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  1. Sexlab Morrowind Orc (Male) Voice Pack for Skyrim 1.0

    This is my first mod I ever made for skyrim
    This is another male voice pack for SexLab Extra Voices 1.1b by sunspotz
    Decided to make an orc male voice set using the voice assets from the male Orcs from Morrowind.
    Adds more grunting and a hot gruffy masculine tone for orcs to the sexlab scene  
     
    Morrowind Orc (Male) Uses Slot 11
    In game, to register new voice set, you need to open SexLab in the MCM and update voice registry in Build
    To add the voice set to a specific NPC, make sure you select that NPC by pressing N, then open Sexlab in MCM to change the targeted NPC's voice set 


     
    Requirements:
     
    1. You'll need Sexlab Extra Voices by sunspotz. (If already using slot 11 just copy the files over to whichever slot you want.)
    2. And Obviously Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 by Ashal
     


    Current Version: 1.0
    Morrowind Orc Male SEXLAB VoicePack.rar
     

    1950 downloads

    Updated

  2. Simple Dwemer Eyes

    This is a simple mod for new eye types I had sitting around.  It took me longer to create the screenshots and description than it did to actually make it - and that's why there are only right eye options.
     
    It's a great companion mod for Dwarven Cyborg Collection.

    338 downloads

    Submitted

  3. Sexlab Solutions español

    Hoy les traigo una traducción para mis compañeros hispano hablantes
     
    La traducción esta echa al 100 % exceptuando los pequeños mensajes que salen en la esquina
    superior izquierda de la pantalla.
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    http://www.loverslab.com/files/file/1635-sexlab-solutions-504-10-august-2016/
     
    Si hay algun error por favor avisenme.

    2332 downloads

    Updated

  4. Radiant Prostitution Español

    Traduccion para el mod Radiant Prostitution
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/2159-radiant-prostitution-322-29-oct-2015/
     
    Si hay algun error por favor avisenme.

    1626 downloads

    Updated

  5. Sexlab Defeat Español

    Traduccion para el mod Sexlab Defeat
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/286-sexlab-defeat//
     
    Si hay algun error por favor avisenme.

    3035 downloads

    Updated

  6. Sexist Guards Español

    Traduccion para el mod Sexist Guards
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/2959-sexistderogatory-guards-npcs-and-player-comments/
     
    Si hay algun error por favor avisenme.

    771 downloads

    Updated

  7. SkyKids - Child NPC Replacer - Alternative

    En Hawk has been really busy as of late, so I figured until he gets some free time, I'll upload my version of the SkyKids child replacer separately here. This is only temporary till he is free to update the main page of SkyKids. Right now, my version is lost in pages in that thread, and thought it would be nice to make it easily available to those that were interested, so they don't have to go sifting through the pages to find it.
     
    So here it is. My version of the SkyKids Child NPC Replacer. This is a simple child replacer that uses the SkyKids assets to give the children of skyrim more of a fantasy style makeover.
     
    Requirements
    -SkyKids (and all it's requirements)
    -Hearthfire (if you use the Hearthfire addon)
    -Dragonborn (if you use the Dragonborn addon)
    -Apachii Sky Hair
    -Oblivion Hair Pack
     
    In the download section are also my male and female textures. They are alternatives to the original textures that come with SkyKids. My personal preference. Feel free to use them if you like. The male textures are designed to work on the alternate male body, not the regular one. So you will probably get weird texture issues if you try to use it without the proper body.
     
    This mod works just fine with the new update to SkyKids, as I haven't had any issues at all with it. This was built off the old version, but since it only changes faces (except for the new textures), it shouldn't have any issues with the latest version. But if you come across any, let me know. Thanks and enjoy.
     
    Previews (using my alternative textures)
     
     
    Credits & Permissions
     
    Thanks to En_Hawk, Johann7124, and Luthienanarion (and anyone else I forgot, sorry!) for the hard work and dedication to SkyKids and incentive to make this replacer in the first place.
     
    You have my permission to modify/host/redistribute/whatever as you see fit. Feel free to give me credit or not, I don't mind either way. Just don't upload this to a pay site. I'd appreciate it. It will always be free here, regardless of where it goes. As long as you guys enjoy it, that's all that matters.
     
    FUTURE PROGRESS: I don't play Skyrim anymore (or SSE either), so I won't be providing anymore support for this mod. It is as is now. Feel free to do whatever you wish with it.

    42563 downloads

    Updated

  8. jh_people2.esp USLEEP patch

    This is a patch to NPC 85 (jh_people2.esp) to make it more compatible with USLEEP.
     
    This fixes packages, crime factions, vendor problems, and possibly some other minor issues.
     
    Basically i got sick of having to carry over the USLEEP fixes to NPC85 every time i made a merge patch, so i tried to "fix" NPC85 itself to
    be compatible with USLEEP.
     
    Using TES5Edit i adjusted NPC85 to match USLEEP in regards to factions, packages, vendor keywords, scripts (room rental, vendor, and dead body cleanup).
     
    I think i got all of those type changes that USLEEP made to the same npcs that NPC85 overhauled the looks on (i may have missed something).
     
    it needs USLEEP and NPC 85 of course.
     
    Install NPC 85 first then just overwrite the esp with this one.
     
    If i missed something, changed something i should not have you can either drop me a note, or just adjust it yourself.
     
    Credits - The USLEEP team and the creators of NPC 85
     
    Permissions - follower permissions of USLEEP, and NPC 85 for their assets, for my modified esp do what you want with it.
     
    you must have the original mod NPC 85, and USLEEP for this to do anything at all.
     edit begins
     
    original mod link redirects to link that was here previously.
     
    original mod is the one this is for.
     
    due to operator making a dumb mistake (copying the page i was redirected to instead of my bookmarked site) i caused some confusion.
     
    i am SORRY for the confusion
     
    this is for the orginal mod (which i cannot access anymore ...for some reason my bookmark takes me to the Intergration version which is NOT the version i made this for)
     
     
    please accept my apologies for the confusion and if you are using the Integration version do not use this patch.
     
    the file has not changed just some edits to the main page
     

    464 downloads

    Updated

  9. Carpets of Skyrim

    A small side project. 
     
    Gives different female pubic patches for different races, from wild bush to completely bald, as per the {imagined] local customs.  Should add some variety every time you have a shag. Goes with UNP base textures only at the moment (not even 'heavy').
     
    Just extract to your data folder.
     
    Couldn't get F12 working for some reason. All shots from the texture pack. Good for low-end rigs as I'm working off a laptop.
     
