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  1. [Adoptable] Darkwind Island

    THIS IS A BETA RELEASE! Do not use this on an important save.
    Update to 0.1d - Replace all bandits with custom NPCs + bug fixes.
     
    This content is not final, the mod is in a state of WIP and only has a few quests finished.
    I would recommend for you to play only if you are okay with bugs/problems at the moment.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is classified as WIP, which means there are bugs still.
    I attempted to do a bit of editing, but for the most part this mod is largely unaltered from its' original state. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    What is this mod?
     
    This is a story-focused quest mod in which the player can become a slave to a group of bandits staying on an isolated island off the coast of Skyrim. So far there are 5 small-medium sized quests finished. After the player gains their freedom, they will not be attacked by bandits in the wild. This mod is intended to be played as a female character.
     
    It is recommended to play as a low-level character and not on an important save game.
     
    How to Start
    Go the Beggar's Row in Riften and talk to Kathel to start the quest.
     
    Darkwind Island
     
    Darkwind Island is an island fortress built by the imperial legion as an outpost near Skyrim. The island was stormed and overrun by bandits and is now controlled by several clans. The leader of the clans is a bandit called Tercius, the leader of the first attack. The bandits have been kidnapping slaves to use as a workforce and also recruits willing servants for more important jobs.
     
    Installation/Uninstallation
    To install, extract the contents of the RAR file into your Skyrim Data folder.
    Alternatively, use Mod Organizer or NMM.
     
    To Uninstall, delete Darkwind.esp, Darkwind.bsa from your Data folder and Darkwind.seq from your Data/SEQ folder.
    Or just uninstall with MO or NMM.
     
    Requirements
     
    SKSE
    SkyUI
    SexlabFramework and all of its requirements
    ZAZAnimationPack and all of its requirements

    18585 downloads

    Updated

  2. [Adoptable] Slave Town - A Player Slavery Mod

    Warning: This mod was in an early stage of development, there are several known bugs, If this mod breaks your game... you have been warned.
     
    Note from Game Goblin: You may ask, seriously? This mod is up for adoption? Yes it is, but with a few caveats. Firstly, you must know this mod is seriously bugged out. I attempted to do a massive overhaul to fix many of the issues, to my surprise some of it worked, and some of it broke other things. I found it in a dusty corner marked "abandoned" and thought hey, all the building blocks are there, scooped them up into my magic bag... and soon regretted it. If you adopt this mod, fix it up, and publish it. I only ask you give credit to the original mod author Iamtheonewhoknocks.
     
    Mod description
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV and Bravil Underground for Oblivion. Many other slave mods for Skyrim, can get very boring because most of the time you just sit on your arse waiting for someone to rape you. In this mod you will be given many tasks for your Masters and you will earn more privileges as you gain their trust.
     
    How to Start
     
    You start the quest by talking to Gideon Scarrow in the Bannered Mare
    Current State
     
    As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs, and The Mine. Most of the building in the cells and working area have been completed.
    However the docks area is in very early development so it is not is a good state just now.
     
    Known bugs
    The mine quest doesn't always start! This needs a fix. If it doesn't start then just open the console and type 'setstage SGMineQuest 0' You can find the mine overseer - Mhod - in the mine. Turn right out of the masters station, enter the tunnel and take the first right.
    The sex after the arena quest doesn't trigger. You can still select the dialogue with Kal-El from previous versions There are some dialogue options gone wrong with the trainer. And More! Seriously, This mod has more bugs in it than a sleezy brothel mattress.  
     
    Requirements
    SKSE - Latest Version SexlabFramework Zaz Animation Pack Fuz Ro Doh - If you want dialogue (Of course you want dialogue)

    18976 downloads

    Updated

  3. K2 WORKING GIRLS FOR SEXLAB V0.5

    For now, this adds:
    Two hooker spawn points to Windhelm
    Tekla in Falkreath now hooks
    New NPC Aurelia the ‘flower girl’ in Solitude
    Abelone in Dawnstar now hooks
    New NPC Yasmine in Whiterun
     
    This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
     
    Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
     
    WINDHELM
     
    FALKREATH
     
     
    SOLITUDE
     
    DAWNSTAR
     
    WHITERUN
     
     
    Disclaimer:
    Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls.  There is no intention of adding player prostitution to the mod, other mods are available for that.
     
    Permissions:
    Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk.
     
    Versions:

    11374 downloads

    Updated

  4. The Naked Mage

    THE NAKED MAGE
     
    "Have you ever wanted to run around Skyrim naked and still have the benefits of the enchanted college robes active? Well now you can. I made this mod for myself specifically to work with Devious Devices mods and Dangerously Nude. And it works like a charm." - Kendo2
     
    HOW IT WORKS:
    For every enchanted college robe in the game there is a craftable naked version. All schools of magic are supported as well as all of the perk levels for each school. From Naked Novice of Alteration to Naked Master of Restoration, they are all available.
     
    Each naked mage ‘outfit’ (you’re actually naked) is tracked by the game for NPC comments and any reactions added by SexLab mods. This mod’s spell effects and enchantments have key words attached to them, so you can be the naked mage but the moment you equip clothes or armor on your body the enchantments stop working. Get naked again and you’re back in business. The naked mage outfit does not use any body slots. That means the enchantments will still work if you’re wearing it under Devious Devices items; and those items will not disappear...because you’re naked.
     
    This mod uses whatever body mod (male or female) and skeleton you have installed...again because you’re naked.
     
    GAME PLAY:
    Zed S. Curio was working on another project before he came to Skyrim to torment unsuspecting girls from the Mage’s College. Somehow his notes made it to Skyrim and they detail a lengthy process of alchemy and forging. The end results are various enchanted ointments that when applied to the bare skin give the benefit of the standard college robes.
     
