Popular Post Lithia<3 Posted April 9, 2019 Popular Post Posted April 9, 2019 (edited) View File Lustful Void Description: A Stellaris lewd mod! I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far. Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!). Current Features: Many lewd leader/species traits, such as Huge Breasts, Dominant/Submissive, Natural Anal Lube! Some traits have synergy bonuses with each other and more will be added with time. Origins, Civics and Sexual Technologies., which have various special mechanics, policies and decisions. Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV. Hybrids system with inspiration from other mods like Sexual Gameplay and MASSA. Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech. Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way! Lewd Megacorp branch office buildings and civics which can change by combining them with certain base game civics. All non-leader traits affect LV jobs, usually in the form of a bonus or negative to production (bigger breasts give more milk ofc). Breeding tradition (first of many!) Lewd (and optional) rooms. Lots of optional loading screens as a way to say sorry for taking so long (all credit goes to the actual artists!) Many things I can't remember! lol Lewd Advisor (voiced by LalaLexxi). Dominant Advisor (voiced by PhoenixTuft). MASSA is now for the most part integrated. (Thanks Darkspleen!) Sexual Gameplay integrated for the most part. Sexopolis fully integrated. (Thanks Buttson117!) Kinky Void fully integrated. (Thanks Beelzibob!) LVEx integration in progress! (if something hasn't been added from a mod listed as integrated, I probably decided not to add it for some reason) (need to make a proper wiki, if you want to help let me know!) You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server, but I check LL too) Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here! Installation: Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. For more advanced help you can follow these guides by Gage on the LV Discord server: How to install / update local mods like LV SAMPLE LOAD ORDER Stellaris 4X.XX (TOP DOWN) AKA my current and stable load order and mod-set Remember to thank him if it helped! File List: Lustful Void 0.7.8.2 (4.0+) - REQUIRED! LV Things That Overwrite Base Game Files Go Here 0.7.8.2 (4.0+) - Optional: It includes any content that directly overwrites base game files and systems. LV Lewd Rooms - Optional Any loading screens - Optional Any advisors - Optional Most zip archives have readme files in them which explain what they do! Load order: Mods you want LV to overwrite - Lustful Void (main mod) LV Things That Overwrite Base Game Files Go Here (if you use it) - Mods you want to overwrite LV - UI mods UI Overhaul Dynamic - REQUIRED! More and Scrollable Building Slots for Zones - Optional Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. You can also find the steam version of LV here! Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic! FAQ!: Q: Why does x feel empty or unfinished? A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient. Q: Is "Lustful Void" a community project with a team of people working on it? A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what. Q: Are there any translations for this mod? A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work. Q: Where can I share any translations? A: Here! New Changelog: Spoiler LV v0.7.8.2 (for game version 4.0+) (-- Notes --) - This is the first phase of the balance pass. Next update will look at trait balance specifically. - Am working on a steam release (lol), probably this week! - Work on TD will resume meow. (-- New stuff! --) Balance pass first! (-- Fixes/changes --) - The LV options menu will now pop up at game start since a lot of people don't even know it exists. # Civics # - Institutionalized Sex Slavery: - Adds Neural Implants tech at game start, as it's required by the Sex Slavery tech. - Divine Coupling: - You need this to get the concubine planet modifier now. It was intended to be linked to temple buildings rather than the civic, but it is linked to the civic now to avoid confusion. # Agendas # - Removed all jobs per pop bonuses. # Jobs # - Added concubine and Family Oriented family planner jobs to smex job check. - Updated game rules. # Planets # - Fixed auto habitability (maybe). # Traits # - Updated old leader trait code to include both sector and planet effects. - Added brackets to events that give leader traits. # Districts # - Made standard districts. - These get added automatically when you have the associated tech. Erogenous being the exception, most will start with this unlocked, but will lose it if you you ban smex workers. - UI-O is required for LV to work properly now, for those that missed that last update! - You will notice you can build some other buildings in these districts too. This is just to give players freedom to do what they want. As more lv builds get made, normal buildings will get removed. - Most lv buildings are now restricted to lv zones. # Zones # - Removed dependency on my ui mod. Now checks if you have it or not automatically. - Added missing gestalt jobs to "lithia" zone. - Fixed duplicate jobs. # Other # - Cow/femboy transformations should no longer create sub species. - Remade Temple Conversion event. - Fixed pleasure suits maybe. (-- Balance --) - Removed most jobs per pop modifiers. # Ascension Perks # - Breeding Superiority: - Reduced growth modifier from 50% to 25%. - Reduced empire size from pops modifier from -25% to -15% (negative is positive). # Buildings # - Comfort Megaplex: - Planet limit set to 1. - Slime Labs: - Reduced growth modifier from 25% to 15%. - Xeno Preservation Center: - Reduced breeder jobs provided from 200 to 100. - Breeder Selections: - Reduced breeder jobs provided from 200 to 100. - Sexology Labs: - Provides same amount of jobs as base game counterpart meow. - Sexology Complexes: - Removed planet job buffs. - Provides same amount of jobs as base game counterpart meow. - Advanced Sexology Complexes: - Removed planet job buffs. - Provides same amount of jobs as base game counterpart meow. - Sexology Institute: - New building, provides job buffs for sexologists. - Sapient Dairy Estates: - Increased milk cow jobs provided from 300 to 400. - Specialized Creamery: - Reduced milk cow production bonus from 30% to 20%. - Brothel: - Reduced all jobs provided by 50%. - Did same to gestalt versions. - Bordello: - Reduced all jobs provided by 50%. - Planet limit set to 1. - Did same to gestalt versions. - Impregnation Facility: - Reduced breeder jobs provided from 200 to 100. - Impregnation Complex: - Reduced breeder jobs provided from 400 to 200. - Planet limit set to 1. - Temple of Love: - Reduced concubine jobs provided from 600 to 400. - Reduced concubine production bonus from 30% to 20%. # Jobs # - Note: "hidden synergy bonuses" were hidden bonuses not stated by traits. Normal synergy still exists! - Added slave checks to basic lv jobs, meaning slaves will try to take them before any free pops. - Comfort Worker: - Removed hidden synergy bonuses from lv traits. - No longer affected by trickle up economics. - Now produces 1 trade. - Removed overlord bonuses. - Reduced amenities from 400 to 300. - Amenities from Brothel Hub reduced from 200 to 100. - Nurture Drone: - Removed hidden synergy bonuses from lv traits. - Now produces 1 trade. - Reduced amenities from 400 to 300. - Milk Cow: - Reduced base food production from 4 to 