     
     
     
     
     
     







    459 downloads

    Submitted

  10. Drew's Diverse Dongs

    Drew's Diverse Dongs
     
    In the past, HDT Physics Extension took a decidedly "one-size-fits-all" approach to the collision data associated with Schlongs. Well, no more!
     
    What this Mod Does:
     
    This mod adds 3 distinct HDT XMLs based on the original hdtm.xml shape, each with modified collision capsules more appropriate to the size of the specific schlong, as follows:
    - hdtm_R.xml - Regular, designed for Smurf Average
    - hdtm_L.xml - Large, designed for VectorPlexus Regular
    - hdtm_XL.xml - Extra Large, designed for VectorPlexus Muscular
     
    For your convenience, I have also included the SOS meshes for each of the three aforementioned addons, with the HDT XML string updated to the appropriate XML for each. Do note, I only included the human Schlong meshes, as I, personally, am not into werewolves, but you can easily edit those meshes, yourself, with NifSkope.
     
    For other Schlong addons, the process of adding the XML data to your preferred Schlong mesh is fairly well-documented. Just open the appropriate mesh in NifSkope and edit (or add, if not present) the "HDT Havok Path" NiStringExtraData to point to the appropriate XML. If none of the provided XMLs look right, you can always copy one and edit it yourself! All of the work was done with the JFF "Just For Fun" hdtHavokModifier tool, found on this very site! You'll need to play with the radius value of each capsule shape, and check it in-game. A tedious process... I would know.
     
    Do note: These XMLs were designed and tested on each Schlong addon at a size of 6, in the MCM menu. Extreme variations of Schlong size may result in unexpected or unattractive clipping and other strange behavior. There is no way to define HDT collision data based on the size of a particular Schlong as configured through the MCM, so you may need to do some tweaking to your favorite NPC, Schlong or XML to make things look "just right".
     
    Acknowledgments:
     
    - Smurf and VectorPlexus, for their original work on Schlongs of Skyrim, giving us all the dicks we crave in the game we love. (Giggity.)
    - b3lisario, for taking on the decidedly dubious duty of maintaining everyone's penises.
    - Monsto Brukes, for providing use with a tool to more easily modify our HDT XMLs, as well has the HDT Physics Extension, itself.
     
    YMMV, no warranties, express or implied. I am not liable for any damages resulting from use of this file, psychological or otherwise.

    9868 downloads

    Updated

  11. Princess Latex Party

    Peach and friends got fed up with the lads and fled to Tamriel bringing their latex outfits with crowns and hats also includes plumber bros outfits
    for their greatest adventure ever... in Skyrim
     
    found in a chest in Bleak Falls Barrow and outfits are upgradable.
     
    the hats may not fit certain hair styles, sorry
     
    *note.. I dont know how to do body slide so please do not ask for body slide, if you want body slide do it your self*
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you

    2655 downloads

    Submitted

  12. Restaurant to Another World

    Aletta and Kuro's maid uniform from the  anime series called Isekai Shokudou "Restaurant to Another World".
    craft in any forge and is upgradable.
    body type CBBE.
     
    *note.. I dont know how to do body slide so please do not ask for body slide, if you want body slide do it your self*
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you
     

    2329 downloads

    Submitted

  13. Gasmask Sounds (WIP)

    First mod so read all this blabber first thanks.
     
    Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
     
    Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
     
    cheers for bearing with me lol
     
     

    515 downloads

    Updated

  14. Creature Framework

    This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.
    The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required.
     
    Warning: GitLab repository does not exist anymore. If the author did not move the files to another GitHub repository then the content will NOT be accessible (CPU)

    GitLab repository

    Requirements
    SKSE (1.7.3 or newer) JContainers (3.2.0 or newer) PapyrusUtil (included in SexLab) SkyUI  
    For modders
    The modder's guide can be found on the GitLab repository. I would also recommend looking at some of the mods that already use the framework.
     
    Version history
     
     
    Mods that use Creature Framework
    Tell me if I'm missing any here.
    Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC is now a component of this) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord  
    Known issues
    Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it

    613015 downloads

    Updated

  15. Content Consumer's Alternate Starts

    CONTENT CONSUMER'S ALTERNATE STARTS
    A Live Another Life plugin with Sexlab and Sexlab-mods integration
    Last updated: January 19, 2018
    For the latest changes, see THIS POST.
     
    Description:
    This mod adds some new Alternate Start scenarios using Arthmoor's Live Another Life mod. Many scenarios also require other Sexlab mods, but these are soft requirements; that is, you can play this mod without them, though you won't get access to those scenarios without the associated mod installed.
    Most of these are sexlab-based starts, i.e. many have specific sexual content, and others indirectly reference sexual content.
     
    What are the scenarios?
    Select "I am a character in a dark tale..." to begin.
    I didn't feel like retyping the entire scenario list, so I just put it in a PDF file. Sorry for the inconvenience.
    scenario list.pdf
     
    What are the requirements of this mod?
    Not listed: each mod's sub-requirements. For example, Sexlab requires SKSE, ASLAL requires Skyrim Legendary, etc.
    Alternate Start - Live Another Life 3.1.4 or newer. This is a hard requirement, the mod will not function without it. Sexlab 1.61b or newer. This is a hard requirement, the mod will not function without it. Fuz Ro D-oh. This is a soft requirement. Without it, the mod will work, but the unvoiced dialogue will scroll by way too fast. EZ2C Dialogue Menu and/or Better Dialogue Controls. This is a soft requirement that fixes the vanilla Skyrim bug where dialogue options would not appear if there were too many in the list.
    The remaining mods are optional. You will require these mods for their scenario to appear in the dialogue list.
     
     
    How do I install, update, and uninstall this mod?
    To install or update, just copy and paste into your data directory, overwriting as necessary.
    To uninstall, it's easiest to just delete the .esp file. It's not a bad idea to delete all files starting with "ccas" in your scripts directory too.
    Uninstalling mid-game will cause some serious problems if you haven't been to Helgen yet for ASLAL's "Rumors of War" quest. If you've been to Helgen, uninstalling mid-game *should* be fine.
     
