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pepertje

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About pepertje

  • Rank
    The bridge between logic and irrelevance
  • Birthday 05/04/1996

Profile Information

  • Gender
    He/Him
  • Location
    Twente, Netherlands
  • Interests
    -Music
    -Gaming
    -Pretending I'm a superhero, then realizing I don't have superpowers and be all like "nah, I'm still awesome"
    -More gaming
    -Making up stories, then writing them down and letting it gather dust.
    -Girls with boots, cargo pants, tanktops and ponytails.
  • Bio
    Was born, grew up, went broke, now I'm here.

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  1. Minor spoiler for the Jade content. Short answer: it's an optional path that has to do with Jade's gear.
  2. Sounds like an issue with the display item, for some reason 0.o I was fairly certain I'd used the vanilla candle asset for that, but I'll have to double check. If you have Creation Kit you can check what object the Scented Candles refer to to see if it matches up with the candles buildable object
  3. As Invictusblade said, the quest has 40 Jade entries since it's a different NPC in every scene. You can move ahead through the dream scenes by heading into the next door. If her main world ref got stuck in the dream sequence, then her Ref ID is (from memory, I'll check tomorrow to be sure) XX01aa5a
  4. Mind telling what you did so others with the same issue can try your solution? 😛
  5. Strange. As far as I know the mod works... okayish. And there isn't an explanation as to what exactly it means. It might be because the AAF stuff doesn't work properly in the mod or the times an animation is called is buggy as hell due to BB's script.
  6. Open GECK and move the markers, actors and such with both mods loaded.
  7. Thanks for the kind words If you want the characters to be a preset you can open their character in Creation Kit and tick the "is character preset" box, that will make them a character preset for your setup. And funny you should mention Brooke, I had serious plans to make her a companion after April, taking the player to Far Harbor and deal with some nice misty misadventures.
  8. When do they not spawn? When you first approach? If so, they're out in the wasteland, you need to talk to Owyn and he'll point you to them.
  9. Every NPC has a Reference ID you can use to spawn them to you, I'm not sure what his was but if you see him you can select him in console, note down the code and then use "prid <refID>" followed by "moveto player"
  10. No animations is a known issue since I haven't updated the mod and sex scene scripts since two or three AAF versions ago, which at the time were re-rigged from FourPlay and I personally never got either of those to work properly so I kinda never got around to hooking the animations in. So more likely it's an issue with the mod and not how you installed your animations.
  11. If you don't want to wait you can force the quest ahead by console command. The idea was that she goes in there, you pick up another follower and do stuff with them for a week or a few days... I'll admit it worked better in my head that it did in the final product.
  12. Conclusion: do not underestimate her ability to hide in a slightly dark corner. If you send her to Freeside she just sits watching the shows, I believe.
  13. When you send Jade home, she should only be able to go to locations in the current Wasteland. If you're not entirely certain you can MoveTo yourself to her, the ID should be XX005791
  14. That appears to be correct. It's in vanilla FO4 and I think the explanation was that when Maxon's/Lyons's Brotherhood and the Outcasts reunited, the Power Armor would be painted up in Outcast colors as a show of good faith and reunification.
  15. I hate to break it to you but there's an easy way to get your stuff back. It's a duffel bag that has all of it so all you had to do way prid the fucker and transfer all items.
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