    The base note book and Novice level Naked Mage recipes can be bought from Lucan Valerius in Riverwood, but like Lucan says, “If you want anything more you’ll have to go to the College at Winterhold.” Our old friend Urag gro-Shub at the College also sells the base note book along with all of the recipes for each school of magic and each perk level. He and Zed are buddies, after all.
     
    All of the base components for the naked mages are crafted at the cook pot and the smelter. Why the cook pot and smelter? Because using those two crafting stations does not provide skill increases and things like the smithing forge and the alchemy lab are over used and choked by other mods. This might sound like a dumb idea but once you read the base note book it will all make sense. I used a combination of Earth magical folklore and Skyrim game lore to enhance the role play experience. Once you start reading and looking at the recipes you’ll understand.
     
    You cannot craft the naked mages unless you have both the base note book and the desired recipe in your inventory. This has been tested, and without those two conditions and it bloated both the cook pot and smelter interfaces. It looked too cluttered and it was annoying trying to filter through 30+ options. This way is better and allows you to focus on what you're trying to craft.
     
    Though Urag gro-Shub sells the book and recipes, he will not sell them to unqualified spell casters. A Novice cannot buy Adept or above recipes, and even if he did sell them, the way this mod is set up would prevent you from making them. To make a naked mage Novice outfit you must have that perk in the school of magic. This is true for every perk level and corresponding outfit. A Novice cannot make a Master level naked mage outfit. You lack the skill and understanding. This also prevents the mod from being used as a cheat.
     
    The naked mage outfits cannot be sold. No one is interested in a magical ointment that doesn’t work. Role play it in your head if you need to.
     
    For those of you who use mods that apply penalties for being under dressed in cold weather I added a weak Resist Frost effect to the enchantments. For those of you familiar with Skyrim alchemy you might recognize ingredients that don't seem to fit the profile of naked mage enchantments. Zed Curio keeping you naked and warm is the reason.
     
    REQUIREMENTS:
    Skyrim.esm
    Update.esm
     
    And a special Thank You to Min for allowing the invokation of Zed S. Curio’s name for this little mod.
     
    Q&A:
    Q: Does this work with Devious Devices items?
    A: Yes. DD was one of the reasons Kendo2 made this. The naked mage uses no body slots whatsoever. You can wear it under DD items without issue.
     
    Q: Why didn’t you just make spells or regular potions? Why are they outfits?
    A: The concept started as a base magical effect and is applied it to both a potion and a spell with a 999 day duration (the longest available in the game). They both worked as intended and that posed a problem. There was no way to prevent the player from stacking one spell or potion on top of another one without having to script for HasMagicEffect for 30 different spell effects. That would be 30 scripts with over 1200 different checks in Papyrus just to stop the player from having two of the added spells running at once. Nobody wants Papyrus spinning its wheels when it sifts through 30 scripts with 1200 variables. Do you? Yeah, outfits were the way to go.
     
    Q: The way you have the crafting is a pain in the ass. Can you make it simpler or just add the outfits to a vendor?
    A: No. This mod is set up this way intentionally. It is meant for role play. And the naked mage outfits are useless to NPCs. They only work when naked and cannot work if worn under clothing. They have no value so why would anyone sell them or buy them?
     
    PERMISSIONS:
    Kendo2 put a lot of thought and work into this foolish and fun little mod. He normally only uses Destruction and Conjuration spells but, added support for all of the schools of magic. This tripled his work load for things he never uses. That being said, if someone want’s to take this to the next level and add SexLab functions to it, that’s cool. Just drop me, Game Goblin (The current owner and host) a PM and let me know what’s going on.
     
    UPDATE:
    01 Sept. 2015 *Previous file versions removed. Updated files added.*
     
    The update adds three new types of Naked Mage:
    Naked Arch Mage
    Urag gro-Shub will sell you the recipe once you have the Master Perk in any school of magic. You will not be able to make the Naked Arch Mage until you actually are Arch Mage.
     
    Naked Battlemage
    Fortifies Destruction Magic and adds Mage Armor. The governing school is Destruction.
     
    Naked Mage Armor
    Adds Mage Armor like Naked Battlemage but at a higher value, as it does not fortify any schools of magic. The governing school is Alteration.
     
    Naked Battlemage and Naked Mage Armor have perk levels (Novice to Master) and the Naked Arch Mage does not. Lucan Valerius sells the new Novice versions and Urag gro-Shub sells all of them.

    11033 downloads

    Updated

  5. Maid Texture Mod Resource

    MAID TEXTURE FOR CHEF OR BARKEEP MESH
     
    To use this as a texture replacer (don't need to be a modder to do this) there are three possibilities; the chef, the barkeeper, and the barkeeper variant.
     
    All you need to do is follow file paths:
    For the chef, go to Data\textures\clothes\chef\f and the vanilla texture is named chef. If it is present, right click it and make a backup copy. You can then copy/paste the Maid texture to that folder and rename it chef. It is now a replacer.
     
    For the barkeep, go to Data\textures\clothes\barkeeper\f and repeat the process above. The vanilla files names are barkeepfemaleoutfit and barkeepfemaleoutfitvariant. BE SURE to make back ups of the original files so you will have them latter if you want to revert back.
     
    @Modders,
    The texture is raw and uncompressed and can easily be edited without resulting in tiling or artifacts after you compress it. The file is a freebie. I would prefer that it not go to Nexus, but you can do what you want with it.
     
    Be sure to credit Kendo2 if you use it.

    475 downloads

    Updated

  6. Skyrim Social Conscience Series - P1 - Julius Cretak - Scholar Speech

    Skyrim Social Conscience Series

    Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech
     
    by Arron Dominion
     
    Mod Trailer
     
    Description:
    This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim.  This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks.  His speech is full of calls for unity, diversity, and tolerance.  This mod is touching on the growing division, and hate we see in the modern world.
     
