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Milking Human Kindness
By vaultbait
Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
So what the hell is in this?
Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
Anything to know about installing?
Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo.
Conflicts with other mods?
This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations.
Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim.
The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
How do I start?
Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
Of course, keep a save from before you installed this, and don't uninstall it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
Quests
Credits and Permissions
All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets.
Thanks!
I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!
92421 downloads
Updated
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Polishing for IceStorm's Clothes
By KinataHoru
Quality of life patches for amazing IceStorm's Clothes.
Dirty demonstration:
An idiot's excuse
Oh my god, I forgot to toggle the privacy settings in g-drive. I'm so sorry.
If you tried to download the archive before and failed, please try again.
NPC inside Fallons
Generated character voices to make the store feel more alive and something you want to come back to. Also generated FaceGen.
File: IceStorm NPC.zip
Requirements: X-Cell Fallout 4 (FaceGen dont work without it. Compatible with Buffout, see posts)
Fixed bodyslide for FG
Fixed DJKerrAvon’s bodyslides. Added dresses and skirts physics, fixed pantythose.
Filename: IceStorm HHSO3.zip — on google drive
Requirements:
Fusion Girl 1.89
IceStorm's Clothes 5.11 - Fusion Girl 1.80 Conversion
HHSOutfit 3
Patch for HHSOutfit 3 users — fixes HH vanilla animations and AAF poses.
Filename: HHSO3-IceStormsClothes.esp
Requirements: HHSOutfit 3 (HO3) - Scripted High Heels support with extras
Complex sorter addon
Rules for sorting items using M8r98a4f2's Complex Sorter. I use mkh97's assets, since he has already done sorting for vtaw’s and DonEb14n's clothes. Works with clothes and aromas.
Filename: IceStorm FIS.zip
Requires:
M8r98a4f2's Complex Item Sorter
FIS - The NEW FallUI Item Sorter
FallUI - Inventory
FIS - Vtaw and DonEb14n Clothing Sorting (It will do nothing If you dont use Vtaw or Don outfits. You need this only for icons)
PRP 74 Patch
Generated previsibines for Fallon’s basemant to avoid potential conflicts. Only for OldGen 1.10.163. Couse why not lol
Filename: IceStorm PRP74.zip
Requires: Previsibines Repair Pack 74
Installation
Install via MO2, another mod manager or manually as usual.
Permissions
IceStorm, DJKerrAvon and mkh97 can include my files in their mods provided they maintain them themselves. I will only do this when I have free time.
HHSO3-IceStormsClothes.esp IceStorm FIS.zip IceStorm NPC.zip IceStorm PRP74.zip
539 downloads
Submitted
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ZeX - Blender Animation Kit
Overview
This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations.
Male Rig
- Uses BT3 Body and hands.
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
Female Rig
- Uses Fusion Girl Body and Hands
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
- (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed.
There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed.
These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit.
Requirements
Dagobaking's Blender Animation Kit
RBF Nodes
Credits
Dagobaking - Basic Animation Kit and help getting the rigs set up.
@EngineGaming - Edited Strapon with ZeX Compatibility
Discord|Patreon
1651 downloads
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NSFW FO4 Posters
By EveryDenial
NSFW FO4 Posters
This mod adds 100 new posters to the game.
All 100 posters are unique girls.
All posters are 18+ petite/small breasted girls.
Located in the build menu:
Decorations - Wall Decorations - Lore Friendly Posters
This mod is an altered version of Lore Friendly Posters from Nexus Mods
I am not savvy with FO4 mods, so I don't know how to change the name in game.
4503 downloads
Submitted
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Submitted
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BossBitch for RandomMainMenu replacer
By slivared
BossBitch(by Aanix) Main Menu replacer.
and all.
1698 downloads
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Charley's World - Vanilla Magazines Replacer
By gregaaz
Part of Charley's Story included a number of custom magazines. In the original Charley's Story build, these magazines randomly appeared in containers and didn't convey any perks or benefits. As part of the new 2024 build, I'm looking to regularize the custom assets and make them a lot less improvised in how they appear in the world. At the same time, while I can't share the full build as a Wabbajack list for permissions reasons, I'll try to keep the custom modules as independent as possible to facilitate sharing them.
This mod uses Charley's World custom assets to replace the vanilla Fallout 4 perk magazines. It does not change the perks at all, but it does update the names of the magazines to match the new covers. I've tried to keep the covers reasonably thematic and lore-friendly (at least for the lore of Charley's world). If you're not familiar with Charley's Story, some of the themes covered in the art include:
Bondage and Medical Play Exhibitionism and Forced Exposure Peril, including Asphyx scenarios Genre (sci-fi/fantasy/historical) Femdom Large Insertions and Prolapse Futanari and Transgender Watersports and Catheter Play
This mod does not replace the following magazines
Robco Fun (the covers should match the bundled games - I don't have suitable replacers for these yet) Total Hack (I don't have enough covers to replace all the vanilla versions) Taboo Tattoos (same issue as Total Hack) U.S. Special Ops Manual (I am saving these for a future project) DLC Magazines (The story for these areas isn't established yet so its hard to choose suitable content)
The archive includes replacers for the cut content La Coiffe titles (volumes 3-5). If you have a mod that restores this cut content and the texture paths are unchanged, the new covers will show up in your game, but the inventory titles will not be updated.
