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  1. PowerArmorTweaks

    A couple of tweaks for power armors in Fallout 4.
     
    1.) PAAR_OnlyWhenNaked
     
    You can only enter power armors if you are naked (this creates interesting complications if using mods like Sexual Harassment).
     
    I implemented this in a similiar way as "FO4 Nude Basics", i.e. I add a perk to the player, with an activation perk entry point, which prevents activating power armors if the player is not naked. Only problem with that, is how to detect if the player is naked or not (e.g., "SkinNaked" is a worn item like armors or clothing, too). I first tried "Armor and Weapon Keywords Community Resource (AWKCR)", but you would have to add a 40 or so keyword checks to the perk conditions for this to work (and then you would probably still missing some), so I finally ended up with "Skimpy Armor Keyword Resource", checking the global variables "sakr_val_skimpyratingupperbody" and "skimpyratinglowerbody", this works fine.
     
    Edit: If you want, that the player is treated as naked by "Sexual Harassment" (or, to be more precise, SAKR) when wearing power armor, you have to comment out the "playerRef.isInPowerArmor" checks in SAKR_main.psc (in the functions isPlayerExposed, isPlayerLowerBodyExposed and  isPlayerUpperBodyExposed) and recompile the script. It would also be nice, if the player would be forced to exit it's power armor in forced sex scenes (this is also a problem in a AAF_Violate+CombatStripLite combination, sometimes the player is forced to exit it's power armor before sex and sometimes not). Not sure how to reliably achieve this, maybe this "strip" functionality can be added to NAFBridge. So, for now, you have to manually get out of your power armor before being raped, a bit immersion breaking .
     
    2.) PowerArmorAngeliReplacer ????
     
    I had planned to replace the power armors for female characters in the game with Angeli's Power Armor assets. First tests looked fine, it seemed to be as easy as to add a female model (Angeli's .nif files) to the power armor AA records (Armor Addon). But it turned out, this is technically impossible, I fear I have to ditch this. The power armor frames and the armor pieces without modifications are no problem. But as soon as you add on a workbench a defense modification to an armor piece, the armor piece becomes a mixture between Angeli's model and the normal male model. This is because the "Object Modifications" (OMOD) are uni-sex, they only have a single model, not two different models for males and females, as the AA records have.
     

     

     
    Edit: I decided to use Angeli's assets for female power armor frames, but keep the original game assets for the armor pieces, this solve the OMOD problem, and still looks a bit more skimpy:
     

     

     
    Requirements:
     
    AngeliPowerArmor_EN_1.10.zip                      (only the assets, the .esp is not needed)
    AngeliPowerArmor BodySlide Files(FG).zip       (if you have Fusion Girl)
     
     
     
     
     
     

    381 downloads

    Updated

  2. Universal Stiffener

    A small utility to help fix erection failures.
     
    Little Blue Pill
    This mod is made for users whose in-game erections work most of the time. If erections fail once in a while, due to issues with Looksmenu, script load, etc, this mod can help boost them back to full size.
     
    Users can choose to use a manual hotkey, automatic modes, or both. The hotkey option searches for all nearby actors involved in AAF scenes and tries to force their erection morph again. Automatic modes attempt the same technique for actors who are starting a sex scene, and/or whenever their scene changes to a new position.
     
    And… that’s pretty much it. Bandaid relief for a minor but frustrating issue.
     
    Things This Mod Will Not Do:
    -Fix erections that are broken all the time due to poor modding setup or other structural issues.
    -Add penises to actors in the absence of a compatible body (e.g. Bodytalk, Atomic Muscle, or similar).
    -Equip strap-ons for females. These items use a different methodology than erection morphs.
     
    FAQ / TroubleShooting
    Q) Does this work for Supermutants, canines, synths, and other non-humans?
    A) Yes, it affects any creature that uses erection morphs to go from soft to hard. You still need to have the creature set up with a working penis; otherwise this mod will have no effect.
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Working AAF installation
    -MCM
     
    Permissions
    All assets are free to use for any purpose. No permission needed.
     
    Changelog
    v. 1.00
    -Release

    8209 downloads

    Updated

  3. Porcupine's Tattoos

    Hello everyone!
     That's my next attempt to make some realistic overlays for fem bodies (I worked on  Fusion Girl). So here's Tattos. I plan to add more later, but now I'd like to see how much you like them. I've tried to make them look natural, so I did some blurness and skin reaction. 
     
       One more little feature  - Letters and Numbers. They all are on chest part, but you can move 'em due to wonderful ability of LooksMenu to move ("transform") overlays around a body. So now you can make your own text tatoo on any place. 
     