    Features:
    -A scholar with a few dialogue pieces involving his background
    -A speech in the center of Solitude with a large diverse audience.  There is at least 2 of each race represented
    -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity
    -The audience for the speech changes on each playthrough
    -All done in a lore-friendly way
     
    Installation:
    -Extract .zip into your Data folder
    -Use whatever tool for managing your load order
    -Recommend having this mod at the bottom of the mod order
    -Load the game
     
    Note:
    For best experience make sure you have enough Solitude citizens.
    Dominion's More NPC mods will help if you need more.
     
    Final Note:
    There are more in this series planned.  Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod.
     
    Credits:
    https://www.freesound.org/people/anagar/sounds/267930/ -clapping -  anagar
    https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz
    https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash
    Huntress - Intro Artwork
    CharlieDeCat - Intro Diverstiy
    Alex Cain - Intro Unity
    Druundev (Ditte Bruun) - Intro Tolerance
    Alex Flick - Intro Ever-Learning
    Jessica Thorn (aka Sweet) - Intro Love
    Darkrogue21 - Intro Strength
    Billyro - Intro Progress
    juniper - Intro Hope
    Cheyenne - Intro and Trailer Creative Consultant
     
    Trailer Credits:
    Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089
    https://creativecommons.org/licenses/by/4.0/
     
    Help & Support:
    Pyro's Asylum
    Skinnytecboy Discord
    Armstrong Security Solutions
    Former Competitive Teammates
    VS
    Family
    Those Listed in Intro Credits

    185 downloads

    Updated

  7. Dragon Quest Warrior Armor

    This mod add skimpy armor, which design was inspired by female Warrior's armor from Dragon Quest III.
    Initially it was developed for my another mod, but I made a more "common" body-type conversion.
    I'm still a amateur 3d modeler, so do not expect this work to be of high quality.
    Also you may expect clipping in some poses or animations.
     
    Armor set contains: 2 body armor wariants. 2 helmet wariants. Gloves. Boots. All these have light and heavy versions.
    Only for females.
     
    Description:
     
    Body: UUNP\BodySlide
    How to get: Create in any forge, under "steel" section.
    Weight slider support: Yes.
    Stats:
    --Light armor variant - like vanila Glass Armor.
    --Heavy armor variant - like vanila Ebony Armor.
     
    Requirements:
     
    SKSE (for adapting the color of the wig in one of the helmet variants)
    HDT Physics Extension
    NetImmerse Override (standalone or as part of Racemenu) for boots high heels.
     
    Credits and thanks:
     
    HelloSanta (SG Hairs) - for under-helm wig.
    ThisTimeIBeAGoodGirlSir - for screenshots.
    Arthacs - for BodySlide data and retexture.

    10647 downloads

    Updated

  8. Bad Dog slit No Balls Schlong Edit

    This is a modification of the Argonian slit with the final schlong but uses SOS UNP No balls schlong instead of Bad Dog's mesh.  I intentionally split up the assets and am using a different esp so that it doesn't actually replace Bad Dog's existing, so you should be able to still run this for argonian females without my edits overwriting his.
     
    Installation notes:
    The textures for the first two stages are the unmodified textures from the original mod.  The textures for the final stage point to the same location that the UNP SOS schlong installs.  If you already have textures for your female schlong, you should overwrite my mod.  The ones included in my mod are the default SOS UNP textures, so your other mods should trump this. The current schlong uses HDT SMP physics, not HDT PE.  If you use HDT PE, the physics won't work right, and you should replace it with a suitable schlong.  Alternatively, if you want a different schlong, such as one with balls, or horse, or w/e, follow the same instructions.  Replace the mesh at meshes/actors/character/character assets/SOS/BadDog/Slit/FemaleMer/Slit_P1_0.nif (and _1.nif). The SMP XML file uses periods as decimal places instead of commas.  If your SMP localization uses commas, you'll want to update the xml file (located in SKSE/plugins/hdtSkinnedMeshConfigs/MaleGenitalsNoBalls.xml)  
    Installation:
    Install Bad Dog's Hoodie Schlongs and all it's requirements.  For my mod to work, you only need the assets, and the esm file, you can disable the esps if you don't want them. HDT SMP.  The mod comes pre-configured with the schlong, point to the XMLS included.   This mod  
    Thanks:
    Bad Dog for the original mod and inspiration zarzil, for helping me getting the SMP physics working Everyone else that contributed bits and pieces (SOS creators and editors, SexLab, HDT, LoversLab, probably tons others).  
    Usage/Reproduction:
    Since none of these assets are really mine, feel free to use this mod in it's entirety or in part for whatever, provided you respect the wishes of the original creators.  If you wish to make any changes or modifications to my mod, feel free without requiring my consent.
     

    1072 downloads

    Updated

  9. Zenna-Armor

    Hello i come back to old good Skirym looks like this game tont get old only better
     
    I have make some custome clothes and armor for my own use ,ok many custome outfits like 30.... or more dont remeber ,and i want share some of them with other Skyrim players.
     
    Here are 2 outfits witch i rly like it .
     
    Ok some more info about autfits
    UUNP HDT Bodyslide (So i think need bodyslide for it )
    Can get them in game by crafting in Leather section
     
    Installation
     
    Unpack rar file and drop in your Skyrim Game folder and active .esp
     
    i didnt test it on any mod manager so cant tell if will work.
     
    New file in Zenna-Armor_Update if you dont have older file (Zenna-Armor)then need download to or older outfits will be invisible.
     
