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voice Violate - Russian voices
By SquareBun
Русская озвучка мода. Голоса игровых персонажей похожи на голоса от студии cool-games. Все NPC-агрессоры имеют мужские голоса; жертвы игрока (которые сдаются в плен) — женские.
702 downloads
Updated
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Sex Em Up - Russian voices
By SquareBun
Русская озвучка мода. Поскольку ЭгоБаллистик поленился прописать реплики для разных типов НПС - не удивляйтесь, что мужчины разговаривают женскими голосами...
307 downloads
Submitted
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❤️🔥 𝐌𝐀𝐆 𝐂𝐫𝐚𝐳𝐲 𝐖𝐚𝐬𝐭𝐞𝐥𝐚𝐧𝐝 - 𝐍𝐞𝐰 𝐌𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 🔥❤️
By Cookie DLC
🔥❤️ 𝕹𝖊𝖜 𝕬𝖚𝖙𝖍𝖔𝖗'𝖘 𝕻𝖊𝖗𝖐 𝕵𝖔𝖚𝖗𝖓𝖆𝖑𝖘, 𝕾𝖊𝖝𝖚𝖆𝖑 (10 𝖕𝖈𝖘) ❤️🔥
📢┃𝐈𝐌𝐏𝐎𝐑𝐓𝐀𝐍𝐓┃𝐈 𝐦𝐚𝐤𝐞 𝐦𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 𝐨𝐧 𝐍𝐞𝐱𝐭-𝐆𝐞𝐧, 𝐬𝐨 𝐢𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭 𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐨𝐟 𝐅𝐚𝐥𝐥𝐨𝐮𝐭 𝟒, 𝐢𝐧𝐬𝐭𝐚𝐥𝐥 "𝐅𝐫𝐞𝐞 𝐅𝐢𝐥𝐞𝐬", 𝐨𝐭𝐡𝐞𝐫𝐰𝐢𝐬𝐞 𝐢𝐭 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐰𝐨𝐫𝐤 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮.┃
𝕁𝕠𝕦𝕣𝕟𝕒𝕝 ℙ𝕖𝕣𝕜𝕤:
✦ 𝟙. 𝔾𝕒𝕚𝕟 +𝟝 𝔸𝕔𝕥𝕚𝕠𝕟 ℙ𝕠𝕚𝕟𝕥𝕤.
✦ 𝟚. 𝔻𝕠 +𝟝% 𝕕𝕒𝕞𝕒𝕘𝕖 𝕒𝕘𝕒𝕚𝕟𝕤𝕥 𝔾𝕙𝕠𝕦𝕝𝕤.
✦ 𝟛. 𝕊𝕥𝕚𝕞𝕡𝕒𝕜𝕤 𝕕𝕠 𝟝% 𝕞𝕠𝕣𝕖 𝕙𝕖𝕒𝕝𝕚𝕟𝕘.
✦ 𝟜. 𝕊𝕡𝕖𝕖𝕔𝕙 𝕋𝕖𝕤𝕥 - 𝕀𝕟𝕔𝕣𝕖𝕒𝕤𝕖 𝕐𝕠𝕦𝕣 ℂ𝕙𝕒𝕟𝕔𝕖 𝕠𝕗 𝕊𝕦𝕔𝕔𝕖𝕤𝕤!
✦ 𝟝. 𝔻𝕒𝕞𝕒𝕘𝕖 𝕥𝕠 𝕊𝕦𝕡𝕖𝕣 𝕄𝕦𝕥𝕒𝕟𝕥𝕤 𝕚𝕟𝕔𝕣𝕖𝕒𝕤𝕖𝕕 𝕓𝕪 +𝟙𝟘%
✦ 𝟞. 𝕀𝕟 𝕤𝕥𝕖𝕒𝕝𝕥𝕙 𝕞𝕠𝕕𝕖, 𝕥𝕙𝕖𝕣𝕖 𝕚𝕤 𝕒 𝟙𝟘% 𝕔𝕙𝕒𝕟𝕔𝕖 𝕥𝕙𝕒𝕥 𝕪𝕠𝕦 𝕨𝕚𝕝𝕝 𝕟𝕠𝕥 𝕓𝕖 𝕕𝕖𝕥𝕖𝕔𝕥𝕖𝕕.
✦ 𝟟. 𝔽𝕖𝕞𝕚𝕟𝕚𝕟𝕖 𝕔𝕙𝕒𝕣𝕞! 𝕄𝕖𝕟 𝕒𝕣𝕖 𝕤𝕦𝕤𝕔𝕖𝕡𝕥𝕚𝕓𝕝𝕖 𝕥𝕠 𝕡𝕖𝕣𝕤𝕦𝕒𝕤𝕚𝕠𝕟 𝕒𝕟𝕕 𝕥𝕒𝕜𝕖 𝟝% 𝕞𝕠𝕣𝕖 𝕕𝕒𝕞𝕒𝕘𝕖 𝕚𝕟 𝕔𝕠𝕞𝕓𝕒𝕥. {𝕆𝕟𝕝𝕪 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕗𝕖𝕞𝕒𝕝𝕖 𝕔𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 - 𝔸𝕝𝕒𝕤, 𝕓𝕦𝕥 𝕤𝕠 𝕚𝕥 𝕚𝕤}
✦𝟠. 𝕃𝕠𝕔𝕜𝕡𝕚𝕔𝕜𝕚𝕟𝕘 𝕚𝕤 𝕖𝕒𝕤𝕚𝕖𝕣.
✦𝟡. 𝔸𝕗𝕥𝕖𝕣 𝕤𝕡𝕖𝕟𝕕𝕚𝕟𝕘 𝕤𝕠𝕞𝕖 𝕢𝕦𝕒𝕝𝕚𝕥𝕪 𝕥𝕚𝕞𝕖 𝕨𝕚𝕥𝕙 𝕪𝕠𝕦𝕣 𝕤𝕡𝕖𝕔𝕚𝕒𝕝 𝕤𝕠𝕞𝕖𝕠𝕟𝕖, 𝕪𝕠𝕦 𝕗𝕖𝕖𝕝 𝕔𝕠𝕞𝕡𝕝𝕖𝕥𝕖𝕝𝕪 𝕣𝕖𝕝𝕒𝕩𝕖𝕕 𝕒𝕟𝕕 𝕣𝕖𝕒𝕕𝕪 𝕗𝕠𝕣 𝕒𝕟𝕪𝕥𝕙𝕚𝕟𝕘! +𝟚 𝔼ℕ𝔻, +𝟚 𝔸𝔾𝕀, 𝕒𝕟𝕕 +𝟙𝟝% 𝕏ℙ 𝕖𝕒𝕣𝕟𝕖𝕕 𝕗𝕠𝕣 𝕒 𝕝𝕚𝕞𝕚𝕥𝕖𝕕 𝕥𝕚𝕞𝕖.