    - New Tattoos in v2b:
     

    7841 downloads

    Updated

  4. Little Pawn - An adult Quest Mod

    Little Pawn
    An adult quest mod that focuses on Goodneighbor with a different point of view. It is recommended to start a new game for this. 
     

     
    You can become Hancock's new assistant. He's not looking for a Power Armor-wearing markswoman. Instead, he's looking for an assistant who can use her charm and finesse to get things done. You experience "The Cleaner", "The Big Dig" and "The Silver Shroud" from a different perspective. And much more.
     
    This mod interferes with some vanilla content. A few examples:
    It is not recommended to use a save in which you completed these vanilla quests or have Hancock as a Companion. Please just start a new game.
     
     
    Quests:
     
    "A new Neighbor"
     
    - "The Date"
     
    - "Target Practice"
     
    - "Shot in the Alley"
     
    - "Cleaning Service" 
     
    - "Good News"
     
    - "Information Retrieval"
     
    - "The Tunnel"
     
    - "Little Pawn and the Shroud"
     
    - "The Collector" a Sidequest which unlocks repeatable misc quests. Available after "Little Pawn and the Shroud". Talk to Fahrenheit to start this.
     
    - Fred Allen and Daisy will offer to buy specific items when you completed their Vanilla Quests (and "A new Neighbor") You can turn their offer down if you don't want to.
     
    - Fahrenheit collects various Chess Stuff. You can find 20 different items in randomly chosen containers. You dont get a questmarker. You find them by chance and get a reward from Fahrenheit if you bring these to her.
     
    - As you play the quests, new stores and NPCs are gradually unlocked.
     
    - Daily Shopping Quest. After completing "A new Neighbor" you can ask Hancock about catering. After that you can ask once every evening after 7pm to go shopping and if he needs something too. This takes 1-5 minutes includes several different options and you will get a free meal and drink item. Which will be stored in Hancocks Cooler.
     
    Playerhome
    The Playerhome is a small part of the Attic in the Old State House
     
    How to start:
    After Hancock had held his speech a guard will approach you in Goodneighbor. 
     
    Important - Load Order:
     
    Helpmenu
     
    Maintenance:
     
    Requirements:
    Fallout 4 (works on Old and NewGen)
    Nuka World
    F4z Ro D-oh (necessary otherwise the dialogue will be very slow)
    Mod Configuration Menu
    AAF
    AAF Themes 
    A fully working AAF Installation, for example see here:
     
    You need Leito, Savage cabbage and Atomic Lusts animationpacks as a minimum.
     
    Which files of Little Pawn do I need?
    You just need the main file. If you are a modder and want to use the sourcefiles of my scripts, you might want the Sources. 
    The Facegen Data Patch was only necessary if you have earlier Versions of the Mod "X-Cell" installed. 
     
    About Voices
    This Mod itself is unvoiced, but there is a really great Voicepack available, made by @AnonLove19. It is highly recommended. See under “Recommendations”
     
    Replayability:
     
    Compatibility:
     
    Known Issues:
     
    Recommendations:
    @AnonLove19 made some cool patches and a Voicepack for Little Pawn. Links below:
     
    Translations:
    Credits:
    Music by Holfix:
    Broken Mind (Sad Piano)
    There was a Time
    Finally Home 
     
    Thanks to:
    @kziitd @JB. @lee3310 for helping me out with the AAF XML Stuff
    And also everyone else here on this site, who make this a wonderful place

    14345 downloads

    Updated

  5. Wasteland Eggspansion

    Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course.
     
    What it does
    Makes the player character and/or companions eager egg-layers. You get started by finding and consuming an item or giving it to a companion. A starter set can be found behind the statue next to the Sanctuary bridge. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying.  Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble.  
    List of egg types
    Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station.
     
    Egg-laying modes
    Modes are to determine how pregnancies happen.
     
    Pregnancy-related shenanigans (a few more to be added)
     
    Buffs, debuffs and perks
    All (de)buff-giving perks can be turned off via the MCM.
     
    Concoctions and other items
     
    Unique magazines
     
     
    2024/05: Eggspansion doesn't work properly with the next-gen version of Fallout until all hard requirements have been updated. Latest Steam version = next-gen (NG).
     
    Hard requirements. All of these are of general use and non-negotiable.
    Fallout 4 base game (1.10.163) from before the next-gen update (= downgraded Steam version or GOG version). Fallout 4 Script Extender (F4SE)  Garden of Eden Papyrus Script Extender
    Mod Configuration Menu (MCM) For the morphs a suitable body (CBBE, Fusion Girl or Bodytalk) and the outfits for it built in Bodyslide Studio with 'Build morphs' box ticked. Looksmenu for in-game morphs to work. Only version 1.6.20 works correctly for morphs in all situations (if on game version 1.10.163). ! Waiting for next-gen update. Robco Patcher for consumable distribution and other features.  
     
