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KFT - Kziitd Fetish Toolset
By EgoBallistic
Bondage and fetish device framework for restraining players and NPCs
Mod Features
KFT includes over 500 devices designed to restrain and torment. Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal. Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these. Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that. Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player. KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision. You can see yourself very well but objects at any distance are blurred.
The restraints are designed to be difficult to escape. They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland. You can also try to struggle out of them by attempting to open your Pip-Boy.
KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists. The MCM also includes functions for debugging and testing the many devices included in the mod.
KFT is designed to be called by other mods. The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords. Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys. Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions. See this post for details on available API calls.
KFT is also a framework. New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
Compatibility
The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets. Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it. CBBE textures are compatible with Fusion Girl so there are no major UV issues. You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
KFT is interoperable with Devious Devices and Real Handcuffs; the animations from KFT will work with devices from those mods and KFT's restraints will act appropriately when the player attempts to unequip KFT devices while restrained with the other mods' devices and vice-versa.
The mod is female only; there are currently no male versions of the devices.
Requirements
Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton
Installation
The mod consists of the following files:
Kziitd Fetish Toolset 1.0 Beta 3 - this is the main file containing the meshes, animations, and scripts. This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset. This is optional. Note that due to its size (almost 900MB) this file is hosted on Mediafire. It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look. This is optional. Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - DD Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds Devious Devices keywords to the KFT devices. This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up. The patch also adds animation compatibility between DD and KFT, so that KFT leg animations will work with DD arm devices and vice versa. Optional, and requires Devious Devices and compatible mods. Kziitd Fetish Toolset - RH Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds animation compatibility between Real Handcuffs and KFT, so that KFT leg animations will work with Real Handcuffs devices. Optional, requires Real Handcuffs. Use your favorite mod manager to install the main file and any of the other files. Manual installation is not recommended.
Credits and Thanks
@kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
@Kimy for making Devious Devices. The framework that started it all, and which inspired us to make KFT.
@Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
@Kharos for making Real Handcuffs. I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX
284196 downloads
Updated
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High Heel Training
By fish00
High Heel Training
Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
New in 1.2: Can't Run In High Heels!
That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
New in 1.3: Skimpy Armor Keyword Resource
With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
Requirements
Fallout 4 High Heels System or Skimpy Armor Keyword Resource
Garden of Eden Papyrus Script Extender
A high heels mod with HHS support or SAKR keywords
Soft Requirements
3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
Mod Configuration Menu - Required to change the mod's settings
Devious Devices RC8 - Special handling for Devious Devices heels
Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
LooksMenu - Required for Cinderella Feet
Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
Known Issues
High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
LEGAL STUFF
All credit for the original idea and original implementations goes to @emily1673 and @JB.
9584 downloads
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Slavers Patch: Willpower Required to Resist Orgasm
By awesomeSPAS
While exploring excellent CS mod from JB I found that character has easy time resisting orgasms and on top of this is building dominant orientation.
This simple patch (can install or uninstall any time) will check character willpower every time she is resisting orgasms. If willpower is less than 10 she will not be able to resist. If its above 10 she will resist at the cost of willpower drop.
It also now allows multiple orgasm events in single scene
Developed for CS 2.6.8 version. Overwrite when asked.
This whole thing only makes sense if you are using "collar blocks orgasm" feature of the mod.
Technicalities:
559 downloads
Submitted
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Tradução BR AAF SEU
By omegaskin
Este é um port do ótimo mod Four-Play Sex ´Em Up de Chosen Clue para o Advanced Animation Framework. Sex 'Em Up é um mod de sexo casual que permite algumas maneiras básicas e imersivas de iniciar o sexo no Fallout 4 usando as teclas de atalho e caixa de diálogo para pedir sexo, se prostituir, se masturbar e muito mais! Ele permite que você e seus companheiros, e até mesmo seu cachorro, se conectem com humanos, necróticos não ferozes, sintéticos Ger 3 e super mutantes.
Características
Masturbação
Prazeres simples do mundo podem ser gratuitos. Você pode se divertir segurando um atalho SEU Ativoa por um segundo.
Flerte e sexo
Flerte com os outros para saciar seus desejos carnais. Use o atalho Ativo e a pessoa mais próxima de você, a uma curta distância, iniciará o diálogo, oferecendo várias opções para você escolher. Você pode beijar, abraçar, abraçar ou fazer sexo, ou convencer alguém a fazer sexo com seu companheiro. A chance que você tem de convencer alguém é baseada no seu carisma e no carisma dela, mas isso pode ser mudado.