    Known bugs, mod conflicts, and troubleshooting tips:
    General troubleshooting tips:
    If you're using any of the following mods, try disabling them: JUGS, Eternal Darkness Redone, ImprovementInn, OBIS, Genesis, Maria Eden, Skyrim Unbound, Populated Skyrim. If you're using the Chaurus Breeder scenario, make sure to activate and fully configure EC+ before you sleep in the LAL bed. Ideally, you'll be saving the game, exiting, and reloading it before even talking to the Mara statue. Make sure you've fully set up all of your MCM settings from all other mods before sleeping in the LAL bed. This is particularly important for Sexlab, Apropos, and Estrus Chaurus, but is good advice for all your mods. Make sure that Live Another Life is very low in your load order, ideally just before LAL mods (like CCAS), bashed patches, TES5Merged patch, etcetera. LOOT generally does a good job at sorting these mods. If you've been using an older save in the starting cell, that could cause problems - try beginning a brand new game instead. If you're using Mod Organizer or another mod manager, that might be the cause of some issues. I recommend manually installing just to be on the safe side. Make sure you're using EZ2C or Better Dialogue Controls (or both) or some other mod that fixes the vanilla engine bug with dialogue (NB: USKP or USLEEP does not fix this bug). If you plain don't want to use a mod like that, try using the arrow keys instead of the mouse in the dialogue menu. If you're having a common problem where you sleep in the LAL bed, the screen fades to black, and fades back in and nothing appears to have happened, try jdough's fix. Note that the Giant Offering, Soulgem Oven, Chaurus Egg Breeder, Expectant Mother, and Egg Factory scenarios can take several seconds for everything to finish initializing after sleeping in the LAL bed. If you try all of that and still nothing is working, attach a copy of your papyrus log (instructions can be found here) and I'll see if I can find anything relevant in it. A copy of your load order may also help. To keep the support thread clean, please don't just paste the text directly in your post - put it in a spoiler tag or attach it as a text file instead.
    This is the sequence of events I generally follow when starting a new game:
    Start Skyrim, start a new game. Wait for everything to cool down before doing anything. This can take a while, depending on how many mods you have installed. Generally about a minute or so. A good rule of thumb is to wait for all of the debug.notifications (the messages that pop up in the upper-left corner of the screen) to go away. Set up the Sexlab MCM. Wait for Sexlab to be fully configured and all of its debug.notifications to go away. Save the game, exit Skyrim. Go back in and load. You may notice some new notifications and MCM menus popping in, depending on your mod setup. This is normal. Set up everything in all of your MCM menus. Repeat steps 5 - 7 until everything is set up properly. This may require multiple game saves and exits (but see the note below). Speak to the Mara statue, select a scenario. Sleep in the LAL bed. Play the game.
    NB: It isn't actually necessary to save and exit every time. In fact, it's only necessary to do it once, and only if you're using those few mods that do stuff on game load rather than game start (such as Estrus Chaurus for example). But it's not a bad habit to get into.
     

    NB: Also, take a look at this. This is good advice, unless you're using a Wrye Bashed Patch that has the "Merge Patch Mods into Bashed Patch" flagged, because doing it this way can fool Skyrim into actually thinking that some mods have been disabled when they haven't really. When in doubt, uncheck the "merge patches" flag when making a bashed patch.
     
    More in-depth notes and information:
     

    Credits:
    skyrimll, bane_master, and Kazyn for invaluable assistance.
    Dentarr, darkconsole, bane_master, jfraser, skyrimll, docclox, and arthmoor for their mods.
    skyrimll, jfraser, jordisslave, thermius, and bane_master for beta testing.
    All of my other CCAS beta testers, without whom I probably wouldn't have gotten v14 out for at least another six months.
    Any other mod authors I'm adding piecemeal.
    Everyone who tolerates my pointless and excessively wordy dialogue.
    Everyone who tolerates my buggy-ass mods.
    http://www.nexusmods.com/skyrim/mods/64440  Real Bows by DecimusMaximus
    http://www.nexusmods.com/skyrim/mods/85497  Apepi's Art Assets by ApepiofDuat
    http://www.nexusmods.com/skyrim/mods/77097  Witcher 3 Mega Resource Pack by LorSakyamuni
    http://www.nexusmods.com/skyrim/mods/57113  Amulets of Skyrim by UNI00SL
    http://www.nexusmods.com/skyrim/mods/68755  Modder's Resource Pack - Witcher Extension by Oaristys
    http://www.nexusmods.com/skyrim/mods/16525  Modder's Resource Pack by Oaristys
    http://www.nexusmods.com/skyrim/mods/65268  Ogre statue by GenunDrup
    http://www.nexusmods.com/skyrim/mods/70312  Skull Throne by Cyphe
    http://www.nexusmods.com/skyrim/mods/13061  UNP Jewelry by Petrovich
    http://www.nexusmods.com/skyrim/mods/25431  Quarterstaff by JZBai
     
    A note to mod authors:
    If CCAS provides a starting scenario for your mod, you might be interested to know that as of v12 I've added a storageutil variable called ccas_scenario that tracks which scenario was used to start the game. The integer of the variable is the same as the value given on the download page for CCAS, in the scenarios list. For example, the script for the Aspiring Mage scenario begins like this:
    -- debug.trace("CCAS Quest: 390 Aspiring Mage",0)
    -- ccas_globalstart.setvalue(390)
    -- storageutil.setintvalue(none, "ccas_scenario", 390)
    -- SetObjectiveDisplayed(390)
    This will help if you, for whatever reason, wish to find out if your mod was used to start the game, or whatever other purpose you might put to it.
     
     
    FAQ:
    Frequently Anticipated Questions
     
    Q: I'm having a problem with this mod or I have found a bug.
    A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. But before you do, please check out the Known bugs, mod conflicts, and troubleshooting tips section on this page.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Can I suggest <start>?
    A: Sure! I can't guarantee it'll make it into the mod, but if I like the idea I'll certainly try!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to re-translate from time to time. Sorry.
     
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but this mod requires Sexlab so it's staying right here on Loverslab. If you write a translation, I'd appreciate it if you'd post it in the support thread instead of putting it on a different site, but if you do I'd at least like a link to the other site please.
     
    -----
     
    Things I have learned:

    232300 downloads

    Updated

  16. Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide!

    This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.
     
    KEY FEATURES:
    "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging. Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen. Ready to use, highly customized meshes with features you won't find sliders for: Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females. HDT-SMP xmls that work without further XML editing. HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors. A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you. A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere". A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.  