    Permission
    Dont use it for make profits ,if any1 want edit them or use for other modds its ok with me just give me credits for it .
     
    I rly dont know what more info i can add here i think its all
     
    And sorry for bad english

    12875 downloads

    Updated

  10. Pneuma Manor

    A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

    There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues.

    The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor.

    This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

    What is Added:
    -Three story home in the Soul Cairn, purchased via Soul Husks
    -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
    -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
    -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
    -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
    -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
    -5 Books, 5 journals for backstory
    -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
    -Spells to transport to Pneuma Manor and to College of Winterhold

    Requires: DAWNGUARD

    Revision History:
    v1.2:
    -Added new quest to clear up lore conflicts
    -Added a new book and several supporting items for the new quest.
    -Corrected dog's voice.
    v1.1:
    -Added new book
    -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

    Known Quirks:
    -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
    -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

    Credits:
    -Tamriel Rebuilt – name generator
    -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
    Special thanks to Artisanix for making awesome paintings/frames resource.
    -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
    These were very helpful in teaching techniques for creating the paintings.
     
    Note:
     
    I am making a massive update for this mod, but it won't be released for some time.  It will be including the other expansions, and I will be leaving this upload at version 1.2.  The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.

    225 downloads

    Submitted

  11. Skyrim Bookstores

    Adds Book Stores to the major towns. Something I missed seeing from Oblivion and Morrowind was finding bookstores in the various towns. Each bookstore sells the Cheap and Common book set, so do not expect skill books or anything potentially borked, only for roleplay value. The owners are highly paranoid of thieves, so very few books are on display

    This mod also adds skill magazines similar to the ones you would see from Fallout.

    Hope you enjoy.

    What is added:
    -5 bookstores, one in each of the major towns
    -Skill magazine for each of the skills, duration 5 hours.

    Known bugs:
    None at this time

    Known incompatibilities:
    -Thievery Overhaul - Download the Shenk Overhaul version and use this instead of the normal version.

    Additional credit:
    Adventure Time Journyman of Ooo - skill magazines idea
    karrakaz - bug fixes and suggestions
    Shadow_Dragyn - Whiterun Owner name change suggestion

    Revision History:
    v5(current):
    -Fixed Markarth Book Store navigation errors and store behavior.
    -Added gold to each of the owners, now you can actually sell to them.
    -Fixed Solitude Book Store navigation errors and store behavior.

    v4:
    -Added skill magazines:
    Insights into The Best Defense - Heavy Armor
    The Potent Editions - Alchemy
    Daily Manipulation - Alteration
    Tips on Daedric Creations - Conjuration
    Snippets on Tricking The Eye - Illusion
    Poke-and-Prod Weekly - One-Handed
    Healer's Digest - Restoration
    The Daily Block - Block
    Shadows Hide You Chronicles - Sneak
    The Morning Berserker - Two-Handed
    Horse Salesman Pitch Daily - Barter (Speechcraft)
    Methods of Brute Magicka - Destruction
    Practice on Embedding Magicka - Enchanting
    Security Edge Daily - Lockpicking
    The Hunting Enthusiast - Marksman
    The Apprentice Journey - Smithing
    Smooth Moves Practice - Pickpocket
    Talking Weekly - Persuasion (Speechcraft)
    Swift Dodging Chronicles - Light Armor


    v3:
    - Interiors have Navmeshes
    - Stores will now lock
    - Solitude location is different, more believable
    - Whiterun owner's last name is now more realistic
    - Riften owner has a husband now
    - Solitude/Markarth owners have daughters now
    - Each interior was redone to look more like a bookstore

    v2:
    -Fixed face bugs

    v1:
    -The initial release

    Notes:
    If you want to make your own variation, you are free to do so. It would be nice to credit me in your variation if you use this as your base.
     
    Special Edition Note:
    This mod hasn't been ported over yet.  I want to overhaul the mod before releasing it over on Special Edition.

    243 downloads

    Updated

  12. Morthal's Ghastly Mine

    Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM.


    What is added:
    -Added Ghastly Mine near Morthal
    -Entering Ghastly Mine starts the quest to acquire mine
    -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one-time investments into their workers to improve profit gains.
    -Female Argonian miner that is a potential marriage option
    -Guard patrolling the mine
    -3 other miners and a foreman
    -Each miner mines in a different location depending on the day
    -Voice acting on the original mine owner

    Known Quirks:
    -IF Dialogue does not work initially, save your game, load that save game, and try again. 1.7 patch broke custom dialogue.

    Revision History:
    v 1.6:
    -Added 3 more guards. Each guard can be hired by the manager for 1500 gold each. This will not affect the profit equation.
    -Recompiled existing temporary scripts.
    v 1.5:
    -Compatible with the latest patch.
    v 1.4:
    -Changed quest initialization to reduce dialogue bug.
    -Introduced investments into the mine, for greater profits. Pick-axe investment is one time only, the others are repeatable.
    v 1.3:
    -Removed the case of the floating candle.
    -Profits accumulate over time if you miss days.
    v 1.2:
    -Fixed dialogue/logic for profit not working after acquiring the mine.
    v 1.1:
    -Added missing scripts not included in the original release

    302 downloads

    Submitted

  13. Skooma Bear - Definitive Edition

    Requirements:
    Dawnguard, Hearthfire, Dragonborn

    Recommended Level and Equipment:
    Level 15+
    Be sure to keep healing potions or spells with you.

    Description:
    What is a Skooma Bear?  Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma.  Why do they call it Skooma and where do they come from?  Find out!

    In this mod, you will meet Sniffs in the Bannered Mare.  He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'.  You quickly discover that the bears are much more than what they appear, and even get to fight their alpha.  But where did they come from?

