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  1. Porno lightbox

    Retexture of lightboxes to suit my taste. They are also made to emit energy (if anyone doesn't know, there will be lights glowing next to them, jukeboxes playing, etc.)
     
    Added a version with darker and dirtier textures at half the resolution.

    2293 downloads

    Updated

  2. ❤️‍🔥 Tasty Cookie - Full HD/2K/4K Load Screen ❤️‍🔥

    Hi all!

    A simple loading screen substitute, without fanaticism (‿ˠ‿) Ɑ͞ ̶͞ ̶͞ ̶͞ لں͞ 😏

    I made it for myself and thought I’d post it here. I want to see if such content is worth bothering with at all. Write what you think about this. All the best!
     
    ❥ If you liked my work, don't forget to like it!
    ┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
    ❥ And if you'd like to support me financially, you can do so here: ⁠♡ SUPPORT COOKIE ⁠♡
    ❥ You can listen to my music on my YouTube channel, covering Fallout and more!
    💖💗🥰💞 Thank you all for your attention, and goodbye!




    1236 downloads

    Updated

  3. BagOfDicks (anime textures)

    Assuming you use AnimeRace:

    A little texture mod for BagOfDIcks by Mauler158: 
    For:
    Recolor CBBE Skin for AnimeRace by opparco: https://www.nexusmods.com/fallout4/mods/38702 
    or
    My Little Nanako by monoa: https://www.nexusmods.com/fallout4/mods/49813
     
    Please choose one or the other since they have different shades and download the original mod and it should work. 
    Trying to learn modding, so far, good on textures, that's about it. 
    Any problems, bugs, or ideas, let me know, no promise that I'll do them or ever get to them, but its better then not asking at all. 

    131 downloads

    Submitted

  4. Transfer Settlements - Boston Airport Institute Research Station

    A Transfer Settlements blueprint that aims to make the Boston Airport a viable settlement while working within its confines. This build makes use of Institute and glass build elements from the Settlement Objects Expansion Pack. From the sky, this build looks surprisingly like a modern aircraft terminal annex.
     

    The end result is a sealed-in environment that provides high defences and food production while making use of both levels of the terminal itself. This blueprint integrates nicely with mods like Just Business, Human Resources, and Hookers of the Commonwealth - Settlement Edition, but these elements are contained within this blueprint.

    Details on this build:
    One level dedicated to medical, shops, restaurant, and entertainment facilities. The latter serves as a cabaret. One level dedicated to living and office spaces. One level serving as a greenhouse, gym, and conference room. The entire outer perimeter uses glass walls to create a sealed and defensible environment. The entire perimeter is lined with turrets.
    Settlement Features
    32 bunks. 130+ food. 800+ defence. 360 power. 120 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. The player can move freely, but settlers show minimal inclination to move around. Cat and dog included in the build. No visual glitches observed from this build. Creates an interesting result when the player sides against the Brotherhood of Steel as the settlement itself will engage them once the player nears the site. This also happens for the Railroad in Rockets' Red Glare as the vertibird approaches the Prydwen.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Homemaker. Mostly used for decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for some of the flooring. Stripper Pole. Adds assignable stripper poles.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Glass Roofs Stop Rain and Snow - Various Mods Patches. Stops rain and snow from going through glass roofs.
    Setup

    Clearing the area is relatively straightforward.
    Remove all clutter with exception of the floor and walls. This includes pictures, furniture, plants near the perimeter on both the main floor and the second level. Remove the two damaged support columns on both sides of the workshop.
    Build a Transfer Settlements console from Power > Miscellaneous in front of the door to the left when facing the workshop.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    Confirm that all power has been restored as expected. Most lamps will not be light, simply select them in workshop mode to light them up.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Switched to Immersive Laundry. Removed requirements for Erotic Art Expanded. Adjusted positions of the merchants. Minor power changes. Made changes arrangements within the laundry room.  

    190 downloads

    Updated

  5. Transfer Settlements - Finch Farm Institute Surveillance Station

    A Transfer Settlements blueprint that answers the question on how a family of farmers can survive with The Forged, Gunners, and Super Mutants as neighbours. This build specifically makes use of the overpass going over the property to create a multi-level Institute fortress that observes the Commonwealth as their experiments carry on below.

    Details on this build:
    Features an extensive greenhouse for high production. Supports all major stores that bring happiness. Mix of living and work spaces. Settlers can exist almost exclusively within the fortress without venturing down. Forward and aft turret batteries can engage Gunners and Super Mutants. Useful when the colony goes to war with either side due to the player getting too close to the property line and triggering an engagement. Thirty settlers armed with Institute weapons will clear out Revere Station in no time.
    Settlement Features
     
    31 bunks. 150+ food. 900 defence. 420 power. 63 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Settlers occasionally fall through the floors but can move throughout. Cat and dog included in the build. No visual glitches observed from this build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Automatron
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps.  
    Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for additional flooring.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Glass Roofs Stop Rain and Snow - Various Mods Patches. Stops rain and snow from going through glass roofs.
    Setup

    Clearing the area is relatively straightforward. Clear the area of clutter and trash, especially the large mound by the home. Feel free to tidy up the home itself, but nothing changes inside. The overall goal is to create the illusion that the Finches live below doing their thing while a community thrives above providing defence as necessary.

    Clear up the overpass of clutter and vines. Those hanging below can stay since they are often a pain to scrap (see below). Be careful when working this area, it's easy to fall through.

    For items that are hard or impossible to scrap do the following:
    Select the vines. Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object.
    Build a Transfer Settlements console from Power > Miscellaneous on the roof of the Finch home.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    Confirm all power has been restored.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Added support for Immersive Laundry. Removed Fresh Carrots Planters for regular variant. The former cannot be used for crating of recipes and drugs. Added stairs on the top level, enables the player to walk on and off the glass roofs.  

    248 downloads

    Updated

  6. PiCSeL's vanilla magazines hentai retexture 2K

    DLC MAGAZINES ADDED (finally).
    separate archive, loose files
     
    My own retexture of vanilla Fallout 4 magazines.
    Based heavily on Hananahs Adult Magazines.
    His magazines were not lewd enough for my taste.
     
    Hope you guys like it too.
     
    It is 2k now! 
    Not an upscale, actual high quality images used. Loose files.
    Do not forget to download separate DLC archive, if you are planning to collect DLC magazines too. It's not included in any other archives.
     
    1k loose files link is still available in "download" section.
     
