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Mugginnato

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  1. View File [Stellaris] Vanilla Framework Vanilla Framework (Beta 0.4) What is it? Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? This alpha version is a working minimu
  2. Version Beta 0.4

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    Vanilla Framework (Beta 0.4) What is it? Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? This alpha version is a working minimum, so it has at least One portrait set for each species. At present it a
  3. Oh I get it and thank you for bringing them up, it's something I'll be getting to once I'm done adding content (portrait content at least) so having a bit of a head start couldn't hurt. It's given me a few ideas to test out as well as improve my methodology.
  4. Sorry for the delay, LL was basically down all day for me yesterday. I'm also sorry to tell you that I'm going to have to push back compatibility patches for anything outside of LL mods. I've jumped the gun on this, as much as I'd like to help, but I need to stick to a proper roll-out schedule and not over extend my focus. What I'm trying to help you with is more something I should be doing after the beta stage, where I can give you the tools and guides to make it easier for you to make your own patches rather than relying on me.
  5. I'll have a look at them and try to get patches out soon. The missing robot portraits might be down to SSX if you're using it. (Turns out ToT was affecting robots) Edit 1: I'm amazed anything shows up when you have Extended Species active, it tries to add portraits to almost all the species. Edit 2: Okay, patches are up. They are basically copies on the original mods species classes files but with all the VF portraits added. From what I can tell, The Psilons and Extended Species might conflict with each other. I'd recommend loading the Extended Species patch after Psilons, I've a hun
  6. You can create multiple playlists in the launcher, so you wouldn't really mess with anything. It could be a mod conflict depending on what you use, or perhaps an issue with how I added the new portraits to the Classes file. I can't be sure without more testing on your part I'm afraid.
  7. That's a very unusual problem. One of the Plantoids is for the Baol and only has the one image (blue plant woman) for now, and I don't see any reason why the cows in Mammalian shouldn't appear. The steps I would take is : 1) Delete VF's folder and .mod 2) Get a fresh download and reinstall 3) Only have VF active in your mod list This will rule out corrupted files and mod conflicts, if the problem continues then I have one or two things I can try. If you only see the Ratling in Mammals and Baol in Plantoids, it's very suggestive and something I can work with. Also, Are you
  8. Oh right, that is the plan and I'm actually working on a few of those right now. I just needed to have something as a test-bed for the mod so a few portraits sets might be considered a mixed bag.
  9. Yeah, base image sets are Male and Female, you need one of LV's traits (All Male, All Female, or Futanari) to lock them to a specific set. Some portrait groups, like Lithoids, don't have many images for Futa as they are rather hard to source, so they include Female images too. Credit goes to Lithia as the code is basically hers and helped to iron out any issues with it.
  10. Thank you very much. Kinda defeats the point of the mod, but I guess I could do something like that. Once The mod is out of the beta stage I'll be working on guides and templates for adding, removing, and switching out portraits so people can customize it more to their liking.
  11. It's the alpha so yeah, it has what I thought the bare minimum in terms of portraits. There's still gonna be bug and over-sites at this stage but I hope to get it stable soon before adding more. I'll probably have either a hotfix out or a full update ready today or tomorrow. Edit: Fixed the invisible portraits. Turns out that during the reformatting I forgot to correct their names. The DLC species I included are set to playable, but if it causes issues for people who wouldn't normally have them, then I can change it. I'm currently looking into how this mod affects random empir
  12. Safe bet might be to delete the mod, redownload and reinstall. Also, just have Lustful Void followed by VF, if the problem persists then we can at least eliminate other mods as the cause. If you want to message me directly with anything, I'm creeper#0034 on discord, or you can easily find me in the LV discord server.
  13. Vanilla Framework (Beta 0.4) What is it? Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? This alpha version is a working minimum, so it has at least One portrait set for each species. At present it a
  14. Really wish I could help but I just can't find the root of the issue. I was messing around with mods and load orders all day yesterday but everything looked fine, I asked people with more modding experience than me if they ever say anything like this and they didn't. Just now I can't get that mod you linked to appear in my launcher though I did have a small look under the hood and, as far as I can tell, the only thing connecting them is that they both create machine empire portraits. From what I've gathered this seems to be a fairly rare glitch with very little info about it. At this stage a
  15. As far as I'm aware, LV doesn't affect that file classes apart from the optional EoS patch and even then it's not that specific file. It's kinda late right now but I'll get to it first thing tomorrow. It's rather bizarre, and I can't think of much that would do that. Just to clarify, when you say 'both of the gynobots', did you install both? those are separate from each-other but even then they shouldn't cause this kind of issue. Have you tried running with only this mod? More info makes it easier for me to fix things.
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