    After helping Sniffs out, he will agree to be your follower.  Also at this time, you can ask him about where he comes from.  Naturally, he becomes defensive, but will eventually relent.  From there you will be sent on a quest and will meet new characters, one of which can become a follower.

    The best part about these followers?  You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use.  Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere.  You can even set your favorite house and favorite inn for Sniffs to remember and wait in.  The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism.  He refuses to do most of what Sniffs can do, but will do the basics.  Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage.  He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.

    The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content.  It might be a richer experience for you if you have played previous Elder Scrolls games.  If you have not, I highly recommend using USEP wiki as a companion.

    What is added:
    -Added 'Skooma' Bear
    -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
    -Companion quest to unlock Sniffs (non-killable companion)
    -Custom companion system with normal follower functions included in this new system.
    -Another companion quest to discover Sniffs' origin.
    -Faidalf, a fully voiced high elf follower.
    -Faidalf has a non-marked quest for the arch-mage.
    -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
    -A spell to summon Skooma Bears.  The spell takes advantage of Conjuration perks, so you can conjure two at once.
    -Allows for other companions in use in addition to the new companions

    Changes from the old version:
    -Old content cleaned with TESVEdit
    -Old scripts recompiled to help with mod compatibility
    -Overhaul of the current Sniffs follower system
    -Overhauled the initial quest with Sniffs.
    -The Skooma Bears in the Den now drop Moon Sugar.
    -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
    -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
    -Adds a new character and follower to the College of Winterhold.  His name is Faidalf, and has custom voice-over and immersion.
    -Add another character that is a Khajiit with custom voice-over.
    -Adds a Conjure Skooma Bear spell

    Original description:
    Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.

    This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy


    Known Issues:
    -Skooma Bears might become temporarily bugged in the dungeon.  Make sure you keep some way to heal yourself handy if this happens. 
    -Sniffs might not allow you to immediately hand over the Skooma Supply.  Leaving the dungeon will fix this issue.

    Known Quirks:
    -The Khajiit voice-over might be a little silent and sound like whispering.  I apologize, I am not a voice actor.
    -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place.  This is due to the original voice actor not being available for this project.

    Additional Credits in the new edition:
    - Audacity - for Sound Recording/Editing
    - Windows Move Maker - for the trailer
    - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
    - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
    - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
    - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer.
    - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
    - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.

    Additional Credits from the Original Version:
    - CaptSpiffy - Beta Tester
    - Debo - Voice Acting
    - FreeFrag Network (www.freefrag.com) Collaboration

    Revision changes:
    VDefinitive v2:
    -Fixed spelling errors
    -Reduced Sniffs Volume
    -Properly setup the dialogue for sniffs
    -Reduced filesize by compressing voices
    -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
    VDefinitive:
    -Refer to the description above
    -Story Manager Event will work 100% of the time now.
    -Requires the DLCS now
    v1.5:
    -Added missing SEQ file for proper quest/dialogue actions.
    -Added missing script files.
    -Fixed any issues from 1.4.
    v1.4:
    -Fixed follower logic not working for all users.
    v1.3:
    -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
    v1.2:
    -Added missing voice file
    v1.1:
    -Removed the beta test spell which breaks all the things.

    139 downloads

    Submitted

  14. Kira Bear-Slayer 1.0

    Kira is a strong Nord two handed follower created by Porterhause and Nachtdaemmerung and the sister in law of his characters Tish and Shae and mother to Mae Little-Fire. She comes with a CBBE body and custom gear by BillyRo and Nisetanaka. Tattos are from Desufire's "The Coenaculi" mod.
     
    Kira Bear-Slayer wanted nothing more then to be a wife and home maker when she was young. Keeping a home in order, raising children and tending a small farm with a husband by her side seemed a sort of chaotic bliss to her.

    In her late teens however she found herself a long way from that dream and from her home. Her size, muscular physique and skill at arms landed her in the role as a hired mercenary guarding caravans as they plied their trade across the Empire. It was on one of these journeys she earned the appellation “Bear-Slayer”. While crossing one of the snowy passes one of the largest bears ever seen by even the most seasoned caravaneers, attacked the camp during the night. This monster bear killed two horses and three guards with heavy swats of it's shield sized paws and was about to tear into the caravan master when out of nowhere a heavy axe blade planted itself in the bear's flank. Roaring, the bear turned away from the caravan master to face Kira who coldy and calmly buried the axe in it's neck. The bear pursued Kira in mindless rage only to have blow after blow from her axe chop through fur, muscle and bone. It's return strikes either struck nothing but air or glanced off hard Nord steel. Sensing this was a fight it could not win the bear began backing away to flee. Unwilling to let this monster get away Kira leapt into the air with a bone chilling shriek that curdled the blood of all who heard it and she delivered a mighty overhead two handed blow that split the bear's skull, killing it.

    The caravan master was so grateful he told Kira to take anything she wished from his cargo. Kira chose a plain but sturdy suit of Orcish armor which became something of a trademark for her for years to come.

    One day, her caravan was hired to haul preserved foods and high quality steel implements from a farm and smithy not far from Windhelm. One of the farmers, Erik, was a striking redheaded man, slender with whipcord muscles and an easy smile that melted something in Kira. As it turned out Erik was to accompany the caravan to their destination to broker the sale. During the trip the two of them were drawn to each other like a lodestone to steel and would talk endlessly. At the end of the journey they realized they were deeply in love and did not want to part. Kira approached the caravan master and asked for the last of her pay. The older man smiled at the usually taciturn Kira who now acted more like a blushing maiden then a a fierce warrioress. He paid her off and gave her a bonus before wishing them both well.

    Erik took Kira home and she was welcomed into the household with open arms by his family. The two were soon married and had established their own little farm a short walk away from the family's main stead.