I did not reduce the resolution of the world-size textures, but since these are all for unique objects it should not adversely impact game performance. All assets are packed in a BA2 file and will always lose conflicts with loose files. If you want to mix and match these replacers with loose textures from another mod, use Archive2 to extract the BA2 file. Since this set contains relatively few files, unpacking it should not have a big impact on load times.
This mod should not have any incompatibilities or other technical blockers, though other mods that edit the vanilla perk magazines' scripts and effects should load after this one and will require patching to properly display the names of conflicted magazines.
Credits:
While this mod is not built on Custom Comic Framework, I learned all about the structure of the perk magazine records from that mod and its author AmGame deserves recognition here. This mod would not have happened if I hadn't used CCF first for earlier work. This mod uses the templates from Editable Comics and Perk Posters, by Steven Mannion. The artwork used to create the magazine covers comes from many sources around the internet. Unfortunately, some of the art was uncredited or comes from profiles that have been deleted, censored, or are otherwise inaccessible. If you know where a missing artist site is located or can identify an uncredited artist, or if you are the artist and wish to be credited different or do not wish for your work to feature in this mod, please message me. A list of the known artists appears below in alphabetical order. If you enjoyed their art in this mod, please visit their gallery and give them your encouragement and support. Adeptus Astartes Arcas (gallery link unknown) Augustine (old Tumbler gone, current gallery link unknown) Blacksword Boomerman Clyde Caldwell DarkRazer DMFO Dolcett DzeroDzeroNi Edita (gallery link unknown) EvilMercenary Ferres Freddy Gerd1000 Hafnium (gallery link unknown) Horny Fudge Joseph Farrel (gallery link unknown) Kamitora KinkyDept Mama Bliss MercyMagnet NFTW Satyr (gallery link unknown) Smerinka SodomSluts (gallery link unknown) Speedrat SubSophie TedOwen The Hun The Kite - not only for artwork (which doesn't feature in this mod) but also for her version of the Vault 111 story, which served as inspiration for some of the worldbuilding in Charley's Story Tsurugi9000 Wancozow (old website seems to be gone, current gallery link unknown) XXOOM Yezinod Yuni (gallery link unknown)1742 downloads
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Milkcow Mandy
By Tcat5051
Made this for myself and decided to share its NSFW and if you don't like adult mods , don't download it . This is Milkcow Mandy , she is a CBBE\VaginaMorphsPhysics\ Preset body re-placer for body-slide . she has XXXXX large Super Nips , cameltoe and an open butt , I use her as a general body replacement as I just like the way she looks , much better ingame , also no clothing , have been unable to get my outfit studio working so if someone can make some clothing for her please do love to see them. This is as far as I am going with this project anyone who wants to take it up can , just give me credit as the originator . Some say the nips and butt are a bit much , I say it a radiation mutation and looks great in the game haha !
CustomPreset 09.xml
2377 downloads
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Problems of Survivor hook (note)
This mod contains a note that is designed for those who want to play Problems of Survivor but to do so whilst not truly breaking character to go out of your way to start.
There is no hard requirements, just install problems of survivor otherwise it makes no sense.
1274 downloads
Submitted
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OCBP for Fallout 4
By takosako
Open source fork of CBP for Fallout 4.
3.1.2 is for NG.
2.2.5 is currently the version for fallout 4 versions before NG.
It is not compatible with other CBP mods (CBP, OCBPC)
If you are using NG version with High FPS Physics Mod you must set FixOCBPSpeed=false in HighFPSPhysicsFix.ini. For best consistency with High FPS Physics it is recommended to enable fpsCompatibility in ocbp.ini and not go above 240 FPS. If you have issues with sagging and odd motion set fpsCompatibility=1 in ocbp.ini in [General]
## Enable to fix speed of OBCP mod (version 2.2.5). Makes timeStep values dynamic. FixOCBPSpeed=false
Thanks to polygonhell for the original CBP source code.
Thanks to Shizof and others for CBPC source code
Thanks to opparco for making the first FO4 CBP
Thanks to EgoBallistic for pex and psc files.
Thanks to littlej541 for config filtering for armors.
Source Code is here (MOD DOWNLOAD IS NOT HERE)
https://github.com/ericncream/OpenCBP_FO4
584783 downloads
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Milking Human Kindness 0.9.7 traducción
-aqui la traducción actualizada de la actualización de mod
-Cada que salga una actualización de cada mod también actualizare las traducciones
-Créditos del mod a : vaultbait,
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-A que esperas descargarte el mod y también la traducción no esperes a que otro te cuente de que va y que tan rikolino es :0
121 downloads
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Vault 144 Quest 1.0 traducción
otra traducción hecha con todas la ganas de ir me a dormir .-. disfruta de ella o yo que se XD
98 downloads
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Boston Devious Helper traducción
una traducción un tanto floja por una persona aun mas floja . ___. la cual soy . créditos al creador de este mod un tanto rikolino
58 downloads
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MilkingHumanKindness una traducción
una simple traducción de este mod que descargue hace poco para el que quiera la traducción todos los credito del mod a su creador.