    COMING SOON TO THIS FILE:
    (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh. Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP. Bodyslide versions of the schlongs in this package
    -HARD REQUIREMENTS TO USE THIS PACKAGE-
    The most recent possible versions of:
    SKSE XPMSE Schlongs of Skyrim full prZ's All-In-One hdtSkinnedMeshPhysics Setup <--- READ THE INSTALLATION INSTRUCTIONS CAREFULLY. THIS IS THE HARD PART. A decent computer. You will probably want an i7 processor for this. Skyrim won't max hyperthread 4 cores but HDT-SMP absolutely will. It's a hungry beast and your CPU is the biggest FPS bottleneck here. SoS B3lisario UNP Schlong for Females: (the schlong in this pack acts as a replacer for this - but you probably could replace a different schlong)
    RECOMMENDED MODS:
    Racemenu to get proportions as seen in the screenshots. SoS Racemenu plugin - included in SoS full. HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one) Floppy SOS Sexlab (duh), Sexlab Animation Loader To have 100's of animations to choose from Sexlab Tools to have a way of selecting them Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0) PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures. The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.
    INSTRUCTIONS:
    This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.
    Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.
    FAQ's:
     
    Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?
    You sure can.  It's an easy thing to do.  https://www.loverslab.com/topic/89576-10-minutes-or-less-guide-to-making-your-entire-hdt-pe-armor-library-jiggle-with-smp/
     
    Nothing jiggles at all.  There's no physics, and I'm completely sure installed things correctly.
    Are you in the EU?  Some countries have operating system versions that require "," instead of "." in XMLs (except file names!).
    Try the alternate localization XML patch if you think this might apply to you.
     
    My various jiggly bits are spazzing out.
    SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...
     
    I started an animation and it looks like crap and everything is a mess.
    Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.
     
    Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.
     
    The animated vagina opens wider than what my schlong should be causing:
    Try the xml set for smaller penis sizes.  The default is for massive sizes as shown in the preview pictures.  You can also set the max opening width easily:
     
    Why is my FPS sometimes dropping to 10 during sex scenes??
    Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.
     
    Why is my FPS always terrible while outside?
    This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
    You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

    I use a pregnancy or inflation mod and it now looks unreasonable and bad.
    Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.
     
    There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
    I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!
     
    KNOWN ISSUES:
    While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution. Especially well endowed Futa characters can on rare occasion display self collision between schlong and belly, or with the schlong of another futa character, specifically in a few sex animations.  Pressing Sexlab's rotate actors hotkey ("U" default) will reset and usually resolve these collisions. Stomach bulge physics sometimes looks exaggerated during sex with smaller penises. Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably. Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project. The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1, Dwarven bikini 7 ,Falmer heavy thong 1 and Falmer bikini 1  

    PERMISSIONS & THANKS:
    Hydrogen for HDT
    prZ for introducing me to SMP
    Nisetanaka for the insanely good Bikini Armor
    Tigersan for the musclemap I based mine off of
    HeroedeLeyenda for the animated vagina
    Evilreflex, Azazells and B3lisario for the schlong technology
    Demoniac for the skin textures
    Probably like 80 other people. Complain if you belong on this list.
     
    I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.
     
    GETTING SUPPORT:
    Post your problems in this thread.  I don't do support in PMs.
    Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.

    24921 downloads

    Updated

  17. Ooh LaLa - Jiggly Butts, Pussy Tugs and Belly Bulges

    Vimeo banned me.. apparently I forgot to read community guidelines and they don't allow adult things... Someone must've reported my last animation. So if anyone could, please make a video and I will post it - I will no longer be working on this; I've moved on to SFM animation. You can follow my Tumblr here:
     
    https://dowjonsie.tumblr.com
     
    And to give you and idea of what I am doing... My second animation (it's a WIP and incomplete - just wanted to share what I had)
     
    https://gfycat.com/ElegantTotalAndalusianhorse
     
    I present...
     
    Jiggly butts, pussy tugging and belly bulges  (with slight exaggeration on butt jiggles, without that nasty 3-5 second set time most other presets have)
     
    It's FINALLY here! 
     
    I will admit, this was somewhat hastily put together. i really wanted to get an update going - as such, i have not tested every creature included (there will be more creatures to come). So, if there is anything off, let me know. Do understand there are limitations in the mesh manipulations. I cannot make it so a giant will bulge a belly 3-4 feet from the character to suffice his large wang without absolutely borking the belly of the dovahkiin. As well, I have no means to manipulate HDT detection boxes as animations play - unfortunately, bulges may be restricted to missionary style animations (maybe, maybe not). 
     
    It is HIGHLY recommended you download Bazingas files and at least install his new Weight paints for UUNP (you will need to rebuild your bodyslide) (Install mine after his)
     
    https://www.loverslab.com/files/file/2431-naturalistic-hdt-and-beast-hdt/
     
    Anyway - ENJOY!
     
    Also, the newest HDT preset includes similar jiggles to my last.. not really - the breasts are more inline with Bazingas naturalistic (i decreased downward motion to prevent the breast from having a "spike" deformation, and outward motion to prevent a "bubble gumming" when moving and increased their jiggle time by approx. 9%. And the butt is more jiggly, however it is not overly exaggerated, nor will it jiggle for 3, 4 -10 seconds after moving... no, it will resettle within 1 - 2 seconds  As well, this was based around a skeleton I have edited - which is based on, and will always be based on, the latest XPMSE; it is necessary for the lowered belly detection range - also, i am sure you guys won't be upset in the slightest of the more realistic ragdolling this little feature adds  no more stiff bodies (for ladies, at least)
     
    I will post example videos when i actually have time to play - which won't be until this weekend - nor can I correct any errors until this weekend. So, please - if you have issues: leave feedback and I will get to it. If you wish to get rid of any borking (which should be none or minimal) my mod here may incur in the mean time, just reinstall MNC skeletons.
     
    :::::::::HUGE THANKS TO BAZING:::::::::::
     
    :::::::::Requests::::::::::
     
    I will be taking jiggle requests for;
     
    A. Breasts per cup size
     
    B. Butt per waist measurement
     
    C. Belly as per fat level (or skinny)
     
    Best to give me a round-about estimate (not so jiggly, jiggly etc) and send me your Racemenu preset (be sure to tell me the race she is based on, and a UUNP body)
     
    https://vimeo.com/215263799
     
    Vertical Bounce folder, "Plugins" is not properly named. Change 'plugin' to 'plugins' or drag the associated file to your plugins folder. 
     