✦𝟙𝟘. 𝕋𝕒𝕜𝕖 𝟙𝟘% 𝕝𝕖𝕤𝕤 𝕕𝕒𝕞𝕒𝕘𝕖 𝕗𝕣𝕠𝕞 𝕗𝕖𝕣𝕒𝕝 𝕘𝕙𝕠𝕦𝕝𝕤, 𝕤𝕦𝕡𝕖𝕣 𝕞𝕦𝕥𝕒𝕟𝕥𝕤 𝕒𝕟𝕕 𝕤𝕪𝕟𝕥𝕙𝕤.
📌 𝐓𝐡𝐞 𝐦𝐚𝐠𝐚𝐳𝐢𝐧𝐞𝐬 𝐚𝐫𝐞 𝐬𝐜𝐚𝐭𝐭𝐞𝐫𝐞𝐝 𝐚𝐫𝐨𝐮𝐧𝐝 𝐭𝐡𝐞 𝐂𝐨𝐦𝐦𝐨𝐧𝐰𝐞𝐚𝐥𝐭𝐡,
𝐛𝐨𝐭𝐡 𝐢𝐧𝐝𝐨𝐨𝐫𝐬 𝐚𝐧𝐝 𝐨𝐮𝐭𝐝𝐨𝐨𝐫𝐬, 𝐬𝐨 𝐲𝐨𝐮'𝐥𝐥 𝐡𝐚𝐯𝐞 𝐭𝐨 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞𝐦 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 😃
📌 𝐈 𝐝𝐞𝐥𝐢𝐛𝐞𝐫𝐚𝐭𝐞𝐥𝐲 𝐝𝐢𝐝 𝐧𝐨𝐭 𝐰𝐫𝐢𝐭𝐞 𝐰𝐡𝐞𝐫𝐞 𝐭𝐡𝐞𝐲 𝐚𝐫𝐞 𝐥𝐨𝐜𝐚𝐭𝐞𝐝 𝐞𝐱𝐚𝐜𝐭𝐥𝐲,
𝐥𝐞𝐭 𝐢𝐭 𝐫𝐞𝐦𝐚𝐢𝐧 𝐚 𝐦𝐲𝐬𝐭𝐞𝐫𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮, 𝐛𝐮𝐭 𝐈 𝐚𝐦 𝐬𝐮𝐫𝐞 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐝𝐞𝐟𝐢𝐧𝐢𝐭𝐞𝐥𝐲 𝐜𝐨𝐥𝐥𝐞𝐜𝐭 𝐭𝐡𝐞𝐦 𝐚𝐥𝐥. 💗🤪
📌 𝐈𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚𝐧𝐲 𝐪𝐮𝐞𝐬𝐭𝐢𝐨𝐧𝐬 𝐟𝐨𝐫 𝐦𝐞❓ 𝐝𝐨𝐧’𝐭 𝐡𝐞𝐬𝐢𝐭𝐚𝐭𝐞 𝐭𝐨 𝐰𝐫𝐢𝐭𝐞, 𝐈’𝐥𝐥 𝐭𝐫𝐲 𝐭𝐨 𝐚𝐧𝐬𝐰𝐞𝐫 𝐭𝐡𝐞𝐦❗
📌𝐈 𝐩𝐥𝐚𝐧 𝐭𝐨 𝐜𝐨𝐧𝐭𝐢𝐧𝐮𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠 𝐭𝐡𝐢𝐬 𝐦𝐨𝐝. 𝐈'𝐦 𝐣𝐮𝐬𝐭 𝐰𝐨𝐫𝐤𝐢𝐧𝐠 𝐨𝐧 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐦𝐨𝐝 𝐫𝐢𝐠𝐡𝐭 𝐧𝐨𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐢𝐝𝐞𝐚 𝐣𝐮𝐬𝐭 𝐜𝐚𝐦𝐞 𝐭𝐨 𝐦𝐞 𝐛𝐲 𝐚𝐜𝐜𝐢𝐝𝐞𝐧𝐭. 𝐈'𝐦 𝐭𝐡𝐢𝐧𝐤𝐢𝐧𝐠 𝐨𝐟 𝐜𝐨𝐦𝐛𝐢𝐧𝐢𝐧𝐠 𝐭𝐡𝐞𝐬𝐞 𝐭𝐰𝐨 𝐦𝐨𝐝𝐬 𝐬𝐨 𝐭𝐡𝐞𝐲 𝐰𝐨𝐫𝐤 𝐭𝐨𝐠𝐞𝐭𝐡𝐞𝐫. 𝐒𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐰𝐢𝐥𝐥 𝐰𝐨𝐫𝐤 𝐨𝐮𝐭, 𝐈 𝐭𝐡𝐢𝐧𝐤❗ 🤪
📌𝐁𝐲 𝐭𝐡𝐞 𝐰𝐚𝐲, 𝐭𝐡𝐢𝐬 𝐢𝐬 𝐦𝐲 𝐍𝐞𝐱𝐮𝐬 𝐩𝐫𝐨𝐟𝐢𝐥𝐞, 𝐢𝐧 𝐜𝐚𝐬𝐞 𝐚𝐧𝐲𝐨𝐧𝐞 𝐝𝐨𝐞𝐬𝐧'𝐭 𝐤𝐧𝐨𝐰 💥
👀 𝐓𝐡𝐚𝐧𝐤 𝐲𝐨𝐮 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐚𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐡𝐚𝐯𝐞 𝐚 𝐧𝐢𝐜𝐞 𝐠𝐚𝐦𝐞 𝐞𝐯𝐞𝐫𝐲𝐨𝐧𝐞! 🙋♂️
2493 downloads
- magazines for adults
- porn magazines
- (and 2 more)
Submitted
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FO4 DOA6 Follower - Christie. In A Christie-Mas Story.
FUSION GIRL And CBBE
Two Versions:
1. Add on for Bayman Honoka And Marie Rose mod and
2. Standalone version
Join Christie in "A christie-mas Story". Help her locate her target and find some holiday cheer at Irma's annual Non-Denominational Christmas party.
How to start:
Standalone:
Find Christie at the Diamond City Taphouse. Talk to her.