69 downloads
Submitted
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RobCo's Slave Compliance Enforcement & Protection System, or SCEPS Frame
By chuckdm
THE LORE:
Following total nuclear annihilation, the rebuilding of this great country of ours may fall to you! But why should it? As a Vault Dweller, you’ll have important things to do, like exercise, science, and educating the next generation of Vault Dwellers after you. That’s why Vault-Tec is proud to announce yet another collaboration with the bright minds at RobCo Industries – SCEPS!
The Slave Compliance Enforcement and Protection System, or SCEPS, is a modular system designed to enable remote or even autonomous control of uncooperative persons. Following a nuclear war, it is expected that the enemy will invade our nation. These foreign devils will largely succumb to the leftover fallout of their own weapons, but those who remain will be hardy individuals who would be ideal candidates to carry out the manual labor required to restore America, if it wasn’t for their pesky free will. With SCEPS, their ability to make decisions for themselves will become a thing of the past. They will obey every command delivered to the SCEPS Frame’s onboard computer without question, lest they feel the wrath of one of RobCo’s line of state-of-the-art shock collars that works in tandem with the SCEPS Frame.
A system of such power should, naturally, also be reliable. Have no fear, for if SCEPS had an “R” in its name, it would stand for “redundancy.” Should contact be lost with the Vault or other controlling facility, the onboard computer will automatically initiate a pre-programmed activity loop until contact is restored. This ensures that the “slave” is never idle, always performing valuable labor on our behalf!
While SCEPS is still in the testing phases, early prototypes of the system already show a 99.9% compliance rate. RobCo and Vault-Tec are accepting willing – and very well paid, might we add - volunteers to help us iron out the remaining kinks. Any interested individuals are encouraged to visit your local Vault-Tec Regional HQ today to learn more, and to fill out an ID-10T form if you wish to participate in this exciting opportunity.
OK BUT WHAT IS THIS MOD THOUGH?!
This mod is an expansion of colourtemp3000’s “New milking and devious costumes” mod, specifically the non-milking version of the “robo suit.” I was a huge fan of the Dwarven Devious Cuirass from Skyrim and was always bummed out that nobody ever took it further than they did. I also really wanted a version for Fallout. I somehow missed the initial release of this and only recently discovered it. (As well as the fact that someone made improvements to its Skyrim counterpart, but that’s another story.)
Anyhow, when I saw this a month ago I knew what I had to do. The SCEPS Frame takes colourtemp’s mod and enhances it with several special features, namely:
The frame is classified as a KFT Corset, as well as a DD Suit and DD Heels. It uses KFT for locking and unlocking (because I find KFT’s system much cleaner), but benefits from DD’s Heels slowdown effect if you choose to enable that in DD’s MCM. This way I can give you a user-toggleable slow while still using KFT’s simpler removal system. It blocks power armor, lockpicking, pickpocketing, and combat. The first 3 are provided via additional DD flags, while the no combat effect is part of Torture Devices (which DD requires anyway.) The SCEPS Frame prohibits its captives from doing anything “evil” but lacks the on-board intelligence to identify hacking vs. legitimate terminal use. Importantly, the SCEPS Frame does NOT block Pip-Boy use. Nevertheless, I strongly recommend either Pip-pad or Pip-Boy 2500, simply because the vanilla Pip-Boy looks very strange on the robotic arm. (Personally I use Pip-Boy 2500.) Either way, this means the suit also doesn’t block fast travel, quest tracking, or the radio. There are other mods which allow you to prohibit fast travel while wearing DD heels, and those will affect the SCEPS Frame, if you want that feature. It also does not block the collar, torso, nipple, vagina, or anus body slots. This means you CAN equip a collar from Real Handcuffs, DD, or KFT. You can also equip, for example, a bikini from Dicky’s Pinup Outfit, if you want to leave a little more to the imagination. And of course DD plugs and nipple piercings are also an option. The SCEPS Frame also has mod slots for DD plug shock and vibrate effects built into the Frame, so you can use other types of plugs (iron, inflatable, etc) and still get those effects. These can be changed at any armor workbench for 0 material cost. Note that you will have to equip SOME type of plugs for DD’s periodic events to fire. On the other hand, it blocks all arm and leg slots. This was done to ensure that other mods cannot equip cuffs or leg irons over the SCEPS Frame. Several popular AAF mods try to stick Real Handcuffs on the player without any option to disable this behavior, which in turn will lock out the Pip-Boy. This is my way of preventing that. Note that the default slot for Real Handcuffs is NOT blocked. You will need to install the DD Compatibility patch for Real Handcuffs to make Real Handcuffs use the correct slot. (This is included in either DD’s or RH’s FOMOD, you just need to install DD first.) It also uses slot 33, the body slot. That should be obvious. There’s no possible way to make something like this work without that, sorry. Lastly, it provides strong Ballistic, Energy, and Radiation resistance. I believe I’ve got the values at 200 / 200 / 600 right now but don’t quote me on that. This is the “Protection” in “SCEPS.” The idea here is that you can’t fight back (because the Frame won’t let you), so the Frame gives you considerable protection from damage to compensate. You can, of course, still die. You can also voluntarily surrender to your enemies at any time (by using a combat surrender mod), if you choose to. Also, while not a feature of this mod per se, the SCEPS Frame aligns surprisingly well with the Fframe used in Bound in Public. In my own playthrough, I utilize Provocative Perks along with Bound in Public and the SCEPS Frame to form a sort of “alcohol-fueled personal teleporter” that is, in my head canon, built into the SCEPS Frame. This gives you a means to rapidly explore the map...if you don’t mind spending a couple hours getting very, very friendly with the locals at your randomized destination, of course.
