Popular Post Lithia<3 Posted April 9, 2019 Popular Post Posted April 9, 2019 (edited) View File Lustful Void Description: Lustful Void is a large adult-content framework and expansion mod for Stellaris, adding a wide range of lewd mechanics, events, jobs, buildings, traits, origins, worlds, technologies, and other content designed to blend into the normal Stellaris experience while giving empires a much more shameless side. LV originally grew from an effort to update, preserve, and integrate ideas from older adult Stellaris mods, with permission from their authors where appropriate. Over the years it has grown far beyond that starting point and now contains a large amount of original content created specifically for Lustful Void, along with contributions from other members of the community. The mod focuses heavily on pops, planetary economies, jobs, traits, events, roleplay, and empire development, while also serving as a framework that other adult Stellaris mods and submods can build on. Lustful Void is still an ongoing project, but it is no longer an early experimental WIP. The mod is actively developed and modernised as Stellaris changes, with a focus on keeping its systems functional, maintainable, reasonably balanced, and compatible with other content where practical. LV is developed with the full Stellaris DLC library in mind, but owning every DLC is not required. Most content should function without unrelated DLCs, while individual features may naturally require the expansion they are based on. For the currently supported Stellaris version, installation information, known issues, and other important details, please check the download page and latest update notes. Installation: Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. For more advanced help you can follow these guides by Gage on the LV Discord server: How to install / update local mods like LV SAMPLE LOAD ORDER Stellaris 4X.XX (TOP DOWN) AKA my current and stable load order and mod-set Remember to thank him if it helped! File List: Lustful Void 0.8.0.1 (4.4+) - REQUIRED! LV Lewd Rooms - Optional Any loading screens - Optional Any advisors - Optional Most zip archives have readme files in them which explain what they do! Load order: Mods you want LV to overwrite - Lustful Void (main mod) - Mods you want to overwrite LV - UI mods UI Overhaul Dynamic - REQUIRED! More and Scrollable Building Slots for Zones - Optional Another note... delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic! FAQ!: Q: Why does something feel unfinished or incomplete? A: Lustful Void is a large project and some systems are still being expanded, reworked, or waiting for a future development pass. Occasionally something may also exist as a temporary or partial implementation while other parts of the mod take priority. If a feature isn't currently receiving attention, that doesn't necessarily mean it has been abandoned. Development moves between different parts of LV as updates, fixes, new systems, and Stellaris changes require. Q: Is Lustful Void a community project with a development team? A: Not really. Lustful Void is primarily developed and maintained by me, Lithia. The community does contribute ideas, translations, artwork, testing, code, and other work from time to time, and some parts of LV originated in older mods that were updated or integrated with permission. Check the credits section for details about individual contributions. Q: Are translations available for Lustful Void? A: Yes! Community-made translations are available for several languages. Translations are maintained by volunteers and may take some time to catch up after major LV updates, especially when a release adds or rewrites a large amount of localisation. Q: Where can I share or work on a translation? A: Translations and other community modding projects can be shared through the Lustful Void Development Discord: Join the Discord The Discord also has dedicated spaces for LV translations, submods, patches, and other community-created Stellaris content. New Changelog: Spoiler LV v0.8.0.1 Post-Release Maintenance Notes For Stellaris 4.4.6 (-- Important development context --) - These notes cover fixes and smaller compatibility adjustments made after the v0.8.0 release. - This maintenance update should be save-game compatible with existing v0.8.0 saves. - Please read the installation instructions carefully before updating. - Do not simply overwrite an older LV