Add On: (The way it is meant to be played)
You MUST complete the main quest in the Bayman Honoka Marie Rose Follower mod. Christie will NOT appear at the Tap house until you finish that mod (for obvious reasons). Once that happens talking to Bayman will randomly trigger a comment with him about having "intel on where Christie is". You will need to bring All 3 of the followers in order to trigger her quest. If one of the girls is with you and the other is not they will use their phone to text the other and summon her.
My Named NPC face changes add on (standalone really), makes the female NPCS who appear at the party from the vanilla game less fugly, some get the beautification others just have the sthit removed from their faces. Adds no assets other than facegen changes, completely made from vanilla assets its just a simple small esp. Modifies a few others too cause I was too lazy to make a new esp when I wanted to "fix" a vanilla npcs face. One day I might go back and fix some of the males that attend too.
Old CBBE esp add on loose voice files.
I updated the esp so there is one esp, if you want to use the old esp so its not missing from your game save add CBBE at the end of the file name before .esp and download this loose voice files file.
https://mega.nz/file/4LY2CbgR#J6ap_FHC9c1gAo0tSNhVKdMT1G5DnY66UhO_DyMR8dY
Follower Features:
Custom Outfits for christie. Typical Random Wear system I use.
Once you complete her (Short) quest you gain access to have her pick her outfit or you to pick it, you can talk to her and have her change her hair and ask her to change her weapon.
If you don't want her to change her outfit place the "don't change clothing" note in her inventory.
Christie Debug Item.
- This is an Item that will teleport her to Sanctuary near the workbench. This will NOT hire her, you must hire her manually. Use this if for some reason she disappears (Iv'e noticed some mod conflicts that control followers can cause this. Its a failsafe and abusing it might cause problems.)
The Party:
You never know which Vanilla NPCs will show up! (Don't worry, they are all clones of the base NPCS. They do use the Vanilla NPCs that are cloned as templates so if you have any other mods that alter the Vanilla NPCs This mod should pick up those changes.
NOTE - The party does not start Immediately. you have to wait about three days then christie will talk to you and mention getting there.
I will add an NPC Face Revamp for the Vanilla party NPCs that I use for people at some point so everyone at the party doesn't have faces covered in shit.
oh yeah - OPEN BAR…. But you gotta drink it there. Can’t just steal bottles from the party. The bartender does serve whine but better to stick w beer or liquor.
A-I voicing:
This mod is voiced using A-I, all NPC voices are voiced through my paid Speechify professional account which grants me full commercial use through my license agreement (commercial use is far beyond what I am using here just making a point). The few lines added for the vanilla FO4 NPCs were recreated through this service using FO4 sound clips. My understanding is that this is permitted and standard practice for AI as long as those voice clips use remains within the same game they were taken from and the actors already received compensation for. If this is not the case please contact and discuss it with me so I can properly address or rectify the situation.
What's New in Version Voiced V1
Released November 22
Add on Version Now Fully Voiced. And a couple new scenes.
Also added an optional face beautifier for NPCs at the party, it relies on vanilla assets and just modifies the female npcs that do appear and a few extras. Its totally standalone but it was created with the party in this mod in mind. It doesn't Overly beautify all the NPCs but it does make many of them at least not fugly and rolling with shit on thier faces. I should do that for some of the males too. I'll get around to it or you can just modify them with console.
IT IS HIGHLY RECOMENDED YOU UPDATE BAYMAN HONOKA MARIE ROSE MOD TO V3.7 for the add on. It helps reduce scene triggering conflicts between open quests for the BHMR add ons.
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Discord Link For Questions and Answers about my DOA followers and my other mods.
https://discord.gg/wjsTfZFHNC
3882 downloads
Updated
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Sunshine Tradings Generator Room Blueprint (Tranfer Settlements)
By valcon767
A very very basic Settlement Transfer blueprint for Sunshine Tradings Co-op. it is slot 45 of trandfer settlements.
it puts doors on the 3 cabins that do not have working doors, adds turret platforms around the settlement, and
turns the broken cabin into a generator room. also adds a single water hand pump.
the generator room has a single small generator in it currently, a switch on the side of the building to control the door.
you can fit small, medium, or (up to 3) fusion generators inside. vault-tec reactors will not fit (forget to test large).
i got tired of spending 30-90 minutes each time at Sunshine getting my powered door in place just the way i wanted it for a generator room
and decided to just make a blueprint, and figured since i made it i would go ahead and share it.
17 downloads
Submitted
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More Ways of Washing
By GrimGrim31
Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?
Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?
Do you like washing in the rain or using a decontamination arch?
This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file.
More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.
MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.
But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory.
Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench.
MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.
Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation.
Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.
End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk.
Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap.
Helpful hints:
1. Use the soap by dropping it on the ground and then activate it.
2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).
3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.
4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up.
5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).
Notes about updating from an older version to a newer version:
A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.
B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started.
Future plans for this mod:
No future plans for this mod. Version 3.0 might be the last. If I add anything else, it will probably be a new color of soap.
Version Information:
Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it.
Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message.
Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version).
Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap.
Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly.
Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed).
Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution.
Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum. Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing.
Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty. This version also reverted the undressing function to only affecting biped slots 3-15. AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing. This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables.
Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive. The red push button gives you two options: Wash Yourself and Turn On/Off. When you build the arch in your settlement, it is turned off. When you wash yourself, the arch automatically turns off when washing is complete. I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld.
Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap. The water will be used up during the washing process. NOTE: Purified Water is not required to wash during rain showers.
Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version.
159493 downloads
Updated
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Commonwealth Slavers Whore House Exterior
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
Just added two static houses and edited the navmesh to correspond to the new shape.
Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.
Known Issue:
The bloodleaf collection animation does not start. This (allegedly) only happens if the collection quest has already started. You can either load a game before it started, or disable the mod for the duration of the quest. I couldn't test this because I made mod just as this quest was started, and the previous savegames were too old, so I never tested this, but JB tells me it should be working. I'll appreciate any feedback or confirmation on this.
4204 downloads
Updated
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Bayman Honoka Marie Rose Followers Add On - Its a Long Road: John Rambo
This file is an add on of an old friend of Bayman's to further expand his character.
John Rambo based on Rambo 2008.
It is a simple mod with a short quest and some fun options to add on to the Bayman Honoka Marie Rose follower mod. You MUST have completed the main mod quest in that mod.
Help navigate a situation involving the Brotherhood of steel and Bayman's old comrade in arms.
After the quest triggers (It triggers on certain days of the week once you have completed the BHMR main questline), and a messenger will find you skyrim style.