Você pode fazer com que aqueles com quem você flertou o sigam selecionando "Vamos encontrar um lugar reservado" depois de flertar com sucesso com ela(e). Quando você encontrar o ponto certo, fale com seu parceiro usando os controles normais de diálogo (a tecla "e") para continuar o diálogo.
Você pode começar um trio flertando com alguém com sucesso e escolhendo "Ei, quer encontrar alguém para se juntar a nós?" Em seguida, vá para o segundo NPC que você deseja envolver no ato e pressione o atalho Ativo perto dele para que ele se junte a você.
Despindo
Você pode pedir a alguém para tirar a roupa para você. Mas pode demorar algum convincente! Use o atalho Ativo para tentar pedir que tirem suas roupas.
Agressão Sexual
Sacie esses desejos de outra maneira - por meio da força. Agache-se e use o atalho Ativo para tentar agredir a pessoa mais próxima de você, a uma curta distância. A chance que você tem de forçá-los é baseada na sua Força e na deles, mas isso pode ser mudado. Tenha cuidado - se eles lutarem contra você, eles se tornarão hostis.
Se preferir assistir à ação do que participar, você pode fazer com que seu companheiro ataque a vítima. Nesse caso, a Força do seu companheiro determina o sucesso .
Rendição de Combate
Renda-se aos seus inimigos. Em combate, use um atalho passivo para iniciar uma rendição. Você pode então negociar com seus inimigos - você vai suborná-los com dinheiro, falar para sair ou trocar seu corpo por sua liberdade?
Prostituição
Venda seu corpo por prazer e lucro. Quando você estiver perto de NPCs, use um atalho passivo para iniciar um diálogo de prostituição. Você pode então vender seus "bens", ou os de seus companheiros, por caps extras. Se você tem carisma para isso, aumente o preço - mas não seja muito ganancioso ou seus clientes podem decidir que você não vale a pena.
Para ir a algum lugar mais privado, selecione "Siga-me" na caixa de diálogo. Quando você encontrar o local certo, fale com seu cliente usando os controles de diálogo normais (a tecla "e") para continuar a transação.
Seleção de móveis
Você pode selecionar para animações com a mira em móveis e o atalho Ativo. Caminhe até uma peça de móvel e, em seguida, pressione o atalho Ativo enquanto o prompt de ativação (Sentar, Dormir, etc.) está na tela. O SEU mostrará uma mensagem indicando que o móvel foi selecionado. Flertar e Prostituir sexo usará então os móveis selecionados, se possível. Você pode fazer isso antes de iniciar o diálogo com um NPC, ou enquanto eles estão seguindo você para algum lugar mais privado.
O mod lembrará do seu móvel selecionado até que você se afaste dele, selecione outro móvel ou pressione o atalho Ativo sem nada na mira (você verá a mensagem "Você não encontra nada interessante").
MCM
Você pode usar o Mod Configuration Manager para alterar as muitas opções que o SEU vem.
Requisitos
Instalação do Vortex .
Instalação do Advanced Animation Framework (AAF) .
Instalação do AAF SEU & AAF Sex Em Up Voiced Extension originais.
Instalação do Menu de Configuração Mod .
Instalação do Bodyslide , LooksMenu , ZaZ-Extended-Skeleton (ZeX) , BodyTalk , CBBE (mods corporais Masculino e Feminino).
Instalação do Vanilla/Kinky/Creature Theme . (Instale apenas o Vanilla/Kinky/Creature última versão).
Veja a guia Instalando Mods no Fallout4 caso não saiba como fazer!
Pacotes de Animação: O SEU não inclui nenhuma animação em si. Você deve baixar e instalar pacotes de animação para usar com ele abaixo.
50 Shades - Atomic Lust - Brave´s - BP70 - Crazy's - Crazy's Gun -Creature Pack
Creature Pack 2 - Farelle - Leito - Mutated Lust - SavageCabbage - SnapDragon´s - VaderMania
Instalação do (UAP) Ultimate AAF Patch . (Contém todos os ativos de criatura e combinação de gênero ).