2. - Reduced Maximize Production policy food production from 3 to 2. - Reduced Orgasmic Lactation tradition food production from 3 to 2 (1 to 0.5 without beasties). - Reduced Renting policy trade production from 4 to 2. - Reduced No Specialization policy unity production from 2 to 1. - Reduced Free Use policy consumer goods production from 2 to 1. - Reduced Free Use policy growth bonus from 2% to 1%. - Increased Breeding policy consumer goods upkeep from 1 to 2. - Reduced Breeding policy growth bonus from 10% to 5%. - Milk Drone: - Reduced base food production from 4 to 2. - Reduced Maximize Production policy food production from 3 to 2. - Reduced Orgasmic Lactation tradition food production from 3 to 2 (1 to 0.5 without beasties). - Reduced Renting policy energy production from 4 to 2. - Reduced No Specialization policy unity production from 2 to 1. - Increased Breeding policy food upkeep from 4 to 6. - Reduced Breeding policy growth bonus from 10% to 5%. - Breeder: - Removed hidden synergy bonuses from lv traits. - Increased food upkeep from 6 to 8 and consumer goods upkeep from 2 to 3. - Reduced growth and assembly bonuses from 10% to 5%. - Adjusted trait bonuses accordingly. - Breeder Drone: - Removed hidden synergy bonuses from lv traits. - Increased food upkeep from 12 to 16. - Reduced growth and assembly bonuses from 10% to 5%. - Adjusted trait bonuses accordingly. - Gem Incubator: - Removed hidden synergy bonuses from lv traits. - Removed hidden zro production on Corrupted Gem Incubation Districts. - Reduced Balanced Gem Incubator Processing alloy production from 1 to 0.5 and minerals from 2 to 1. - Reduced Alloys Gem Incubator Processing alloy production from 2 to 1. - Reduced Minerals Gem Incubator Processing minerals production from 4 to 2. - increased Breeding policy growth penalty from 2% to 5%. - Gem Incubator Drone: - Exact same changes as Gem Incubator. - Whore: - Reduced base trade production from 8 to 4 and unity from 0.25 to 0.125. - Increased consumer goods upkeep from 1 to 2. - Psionic Whore: - Reduced base trade production from 10 to 5 and unity from 0.5 to 0.25. - Increased consumer goods upkeep from 1 to 2. - Sexbot: - Removed hidden synergy bonuses from lv traits. - Reduced base trade production from 12 to 6 and engineering research from 2 to 1. - Increased energy upkeep from 2 to 4. - Concubine: - Removed hidden synergy bonuses from lv traits. - Reduced base trade production from 6 to 3. - Increased base unity production from 2 to 3. - Increased consumer goods upkeep from 0.25 to 0.5. - Pleasure Drone: - Reduced base unity production from 6 to 4. - Increased food and energy upkeep from 2 to 4. - Psionic Pleasure Drone: - Reduced base unity production from 8 to 6. - Increased food and energy upkeep from 2 to 4. - Sexbot Drone - Removed hidden synergy bonuses from lv traits. - Reduced base unity production from 6 to 4 and engineering research from 2 to 1. - Increased energy upkeep from 4 to 8. - Escort: - Removed hidden synergy bonuses from lv traits. - Reduced base unity production from 6 to 4. - Stimulator: - Removed hidden synergy bonuses from lv traits. - Reduced base energy production from 12 to 6. - Reduced robutt bonus energy production from 4 to 2. - Stimulator Drone: - Exact same changes as Stimulator. - Sexologist: - Removed hidden synergy bonuses from lv traits. - Reduced Balanced Sexology Focus research production from 2 to 1 and consumer goods from 4 to 2. - Reduced Research Sexology Focus research production from 3 to 1.5. - Reduced Consumer Goods Sexology Focus consumer goods production from 6 to 4. - Experimenter Drone: - Same changes as Sexologist, except added trade production to Consumer Goods Sexology Focus to align with organic job. (-- Base Game Overwrites --) - Fixed leader trait events. - Renamed to LV Things That Overwrite Base Game Files Go Here. Old Changelog: Spoiler LV v0.7.8.1 (for game version 4.0+) (-- Notes --) I forgot to mention it last time, but UI Overhaul Dynamic is now a hard requirement for lv to work properly! Or any other UI mod that adds a scrolling district view. Paradox messed up pop growth priority, making robutts "die out" in favour of growing organics. For now, the worst thing that happens in lv is your sexbots disappear, and until they fix it, I guess pretend they get worn out from overuse lol (-- New stuff! --) Uploaded my first steam mod to go with lv! https://steamcommunity.com/sharedfiles/filedetails/?id=3486446795 (-- Fixes/changes --) # Traits # - Excessive Oviposition: - Fixed missing effect localization. # Jobs # - Sexologist: - Now affected by the following things: - Academic Recruiter leader trait. - Astrometeorology Observatory. - Space-Time Anomaly. - Ministry of Science. - Dimensional Portal. - Considered Rangers, Vent Researchers and Zookeepers. - Updated upkeep. - Updated weights. - Experimenter Drone: - Needs to be able to smort. - Now affected by the following things: - Academic Recruiter leader trait. - Astrometeorology Observatory. - Space-Time Anomaly. - Ministry of Science. - Updated upkeep. - Updated weights. - Milk Cow: - Readded amenities and pop growth bonuses for free use policy. Probably deleted it by accident. # Buildings # - Gem Incubation: - Fixed inline script. Should now provide the correct jobs. # Megastructures # - Pleasure Ringworld: - Increased starting Volatile Motes production by 2, to help with deficit. # Other # - Fixed static modifiers for synergy bonuses. - Colonies should now get the proper districts. - Fixed zone job triggers. (-- Balance --) - General reduction in unity generation. - Some other nerfs. Will continue to progressively nerf things. (-- Base Game Overwrites --) Fully updated for 4.0! While testing, I noticed capturing pops as a hivemind puts them into lifestock slavery. This is a base game thing from what I can tell, and it means you will have some lifestock under the "worker" strata. It's not the worst thing, since your slaves won't just become generic hive pops, but they can only be either lifestock or milk cows. I'll find some way to get them to work as breeders too at least. LV v0.7.8.0 (for game version 4.0+) (-- Notes --) No notes for you! 😧 (-- New stuff! --) New Erogenous Zones! MY Erogenous Zones even lol! (inside joke xD) (-- Fixes/changes --) # 4.0 # I only started making some notes at around 95% completion, so there are many changes not shown here sowwy! - Jobs: - Applied temp fix to some job/trait bonuses. They "work", but check for any pop on the planet with the trait, rather than a specific species, due to scope gymnastics by paradox. - General outputs like "Sex Jobs Output" replaced with "Sex Jobs Efficiency" because of how jobs work now. This means pops get bonus workforce due to efficiency, making smexy pops handle more "load". - Traits: - Traits ignore sorting priority now and only uses cost to determine position. This makes lv traits get mixed and pretty much shuffled in with ANY other traits, so look carefully if you want a specific one. Special lv traits cost 0 anyway and are usually on top, so they are easy to find at least! - Advanced traits like Targeted Pheromones now produce exotic gases and such directly. Since it doesn't get applied to jobs any more, they now get a multiplier for having "enhancing" parts, such as butt traits in the case of Targeted Pheromones (lol). - Remade Oviposition tait due to new base game Egg Laying trait (from dlc). - Habitats: - Because of how pleasure habitats are implemented, you will still see normal