    Optionals. Not-so-general-use but provide additional "stuff".
    For dripping fluids during labor 'Zaz Particle Effects.esp' enabled from UAP. Base Object Swapper and its requirements for spawning consumable items into the world. 
    For male character pregnancy belly morphs: FPE - Male Morph Support. 
     
     
    Might be of interest
    Immersive Animation Framework for eating and drinking animations for jellies and concoctions.
    Quick trade for accessing quickly companion inventories.
    Zetan-themed mods downloadable from Nexus.
    Mojave Wasteland species additions downloadable from Nexus.
    A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. FallUI and suitable extensions for it to make message boxes work better and prettier.   
     
    Random information
    If starting the game from nowhere near Sanctuary, starter items can be obtained via MCM (Mod Management/Maternity Package). Supported body types without extra fiddling: anything CBBE-based (TWB, 3BBB, FVore), Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done.
    All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item (jelly) is found by dumpster-diving and is often dropped by raider types. On an old save visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month or two until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer.
    Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used.
    Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled.
    If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer.
     
     
    Mod management
    I can't recommend updating from pre 0.42 versions during labor due to some numerous changes to that part of the system, but it is probably fine in other states. Shutting down the mod for an update is the safest option, but not required.
     
    If you wish to get rid of the mod mid-game, shut it down via MCM. Run installation again and do not select RobCo Patcher, Base Object Swapper or Pip-Tabs files if they were previously selected. Any items that have already spawned into the world will remain, but at least new areas won't contain them.
     
     
    Current state of the mod and future plans
    The mod has been taken as far as it can be in its current form. This is a good spot to take a break and do some bigger changes. Needless to say, it’s going to take time. Any severe enough bug or problem discovered will be fixed like always.
     
    Things left to do:
    A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. This will most likely be an optional separate plugin due to the inevitable bloat. Some structural changes and cutting down a few many unnecessary features and options.  
     
    Known issues and frequent topics
    AI generated voices sound terrible. I personally prefer having some kind of audio rather than none at all. I probably won't be updating any of the sound files unless there's a monumental jump in quality open source based solutions can provide.  No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Also, make sure Robco Patcher is working and its setting file was selected during installation. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor, mostly likely when they are "pathing". Morphs if the same sliders are used multiple times. Can't be fixed on my end. Hopefully, in some future update, Looksmenu gets the same "morphmode" setting that Racemenu already has. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed.  
     
    Disclaimers
    Stable Diffusion 1.5/SDXL were a great help in texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Tested only on old-gen version of FO4. The most crucial bits should work on NG, including morphs, but anything related to leveled lists remains behind RobCo Patcher that doesn’t have a next-gen version yet (24/12/20). Downgrading is still the better option for many reasons. This is posted on the test/beta section for a reason. Always make backups and prepare for issues. This is a fetish mod about gestating and popping out eggs of imaginary mutated species. It can be considered distasteful.  
     
    Credits and sources for inspiration
    Mixamo anims used (back pain, dizzy) conversion by Sebbo, edits using Blender Animation Rig and Guide.
    A lot of ideas, mainly the labor system, come from MorePrinniesDood's eggcellent EggFactory.
    pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense.
    Tool tinkerers, general use mod makers, guide writers and information sharers.
    Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.
     

    33921 downloads

    Updated

  6. Fusion Girl patch for Canine Races

    Fusion Girl patch for Canine Races

    It is an almost unchanged FG body,  it just has paws, separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features. 

    Body includes additional sliders (MORPH+) made by Staticphobia and standard FG hands (Because CBBE hands do not fit the FG body).
    These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
    The body itself works like a regular FG body.

    You can install the patch using your favorite mod manager. 

    The patch contains a files for BodySlide, meshes of FG hands and modified textures.

    After installing the patch, you need to generate body in BodySlide !!!
    The name is: Canine Race - Female Body FG



    Don't bother with questions Balze69, Bad Dog or TheBottomhoodofSteel  !!!
    This is my personal project, so please contact me directly with any questions.