For the best dialogue options for the messenger scene have all three BHMR followers with you. If bayman is not with you, she will simply wait for you to bring him to her.
Quest Markers?
Yes, as it makes sense. The Main BHMR mod would make no sense when you don't know the locations of spies trying to stay hidden if you had them. Here for most locations you know exactly where to go and who to talk to.
NO STANDALONE?
Not yet. Eventually, but the story is heavily dependent on Bayman's presence to craft some scenes. In any standalone you will eventually have the follower. But I am going to leave a bit of delay on doing the standalone intentionally. (Ok, I also have to make it standalone and block or cut off content from the BHMR mod).
Custom body so same mod for Fusion Girl and CBBE.
The character is fully voiced using my speechify Studio professional account. I used one of the hundreds of voices that come with the license. THIS DOES NOT USE SYLVESTER STALLONE'S VOICE OR VOICE CLIPS IN ANY WAY SHAPE OR FORM. Unlike the DOA mods, getting it "close" to Stallone would not only be near impossible due to his speech issues but also to avoid any confusion or issues with a superstar movie actor that is notoriously against the use of AI.
Let me know if there are any issues.
Required for the Add On:
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Discord Link For Questions and Answers about my DOA followers and other mods.
https://discord.gg/wjsTfZFHNC
213 downloads
Updated
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Bettie Page Videos - Videos of the Wasteland
By BeelzeRog
These are files to be used with the Videos of the Wasteland mod for Fallout 4. There are four different videos. Each features model & dancer Bettie Page either naked or topless. None of these videos have sound.
Created because I wanted adult Film Reels that worked with the Starlight Drive-In. The only ones that I found didn't fit the Fallout 4 retro vibe. The rest that I downloaded only work on the TVs and Projectors, not the Drive-In. So I made some myself thanks to the recently made utility AutoVideo by TheDestroyerOfWorlds. Also available on LoversLab . Two of the videos originally had audio, but one was overdriven and the other was modern music. Since I'd rather have my 'Dirty Blues' custom radio station playing instead, I went with video only.
List of tapes
BPStripCol - Color video of Bettie Page stripping from fully clothed to nude XBPDancing - Black & White video of Bettie Page dancing naked. Poor image quality BPModeling - Color video of Bettie Page modeling various outfits. BPBallTopl - Sepia video of Bettie Page topless playing with a ball. Requirements
Videos of the Wasteland v2.6 with the Starlight Drive-In Module (if you want the Drive-In film reels)
To Install
Use Vortex or Mod Organizer 2 or unzip into the Fallout 4 Data folder
861 downloads
Submitted
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Crusaya's Essential Well Endowed Collection
By Crusaya
Just a little compilation of mods I made for Fallout 4, trying to get sort of skimpy/sexy looking world while keeping it logical. Took me a while to get this thing together and I will update it from time-to-time.
I stole the title from my friend's Terraria modpack
Social media:
Twitter / Discord
Available outfits:
Harness
Vault Suit
Army Fatigues
You need body-slide to apply the clothes + any texture needed.
Credits:
Female Outfit Replacer
ALSL Vault Suit Unzipped
Atomic Beauty & Vanilla Outfits
Atomic Beauty Vanilla Outfits CBP Physics
Requeriments [Also credits]:
ZaZ's Atomic Fusion Body
Bodyslide and Outfit Studio
High Heels System
ZaZ's Extended Skeleton
OCBPC Physics
Icestorm's Heavy Metal Boots
Louis Vuitton Platform Boots V4
Disclaimer
Don't reupload to Nexus mods or anywhere without asking.
2423 downloads
- atomic beauty
- atomic body
- (and 6 more)
Updated
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Transfer Settlements - Dark Tower Collection
By msmfoster
A collection of Transfer Settlements blueprints that are ideal fits for non-unique locations. Several settlements are basic and limited, so these blueprints provide a consistent design that leverages familiarity whilst allowing for high defence, population, and food production. The best part is that these structures are easy to make on your own.
Details on the Dark Towers below:
Adds a long three-storey building in an out-of-the-way location. First floor functions as a lounge with stores. Additionally, there is a dedicated medical facility with surgical bays. The second and third floors are dedicated to bunks, fitness, and washroom facilities. Typically the roof contains two fusion generators, an array of turrets, recruitment beacon, and water tank(s). Since a lot of these settlements occupy undesirable locations such as slopes, the base floor is doubled.
Note: These settlements were originally built using standard concrete pieces. However, I found that importing them caused a lot of issues, so I switched to Brotherhood of Steel pieces to give these builds a distinctive dark look.
Some of the features of this build are:
24–36 bunks. 90 to 185+ food. 450–833 defence. 200 power. 30–90 water. Tier 3 medical, restaurant, clothing, and general store. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power partially run through the ceiling of the first floor. Settlers have no trouble moving around the structure. Cat and dog included in the build. No visual glitches observed from this build, save for Longfellow's Cabin and Greentop Nursery. See below.
Defensive Capabilities
You may be asking yourself: that's a high defence number, but how effective is it in practice? Dark Towers provide elevated turret platforms, with several covering the same angle of attack. Where another structure blocks line of sight, additional turrets are added to ensure interlocking fields of fire.
I chose Oberland Station as a test case against a sizable force. The attacking army consisted of:
45 Legendary Super Mutant Overlords 9 Ancient Behemoths
These were split into three teams (one north-east, south-east, and west of the tower) and spawned inside the perimeter for a single concurrent assault, rather than staggered waves. How long did it take to eradicate them?
Under two minutes – without player involvement. Settlers barely had time to react, and the turrets handled the grunt work.
Note: Fast-travelling into such situations can be hazardous to your health! Consider adding a fast-travel mat well away from the towers (ideally clear of known spawn points), or arrive inside the tower itself and enjoy the light show.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Enclave Remnants (for Longfellow's Cabin)
Hard Requirements
Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components, railings, foundation liners, cooking station, and water pumps. Homemaker. Greenhouse elements, decorations, furniture, and miscellaneous objects.
Note: Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks and showers. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Erotic Art. Frames and pictures used throughout.
Nice to Have
Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
General Setup
Clear the area of rubbish, clutter, ruined homes, and brush. Follow location-specific instructions below for other details.
Note: Import should be done with Stable settings and Workshop Mode enabled.
Coastal Cottage
Bunks. 24. Food. 120+. Defence. 620+. Power. 200. Water. 30. Instructions. Clean out the hole of all debris and clutter, clear out the area. Clean up the garage of clutter and scrap the damaged roof. The damaged home will mostly remain in place with straggling rear elements and the second level scrapped.
