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1 hour ago, Anonyshadow said:

I keep getting a lot of different race variants

because somebody over at paradox thought getting rid of pop modifiers was a brilliant, intuitive idea. the new variants have temporary traits explaining to the game that they're mingling with a certain race affected by the traits bundled in this mod, and adjusting happiness/pop growth speed accordingly. as a result, all of your pops in an area are turned into a different race with additional traits.

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I am hecking impressed with this mod. It's all you could have asked for. I just dipped my toe in to have a look and I must say that my body is ready for more.

Are you in the content generation phase or are you interested in tweaking? Because if I were you I'd finish the bare bones of the content and then tweak the balancing on over time, especially since Paradox are going to be tweaking the balancing of the whole game over time anyway :)

Either way... so damn impressed

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4 hours ago, cgiExDee said:

Are you in the content generation phase or are you interested in tweaking? Because if I were you I'd finish the bare bones of the content and then tweak the balancing on over time, especially since Paradox are going to be tweaking the balancing of the whole game over time anyway :)

I'm fairly certain adding buildings will be the next step we take.

The milk must flow.

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37 minutes ago, Hewar said:

Am I doing something wrong or are there no actual events? Like those random things when surveying planets, as there were with MASSA

1)  Yeah, I was gonna comment on that myself.  I'm going to guess those haven't been implemented yet.  I miss them myself.

 

2)  I've tried brood parasite, that seems to work.  But Stellaris Sexual Gameplay had a "Need to Breed" mechanic that seems to be missing from Lustful Void.  That's okay, I just set up my parasite society with Syncretic Evolution - close enough, for now.  But without one of those two, brood parasites is an early dead end.

 

3)  As to machine society options... it was very clear what "Biomechanical Breeders" did in Sexual Gameplay.  It is not at all clear what any of the robo-breeding options do.  If I want robots to fuck bios to make more robots (and I do), which one do I need?  I'm guessing the following combos exist, but none of them are explicitly labelled, and they NEED to be:

 

Robot fucks Bio = Robot

Robot fucks Bio = Bio

Bio fucks Robot = Robot

Bio fucks Robot = Bio

 

And then the fifth option is... what, then?  Cyborgs?

 

4)  Is there some way Sadistic and Masochistic pops can work together a littler better?  Like, Sadistic makes most slaves unhappy, I get that, but there should be a counter applied to Masochistic slaves to cancel that penalty, maybe even add another 5% on top so that slaved in an SM partnership have +10% happiness.

 

5)  Also, some sexual options for Hiveminds would be nice.  Like maybe they don't just keep outsiders around for food, they keep them around for sex too.  I assume Hiveminds still work that way in 2.2x?  Have not tried yet.

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13 hours ago, Anonyshadow said:

@Lithia<3 There was a style of play I would like to introduce that does come from ssx and that's the Light Sun Fever trait. Basically it grants a small chance to convert a xeno pop to one of yours because your pop essentially outbreeds the other. I would like to get some tech or something that could increase this. The kicker is the effect works in other empires and I thought it would be cool to essentially use your pops to replace pops in other empires until they basically become a faction of your race.

I'll take a look at it, but since it's part of SSX it might be better if you ask Toronam about it...I don't want to make the two mods more incompatible if I can help it.

 

12 hours ago, Archeage123123123 said:

Hey @Lithia<3, would it be possible to make it so that if a brood species is not allowed to reproduce through the species tab, it no longer triggers the brood egg events?

I can probably do that. I'll add it to the patch I plan to make tonight.

 

11 hours ago, Anonyshadow said:

@Lithia<3 btw would you mind if I directly messaged you events with scripts if I ever stop being lazy enough to write em? Lol

I don't mind at all lol

 

9 hours ago, cptnnutt said:

because somebody over at paradox thought getting rid of pop modifiers was a brilliant, intuitive idea. the new variants have temporary traits explaining to the game that they're mingling with a certain race affected by the traits bundled in this mod, and adjusting happiness/pop growth speed accordingly. as a result, all of your pops in an area are turned into a different race with additional traits.

Actually it's only growth, I just bundled happiness with it. That being said, I realized last night that I can use static modifiers to bring "other pop happiness" back. So that will be added soon.