INSTALLATION:
Install the requirements below, then overwrite colourtemp’s ESP file with mine. Bodyslide “DevRobo” (and the hands), then craft the SCEPS Frame at any chemistry workbench or add it with ESP Explorer.
NOTE: You need to drop the .esp file in your Fallout 4\Data folder manually. I intentionally didn't set it up for mod managers. I fully encourage you to use a mod manager, but to avoid providing support for them, this mod is intended for manual installation only.
REQUIREMENTS:
A working AAF Installation, obviously. Devious Devices and its requirements, including Torture Devices. I recommend RC9, but RC8 should work fine. Kziitd Fetish Toolset High Heels Sound – I will make a version without this if there’s demand but I personally don’t know why anyone wouldn’t want this. New milking and devious costumes + WDF pasties/bottles replacer. Specifically, you’ll want the non-WDF version. This entire mod is really just an ESP replacement for his mod, and all art-related credits (a.k.a. the hard part) go to colourtemp3000.
STRONGLY RECOMMENDED (but not required):
AAF Sexual Harassment for use with Real Handcuffs Real Handcuffs, specifically for the Shock Collar, to use with Sexual Harassment’s collar master approach
MUCH MORE OPTIONAL RECOMMENDATIONS:
The Cheat Terminal. I use this for several things, but the main thing for this mod is you can set both Raiders and Gunners as neutral with it. Sexual Harassment already does this when you make them eligible approaches, but this way you can bring a follower/escort to the raider camp with you and your follower won’t start combat with them. It has a million other useful features too, like the ability to summon booze on command. Bound in Public and Provocative Perks. As mentioned above, this gives you access to a simi-immersive and fun means of randomized fast travel. Use this combo a dozen times and you’ll have unlocked fast travel points all around the map. Alternatively, you can use just Provocative Perks as a very reliable way to spawn threesome/foursome animations on demand. Captive Tattoos is always a solid pick for playing as any kind of enslaved character. “Free use” and “mistress property” tats go especially well with the SCEPS Frame, depending on your specific play style. I recommend equipping the Frame before applying the overlays, otherwise you will probably not be able to see some of the tats you choose under the Frame. Finally, you’re going to want either a really capable combat follower, or else a death alternative mod. Without a follower who can kick some mutated butt when you need them to, and even with combat surrender mods like AAF Violate and Purgatory, there WILL be times you die, since the SCEPS Frame disables ALL combat on your part and there are NPCs that lack valid AAF animations. Personally, I’m using Synthetic Love, because there’s nothing quite as entertaining as being enslaved to a Synth version of yourself. Note that Synthetic Love’s Synth Nora does NOT copy your overlays, though she does copy every other aspect of your character’s appearance. This means she won’t wear your tats.
Also note there’s nothing preventing you from installing the SCEPS Frame on Synth Nora, or any other NPC, just like any other device. The mod includes literally zero dialogue, story, or quest. It’s just an item you can craft at the chem station. Accordingly, you can RP it however you desire.
Anyhow...let me know if there are any bugs or such. As far as I'm concerned this mod is feature-complete, but I'm not against adding to it if I can. Note that I am not an artist, nor do I know Fallout's scripting, so what I would like to do and what I am capable of doing are two very different things.
PERMISSIONS: Same as colourtemp3000's permissions. All I did was heavily edit his mod's ESP. It would be weird if I had any permissions other than his.
1590 downloads
Submitted
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main menu replacer
By spiral69
replaces main menu with compilation video with sound from img above
any questions let me know
1984 downloads
Updated
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Combat Strip Lite (6/26/2024)
Combat Strip Lite
v1.6.2
Brief Intro
Mod that enables the player character to get stripped during combat!
Immersive Intro
Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked!
Details
Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot.
Ways to get stripped during combat (further explained later):
1) Player's health reaches zero (Invincible-until-stripped mode)
2) Unlucky hits: when hit below a certain health threshold
3) Power and bash attacks
4) Attacks from certain race
Stripping is progressive, and body damage can stack up to 6 times.
At damage stacks 1 & 2, player's arm armor will get stripped.
At stacks 3 & 4, leg armor will get stripped.
At stacks 5, head and chest armor will get stripped.
At stacks 6, body/clothing will get stripped (completely naked at this point!).
After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked!
(Note that these are the defaults and can be changed in MCM)
The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again:
1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing
2) Stimpacks
3) Sleep
Features
Invincible-Until-Stripped mode
This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM.
Unlucky Hits
When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled).
WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that.
Power and Bash Attacks
Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait.
Attacks From Specific Races
You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants.
WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras.
Recovery
The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time.
Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery.
You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep)
Customize Armor Slots
If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part.
Requirements
F4SE
(Optional) MCM
Installation
Manual installation or NMM, whichever you prefer
Uninstallation
If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe).
Custom Sound Replacer
By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay
FAQ
Is this compatible with combat surrender type mods, like VP Violate & RSE?
Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat.
Is this compatible with Devious Devices?
Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part.
How will this work with power armor
By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped.
Does this work for male players?
Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped.
Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)?
By all means! If I like it, I'll even add a link to it here for recommendation.
What are the "!Damaged __" items that show up in my player's inventory?
Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory.
Hope you all enjoy!
235015 downloads
Updated
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Erotic Art - AI Replacer
By RonRid
Replacer for "Erotic Art" mod
This mod is just texture replacer so you need original Erotic Art mod for it, and also expanded version for more pictures:
https://www.nexusmods.com/fallout4/mods/44748
Separated on 5 parts cos of upload file size limit.
In total it contains 880 images in 2K resolution
almost all of them were replaced by AI generated images created by various artists, taken from Rule34.
Magazines covers did not replaced, also pictures titles in workshop menu stay original.
I took most good looking pictures and made some correction for strange looking parts,
there is no special order everythig is pretty messy, just a quick replace.
In original Erotic Art mod you need to find magazines to be able to build this pictures,
picture frames and pictures itself are separate buidable odjects,
so you build frame at first and than add picture into it, or you can build just picture, it will looks like poster.
in original mod there is no square format, but i turned some pictures into square,
it work ok without frame anyway, but i create a small mod that adds square frame if you really need to it.
one issue - it has no snapping points and after you place it on a wall you will place picture in it approximately.
Installation:
can be installed though mod manager as it is, or repacked into one archive,
also can be manually placed into folder Data\Textures\culturedposters
17584 downloads
- erotic art
- erotic
- (and 9 more)
Submitted
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tool MCM Translation Text Generator
🎉Introduction🎉
If you've ever felt frustrated while translating a mod's Config.json file because it lacks an "interface/translation" text file that XTranslator can use, then this tool is exactly what you need. It can automatically create $keywords and generate the corresponding translation file based on them.
there are a lot of amazing mods here that has a long and massive MCM menu, I don't know about the need of translation here, but there might be someone need something like this, if it happens to be you, *cheers* my friend.
🌟 About 🌟
Mod Name: MCM Translation Text Generator
Ever felt lost in translation with Mod Configuration Menu (MCM) without a translation text? from what I see recently there are many translations uploaded.
🔧 Features 🔧
Automated creation of keywords and translation files for MCM Config.json, saving you from manual labor, which I already did a lot.
The keywords are generated first by ID, then by type. If neither of those exists, it falls back to using the page and section number.
It automatically generates the interface/translation/modname_en.txt file based on its location path. If the Config.json file is in the correct data folder structure, the file will be created there. Otherwise, it will be created in the same location as the Config.json file itself.
You can choose to generate between all modName_xx.txt language codes that's supported by Fallout 4.
Now with UI language support in English, Chinese, Japanese, Korean, French, Dutch, Russian, and Spanish—all translated by ChatGPT—if there's an incorrect part, simply open the exe location/lang/yourlanguage.txt.
📝 Details 📝
I made an application because I felt there might be a need, even though tools like Simple MCM Json Translator exist. However, it can't always handle the disorganization that happens in MCM menu structures after updates. Importing older versions' configs didn't consistently align the texts correctly, even with minor differences. After dealing with these long and never-ending config files, I had the idea for this application. Now, you can generate translation files, then use Xtranslator to translate or import a comparison MCM file of older version. Since the keywords are generated by a pattern, the chance of errors is low. Just ensure you do a quick check in Xtranslator when importing a comparison file. Enjoy!
📖How To Use📖
Open this App Drag Config.json file of the mod you want to generate translation file. A quick check on the keywords, recommend leaving them as it be, it will be easier if mod author released a new version when you need to update again. Change the mod name prefix field to any prefix you like. Click save. Open Xtranslator, select "Load MCM/Translate file". Choose the mod folder you just generated from, there should be a new Interface folder. Locate to Interface/Translations folder, you should see the generated modName_xx.txt files in there. Load them in Xtranslator, start to translate and all done.
⭐If there is a mod Update and MCM has changed⭐
Don't delete your old file, either make a copy or install new mod as a different folder name that won't replace the original modName.txt Repeat the above to generate modName.txt for the mod's latest version. Open Xtranslator, select "Load MCM/Translate file" again. Choose the latest modName.txt. Go to "Tools", select "Load MCM/Translate (Compare)". Choose the old version modName.txt for comparison. Xtranslator should automatically replace texts with same keywords, and if you didn't edit them in the first place, they should 90% all be the same. Translate and all done Note: if folder isn't like Data/MCM/modName/Config.json, app can't detect the correct mod name and will only generate translate_xx.txt
👾Known Issues👾
It doesn't work when there is a "setting.ini" in the same folder with Config.json, and says MCM version 1 or 2.