County Crossing
Bunks. 28. Food. 135+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home and settler shack, including the bunks. Remove the fire pits and hidden NPC sit markers. Lastly, either remove the tree or move it off the property line. Do not remove the power pole as the lines themselves will remain in place. For aesthetics, keep the post with the lantern in place.
Greentop Nursery
Bunks. 35. Food. 155+. Defence. 700+. Power. 200. Water. 60+. Instructions. Scrap the greenhouse and associated food production whilst maintaining the piping system for the greenhouse. Scrap the house and annex along with all contents.
Note: You may end up with visual glitches when entering and leaving the rebuilt home.
Longfellow's Cabin
Bunks. 33. Food. 160+. Defence. 835+. Power. 200. Water. 60+. Instructions. Remove the shed surrounding the workshop settlement and clear into the treeline as far as pictured. Remove the boardwalk's surface, leaving supports and planks in place since export will provide a fixed version. Leave Longfellow's Cabin intact.
Note: Visual glitches have been noted when scrapping terrain on the path leading to Longfellow's cabin.
Murkwater Construction Site
Bunks. 28. Food. 130+. Defence. 650+. Power. 200. Water. 60+. Instructions. Remove the ruined home, excavator, and wooden frame surrounding the settlement workshop.
Nordhagen Beach
Bunks. 28. Food. 125+. Defence. 530+. Power. 200. Water. 90+. Instructions. Clean out the shack as it will be repurposed as a workshop. Keep the power lines in place as the lines themselves cannot easily be removed.
Oberland Station
Bunks. 36. Food. 175+. Defence. 580+. Power. 200. Water. 90+. Instructions. Remove the fencing and clear the contents inside the switching station. This blueprint works around the train tracks.
Outpost Zimonja
Bunks. 24. Food. 130+. Defence. 470+. Power. 200. Water. 30+. Instructions. Remove all existing structures save the radio tower. This includes concrete floor elements. If you are running Companion Ivy, you can also remove the antenna itself, but maintain the base.
Somerville Place
Bunks. 31. Food. 185+. Defence. 720+. Power. 200. Water. 90+. Instructions. In addition to base instructions, clean out certain elements of the home as per the attached picture.
Tenpines Bluff
Bunks. 24. Food. 110+. Defence. 450+. Power. 200. Water. 30+. Instructions. In addition to base instructions, clear out the inside of the shack as it will be repurposed as a workshop.
After Blueprint Import
Confirm all defences and lights are on.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on-site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, and leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
Note: Whilst Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
611 downloads
Submitted
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FG Bodyslide + BT3 + Servitron OCBPC Preset
Jiggle config for female & male + servitron. Also, collision config for female. And a bodyslide preset for FG.
VIDEO
REQUIREMENTS
BodySlide and Outfit Studio
Install as any other mod.
Servitron (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
Assaultrons are Servitrons (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
Servitron - Fusion Girl Bodyslides and skeleton (OPTIONAL)
Install as any other mod. Only if you want jiggle for servitrons.
BodyTalk (OPTIONAL)
Install as any other mod. Only if you want some jiggle for male.
ZeX - Fusion Girl 1.89
Install as any other mod.
OCBPC for Fallout 4
Install OCBPC-0.3-ZeX4.zip as any other mod.
FILES
FG + BT3 Collision Config.rar
Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
FG + BT3 + Servitron Jiggle Config.rar
Drag and drop to your mod manager. This file goes after. Meaning that it will overwrite some stuff from OCBPC.
FG Body Preset.rar
Drag and drop to your mod manager. Build in BodySlide.
FG - Thick
ZeX - ZaZ Servitron Skeleton.rar (OPTIONAL)
Drag and drop to your mod manager.
CREDITS
Ousnius and Caliente for BodySlide and Outfit Studio
5133p39 for Servitron
Cookiez999 for Assaultrons are Servitrons - Assaultron Robot Replacer
Arty_DeSithlius NGamma for Servitron - Fusion Girl Bodyslides and skeleton
TBOS for BodyTalk & ZeX - Fusion Girl
takosako for OCBPC
1879 downloads
Updated
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Nuka Ride True Wasteland Body conversion
By gegging
NukaRide outfit bodyslides converted to True Wasteland Body.
Non 3BBB.
Do not bother JB. over these modifications.
955 downloads
Submitted
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Bodyslide Outfits for Atomic Beauty and IKAROS Android Race OCBP 3BBB
By Gameplayer
Description
For both Human and Android in Atomic Beauty
Uh I thought it was only IKAROS Androids in Atomic Beauty....?
For both Human and Android in Atomic Beauty
RaceMod itself not provided here,
The single largest location for Atomic Beauty Slider Sets is found right here at this files main download section, there are few other locations that rival this and only in other body types at that.
Every file contains an ESP, that has IKAROS Race Mod as its MASTERFILE! That means that if you do not have IKAROS.ESP or IKAROS.ESM your game will crash at start screen.
ALL OUTFIT FILES, are weight painted for OCBP 3BBB physics.
FILES marked Vanilla are the Base Game Outfits, these files also include a naked female body weight painted in OCBP 3BBB physics.
All files here support both Human and IKAROS in Atomic Beauty OCBP 3BBB.
This does not mean that you can simply ignore IKAROS Android Race Requirement.
All files requirements can be found here on this page or inside a TXT file inside the downloaded file.
Discord for IKAROS server,
https://discord.gg/xSXTTGPb55
IKAROS-Androids by TrophiHunter
Intended Outcomes,
-All the outfits you expect to have physics in Fallout 4, on parity with SkyrimLE/SE HDT or SMP physics systems, and all of it under the roof of one physics system.
-All Outfit parts from different packs should be interchangeable between the different packs with minimum clipping.
-All Outfit Packages should have same slot data so that putting on pants from Pack ABC does not remove shirt from Pack XYZ
-All stand alone heel mods should have nipple and non-nipple versions. (Atomic Beauty Body can have quite pronounced nipples)
-All Outfits containing shoe items, have an implanted body that has an idiot proofed Atomic Beauty Body that has no-nipples to prevent player from having the possibility of having their nipples clip with shirts/bras and other items that cover the nipple, it is simply not possible in the files provided here. (Again AB has normally pronounced nipples, I have taken steps against this potential issue to prevent clipping of nipples with the outfits)
-sll Outfits that should have smooth breast area are fully represented here as their original likeness but in Atomic Beauty, this means that there is no pronounced nipple expression because the original outfit did not offer it.
