data so that putting on pants from Pack ABC does not remove shirt from Pack XYZ
    -All stand alone heel mods should have nipple and non-nipple versions. (Atomic Beauty Body can have quite pronounced nipples)
    -All Outfits containing shoe items, have an implanted body that has an idiot proofed Atomic Beauty Body that has no-nipples to prevent player from having the possibility of having their nipples clip with shirts/bras and other items that cover the nipple, it is simply not possible in the files provided here. (Again AB has normally pronounced nipples, I have taken steps against this potential issue to prevent clipping of nipples with the outfits)
    -sll Outfits that should have smooth breast area are fully represented here as their original likeness but in Atomic Beauty, this means that there is no pronounced nipple expression because the original outfit did not offer it.
    -All Outfits that should have Uni-Boob or Uni-Butt are much closer to original intended look than almost all possible conversions out there.  That is that you can expect to see that there are many outfit parts that in other conversions had straps that had hugged the torso now properly traveling straight across boob to boob.  The feature repeats with many panties, pants, jeans, and other items in the buttocks region, fabric that should naturally travel from buttcheek to buttcheek now does so.  The exceptions are when the fabric itself was clearly intended to be directly attached to the skin of the body, this exception exists for some skin adherent bodysuits where the suit is literally a second skin.
    -All Outfit Parts that travel across the mammaries aka Shawn Feeders had sliders made with great care to ensure the end user experienced maximum growth and amazement in the lower torso region
    -All Outfit parts that occupy a Vanilla OverArmor slot will have Vanilla OverArmor upgrade systems.
    -All Outfits parts that should not occupy a Vanilla OverArmor slot have been given a new slot.
    -All Outfit parts will have their slot number listed in-game in its name seen in your pipboy.
    -All Outfits with foot slot will have ma_IKAROSmaterials keywords, ap_IKAROSmaterials inputs for IKAROS compatibility.
    -All Outfits Foot Slot ArmorAA have unique ArmorAA record marked with IKAROS race Data record.  AKA true race switching armor, a feature that is absolutely missing in all race mods for Fallout 4.
    -All Outfits with non-foot slot have ArmorAA's marked with IKAROS race tag.
    -All Outfits that are too overpowered have either been nerfed into the ground or given a duplicate item, sorry most were nerfed without a duplicate.
    -All Outfit parts that have 1st Person items WILL HAVE 1st person objects specifically made for IKAROS Race.
    -IKAROS Race will be able to pick up any item in any pack provided here, use it and it will be made as seemless as possible without too much effort on the player, exception if a player uses a non-default skin color they can change the skin of the slot 33 item at any ArmorBench but otherwise all interactions are as seemless as any action a human race character would have with any other item in the game.
     
    1bb36acb-1f89-49e4-b1b4-a1c7aa135f43.mp4
     
    Requirements
     
    Unofficial Fallout 4 Patch, https://www.nexusmods.com/fallout4/mods/4598
     
    Bodyslide and Outfit Studio, https://www.nexusmods.com/fallout4/mods/25
     
    IKAROS RACE by TrophiHunter found here, https://www.trophihunter.com/fallout4-mods/ikaros-androids
     
    Vanilla Outfits
    Original by MilkDrinker needed found here, https://www.nexusmods.com/fallout4/mods/12406/
     
    High Heels Sounds,
    https://www.nexusmods.com/fallout4/mods/45345
     
    These files listed below are in my webpages download section, they are required
    1) REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z
    2) REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z  REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
    3) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z, REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
    4) REQUIRED FILE_AAF_IKAROS PATCH.rar REQUIRED FILE_AAF_IKAROS PATCH.rar
     
    Vanilla Outfits IKAROS file was given a major update on 10/18/2021, missing first person meshes were added
     
    Optional File Highly suggested,
    5) FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z
    Hi Im Gamefever, although you may know that LogicDragon created TrueFirst Person in SkyrimEnhancedCamera you may not know that I am the guy that made more items visible in First Person.  Download this file right away and see more 1st person objects than ever before in your Fallout game today.  BTW there are many unique first person objects not in the original mods in almost all the downloads you find here.
     