    :::::::::::::::: Belly Bulge :::::::::::::::::
     
    WE HAVE BELLY BULGING
     
    (Will update video sometime between 1/11-1/14...maybe.)
     
    https://vimeo.com/194441303
     
    ___________________________________________
     
    I think most of you who enjoy a jiggly butt without overly exaggerated settle time and jiggles would really appreciate this
     
    :::::::Extra bounce Verticle optional:::::::::::
     
    https://vimeo.com/194124955
     
    https://vimeo.com/194123564
     
    :::::::Ooh La La Jiggles:::::::::
     
    Video coming soon

    25754 downloads

    Updated

  18. Bad Dog's Bruma Creatures

    This mod adds privy members to the creatures of Beyond Skyrim - Bruma. Creatures will get aroused or unaroused according to situation. Creatures will have sex if you have mods that initiate sex--Untamed, Defeat, and Matchmaker all work.
     
    Installation
     
    Load More Nasty Critters SLAL Edition and all its prerequisites, including Creature Framework
     
    Load other animation packs that load with SLAL--cruise the options and choose the ones you like. 
     
    Load this mod
     
    Notes and oddities
     
    Many of these creatures are scaled versions of vanilla creatures (e.g. minotaurs are large draugr, orcs are small giants). You may need to use Sexlab's hotkeys to align the, um, parts, and it may not be possible to get all parts to align at once. Don't forget to enable creatures in Sexlab (and Defeat, if you're using that). Some Bruma meshes aren't working yet and should not be enabled. I fixed up the wereboar but they tell me it's not used. I didn't fix the regular boar because it looks a mess--it shouldn't be used either.  The Bruma mod comes with a number of horse colors, but they all show up as bay. I gave them equipment but didn't fix the colors. Fallow deer have parts but they seem all to be female so they don't show up. I didn't do anything about that.  
    That's it. Load it up, have fun, tell me of any problems.
     

    16030 downloads

    Updated

  19. Nini Follower UNP HDT

    Nini Follower UNP HDT
     

     
    Description
     
    This mod add a new cute follower to your game
    Nini skills: light armor, one-handed weapon (dual wield), archer
    Location: Silver-Blood Inn (Markarth)
     
    Requirements
     
    XP32 Maximum Skeleton Extended
    HDT Physics Extensions
     
    Credits
     
    Anini n Regenbot03 - PureSkinTexture
    HHaleyy - Fair Skin Complexion
    Kalilies - KS Hairdos Renewal
     
    Note: Armor is not included
     
    Please do not upload this mod to other sites
     

    3559 downloads

    Submitted

  20. Do You Know Who I Am?

    Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
    And are you tired of various self-important NPCs telling you that you're worthless and weak?
    Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
    Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
    Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
    Do You Know Who I Am?
    Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
     
    NOTE: Just uploaded a conversion for SSE. As far as I can tell, everything is working just fine.
    It requires the SSE versions of Fuz Ro D-oh, SkyUI, and SKSE 64.
    https://www.nexusmods.com/skyrimspecialedition/mods/15109
    https://www.nexusmods.com/skyrimspecialedition/mods/12604
    http://skse.silverlock.org/
     
    The deModCracy made a video too.
     
    DESCRIPTION:
    This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin. While playing Oblivion, after beating the main quest, I do remember getting irritated after a while with every single person in the game praising me constantly. So as of v16, I've added an MCM option to toggle the global hello/greetings lines off.  

    REQUIREMENTS:
    Fuz-Ro-D'oh for the silent dialog lines.
    Dawnguard and Dragonborn official DLC, as of v15.
    SkyUI as of v16 (should work fine with SkyUI version 4 or above).
     
    WHO IS AFFECTED:
    This mod is a work in progress. It currently affects the following NPCs:

    I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
     
    POSSIBLE CONFLICTS, NOTES, CAVEATS:
    Anything that alters the dialog trees for the quests mentioned above might conflict.
    Things that alter the NPCs themselves (like their physical appearance) should be fine.
    Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
    There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
    Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
    Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)
    Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
    Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
    NB: Also included in that archive are patches for Prison Overhaul and LAL.
    NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
    This mod is technically incompatible with Birds of Skyrim. That is, the mods will work together just fine, but after defeating Alduin, some birds may speak to the player from time to time. It's probably incompatible with any other mods that add in NPCs that are technically playable races.
     

    Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
    Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
    Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
     
    UNINSTALLING:
    Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
    QF_dunValtheimKeepQST_000ADFE7.pex
    QF_MS01_00018B4B.pex
    QF_DialogueRiftenGateGuards_000E66FC.pex
    DLC2_QF_DLC2TT1b_0201844E.pex
     
    CREDITS:
    --jordisslave for inspiring this mod's existence
    --Estormo for being an unperceptive dick
    --Everyone who made, and continues to make, suggestions for target NPCs!
    --Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
     
    TRANSLATIONS:
    Russian translation: LINK (not current)
    Japanese translation patch: LINK (for v20) and continued thanks to y_sengaku. Older patches can be found in the support thread.
    Link for v18 japanese translation for people who do not have Hearthfire (required in v19+)
    Link for v21 translation for SSE: https://www.loverslab.com/topic/44432-do-you-know-who-i-am/?page=13&tab=comments#comment-2141191
     
    FAQ
    A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
     
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
     
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
     
    Q: Can I or you upload this to another site?
    A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
     
    Changelog:
    v1 - Estormo, The Caller, and Tolfdir
    v2 - Added Calcelmo, Nazeem, Farengar
    v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
    v4 - Added Aela, Degaine, Erikur
    v5 - fixes a bug with v4, and adds radiant thieves
    v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
    v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
    v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
    v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
    v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
    v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
    v12 - Added wandering adventurers, Enthir, Galmar, Rikke
    v12a - Fixed a missing script, added Rhiada
    v13 - Added the Jarls in the Thane quests (except Riften)
    v14 - Added Grelka
    v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
    v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
    v15b - Hopefully squashed that bug that made hello/greetings visible for pets and horses. Also, added in Silver Hand to hello/greetings.
    v15b - Yep, same version number. I think I was an idiot and uploaded the wrong version last time. Here's hoping this one actually works...
    v16 - Nothing much, just added an MCM option to toggle the global hello thanks for killing Alduin. Otherwise, identical to 15b.
    v17 - Added Irileth and Urzoga.
    v18 - Braith vs Ustengrav. Also modified the hello/greetings dialogues, hopefully fixing the Birds of Skyrim bug. Neloth and Kodlak will have some new dialogue too.
    v18b - Fixed a bug where Galmar would have the Harbinger dialogue when joining the Stormcloaks if you had not become Harbinger yet.
    v19 - Included tnu's condition fixes for Realistic Dialogue Overhaul compatibility, hopefully fixed Delphine/Esbern's Paarthurnax issue
    v20 - Fixed a bug with Braith's line about fighting people (hopefully fixed anyway), and updated the MCM version (hasn't been done for a while).
    v21 - Fixed Braith's bug (hopefully for real now), added some dialogue during Trinity Restored.
     