 

5 hours ago, JuicyDroid said:

Pls add chanelog to mod page whenever patches will come :)
Those makes me happy

Sure, I can do that for you. ;)

 

5 hours ago, Polonium said:

Quick question: What mod do you use to get the large template modification view you have in the screenshots?

 

Edit: Nevermind: I made my own interface. For anyone wondering, you have to edit: species_mod_window.gui in the interface folder.

I recommended using a UI mod on the main post and even linked one silly.

 

48 minutes ago, Comrade Necron said:

is there still some form of advisor voice planned?

Maybe...but not sure when yet.

 

6 minutes ago, snarfies said:

As to machine society options... it was very clear what "Biomechanical Breeders" did in Sexual Gameplay.  It is not at all clear what any of the robo-breeding options do.  If I want robots to fuck bios to make more robots (and I do), which one do I need?  I'm guessing the following combos exist, but none of them are explicitly labelled, and they NEED to be:

 

Robot fucks Bio = Robot

Robot fucks Bio = Bio

Bio fucks Robot = Robot

Bio fucks Robot = Bio

 

And then the fifth option is... what, then?  Cyborgs?

 

Also, some sexual options for Hiveminds would be nice. 

Unlike in SG, robots can only impregnate bio pops with bio pops. Cyborg traits are planned for the next release however, so maybe I'll add something like that in. Please remember that this is just a framework for now and really wasn't even intended for release yet...massa and other events will be added soon enough.

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16 hours ago, Ozvelpoon said:

1) Are you aiming for "Stalaris with porn" or "Porn with Stalaris"? I ask because a lot of the traits added are extremely powerful and I see myself taking vary few original traits with these additions. Due to the high cost of the traits you are also more often then not steered into very sexualised races with little going on otherwise. Cost 3 and 4 were extremely rare in the base game but now are common. The larger penalties and 2 extra choices and point at character creation do help with this but I am wondering if you are interested in looking at the overall cost/benefit ration of the traits.

 

2) All Males; All Females; Brood Parasite. I understand the logic you have position on why they work with the -40% penalty, and there is a side benefit due to the mechanics of being able to guarantee male/female bias and being able to build an extremely stacked race towards that. Would this make more sense as a "negative" trait that gave you more points to work with? Related to the cost of traits mention in 1) I find myself wanting more of these sexual traits without infringing on other traits to flush out the role play of the species; we have some rather potent negatives such as sex crazed and seasonal breeder, but increasing the give and take could help game balance in my view.

 

3) Intercompatable Womb/Sperm. This is kind of the point of the mod so its cost 2 kind of limits its utility. What would happen if this lost most of its bonuses but became a 0 cost ability? There would be a tangential cost of it still taking up one of your 7 trait slots but it would not directly cost you points.

 

4) There are a few other traits that are strictly better than another. Multiple Breasts > Large Breasts as MB gives an additional -5% housing usage and +5% Xeno Attraction. Simalarly Taking Seasonal Breeders + Exhibitionist results in a net gain of Trait point and +15% happiness +20% Xeno Ethics Attraction. Aphrodisiac Milk > High Volume Lactation in a net gain of +10 happiness. Small Breasts is a "penalty" with -5% amenities usage. None of these are strictly bad if that was the intent, but I just want to get your thoughts on the matter.

 

5) Immigration pull might be a good stat to work into your traits. I like the idea that your pops are so ridiculously sexy that they attracts other races to come and immigrate to have sex with them, and it could make for some interesting game play mechanics where you actively try to steal pops from other planets while at peace. Working in more stats down the road would also help with the "semeyness" of some of the traits currently.

 

6) Robots seem to be a little lacking in variety for traits. Lots of unity but not much else kinky; I don't have any ideas on this right now, and as you say this is an early framework so I am sure you are aware of that. 

 

6) Any chance of a version of the mod with the event pictures being resized into the normal stelaris window? I love the art you have chosen, don't get me wrong but it is a little jarring to me when these suddenly pop up on screen. It would be harder to see " the action" but would help with the games long term play-ability I think.

1) "Stellaris with porn" is the plan for now. Trait effects and costs will probably change a lot in the future as well.

 

2) The interbreeder traits will probably change the most, as they will have a lot of mechanics added eventually.