Observe que o pacote de animação Atomic Lust do Rufgt é necessário para que as opções Abraçando, Flertando e Acariciando funcionem. O arquivo opcional AAF_SEU_XML_Addon.7z modifica as animações Abraço/Beijo/Caricia do Atomic Lust e RufGT's Old Animations para que sejam neutros em termos de gênero e não forcem os atores a tirar suas roupas. Atomic Lust versão 2.5.1b ou posterior é necessária.
AAF SEU requer Fallout 4 versão 1.10.162 ou mais recente. Versões mais antigas do Fallout 4 não podem carregar o esp. Se você estiver executando uma versão mais antiga do Fallout 4, você pode usar o Fallout 4 Plugin Version Check Patcher para habilitá-lo para carregar SEU.
Status do mod e problemas conhecidos
Este é um port totalmente funcional do Four-Play SEU versão 2.5.1 para AAF. Todos os recursos do mod original devem funcionar como antes. Além disso, o AAF SEU tem vários aprimoramentos, incluindo seleção de atores usando a mira, opções adicionais ao flertar, proteção para impedir a ativação de teclas de atalho enquanto as animações de outros mods estão sendo reproduzidas e integradas totalmente com o sistema de emissão do jogo.
O AAF SEU não requer o Four-Play, nem precisa do proxy Four-Play do AAF. Ele se baseia inteiramente em chamadas nativas de AAF para reproduzir animações.
1120 downloads
Updated
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Kziitd Fetish Toolset - Angeli's Techsuit - Fusion Girl 1.8
By jbezorg
This is a conversion of ojanen's FG 1.8 conversion of Angeli's Techsuit into a KFT item with updated masks and hood to work with vanilla style heads.
At this point I would not advise using the mod Pervert. Your Techsuit could end up being permanently destroyed.
Of course you'll need Kziitd Fetish Toolset and all of it's requirements. Don't forget to build everything in Bodyslide.
Normal KFT keys won't work. To unlock the suit you'll need the Charge Card.
Also included is a Devious Devices compatibility patch.
4049 downloads
Updated
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NSFW Deathclaw Extended Main Menu Replacer
By Hombre LOL
It is an extended version of the "NSFW Deathclaw Main Menu Replacer 1.0.0", it simply adds extra deathclaw scenes to the main menu and also the options to add the song "Five Stars - Atom Bomb Baby" in the background with or without the muffled effect.
3707 downloads
Updated
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Fusion Girl body replacer for Furry Fallout 4
By poblivion
Fusion Girl body replacer for Furry Fallout 4
It is an almost unchanged FG body, it just has animal limbs (paws, hooves) and a separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features.
Body includes additional sliders (MORPH+) made by Staticphobia and standard FG hands.
These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
The body itself works like a regular FG body.
Because CBBE hands do not fit the FG body, I edited the FG hands to work with my patch.
These hands are human shaped, no claws or hooves to be found here.
You can install the patch using your favorite mod manager.
The patch contains a files for BodySlide, meshes of FG hands and modified textures.
After installing the patch, you need to generate bodies in BodySlide.
The names are:
Furry Fallout - Canine Female Body FG
Furry Fallout - Deer Female Body FG
Furry Fallout - Horse Female Body FG
Furry Fallout - Snekdog Female Body FG
Furry Fallout - Feline Female Body FG
Don't bother with questions Bad Dog or TheBottomhoodofSteel !!!
This is my personal project, so please contact me directly with any questions.
Credits:
Bad Dog (Furry Fallout 4)
TheBottomhoodofSteel (ZeX - Fusion Girl)
Staticphobia (FG Morph)
spicydoritos (PotC Morph+ Patch 1.20)
If you are looking for clothes and armor for the FG body a good start is here:
2098 downloads
- fusion girl
- furry fallout 4
- (and 1 more)
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A Body conversion bodyslide of Commonwealth Moisturizer's mesh
By gegging
build with bodyslide.
original mods required for it to do anything.
449 downloads
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[FO76] NSFW Main Menu and Atomic Shop replacers with Sound for Fallout 76
NOTE: The sound on these files are baked in, and cannot be adjusted. Though, you can turn off the menu music in-game if you want to hear them better!