-All Outfits that should have Uni-Boob or Uni-Butt are much closer to original intended look than almost all possible conversions out there. That is that you can expect to see that there are many outfit parts that in other conversions had straps that had hugged the torso now properly traveling straight across boob to boob. The feature repeats with many panties, pants, jeans, and other items in the buttocks region, fabric that should naturally travel from buttcheek to buttcheek now does so. The exceptions are when the fabric itself was clearly intended to be directly attached to the skin of the body, this exception exists for some skin adherent bodysuits where the suit is literally a second skin.
-All Outfit Parts that travel across the mammaries aka Shawn Feeders had sliders made with great care to ensure the end user experienced maximum growth and amazement in the lower torso region
-All Outfit parts that occupy a Vanilla OverArmor slot will have Vanilla OverArmor upgrade systems.
-All Outfits parts that should not occupy a Vanilla OverArmor slot have been given a new slot.
-All Outfit parts will have their slot number listed in-game in its name seen in your pipboy.
-All Outfits with foot slot will have ma_IKAROSmaterials keywords, ap_IKAROSmaterials inputs for IKAROS compatibility.
-All Outfits Foot Slot ArmorAA have unique ArmorAA record marked with IKAROS race Data record. AKA true race switching armor, a feature that is absolutely missing in all race mods for Fallout 4.
-All Outfits with non-foot slot have ArmorAA's marked with IKAROS race tag.
-All Outfits that are too overpowered have either been nerfed into the ground or given a duplicate item, sorry most were nerfed without a duplicate.
-All Outfit parts that have 1st Person items WILL HAVE 1st person objects specifically made for IKAROS Race.
-IKAROS Race will be able to pick up any item in any pack provided here, use it and it will be made as seemless as possible without too much effort on the player, exception if a player uses a non-default skin color they can change the skin of the slot 33 item at any ArmorBench but otherwise all interactions are as seemless as any action a human race character would have with any other item in the game.
1bb36acb-1f89-49e4-b1b4-a1c7aa135f43.mp4
Requirements
Unofficial Fallout 4 Patch, https://www.nexusmods.com/fallout4/mods/4598
Bodyslide and Outfit Studio, https://www.nexusmods.com/fallout4/mods/25
IKAROS RACE by TrophiHunter found here, https://www.trophihunter.com/fallout4-mods/ikaros-androids
Vanilla Outfits
Original by MilkDrinker needed found here, https://www.nexusmods.com/fallout4/mods/12406/
High Heels Sounds,
https://www.nexusmods.com/fallout4/mods/45345
These files listed below are in my webpages download section, they are required
1) REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z
2) REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
3) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z, REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
4) REQUIRED FILE_AAF_IKAROS PATCH.rar REQUIRED FILE_AAF_IKAROS PATCH.rar
Vanilla Outfits IKAROS file was given a major update on 10/18/2021, missing first person meshes were added
Optional File Highly suggested,
5) FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z
Hi Im Gamefever, although you may know that LogicDragon created TrueFirst Person in SkyrimEnhancedCamera you may not know that I am the guy that made more items visible in First Person. Download this file right away and see more 1st person objects than ever before in your Fallout game today. BTW there are many unique first person objects not in the original mods in almost all the downloads you find here.
6) Vanilla Robo Armor and outfit fixes for Atomic Beauty https://www.nexusmods.com/fallout4/mods/51670
robo armor for Atomic Beauty, should be big enough that wont need OCBP 3BBB weight paints applied to them.
7) Gender Specific Skeletons, https://www.nexusmods.com/fallout4/mods/40866
With this you can have ZAZ male boners alongside IKAROS and Human Female using Skeleton-Knee FIX...Meaning you can have your sex mod time with IKAROS.
Problem! Gender Specific Skeletons changes the file folder location of "Skeleton.nif"
Meshes\Actors\Character\CharacterAssets\ Skeleton is here by default and shared by both male and female in vanilla game!!!
Meshes\Actors\Character\CharacterAssets\FEMALE <---That is gendered skeleton location now!
Solution
Ignore Using Gender Specific Skeletons, Make sure the skeleton nif is
Meshes\Actors\Character\CharacterAssets\Skeleton.nif
Physics Activation Requires, install in this order
1) OCBP-2.2.5-CBBE.zip Go to jello picture for this file understand???? GOOD!
2) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z
3) "Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB" https://www.nexusmods.com/fallout4/mods/39006
(Note, this is not compatible with other skeletons like ZAZ or Zex)
Correct Female Skeleton And File Path.7z
That should be in Data Folder just like that, if having physics issue like breasts in floor this file linked above should put the skeleton exactly where it needs to be.
Why was it important for seperate paths?
By default both male and female call on same skeleton. It is possible to have multiple skeleton locations and have multiple physics systems but I never got around to fully skinning out a complete solution for that here.
SEE JELLO PICTURE? ITS A FILE LOCATION!!!! You require the file at this location
See the jello up above? That is not a cute picture I put here. ITS AN ACTUAL FILE LOCATION YOU HAVE TO DOWNLOAD IT FOR PHYSICS UNDERSTAND? For reals though.
This is a cute picture.
please exercise caution when witnessing in game physics, this reaction is completely normal and expected.
IF this is not the experienced outcome, you have not installed the physics properly. You will know without doubt when it happens because there are physical ramifications that the end user will experience.
AAF Patch in Downloads section Enables IKAROS ANDROIDS to use AAF Framework
REQUIRED FILE_AAF_IKAROS PATCH.rar
Suggested Mod Manager?
Mod Organizer 2, https://www.nexusmods.com/skyrimspecialedition/mods/6194
Pretty much everyone I know that authors mods uses it and you should too.
Download Section also contains Bodyslides for many popular outfits made for Fallout 4, many accessory, hair, and other items patches as well.
Protip, you are free to have access to Vanilla Armors and Outfits without an account here on Lovers Lab, but if you wish to have access to Bodyslides for popular Outfits these are hidden from you behind an Account Wall, all Lovers Lab members can easily access over 50 Popular Outfit Mods, make comments in the comments section, post pictures, and give a thumbs up for the work done.
HOW TOO THE INSTRUCTIONS HERE, explain both the installation of physics and Vanilla Outfits for Atomic Beauty and IKAROS AKA BASEGAME INSTALLATION with pictures
GamePlayer, Show me how to get my RoboDoll looking like yours.
Gameplayer, I am ready to start installing amazing outfits for my IKAROS Android Doll, what now?