installation with the new files. - Delete the old LV mod files first, then install the current version cleanly as described in the installation instructions. - Overwriting an old installation can leave obsolete or removed files behind. This can cause duplicate content, broken localisation, invalid references or other problems that are not present in a clean installation. - Three major areas of LV are still waiting for their planned full reworks: - Districts, Zones & Planets. - Traits. - Events. - In v0.8.0, those three areas were updated far enough to work properly with Stellaris 4.4 and the new systems around them. - They have not received their full redesigns yet. - Those future reworks are meant to do much more than clean things up. The goal is to expand, improve and properly modernise all three areas. - I want to make that especially clear because I have seen quite a few suggestions for ways these systems could be improved. A lot of those ideas overlap with work that is already planned. - Discussion and suggestions are still very welcome. Feel free to talk about changes, improvements and new ideas for Districts/Zones/Planets, Traits and Events. Just keep in mind that all three already have major reworks planned, so some of the more obvious improvement points may already be on the list. - As a temporary compatibility measure, I have also added the base-game workforce-group overwrites directly to LV itself. - This is not where I want those overwrites to live long term. - They are in the main mod for now so the relevant LV jobs receive the expected vanilla workforce bonuses while the optional LV Overwrites submod is still outdated. - Once the Overwrites submod has been updated and properly reviewed, these base-game overwrites are intended to move back out of core LV and into that submod. - The current "Lithia" zone name is temporary too. It was just a silly inside joke, not a final thematic name. When the District/Zone rework happens, the replacement zone or zones will receive proper LV-themed names. (-- Post-release fixes --) # Tentacle Symbiosis # - Fixed Symbiotic Tentacled Lifeforms deposits being generated far too broadly. - The natural Tentacle blocker remains the first-stage random planet feature. - The upgraded Symbiotic Tentacled Lifeforms deposit is now created only through the intended blocker conversion, decisions, origins or events. # Traits # - Fixed several LV traits that were unintentionally unavailable during empire creation after the 4.4 species-system migration. - Robutts can temporarily use LV gender, Nudist and Exhibitionist traits as compatibility hooks for portrait mods. - This is an interim solution until the planned Traits rework introduces the final Robutt trait architecture. - Fixed missing localisation for Seductively Adaptive Reproduction. - Standardised Excess Estrogen localisation to the project's intended "Estrogen" spelling. # Districts / Zones / Planets # - Fixed standard LV district replacement being blocked when a planet had no unused district capacity, even though an existing district was being replaced. - Added temporary Dairy District compatibility for Volcanic Worlds. - Fixed Tentacle-Infested City Districts incorrectly exposing the Milker Zone. - Friction Tunnel Networks now use the normal Energy specialisation lane instead of sharing the breeding specialisation. - Tentacle Breeding Districts retain the current temporary Lithia breeding specialisation. - Added a temporary normal Industrial Zone option to Tentacle-Infested City Districts to ease the Tentacle Symbiosis start's early industrial bottleneck. - These are compatibility-era fixes, not the final District/Zone/Planet design. The full rework is still planned and is intended to replace or expand these temporary structures with a more complete thematic system. # Known limitation # - Mixed-species Breeder / Breeder Drone upkeep is still limited by the current Stellaris 4.4 job-resource scope. - A single Breeder job type cannot cleanly charge different upkeep resources to different species working that same job on one colony. - I tested narrower fixes, but they either used invalid scope or applied one species' upkeep to every Breeder on the colony. - Because of that, the current live behaviour is being kept for now until the Breeder/job architecture can be redesigned properly. LV v0.8.0 (for game version 4.4+) (-- Notes --) - This is the giant modernization update. - Updating LV for