    6) Vanilla Robo Armor and outfit fixes for Atomic Beauty  https://www.nexusmods.com/fallout4/mods/51670
    robo armor for Atomic Beauty, should be big enough that wont need OCBP 3BBB weight paints applied to them.
     
    7) Gender Specific Skeletons, https://www.nexusmods.com/fallout4/mods/40866
    With this you can have ZAZ male boners alongside IKAROS and Human Female using Skeleton-Knee FIX...Meaning you can have your sex mod time with IKAROS.
     
    Problem!  Gender Specific Skeletons changes the file folder location of "Skeleton.nif"
    Meshes\Actors\Character\CharacterAssets\  Skeleton is here by default and shared by both male and female in vanilla game!!!
    Meshes\Actors\Character\CharacterAssets\FEMALE <---That is gendered skeleton location now!
    Solution
    Ignore Using Gender Specific Skeletons, Make sure the skeleton nif is 
    Meshes\Actors\Character\CharacterAssets\Skeleton.nif
    Physics Activation Requires, install in this order
    1) OCBP-2.2.5-CBBE.zip  Go to jello picture for this file understand???? GOOD!
    2) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z
    3) "Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB"  https://www.nexusmods.com/fallout4/mods/39006
    (Note, this is not compatible with other skeletons like ZAZ or Zex)
    Correct Female Skeleton And File Path.7z
    That should be in Data Folder just like that, if having physics issue like breasts in floor this file linked above should put the skeleton exactly where it needs to be.
     
    Why was it important for seperate paths?
    By default both male and female call on same skeleton.  It is possible to have multiple skeleton locations and have multiple physics systems but I never got around to fully skinning out a complete solution for that here.
     
    SEE JELLO PICTURE? ITS A FILE LOCATION!!!! You require the file at this location
    See the jello up above?  That is not a cute picture I put here.  ITS AN ACTUAL FILE LOCATION YOU HAVE TO DOWNLOAD IT FOR PHYSICS UNDERSTAND?  For reals though.
     
    This is a cute picture.

    please exercise caution when witnessing in game physics, this reaction is completely normal and expected.
     
    IF this is not the experienced outcome, you have not installed the physics properly.  You will know without doubt when it happens because there are physical ramifications that the end user will experience.
     
    AAF Patch in Downloads section Enables IKAROS ANDROIDS to use AAF Framework
    REQUIRED FILE_AAF_IKAROS PATCH.rar
     
    Suggested Mod Manager?
    Mod Organizer 2, https://www.nexusmods.com/skyrimspecialedition/mods/6194
    Pretty much everyone I know that authors mods uses it and you should too.
     
    Download Section also contains Bodyslides for many popular outfits made for Fallout 4, many accessory, hair, and other items patches as well.
    Protip, you are free to have access to Vanilla Armors and Outfits without an account here on Lovers Lab, but if you wish to have access to Bodyslides for popular Outfits these are hidden from you behind an Account Wall, all Lovers Lab members can easily access over 50 Popular Outfit Mods, make comments in the comments section, post pictures, and give a thumbs up for the work done.
     
    HOW TOO THE INSTRUCTIONS HERE, explain both the installation of physics and Vanilla Outfits for Atomic Beauty and IKAROS AKA BASEGAME INSTALLATION with pictures
     
    GamePlayer, Show me how to get my RoboDoll looking like yours.
     
    Gameplayer, I am ready to start installing amazing outfits for my IKAROS Android Doll, what now?
     
    Conflicts and Resolutions,
     
     FAQ
     
     
    Mod Author Original Outfits File Locations listed in spoiler, these contain data needed for the Bodyslides to work at all.
     
     
    More Descriptions about how the file works
     
     
     
     

    172870 downloads

    Updated

  9. Transfer Settlements - Vault 88 - Better Living Through Mods

    This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels.
    Note. This blueprint comes as-is, since the SOE vault elements may actually break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it's fantastic.
     