    Credits:
    Blaze69(Canine Races)
    Synths
    Bad Dog (Furry Fallout 4)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)
    Staticphobia (FG Morph)
    spicydoritos  (PotC Morph+ Patch 1.20)

    300 downloads

    Updated

  7. Traduccion de Boston Breeder

    Hola Amigos, Hoy les traigo una traduccion Para este mod no esta revisado al 100 asi que lo ire rervisando poco a poco para los que deseen revisarlo lo pueden hacer sin problema solo me avisan para dar de baja el archivo igual acepto sugerencias.
    Saliendo del tema si alguien tiene un kit de blender con las criaturas me avisa ya que no me acomodo con 3ds max 

    1220 downloads

    Submitted

  8. KFT - Kziitd Fetish Toolset

    Bondage and fetish device framework for restraining players and NPCs
     

     
    Mod Features
    KFT includes over 500 devices designed to restrain and torment.  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.  You can see yourself very well but objects at any distance are blurred.
     
    The restraints are designed to be difficult to escape.  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.  You can also try to struggle out of them by attempting to open your Pip-Boy.
     
    KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.  The MCM also includes functions for debugging and testing the many devices included in the mod.
     
    KFT is designed to be called by other mods.  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.  See this post for details on available API calls.
     
    KFT is also a framework.  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
     
    Compatibility
    The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
     
    The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.  CBBE textures are compatible with Fusion Girl so there are no major UV issues.  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
     
    KFT is interoperable with Devious Devices and Real Handcuffs; the animations from KFT will work with devices from those mods and KFT's restraints will act appropriately when the player attempts to unequip KFT devices while restrained with the other mods' devices and vice-versa.
     
    The mod is female only; there are currently no male versions of the devices.
     
    Requirements
    Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton  
    Installation
    The mod consists of the following files:
    Kziitd Fetish Toolset 1.0 Beta 3 - this is the main file containing the meshes, animations, and scripts.  This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is optional.  Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - DD Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  The patch also adds animation compatibility between DD and KFT, so that KFT leg animations will work with DD arm devices and vice versa.  Optional, and requires Devious Devices and compatible mods. Kziitd Fetish Toolset - RH Compatibility Patch 1.0 Beta 3 - this provides a plugin that adds animation compatibility between Real Handcuffs and KFT, so that KFT leg animations will work with Real Handcuffs devices.  Optional, requires Real Handcuffs. Use your favorite mod manager to install the main file and any of the other files.  Manual installation is not recommended.
     
    Credits and Thanks
    @kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
    @Kimy for making Devious Devices.  The framework that started it all, and which inspired us to make KFT.
    @Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
    @Kharos for making Real Handcuffs.  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
    Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

    289337 downloads

    Updated

  9. High Heel Training

    High Heel Training
     
    Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
     
    At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
    You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
    Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
    At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
    Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
     
    New in 1.2: Can't Run In High Heels!
    That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
     
    New in 1.3: Skimpy Armor Keyword Resource
    With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
     
    Requirements
    Fallout 4 High Heels System or Skimpy Armor Keyword Resource
    Garden of Eden Papyrus Script Extender
    A high heels mod with HHS support or SAKR keywords
     
    Soft Requirements
    3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
    Mod Configuration Menu - Required to change the mod's settings
    Devious Devices RC8 - Special handling for Devious Devices heels
    Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
    HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
    LooksMenu - Required for Cinderella Feet
    Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
     
    Known Issues
    High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
     
    LEGAL STUFF
    All credit for the original idea and original implementations goes to @emily1673 and @JB.

    9618 downloads

    Updated

  10. Slavers Patch: Willpower Required to Resist Orgasm

    While exploring excellent CS mod from JB I found that character has easy time resisting orgasms and on top of this is building dominant orientation.
    This simple patch (can install or uninstall any time) will check character willpower every time she is resisting orgasms. If willpower is less than 10 she will not be able to resist. If its above 10 she will resist at the cost of willpower drop.
     
    It also now allows multiple orgasm events in single scene
     
    Developed for CS 2.6.8 version. Overwrite when asked.
     
    This whole thing only makes sense if you are using "collar blocks orgasm" feature of the mod.
     
    Technicalities:
     
     

    566 downloads

    Submitted

  11. Tradução BR AAF SEU

    Este é um port do ótimo mod Four-Play Sex ´Em Up de Chosen Clue para o Advanced Animation Framework.   Sex 'Em Up é um mod de sexo casual que permite algumas maneiras básicas e imersivas de iniciar o sexo no Fallout 4 usando as teclas de atalho e caixa de diálogo para pedir sexo, se prostituir, se masturbar e muito mais! Ele permite que você e seus companheiros, e até mesmo seu cachorro, se conectem com humanos, necróticos não ferozes, sintéticos Ger 3 e super mutantes.
     
    Características
     
    Masturbação
    Prazeres simples do mundo podem ser gratuitos. Você pode se divertir segurando um  atalho SEU Ativoa  por um segundo.
    Flerte e sexo
    Flerte com os outros para saciar seus desejos carnais. Use o  atalho Ativo e a pessoa mais próxima de você, a uma curta distância, iniciará o diálogo, oferecendo várias opções para você escolher. Você pode beijar, abraçar, abraçar ou fazer sexo, ou convencer alguém a fazer sexo com seu companheiro. A chance que você tem de convencer alguém é baseada no seu carisma e no carisma dela, mas isso pode ser mudado.
     