    COMPATIBILITY
    Compatible with ANYTHING. It is just a retexture, without scripts
     
     
    How to get the most from this mod?
    Mod will work out of the box, no other action required.
    Make sure to download Restored Taboo Tattoos mod. Bethesda forgot to put some of the vanilla magazines into the game world. The mod fixes that.
     
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 404 from various mods
    Ultimate 536 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture  (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
    Hentai retexture of Companion Ivy magazines (+73 magazines, no perks, added to the world via object swapper and leveled lists)
    PiCSeL's Standalone Custom Magazines 1.0.0 (+80 magazines, no perks, added via leveled lists, standalone)
     
    Collab
    A collaboration project - standalone magazines
     
     
     
     
    Complimentary mods
     
    Maximum Chance & Less Rotation for Skill Magazine Loading Screens (loading screens will show only magazines, for you to enjoy while waiting)
    Wall Mounted Magazine Shelf (better way to store and display your magazines)
     
     
    Also, my attempt at retexturing billboards and posters in a lewd way: 
     
     
     
     
     
     

    38891 downloads

    Updated

  7. Morrigan Dragon Age Follower: FO4 Epilogue 2 - Darkness and Fire

    Adds Morrigan from DAO
    (there is a 1000% Chance I'm gonna confuse that with dead or alive abbreviations, grain of salt please)
     
    Fully functional follower with FULLY FUNCTIONAL Dragon Age Origins Spells and SHAPECHANGING.
     
    There are many safeguards to her shapechanging back. She is scripted to revert after 1 hour game time but should normally do so after combat ends.
     
    The spells increase in potency at different intervals but the shapechange forms increase in level with her (Unlike Dragon Age Origins where shapechanging is all but useless after low levels).
     
    her summons can increase if you complete the “bearded man” quest which triggers after you complete her main quest.
    (No the “bearded man” is not Gandalf or dr strange but someone far more powerful and dangerous.)
    Unlike the skeleton summons that one doesn’t stack. 
     
    There is no "Casting time" her changes are instantaneous and random.
     
    She has Interior and exterior forms so she wont become a deathclaw in a small hallway she cant move around in.
     
    She has three outfits.
     
    Witch of the Wasteland. (shown)
    My highly styleized version of her Witch of the Wilds outfit (I was going to ask a guy that did her skyrim outfit but then I thought..... Naaaaaah. she needs to show more skin. 
    Goblin Queen Outfit (only after you complete-- No survive, her quest mod). See I was finishing up this mod just as xmen 97 came out. Don't worry its the comic version. only skimpier.
     
    Now Fully Voiced using voices based on voices I have full license to use through my Speechify studio pro license. the "in game" voices I believe it is acceptable to utilize voices to expand the existing actors dialogue for the same characters in the same game. If this is an issue I can change those to something generic.  
     
    Both For Fusion Girl and CBBE. End game "cheat" item available for those who have difficulty with the final confrontation. Also I nerfed A part of the battle where Morrigan Sheilds you from incoming projectiles simply because it makes sense story wise. If she protects you you shouldn't be exposed to die from that incident.
     
    this is an END GAME confrontation. the enemy is meant to be difficult and potentially leave lasting damage to NPCS or you or your followers. That was not done lightly it was done to show the gravity of the enemy you face. However you  can recruit Morrigan at any point, I would suggest not activating or advancing her quest until you are not "low level". Morrigan and her shape change forms level with you and with her, her spells level at different level interval and sometimes "evolve" (Ie - Walking Bomb can evolve into Virulent Walking bomb and other spells gain additional side effects).
     
    Let me know if there are any issues. the mod itself and quest can be solved in multiple ways to arrive at the final confrontation.
     
    Survive her quest and she will use her Herbalism skill to craft you potions.
    prove yourself useful and don't say stupid shit and she will treat you less like a lackey.
     
    also keep in mind this is Morrigan. Her true intentions are always her own. Just because she follows you doesn’t put her or you on the “good” or “moral” side.
    keep an open mind that the antagonist might not be wrong.
    ---------------------------------------------------------------------------------------
     
    Her Quest.
    Unlocking.
     
    Goto Goodneighbor. See the Scene play out. 
     
    Yep - that just happened.....
     
    come back around a week later. Talk to her in the street.
     
    Lots of Easter eggs.  No. the dancing Clown does not make an appearance in this mod.
    Start a new game and see a new car.

    NOTE - while this mod is voiced I still recommend you TURN ON SUBTITLES. She uses voice clips from dragon age origins. 

    vanilla fo4 NPCs used in this game are “cloned” so they do not interfere with any in game dialogue. They will look like and be wearing clothing of the base npc when the clone fills the proper quest Alias to appear. (Not 100% guaranteed because of timing but they use the base data of those vanilla npcs they  clone. In most cases.
    ------------------------------------------------------------------------------------------
     
    There is more than one way to finish her quest but there comes a time you have to search for things out of the ordinary in populated areas. Do That.
    Or look for the car from pre war sanctuary.
     
     
    Report any issues.
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    Discord Link For Questions and Answers about my DOA followers and my other mods. 
     
    https://discord.gg/wjsTfZFHNC
     
     
    FYI - my disabling Certain "cheats" is not a glitch. Your adversaries magic is so powerful that it can disable your cheats.
     
    FYI2 - If you are a complete dumbass, you can get certain vanilla FO4 characters permanently dead. This was a conscious decision to give you some "skin in the game".
     
    FYI3 - Yes, If you were able to turn the medallion on her neck around the back shows the additional length the staff should be but that has nothing to do with this mod. (For those who pay attention to detail and know where I got that design from).
     
    ------------------------------------------------------------------------------------------ 
     
    Ill have to upload pics or vids of her shape change forms later.
     

    links to shape change screenshots 
    cause I can’t upload more than 2mb clip. Some of these are old and lack sound or use an old placeholder outfit.
     
    https://i.imgur.com/z6y2Bmm.mp4
     
    https://i.imgur.com/14amprm.mp4
     
    https://i.imgur.com/72WoBq0.mp4
     
    https://i.imgur.com/m6HUho4.mp4
     
    I will try to add some more. You can find longer ones on my discord.
     
    NOT sure if i added this before but if Morrigan gets stuck in a form you can either get into combat again and when she leaves combat she should change back or wait for (I think its an hour maybe 2) a time and she will revert to her human form.
     