     
     
     

    7286 downloads

    Updated

  21. Haunted House

    Haunted House
     
    The first point
    A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod.
    Or, in video (thanks to Shinji72) :
     

    Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor.
     
    Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction.
     
    Current release : 1.8 (final version)
     
    Three girls and a Manor.
     
    One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad !
     
    - The Manor is a big imperial castle, dark and full of terror.
    - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested !
    - the Manor is bigger inside than outside...
    - Enemies are often powerfull. Some of them are purely madness to face...
    - Each step, things changes in the Manor, but it's make more traps and enemies available.
    - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper.
    - A lovecraftian touch.
     
    Ennemies :
    Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them.  
    Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell.
    Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull !
     
    Quests :
    - aHH0 : the Haunted house quest.
    - aHH0Manor : manage the changes in the Manor.
    - Lot of triggers and hided scripts...
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron

    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Ressources used :
    Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/?
    Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/?
    Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/?
    Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268
    Nightmare creatures Thame Tunnels soudtrack (the game is abandonware):

    The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/?
     

    45353 downloads

    Updated

  22. Kat's Marie Rose Follower (Custom-Voiced)

    ~Lore-Friendly Introduction~
     

     
     
    tl;dr intro
    Marie Rose is cute AF. I wanted her as a follower. So here's my own version...

     

    ~Requirements~
    * HDT Physics Extensions for HDT hair (note that she does not have HDT hair when you meet her; you have to equip it to her by trading)
    * SKSE (for HDT and possibly some scripts)
    *  XMPSE (for HDT to work properly)
    * Dawnguard DLC for some reason

    ~Details~
    Name: Marie Rose
    Race: Nord
    Weight: 0.00
    Height: 0.89 (she's 4'10'')
    Voice: Custom (Mai Aizawa; her original voice, as well as a few altered Japanese Skyrim audio files)
    Combat Style: unarmed, knives
    Skills: One-Handed, Unarmed, Light Armor, Lockpicking, Sneak
    Perks: Agile Defender
    Inventory: gold, the book A Kiss, Sweet Mother, vicious thorn daggers, torch, restore health potions
    Location: Jorrvaskr in Whiterun 
    Morality: No crime (Sorry - it fits her character better. You might wanna make her wait in another room before you do anything illegal. ;3 Or, you can change that in TES5Edit.)


    ~Features~
    * Custom Voice - She currently has at least 150 250 lines. I'd love to add more, but it can take a while. She will react to different environments, your actions, etc.
    * Wardrobe - While (sadly) not scripted, using AddItemMenu or console commands, you can give her HDT hair (two options) and other outfits. You'll need a follower AI overhaul to make sure she changes into the new equipment. You can also use them so she can have an outfit management system where she'll wear outfits in different environments. Examples are FollowerLivePackage and Amazing Follower Tweaks.
     
    ~Possible Bugs~
    If there's anything else wrong, please let me know ASAP!

    ~Credits~

     Character Creation Mods-
    * Enhanced Character Edit by ECE Team
    * ECEE - RANs Enhanced Character Edit Enhancer by RAN46
    * Enhanced Character Edit - More Bodysliders


    Meshes-
    Body-
    * Caliente's Beautiful Bodies Edition by Caliente
    * Made her a custom preset body with
    BodySlide and Outfit Studio
    Eyes-
    * RANs Eye Reflection Extender by RAN46 and tktk
    Face-
    * Adorable Face by Lumina
    Mouth-
    * Fair Skin Complexion reduced mesh size by HHaley

    Textures-
    Body -
    * Fair Skin Texture by HHaley
    * The Pure by Anini n Regenbot03
    Brows-
    * 12 brows from Fair Skin Texture by HHaley
    Eyes -
    * The Eyes of Beauty by LogRaam
    Teeth -
    * Smile in HD by zzjay

    Presets:
    * Fair Skin Texture by HHaleyy (in optional files of the Nexus mod page)

    Outfit -
    * Marie Rose Outfit by Arrow & Knee Modding Team,
    (Note: This mod for the ARROW & KNEE MOD TEAM ™ (Chinese: knee arrows mod group ™)
    注:本mod为ARROW&KNEE MOD TEAM™(中文:膝盖中箭mod组™)制作,如要转帖请复制以上内容全部转载不得修改!并在明显的位置标明是转载,谢谢! 
    ^ edited by TripTheRift
    * Pajamas by JackGa  
    * Marie Rose Cosplay by Nokou, adenz, Fox6000, and qwiqwi
    * FoxArmors by Fox6000

    Hair -
    * Marie Rose hair by MortedL, edited versions by triptherift and Daie
    * Long hair version from an unknown source; taken from RRC Marie Rose after talking with RaRaCraft
     
    Made With:
     
    ~Tutorials Used~
     
    ~References Used~

    Screenshots:
    * ThisTimeIBeAGoodGirlSir

    Thank you to all of the mod authors, programmers, teachers, etc., who allowed me to use their resources and make this mod! <3

    ~Disclaimer/Copyright~
    Original character from Dead Or Alive, owned by Team Ninja and KOEI TECMO. This is not meant to be a replacement of either the character or the game, of course. It is simply meant to be a recreation of her or a way for Skyrim fans to get interested in DOA. This mod is used for entertainment and non-commercial use, which falls under fair use in the USA.
    (from the "Third Parties" text file in DOA5)
    (c) year, Xiph.Org Foundation
    Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
            Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
    Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
        This software is provided by the copyright holders and contributors gas ish and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
    I suppose that means it's fine to use their voice files, characters, etc. for non-commercial purposes. Thank you, to all people involved!

    Permissions:
    What you can't do-
    * You may not use any of the assets in this file, unless they're for personal use.
    THIS INCLUDES USING THE FACEGEN IN RACEMENU TO MAKE YOUR OWN MOD. 
    PLEASE LOOK AT THE ABOVE CREDITS SECTION TO GET A SIMILAR LOOK.
    * Look at the credits for the assets not belonging to me and check their permissions please.
    * Do not reupload! - Please just send a link to my file page once it is up if you want to share it. Let me know if something is wrong with my link.

    What you can do-
    * Translations
    * Patches
    * Edits
    * Improvements
    All of the above are fine, as long as you credit me as the original modder and have them require this file!