    Você pode fazer com que aqueles com quem você flertou o sigam selecionando "Vamos encontrar um lugar reservado" depois de flertar com sucesso com ela(e). Quando você encontrar o ponto certo, fale com seu parceiro usando os controles normais de diálogo (a tecla "e") para continuar o diálogo.
     
    Você pode começar um trio flertando com alguém com sucesso e escolhendo "Ei, quer encontrar alguém para se juntar a nós?" Em seguida, vá para o segundo NPC que você deseja envolver no ato e pressione o  atalho Ativo  perto dele para que ele se junte a você.
    Despindo
    Você pode pedir a alguém para tirar a roupa para você. Mas pode demorar algum convincente! Use o atalho Ativo  para tentar pedir que tirem suas roupas.
     Agressão Sexual
    Sacie esses desejos de outra maneira - por meio da força. Agache-se e use o  atalho Ativo  para tentar agredir a pessoa mais próxima de você, a uma curta distância. A chance que você tem de forçá-los é baseada na sua Força e na deles, mas isso pode ser mudado. Tenha cuidado - se eles lutarem contra você, eles se tornarão hostis.
     
    Se preferir assistir à ação do que participar, você pode fazer com que seu companheiro ataque a vítima. Nesse caso, a Força do seu companheiro determina o sucesso .
     Rendição de Combate
    Renda-se aos seus inimigos. Em combate, use um atalho passivo  para iniciar uma rendição. Você pode então negociar com seus inimigos - você vai suborná-los com dinheiro, falar para sair ou trocar seu corpo por sua liberdade?
    Prostituição
    Venda seu corpo por prazer e lucro. Quando você estiver perto de NPCs, use um  atalho passivo  para iniciar um diálogo de prostituição. Você pode então vender seus "bens", ou os de seus companheiros, por caps extras. Se você tem carisma para isso, aumente o preço - mas não seja muito ganancioso ou seus clientes podem decidir que você não vale a pena.
     
    Para ir a algum lugar mais privado, selecione "Siga-me" na caixa de diálogo. Quando você encontrar o local certo, fale com seu cliente usando os controles de diálogo normais (a tecla "e") para continuar a transação.
     Seleção de móveis
    Você pode selecionar para animações com a mira em móveis e o atalho Ativo. Caminhe até uma peça de móvel e, em seguida, pressione o  atalho Ativo  enquanto o prompt de ativação (Sentar, Dormir, etc.) está na tela. O SEU mostrará uma mensagem indicando que o móvel foi selecionado. Flertar e Prostituir sexo usará então os móveis selecionados, se possível. Você pode fazer isso antes de iniciar o diálogo com um NPC, ou enquanto eles estão seguindo você para algum lugar mais privado. 
     
    O mod lembrará do seu móvel selecionado até que você se afaste dele, selecione outro móvel ou pressione o  atalho Ativo  sem nada na mira (você verá a mensagem "Você não encontra nada interessante").
     MCM
    Você pode usar o Mod Configuration Manager para alterar as muitas opções que o SEU vem.
     
    Requisitos
    Instalação do  Vortex .
    Instalação do  Advanced Animation Framework (AAF) .
    Instalação do AAF SEU &  AAF Sex Em Up Voiced Extension originais.
    Instalação do  Menu de Configuração Mod .
    Instalação do  Bodyslide ,  LooksMenu ,  ZaZ-Extended-Skeleton (ZeX) ,  BodyTalk ,  CBBE  (mods corporais Masculino e Feminino).
    Instalação do  Vanilla/Kinky/Creature Theme . (Instale apenas o  Vanilla/Kinky/Creature última versão).
    Veja a guia  Instalando Mods no Fallout4  caso não saiba como fazer!
     
    Pacotes de Animação: O SEU  não inclui  nenhuma animação em si. Você deve baixar e instalar pacotes de animação para usar com ele abaixo.
    50 Shades  - Atomic Lust - Brave´s - BP70 - Crazy's - Crazy's Gun -Creature Pack  
     Creature Pack 2 -  Farelle  - Leito -  Mutated Lust -  SavageCabbage -  SnapDragon´s -  VaderMania     
    Instalação do  (UAP) Ultimate AAF Patch . (Contém todos os ativos de criatura e combinação de gênero ).
     