This is something that I saw on a bunch of Fallout 4 main menu replacers, but there aren't any (That I could find) for Fallout 76, so I decided to port some of the popular ones. Probably too many if we're being honest. Each screenshot is labeled with what file they are. You only need one, as each file (barring the 2 longer animations) include both the main menu and atomic shop replacements, but you can mix and match between files to find a combo that you like. Anyway, see you in the Gleaming Depths update!
INSTALLATION: Place the files you want into your Fallout76\Data\Video folder. I would strongly suggest making a backup of your usual files (Easily done by just renaming your original files anything else.) I don't use mod managers and I wouldn't recommend it for this.
Sorry if this isn't the place for this, I thought it better here than in 'misc mods'
7778 downloads
Submitted
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Samus Aran main menu replacer
It's time to upload a new character
This is a simple mod to replace the main menu in fallout 4 with Samus aran
There is no requirement except fallout 4 of course.
Works great with MO2
Artist : noname55
8365 downloads
Updated
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Atom Bomb Deathclaw - Main menu Music Replacer
Replaces the main menu music with the song Atom Bomb Baby by The Fives Stars along with the sounds of a deathclaw having.... fun. Inspired by and intended to be used along with Deathclaw Vault Girl Main Menu Replacer w SOUND.
739 downloads
Submitted
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Fallout 4: Tifa Lockhart Playable Race with Facial Animations Mod Release
Hello All! This mod has been in the works for quite a long time. Unfortunately, it's still not finished, but it works fine and is very enjoyable. It's crazy that this mod was started over a year ago... Time flies. Both Alex and I have been boggled up in real life. We do plan adding/fixing the Tifa Mod. Please do comment below on other bugs or issues. Thank you.
FEATURES:
1. Playable Tifa... DUH!
2. Fully animated face
BEFORE Downloading... this mod requires the following:
1. Fallout 4 Script Extender
2. Looksmenu
3. CBBE
Console Commands for her outfit and gloves
1. XX007A0C
2. XX0081A9
Nova Terra Released!
RECOMMENDED:
1. Kicks and Punches (https://www.nexusmods.com/fallout4/mods/45402)
2. Tactical Action Extension Package (https://www.nexusmods.com/fallout4/mods/38715)
NOTES:
1. In the Looksmenu, you can change the color of Tifa's skin tone. Default is a bit pasty.
2. Add Tifa's outfit by using console commands "Help Tifa"
Known Issues:
Animated Hair Clipping - Alexscorpian and I were not able to figure out how to fix this. Does anyone here know how to fix the hair clipping when crouching/swimming/etc?
Do NOT upload or edit the file anywhere else without my explicit permission. Thanks!
Credits:
Square Enix for creating Tifa and the unforgettable memories from my childhood in the world of Final Fantasy 7
Alexscorpian: Animations, porting, rigging
Maybenexttime: For everything else
6365 downloads
Updated
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Sex Madness NAF/AAF
By lapolla
Rewrite of my old(sloppy) forgotten SexMadness(random sex mod) to work with AAF
It depends on NAF, Garden Of Eden and LL_FourPlay.
There are two ways to start it:
1. short press {activation key} - starts it in automatic mode
2. long press(>2 s) - starts in interactive mode. You have to add actors under the cross-hair to Active/Passive lists
2.1 you can also long press active/passive hotkeys to fill lists with actors from the cell.
To do: will try this thing go ASYNC or remember my old forgotten C++ skills...
2607 downloads
Updated
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Little Pawn - Voice Files
By AnonLove19
This page used to include a 'patch' for Little Pawn 2.0.1 which fixed an issue I was having with a couple of quests soft locking during dialogue. However with help from Little Pawn mod author Heinz01 I found out it was an issue with the game setting for 'Dialogue Camera' being turned off that would soft lock the dialogue. So enabling Dialogue Camera while playing Little Pawn fixes the issue I was having. So now that Little Pawn has been updated, the 'patch' I made would no longer work, and with such an easy fix of just enabling a game setting, I've decided that I will not be updating that 'patch' for newer versions of Little Pawn.
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So when I looked at the amount of NPCs that were used in the repeatable delivery quest at first it was quite daunting. But when I actually looked closer all of the NPCs in that quest (464 NPCs, excluding the female and male PC) all of them use the exact same voice files, with the same file names and everything. So I ended up just generating 3 versions of the lines, FemaleBoston, MaleBoston and I used the PAM assaultron voice for the third version, and copying them over and over again.