habitat districts after using the decision. All built districts (as in if you had 3 mining districts) get transferred to the newly made lv districts though. - Pleasure habitats work like that as a workaround to avoid overwrites and was part of an old fix. - Will probably have to remake these at some point. # Other # - Patch Integrations: - Force Spawn Patch by Gage. - Rogue Servitor "Shattered Pleasure Ring" Origin Patch by Gage. - Fixes and additions by Ban10. (-- Balance Patch --) To be integrated! (-- Base Game Overwrites --) To be updated in the next week with some wormy additions (which won't be overwrites)! LV v0.7.7.0 (for game version 3.12+) (-- Notes --) Sorry about the smol delay! The past few weeks have been very eventful for me irl. I got a new fancy pc (yay) and that meant migrating all my work and things over to it. I was also in a minor car accident last week, which made it hard to use my wrists for the past few days. It's still a little hard to work for long periods of time on my pc, butt I should still be able to finish td in about 4 weeks (starting tomorrow)! (-- New stuff! --) - Updated to 3.12! # Traits # - Cyborg: - Converted from robutt traits: - Pheromone Generators - Maternal Chip - Synth Womb - Breast Augmenters - Synth Breasts - Synth Vagina - Sex Dolls - Paternal Chip - Synth Penis - Omni-Seed Fabrication Modules - Most traits have the same effects as their robutt counterparts. This is just temporary and will be changed when that part of the traits rework is reached. - You will notice that you can have these traits with other lv bio traits. This is because they are "upgrading" those parts. Proper type traits (not just for cyborgs) will be made as the ongoing traits rework is completed. - New traits will be made when, again, that part of the traits rework is reached. (-- Fixes/changes --) # Ascension Perks # - Breeding Superiority: - Fixed fail condition check. - Tentacle Breeding Pit Integration: - Now requires the Tentacular Awakening tech. - Localization updated to show that it requires using the Tentacular Awakening decision on the planet first. # Bombardment Stances # - Ravage: - Reworked code a bit. - Will actually abduct pops again lol. - Can now be used by Invasive breeders as well. # War Goals # - Breeding Offensive: - Completely remade to resemble the Plunder war goal rather than Assimilation. - No longer a total war cb. - Now allows status quo, surrender or demand surrender peace offers. - Surrender acceptance reduced from -1000 to -50. - Used to kidnap pops for the most part, not for conquest. - Can now be used by Invasive breeders as well. - Leader Tribute: - When the war is won, the enemy will be forced to give you one of their leaders. - This system is still in early development. I plan to make a whole slavery system that will include a finished version of this feature, which will include slave training. - Due to the above, you won't get the actual leader named in the event. You will get a randomly generated leader of the defeated empire. - While you won't get the exact leader yet, the leader mentioned in the event does get removed from the game, so you could just rename the generated leader yourself or rp that they are given a new identity for their new life in your empire! # Other # - Portraits: - Updated all lv portraits to 3.12. (-- Balance Patch --) - Check poll! (-- Base Game Overwrites --) - Updated to 3.12! # Bombardment Stances # - Ravage: - Moved back to main mod. # War Goals # - Breeding Offensive: - Moved back to main mod. LV v0.7.6.0 (for game version 3.11+) (-- Notes --) This update focuses mainly on updating old code and a general balance pass to align better with base game systems. This process takes a while and will be completed over multiple updates. Irony versions have been removed as they are no longer needed. The next dlc will give me an excuse to finally make those cybernetics traits I've wanted to make. If you have any ideas for cybernetics, feel free to share! (-- New stuff! --) - Updated for game version 3.11! (-- Fixes/changes --) Consider this more as a log than a feature list this time, it's a bit messy. # Armies # - Pleasure Suits: - Added proper ai weight to help it decide if there are better options available. # Buildings # - Comfort Zone: - Build time increased from 180 to 360. - Potential conditions updated. - Build cost reduced from 500 minerals to 400. Upkeep reduced from 4 energy to 2. - Comfort worker jobs provided reduced from 3 to 2. - Removed ai_weight and ai_resource_production categories (no longer needed). - Comfort Megaplex: - Build time increased from 360 to 480. - Potential and allow conditions updated. - Build cost reduced from 750 minerals to 600. Upkeep reduced from 6 energy to 5. - Exotic gases cost and upkeep unchanged. - Comfort worker jobs provided reduced from 6 to 4. - Comfort worker jobs per pop unchanged. - Removed ai_weight and ai_resource_production categories (no longer needed). - Nurture Zone: - Nurture drone jobs provided reduced from 4 to 2. - Other than that, same changes as Comfort Zone. - Nurture Megaplex: - Nurture drone jobs provided reduced from 8 to 4. - Other than that, same changes as Comfort Megaplex. - Corporate Dairy: - Milk cow/drone jobs provided reduced from 2 to 1. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 10 to 15. - Minerals produced for branch office owner increased from 6 to 15 (lithoids). - Removed consumer goods production. - Pornography Studio: - Whore jobs provided reduced from 2 to 1. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot drone jobs provided reduced from 2 to 1. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Escort Services: - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Psi pleasure drone jobs provided increased from 1 to 2 (hivemind). - Build cost reduced from 1000 minerals to 800. - Ai weight updated, allowing ai to build this now. - Spaceship Decorators: - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Psi whore/pleasure drone jobs provided increased from 1 to 2. - Sexbot jobs provided increased from 1 to 2. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Orgy Center: - Ai weight reduced from 5 to 2. - Other than that, same changes as Spaceship Decorators. - Erotic Research Institute: - Ai weight updated. - Other than that, same changes as Spaceship Decorators. - Recruitment Center: - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 1 to 2. - Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4. - Elite Corporate Dairy: - Build time reduced from 270 to 180. - Milk cow/drone jobs provided reduced from 3 to 2. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot jobs provided reduced from 2 to 1. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 12 to 20. - Minerals produced for branch office owner increased from 6 to 20 (lithoids). - Removed consumer goods production. - Elite Pornography Studio: - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Elite Escort Services: - Build time reduced from 480 to 240. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over Matter AP. - Sexbot drone jobs provided reduced from 4 to 3. - Escort jobs provided increased from 2 to 3. - Build cost reduced from 800 minerals to 400. - Ai weight updated, allowing ai to build this now. - Elite Spaceship Decorators: - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Elite Orgy Center: - Build time reduced from 360 to 240. - Ai weight reduced from 5 to 2. - Other than that, same changes as Elite Spaceship Decorators. - Elite Erotic Research Institute: - Build time reduced from 360 to 240. - Ai weight updated. - Other than that, same changes as Elite Spaceship Decorators. - Elite Recruitment Center: - Build time reduced from 360 to 300. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 2 to 3. - Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4. - Private Farm: - Now provides 5 trade value. - Milk cow/drone jobs provided reduced from 3 to 1. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 10 to 15. - Minerals produced for branch office owner increased from 6 to 15 (lithoids). - Removed consumer goods production. - Ai weight updated, allowing ai to build this now. - Blackmail Dungeon: - Now provides 5 trade value. - Whore jobs provided reduced from 3 to 1. - Pleasure drone jobs provided reduced from 3 to 1. - Sexbot drone jobs provided reduced from 3 to 1. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Consumer goods production reduced from 8 to 6. - Ai weight updated. - Rape Services: - Build time increased from 360 to 480. - Build cap set to 1 (per planet). - Amenities production reduced from 12 to 10. - Energy production reduced from 50 to 10. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Psi pleasure drone jobs provided increased from 1 to 2 (hivemind). - Escort jobs increased from 1 to 2. - Build cost reduced from 1000 minerals to 800. - Ai weight updated, allowing ai to build this now. - Dildo Factory: - Alloy production reduced from 4 to 3. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Psi whore/pleasure drone jobs provided increased from 1 to 2. - Sexbot jobs provided increased from 1 to 2. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Orgy Swindler Association: - Unity production reduced from 8 to 6. - Over all, same changes as Dildo Factory. - Abductee Experiment Facility: - Research production reduced from 8 to 6. - Over all, same changes as Dildo Factory. - Sentient Acquisitions: - Diplomatic weight bonus reduced from 10% to 5%. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 1 to 2. - Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4. - Elite Private Farm: - Now provides 6 trade value. - Build time reduced from 270 to 180. - Milk cow/drone jobs provided reduced from 3 to 2. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot jobs provided reduced from 2 to 1. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 12 to 20. - Minerals produced for branch office owner increased from 6 to 20 (lithoids). - Removed consumer goods production. - Elite Blackmail Dungeon: - Now provides 6 trade value. - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Elite Rape Services: - Amenities production reduced from 12 to 10. - Energy production reduced from 16 to 12. - Build time reduced from 480 to 240. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over Matter AP. - Sexbot drone jobs provided reduced from 4 to 3. - Escort jobs provided increased from 2 to 3. - Build cost reduced from 800 minerals to 400. - Ai weight updated, allowing ai to build this now. - Elite Dildo Factory: - Build time reduced from 270 to 180. - Alloys production reduced from 5 to 4. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Elite Orgy Swindler Association: - Build time reduced from 360 to 240. - Ai weight reduced from 5 to 2. - Other than that, same changes as Elite Dildo Factory. - Elite Abductee Experiment Facility: - Build time reduced from 360 to 240. - Ai weight updated. - Research production reduced from 10 to 8. - Other than that, same changes as Elite Dildo Factory. - Elite Sentient Acquisitions: - Build time reduced from 360 to 300. - Diplomatic weight bonus reduced from 15% to 10%. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided reduced from 8 to 3. - No longer gives psi/sexbot jobs for regular empires (escorts are better). - Escort jobs provided increased from 2 to 3. - Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4. - Slime Vats: - Build time increased from 360 to 600. - Can not be ruined. - Requires an upgraded capitol. - Can be build on resort worlds if you want, probably not recommended. - Build cost increased from 300 minerals to 600. Upkeep increased from 2 energy to 5. - Slime Labs: - Build time increased from 360 to 480. - Requires an upgraded capitol. - Can be build on resort worlds if you want, probably not recommended. - Build cost increased from 500 minerals to 600. Upkeep increased from 4 energy to 5. - Xeno Preservation Center: - Build time increased from 360 to 480. - Build cost increased from 200 minerals to 600. Upkeep increased from 1 energy to 5. - Removed entertainer jobs. - Removed society research production, replaced by 2 xeno zoo keeper jobs. - Added 6 livestock zoo animal jobs. - Brainwashing Centre: - Build time reduced from 600 to 480. - Can not be ruined. - Sexology Labs (and upgraded): - Removed blocks that prevented construction on resort/slave/crucible planets. - Updated basic code. - Sapient Dairy Ranch: - Build time increased from 180 to 360. - Upkeep reduced from 4 energy to 2. - Updated triggers to help ai handle them better. - Milk cow/drone jobs provided reduced from 2 to 1. - Sapient Dairy Estates: - Build time increased from 360 to 480. - Requires an upgraded capitol. - Same trigger changes as Sapient Dairy Ranch. - Building cost and upkeep aligned with base game Food Processing Center. - Adds 2 base food production to milk cow/drone jobs. - Milk cow/drone jobs provided reduced from 4 to 2. - Milk cow/drone jobs per pop reduced from 0.04 to 0.02. - Planet building multiplier bonus reduced from 10% to 5%. - Specialized Creamery: - Build cost reduced from 1200 minerals to 800. Upkeep reduced from 12 to 8. - Exotic gases cost increased from 80 to 100. Upkeep increased from 1 to 3. - Updated triggers to help ai handle them better. # Jobs # - Milk Cow: - Base food production reduced from 8 to 6. - Base minerals production (lithoids) increased from 4 to 6. - Same changes made to Milk Drone. # Policies # - Dairy Specialization: - Maximize Production food bonus reduced from 4 to 3. - Maximize Production minerals bonus (lithoids) increased from 2 to 3. # Traditions # - Milking: - Orgasmic Lactation: - Food bonus reduced from 4 to 3 (with fauna). - Food bonus reduced from 2 to 1 (without fauna). - Minerals bonus (lithoids) increased from 2 to 3 (with fauna). # Ascension Perks # - Breeding Superiority: - Added fail condition for when you don't have at least 1 bio pop in your empire. - Tentacle Breeding Pit Integration: - Updated ai weight. - Updated some localizations. # Civics # - Sex Contractors: - Build time and cost reduction bonus increased from 25% to 50%. - Updated localizations to clarify that it upgrades sexual corporate buildings. # Other # - Replaced now invalid tech requirements. - Fixed some reported localization errors. (-- Balance Patch --) - Adjusted to changes in base mod and updated to game version 3.11! (-- Base Game Overwrites --) - Updated to game version 3.11! LV v0.7.5.2 (for game version 3.10+) (-- Fixes/changes --) - Fixed bdsm synergy event pop-up crash. I couldn't actually reproduce the crash myself, but I simplified the triggers and fixed the duplicate pop-up. - Reworked and simplified ALL job weights. - Removed cow clinic. Cow transformations happens by designating a milking world now. - Milking world designation and removal cost changed and made instant. - Cow transformation now happens to all pops on the planet to reduce the amount of subspecies created by using it. Keep in