 

3) Same as mentioned above.

 

4) Yeah using weird combinations makes it that much more fun right? lol

 

5) Good idea, I'll add it to the list.

 

6) They will get some more love eventually, as well as hive minds...maybe.

 

6?) That's what the options menu is for...but if this becomes a problem for a lot of people, I'll make smaller versions.

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Firstly, thank you for your work. The mod is great so far.

One question.  Is there a value that I can edit somewhere to disable the hybrid race generation from Interbreeder traits? I like having All Male and All Female races with Intercompatible traits but the hybrid races that they generate can often throw a wrench in some plans.

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1) Regarding the traits with ethics attraction, do they only affect the species with those particular traits, or do they affect the empire as a whole?

I'm currently playtesting hiveminds with interbreeding traits. After few different playthroughs with different sets of traits, I came up with an archetype of a hivemind empire that does not necessarily assimilate the xenos, but use them as breeding stocks/seed providers. In the current iteration of the mod, in theory, the xenos can be enticed with physically attractive hivemind species and they won't make as much fuss about it but they have to be xenophile. For that to work though, the traits with ethics attraction need to affect the entire empire and not just the species with those particular traits.

2) Continuing with the abovementioned archetype, may I make suggestions for future content for the hivemind? We need some sort of hivemind version of Rogue Servitor, where the "bio-trophies" act as aforementioned breeding stock/seed provider without being ever assimilated. It needs

               a) special social stratum that does not force them (but can be subjected) to livestock. Unlike bio-trophy of RS, it does not grant automatic happiness boost like mandatory pampering. Their happiness should be determined by how much of great sex they get (static modifier/"other species happiness") or how much of xenophile they are (ergo they love having sex with their hivemind captors) or combination of both.

               b) ways to control hybridization/mutation via edict/policy/planetary decision. IC Breeding traits right now is creating way too many new species in the empire after couple hundred years into the game. Not necessarily on/off switch, but some sort of "slider" that can determine how often the event fires.

                             -And perhaps Bio-Ascension empires can have greater control over this? For example, a chance to design a entirely new species from the ground up at the moment of their choosing.

 

3) Regarding the EoS compatibility patch. I'm sure you already know this but, if the species with EoS species class creates hybrid via IC Breeding traits, the new hybrid species portraits come out either bugged or blank.

 

Merci. :) 

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2 hours ago, Hewar said:

Am I doing something wrong or are there no actual events? Like those random things when surveying planets, as there were with MASSA

I've been talking with Lithia about converting some of MASSA's events over to Lustful Void. I'll be helping out with converting/modernizing some of my old events and making new ones over time. I don't want to make any promises about adding to the mod or updating it, especially since Lustful Void isn't my mod, but I'll probably have at least a few of the old MASSA events ready to go this weekend.

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Would you be incorporating another sex mod called "Making Space Sexy Again" because that is one of my favourite sex mods. It would add a lot of content into this mod too. Also I have to give it a hand to you for this mod it's a really well done mod and I love it and I can't wait to see what the future holds for this mod. 

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4 minutes ago, Anonyshadow said:

Maybe a new caraveneer could be introduced or a few that dabble in sexual toys or even slaves. They would sell all the common kink items that would grant different modifiers. I think it would be up to the writing to really make it work.

That's actually kind of an interesting idea.
The actual way the caravans work is piss annoying, but sometimes they offer some unique stuff.

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11 minutes ago, Thunder_Jakz12 said:

Would you be incorporating another sex mod called "Making Space Sexy Again" because that is one of my favourite sex mods. It would add a lot of content into this mod too. Also I have to give it a hand to you for this mod it's a really well done mod and I love it and I can't wait to see what the future holds for this mod. 

You should check out the post I made just 2 posts before yours.

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12 hours ago, Lithia<3 said:

Unlike in SG, robots can only impregnate bio pops with bio pops. Cyborg traits are planned for the next release however, so maybe I'll add something like that in. Please remember that this is just a framework for now and really wasn't even intended for release yet...massa and other events will be added soon enough.

Well that's disappointing.  I don't even WANT cyborg stuff, I just want my android species to use their Bio Trophies as robot assembly plants. 

 

Still, glad you've released something, thanks for that.

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