    1568 downloads

    Updated

  8. Transfer Settlements - Tenpines Bluff HalluciGen Experimental Crop Facility

    A Transfer Settlements blueprint that completely re-imagines Tenpines Bluff as an experimental crops facility by HalluciGen. Most of the usable space fused into a single coherent structure of Homemaker brick walls with vanilla warehouse glass pieces.   Details on this build: Two floor structure (with a courtyard) that uses most of the build space for the settlement. First floor: Stores, bunks, bathrooms, laundromat, workshops, and medical facilities. Second floor: Gym and over one hundred greenhouse tables. Courtyard: Bar, singing settler, slot machines, and drink dispensers. Combination of brick walls and warehouse glass walls, creates an expansive space that still feels like you are outside. Entire second level, except for the gym, is enclosed in glass. Hidden radiators and wires are used to power some of the lights.   Settlement Features 31 bunks. 175+ food. 715+ defence. 300+ power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Settlers appear able to move freely, with minimal difficulties observed. Cat, dog, and child included in the build. No visual glitches observed from this build.   Note. Warehouse glass pieces add a reflection component that can tank your framerate when you are on the second deck. See Unrelated But Useful for more information on mods that may help.   Requirements   Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour   Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps.   Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.   Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for the singing settler and flooring.   Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Family Planning Enhanced or Family Planning Enhanced Redux. Will import an assignable child into the settlement.
      Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Glass Roofs Stop Rain and Snow - Various Mods Patches. Stops rain and snow from going through glass roofs. Glowing Glass Fix. Changes the glass textures to reduce glare and reflection.   Setup   Clearing the area is relatively straightforward. Remove flora, food, garbage, rubble, the destroyed home and shack.   You will be required to scrap some trees beyond the build area in addition to the unscrapable tree within. For these you will need to do the following. Select the tree. Disable MarkForDelete   Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object.   Build a Transfer Settlements console from Power > Miscellaneous in the corner where the food workshop was located.   Note. Import should be done with Workshop Mode enabled.   Tasks After Import   Because you cleared all food prior to the blueprint import, you'll need to re-assign the settlers already there. Additionally, confirm all power has been restored.   Optional   There is a brand new settlement workshop near the existing one. This serves as a reference to move the existing workshop in it's place. This is purely for aesthetics, but it does make the settlement look better. Do the following steps in order:   Select the new workshop and use the following:   getpos z getpos x getpos y getangle z   These are the values I extracted:   setpos x -22190.01 setpos y 89346.05 setpos z 6138.54 setangle x 0 setangle y 0 setangle z 171.89   Scrap the new workshop as it is not functional. Select the original workshop and apply the values procured:   setpos x -22185.38 setpos y 89303.74 setpos z 6159.34 setangle x 0 setangle y 0 setangle z 181.06   Note. While the above can be a copy and paste, confirm the values and save prior to making the changes.   Notes on Imports   Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.   The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.   I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.   Note. This blueprint was tested with Transfer Settlements working under Stable.   Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.   Notes on Power and Performance   These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.   Warning for Dynamic Lighting Users   If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.   Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.   Note. I cannot guarantee the above will work.   A Special Thanks To   Thank you to Caladon for creating the template that makes blueprints installable.   Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.   Updates   Version 1.0.0 Initial release of this build.

    138 downloads

    Submitted

  9. Sanitised Ero Media Replacers Mashup

    2.2 NEW CHANGES:
    -fixed Vault Billboard
    -new Ice Machine n News Stand
    -deleted BookVendingMachine_d since it didnt have suitable branding.
     
    2.1
    -New vending machine looks
    -Changed Bustout Flag to onyl have humans.
     
    2.0 Old list of CHANGES to Sanitised version:
    -(NEW) removed redundant replacers and put textures in BSA to stop stutter on potato PCs.
    -(SANITISED) Changed the descriptions of schools and places for children and alike to use words like Institution to not imply children are involved.
    -(SANITISED) Changed the computer logs regarding children to ambiguous ones (Malden Middle School & Vault 75).
    -New bus stop ads with lore implying nasty business, drugs that can mutate, and social engineering.
    -Removed silver shroud replacer stuff since it didnt suit the quests.
     
    Lots of replaced media.
    Some made by me from scratch.
    Heaps of incorporated hentai stuff.
     
    Works without the ESP file. - The esp overwrites some cells to place pictures, put early in your load order for maximum compatibility, having other stuff overwrite this mod. 
     
    Grabbed and edited some from my favorite replacers such as:
     
     
    Such a consistent and suitable style!
     
    Edited most fan art characters to be at least a different color/shape/dress, some really hot stuff there.
     
     
    Excludes quest items, magazines, consumable items, most paintings(because they appear in kids bedrooms).
     
    Includes Cabot House paintings(unique material replacer), 
    Wilson Atomatoys Factory billboards(sex toy themes),
    Black Devil poster
     
    Looking for more "Lore Friendly" cutouts?
    try this:
    https://www.loverslab.com/files/file/29586-vault-vixen-visuals-adult-lore-friendly-complete-image-retexture-mod/
     
    Some Examples of Edited Hentai:
    Robot Box Replacers - Added Fade, Grit, and Dildo
     

     
    Added Unlawful Sticker Ads

     
    Poster Clutter More Faded and less Recognisable -so less repetitive.

     

    3792 downloads

    Updated

  10. I'm A Nobody

    NOTE: This mod is a trial of one of my tools to generate voice, lip and personality files - Don't expect any updates to this version or maintenance on this mod:
     
     
    I'm a Nobody:
     
    "The balcony! Get the fuck out, woman! We're fighting raiders—not babysittin' you!" - Preston (Museum Intro)
    "You willing to do some work... or just here to complain like Marcy?" - Sturges
    "Just make sure we can sleep with a roof over our heads. Go flirt or beg some guy to slap some beds together." - Sturges (Sanctuary)
     
    Ever get tired of just walking through Concord and automatically given 'God Status' by the Minutemen? Would you like to feel like just another survivor trying to make it through? Then this is the mod for you! Rather if you're trying to role-play a more Survival themed fallout world or have a good laugh, this mod can provide both.
     
    I'm a Nobody is a simplistic mod that does 2 things:
    1. Adds more Minutemen to aid Preston and his team in the fight at the Museum.
    2. Changes dialogue so that the female protagonist is seen more as 'Just another mouth to feed' rather than their savior. 
    This changes the dialogue of Preston & Sturges in the 'When Freedom Calls' and initial set up of Sanctuary. You're seen as some dumb, stereotypical woman that can't fight, build or do anything.
     