    Observe que o pacote de animação  Atomic Lust  do Rufgt é necessário para que as opções Abraçando, Flertando e Acariciando funcionem. O arquivo opcional  AAF_SEU_XML_Addon.7z  modifica as animações Abraço/Beijo/Caricia do  Atomic Lust  e  RufGT's Old Animations  para que sejam neutros em termos de gênero e não forcem os atores a tirar suas roupas. Atomic Lust  versão 2.5.1b  ou posterior é necessária. 
     
    AAF SEU  requer Fallout 4 versão 1.10.162 ou mais recente.   Versões mais antigas do Fallout 4  não podem carregar  o esp. Se você estiver executando uma versão mais antiga do Fallout 4, você pode usar o  Fallout 4 Plugin Version Check Patcher  para habilitá-lo para carregar SEU.
    Status do mod e problemas conhecidos
     
    Este é um port totalmente funcional do Four-Play SEU versão 2.5.1 para AAF. Todos os recursos do mod original devem funcionar como antes. Além disso, o AAF SEU tem vários aprimoramentos, incluindo seleção de atores usando a mira, opções adicionais ao flertar, proteção para impedir a ativação de teclas de atalho enquanto as animações de outros mods estão sendo reproduzidas e integradas totalmente com o sistema de emissão do jogo.
     
    O AAF SEU não requer o Four-Play, nem precisa do proxy Four-Play do AAF. Ele se baseia inteiramente em chamadas nativas de AAF para reproduzir animações.

    1120 downloads

    Updated

  12. Kziitd Fetish Toolset - Angeli's Techsuit - Fusion Girl 1.8

    This is a conversion of ojanen's FG 1.8 conversion of Angeli's Techsuit into a KFT item with updated masks and hood to work with vanilla style heads.


    At this point I would not advise using the mod Pervert. Your Techsuit could end up being permanently destroyed. 
     
     
    Of course you'll need Kziitd Fetish Toolset and all of it's requirements. Don't forget to build everything in Bodyslide.

    Normal KFT keys won't work. To unlock the suit you'll need the Charge Card. 

    Also included is a Devious Devices compatibility patch.

     
     

    4088 downloads

    Updated

  13. NSFW Deathclaw Extended Main Menu Replacer

    It is an extended version of the "NSFW Deathclaw Main Menu Replacer 1.0.0", it simply adds extra deathclaw scenes to the main menu and also the options to add the song "Five Stars - Atom Bomb Baby" in the background with or without the muffled effect.

    3787 downloads

    Updated

  14. Fusion Girl body replacer for Furry Fallout 4

    Fusion Girl body replacer for Furry Fallout 4

    It is an almost unchanged FG body,  it just has animal limbs (paws, hooves) and a separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features. 

    Body includes additional sliders (MORPH+) made by Staticphobia and standard FG hands.
    These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
    The body itself works like a regular FG body.

    Because CBBE hands do not fit the FG body, I edited the FG hands to work with my patch.
    These hands are human shaped, no claws or hooves to be found here.

    You can install the patch using your favorite mod manager. 
    The patch contains a files for BodySlide, meshes of FG hands and modified textures.

    After installing the patch, you need to generate bodies in BodySlide.
    The names are: 
    Furry Fallout - Canine Female Body FG
    Furry Fallout - Deer Female Body FG
    Furry Fallout - Horse Female Body FG
    Furry Fallout - Snekdog Female Body FG
    Furry Fallout - Feline Female Body FG
     



    Don't bother with questions Bad Dog or TheBottomhoodofSteel  !!!


    This is my personal project, so please contact me directly with any questions.

    Credits:
    Bad Dog (Furry Fallout 4)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)
    Staticphobia (FG Morph)
    spicydoritos  (PotC Morph+ Patch 1.20)
     
    If you are looking for clothes and armor for the FG body a good start is here:
     
     
     
     
     

    2105 downloads

    Updated

  15. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    450 downloads

    Updated

  16. [FO76] NSFW Main Menu and Atomic Shop replacers with Sound for Fallout 76

    NOTE: The sound on these files are baked in, and cannot be adjusted. Though, you can turn off the menu music in-game if you want to hear them better!

    This is something that I saw on a bunch of Fallout 4 main menu replacers, but there aren't any (That I could find) for Fallout 76, so I decided to port some of the popular ones. Probably too many if we're being honest. Each screenshot is labeled with what file they are. You only need one, as each file (barring the 2 longer animations) include both the main menu and atomic shop replacements, but you can mix and match between files to find a combo that you like. Anyway, see you in the Gleaming Depths update!

    INSTALLATION: Place the files you want into your Fallout76\Data\Video folder. I would strongly suggest making a backup of your usual files (Easily done by just renaming your original files anything else.) I don't use mod managers and I wouldn't recommend it for this.