Don't know why, might because it's from old version of MCM, if you have solution please comment.
But most of the mods don't have that file and not using old version MCM,
So test before use, I'd say 90% of mods would work, but there will be exceptions, who knows.
👏 Credits 👏
Me,
All the lost souls when translating directly from Config.json
✨ More ✨
This isn't finished yet, but it's usable for its intended purpose. Let me know if you encounter any bugs.
280 downloads
Updated
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Male-Only and Gay Magazine Replacements (including Far Harbor and Nuka-World DLC)
By ErosisMods
-Description-
A collection of male-only and gay-themed magazine replacements for every collectible magazine! Themes include; hot men, both solo and otherwise, rule 34 of some of my favorite studs (Chris Redfield, Doom Guy, Paladin Danse, and many more), and some including appropriate monsters (obvious teratophilia, tentacles, and monsters/monstrous men).
You will notice some names were changed to either; maintain the theme ("Alien Insectoids Beware" instead of "Giant Insects Attack") or avoid very awkward/illegal content ("Benefits of Conjugal Servants" rather than "Benefits of Child Labor").
HUGE thanks to Steve Mannion (here) and El Ha (here) for their posted resources and tutorials that helped make this possible; I highly recommend checking them out if you are interested in making your own custom magazine covers, and more!
-Installation-
1.) Download desired file.
2.) Unzip using your preferred software (WinRAR or 7zip)
3.) Drag "textures" file into "Data" file of the Fallout 4 Directory, for me it is
(C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data)
4.) Overwrite files when asked to.
5.) Enjoy your new, lewd magazines!
-Artist Credits-
Due to the sheer size of the project and variety of artists, individual consent was not acquired and instead publicly-available variants of their posted artwork was used exclusively (this is why some are censored, cropped, or have watermarks. If an individual artist requests an image(s) to be removed, of course let me know and it will be done as soon as possible. No blank variants of the magazines will be provided out of respect for the artists; if you want them, go support them. Most have Twitters (or X's), FurAffinity's, DeviantArts, and Pixiv's. This project, its inspiration, and its execution would quite literally not be possible without their contributions to the NSFW artwork community so to them they have my utmost thanks.
Astoundingly Awesome Tales
Attack of the Fishmen - Beralin
Attack of the Metal Men - Rokudenashi
Deep Sea Terror - Sakuramaru
Invasion of the Zetans - Cureboltium
Mad Russian - Naxx Illustrations
My Brain and I - Aenaluck
Rise of the Mutants - Heading South Art
Rise of the Radiated - Ruisselait
When Apes Go Bananas! - Wolf Con F
Alien Insectoids Invade - Todex
Have Dog, Will Travel - DayDreamerJim
Curse of the Burned - Nivyx
The Man Who Could Stop Time - CarlosGzz
The Starlet Sniper - SakimiChan
Grognak the Barbarian
Cometh the Trickster - KiashiGetsNasty
Demon Slaves, Demon Sands - Melanpsycholia
Enter Maul, Concubine of Mars - BaraYellow
In the Lair of the Virgin Eater - Zenthorn
Lost in the Goblin's Grasp - ZombieHK
Lust in the Labyrinth - Hotcha
Maw of the World - Hotcha
Worshipping the Warchief - Dsharp
In the Bosom of the Corsair King - Lovkuma
What Sorcery is This? - DayDreamerJim
Guns and Bullets
Street Guns of Detroit - Nobi Nobita
Take Aim, Army Style - SOTO
Guide to Hunting Soldiers - Gengorah Tagame
Big Guns for Big Boys - Saury
The Future of Hunting - Cabaret Bara
Bear Proofing You Campsite - teodosio_iart
Avoid Those Pesky Gun Laws - gumball/benoitxie
Laser & Hunting: Acceptable Overkill - Julio Leote
The Moon: A Communisty Doomsday Device? - Aenaluck
Plasma, the Weapon of Tomorrow - Mail Order Superhero
Hot Rodder
Flame Job! - Gooey Candy
Shark Paint Schemes! - Yozora
Racing Stripes! - Eggipus
Hot Pink! - Cabaret Bar
Le Coiffe
The Hornet's Nest - Maxson Booty
Megaton Hair - Rick Leon
Live and Love
An Experience to Remember - Rokudenashi
Nuke-The-Man! - Crystal Fae
Vault-Tec Assisted Seduction System - Kaito Draws
Fabulous First Issue - Eggipus
Beware the Man Handler - Aprax Valith