    Details on this build below:
    Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner. Medical facility features surgical bays, recovery ward, and bathrooms. Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion. Second atrium serves as hydroponics with the main floor as the primary source of food for the vault. Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities. Second level has benches, serves as a scenic place to hang around after work. General store, clothing, and barber shop all have their own area. Overseer has a suite with a full kitchen, conference room, bathroom, and office. Additional lounge overlooking the main atrium houses a singing settler. Opulent billiards room. Areas that may get raider incursions feature gauntlets. Large halls bristling with heavy lasers, concrete barriers, and security doors. Front gate is now heavily defended. Large reactor room, additional hydroponics bay, and storage areas.  
    Some of the features of this build are:
    43 bunks. 130 food. 1100+ defence. 710+ power. 1000 water. Tier 3 Medical, Restaurant, Clothing, General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. No visual glitches observed from this build.  
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop  
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build elements for this settlement. Homemaker. Decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Singing Settler. Adds scene rugs (carpeting) and accommodations like wardrobes and chairs for a singing settler. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence.  
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Better Armory Mod (BAM). Weapon racks and displays.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Do the following:
    Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping. Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats. Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the 'Vault 88' sign. The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases.  
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
     
    The water purifier will not be connected after import. You'll have to do that yourself when you return.
     
    Note. Build comes with the Overseer's desk which will not meet requirements for the quest. Build a new desk by the vault doors and do the missions there to avoid problems getting your settlers to the right spot. After that, scrap the existing desk and move it to the proper location.
     
    Potential Issues
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
     
    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes blueprints installable.
     
    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    343 downloads

    Updated

  10. Transfer Settlements - National Park Visitor's Centre Redux

    A Transfer Settlements blueprint that transforms the Visitor's Centre from a prepper's home to a rebuilt and viable settlement. In addition to the repairs, buildings have been added to increase defence, food production, and commercial spaces.
     
    Note. This build aims for a repaired look, not restored to its former glory. This means there are brick walls on the second level facing the deck, and the roof is replaced with a barn variant for easy support of turrets.
     
    Details on the changes below:
    Visitor's Centre has been repaired with the inside walls removed to create a more viable living area. Dedicated medical area with surgical bay and recovery ward within the Visitor's Centre. A lovely deck gym above the main entrance of the Visitor's Centre. The small hut near the parking area now has walls that create a viable kitchen and eating area. Two additional commercial spaces have been added along the retaining wall overlooking the parking area. A large greenhouse has been added opposite the Visitor's Centre for food production and defence. The far side of the greenhouse effectively acts as a wall to force attackers around the structure. Parking area now includes vintage cars.  
    Note. These cars can and do explode if they take damage.
     
    Some of the features of this build are:
    24 bunks. 170+ food. 530+ defence. 240 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build.  
    Due to the layout, there is no dedicated workshop area. Instead, the armour, weapons, and chemistry workbenches have been added to the general store. This fits in with the overall theme of this build.
     
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants  
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, foundation liners, cooking station, and water pumps.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Minutemen, Signs of the Times variants). Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall. Additionally, remove the junk wall fortifications, which are not needed once the outbuildings provide viable defences. For the Visitor's Centre itself, clean the site, remove the entire roof structure, floors, and internal walls.
     
    The exceptions to this are:
    The doorways and associated walls on either side of the stairwell. The stairs themselves.  
    You can opt to maintain the deck flooring in place; it may help NPCs use the existing stairs to travel back and forth.
     
    Note. Be sure to remove the Vim! machine. A new one will be added in its place. Nuka-Cola will then begin to appear around the machine as it respawns.
     
    Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop.
     
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
     
    Ensure power and defences are online.
     
    Potential Issues
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc FarHarborExt from the console is the easiest way to get away and save.
     
    I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes blueprints installable.
     
    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    207 downloads

    Submitted

  11. Outfit of Hookers True Wasteland Body

    TWB conversion of Outfit of Hookers by Kziitd
    Requires Outfit of Hookers by Kziitd True Wasteland Body and their requirements
     
    A minor variant of Kziitd's Fetish Tools CBBE bodyslide by guliguliradish that adds two abdomen muscle sliders from TWB.