    All lines are Fully Voiced, however, the .lip files are a little off so their lip animations may not sit perfectly. Additionally, I didn't change the actual text of what they say; this is just audio changes.
     
    WARNING: This is a sexist mod and they will treat you as you're pretty well worthless.
     
    More details:
    - You walk into Concord and see the Minutemen actively defeating the raiders.
    - You decide to walk in to the Museum of Freedom where they are still battling with the raiders.
    - You knock off a few raiders in assistance.
    - You talk to Preston & Sturges. They don't want you to tag along because they want fighters and useful people to their cause. They see you as another nagging woman like Marcy that has no value other than maybe something to fuck, farm or use for scavenging.
    - Instead of telling you to find Power Armor and help, they direct you to scavenge ammo, so the men can keep fighting.
    - You get the Power Core, the Power Armor and assist in eliminating the rest of the raiders and Deathclaw.
    - When you return to Preston, he will now allow you to tag along due to the fact that he lost so many men, and you seem willing to actually pick up a weapon and fight. Although you didn't do much, and they still don't find you very useful, they will now 'tolerate' you.
    - You enter Sanctuary to where Preston & Sturges give you tasks. Instead of Sturges telling you to 'build beds' and do things like that, his responses will be more aimed towards having a man build it for you or something.
    - In Sanctuary, Preston won't give you repetitive tasks to save settlements. Instead, he'll direct towards more of you being a messenger to gather/rally men for him. Although you did help stop the Deathclaw, he still doesn't see you as an able fighter and pins the success on his men that died. You were kind of just there to shoot a few shots and help out.
     

    1841 downloads

    Updated

  11. Human Cattle Tradução BR

    Este mod é um tratamento levemente humorístico de um experimento maligno da Vault-Tec que ressurgiu na Comunidade. Humanos estão se transformando em huvacas, mais preocupados com sexo, comida e serem ordenhados do que em te contar sobre como os necróticos no Lamaçal estão se saindo. Algo precisa ser feito antes que Preston Garvey possa te dar outra maldita missão!
    O que este mod faz: Permite ao jogador aprender sobre um experimento da Vault-Tec (#134) que transformou humanos em vacas humanas (AKA huvacas), capazes de sobreviver - e até mesmo prosperar - após uma guerra nuclear. As vacas fêmeas produzem leite que reduzirá os níveis de radiação em humanos. Isso as torna uma mercadoria valiosa. Há uma missão no jogo (procure por uma pista em uma caixa de correio em Sanctuary) para permitir que o jogador aprenda mais sobre o fundo enquanto ajuda NPCs a encontrar pistas para que um soro possa ser feito para curar uma das NPCs, que é uma huvaca fêmea. Após a conclusão da missão, alguns dos NPCs podem ser recrutados como camponêses.
    Claro, você pode escolher seguir um caminho mais nefasto e começar suas próprias fazendas de huvacas nos muitos assentamentos da Comunidade. Crie soro de huvaca que você pode injetar em camponêses desafortunados e outros humanos para que eles se tornem produtores de leite e te deixem rico em caps. Você pode ordenhar suas huvacas ou designar camponêses como fazendeiros de huvacas que farão a ordenha para você todos os dias. Você só precisa coletar caps, de vez em quando, nas bancadas de trabalho do assentamento.
    Você também pode descobrir que alguns de seus camponêses se tornam huvacas lentamente (e misteriosamente) por conta própria ou podem pedir para você transformá-los em huvacas, por razões próprias. Os Ermos são um lugar difícil, e algumas pessoas só querem um alívio de tudo isso. Outros têm um fetiche por huvacas. Você pode até mesmo escolher ser uma huvaca você mesmo, homem ou mulher. Você descobrirá que as huvacas machos, chamadas de touros, são capazes de foder com praticamente qualquer coisa. Ambos os sexos podem ser muito sexualmente ativos, embora você possa limitar isso bastante através do MCM.
    O mod também adiciona alguns móveis. Existem camas com folhas para as huvacas dormirem no chão, uma mesa de exame onde você pode fazer muitas coisas com camponêses ou huvacas designados, e versões de bancadas de trabalho e móveis normais que não são utilizáveis por huvacas quando eles estão passeando pelo assentamento (observe que alguns desses móveis também não são utilizáveis pelo jogador se ele/ela for uma huvaca). Há também comedouros e bebedouros de água e tapetes de animação invisíveis que você pode colocar nos assentamentos onde deseja que os NPCs façam coisas. Um exemplo é um tapete de alimentação para que as huvacas parem e comam grama do chão no local. Normalmente coloco cerca de 10-20 desses em um assentamento para que as huvacas fiquem ativas durante o dia. Alguns assentamentos (Sanctuary, Abernathy, Ten Pines) já têm alguns desses no lugar. A versão 1.1.0. adiciona componentes de estábulo de huvaca que você pode construir em seus assentamentos. Coloque um cocho no estábulo e atribua uma vaca.
    Há também alguns NPCs únicos que você encontrará fora da missão. Há um comerciante de huvacas em Goodneighbor e outro em Diamond City. Você pode comprar e vender huvacas lá. Você também pode encontrar uma pesquisadora aparecendo em um de seus assentamentos se você tiver huvacas suficientes lá. Não vou te contar muito sobre ela porque ela vai te contar tudo o que você precisa saber.
    Você pode rastrear huvacas selecionando essa opção no MCM e, em seguida, tornando essa missão ativa em seu Pip-Boy. Devido a uma limitação no jogo, apenas as 100 primeiras vacas podem ser rastreadas. Eu tive mais de 300 huvacas ao mesmo tempo durante os testes. Tenho certeza de que alguém atingirá o limite de 999 huvacas da coleção de referência, mas espero que o resto de vocês seja mais cauteloso.
    Há também um holotape que você pode usar como sistema de gerenciamento de huvacas. Ele permitirá que você veja quantas huvacas estão no local atual do assentamento, quantas você tem no total e mova, ordenhe ou mate huvacas individuais.
    O diálogo dublado para este mod foi criado usando a geração de voz online Elevenlabs. O mod tem mais de 3.700 linhas de diálogo. Muitas são duplicatas ou curtas, mas cerca de 2000 linhas são originais.
    Você também encontrará algumas coisas que não fazem parte do experimento Vault-Tec que são simplesmente muito divertidas de brincar:
    Um objeto diverso chamado Lata de CALE-SE que você pode dar aos camponêses, para que eles parem de te contar sobre os ghouls e seu pântano de tarberry ou quanto os pés deles doem. Atenção! Remova a lata de qualquer colono designado como vendedor de loja em um assentamento. Também remova o balde do fazendeiro de Huvaca deles. Caso contrário, eles não usarão o diálogo do vendedor. Seringas que transformarão inimigos humanos em huvacas. Observe que uma versão do soro de clonagem também transforma machos em fêmeas, então você é garantido para obter um grande rebanho de vacas leiteiras rapidamente. Eu uso esses para capturar chefes invasores e depois "empregá-los" como "vacas leiteiras" em Sanctuary. Não use esses em nenhum NPC que você precise para missões (por exemplo, Preston Garvey). Um capacete que transformará uma colona feminina em uma Battlebabe que o seguirá no combate, causará dano em seu nome e o curará gratuitamente. Ela também o ajudará com seu problema de "Madeira Matinal" se você escolher essa configuração no MCM. Ela até pode se tornar uma colona ou uma huvaca em um assentamento se você der a ela uma disguise. Geladeiras para guardar leite e caixas de leite para guardar garrafas de leite. As camponêses com as portas que abrem permitem que você coloque caixas de leite dentro delas. Cada geladeira comporta três caixas. Cada caixa comporta 24 garrafas. Se você colocar a geladeira Vault-Tec (azul) com a porta que está sempre fechada em um assentamento, seus fazendeiros de huvaca ocasionalmente colocarão caixas de leite nela. Ela também comporta três caixas. Coco, o menor denominador do humor. Se você escolher permitir no MCM, as huvacas muito raramente farão cocô. Você encontrará suas fezes decorando seus assentamentos (esperançosamente não no carpete). Como uma huvaca jogador, você também pode agachar e fazer cocô usando uma tecla de atalho, mas tenha cuidado para não fazer isso perto de Codsworth, pois ele não fica divertido. Robôs nos assentamentos limparão o cocô das huvacas. Não há necessidade de você fazer tal tarefa servil quando você é o general dos Minutemen. Coloque um robô em um assentamento e ele limpará o cocô para você. Eu adicionei isso para que Jezebel tivesse algum trabalho a fazer, mas todo robô fará o trabalho. Muuuuu como se você quisesse dizer. Uma huvaca jogador pode usar uma tecla de atalho para mugir. Se os brahmins mugirem para você, mugir de volta! A huvaca Jogador pode comer plantas. Há uma configuração de MCM para ligar/desligar a fome da huvaca. Se estiver ligado, o jogador terá que comer plantas ou sofrer efeitos adversos quando a fome da huvaca ficar muito forte. Caminhe pela Commonwealth mastigando frutas e vegetais selvagens ou mordisque algo mais exótico? Eu às vezes me distraí das missões durante os testes e fiquei andando por aí mastigando tudo à vista. Eu não sei muito sobre Boston agora, mas conheço a localização de quase todas as plantas comestíveis ao longo das estradas. Dependência de esperma. Uma opção do MCM dará ao jogador uma dependência de esperma, o que significa que você terá que importunar qualquer coisa com um pau para obter seu suprimento diário de esperma ou sofrer efeitos adversos. Tatuagens e restrições Vault-Tec. O jogador pode colocar tatuagens e restrições Vault-Tec nas huvacas. Há algumas outras tatuagens também que você pode aplicar via Looksmenu. Se você não gosta de huvacas, use os ativos em outros NPCs. Bastão de Castigo de Segurança. Outra versão do bastão universal, mas os NPCs notarão quando você usar este.  
    REQUERIMENTOS
     