The Secretary Charmer - Aprax Valith
Advice from Married Men - Green Eyed Wolf King
Trim the Fat - Kiri Cloud
I Married a Robot - Wheat Wesley
Massachusetts Surgical Journal
Raised by Robots - x6aqyht5n
Finding Your Funny Bone - Rnarccus
Lets Play Doctor - Bulwyn
Happy Sedation Special - Mskah
Scars are Cool - Beralin
Pay Now, Get Better Later - AbsolutBleu
ER Nurses Tell All - KappiBara
Ask Your Doctor - Yuatari
Better Living Through Steroids - AbsolutBleu
Picket Fences
Welcome Home - Qai San
Modern Hearth - Pepper Blu
Essential Upgrades - Kent Artwork
Tech of Tomorrow...Today - Fumio
Lawncare - Jenpie Art
Robco Fun
Pipfall - Cabaret Bara
Zeta Invaders - Beralin
Grognak & the Ruby Ruins - Cureboltium
Atomic Command - Voidlesky
Taboo Tattoos
Sailor - Holo Eden
Skulls are Hip - Rice Bug
Eagle's Nest - Maorenc
13 - Waympo
Anchor - DrawFag
Tales of a Junktown Jerky Vendor
Take Your Business on the Road - Qai San
Suit Up and Succeed - Sakuramaru
Capitalism and You - Sakuramaru
Benefits of Conjugal Servants - Doodle Fish
The Art of Bukkake - Robokeh
The Joy of a Barracks Bunny - GhostGoCensorMe
Why I Sold My Father - Damo
How to Run a Successful Vendor Stand - Lupin Barnabi
Tesla Science Magazine
Geckos and Gamma Radiation - Voidlesky
Rock-o-Bot - BK Mita
U.S. Army Goes to Space - Frevilisk
What is Plasma, Anyway? - DayDreamerJim
Tomorrows Technology for Today's Super Soldiers - Sakuramaru
Giant Super Weapon - Grey Stapler
Will Robots Rule the World? - DrawnPr0n
Future of Bioengineering - Zharts
Xenobiology for Dummies - Tavie Grosky
Total Hack
Control Robots - delta2094
Control Spotlights - Fugtrup
Control Turrets - SniperStalker
Tumbler's Today
Open Any Lock in 5 Seconds Flat - Tevit15
Mysteries of the Master Key Exposed - Martini Art
Locksmith Certification Special - Okibears/Papacon
Confessions of a House Breaker - Dizdoods
Pecs, More Effective Than Lockpicks? - Kartos
U.S. Cover Operations Manual
Squeaky Floorboard, Sudden Death - LYTTA
Urban Camoflauge - DayDreamerJim
Whistling in the Dark - Holo Eden
Look Better in Black - DrawnPr0n
Facepaint Fundamentals - lonlon3tolonlon4
Who Goes There? - Daemon Collection
Bushes, Boxes, and Beehives Camoflauge Special - DrawnPr0n
Getting the Drop on Communists - GhostGoCensorMe
Not the Soldiers You're Looking For - Frevilisk
Tiptoe Through the Tulips - Hot Satans
Unstoppables
Commie-Kazi vs. Manta Man - Rokudenashi
Dr. Brainwash and His Army of De-Capitalists - GorouNaoki
Trapped in the Dimension of Terrible Tentacles - Saru
Visit the Ux-Ron Galaxy! - Holo Eden
Who Can Stop the Unstoppable Grog-Na-Rok - Hotch
Wasteland Survival Guide
Farming the Wastes - Wally and Peeps
Insect Repellant Special - tr_ANONYMOUS_h
The Bright Side of Radiation Mutation - Net Crow
Guide to Diamond City - Bulwyn
The BDSM Home Decoration Guide - Nickie Charles
Commonwealth Coupon Spectacular - Nickie Charles
Slip-Proof Shorts for Sluts - Art of Rocket
Self Defense Secrets - ToastWine
Hunting in the Wastes - Saury
Islander's Almanac
Pincer Dodge - Johawk
Dangerous Hunting - Tentakun
Far Harbor Sigh Seer's Guide - Scribey
Children of Atom Exposed - Lost User
Recipe Roundup - DoodleFish75
SCAV!
Firm Persuasion - ToTo
Fear the Ghost Face - ArtPoyy
Mutant Fists of Little Mac - Luxuris
Mutant Brahmin Stampede - Kaito Draws
That No-Caps Rage - Renoky
-Changelog-
Version 1.0.0
- Initial Release
- "Astoundingly Awesome Tales" Collection Added
- "Grognak the Barbarian" Collection Added
- "Guns and Bullets" Collection Added
- "Hot Rodder" Collection Added
- "Le Coiffe" Collection Added
- "Live and Love" Collection Added
- "Massachusetts Surgical Journal" Collection Added
- "Picket Fences" Collection Added
- "Robco Fun" Collection Added
- "Taboo Tattoos" Collection Added
- "Tesla Science Magazine" Collection
- "Total Hack" Collection Added
- "Tumbler's Today" Collection Added
- "U.S. Cover Operations Manual" Collection Added
- "The Unstoppables" Collection Added
- "Wasteland Survival Guide" Collection Added
- "Islander's Almanac" Collection Added
- "SCAV!" Collection Added
3176 downloads
Submitted
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DDRC9 patch for Rogg DD Items Manager
By nasgektw
Almost 5 years without DD Manager update and still waiting for a stable DD release?