    737 downloads

    Updated

  12. Fallout 4 Epilogue 1: To The Stars!

    This mod is an Epilogue For the Nightclub and Bayman Honoka Marie Rose follower mods.
     
    It requires both the Base Nightclub and the Bayman Honoka Marie Rose Follower Mods.
     
    The point of it is I Intend to use some aspects of these mods in Starfield and this is the first of two epilogues that will be a "Send off" to those things.
     
     
    How To Trigger the mod:
    In order for the scene to trigger you must have at least bought into the nightclub as a partner in the nightclub mod and must have seen the scene between Marie Rose and Honoka outside V111.
    (You need to have finished thier main quest in that mod).
     
    Then you either wait until a very dedicated mail man delivers you a letter to go talk to the Keeper, or just go talk to the keeper yourself.
     
     
    Once you have seen the scene with the Keeper and the other owners of the nightclub you can tell Serana to take a break an have Honoka sing/lip sync instead. you can't select the music but it expands the nightclub music set to include tracks from Honoka and Marie Rose and some new ones.
     
    Once they "Leave" wait a bit (I think 24 hours) then they "return" to the nightclub and you can  re-recruit them.
     
     
    Once they return they have interactions with numerous nightclub NPCS. They Interact, talk shit. Talk More Shit then double and Triple down and talk even more shit.
     
    9/29/2024- This mod needs an update. Finish the Bayman/Honoka/Marie Rose follower mod BEFORE you activate this mod. There is a loose dialogue option I need to fix in this mod. Not a big deal, just don't start that mod with this enabled until I update this mod. This mod takes place after you complete that quest in any case.
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    NOTE: This should go BELOW all other Nightclub and BHMR add ons in your LO.
     
     
    Links to Required Mods:
    1. Nightclub
     
    2. Bayman Honoka Marie Rose FO4 Followers.
    NOTE: until further notice activate this mod AFTER you complete the main quest for the base Bayman HOnoka Marie Rose. There is a restriction that was incorrect and allows dialogue to run from this mod that shouldn't during thier main quests. I'll re up in a day or so.
     
    discord link for My mods
     https://discord.gg/wjsTfZFHNC

    1158 downloads

    Updated

  13. Transfer Settlements - Warwick Homestead and Corporate Headquarters

    A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.
     
    This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.
     
    Details on the changes below:
    Replaced the catwalks linking the buildings. Cleaned out the main pump house to hold shops and medical facilities. Cleaned out the blue outbuilding to make it a workshop. Cleaned out the secondary pump house to hold slot machines and a barber shop. Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen. Added a Covenant wall with turrets along the perimeter.  
    Some of the features of this build are:
    26 bunks. 145+ food. 440+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Settlers can move freely through the new build but appear to have some trouble with the original buildings.  
    Requirements
     
    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbor  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build materials, cooking station, and water pump. Homemaker. Decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks, and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to have
    Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Institute, Signs of the Times variants). Singing Settler. Used for optional flooring. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.  
    Setup
     
    Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.
     
    Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.
     
    Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.
     
    Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.
     
    Note. Import should be done with Workshop Mode enabled.
     
    After Blueprint Import
    Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.
     
    Potential Issues
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
     
    I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.

    149 downloads

    Submitted

  14. Nuka Ride World Patch WIP

    Nuka Ride World Patch WIP Version 1.14
     
    This patch is for Nuka Ride 6.9.3 

    Warning!
    IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.
    Current versions don't need updated....yet

    With that outa the road...
    The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.

    The long version:
    This changes a shite ton of stuff.
    humm... maybe that should be the short version.
    This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.

    It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.

    It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
    So if you don't see her... you fuuuucked uuuup!

    It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
    Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
    It fixes the floating light strings, and add a bunch of lights & light posts.
    ======================

    Patches:
    The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
    At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
    Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
    ======================

    Installation:
    As with any mod. Just Do IT!
    Because of the changes this patch makes, a prewar new game is required.
    You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
    But you can't use a save that has ever seen Nuka Ride.