    Need help with:
    * Screenarchery- Safe for Work pictures only, please. I am not able to take the best pictures due to not having a great rig (I'm below minimum specs, actually). I will credit you and add the picture to my file page. Thanks a bunch. :3
    * Bugs - Please let me know if anything is wrong with the mod. I will do my best to fix it.
    * Ideas for lines - Ideas for comments would be greatly appreciated to make her seem more ... Well, immersive as she can get. XD I will credit you on this forum and my file page for your thoughts.
    * Sources for audio - If anyone could record/find Japanese Marie Rose dialogue (without music and sound effects) from the games Dead or Alive Xtreme 3, Dead or Alive Venus Vacation, and/or Senran Kagura: Peach with English translations, that would be immensely helpful.
    * Scripts for wardrobe function - I'd love to have a dialogue for her to change into her different outfits, like Momiji by JackGa.
     
    Thank you to anyone who downloads and tries out this mod! As of now, it is sort of in a BETA stage (as in this is the first follower mod I've ever made and it's not perfect), so I'd appreciate some patience.
     
    Forum link!

    18475 downloads

    Updated

  23. Secret Ships

    Secret Ships
    The Emma May And The Bloated Float
    Lot of time ago, I saw the zap-pack on nexus.
    It has been exposed with that nice area on the
    ships and I wanted to play with that existing mod.
    But inside the pack I have never seen such a location
    and so I decided to integrate the beautiful ships of Oblivion
    into skyrim. The Oblivion ships are so much cute, that I went on
    to convert the existing meshes and I created doors and load-doors
    for this mod to become true inside of skyrim. So this mod is indeed a
    resource for ship-modding.
     
    The mod contains two ships for now:
     
    You can visit the "Emma-May", that name I grabbed from the "famous" "Emma-May Activator" of Oblivion,
    that at the same time got to be a new resource for handcuffs and restraint-poles inside of ZAP. The original pole is also
    overtaken, but I let the file static, as it has a very complicated animation, that I could not realize inside of skyrim.
    But on the other hand, this resource spent some new stuff and it gave me the power to create this mod.
    "Emma May"  is now a fine zaz-furniture extension for skyirm !
     
    The second ship got it´s name from the sign, that I found inside the Olivion-folders, so called "Bloated Float".
    I had in mind that this has to be a taverne and I found all suiting interieur inside of Oblivion. Beside, I found the 
    ceiling- candeliers and I added another complicated candle-holder to get more Oblivion-feeling. All stuff, that is used
    to implement such ship-mods, is inside of this pack and you are welcomed, to change or start with  an own mod with this stuff.
     
    Inside of the taverne, you will meet 4 new npcs that are innkeeper, barde and two guards, as they can lock you away if you attack them.
    The way out of the prison or gibbet is more hard than in normal prisons. You can not "sleep" the prison-time away, as the bed is not supporting that function!
    The locked doors have their keys....
     
    This mod is an eyecandy and brings back little atmo of the times of Oblivion.
    You can "quick-travel" to that place or simply strole along the sea, and suddenly you will see the silouhette of the ships.
    The "bloated-fload" has also a coc-marker for "hard-travel".
     
    Future plan is, to make the girls "horny" (sexLab-dialogue-quest (next update)) and I want to check out my first quests for furniture-experiments with this mod.
    Another idea is the addition of a ship as a player´s home. My question is where to put it??? As I prefer "whterun-city" as beloved area, I may be willing to put one of that boats
    under the cliffs of the dragonsreach, into the water-pools...ggg (I´ll visually check that out, soon).
     
     
    The download is existing of two files: The Secret Ships  and an override-mod against grey-faces for a CBBE-installation. If you have unp-body-models, you stay with only the main pack. Install it and everything should be fine. But if you play with CBBE-Version, you can go ingame and look, if the faces are okay, if not, you can try the override pack then. If this won´t succeed, you only can clean out the mod-loading order or reinstall skin-textures...the best choice is, to delete the facegeomdata inside of the texture- and mesh - folder and create new face-data by the creation-kit. For normal, the mod should show up correct face-tints.
     
    New npcs:
     
    Blue May (Innkeeper)/BOSS
    Jo May (Barde)/BOSS
    Sue May (Guard)
    Zoe May (Guard)
     
    This characters are unique and can´t be killed. Don´t steal things, buy stuff if you want. Rent a room/bed. They have night resting time and they are using the furnitures...
     
    The mod is not ready but I decided to upload it because you may not like to wait any longer.
    The nif-files are not all checked up, for now (this will be solved with a next update)...and that can cause CTD´s for now.
     
    WARNING!!!
    It is possible, that the mod causes 1 or 2 times behind each other a CTD while playing inside the cell-area !!!
     
    Enjoy!
     
     
    This mod is created by using ZAP 8.0 plus.
     
    A rich series of pictures can be watched here, but some furnitures and cages bave been changed:
     
    https://www.loverslab.com/topic/91926-lost-ghost-ships/?tab=comments#comment-2138613
     
     
     
     
     
     
     
     

    7546 downloads

    Updated

  24. Katarina Armor Redone

    I made this mod 2 years ago,and was pulled down due to copyright issues in a certain TOP part. The top is now a new model,created by ashara.
     
    Due to all this time passing i forgot most of the stuff to say about the mod.So to get the items ingame type - help "katarina" - without quotes,and sspawn the items with player.additem xxxx 1.
    It only contains Torso and Necklace.i recommend boots and gloves from my "zzjay wardrobe" mod.
     
    Some file will ask you to replace smoe cubemaps and some shared files from Scarlet dawn armor and zzwardrobe.You can either copy,or ignore them.It doesn't matter.
     
    Credits:
    Ashara
    Jmenaru
    ENMasse and asianboy345
    CdprojektRed
    Alecu
    Stealithic
     
    Permission:
    This is a loverslab Exclusive,so do not reupload to other sites!
    you can however reuse as you see fit inside the loverslab website.
     

    7791 downloads

    Updated

  25. Teen Monli Race Redone by SakuraMiko

    Teen Monli Race Redone

    A mysterious race only known for their small size, youthful appearance, and amazingly fast reflexes.
     
    This is an updated and redone version of the one done by PsychoMachina.  Many thanks to PsychoMachina for allowing us to redo and add some features to the race. (Some text is from his original post since it is still the same.
     
    Sorry the Screenshots are all over as they were taken while i was tweaking my Sakura ENB preset I am working on too
     
    This Race is not Compatible with SexLab and I will not support it.  The 0 Weight of the race is Loli bodied so that will cause Issues with moderators and LL.  See Blond Hair Screenshots to see Loli body size.
     