That's not an issue, there is a patch for it
I didn't heavily tested it, please report any bug if you encounter some (eg: devices never appearing no matter the probability)
Requirements:
Roggvir's DD Items Manager (Obviously) Devious Devices RC9 (Obviously)
Highly recommended because the Holotape configuration is a pain in the ass:
Mod Configuration Menu
What the patch does:
Support new DD RC9 items into DD Items Manager (New high heels yay!) Remove 4 dresses which are removed from DD RC9
What the patch does not:
Support for tentacle harness (Due to the specificity of that DD I prefered not to include it into the manager)
What could be done better but I won't spend time on it:
Support for separated catsuit gloves and feet along shackles and cuffs => It would require a new category and would have been a pain to adapt (don't misread: separated catsuit gloves and feet ARE supported)2559 downloads
Submitted
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Porcupine's Skin Overlays
By Jeffey67
I decided go further after my Pubic works and thought, that default skin of npc's (I really play in 1st view) is quite monotonus. And too ideal for real sence. People have acnes, sudden pimples, different types of skin - thin/thick so various visibility of body veins, age-related changes and so on. Yeah, there are very quality and professional made skin mods , but these apply to every npc, so the same mole or blemish is on everyone. Thanks to mod-master Invictusblade and his ROF there is some ability to combine every of 4 categorized types of body overlays:
these Types are : 10 SkinTextures
10 Moles (random little)
10 Birthmarks (large dark spots and vitiligo)
10 SkinTypes (Veins, varicouses, stretchmarks...)
10 Pimples (acne and random pimples..)
So 50 ones. But combining with each other we've got thousands of unique bodies.
The last version of ROF already supports this mod, so I suggest to use them in conjunction.
Please post here issues or whatever)
It's not possible to attach every screenshot but few for some clarity...
I use FG, but they say should go for CBBE too.
103306 downloads
Updated
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Proper Furry Cocks for Lupines Remade
I had rewritten the entire description and then it got deleted when i posted it. whatever
TLDR: completely remade, i included the .osp and the new version. make sure u build in bodyslide, you can now get erect and it works just like the lykaios dick.
only issue is its the same color as ur characters fur, idk why, will try to fix
i wrote a good explanation for this but it got deleted cuz i tabbed away and didnt save it in time i guess. anyway, i had to separate the penis from the sheathe and assign the proper materials to each. bam, mods done.
in reality it was "AGHHGESWHGEHSGHGh I HATE OUTFIT STUDIO" because i tried to do the masking by hand because i didnt know there was a tool in it that helps with that 😭
i could probably make the seams better by editing the lupine body in blender and then reimporting it/rebuilding it, i think that'd work
There are only three requirements:
Furry Fallout
Furry Fallout NSFW Patch
Lupine Race
V2 Material Fix.rar LupineLykaios2024.rar LupineLykaios2024Done.osp
1501 downloads
Updated
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Old World Radio - NSFW Retexture by Nuverotic
By Nuverotic
Welcome to the Old World Radio - NSFW Retexture mod!
(There are A LOT more images that I've done in the mod that I do not show in the previews. Honestly, there's just so many images I didn't think making a preview of each one was worth it. You'll have to go in game to see them all.)
This is the ultimate upgrade for your Old World Radio experience, blending lore-friendly content with custom NSFW art crafted through my decades of Photoshop expertise and the latest AI technologies. This mod breathes new life into the Old World with an adult twist that stays true to the Fallout universe's spirit.
Features
Custom NSFW Art: Enjoy immersive and tantalizing visuals, skillfully integrated into the game's environment. These artworks are carefully designed to enhance your experience without breaking the lore.
Authentic Lore Integration: Each piece of content is meticulously crafted to ensure it fits seamlessly into the Fallout world. From raider hideouts to luxurious vaults, the art complements the settings perfectly.
Dynamic Updates: This mod is a living project! I am constantly working to add new content, refine existing features, and ensure everything runs smoothly. Make sure to check back regularly for updates and new additions.
Installation Instructions
Download the Original Old World Radio - Boston, Mod here.
Download my Mod.
Use a Mod Manager or Extract the Files into your Fallout Games Data Directory.
Activate the Mod: Open your mod manager and activate the Old World Radio - NSFW Edition mod.
Support and Feedback
If you encounter any issues or have suggestions for improvement, please don't hesitate to reach out. Your feedback helps make this mod better for everyone.
Contact: You can join the discussion on Discord. Donate: If you enjoy this mod and want to support further development, consider donating here.
Thank you for downloading the Old World Radio - NSFW Edition mod.
Dive into the enhanced, mature world of Fallout and enjoy the unique blend of lore and custom art.
Keep checking back for updates and new content!
Happy Gaming!
2012 downloads
- old world radio
- nsfw
- (and 2 more)
Updated
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NGamma's Skimpy Armor Keyword RobCo Patches
By N.Gamma
Description
This is a collection of Skimpy Armor Keyword patches created by me with Rubber Duck’s SAKR/RCP Gen for use with RobCo Patcher (RCP).
Requirements
Skimpy Armor Keyword Resource
RobCo Patcher
How to install/use?
1) Install Skimpy Armor Keyword Resource and activate its plugin
2) Install RobCo Patcher
3.1) If the patch's been made with default Plugin, you're good to go!
3.2) If the patch's been made with ESL-flagged Plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using rubber duck's SAKR/RCP Gen tool.
If you like my work, please leave me a tip.
Patches for Armor mods
27420 downloads
Updated