    What followed were years of domestic bliss that Kira had dreamed of as a young girl. Soon she gave birth to their first child they named Mae. Born early, Mae was tiny but through careful nursing the child survived and began to thrive. Kira's father in law took one look at his diminutive granddaughter with her patina of red hair and prophesied that she would be a fierce one, full of the family vigor.

    Kira settled into the comfortable role of wife and mother. He daughter grew into a fine young girl who bounced around between their farm and her grandfather's home. Mae grew up playing with her aunt's Shae and Tish whom she idolized. Tish was 10 years older was already a young woman and learning the blacksmith trade and skilled at arms. Shae was only a few months older than Mae but already an archer of local reknown. Mae learned a bit of each from her aunts and at first Kira did not mind but then her daughter spent more and more of her time away from home. Kira began to worry that her daughter might end up on the same dangerous path she did.

    Kira began to resent her sister's in law just a bit but then Tish married a miner from Shor's Stone and moved away and Shae spent a great deal of time hunting to fill the family larder. As a result Mae spent more time at home learning more domestic skills from her mother.

    One morning while Kira was preparing the midday meal Mae came running into the house yelling something about an attack on her grandfather's home. Kira's blood ran cold. Her husband was there helping raise a new barn. Kira set Mae to closing and barring all the windows and doors. Then forbidding her daughter to follow Kira left the farm and headed towards to her father in laws stead.

    Hiding in a stand of trees Kira gazed at the scene of Carag's farm. The sight that greeted her, broke her heart completely. Her husband Erik, her father law Carag and her brother law Thorbald were dead surrounded by a score or more of dead legionaries. The remaining legion forces were tending their wounded and organizing. When Kira heard an officer order a search of the surrounding area she knew she knew she did not have much time and sprinted the distance back to her home.

    When she arrived she found Mae armed and armored and about to leave. Kira screamed at her daughter to get back in the house and gather food. Shocked at her mother's outburst Mae obeyed. Kira grabbed some blankets and a bag of septims and taking her daughter's arm fled the farm. It wasn't until they were far away that Kira told Mae her father's fate. Expecting her daughter to cry she was taken aback by Mae screaming in rage at her for running away. Kira tried to explain but Mae would not listen until Kira stepped up close, seized her shoulders so tightly Mae cried out. Kira explained in hard no nonsense terms that charging in to fight the legionaries in a vengeful rage would have resulted in both their deaths. Shocked into silence yet still angry Mae fell quiet. Kira took her arm again and led her to Windhelm.

    The two resided there for months mourning their losses. Kira forbid her daughter from joining the Stormcloaks and concentrated keeping the little one room space where they dwelt in the gray quarter clean and their bellies full.

    Then, rumors started to circulate about a redheaded Nord woman was slaughtering every Imperial and Thalmor she could find leaving behind grisly calling cards of beheaded bodies. From the descriptions both Kira and Mae realized it could only be Tish. Kira tried to keep an eye on Mae but to no avail. One day she returned from her menial job cleaning homes to find Mae and her gear missing. There was a note that read:

    “Mother. I can't hide anymore. I'm going to find Aunt Tish if I can and join her.”

    Kira wept for a long time thinking the last vestige of her warm life as a mother had been torn away. She went to the temple of Talos to pray for her daughter's safety. While praying she had a vision of her younger self slaying the bear. In her vision, the bear turned into a snake with the sneering head of a Thalmor. She saw herself chopping off it's head and stomping the face into a bloody pulp. Leaving the temple she knew what must be done.

    Gathering her belongings and money, she returned to her family farm. In it's ransacked remains she went to a kitchen cupboard, it's pottery contents spilled and broken. She pulled out the shelves and removed the back revealing a hidden compartment. here, stored carefully was her mercenary gear, dusty but serviceable. Kira shed her farm wife trappings and donned her her Orcish armor. Being a house wife and having borne a child made it a tight fit but she managed. Reaching into the cupboard one more time she pulled out her two handed axe with it's ornate blade and sturdy haft. When Kira left the farm she was once again Bear-Slayer. She began traveling Skyrim looking for her daughter and slaughtering Imperials and Thalmor alike.

    Months later Kira caught up to Mae living in post war Whiterun and in the company of her aunts Tish and Shae. Her reunion with her daughter was joyous and Mae had a hundred questions about her mother's arms and armor. Her reunion with her sisters in law was more cordial even a little cold but one that eventually warmed in the light of shared tragedy and experiences. Not wanting to be far from her daughter, Kira lives in Whiterun and can often be found at the Hall of the Dead where her husband and his family were laid to rest by Tish.


    From Porterhause:
    Kira is the result of a collaborative effort between myself and Nachtdaemmerung with Nacht doing all the heavy lifting.  There was also a great deal of design input from my friends Gysking and fellow modder Agghgahd.  I was originally going to model Kira's face on actress Sean Young (Rachael: Blade Runner) but Gysking suggested Italian actress Cristina Garavaglia and something clicked. 
     
    

    Cristina Garavaglia

      Kira is only loosely based on Miss Garavaglia but I think I came pretty close.  I wanted her to have a more lush "mom bod" so I asked my friend Agghgahd if I could copy the body of one of his creations (he agreed) and thus Kira Bear-Slayer was born. 
     

    Kira Bear-Slayer by Geisking1
     
    See More of his art HERE

    If you didn't read through her back story, Kira is Tish and Shae's sister in law and mother to Mae Little-Fire (also all follower mods).
     


     
     
    Nordic Armor Version HERE

     
    Location:
    You'll find Kira wandering around in Halls of the Dead in Whiterun.