    The Teen Monli Race has been upgraded to these features and updated to the changes below:
    Teen scaling at x0.92 CBBE HDT body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). UUNP Special body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). both the CBBE and UUNP are the same slider preset New High-poly head mesh with custom RaceMenu sliders (Will require head sculpting to smooth out after setting sliders or head will be blocky in the chin, nose and cheeks area) sepperate download of one pre-sculpted head mesh to import in Racemenu for those that do not want to sculpt their own. New in-game body changer brought over from our old neko race (the body changer comes with 1 UUNP (Default on start) and 1 CBBE body and texture Set on the bsa and 1 "USER UUNP" and 1 USER CBBE for the users to use their own bodySlide presets and textures the user must make the folders - See below on install instructions Updated 3.94 XPMSE skeleton by Groovtama works with his MCM menu system Skin textures are now Fair Skin Complexion - includes 10 White Skin presets and 10 Dark Skin Presets for those that like the Redguard skin tones for a total of 20 preset skin options changed the Race compatability system to RaceCompatibility for Skyrim and Dawnguard by TMPhoenix also the race compatability dialog mod sees you as a nord All of Harkon's vampire court sees you as a vampire after accepting his gift
    What has not changed:
    Eyes and Brows. Original Hi-res tintmasks and Cute Designs face tattoos. CME integration file (.ini) to make the Monli compatible with the CME morphs. Race Perks and abilities  
     
     
    If you changed anything in PsychoMachina's version in the not changed section will still be used as that part of the Monli folder structure is the same
     
    Notice on the SMP Race Menu MCM for the body changer: This is NOT A BUG
    The wardrobe function is still under development as i am working on the scripts to have it recall the proper body type with the armor that was saved to it right now it works as just a list and what body goes with that armor
    ******* Required and Recommended Mods with Installation Order *******
     
    REQUIRED MODS
    1- Install First.
    SKSE for Skyrim v1.9
    http://skse.silverlock.org/
     
    2- Install Second
    Enhanced Character Edit with Character Making Extender OR Race Menu
    ECE
    http://skyrim.nexusmods.com/mods/12951
     
    RaceMenu
    http://www.nexusmods.com/skyrim/mods/29624
     
    3- Install Third
    Teen Monli Race Redone

    - contains configuration files that will overwrite one or more ECE configuration files and Racemenu translation files.
     
    for the body changer and the folders to use the "USER Versions" you must make these 4 folders and place the proper meshes and textures in them it will work for any body type but the textures may be off on the head due to custom textures.  the fix for that will be listed also
     
    MESHES
    data\meshes\actors\character\monli\"USER CBBE"\
    &
    data\meshes\actors\character\monli\"USER UUNP"\
     
    Textrues
    data\Textures\actors\character\monli\"USER CBBE"\
    &
    data\Textures\actors\character\monli\"USER UUNP"\
     
     
     
    To fix the discolored head textures if not using FSC/Pureskin based textures please follow this:
     
    Create the Folders and paste the proper textures in them:
     
    data\Textures\actors\character\monli\"CBBE"\ (Body and Head Textures)
    &
    data\Textures\actors\character\monli\"UUNP"\ (Body and Head Textures)
    &
    data\Textures\actors\character\monli\"Tintmasks"\ (For Makeup and Skintone)
     
    this will replace the default FSC textures in the bsa to allow your textures to match if seams appear using the "USER" folders
     
    4- HDT-PE
    https://www.nexusmods.com/skyrim/mods/53996
     
    RECOMMENDED MODS
    1- Install Fourth
    Grootama's XPMS Extended
    - contains configuration files that will overwrite one or more ECE configuration files do not overwrite anything from the Teen Monli Race Redone.
     
    https://www.nexusmods.com/skyrim/mods/68000

    2- Install Fifth - If you use it
    Dual Sheath Redux
    http://skyrim.nexusmods.com/mods/34155
     
    IMPORTANT: DSR uses BOSS to sort the load order before creating a Dual Sheath Redux Patch. If you wish to use Dual Sheath Redux, you will also need to install the latest version of BOSS.
    https://code.google.com/p/better-oblivion-sorting-software/
     
    Some people may have issues with BOSS ruining their load order and causing problems with their game. If it's possible, make a copy of the load order (as a TXT file) and if you think BOSS' rearranging of the load order is causing problems for you, after finishing making the DSR patch, compare the load order with the list (TXT file) and make the necessary changes. So far, I have not experienced any issues relating to BOSS.
     
     
    4- Enhanced 3rd Person Camera (no installation order necessary)
    http://skyrim.nexusmods.com/mods/29990/
    I recommend this if you need to make adjustments to the 3rd-person camera. Thank to Dinosaurus for recommending this.
    Requires SKSE and SkyUI.
     
    5- Customizable Camera (no installation order necessary)
    http://skyrim.nexusmods.com/mods/37347//?
    An alternative to Enhanced 3rd Person Camera. The interface is simpler and does not offer options to edit the camera for different events, but if you prefer something straightforward and simple, try out Customizable Camera. Read the mod description page, Camera entries in Skyrim.ini is not required. Thanks to Spicycat for suggesting this one.
    Requires SKSE and SkyUI
     
    OPTIONAL
    Fox Shop with Merged Armors by Smokermegadrive.
    http://www.loverslab.com/topic/29836-foxmerged-2/
     
    *** CREDITS ***
     
    - Seren4XX and Radioragae for the Ashen Race (the base for the Monli race).
    (Ashen Race) 
    - Creator(s) of the Monli Race.
     
    - Kashim for the edited Monli Race v2.1.
     
    - XPMS by XP32 and XPMS Extended by Groovtama
    https://www.nexusmods.com/skyrim/mods/68000
     
    - CBBE Body by Caliente
    http://skyrim.nexusm...com/mods/2666/?
     
    - BodySlide and Outfit Studio by Caliente
    https://www.nexusmods.com/skyrim/mods/49015
     
    - UNP Unified by TAJocelyn
    http://www.loverslab.com/topic/14974-unified-body/

    - Fairskin textures by HHaley (CBBE and UUNP version)
    https://www.nexusmods.com/skyrim/mods/51602
     
    - Univision Eyes by DD AKT
    http://skyrim.nexusmods.com/mods/14569
     
    - Cute Designs Complexions by Cos76
    http://skyrim.nexusmods.com/mods/24154
     
    RaceCompatibility for Skyrim and Dawnguard - By TMPhoenix
    https://www.nexusmods.com/skyrim/mods/24168

    7353 downloads

    Updated

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