    Load order IS specific and should look like so;
    Nuka Ride.esp
    Nuka Ride World Patch.esp
    Nuka Ride CWSS WORLD Patch.esp
    and or
    Nuka Ride BYOP WORLD Patch.esp
    ======================
     
    And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
     
    Change Log:
     

    36388 downloads

    Updated

  15. Nightclub of the Commonwealth Add On - Rafi's Quest Voiced

    About This File
    This allows you to recruit everyone's favorite character from the classic and Iconic TV Show "The League", RAFI.
     
    His "girlfriend" has been kidnapped by his evil landlord, Travel with him to Daimond City to save her and you will be able to recruit him after that.
     
    you also gain access to Rafi's Apartment (a faithful re-creation from his apartment in the League, complete with working toilet-kitchen and load bearing chair wall).
     
    enjoy the short quest. 
     
     
    Requires the Nightclub mod.
     
    This mod adds no new clothing so this is the same mod for both Fusion Girl and CBBE
     
     
    https://www.loverslab.com/files/file/9332-jackgas-pubnightclub-of-the-commonwealth-voiced/

    132 downloads

    Submitted

  16. Stymish.7z

    Stymish.7z









    194 downloads

    Submitted

  17. Kziitd Fetish Toolset-Bodyslide-cbbe

    In short, this is KFT's cbbe conversion, and it took me about five days to make them. On average, it took me about half an hour to two hours to make each Mesh. I almost manually adjusted each slider of each Mesh and redrawn the weights for each Mesh (even so, I cannot guarantee that they are completely fine under some body shapes). This is the same method Kziitd used to create them.
    All work has been completed (including amputation and pets).
    After discussing with kziitd, I have decided to officially release it, but I will always be open to criticism (as I cannot test it). If you find any issues, please take a screenshot and leave a message to let me know.
     
    Do not forward it to any other website!
     
     
    Due to file upload restrictions, I have uploaded it to Google. Please download the txt file and open the Google link to download it.

    12123 downloads

    Updated

  18. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
     
    Important

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
     
    What's new in version 2.4
    IMPORTANT! This version does not longer supports CRX 1.x furniture. All 1.x content has been removed from the mod. Before upgrading to 2.4 remove all 1.x furniture from your game and save. Uninstall previous version and delete all files before installing version 2.4 New furniture - high slave post added. New post allows up to 2 guards (back and front) Slave posts re done                      - Whipping now inflicts damage per hit. This can be configured in furniture's menu
                         - Pose can be selected from the guard marker
                         - More animations added
    New AI generated voice lines for female NPCs assigned to crosses added replacing vanilla lines New furniture - Firewood added. Fire wood can be moved around like other movable items and ignited with any flame weapon (flamethrower, flame trap, Molotov, torch etc.) or any energy weapon. It burns dead bodies around and ignites other firewood or wood stacks attached to crosses New wearables added available to  create in chem stations under CRX section Fix - ropes position for X cross adjusted  
    What's new in version 2.3
    X cross with 2 poses (1 with nails, 1 with ropes) added New furniture type added - cage with 4 different cages available 4 new cross models added 2 new types of nails added. They are selectable under Configure... -> Configure attachments Integration with Knockout Framework added - NPCs released from the CRX furniture can be knocked out Experimental feature - NPC can be now assigned to CRX furniture outside settlement or within settlement they are not assigned to using 'command' option.
    There is an AI package implemented that will force them to sit back on the furniture on load. (Does not work 100% times)  
    What's new in version 2.2 STABLE
    3 new cross poses with ropes instead of spikes added 2 new cross poses with spikes added New type of cross made from rounded beams added FIX - Player is now automatically unassigned from CRX furniture on exit 
    to avoid issue with player being teleported to furniture if not unassigned Workshop menu reorganized Multiple minor issues fixed Option to add special attachment added to crosses, check under Configure... -> Configure attachments  
    What's new in version 2.1 BETA
    Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters   
    What's new in version 2.0 BETA
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:

    Known issues
    If NPCs don't want to stand on the guard marker for slave post or rack go into workshop mode then pick up and place marker in the same place. That ensures marker furniture is properly added to the settlement and NPC can be assigned to it.  
     