Conflicts and Resolutions,
FAQ
Mod Author Original Outfits File Locations listed in spoiler, these contain data needed for the Bodyslides to work at all.
More Descriptions about how the file works
172256 downloads
- bodyslide
- atomic beauty
- (and 9 more)
Updated
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Transfer Settlements - Vault 88 - Better Living Through Mods
By msmfoster
This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels.
Note. This blueprint comes as-is, since the SOE vault elements may actually break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it's fantastic.
Details on this build below:
Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner. Medical facility features surgical bays, recovery ward, and bathrooms. Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion. Second atrium serves as hydroponics with the main floor as the primary source of food for the vault. Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities. Second level has benches, serves as a scenic place to hang around after work. General store, clothing, and barber shop all have their own area. Overseer has a suite with a full kitchen, conference room, bathroom, and office. Additional lounge overlooking the main atrium houses a singing settler. Opulent billiards room. Areas that may get raider incursions feature gauntlets. Large halls bristling with heavy lasers, concrete barriers, and security doors. Front gate is now heavily defended. Large reactor room, additional hydroponics bay, and storage areas.
Some of the features of this build are:
43 bunks. 130 food. 1100+ defence. 710+ power. 1000 water. Tier 3 Medical, Restaurant, Clothing, General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. No visual glitches observed from this build.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop
Hard Requirements
Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build elements for this settlement. Homemaker. Decorations, furniture, and miscellaneous objects.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Singing Settler. Adds scene rugs (carpeting) and accommodations like wardrobes and chairs for a singing settler. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence.
Nice to Have
Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Better Armory Mod (BAM). Weapon racks and displays.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Do the following:
Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping. Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats. Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the 'Vault 88' sign. The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
The water purifier will not be connected after import. You'll have to do that yourself when you return.
Note. Build comes with the Overseer's desk which will not meet requirements for the quest. Build a new desk by the vault doors and do the missions there to avoid problems getting your settlers to the right spot. After that, scrap the existing desk and move it to the proper location.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
317 downloads
Updated
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FOLON AAF Sexual Harassment patch
Just a small patch between FOLON and AAF Sexual Harassment. It is nothing much and I know that the vast majority of people here are capable of doing similar patch themselves. But it was surprising to me that nobody actually posted a compatibility patches between FOLON and AAF mods so far, despite FOLON being published a year ago. I was hoping authors of major AAF mods would do it, but some of them have not been here for a while. And I get it, everyone is trying to get on with their lives, especially with current economic situation in the world. However, FOLON is a big thing, definitely bigger than whatever the F Bethesda was trying to do in April of 2024. Therefore, I decided to make a patch for SH myself. Should an event occur where twistedtrebla will decide to make a proper patch, then I will take this one down.
Requirements: Fallout London and [AAF] Sexual Harassment v1.20.4
What changed compared to original.
Added FOLON humanoid races the list of races available to Sexual Harassment quests.
Changed some dialogue lines in quest, so they would fit in realities of London. Nothing much really, just word "caps" was replaced with "tickets", "Commonwealth" replaced with "London" and so forth.
Changed a bit quest "Pulic Service in Diamond City". In original mod when protagonist would end up being collared, her master eventually would issue a quest where she has to go to Diamond City market and service 5 people there. In this patch quest would point to Trafalgar Square in Eastminster. You just have to stand in a triangle between Edge of The World, School and Surgery, basically behind Nelson's Column.
Moved NPC Johny Hacker from DugoutInn in Diamond City to Adandoned restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
Possible problems with the patch:
In original mod kids are excluded from any kind of quests and interactions of the mod. So I in similar fashion I excluded Thamesfolk kids (Folon_RACE_ThamesfolkChildRace) from quests as well. However, due to some unknown reason, FOLON team made Thamesfolk kids the same race as adult Thamesfolk (Folon_RACE_ThamesfolkRace). Which means that technically they are adults, just in 0.75 scale of adult. It is true as of 1.02 patch of FOLON and I hope it will be resolved in future. So yeah mind that, good thing there are not so many of Thamesfolk kids to begin with.
The patch is not ESL flagged, its an ESP. And I advise you against converting it to ESL. I had to remove ESL flag because it meddles with AAF Voiceover mods, there are several of those on this site. In short, the dialogue lines that i messed with are becoming mute if the patch is ESL flagged. If its a normal ESP, then everything is fine. Just place it righ under original mod.
Installation: either with a mod manager or manually
None of the stuff used in creating this patch is mine. All of the scripts which were slighly modified belong to twistedtrebla
Credits and Thanks:
FOLON team for creating Fallout London
twistedtrebla for creating AAF Sexual Harassment and making its resources available to community
ElminsterAU for creating xEdit and keeping it updated through years
426 downloads
Updated
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Transfer Settlements - National Park Visitor's Centre Redux
By msmfoster
A Transfer Settlements blueprint that transforms the Visitor's Centre from a prepper's home to a rebuilt and viable settlement. In addition to the repairs, buildings have been added to increase defence, food production, and commercial spaces.
Note. This build aims for a repaired look, not restored to its former glory. This means there are brick walls on the second level facing the deck, and the roof is replaced with a barn variant for easy support of turrets.
Details on the changes below:
Visitor's Centre has been repaired with the inside walls removed to create a more viable living area. Dedicated medical area with surgical bay and recovery ward within the Visitor's Centre. A lovely deck gym above the main entrance of the Visitor's Centre. The small hut near the parking area now has walls that create a viable kitchen and eating area. Two additional commercial spaces have been added along the retaining wall overlooking the parking area. A large greenhouse has been added opposite the Visitor's Centre for food production and defence. The far side of the greenhouse effectively acts as a wall to force attackers around the structure. Parking area now includes vintage cars.
Note. These cars can and do explode if they take damage.
Some of the features of this build are:
24 bunks. 170+ food. 530+ defence. 240 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build.
Due to the layout, there is no dedicated workshop area. Instead, the armour, weapons, and chemistry workbenches have been added to the general store. This fits in with the overall theme of this build.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants
Hard Requirements
Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, foundation liners, cooking station, and water pumps.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to Have
Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Minutemen, Signs of the Times variants). Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall. Additionally, remove the junk wall fortifications, which are not needed once the outbuildings provide viable defences. For the Visitor's Centre itself, clean the site, remove the entire roof structure, floors, and internal walls.
The exceptions to this are:
The doorways and associated walls on either side of the stairwell. The stairs themselves.
You can opt to maintain the deck flooring in place; it may help NPCs use the existing stairs to travel back and forth.