    O mod Original Human Cattle de GrimGrim31 - LoversLab.
    Fallout 4
    Todos os DLCs
    AAF (Get it on the AAF Discord)
    Extended Dialogue Interface (XDI)
     
    Mods recomendados (opcionais):
     
    Commonwealth Captives uma fonte primária de futuras vacas mutantes, você poderia jogar Fallout 4 sem ele, mas por que você faria isso?
    Captive Tattoos Version 3.3. (para o bastão de punição de segurança deixar marcas de chicote em humanos)
    Cherie's Looksmenu Overlays  Boas tatuagens na região lombar e a sobreposição de peitos lactantes usada em Human Cattle
    CBBE Pubes (funciona para CBBE e FG, o pube au naturel é usado no jogo)
    Devious Devices é necessário se você quiser usar a Coleira Improvisada em vez do Conjunto de Restrição da Vault-Tec para colocar coleiras em huvacas
    Immersive Human Overseer Barstow se você quiser transformá-la em uma huvaca usando a seringa de soro huvaca (não a seringa de clonagem)
    Looksmenu(o BodyGen e as sobreposições só funcionam por causa deste mod)
    Mad Science for Dummies  Mod de corpo de vaca do Dudemer para CBBE, use-o se quiser um corpo mais parecido com o de uma vaca. Aviso: Não é para usuários de FG e pode ter problemas com rastejar e/ou ajoelhar. Dudemer está atualizando este mod e adicionou um patch para uso com "Human Cattle". Eu não testei o mod ou o patch dele! 
    Mod Configuration Menu porque sem isso você não pode mudar as opções
    Place Everywhere é muito útil para a construção de assentamentos
    Rename Anything é um mod que permite nomear tudo, desde hucows até cochos, camas, provisionadores e itens no seu inventário.
    Zazout 4 Repack é a versão reempacotada e revisada do Zazout 4. Funciona muito melhor. Necessário para usar a versão menos danosa das colheitas de Zaz.
     

    162 downloads

    Updated

  12. Customizable Shock Collars

    Customize the shock collars from Nuka World! This is my first FOMOD, It took me 8 hours 🫠
    (Reinstall the mod to change the config)
     
    Hope you enjoy!
     
    Known Issues:
    No known Issues! 👍
    - The LED Lighting is still blinking in red on the player character's skin despite having a different color, I'm still working on it...

    313 downloads

    Updated

  13. Transfer Settlements - Nordhagen Beach Hotel

    Nordhagen Beach is transformed from an isolated beachside farm into a sprawling beach resort with a working dock. The build delivers high defence, population, and food production while leaning heavily into the classic resort aesthetic.
     