    Sorry if this isn't the place for this, I thought it better here than in 'misc mods'

    7896 downloads

    Submitted

  17. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    8456 downloads

    Updated

  18. Atom Bomb Deathclaw - Main menu Music Replacer

    Replaces the main menu music with the song Atom Bomb Baby by The Fives Stars along with the sounds of a deathclaw having.... fun. Inspired by and intended to be used along with Deathclaw Vault Girl Main Menu Replacer w SOUND.

    746 downloads

    Submitted

  19. Fallout 4: Tifa Lockhart Playable Race with Facial Animations Mod Release

    Hello All! This mod has been in the works for quite a long time. Unfortunately, it's still not finished, but it works fine and is very enjoyable. It's crazy that this mod was started over a year ago... Time flies. Both Alex and I have been boggled up in real life. We do plan adding/fixing the Tifa Mod. Please do comment below on other bugs or issues. Thank you.
     
     
    FEATURES:
    1. Playable Tifa... DUH!
    2. Fully animated face
     
    BEFORE Downloading... this mod requires the following:
    1. Fallout 4 Script Extender
    2. Looksmenu
    3. CBBE 
     
    Console Commands for her outfit and gloves
    1. XX007A0C
    2. XX0081A9
     
    Nova Terra Released!
     
     
    RECOMMENDED:
    1. Kicks and Punches (https://www.nexusmods.com/fallout4/mods/45402)
    2. Tactical Action Extension Package (https://www.nexusmods.com/fallout4/mods/38715)
     
    NOTES:
    1. In the Looksmenu, you can change the color of Tifa's skin tone. Default is a bit pasty. 
    2. Add Tifa's outfit by using console commands "Help Tifa"
     
    Known Issues:
    Animated Hair Clipping - Alexscorpian and I were not able to figure out how to fix this. Does anyone here know how to fix the hair clipping when crouching/swimming/etc? 
     
    Do NOT upload or edit the file anywhere else without my explicit permission. Thanks!
     
    Credits:
    Square Enix for creating Tifa and the unforgettable memories from my childhood in the world of Final Fantasy 7
    Alexscorpian: Animations, porting, rigging
    Maybenexttime: For everything else

    6391 downloads

    Updated

  20. Sex Madness NAF/AAF

    Rewrite of my old(sloppy) forgotten SexMadness(random sex mod) to work with AAF
    It depends on NAF, Garden Of Eden and LL_FourPlay.
     
    There are two ways to start it:
    1. short press {activation key} - starts it in automatic mode
    2. long press(>2 s) - starts in interactive mode. You have to add actors under the cross-hair to Active/Passive lists
    2.1 you can also long press active/passive hotkeys to fill lists with actors from the cell.
     
    To do: will try this thing go ASYNC or remember my old forgotten C++ skills...
     

    2634 downloads

    Updated

  21. Little Pawn - Voice Files

    This page used to include a 'patch' for Little Pawn 2.0.1 which fixed an issue I was having with a couple of quests soft locking during dialogue. However with help from Little Pawn mod author Heinz01 I found out it was an issue with the game setting for 'Dialogue Camera' being turned off that would soft lock the dialogue. So enabling Dialogue Camera while playing Little Pawn fixes the issue I was having. So now that Little Pawn has been updated, the 'patch' I made would no longer work, and with such an easy fix of just enabling a game setting, I've decided that I will not be updating that 'patch' for newer versions of Little Pawn.
     
    ------------------------------------
     
    So when I looked at the amount of NPCs that were used in the repeatable delivery quest at first it was quite daunting. But when I actually looked closer all of the NPCs in that quest (464 NPCs, excluding the female and male PC) all of them use the exact same voice files, with the same file names and everything. So I ended up just generating 3 versions of the lines, FemaleBoston, MaleBoston and I used the PAM assaultron voice for the third version, and copying them over and over again.
     
    Then I just copied the FemaleBoston to all of the NPCs that were clearly labeled as female, NPCF or FemaleRaider etc.
    I copied the MaleBoston version of the files to the clearly labeled male NPCs, NPCM or MaleRaider etc.
    And I used the PAM version as a sort of androgynous voice for the few NPCs that were not clearly labeled as male or female, Announcer_Airport or HolotapeCITAdminVoice01 etc.
     
    Basically what this means is that all of the NPCs that you have to deliver stuff to in that quest will have one of those 3 voices. As a result all of the NPCs are voiced, but there might be mis-matches between NPC gender and the voice they are asigned. I have no idea how the Creation Kit works beyond extracting quest dialogue to generate voices so I don't know how the game randomely assigns voices to NPCs for quets like this. Hopefully the fact that I copied over the male and female voices to their labeled NPCs means any issues of mis-matched voices should be minimized, as best I can anyway, like I said a handful of the NPCs are not obviously labeled as any gender so I used the PAM assaultron voice for those few.
     