Then I just copied the FemaleBoston to all of the NPCs that were clearly labeled as female, NPCF or FemaleRaider etc.
I copied the MaleBoston version of the files to the clearly labeled male NPCs, NPCM or MaleRaider etc.
And I used the PAM version as a sort of androgynous voice for the few NPCs that were not clearly labeled as male or female, Announcer_Airport or HolotapeCITAdminVoice01 etc.
Basically what this means is that all of the NPCs that you have to deliver stuff to in that quest will have one of those 3 voices. As a result all of the NPCs are voiced, but there might be mis-matches between NPC gender and the voice they are asigned. I have no idea how the Creation Kit works beyond extracting quest dialogue to generate voices so I don't know how the game randomely assigns voices to NPCs for quets like this. Hopefully the fact that I copied over the male and female voices to their labeled NPCs means any issues of mis-matched voices should be minimized, as best I can anyway, like I said a handful of the NPCs are not obviously labeled as any gender so I used the PAM assaultron voice for those few.
I have not had the chance to test this quest with my voice files in-game yet but in theory it should work how I intend it to.
This voice pack was generated using xVASynth 3.0.0. After Little Pawn updated to 2.2.2a I decided to just remake all of the voice files for the mod. The quality of the current voice files are generally a lot better than my first attempt at using xVASynth, but some of the voices are still fairly poor quality as listed below.
Also, for unknown reasons, xVASynth throws up an error while processing the dialogue for the quest named 'The Vigilant' (Creation Kit name, I think the in-game name is 'Little Pawn and the Shroud'), where you meet the 'Silver Shroud'. This error in xVASynth resulted in the PC not having a few of the lines voiced towards the end of the mod. Dialogue and Quests still progress normally, just not voiced for about 10 lines or so specifically for the PC, NPC dialogue is unaffected.
I've added a zip with a few samples as WAV files if you care. Admittedly the samples are probably some of the better lines especially for the 'low quality' voices like Bobbi No-Nose, Doctor Amari or MaleTriggerman. And something I have not shown is that xVASynth really doesn't seem to like 1 word lines. If there is a line that just says 'Yeah.' or 'Okay.' or something like that, the generated line just kinda turns out as a weird breathing kinda sound.
List of NPCs in Little Pawn, and the xVASynth voices I used for them (colour indicates general quality of voice - Green = Good Yellow = Not Great Red = Bad -
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Also if you are using Problems of Survivor I also made a small compatibilty 'patch' (linked below) between PoS and Little Pawn to enable the Nudella quest from PoS without having to use the 'Maintenance Options' from Little Pawn to play the vanilla Silver Shroud to trigger the Buck Zilch interaction.
3918 downloads
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Destroyer's Files
This is just a collection of simple modifications I made for my own game or for others / small mods / mods that I consider unfinished. Latest updated files will be marked with * to avoid confusion with updates.
AAF SEU Servitron
This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
ZaZOut beta v.003 - damage patch
Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
Xarna Height Adjustment
Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
Texture Replacer
A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
LooksMenu Skins
This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
- v1.1: Added WET Skin
- v1.2: Added Pale Skin
Staged ZaZOut Animations
Will add staged animations to ZaZOut4.
Servitron CBBE Texture
This mod is just a simple texture replacer to make the "plastic boobs" version of Servitron less ... dead.
ZeX - CBBE Texture replacer
This mod will replace the textures of ZeX Fusion Girl with those from CBBE without making the genitals look weird.
Devious Sold
Will add Devious Devices to merchants leveled list so you can buy them.
(They are added through esp and not scripts so this may conflict with any other mods that adds lists to the same merchants)
11139 downloads
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FFO Patch for AAF Nuka Ride: A Porn Studio Mod
By poblivion
This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB.
What does the patch do?
The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog.
Installation
Use your favorite mod manager and install patch after installing original mod.
Requirements
Furry Fallout 4
AAF Nuka Ride: A Porn Studio Mod
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Credits
JB. for mod AAF Nuka Ride: A Porn Studio Mod
Bad Dog for mod Furry Fallout 4 and furrifier script
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1603 downloads
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Milking Human Kindness 0.9.8 traducción :3
Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait,
516 downloads
Submitted
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| BBC RandomMainMenu's - Part 2 |
By slivared
Welcome back.
So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness.
I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but personally my god of randomness often chose certain videos, idk why).