mind any identical subspecies will merge automatically. - Fixed some errors related to the milking tradition pointed out by Arcess. (-- Balance Patch --) - Added job weight rework. (-- Notes --) Transformations can make a lot of subspecies, so use them at your own risk! I have a few ideas on how to fix the problem, but it will take some work so something for future updates. Probably not compatible with saves where you had cow clinics built. I suggest you remove them from your planets first, then updating. LV v0.7.5.1 (for game version 3.10+) (-- Fixes/changes --) - Fixed milking tradition. Simple copy paste errors, sorry about that. - Removed infertile from last stage of femboy trait, so you don't get stuck stepbro! - Added Androgynous to gender patch. (-- Notes --) Should be compatible with saves using LV 0.7.5 LV v0.7.5 (for game version 3.10+) (-- New stuff! --) Updated to latest game version. - Improvements to tentacle deposits (idea by Fluffy Bunny on discord): - New Tentacular Awakening tech which unlocks a decision to create 2 tentacle pops on a planet which has at least some form of tentacle blocker on it (once per planet). - New Tentacle Breeding Pit Integration ascension perk. It unlocks another decision that works a lot like Mastery of Nature by adding a modifier to the planet, which adds 2 district slots but reduces breeders from tentacle deposits by 2. - Breeding Planet Designation (idea by Lurker and others on discord): - Planetary decision to designate a breeding world, which increased pop growth and assembly speed by 100% but impacts all other jobs very negatively (-75% output). - Added as a secondary effect of the Breeding Superiority ascension perk. # LVEx Integration # - Milking tradition: - Focuses on milk cows (who knew!). - Cow Clinic building that provides some new jobs and genemods pops on the planet overtime to be better at dairy jobs. - All male pops will need feminization before getting cow training. These transformations were mutually exclusive, but I think it's fine to have femboys also get cow training so I changed it. - 2 new jobs provided by the Cow Clinic: Cow Trainer and Cow Nurse (counts as smex jobs as they are not cows themselves). - Planetary decision to designate a milking world, which buffs milk cows (+100% output) but impacts all other jobs very negatively (-75% output). - Feminization: - New tech to unlock 2 policies, which allows you to transform your pops. - With the policies, you can control the degree (femboy, full female, futa, mixed) and range (slaves, livestock, all) that pops get transformed into. - The range policy has an option to stop the process (default option). - Each completed transformation gives some unity and society. - If you don't want this feature at all, either ignore the tech or use it as a cycle tech. No pops will change without choosing a range option, so it's safe to ignore completely. Integration is still ongoing! (-- Fixes/changes --) # Traits # Leader: - Adorable: - New! - Leaders who's species has the Cute trait can have a chance to get or unlock this trait. - Gives synergy effects to Scary pops. - Makes great pets! - Sadistic: - Renamed to "Tormentor" to fit new trait structure. Also noticed there's a base game sadistic trait now after making the change so there's that too lol - Monstrous: - New! - Leaders who's species has the Scary trait can have a chance to get or unlock this trait. - Gives synergy effects to Cute pops. - Hungry. - Pleasure Suit Addict: - Flipped leader exp gain. Now instead of going from -5% to -15%, it starts at -10% going down each level and gets completely removed at level 3, but still gives big upkeep reduction. - Tentacle Symbiote: - Can now be acquired by cybernetic leaders. - A bit op, will fix it when I complete the tentacle festival mechanics. (- 3.10 -) - Merged many traits, remade localizations and restructured files. If you are a modder that references these traits or overwrite them, you will have to update your mod! - Added missing and appropriate base game opposites to all traits. Things like Highly Submissive is now opposite to commanding presence and so on. - Merged traits are a little more powerful now since they get a fleet or army bonus and councillor bonus. Will do a balance pass next update probably. - Corrected and updated all trait checks throughout the mod. - That's about the 5th time this year I've had to completely rewrite these traits, like make your mind up already paradox xD Species: - Submissive: - Removed assembly score modifier. - Masochistic: - Assembly score modifier changed to only check for sex world designation. - Adorable: - Renamed to "Cute" to fit new trait structure. - Removed leader experience malice and habitability bonus. - Increased sex job output from 10% to 15%. - Has synergy effects with Scary pops and Monstrous leaders (new traits). - Cute and Scary pops have hunter/prey mentality towards each other, but without the actual hunting part. Just primal fear or desire, a little like the Beastars anime. - Dominant: - Assembly score modifier changed to only check for fortress designation. - Sadistic: - Assembly score modifier changed to only check for sex world designation. - Scary: - New! - Gives big army buffs, but makes it uncomfortable to live along side them. - Has synergy effects with Cute pops and Adorable leaders (new traits). - Excess Estrogen/Testosterone: - Removed most opposites except with each other. - I have not reworked these traits yet, they will get it when they come up on the list. - Androgynous: - New! - Gives +15% unity from jobs. - LV equivalent of base game indeterminate sex option. Mostly added for portrait mods to hook into for now, but might expand on it if it's something people want. # Origins # - All origins: - Updated localizations to use fancy new concepts system. - Megastructure and planet origin: - Sexopolis, pleasure ringworlds and tentacle worlds have a special deposit called a "Liquids Processor", which gives some starting resource production and can be easily missed. To help with micro management at the start, it now provides enough resources to have nothing in the negative. # Other # - Dom/Sub synergy pop up event: - Simplified conditions check. - Reworked event code. Can now show 7 random bdsm pics, 14 if grape events are enabled (was 4). - I had plans to check for gender too, but the whole process was taking way longer than expected, so will do it in the future at some point. - Removed the bonus planet modifier. Synergy happens between the traits themselves, these just show you it's active (can be turned off in options as always). - Sadomasochistic Evolution: - Now gives 12 extra pops instead of 8. - Ruler and slave pop output bonus increased from 10% to 25%. - Tentacle Worlds: - Added some squishy ambient sounds (borrowed from TD). - Removed spiritualist requirement for the Tentacle World Creation tech to show up. - Gender fix: - LV will now automatically correct and align gender traits with base game species gender characteristics. - A hidden check will happen on game start and every 5 years after that to avoid lag as it will check all pops in the galaxy. - Just for reference: All Female - female, Futanari - female, All Male - male, Androgynous - indeterminable, No trait - any. (-- Balance Patch --) Updated to latest game version. (-- Base Game Overwrites --) Updated to latest game version. (-- Notes --) 3.10 seems to have messed up a lot of base game systems. Even I have problems playing mp with this update