    Details on this build:
    Added a large two-storey L-shaped hotel hugging the road and bridge-side of the shore. Hotel includes a basement that conceals power and water generation while providing workshop space. Added a fishing wharf with a docked fishing trawler. Added a smaller dock dedicated to a singing settler. Added beachside decor: palm trees, lifeguard shack, seaside bar, parasols, and deck chairs. Placed a large Skyrim statue as the settlement centerpiece. Several power lines and radiators routed below ground level for ambient lighting without obstructive pylons or visible lines.
    Settlement Features
    32 bunks. 190+ food. 775+ defences. 260 power. 90 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Halloween Decorations Wasteland Workshop
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Beach Workshop. Core elements related to making this a viable beachside resort.  
    Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Singing Settler. Beachside performer and some flooring. PsBoss Statues from Skyrim. Skyrim styled statues for aesthetics. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like the cliff face or the main fishing shack. Scrap everything but the following elements:
    Existing food plants. Existing fishing shack structure. Clear out the inside, and wooden pad leading into it.
    You need to scrap the leaning power pole and the associated wires. For the wires you will need to do the following:
    Select one of the wires. Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object.
    Build a Transfer Settlements console from Power > Miscellaneous facing the workshop.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    No additional requirements other than confirming that all power has been restored as expected. You will likely need to lower the warehouse block adding additional collision meshes on the singing settler platform. Doing ModPos Z -15 from the console should send the block to the correct depth.

    Optional

    Want to have permanent bikini-clad settlers hanging around the beach? Do the following:
    Position yourself at a prime location by the beach. E.g., fire pit near the stage. From the console type: Player.PlaceAtMe 20593 5 This will spawn five settlers. Want to change a NPC? From the console select the NPC and type: recycleactor Using something like Crazy's Muli-tool, strip the NPC, and open their inventory to add in appropriate clothing. Additionally you can do it from the console. Repeat the above for more settlers using the idles.
    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.0
    Initial release of this build.

    190 downloads

    Submitted

  14. Fallout4 Elevenlabs Auto Voice Generator

    Overview:
    Creating voice files can be a tedious and long process for the regular modder, so I made a tool that lets you connect to Elevenlabs, assign a voice to your voice type in the CK and mass generate the voice files.
    What it does:
    - Deciphers and filters dialogue from Fallout4's CK exports
    - Connects with Elevenlabs by using your custom API key (requires a 'Starter' or 'Creator' paid version). 
    - Auto Detects VoiceType from your Fallout4 mod and allows you to link them with an ElevenLabs voice.
    - Allows you to select dialects, i.e., 'Irish', to replace words and make authentic dialogue.
    - Allows you to select different voices for different emotions.
    - Allows you to skip duplicate files
    - Generates mp3 (fake .wavs) files for download from Elevenlabs
    - Built in Converter to make those files readable for 44.1 kHz Fallout4 .wav files
    - Allows you to generate .lip files
     
    How to use (Generic):
    1. Obtain an API Key from ElevenLabs.
    2. Obtain additional requirements: FaceFXWrapper, ffmpeg, ffprobe, FonixData
    3. Configure your paths
    4. Assign your FO4 Voices to Elevenlabs voices
    5. Generate voice samples
    6. Convert those samples to .wav
    7. Generate .lip files
    8. Move to your appropriate mod folder and you're done
     
    How to use (Advanced):
    1. Extract .ba2 files from Fallout4 - Voice.ba2
    2. Obtain an API Key from ElevenLabs.
    3. Obtain additional requirements: FaceFXWrapper, ffmpeg, ffprobe, FonixData
    4. Configure your paths
    5. Fetch voice & emotion to clone
    6. Convert .fuz to .wav
    7. Create clone in Elevenlabs
    8. Select a dialect
    9. Assign your FO4 Voices to Elevenlabs emotion/voice
    10. Generate voice samples
    11. Convert those samples to .wav
    12. Generate .lip files
    13. Move to your appropriate mod folder and you're done
     
    How to use (Tutorial):
    *Unpack the .zip to see a tutorial on how to change the Player's voice with Cait's. 
    [Warning:] This would cost upwards of 461,820 credits!
     
    Links to external tools needed:
    FaceFXWrapper: https://github.com/Nukem9/FaceFXWrapper/releases
    ffmpeg: https://github.com/BtbN/FFmpeg-Builds/releases
    ffprobe: https://github.com/BtbN/FFmpeg-Builds/releases
    FonixData: {yourFallout}\Data\Sound\voice\Processing
    Yakitori Audio Converter: https://www.nexusmods.com/skyrimspecialedition/mods/17765
     
    Special Thanks to: 54yeg (for the .lip converter tool allowing me to use as a template/reference for generating .lip files.)

    231 downloads

    Updated

  15. Alfred's Sexy Clothing Replacer

    To use this mod you should just use the nexus version as it has the requirenments linked, and it's not easy to do that on LL. Alfreds Sexy Clothing Replacer at Fallout 4 Nexus - Mods and community -
     
    Finally, a mod that replaces npc armor and clothing with sexy outfits from all the best armor and clothing mods on Nexus! No longer will you wish npc's could wear that, now they can! Read description for important and detailed information and installation.
     
    Description
    This mod uses bodyslide to distribute 117 outfits (over 500 different pieces of clothing) across the wasteland to every female npc in the game. It can distribute up to 5 different types of armor, not all of them lore friendly. 117 different variations of clothing and armor, replacing the vanilla assets. The armor will still have the vanilla defense value, so it will not mess with the balance of your game. All of the actual plates and outer garments will be invisible (so that it is more immersive) but you will not find the wasteland a walk in the park, as enemies still equip stronger armor and level up as you do. 

    Anther to note is that the armor is all extremely lewd, revealing nipples and butts, because that's what you clicked on this mod to see. A lot of npc's have nipple and vagina piercings, and some tattoos (although not overdone.) If you stubbled across this mod by accident, because it is my first mod, you are very lucky to have found this because it is a huge time consumer to put this together correctly.  

    If you have any other sexy outfits that you would like to add let me know in the comments. Currently, I've only distributed about a third of the library that I have accumulated, and don't mind adding more. This mod currently distributes over 500 pieces of outfits and clothing to a very large amount of npc's. I recommend a mod like  Mostly Female NPC's at Fallout 4 Nexus - Mods and community or Femout4 - All NPCs Now Female at Fallout 4 Nexus - Mods and community to ensure all the outfits are used.  Femout adds more especially to the brotherhood of steal faction but it esses with the player's voice a bit, so if you want more immersion don't use it.
     