    Combat Style:
    Two-handed

    Perks:
    Two-Handed: Barbarian (Rank 3), Limbsplitter (Rank 2), Champion Stance, Sweep Heavy Armor: Juggernaut (Rank 3), Well Fitted, Tower of Strength, Matching Set Sneak: Muffled Movement, Light Foot
    Spells:
    Healing, Fast Healing

    Level:
    She levels from 5 to 300 with the player

    Protection:
    Essential

    Marriage:
    She can be married without any further requirements.

    Voice:
    FemaleSultry

    Body:
    CBBE
    Height: 1.02
    Weight: 100
    She is standalone, so you can have a different body installed.

    Requirements:
    Latest version of Skyrim Dragonborn DLC XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
    Install options:
    Body Texture Resolution (4k or 2k)

    Compatibility:
    Kira will work fine with all the usual follower mods like AFT, EFF, RDO etc.

    Technical Information:
    This mod edits the cell WhiterunHallOfTheDead (ID:000165AA)
    Kira's BaseID is xx000D64, her RefID is xx00AF77 (xx depends on your load order)
     
    Credits  
    - Original character design by -  
    PorterHause / Dwadle  
    - Mods used for her creation -  
    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    Lind's Human Eyes by Lind001 - LindsWorkshop
    KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
    Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
    Freckle Mania by tetrodoxin
    Freckle Mania 2 by tetrodoxin
    Pubic Hairstyle Overlays for RaceMenu UNP CBBE by AncientKane
    Demoniac - High Quality Glossy Female Body Texture by Regenbot03
    Maevan2's Eye Brows by Maevan2
    The Coenaculi - RaceMenu Plugin for Tattoos by Desufire
    A Month of Internet Deprivation Weapon Pack by Billyro Bikini Ascend by Nisetanaka Bikini Ascend CBBE Conversion by Kofman77  
    - Mods used for the screenshots -  
    Better Free Camera by Utopium
    Somber Dreams ENB presets by Maeldun0
    GomaPero Poser
    Arsenic Poses
    Halo's Poses  
    - Tools -  
    GIMP, NifSkope
    TES5Edit by ElminsterAU
    NifMerge by Turulo
    BodySlide and Outfit Studio by Ousnius and Caliente
    Skyrim & Creation Kit by Bethesda
     
    Have fun!

    3618 downloads

    Updated

  15. Alexia CatGarter UUNP BodySlide Conversion

    This is a patch to the CBBE BodySlide conversion made by shadow866 of the Alexia CatGarter in order to make it work for the UUNP body.
     
    It requires his conversion:
    https://www.loverslab.com/topic/76793-shadows-cbbe-hdt-bodyslide-conversions/

    834 downloads

    Updated

  16. Trinity Elf Combat/Healer Companion

    Just a simple slutty looking follower I made. She uses all combat skills such as melee, ranged and magic and still will heal you. 
    Location: Dragon Reach
    She uses no custom body textures but will use yours you have installed. 
     
    Credits:
    KS Hairdo's
     

    4408 downloads

    Updated

  17. Carnal Closet

    Welcome the the Carnal Closet.
     
    I have been out of the game for quite a number of years. I have decided to play around in Skyrim once again. I have forgotten how to do so much stuff. My workflow is all over the place, so it will take me a bit to remember what the hell I'm doing.
     
     
    Red Ninja UNPSlim w/BBP
     

     
    I have converted the red ninja outfit to UNPSlim. I have done this for several reasons. One is that UNPSlim is my preferred body type and two is that I have never used  Bodyslide before and I find it quite dificult to use as in comparision to 3dsMax. I just cannot seem to get the correct shape of the cloth around the _0 weight body breasts.  I will give Bodyslide another try and we will see what happens.
     
    There are some differences between this one and the CBBE version.
    25% Lower poly-count for the top and the stockings/socks have been re made with a much lower poly-count. Panties are now a separate item. Slot 52 New requested  fundoshi  version panties have been added in cloth and lace. ( yes, the lace one does not quite make much sense) New requested flat getas have been added. Skirts are now a standalone item Slot 49  
    Bamboo Hat, top in 3 colors, skirt in 3 types and 3 colors, Stocking, Knee-high and socks in 3 colors, Panties in 3 colors, fundoshi  in two types, toe-less socks in 2 colors, Getas in two versions and two weight types.
     
    XP32 Skeleton is required along with HDT for high heels.
    BBP physics is not required but hey why not!
    I used UUNP Feet and Hands for weighting, others may clip.
     
     
     
     
     
    Red Ninja Kurenai CBBE w/BBP
     

     
    Here is a requested armor from Red Ninja: End of Honor. Or at least my version of it plus some other requested stuff.
    I only ever play with UNP, but I answered the in search of thread and thought it was something I could do.
    I'm happy enough with it, I admit there are some things that could be improved. Poly count is a little to high on some items, one skirt is a little too straight, due to the fact that I forgot to clean up and remove some edge loops. I shall improve as i go along.
     
    Not sure where the top came from, found it in a old folder full of random loose object files.  Comes with  a hat, top, skirts in three types. Also Thigh-high, knee-high and ankle socks. Plus a pair of Getas. They are weighted two ways, one is the traditional way and the second is weighted only to the toes.
     
    This is the first time I have ever used HDT for anything other than boots. It does have boob jiggle, so HDT and a XPMS skeleton is required.  I used Feminine Hands CBBE to weight the top. You can probably get away without them, but you really should be using them. I used Natural Feet  for the Tabi socks and toe-less socks so they are required to prevent massive clipping.
     
    Everything is craft-able at the forge.
     
     
     

    3262 downloads

    Updated

  18. [CBBE TBBP&BS] Nurse Is Here.