and dlc. So while I made sure lv is as stable as I can get it, the game itself is currently having lots of problems! I will wait for the game to stabilize a bit before doing anything new with the balance patch and base game overwrites. They are updated and working, just nothing new for now. v0.7.4 (for game version 3.9+) New stuff!: Fully updated for for game version 3.9+! Note that for now, pleasure habitat districts function as before. I will make something special for them when I get to that part of the district rework. # Other # - Added a new "Maintenance" submenu to the options menu. You can use this to reduce the galaxy's total population if you're experiencing severe lag. Fixes/changes: # Tentacle Worlds # Planet class changes: - Climate is now set to wet. - Can orbit a little closer to it's sun (cosmetic effect). - Job production bonus increased from 10% to 15%. - No longer starts with all building slots unlocked. - Attracts unemployed pops (like base game hive worlds). - Has a rare chance to spawn in random systems. - Requires the Tentacle Symbiosis tech to colonize. - Attracts monsters maybe. For now, it's still set as an "ideal" planet, as in it will always have 100% habitability, like gaia worlds. I plan on making tentacled versions of each climate eventually, with a gaia world variant you can terraform to with a tradition or ap (probably). Districts: - Tentacle Infested City District: - Based on and balanced to match base game city/hive districts. - Provides Comfort Worker/Drone jobs. - Milking Pools District: - Based on and balanced to match base game farming (uncapped) districts. - Provides Milk Cow/Drone jobs. - Friction Tunnel Network District: - New tentacle world only district! - Provides new Stimulator jobs, which are specialist that produce energy. - Basically don't starve wormholes without the teeth and more tentacles lol. - Replaces Red Light districts on tentacle worlds, they are now sexopolis and pleasure ring/habitat only. - Corrupted Gem Incubation District: - Based on and balanced to match base game industrial districts. - Provides Gem Incubator/Drone jobs. - Gem Incubator jobs produce a very small amount of zro. - Writhing Sexology Research District: - Based on Sexology districts, balanced to fit other tentacle districts. - Provides Sexologist/Drone jobs. - Tentacle Breeding District: - Based on and balanced to match base game industrial districts (stats wise). - While the ai can handle them economically now, they still can't build them. To help with overall pop lag. - Remade origin planet creation. It should now give proper districts and buildings on game start. - I will make symbiotic/corrupted versions of jobs with the actual tentacle rework in the future. - Being balanced to base game districts, tentacle worlds overall are much less op now. They still provide lv jobs though and you can make or find them easier. - Indirectly makes sexopoleis much more valuable. # Jobs # - Milk Cow/drone: - Removed food processing bonus (was removed from farmers as well). - Removed mineral purification bonus for lithoids (same reason as above). - Added amenities production when using Agrarian Idyll civic. - Increased mineral production for drone versions (for lithoids). - Reworked job weight slightly. - Removed upkeep on many jobs due to it being removed from most base game jobs. # Traits # - Masochistic: - Updated old trait. - Removed army health bonus. - Added sadistic pop synergy - +5% unity production and +5% amenities upkeep if sadistic pops are on the same planet. - Also has synergy with sadistic rulers - +15% habitability, +5% amenities upkeep and an additional +5% sex jobs output. - Pain Slut: - New leader trait! - Gives lots of exp gain and gives more options for future trait selection, at the cost of the leader's health (-20 leader lifespan). - Personally I don't really like traits that reduce leader lifespan in my own games, but it fits this trait and is made up for by the exp gain. It also synergises with sadistic pops! - Sadistic: - Updated old trait. - Added masochistic pop synergy - Cancels out sex jobs production negative. - And ofc synergy with the new Pain Slut leader trait, giving 5% growth and happiness. - Submissive/Dominant: - Fixed synergy bonuses only checking for the first level of leader traits. # Other # - Doubled Comfort Worker amenities output (non gestalt only). - Fixed army sequential naming in the smexy namelist. - Changed some origin requirements slightly. Also removed the custom tooltip and added an explanation to the description since the base game requirements tooltip is broken. - Added complex drones to the whore check category (for pleasure drones). - Fixed some localization errors. Balance Patch: # Jobs # - Milk Cow/drone: - Reduced base production by 50%. This means they are now weaker than base game farmers, but get all stacking bonuses from traits and such, so they are still much better in the end. Notes: I was planning on finalizing this update over the past weekend but had some rl things happen. This meant that I was unable to add everything I wanted to this time and that the update was a few days late sowwy! v0.7.3 (for game version 3.8+) New stuff!: # Councillor Positions # Added missing councillor position for civics. No more empty slots! - Civic: Divine Coupling Councillor: Exalted Concubine - Civic: Sex Crazed Breeders Councillor: Most Breedable Baby Oven - Civic: Milk Ranchers Councillor: Biggest Mommy Milkers - Civic: Institutionalized Sex Slavery Councillor: Sex Slave Training Master/Mistress - Civic: Pleasure Suit Industry Councillor: Pleasure Suit Optimizer - Civic: Sexualised Culture Councillor: Galactic Thot - Civic: Franchised Prostitution Councillor: Throbhub Recruiter - Civic: Sex Contractors Councillor: Sexual Conduct Enforcer - Civic: Orgasmic Diplomats (BGO) Councillor: Illustrious Seducer/Seductress - Civic: Open Door Policy (BGO) Councillor: Free Sex Propagandist # LV Event Window # I finally made that silly event window I said I'd make years ago! It can still be improved, but I think it looks good enough for now. Here are some features it has: - Bigger image size! - Bigger text box for longer stories. Will make paragraphs look better if used right. - Pink and black theme! It's easy to use in sub mods, you just need to add two lines to existing diplomacy type events and have lv active somewhere in the load order. "room" images need to be normal base game sizes, the window will automatically upscale them. Does not support portraits (I did not align them) since it's only meant to show bigger images. If you want to use portraits too, use one of the base game diplomacy windows! Here's an example event: country_event = { id = lv_test.1 title = "Test Title" desc = lv_test.1.desc diplomatic = yes custom_gui = "lv_h_window" custom_gui_option = "lv_h_option" show_sound = event_swarm_started picture_event_data = { room = evt_lv_tentacle_symbiote_1_room } is_triggered_only = yes option = { name = "Option 1" } option = { name = "Option 2" } option = { name = "Option 3" } } I was planning on making a vertical version too, but sadly the actual sprite that displays the image can only be scaled, not resized (which is why it's called lv_h_window). If you have any suggestions on how to improve it let me know! # Name List # Made a basic smexy name list. It's mostly for personal use, but someone else might like it as well. Many of the leader names were taken or inspired by the tentacle dreams ck2 mod, since I really like them ? Fixes/changes: # Leader Traits # - Remade most traits to work with the paragons code structure. - New trait icons to display better in game. - Multiple tiers added to allow leveling them up. - Made pleasure suits more worth it. I still feel a proper rework is needed, but at least now they should be useful again. Some might get a little op as you level them up, but their effects will probably change when I do the rework/expansion anyway. And if I really want them to be op in the end, I'll add nerfed versions to the balance patch. # Species Traits # - Remade, fixed and cleaned all old trait icons. They should fit in much better with base game aesthetics now. - I tried not to draw anything new or change them too much since it's very likely that they will need new art or even get outright removed with the trait rework. - I know they are old and some are not that great, but I've learned a lot since I made them years ago so I'll improve them eventually lol. - Due to how time consuming this was, other things like the actual trait rework has been moved to future updates. # Edicts # - Sex-Crazed Expansionists: - Now lasts until cancelled. - Cost scales with empire size. - Good for early game expansion, but will drain your influence fast and could cause some economic and social problems if left on too long! - New modifiers: Empire Energy Output: +100% Corvette Cost: -50% Corvette Build Time: -50% Starbase Influence Cost: -90% Colony Development Speed: +500% Pop Growth: +25% Pop Amenities Usage: +100% Pops Consumer Goods Upkeep: +100% Government Ethic Attraction: -200% - Will need some more testing and tweaking. - Sex Crazed trait now states it unlocks the edict in it's description. # Other # - Updated old anomaly code and made them gender neutral where possible. - Rewrote some anomaly text, like removing the death part from Nuclear Sex. - Reduced the spawn chance of the Lost Sexbot significantly. - Updated all civics code and added proper ai weights. - Fixed Sex World designation localization. Remember this also buffs gem incubators since it's a sex job! - Fixed Sexopolis research designation not buffing sexologists. - Reworked and buffed planet designations to be a little closer to their base game equivalents since they were made much stronger. - Large space entities like dwagons or drones no longer trigger the Sadistic/Rapist Celebration event on death (lol). - Fixed concubine bonus check. I thought I already fixed it, but probably forgot. Balance Patch: (contains balance changes for LV, mostly nerfs. Still a WIP!) Nothing new this time! Base Game Overwrites: (includes any content that directly overwrites base game files and systems) # Espionage Assets # Some new lewd assets to acquire with espionage. They are slightly better than normal assets, but are mostly there for extra flavour. List of new assets: - Blackmailed Princess - Provocative Secretary - Corrupted Streamer - Obsessed Zoophile - Disgraced Pilot - Underworld Trafficker - Loose Lipped Whore - Eccentric Technician More will probably be made eventually. # BGO Fixes/changes # - Changed name from "overwrites patch" to "base game overwrites" to make it a bit more clear on what it does. - Updated all civics code and added proper ai weights. - Fixed breeding offensive, maybe. - Ravage stance now kills 0 pops and can abduct ALL pops, effectively uncolonizing the planet. It was limited to stop when only 2 were left specifically to stop that from happening, so let me know if it was better before! Notes: - I am aware of the golden rod relic icon having a black square. I will fix it when I get some time to figure out why it's ignoring the alpha channel. Other than that it works fine. - Some synergy modifiers are not applying to planets, only showing the pop ups or never getting removed. Synergies will be reworked with traits anyway, so it will be fixed then. - I was considering porting the tentacle dreams ck2 mod to ck3, but the author doesn't seem to log into LL any more and so haven't responded. I'll probably make a mod for ck3 regardless, but while I decide what to make, I'll focus on fixing tentacle worlds and things like that in the next lv update since I'm still in the squishy tentacle mood! - LVEx integration is still in progress, it was just put on pause this update to prioritize fixing leader traits and councillors. v0.7.2 (for game version 3.8+) New stuff!: Fully updated for for game version 3.8+! # LVEx integration # Integration is ongoing, but it's a large mod so it will take a bit more time to finish! For now, the Golden Rod and all its features have been added. # The Golden Rod # - An archaeology event chain leading to acquiring the Golden Rod artefact! - The Golden Rod can transform leaders, giving them Equine Penises with effects for each type. - You can get a high level scientist, which will eventually be turned into a paragon (when I get to it, so not yet!). - The artefact also unlocks a planetary decision when activated, which will transform the entire population on that planet. - Deciding to rebuild the temple instead will allow your pops to undergo the ceremony while working as Temple Initiates, giving them the Equine Penis trait every 5 years. - The jobs produce a lot of society research and automatically converts pops over time. - Slight content warning! This event chain is mainly focused on futanari and won't show up if you disable that in the lv options menu. The Equine Penis traits are not locked to futanari though! Those that used LVEx might notice I renamed "horsecock" to "equine penis". While I get why it was called that, not everyone in the galaxy would know what a horse is, especially if earth doesn't exist there in the first place. So that's why! Also, the "Equine Futa" species you get only has 5 portraits, so I'll have to expand it with the next update. I'll talk to some portrait modders about adopting their existing horsies, or I'll just take the time and make them myself # Cheat Mode # I've made a kind of cheat mode which can be activated in the LV options menu. It's mainly for testing purposes, but some might like to use it for rp so here's a small list of what it does: - Makes ALL lv traits cost 0 and removes most restrictions from gene modding. Only affects lv traits. You have to actually use gene modding though! - Once traits cost 0 points, they also don't cost trait picks. - Only affects player empires. - Can be disabled again at any time. I'll probably expand on the capabilities of this feature with time. # Aggressive Breeding Expansion # Salocin shared a submod made by his friend with me and asked if I'd integrate it into the main mod, so I did! - Expands the Invasive Breeders origin by adding a policy to control the intensity of pop replacement and adding many flavour events to go a long with it. - Yes you can now replace other species entirely with yours now (I know many people wanted to do that lol). Thanks again for sharing! Fixes/changes: # Paragon updates # Traits: - Highly Submissive: - Old ruler trait removed. - Updated governor, admiral and general versions. - All their synergies work, like opinions when becoming a ruler, or interactions with pops. - Highly Dominant: - Old ruler trait removed. - Updated governor, admiral and general versions. - All their synergies work, like opinions when becoming a ruler, or interactions with pops. - Fixed opposites. - Seductive: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Family Oriented: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Sensible: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Might