the current version of Stellaris meant rebuilding a significant portion of the mod. - These patch notes are very long because I am actually listing what changed instead of writing "updated stuff for 4.4" and expecting everyone to figure it out themselves. - This update is made for Stellaris 4.4.6. - I strongly recommend starting a new game. A lot of jobs, buildings, species handling, origins, zones and other systems have changed, and this update was not designed around keeping old saves alive. - UI-O is still required for LV to work/display properly. - Jobs and buildings received proper reworks in this update. - Everything else was fixed, modernized and updated to work with the current version of Stellaris, but has not received its full rework yet. Those systems will get proper reworks in future updates instead of me trying to rebuild literally the entire mod at once. - Sex-Trophies, the new Forever Cruise content and Invasive Breeders are still under construction. They are usable, but expect more content and polish later. - LV event images are currently placeholders and will be replaced when events get their proper rework. - There are almost certainly smaller things I forgot to write down. This update has been in development for almost six months meow. (-- New stuff! --) # Sex-Trophies # - Added Sex-Trophies for Rogue Servitors. - Sex-Trophies use the existing Organic Trophy citizenship/living standard system rather than introducing another set of species rights for basically the same job. - They produce 1 Unity, 0.5 Society Research and Amenities. - Hospitality Servitors do not use Sex-Trophies. Their passengers remain a separate Forever Cruise system. - Added Organic Response Data. - Every 100 Sex-Trophy workforce increases the efficiency of supported LV Servitor sex jobs by 1%. - There is no hard cap. - Affects: - Pleasure Drones. - Sexbot Drones. - Stimulator Drones. - Experimenter Drone Physicists. - Experimenter Drone Biologists. - Experimenter Drone Engineers. - It does not provide these jobs by itself. - Stimulator Drones are still Tentacle World jobs. - Nurture Drones and unrelated Complex Drones do not benefit from it. - The machines are basically getting better at their jobs by collecting increasingly large amounts of practical data from their pampered organics. - Added Sex-Trophy Quarters. - Provides 1500 Sex-Trophy capacity. - Upgrades into Sex-Trophy Suites. - Added Sex-Trophy Suites. - Provides 3000 Sex-Trophy capacity. - Added six Sex-Trophy zones: - Sex-Trophy Estate. - Sex-Trophy Arcology. - Sex-Trophy Consort Segment. - Sex-Trophy Array. - Sex-Trophy Palace. - Sex-Trophy Exhibition Segment. - Normal planets use their existing urban zone slots for Sex-Trophy infrastructure instead of getting a completely separate Sex-Trophy district. # Forever Cruise # - Added First-Class Promiscuants. - A separate luxury passenger job for Forever Cruise. - They are not Sex-Trophies and do not use the Sex-Trophy system. - Added Panoramic Orgy Suites. - Added Zero-G Orgy Lounge. - Added Escort Coordination Centre. - Added Experimental Fetish Lab. - Added Grand Holo-Orgy Theatre. # Technologies # - Added separate LV sex-economy technologies for normal, Gestalt and Wilderness empires so all three no longer have to awkwardly share requirements that don't really fit them. - Planetary Sex Economy. - Collective Pleasure Logistics. - Planetary Rut Ecology. - Interplanetary Lust Markets. - Interplanetary Pleasure Network. - Interplanetary Mating Bloom. # Research # - Split the old general Sexologist research role into actual research fields. - Added: - Sexologist Physicist. - Sexologist Biologist. - Sexologist Engineer. - Did the same for Experimenter Drones. - Added: - Experimenter Drone Physicist. - Experimenter Drone Biologist. - Experimenter Drone Engineer. - Added dedicated Physics, Biology and Engineering Sexology building chains alongside the normal Sexology Lab chain. - Added Wilderness research-building variants. (-- Fixes/changes --) - Updated LV for Stellaris 4.4 and the new Colony/Carrier system introduced with Nomads. - This affected jobs, buildings, districts, zones, origins, events, modifiers, on-actions, Arkships, special worlds and a lot of old code that assumed every colony was a planet. # Jobs # - Completely reworked the main LV job families for the current Stellaris job system. - This includes: - Milk Cows. - Milk Drones. - Breeders. - Breeder Drones. - Gem