    CBBE Convert
    Nurse Is Here. contain 3 pack outfit on CBBE TBBP Body & BS Files.
    GangMen Nurse
    Partizan Nurse
    Rachel Nurse
    How to get it. >> AddItemMenu
    How to use AddItemMenu. >> Video

    Requirement
    HDT HighHeels System
    BodySlide and Outfit Studio


    Thank for
    GangMen Nurse
    Partizan Nurse
    Rachel Nurse
    BodySlide and Outfit Studio

    12025 downloads

    Updated

  19. Dora Jewelry Collection

    Adding over 89 jewelry such as earring, circlets and necklaces
     
    Everything located inside Riverwood trader upper floor ( See Image )
     

     
    There are 
     
    42 Earring
     
    21 Necklaces
     
    24 Circlets 
     
    Circlets are for both male and female, everything else for female only
     
    Credits and Permission
     
    newmiller
     
    zzjay and kafeid
     
    For their assets
     
    You are not allowed to upload this file to any other site, I will upload it myself if need be.
     
     
     

    5225 downloads

    Updated

  20. Arabian Knights

    Yep you guessed it.. it's Jasmines outfit.
     
    what this mod...
     
    2 sexy outfits for females only original blue and pink (pink pics are not available due to last minute modding)
    * V2 now has Shantae's Genie Outfit.. No hair though, Sorry*

    No body slide as I don't know how to do it... if you want to do it be my guest.
     
    This mod requires:
     
    CBBE Body only. (No other mods Required)
     

    So... How do i get it?
     
    Craft in any forge. and can be upgraded.
     
    Legal Shit..
     
    Do what you want with this mod as long as you credit me.
    Keep your modded version private or share it on this site only.
     
    No repacks to other websites but Links from Loverslab (here) are ok.
     
    Original picture/idea found on internet.
     

    Nokou 2017

    2795 downloads

    Updated

  21. Mihail Undead Werewolves for Creature Framework

    DISCLAIMER: I HAVE NO INTENTION OF DOING MIHAIL'S OTHER CREATURES, ANY MESSAGE ABOUT IT WILL BE IGNORED
     
    With that out of the way, I also want to state that they use MadMansGun's new penis mesh, so older animations might not align perfectly. Some animators have already started using these new meshes going forward, like Anubis for instance, so it shouldn't be a problem for much longer.
    There's an optional version of the main file that uses Bazinga's Beast HDT xmls, requires that mod to function properly.
     
    Requirements:
    Sexlab and its own requirements Creature Framework and its own requirements More Nasty Creatures SLAL and its own requirements Mihail's Undead Werewolves  
    Recommendations:
    Sexlab Matchmaker (easiest way to start sex quickly) Sexlab Tools (another must-have for me)  
    Remeber to either have "Even Actors Height" enabled in the Sexlab MCM, or to edit the scale yourself using the console.
     
    Enjoy! 
     
     
    Credits:
    Ashal for doing god's work MadMansGun for ALSO doing god's work keeping MNC alive Ep1cL3w7z for Creature Framework MihailMods for making it all possible Ixum for helping me with the penis textures

    3917 downloads

    Updated

  22. Alex's Guardian Stones Overhaul

    Hello being tired of Nexusmods ive decided to upload on here instead so im sharing stuff ive made for myself initially.

    This mod here adds Archery to the Warrior Stone, Onehanded to the Thief Stone and Alchemy to the Mage stone. Additionally, there are versions available in which instead of 20% faster skill leveling, its 50% and 100%.
     
    To install, you can use Nexus Mod Manager or install manually.
     
    Also works in Special Edition. No scripts in here so you wont have any issues uninstalling/reinstalling/changing versions.

    134 downloads

    Submitted

  23. Dragongodmod's Oddities Pack

    Dragongodmod's Oddities Pack
     
    *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING*
     
    Extremely large dildos converted into crossbows. Was bored, had an idea.
     
    REQUIRED:
    -Skyrim-
    -Update-
    -Dawnguard-
    -Soulgem Oven III-
     
    INCLUDES:
    -1 RED Canine crossbow
    -1 PURPLE Equine crossbow
    -1 new bolt type
     
    DETAILS:
    Everything is craftable under the GLASS category.
    To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material.
    Crossbows visible with the Troll Fat ingredient.
    Bolts visible with any type of bottled semen from the Soulgem Oven III mod.
     
    PERMISSIONS:
     
    Please do not re-upload this anywhere else.
    Please do not take anything of mine and say it is your own.
     
     
    So I guess at this point, ENJOY 

    1025 downloads

    Submitted

  24. SEXLAB VoicePack SR3 Male (Cockney Accent) for Skyrim

    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to compile a British cockney accent for the male voice set using the male voice asset from the protagonist from Saints Row 3 (voiced by Robin Atkin Downes)
    Adds more grunting and verbal masculinity for to the sexlab scene  
     
    SR3 Male (Cockney Accent) Uses Slot 14
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 
     
    Requirements:
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 14 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     
    CLICK HERE FOR SAMPLE AUDIO TO LISTEN 
     
    Current Version: 1.0
    SR3 Male (Cockney Accent) SEXLAB VoicePack for Skyrim.rar
     
    Credits:
    Saints Row 3 Male Boss 3 Voice Set by Robin Atkin Downes Sexlab Extra Voices by sunspotz Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal

    2150 downloads

    Updated

  25. Sexlab Morrowind Orc (Male) Voice Pack for Skyrim 1.0

    This is my first mod I ever made for skyrim
    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to make an orc male voice set using the voice assets from the male Orcs from Morrowind.
    Adds more grunting and a hot gruffy masculine tone for orcs to the sexlab scene  
     
    Morrowind Orc (Male) Uses Slot 11
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 


     
    Requirements:
     
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 11 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     


    Current Version: 1.0
    Morrowind Orc Male SEXLAB VoicePack.rar
     

    1950 downloads

    Updated

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