    Installation instructions

    Step 0: Make sure you install caliente's cbbe mod and select all vanilla and dlc outfits. HARD requirement.

    Step 1: Download all the requirements. 

    Step 2: Right click on Lazman's all in one outfit replacer, open in file manager, delete meshes (you need to do this or else his mod will override this one)

    Step 3: Go into bodyslide, select cbbe bodies in the group tag, right click on meshes in the bottom left corner and select "fusion girl-nude." In the top left under preset select "Lazman Fusion Girl Naked Preset," Then left click build. (you might be able to use other presets but they are built through a different format of bodyslide which might not work)



    Step 4: (optional) make an output folder in bodyslide. You shouldn't need to build the outfits because it works without my meshes active, but for some reason if you do want to build everything, make sure this mod overrides your output folder. (If meshes get disorganized in your data folder they might accidentally replace or override these files, especially if you build lazrman's outfits and they go into data and get mixed up) "Bodyslide" is my outfit folder. Example: 
     
     

    Bodyslide tutorial:  BodySlide Quick Start Guide (for Skyrim SSE, AE, Vortex or MO2)

    Main features
    Distributes sexy outfits to all female npc's in the game (excluding a few that will come in an update) . 

    Requirements
     Make sure to download all the files in the requirements tab on my nexus page,  as without these you will have invisible armors.  You also need OCBP  Alfreds Sexy Clothing Replacer at Fallout 4 Nexus - Mods and community
    All mods that are linked are required unless you want your npc's to have invisible clothes.




     

    329 downloads

    Updated

  16. Transfer Settlements - County Crossing Motel

    What is missing by a military training facility? A motel!

    County Crossing is transformed into an L-shaped motel that gives off a by-the-hour vibe. This build delivers high defence, population, and food production while leveraging the Settlement Objects Expansion Pack High Rise pieces to give it a distinctive look.
     

    Details on this build:
    Added a large three-storey, drive-through L-shaped motel. Workshops, power generation, and water located on the third level. Rooftop planters for additional food production (viable even in sieges). Large concrete area with vintage cars (scrap if concerned about explosions). Existing power lines along the settlement activated for perimeter lighting. Placed a large Skyrim statue as the centerpiece (hides flames from an unscrapable fire pit).
    Settlement Features
    34 bunks. 150+ food. 680+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for the settlement. Homemaker. Concrete floors, retaining walls, decorations, furniture, and miscellaneous objects.  
    Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. TRX Trixter Statues Collection. Skyrim styled statues for aesthetics. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like one of the power poles. Be sure to maintain:
    Existing food plants. Power lines traveling along the road facing the nuclear power plant.
    Some of the foliage cannot be easily scrapped.
    Select the offending brush or tree. Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object.
    Build a Transfer Settlements console from Power > Miscellaneous in between the fire pits.
     
    Note. Import should be done with Workshop Mode enabled. Tasks After Import

    No additional requirements other than confirming all power has been restored as expected.

    Optional

    The workshop ends up being lower than the floor level of the motel. This can be corrected with two quick commands:
    Select the lantern besides the workshop and type getpos z to get the elevation. Select the workshop itself and type setpos z <value> using the above elevation.  
    Note. The window shutters can only be accessed from the outside. You'll need to use tcl to reach most of the windows. Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.0
    Initial release of this build.  

    126 downloads

    Submitted

  17. Main menu video changer

    Main menu video changer with lewd one from Nenna. 
    Replace files in the following directory - C:\...\Fallout 4\Data\Video and C:\...\Fallout 4\Data\music\Special
    That's all, there is nothing)
    Credits - Nenna

    474 downloads

    Updated

  18. Sissy PMV main menu replacer with sound.

    This one replace your main menu video with Sissy PMV with sound
    Installation - Replace "MainMenuLoop" in C:\...\Fallout 4\Data\Video and put "Special" folder in C:\...\Fallout 4\Data\music
    That's all, there is nothing)

    616 downloads

    Updated

  19. My Fav Fusion Girl Body preset

    One of my bodyslide presets for fallout 4. Thats not bimbo, but pretty nice body
    Put this file in the following directory - Fallout4\Data\Tools\BodySlide\SliderPresets
    Thats all, there is nothing)

    282 downloads

    Submitted

  20. TheKite VTS change of numbers

    Replacing the Vault numbers with something more appropriate for the situation.
    Since only the textures are being replaced, everything on the workbench will remain the same.
    Accordingly:
    111 > slut
    69 > whore
    81 > bitch
    88 > cunt
     
    Original mod

    210 downloads

    Submitted

  21. Red Seat District (DCE) music replacer

    Heya!
     
    Bored from original Red Seat District music in Diamond city? Want to drink some beer and chill in 80-90s strip bar? This mod is for you! It replaces music in Diamond City Red Seat district. As I'm quite big fan of 80' and 90' rock/strip music (blame my parents that I born in that time) this mod includes 16 tracks from 80' and 90' strip clubs. There are some songs from my radio mod as well, but I'll not spoil this time. 
     
    Let me know, if it's not enough with 16 tracks - these tracks are combined 4x4. I never stayed in Red Seat District too long, and I have no clue how songs are mixing. 
     
    Requirements: Diamond City expansion (hard)
     
    Suggestions: I highly recommend to install DCE Atmospheric Red Seat (site is correct, look in optional files). Put it  after Diamond City Expansion in left pane in Mod Organizer 2 (if you are using Vortex, you should figure by yourself). This mod should overwrite DCE.
     
    Installation: Install mod with your mod manager 
     

    244 downloads

    Submitted

  22. Krazyones SAKR Skimpy Armor Keyword Resources Addons

    Info...
    I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
    Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
    Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
     
     
    Features...
    - TAGS for clothing types
    - Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
    - Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
    - Mod Organizer 2 instructions in mods Notes section
    - Works with my Clothing Treasure Hunt mods, on The Nexus
     
    ================================================
    ================================================

    Required mods...
     
    Needed...
    - SAKR Skimpy Armor Keyword Resources
     
    - Armorsmith Extended
    - AWKCR Armor and Weapon Keywords Community Resource
     
    Mods that use this...
    - Sexual Harassment
     
    ================================================
    ================================================
     
    Load Order...  Mod Organizer 2
     
     
     
     
    ================================================
    ================================================
     
    Links...
    - Rubber Duck's SAKR Repo
    - NGamma's Skimpy Armor Keyword Robco Patches
     
     
    ================================================
    ================================================
     
    Files...
     