Incubators. - Gem Incubator Drones. - Comfort Workers. - Nurture Drones. - Whores. - Psionic Whores. - Sexbots. - Concubines. - Pleasure Drones. - Psionic Pleasure Drones. - Sexbot Drones. - Escorts. - Stimulators. - Stimulator Drones. - Sexologists. - Experimenter Drones. - Temple Initiates. - Various special/event research jobs. - Removed/updated old job assignment logic that no longer exists in modern Stellaris. - Updated job eligibility and weighting for the current Worker/Specialist and Simple/Complex Drone systems. - Updated job condition text so jobs explain their actual LV requirements rather than reusing misleading generic base-game strings. - Sexbot: - Updated job tags so Trade, Amenities and Research are represented correctly. - Sexbot Drone: - Updated job tags to match its actual output. - Stimulator: - Removed an old slave restriction that no longer matched the current job. - Comfort Worker: - Updated Dystopian Society handling. - Comfort Workers no longer hand out normal Amenities in a Dystopian Society as if the government suddenly discovered workers' rights because somebody gives good hugs. - Nurture Drone: - Updated Ringworld/Arkship and current Colony handling. - Sexologist / Experimenter Drone: - Split Physics, Biology and Engineering production properly. - Fixed modifiers copied from the wrong research specialization. - Fixed incorrect research-job icons. - Updated Consumer Goods focus support for all three research types. - Updated Science Ministry support for Arkships/Colonies. - Updated relevant Faith in Science and Nomadic Caregiver interactions. - Sexologist Biologist: - Fixed Zookeeper Amenities being multiplied twice. - The base-game calculation had already done the multiplication. LV did it again because apparently looking at the animals was twice as exciting as intended. - Space-Time Anomaly Researcher: - Fixed a duplicated LV job reference. - Astral Meteorologist: - Fixed job icon handling. - Milk Drone: - No longer assumes every empire wants Food from dairy. - Organic and qualifying robotic empires produce Food. - Lithoid empires produce Minerals. - Infernal empires produce Alloys. - Policies, Orgasmic Lactation, Requisitoriums, overlord bonuses and job weighting now follow the correct resource branch. - Fixed Infernal dairy bonuses incorrectly following the Mineral branch instead of Alloys. - Updated Dairy/Breeding job checks for current Colony and Arkship handling. - Trader bonuses: - Trader production bonuses now apply to LV jobs that actually participate in commercial sex/erotic trade. - Added missing support for Escorts, Erotic Content Creators and Concubines. - Applies to: - Escorts. - Erotic Content Creators. - Pleasure Drones. - Psionic Pleasure Drones. - Sexbot Drones. - Whores. - Psionic Whores. - Sexbots. - Concubines. - Stimulators, Sexologists, Experimenter Drones, Comfort Workers, Nurture Drones, Sex-Trophies and Forever Cruise passengers are not Traders. - Researchers are horny researchers. They are not automatically prostitutes. # Buildings # - Completely reworked the main LV building families for the current building system. - Reworked the Sexology research-building chains. - Sexology Labs: - Now use a modern three-tier general research chain. - Added dedicated three-tier: - Physics Sexology Labs. - Biology Sexology Labs. - Engineering Sexology Facilities. - Added Wilderness equivalents. - Removed the Sexology Institute. - The specialised research chains made it redundant. - Past me clearly thought more buildings automatically meant more content. - Reworked the dairy-building chain. - Removed/replaced the old Sapient Dairy Ranch / Sapient Dairy Estates progression. - New chain: - Sapient Lactation Complex. - Cream Refinement Facility. - Cream Refinement Center. - Dairy buildings now use flat Amenities instead of increasingly large per-job Amenities bonuses. - Added proper Lithoid dairy descriptions. - Lithoid dairy is still dairy. - Expect mineral-rich milk, silicate cream and other drinks that would probably destroy a normal blender. - Updated the Wilderness Massive Milkers building chain. - Reworked breeding buildings. - Removed: - Impregnation Facility. - Impregnation Complex. - Replaced them with: - Impregnation Directorate for normal empires. - Breeding Nexus for Gestalts. - Wilderness Breeding Cradle for Wilderness empires. - The new buildings now grant Breeders or Breeder Drones as appropriate instead of trying to make one structure