    Additional information
     
    "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.  
    Dependencies
     
    Mod is integrated with MCM, F4SE and Knockout Framework however these are not mandatory.
    If not installed mod won't use some features and can't be configured.
     
    Installation
     
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
     
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
     
    Uninstallation
     
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
     
    Upgrading from previous versions
     
    Uninstall previous version and remove all the files before installing new version.
     
    Permissions
     
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
     
    Credits
     
    Big thanks to:
    kadsend for creating wound overlays for Male characters
    Hair and Nails for letting me use their 3D models
    NoN for cage 3D model
     
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! 

    311440 downloads

    Updated

  19. Vault Meat - Menu Pack

    Replaces the Intro Logos, Main Menu and Loading Screen with good ol', delicious Vault Meat... Oh, how we miss you.
    Loading screen is a modified version of this, but the rest is original and made by me.
     

    3584 downloads

    Submitted

  20. Nuka Ride VIS Patch

    This patch fixes the incompatibility of Nuka Ride with PRP.
    Requirements:
    Previsibines Repair Pack Stable Branch - PRP
    Nuka Ride
     
    Nuka Ride World Patch

    Esp is marked as esl, so it won't take up space in your main loadorder.
    Compatibility
    Nuka World Glory - place it above Nuka Ride in your loadorder.
    Rebuild Settlements PRP - There were no problems. If you have any, please contact me.
     
    Mutilated Dead Bodies and Up to No Good - strange things may occur (such as bodies hanging in the air)
     
    Installation:
    Install as a regular mod.
    Place it below all mods and patches for Nuka Ride.
     
    Recommendations:
    Extract the Vis folder from Nuka Ride - Main.ba2 (use BAE or similar tools and overwrite all conflicts)

    Note: The patch is in Russian. You can make translations.

    674 downloads

    Updated

  21. Videos of the Wasteland - More and Even More Vintage Pornography

    Two collections of six vintage pornography movies that are in the public domain. These have been converted to work with Videos of the Wasteland (VotW) and are usable with the mod's televisions and projectors. Every video has been tested with version 2.6 and work as expected. I made sure there were no pink screens at the end of the movies before the clip repeats. 
     
    Note. Pictures of the videos were taken from the original source.
     
    Requirements
    Videos of the Wasteland and all associated requirements.   
    How to Use
    Craft holotape(s) using the VotW workbench. Insert holotape(s) into a projector or receiver. Enjoy.  
    Note. For those curious the Videos of the Wasteland video page contains a series of YouTube videos on how to make your own collection. While the process is relatively straight forward, I found it to be tedious. 
     

    2232 downloads

    Updated

  22. Menu Replacer - Addicted to Television - Skull and Bones

    The first in a series of cinematic and immersive menu replacers that showcases interesting locations in the Fallout 4 universe while adding a twist using Videos of the Wasteland and my collection of vintage pornography. This underwater home with a skeleton and television exists off the shores of Spectacle Island, and only replaced the television. This FOMOD also allows you to install a Random Main Menu variant if desired.
     
    There are two versions available:
    Cinematic. Transitions into the scene and focuses on the television. Immersive. One shot seen from further away. Here the scene is more important than the video on the television.  
    Requirements
     
    None.
     
    Installation
     
    Use any mod manager to install:
    Standalone version using video and sound. Standalone version using video only. Random Main Menu variant.  
    For manual installation:
    Drop mus_maintheme.xwm into your Fallout 4 \Data\Music\Special directory. Drop MainMenuLoop.bk2 into your Fallout 4 \Data\Video\ directory  

    132 downloads

    Updated

  23. 80's strip club vibes

    80's strip club vibes
     

     
    I really wanted to make something for this community, as I really like LL mods, so, this is my very first small replacement mod. It's a Classical radio replacer with 80's strip club anthems. I tried to search for songs that really were played in 80's striptease clubs and here they are. Thanks to @Saya Scarlett for tutorial in his mod. This one is made in the same way and maybe someone will find this one interesting as well.
     
