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zzyyxx

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  1. SexUtil1 will do that: Make take some effort to make it work though. An example of how to pull it off can be found here (where oral sex triggers equipping a zaz item making it look like cum coming out of the mouth)
  2. Try this: http://modtype.doorblog.jp/archives/44738630.html
  3. The mod provide CBBE bodyslide, so converting it to UUNP Bodyslide should be pretty straight forward in Outfit Studio for most of the outfit pieces. Like so:
  4. https://www.loverslab.com/files/file/1699-sos-female-schlongifier-no-schlong-addon/
  5. Sexlabutil1 can do what your asking as well, although it takes a bit more work to actually make it work. Depending on your conditions, it might be doable just with sexlabutil1 This was already done in a similar "mod" (https://www.loverslab.com/topic/55044-cum-in-mouth-addonuhyes-please/), where they used sexlabutil to add a zaz item to add to your inventory, and equip it. The main downside of taking that approach, is that it's pretty much entirely dependant on your load order, and if it ever changes, it will completely stop working.
  6. Depending on what mods you have, rather than using a mod that uses hdt high heels, you could use a heels mod that uses nioverride ( But without knowing which body you are using, hard to make recommendations on exactly which types of heels you would want, hard to make too many recommandations. This is Charming high heels with nioveride: https://www.nexusmods.com/skyrim/mods/78730/
  7. the Rock Lady Clothes Armor uses slot 32, but the ArmorAddon biped object uses 32, 34, and 38. The leg cuffs from Osare uses slot 38, so the body will potentially hide the cuffs. The fastest way to get them to work, open up the rock lady esp, remove slot 38 from the ArmorAddon for the clothes, and it will work.
  8. Watch the youtube video then. It's pretty in depth and goes through everything. It focuses more-so on zapping out parts of body, rather than parts of the armor, but if understand what's going on, you can apply it to the outfit parts, rather than the body, and create zap sliders for them.
  9. Alternatively, you could just go into the bodyslide and create zaps for what you want. Rather than using Outfit Studio to edit the nif, do File/Load Project, and load the project xml (Daedric Chainmail Refined (YOUR VERSION).xml) From there, you would create zap sliders for each piece you don't want. so 1) Select the Mask Vertices Tool 2) Select what part of the shape you want. 2a) If you want to delete PART of the selected shape (e.g. "Neck" or "Chain" or "Armor" follow this guide: https://www.youtube.com/watch?v=uWNJmn5KIJ0). 2b) If you want to remove the entirety of it, leave it as is (nothing masked). 3) Select Slider > New Zap Slider. Make sure you name it something that won't be the same as an existing slider! E.g. name it "Armor Neck" or "Armor Body" 4) Since this armor looks like it removed the base body to deal with clipping issues with the "Armor" you'll want to reimport the body. Do File/Load Reference. 4a) In the template, select the body you want/use. If you use HDT, select CBBE Body HDT. If not, leave it at CBBE Body. 5) You should be done after that. Do a File/Save Project As (I tend to prefer saving the project with a different name, so in case something is super broken, you can always load the original). 5a) If you don't want to clobber the original files, give it a different Display Name, Slider Set File, and Shape Data Folder (or Shape Data File). Such as adding "2" to everything, or whatever. Then, rebuild the newly "created" armor in bodyslide. Additionaly, if you then decide you want to add a belt, you could take the project you used above, and do File\Import\From Nif (or wherever) and then add it to your project. There are other guides on how to do that, but if you need help, let me know.
  10. zzyyxx

    Project: Unified UNP

    There's already a version, you may need to tweak it if you want it to work for that specific follower: https://goromajimayy.tumblr.com/post/159529568417/ring-summon-faithful-gear-knight-uunp-hdt-well
  11. It's "luxury collection", there's a CBBE and UUNP version of it on this site.
  12. zzyyxx

    Help

    Here's the post that it's from: http://skyarsenic.tumblr.com/post/167805887603/the-heavy-shes-not-fat-she-is-just-big-boned-i You could try asking, although I'm not sure I've seen that specific one, it's posible it's based off an existing armor and just retextured.
  13. Go here: https://eskrimmods.blogspot.com/ search for what you want (body type = UBS = UUNP BodySlide)
  14. You just need to place the nif and textures for your candle in the right location in your game files, and it will overwrite the contents of the bsa. Unfortunately since there's multiple candles...you'd need to find the right candle you want to replace in the CK to figure it out. For example, one example of a candle you could replace would be "GlazedCandlesStatic" (In the Object Window, go to WorldObjects > Static > CLUTTER, then in the right pane, find it) It looks like a bowl that has two candles, and it's commonly used in in various interiors around skyrim. You can also right click the object in the CK and select Use Info to find where it's at (For example, there are 14 of them in Solitudes Agnelines Aromatics). You can also open up it's properties to see where it's nif file lives (Clutter\GlazedCandles01.nif) So if you want to replace that ONE candle without making an esp file, you could place the rename the candle nif you want to "GlazedCandles01.nif" and then place it in Data\Meshes\Clutter (and then figure out the textures, etc). Or you put your mesh wherever you want, create a new ESP to change the model path to wherever you place your files. For each candle you want to replace.
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