be removed completely with trait rework. - Lustful Body: - Old ruler trait removed. - Updated governor, admiral and general versions. - Synth Sexbot Assistant: - Old ruler trait removed. - Updated governor and scientist versions. - For now, if your ruler is not a governor or scientist, the event won't give you the option to keep the smexbot for yourself. You can still give it to the scientist that discovered her. - Can get more on other leaders when you've researched Synth Sexbots. - Smexbot to be made a paragon leader eventually. - Tentacle Symbiote: - Old ruler trait removed. - Updated governor, scientist, admiral and general versions. - Pleasure Suit Addict/Pleasure Suit Withdrawal: - Old ruler trait removed. - Updated governor, scientist, admiral and general versions. - Shocking Fetish: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Family Planner/Tinkerer/Rancher: - Updated governor version. - Sadistic: - Updated scientist, admiral and general versions. - Sexologist/Zoophile: - Updated scientist version. - Rapist: - Updated admiral and general versions. - Masochistic: - Updated general version. The next update will focus on the traits rework among other things. Until then, many leader traits are fixed to work, but are not up to new standards. Also, due to how starting leader traits influence what traits you can get later, no lv leader trait can be picked in empire creation until I rework them. # Other # - New trait icons: Adorable (being sick made me focus on other things so new trait gfx on hold for now!) - Fixed new government screen crash caused by the lv options edict. - Sex Crazed description now says "Resources from non Sex Jobs -50%" to clear up some confusion. - Fixed some event localizations. Balance Patch: Updated for game version 3.8+. - Transformation Candy and Biological Mimicry only gives 1 trait pick per pop type. The ai seems to abuse the extra picks a bit. Overwrites Patch: Updated for game version 3.8+. Notes: The next update will mainly focus on the traits rework, creating some lewd paragons and continuation of integrating and updating LVEx! Discord: You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there! Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. MK40 for all his work on MASSA with darkspleen. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Buttson117 for his Sexopolis mod. Zaroth_0 for ideas and localizations. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! abs_nobody for his 3.3 patch which saved me a lot of time! PhoenixTuft for voicing the male dominant voice! Beelzibob for Kinky Void. StarchildKiss for her LV Expansion! Salocin for sharing their friend's Aggressive Breeding submod! Arcess for updating and providing the Gender Patch. Ban10 for their fixes and additions! All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: Spoiler artist_credits.txt I will keep this post updated as much as possible. I'm doing this in my free time though and am just one girl, so please be patient! Tip Jars! Any support helps keep me motivated! ❤️ Permissions: Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Submods are always welcome, just don't use any of LV's assets directly by copying it into your mod. There is no reason to do that. Also, don't upload this anywhere else please! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File Edited June 12, 2025 by Lithia<3 118
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 There...the road map and contributions have been restored. Also sorry about deleting the old thread, but it seems like this was the only way to do it. 2
derel2122 Posted April 9, 2019 Posted April 9, 2019 Constantly crashes on start... F for my luck. (Only using this mod and lastest Stellaris Update)
cptnnutt Posted April 9, 2019 Posted April 9, 2019 2 hours ago, darkspleen said: We have arrived at the promised land. masha allah, comrades we will use our collective sex drive to spread our ideologies to the far corners of the galaxy 2
BlackDragoWolf Posted April 9, 2019 Posted April 9, 2019 question how do I turn off the extra trait to pick thing because I got another mod that gives me way more
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 31 minutes ago, derel2122 said: Constantly crashes on start... F for my luck. (Only using this mod and lastest Stellaris Update) PM or post your error log and I'll try to see what's causing it. 6 minutes ago, BlackDragoWolf said: question how do I turn off the extra trait to pick thing because I got another mod that gives me way more Delete this folder (...Lustful Void\common\species_archetypes). I'll add it to the incompatability list so people know. 4
BlackDragoWolf Posted April 9, 2019 Posted April 9, 2019 7 minutes ago, Lithia<3 said: Delete this folder (...Lustful Void\common\species_archetypes). I'll add it to the incompatability list so people know. Thank You 1
gmirc Posted April 9, 2019 Posted April 9, 2019 What do you mean "Because paradox removed growth rate from pop modifiers"? last time I checked "pop_growth_speed = " still can be uesd as pop trait modifier.
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 @gmirc They removed it on any static modifiers you put on pops.
gmirc Posted April 9, 2019 Posted April 9, 2019 56 minutes ago, Lithia<3 said: @gmirc They removed it on any static modifiers you put on pops. I see, have not play since 2.26, this will change my game play.
MagnusLaudate Posted April 9, 2019 Posted April 9, 2019 Awesome work, thanks, you made Stellaris great again. What I really enjoy is your great way of writing. Most modders tend to write descriptions without giving it much thought, but you wrote it very high quality. For example there was not a single spelling error I could find. Thanks! But still I have to mention one thing: "Ivory" and "Crystal Ivory" do the same (Pop Amenities Usage -10%), but "Crystal Ivory" is one point more expensive (4 compared to 3). 2
Unknown Master Posted April 9, 2019 Posted April 9, 2019 It is here! I can finally enjoy Stellaris again
JuicyDroid Posted April 9, 2019 Posted April 9, 2019 Is this compatible with Stellaris Sexy Xenos and more (SSX) 1.8 ? //EDIT Ok, I'v read the description again and i see my mistake. It's a mod merge project under other modders lead. Anyway, i see there's not much potraits at this moment. Will those lacking (from sexy xenos) be included later ? I suppose there's no workaround for them now as we need patches. 1
Spenser Posted April 9, 2019 Posted April 9, 2019 Bloody hell, this is it! It's here!!! Finally, holy crap, its... I am came. Well, i suppose don't need to even download this anymore. Thank you Lithia ? 1
JesusKreist Posted April 9, 2019 Posted April 9, 2019 11 minutes ago, JuicyDroid said: Is this compatible with Stellaris Sexy Xenos and more (SSX) 1.8 ? //EDIT Ok, I'v read the description again and i see my mistake. It's a mod merge project under other modders lead. Anyway, i see there's not much potraits at this moment. Will those lacking (from sexy xenos) be included later ? I suppose there's no workaround for them now as we need patches. 2
Railgunner2160 Posted April 9, 2019 Posted April 9, 2019 Lithia<3: What changes did you make to the ascension perk file? I'm asking because I'm using the Space Industry and Habitat Overhaul mod which makes changes to allow habitats to be built earlier. So I was wondering what actual changes you'd made to the file?
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