    INSTRUCTIONS: 
     
    1. Install with Mod Organizer 2 or Vortex.
    2. Enjoy
    3. [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest
     
    This radio replacer will be better with Louder workshop radio. And of course, if you want to build a strip bar in your settlement, then you need to install stripper pole. For pole dance you need Savage Cabbage animation pack. Basically you need working AAF with all requirements. 
     
    I checked this mod on game version 1.10.163, everything is working. 
     
    TRACK LIST: 
     
    AC/DC - You Shook Me All Night Long 
    Alannah Myles - Black Velvet
    Alice Cooper - Poison
    Billy Idol - Rebel Yell
    Billy Squier - The Stroke
    Cinderella - Gypsy Road
    Deff Leppard - Pour Some Sugar On Me 
    Def Leppard - Women
    Faster Pussycat - Bathroom Wall 
    Fine Young Cannibals - She Drives Me Crazy
    Genesis - I Can't Dance 
    Great White - Lady Red Light
    Guns N' Roses - Paradise City 
    Joe Cocker - You Can Leave Your Hat On 
    Judas Priest - Living After Midnigt
    Kiss - Let's Put The X In Sex 
    Mötley Crüe - Girls Girls Girls 
    My Darkest Days - Porn Star Dancing (Rock Version) ft. Zakk Wylde (not from 80's, but MUST BE here)
    Nine Inch Nails - Closer
    Paula Abdul - Straight Up
    Poison - Nothin' But A Good Time
    Prince - Kiss
    RATT  - Lovin' you's a dirty job
    Rob Zombie - Living Dead Girl
    RUN DMC ft. Aerosmith - Walk This Way
    Skid Row - Youth Gone Wild 
    Van Halen - You Really Got Me 
    Warrant - Cherry Pie
    Warrant - Down Boys
     
    P.S. I really hope that I did't fcked up something, but I checked in game and everything was fine. 

    774 downloads

    Submitted

  24. Transfer Settlements - Institute Surveillance Station Home Plate

    Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
     
    My goals for this blueprint were:
    Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look.  
    Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
     
    Requirements
     
    Downloadable Content
    Wasteland Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or equivalent. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to have
    Videos of the Wasteland. Working televisions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary.  
    Setup
     
    Scrap everything within Home Plate. The easiest way to do this is to run scrapall from the console. This is the only settlement where this works without creating adverse effects.
     
    Build a Transfer Settlements station from /Power/Misc and import this Blueprint.
     
    Note. Import should be done with Workshop Mode enabled.
    Potential Issues
     
    Connecting the conduits to the power panel does not survive the export process. To correct this, I added a fusion generator which guarantees the lights are on once the import is done.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, exit Home Plate through one of the three exits and save once you find yourself in the Diamond City marketplace.
     
    I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population.
     
    Note. While Settlement Objects Expansion elements and Homemaker are stable, this is not always the case.
     
    Your player may end up getting stuck after taking a bath, to get out activate the nearby toilet.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    230 downloads

    Submitted

  25. Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion

    This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
    One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs.  
    Ultimately this Blueprint offers the following:
    48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms  42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations  
    Requirements
     
    Downloadable Content
    Automatron Wasteland Workshop Vault-Tec Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc. Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair.  Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.   
    Nice to have
    Videos of the Wasteland. Working television and projector for the facility. Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the Torture Room. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_. Wasteland Dairy Framework. Associated crafting stations with the mod. Gruffydd's Signs and Posters. Small decorative elements near the pool table. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions.  Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.  
    Unrelated But Useful
    Place Everywhere. Allowing you to make minor adjustments if necessary.  Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.  
    Setup
    Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
     
    Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
     
    Potential Issues
     
    Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
    NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time. 
     
    I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
     
    Note. While vault elements are usually stable, this is not always the case.
     
    A Special Thanks To
     
    Thank you Caladon for creating the template to make these Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    212 downloads

    Submitted

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