So, I recommend not downloading too much (along with my two previous mods - you will succeed
1 + 9 + 24 = (!!!) 34 (!!!) videos,
but nothing prevents you from installing them all (just a my recommendation).
You need this to make the mod work!!!
Have a good game VaultMeat!
5719 downloads
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IceStorm's Clothes
By IceStormNG
IceStorm's Clothes - Version 5.12
See my Patreon for more mods, screenshots or if you want to support me.
Requirements
Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
Incompatibilities
This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
Notes
Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)
Known Issues
The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.
How to acquire the outfits?
You have several options:
Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.
Download Files:
The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.5 GiB) Size: 12.4 GiB Download: 8.69 GiB SHA256: 0b8dcbd16ee73bfa30992ff80b2bc08868b3ff8df78febe88ee0f2b812ca9105
4K Textures Contains: 4K Textures (Uncompressed: 64.5 GiB) Size: 33.5 GiB Download: 32.6 GiB SHA256: 8844ac2d89095c185dbde56ca9c9d97c66ca5602dc00cd90e075677f49647852 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**
FAQ
How to acquire the blueprints
You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
What does the X+ on some mods mean?
That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
High Heels are clipping into the ground!
Install HHS and make sure it is working correctly.
I can see parts of the old Fallon's clipping through the floor.
See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
Do I need the 4K textures?
Well, if you have to ask this question: No.
4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM). 8GiB of VRAM and 32GiB of RAM should be sufficient.
You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
Outfits clip with my body
Please build the outfits in BodySlide for your body preset.
Why do all outfits look like Lorenzo's Suit?
Sorry dude. They're only for the ladies
Can I port these items to other body types and upload it?
Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
Your mod should only contain the ported meshes and not the whole mod.
Can I use parts of this mod in my own mod and publish it?
Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.
Credits
Empty voice files to support dialog skipping provided by JB.
24058 downloads
Updated
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Semantics of Animation Scenes (alpha)
By Dlinny_Lag
SoAS introduces rich meta information for animations played by AAF/NAF.
Semantics of Animation Scenes
Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
This tool consist of multiple parts:
1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files
3) Data\Scenes\Default - default set of data.
4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
Key features:
1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
3) Visual editor of information related to scenes/participants/contacts
How data accessing works:
At the game start F4SE plugin initiates background reading of information from files located in Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API.
F4SE plugin is able to reload this information during game play via console by command:
cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
During data reloading all calls of Papyrus API are failing until reload done.
How data defined:
1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized.
2) User of ScenesEditor is able to define:
- tags (and its category) for the scene.
- participant's attributes
- contacts between participants and between participant and environment.
- select the area of participant's contact. multiple creatures are supported
- attributes of defined contacts
- custom scene attributes as an object, not a plain string.
3) When edit finished, data can be exported as a zip package ready to upload.
Notes for the initial version (0.5.0):
Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed.
Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
Default data set populating is barely started. It will be populated over time
Scene's custom attributes obtaining is not implemented yet.
Source code is available on github
Default data set source is available on github
Code sample how to obtain contacts information in a Papyrus script:
Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
{From|To}_Is_{AreaName}
From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
Is - the keyword to define a flag field
AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
The value of such flag is calculated according to body parts hierarchy.
An example for humanoid creature:
Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
Another example for brahmin that have 2 heads:
Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
More documentation and code samples will be added over time.
Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
Credits
--
2605 downloads
Updated
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Problems of Survivor - Little Pawn Silver Shroud Patch
By AnonLove19
*** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
PoS + LP requirements
Problems of Suvivor
My patch
Little Pawn
This goes for both the left panel for mod list and right panel for esp order.
