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Version v1
5,687 downloads
Alla's Fantasy World The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place bondage furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with erotic art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature arousal mods to ensure that the dog and the horse do, in fact, perform sex animations. **Notes** For some people, only the percheron performs, while the malamute simply barks and itches his ear. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse alittle and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles.-
3
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- player home
- lore-friendly
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(and 2 more)
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Version 1.0.0
196 downloads
Mod Trailer Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Xanthys, M.H.A.R.P.H.I.N., Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system, and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance, and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games, while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is Added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions -A spell to call sniffs to you Changelog: V1: -Initial release Original Mod's Credits - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod, and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Special Edition Credits -VaultF4 - Support during Definitive Edition -Mentha - Help and support during Special Edition Work -Skinnytecboy - Witty support during recent development -Pyro's Asylum - Continued Support -T&T Mod Team - Support during Special Edition development -VS -Trailer Music: Roger Plexico - Chateau de Noisy - http://freemusicarchive.org/music/Roger_Plexico/Where_The_Sidewalk_Ends/Roger_Plexico_-_Where_The_Sidewalk_Ends_-_06_Chateau_de_Noisy https://creativecommons.org/licenses/by-nc-sa/4.0/-
1
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- lore-friendly
- quests
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(and 3 more)
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Version 2.0.0
126 downloads
Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things.-
2
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- lore-friendly
- quests
-
(and 3 more)
Tagged with:
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View File Mod Trailer Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Xanthys, M.H.A.R.P.H.I.N., Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system, and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance, and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games, while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is Added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions -A spell to call sniffs to you Changelog: V1: -Initial release Original Mod's Credits - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod, and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Special Edition Credits -VaultF4 - Support during Definitive Edition -Mentha - Help and support during Special Edition Work -Skinnytecboy - Witty support during recent development -Pyro's Asylum - Continued Support -T&T Mod Team - Support during Special Edition development -VS -Trailer Music: Roger Plexico - Chateau de Noisy - http://freemusicarchive.org/music/Roger_Plexico/Where_The_Sidewalk_Ends/Roger_Plexico_-_Where_The_Sidewalk_Ends_-_06_Chateau_de_Noisy https://creativecommons.org/licenses/by-nc-sa/4.0/ Submitter Arron Dominion Submitted 03/09/2018 Category Regular Mods Requires Regular Edition Compatible No
- 3 replies
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- lore-friendly
- quests
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(and 3 more)
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View File Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things. Submitter Arron Dominion Submitted 03/09/2018 Category Companions Requires Special Edition Compatible No
- 1 reply
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1
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- lore-friendly
- quests
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(and 3 more)
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View File Alla's Fantasy World The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place bondage furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with erotic art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature arousal mods to ensure that the dog and the horse do, in fact, perform sex animations. **Notes** For some people, only the percheron performs, while the malamute simply barks and itches his ear. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse alittle and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles. Submitter Allannaa Submitted 11/29/2014 Category Sexual Content Requires Skyrim, Update Special Edition Compatible
- 4 replies
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- player home
- lore-friendly
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(and 2 more)
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