     
     
    ================================================
    ================================================

    16317 downloads

    Updated

  23. Transfer Settlements - Starlight Drive-In: a Potemkin Village

    A Transfer Settlements blueprint that transforms Starlight Drive-In into a gated community. The layout is straightforward, making use of the existing projector building, and aims to create an idyllic fifties community. The overall aim is to create a larger version of Covenant.
     


    Details on this build:
    Cleared out the area of clutter, trash, brush, and trees. A bunker structure for power and water generation. Dedicated buildings for the general store, clothing store, and barbershop. Starlight diner makes use of the existing structure. Large greenhouse makes up most of the food production for the settlement. Several homes, each featuring kitchens and bathrooms. Working fountain for the town square. Remaining wing of the projector house is set up for a singing settler.
    Settlement Features
    32 bunks. 110+ food. 945+ defence. 300 power. 120 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimize visible power lines. Cat and dog included in the build. No visual glitches observed from this build other than at a distance when the entire structure has not yet loaded.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Singing settler and flooring in the gym and barber shop.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Better Armory Mod. Great mod for creating an armoury and displaying associated weapons. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area is relatively straightforward. Clean out the area, including roads and sidewalks, with the exception of:
     
    Still-standing portion of the projector house. Scrap the boarded entrance and door on the other side. Projector Screen. Intact billboard. (Optional) Settlement workshop shed. May cause clipping if removed, but does not affect the overall look of the settlement.
     
    Note. To make scraping less risky around the Projector Building consider using Disable during the scrap and Enable when done. Be sure to use the Projector's Reference ID in case you click on another object by mistake.

    A few elements cannot be scrapped normally, in this case you will need to do the following:
    Go into the console. Select the object (E.g., ivy or wood plank). Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.
    Build a Transfer Settlements console from Power > Miscellaneous on top of the screen.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    No additional requirements other than to confirm that all power has been restored as expected.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Added washers and dryers from Immersive Laundry. Fixed up the fountain, one of the waterfalls was missing. Fixed up the second deck of the general store. Roof repaired and walls added to create a workshop and lounge. Added a billboard sign on the other end of the Nuka Cherry advertisement.  

    435 downloads

    Updated

  24. Transfer Settlements - Graygarden Institute Surveillance Station

    A Transfer Settlements blueprint that answers the question on how a bunch of relatively unprotected Mister Handys could survive for over two hundred years. This build specifically makes use of the overpass to create an Institute fortress that observes the Commonwealth as their experiments carry on below.

    Details on this build:
    Replaces every element of the greenhouse with intact versions. Adds additional greenhouse tables and food. Builds a large structure into the overpass, with a tower leading down to the ground level. This houses settlers, shops, and medical facilities, keeping Graygarden mostly intact. Increases the amount of available bunks to boost food production. A series of stairs allows you to access the topmost deck of the overpass. If you travel along and jump the gap you will reach the crashed vertibird above the military checkpoint.
    Settlement Features
    19 bunks. 120+ food. 750 defense. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimize visible power lines. Settlers occasionally fall through the floors but can move throughout. Cat and dog included in the build. No visual glitches observed from this build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Automatron
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement, fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects. Advanced Bubble Turret Set. Unobtrusive defensive elements that fit in well with the theme of a heavily armed fortress. Turrets are either Heavy Institute Laser or Gauss Rifle turrets. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area is relatively straightforward. Clear out the floor and greenhouse elements of Graygarden. Be sure to maintain the water pipes, existing food, and tables that support them; clear the rest of the clutter.
     
    Note. Pull the Graygarden signs away from the building slightly. This will prevent them from clipping into the new walls.
    Remove eroded cliffs, trees, your new car, and brush. Remove clutter from the platform supporting the settlement workshop. Remove the fence surrounding it, as well as the smaller platform located nearby.

    Clear out the middle overpass level; you can walk up the damaged portion. Remove clutter, trash, vines, and vehicles. The car at the edge of the build area will need to be pulled towards you to scrap using the MoveTo command.

    Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    No additional requirements other than to confirm that all power has been restored as expected.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.
    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Added washers and dryers from Immersive Laundry.

    216 downloads

    Updated

  25. Transfer Settlements - Abernathy Fortress

    A Transfer Settlements blueprint that showcases how protective Blake Abernathy is of his daughter, Lucy. It removes the makeshift home and creates a fortress using Brotherhood of Steel build items from the Settlement Objects Expansion Pack. The end result is a build with high defence, food, and population levels.
     


    Details on this build:
    Replaces the existing wooden structure built into the power line with a three-level fortress. Topmost level supports rows of turrets to fend off any potential foe. Main deck is dedicated to shops, leisure, and medical facilities. Second deck contains bathrooms, bunks, and a full gym. Third deck contains more bunks, including a smaller area that could serve as the Abernathys' home.
    Settlement Features
    32 bunks. 150+ food. 745+ defence. 260 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Settlers appear able to move freely with minimal difficulties observed. Cat and dog included in the build. No visual glitches observed from this build.
    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Automatron Far Harbour
    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement, fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects.
      Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Additional flooring used in the settlement.
    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. 
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
    Setup

    Clearing the area is relatively straightforward. Clear out the existing structure and contents while maintaining the power transmission tower. Remove fencing, shrubs, trees, and other elements.

    Maintain the following:
     
    The pen surrounding the brahmin. The piping leading into the silos. The silos themselves should be removed as they will be replaced.  
    Note. To make scraping less risky around the Transmission Tower consider using Disable during the scrap and Enable when done. Be sure to use the towers's Reference ID in case you click on another object by mistake.
    A few elements cannot be scrapped normally, in this case you will need to do the following:
    Go into the console. Select the object (E.g., ivy or a string of lights). Disable MarkForDelete  
    Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.

    Build a Transfer Settlements console from Power > Miscellaneous within the brahmin pen by the gate.
     
    Note. Import should be done with Workshop Mode enabled.
    Tasks After Import

    No additional requirements other than to confirm that all power has been restored as expected.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.

    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    Notes on Power and Performance

    These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

    Warning for Dynamic Lighting Users

    If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

    Optimization for Complex Builds:
    Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
    Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
    This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
     
    Note. I cannot guarantee the above will work.
    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Added washers and dryers from Immersive Laundry.

    307 downloads

    Updated

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