    I have not had the chance to test this quest with my voice files in-game yet but in theory it should work how I intend it to.
     
    This voice pack was generated using xVASynth 3.0.0. After Little Pawn updated to 2.2.2a I decided to just remake all of the voice files for the mod. The quality of the current voice files are generally a lot better than my first attempt at using xVASynth, but some of the voices are still fairly poor quality as listed below.
     
    Also, for unknown reasons, xVASynth throws up an error while processing the dialogue for the quest named 'The Vigilant' (Creation Kit name, I think the in-game name is 'Little Pawn and the Shroud'), where you meet the 'Silver Shroud'. This error in xVASynth resulted in the PC not having a few of the lines voiced towards the end of the mod. Dialogue and Quests still progress normally, just not voiced for about 10 lines or so specifically for the PC, NPC dialogue is unaffected.
     
    I've added a zip with a few samples as WAV files if you care. Admittedly the samples are probably some of the better lines especially for the 'low quality' voices like Bobbi No-Nose, Doctor Amari or MaleTriggerman. And something I have not shown is that xVASynth really doesn't seem to like 1 word lines. If there is a line that just says 'Yeah.' or 'Okay.' or something like that, the generated line just kinda turns out as a weird breathing kinda sound.
     
    List of NPCs in Little Pawn, and the xVASynth voices I used for them (colour indicates general quality of voice - Green = Good Yellow = Not Great Red = Bad -
     
     
     
    ------------------------------------
     
    Also if you are using Problems of Survivor I also made a small compatibilty 'patch' (linked below) between PoS and Little Pawn to enable the Nudella quest from PoS without having to use the 'Maintenance Options' from Little Pawn to play the vanilla Silver Shroud to trigger the Buck Zilch interaction.
     

    3986 downloads

    Updated

  22. Destroyer's Files

    This is just a collection of simple modifications I made for my own game or for others / small mods / mods that I consider unfinished. Latest updated files will be marked with * to avoid confusion with updates.
     
     
    AAF SEU Servitron
    This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
     
    ZaZOut beta v.003 - damage patch
    Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
     
    Xarna Height Adjustment
    Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
     
    Texture Replacer
    A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
     
    LooksMenu Skins
    This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
     - v1.1: Added WET Skin
     - v1.2: Added Pale Skin
     
    Staged ZaZOut Animations
    Will add staged animations to ZaZOut4.
     
    Servitron CBBE Texture
    This mod is just a simple texture replacer to make the "plastic boobs" version of Servitron less ... dead.
     
    ZeX - CBBE Texture replacer
    This mod will replace the textures of ZeX Fusion Girl with those from CBBE without making the genitals look weird.
     
    Devious Sold
    Will add Devious Devices to merchants leveled list so you can buy them.
    (They are added through esp and not scripts so this may conflict with any other mods that adds lists to the same merchants)
     
     
     
     
     
     

    11158 downloads

    Updated

  23. FFO Patch for AAF Nuka Ride: A Porn Studio Mod

    This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB.
     
    What does the patch do?
    The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog.
     
    Installation
    Use your favorite mod manager and install patch after installing original mod.
     
    Requirements
    Furry Fallout 4
    AAF Nuka Ride: A Porn Studio Mod
    ---------------------------------------------------------------------------------------------
    Credits
    JB.  for mod AAF Nuka Ride: A Porn Studio Mod
    Bad Dog for mod Furry Fallout 4 and furrifier script
    ---------------------------------------------------------------------------------------------

    1610 downloads

    Updated

  24. Milking Human Kindness 0.9.8 traducción :3

    Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait, 
     
     

    518 downloads

    Submitted

  25. | BBC RandomMainMenu's - Part 2 |

    Welcome back.

    So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
    This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
    I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
     

     In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness. 


     
     
      I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but                                                                            personally my god of randomness often chose certain videos, idk why).
     
     
     
                   
     
     
     
     
     
     
     
     
     
    So, I recommend not downloading too much (along with my two previous mods - you will succeed
     
                             1 + 9 + 24 = (!!!) 34 (!!!) videos,
     
    but nothing prevents you from installing them all (just a my recommendation).
     
     

           
     
     
     
     
                 

     
     
    You need this to make the mod work!!!
     
     
     
     
     
     
                                                                               
     
                           
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
               
     
                                                                                            Have a good game  VaultMeat!
                                                                                                
     

    5840 downloads

    Updated

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