Note. Be sure to remove the Vim! machine. A new one will be added in its place. Nuka-Cola will then begin to appear around the machine as it respawns.
Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
Ensure power and defences are online.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc FarHarborExt from the console is the easiest way to get away and save.
I recommend that you import/export blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases, the collision effects are found elsewhere, leading to interesting behaviours among the NPC population, leading to a snap-back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
193 downloads
- transfer settlements
- visitors centre
- (and 2 more)
Submitted
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Outfit of Hookers True Wasteland Body
By gegging
TWB conversion of Outfit of Hookers by Kziitd
Requires Outfit of Hookers by Kziitd True Wasteland Body and their requirements
A minor variant of Kziitd's Fetish Tools CBBE bodyslide by guliguliradish that adds two abdomen muscle sliders from TWB.
696 downloads
Updated
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Fallout 4 Epilogue 1: To The Stars!
This mod is an Epilogue For the Nightclub and Bayman Honoka Marie Rose follower mods.
It requires both the Base Nightclub and the Bayman Honoka Marie Rose Follower Mods.
The point of it is I Intend to use some aspects of these mods in Starfield and this is the first of two epilogues that will be a "Send off" to those things.
How To Trigger the mod:
In order for the scene to trigger you must have at least bought into the nightclub as a partner in the nightclub mod and must have seen the scene between Marie Rose and Honoka outside V111.
(You need to have finished thier main quest in that mod).
Then you either wait until a very dedicated mail man delivers you a letter to go talk to the Keeper, or just go talk to the keeper yourself.
Once you have seen the scene with the Keeper and the other owners of the nightclub you can tell Serana to take a break an have Honoka sing/lip sync instead. you can't select the music but it expands the nightclub music set to include tracks from Honoka and Marie Rose and some new ones.
Once they "Leave" wait a bit (I think 24 hours) then they "return" to the nightclub and you can re-recruit them.
Once they return they have interactions with numerous nightclub NPCS. They Interact, talk shit. Talk More Shit then double and Triple down and talk even more shit.
9/29/2024- This mod needs an update. Finish the Bayman/Honoka/Marie Rose follower mod BEFORE you activate this mod. There is a loose dialogue option I need to fix in this mod. Not a big deal, just don't start that mod with this enabled until I update this mod. This mod takes place after you complete that quest in any case.
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
NOTE: This should go BELOW all other Nightclub and BHMR add ons in your LO.
Links to Required Mods:
1. Nightclub
2. Bayman Honoka Marie Rose FO4 Followers.
NOTE: until further notice activate this mod AFTER you complete the main quest for the base Bayman HOnoka Marie Rose. There is a restriction that was incorrect and allows dialogue to run from this mod that shouldn't during thier main quests. I'll re up in a day or so.
discord link for My mods
https://discord.gg/wjsTfZFHNC
1150 downloads
Updated
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Transfer Settlements - Warwick Homestead and Corporate Headquarters
By msmfoster
A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.
This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.
Details on the changes below:
Replaced the catwalks linking the buildings. Cleaned out the main pump house to hold shops and medical facilities. Cleaned out the blue outbuilding to make it a workshop. Cleaned out the secondary pump house to hold slot machines and a barber shop. Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen. Added a Covenant wall with turrets along the perimeter.
Some of the features of this build are:
26 bunks. 145+ food. 440+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Settlers can move freely through the new build but appear to have some trouble with the original buildings.
Requirements
Downloadable Content
Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbor
Hard Requirements
Transfer Settlements. To import this Blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build materials, cooking station, and water pump. Homemaker. Decorations, furniture, and miscellaneous objects.
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
Soft Requirements
Craftable Working Sinks and Showers Redux. Working sinks, and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to have
Videos of the Wasteland. Working televisions and projectors. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Gruffydd's Signs and Posters. Billboards and signs (includes Factions Institute, Signs of the Times variants). Singing Settler. Used for optional flooring. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
Unrelated But Useful
Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.
Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.
Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.
Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.
Note. Import should be done with Workshop Mode enabled.
After Blueprint Import
Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.
Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
A Special Thanks To
Thank you to Caladon for creating the template that makes Blueprints installable.
Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
139 downloads
Submitted
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aaf nuka ride Nuka Ride World Patch WIP
By izzyknows
Nuka Ride World Patch WIP Version 1.14
This patch is for Nuka Ride 6.9.3
Warning!
IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.
Current versions don't need updated....yet
With that outa the road...
The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.
The long version:
This changes a shite ton of stuff.
humm... maybe that should be the short version.
This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.
It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.
It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
So if you don't see her... you fuuuucked uuuup!
It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
It fixes the floating light strings, and add a bunch of lights & light posts.
======================
Patches:
The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
======================
Installation:
As with any mod. Just Do IT!
Because of the changes this patch makes, a prewar new game is required.
You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
But you can't use a save that has ever seen Nuka Ride.
Load order IS specific and should look like so;
Nuka Ride.esp
Nuka Ride World Patch.esp
Nuka Ride CWSS WORLD Patch.esp
and or
Nuka Ride BYOP WORLD Patch.esp
======================
And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
Change Log:
35192 downloads
Updated
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Nightclub of the Commonwealth Add On - Rafi's Quest Voiced
About This File
This allows you to recruit everyone's favorite character from the classic and Iconic TV Show "The League", RAFI.
His "girlfriend" has been kidnapped by his evil landlord, Travel with him to Daimond City to save her and you will be able to recruit him after that.
you also gain access to Rafi's Apartment (a faithful re-creation from his apartment in the League, complete with working toilet-kitchen and load bearing chair wall).
enjoy the short quest.
Requires the Nightclub mod.
This mod adds no new clothing so this is the same mod for both Fusion Girl and CBBE
https://www.loverslab.com/files/file/9332-jackgas-pubnightclub-of-the-commonwealth-voiced/
122 downloads
Submitted
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Submitted
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Kziitd Fetish Toolset-Bodyslide-cbbe
In short, this is KFT's cbbe conversion, and it took me about five days to make them. On average, it took me about half an hour to two hours to make each Mesh. I almost manually adjusted each slider of each Mesh and redrawn the weights for each Mesh (even so, I cannot guarantee that they are completely fine under some body shapes). This is the same method Kziitd used to create them.
All work has been completed (including amputation and pets).
After discussing with kziitd, I have decided to officially release it, but I will always be open to criticism (as I cannot test it). If you find any issues, please take a screenshot and leave a message to let me know.
Do not forward it to any other website!
Due to file upload restrictions, I have uploaded it to Google. Please download the txt file and open the Google link to download it.
11331 downloads
Updated