From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
1826 downloads
Updated
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Resident Evil Outfits Pack V1.0
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
28 Male Outfits 21 Female Outfits
Requirement : CBBE
Craftable at Chembench under "Resident Evil" category
Upgradable at Armorbench
RE CV Steve
RE REV BSAA Technician
RE REV Parker (Beach)
RE REV Parker (FBC)
RE REV2 Neil
RE REV2 Pedro
RE0 Billy
RE0 Billy (Cody)
RE1 Chris (Casual)
RE1 (Wesker)
RE2R Leon (Casual)
RE2R Leon (Noir)
RE5 Chris (Casual)
RE5 Irving
RE6 Chris (Asia)
RE6 Chris (Casual)
RE6 Chris (No Gear)
RE6 Jake (Asia)
RE6 Jake (Europe)
RE6 Jake (Lab)
RE6 Leon (Asia)
RE6 Leon (US)
RE6 Piers (Asia)
RE6 Piers (Casual)
RE7 Clancy
RE7 Ethan
RE7 Ethan (Injured)
RE7 Lucas
RE REV2 Claire
RE REV2 Claire (Cowgirl)
RE REV2 Claire (Rescue)
RE REV2 Moira
RE0 Rebecca (Battle Suit)
RE0 Rebecca (Sportswear)
RE1 Rebecca
RE1 Rebecca (Cowgirl)
RE3R Jill (Casual)
RE6 Barmaid
RE6 Helena (Asia)
RE6 Helena (US)
RE6 Sherry (Asia)
RE6 Sherry (Europe)
RE6 Sherry (Ex1 / Ex2)
RE6 Sherry (Lab)
RE7 Mia
RE7 Mia (Jacket)
RE7 Zoe
RE8 Rosemary
RE8 Rosemary (Street Wolf)
CREDITS
CAPCOM
Behaviour Interactive Inc.
XXMAUROXX
Davoth
Sticklove
xKamillox
972oTeV
crypt-XPS
Adngel
HenryDLCs
1304 downloads
Updated
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FO4 House of Ashes Outfits Pack
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
House of Ashes Outfits Pack
MALE
Outfits
HOA Nick (Standard / Dirty / Bloody)
HOA Jason (Standard / Dirty / Bloody)
HOA Eric ( Casual / Standard / Dirty / Bloody)
HOA Salim (Standard / Bloody)
HOA Helicopter Pilot
HOA US Marine (Standard / Bloody)
HOA US Marine 2 (Standard / Bloody)
HOA Republican Guard (Standard / Bloody)
HOA Civilian
Accessories
HOA Jason Cap (Standard / Dirty / Bloody)
HOA Eric Sunglasses
HOA Eric Earpiece
HOA Eric Sunglasses + Earpiece
HOA Salim Helmet (Standard / Bloody)
HOA Nick Boonie (Standard / Dirty / Bloody)
HOA ISG Cap (Standard / Bloody)
HOA Republican Guard Helmet (Standard / Bloody)
HOA Republican Guard Helmet 2
HOA Republican Guard Beret
HOA Pilot Helmet
HOA US Marine Helmet (Standard / Bloody / Gasmask)
HOA Civilian Beanie
HOA Jason Watch (Standard / Bloody)
HOA Eric Watch (Standard / Bloody)
HOA Nick Watch ( Standard / Dirty / Bloody)
HOA US Marine Watch
Eric's accessories (except the watch) can also be equipped by female character
ISG = Iraq Survey Group
FEMALE
Outfit
HOA Rachel (Casual / Standard / Dirty / Torn)
Craftable at Chembench under category "House of Ashes"
Upgradable at Armorbench
Credits
Supermassive Games
Bandai Namco Entertainment
Kanbara914
oo_fil_oo
247 downloads
Updated
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CONTROL Jesse Faden Outfits
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
Jesse Faden Outfits from 'Control'
Civilian Janitor Assistant
REQUIREMENT :
CBBE
Female Only
Craftable at Chembench under "Control Outfits" Category
Upgradable at Armorbench
CREDITS
Remedy Entertainment
505 Games
LorisC93
Crazy31139
190 downloads
Submitted
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Perkier Perk SFX - (Mostly) SFW Femme sounds for perk popups
By Jeanette2001
Current Sounds Modified:
Ricochet
Grand Slam
Grim Reapers Sprint
Idiot Savant
Charisma Challenge Pass
Well Rested Popup
Death Music
Listen to some of the audio here
All voices recorded by me, myself, and I
Sound Effects are royalty free sounds
Also used: Bad Karma sfx from fallout 3-NV
Goes well with any vault girl perk mods of course
Should be plug-n'-play
If you don't like the voices please keep it to yourself I'm very sensitive (half-joking but feel free to send any requests my way if there are perks I missed that you just can't go without)
Already up on nexus!
(Some of the SFX are a little quiet but I unfortunately don't have the time today to adjust the volume. Instead I'll link to an xwm converter so you can adjust the volume to your preffie)
952 downloads
Updated