fit every empire type. - Planetary Pleasure Hub: - Reworked the old basic sex-building structure into a proper planetary pleasure industry building. - Updated job distribution. - Updated Divine Coupling support. - Updated Flesh is Weak / Sexbot support. - Added Xenophobe and Xenophile descriptions. - Xenophobes focus on citizen-only/domestic clientele. - Xenophiles focus on xeno customers, alien anatomy and interspecies sex tourism. - Interplanetary Pleasure Center: - Received the same general building rework at the interplanetary tier. - Also gets Xenophobe/Xenophile descriptions. - Updated Gestalt sex-economy building support. - Added/updated Wilderness Rut Grove and Wilderness Mating Bloom support. - Temple of Love: - Updated for the current building system. - Spiritualist empires can build it after researching its technology. - Divine Coupling is no longer the normal access requirement. - Divine Coupling instead allows the Temple to remain valid while prostitution is prohibited. - Fixed an old owner check that could incorrectly invalidate the building. - Brainwashing Centre: - Reworked into a modern military conditioning building. - Removed the old direct army modifiers. - Removed old jobs-per-pop scaling. - Now directly provides Soldiers and improves Soldier output. - Slime Vats: - Completely reworked into defensive slime containment / planetary defence infrastructure. - Provides 100 Soldiers. - Provides 100 Sexologist Biologists. - Provides reduced orbital bombardment protection. - Provides some storm protection. - Removed the old flat resource production. - Slime Labs: - Reworked into a research/breeding anomaly reward. - Removed flat resource production. - Removed the direct pop growth modifier. - Provides 200 Breeders. - Provides 200 Gem Incubators. - Provides 200 Sexologist Biologists. - Moved from the army-building group into the research-building group. - Xeno Preservation Center: - Removed for now. - It is planned for a future rework/expansion rather than being permanently abandoned. # Megacorp Buildings # - Reworked the LV branch-office building set. - The old normal/elite duplicate structure has been consolidated into twelve unique buildings as six legal/criminal pairs: - Corporate Dairy / Private Farm. - Pornography Studio / Blackmail Dungeon. - Escort Services / Underground Slave Markets. - Crystalline Shipworks / Contraband Pleasure Foundry. - Sacred Union Embassy / Hollow Vow Syndicate. - Erotic Research Institute / Abductee Experiment Facility. - Sacred Union Embassy: - Provides 200 Concubine jobs. - Hollow Vow Syndicate: - Provides 100 Concubine jobs alongside its criminal jobs. - Removed Sex Contractors and its dedicated/elite branch-office chain. - Removed Recruitment Center. - Removed Sentient Acquisitions. - Added special Lithoid/Infernal descriptions where the normal biological wording made no sense. # Districts # - Updated LV districts for the current district/zone system. - Base district jobs stay on the district. - Zones add extra jobs on top instead of taking the district's jobs away and then trying to recreate them through the zone. - Corrected Dairy zone additions: - Non-Gestalt: Milk Cow. - Gestalt: Milk Drone. - Corrected Sexology zone additions: - Non-Gestalt: Sexologist Physicist, Biologist and Engineer. - Gestalt: matching Experimenter Drone jobs. - Corrected Gem Incubation zone additions: - Non-Gestalt: Gem Incubator. - Gestalt: Gem Incubator Drone. - Lithia-zone Breeder/Breeder Drone additions remain. - Updated Erogenous district technology requirements. - The standard district now uses Planetary Sex Economy. - Habitat, Sexopolis and Pleasure Ring variants use the appropriate special-world technology handling. - Updated seven visual district swaps used by LV special worlds. # Zones # - Updated LV zone handling for Stellaris 4.4. - Fixed duplicate/missing job behaviour caused by the old district/zone structure. - Added the six Sex-Trophy zones listed above. - Updated Sex-Trophy zone handling for the different world structures they can appear on. - Re-enabled the Shabitat fix decision. # Forever Cruise # - Updated LV job priority for Forever Cruise Crew. - Forever Cruise Crew had discovered that being whores, researchers, breeders and milk cows was apparently more important than operating the Arkship. - They could abandon essential jobs for optional LV jobs until the energy grid and other basic resource production collapsed, which then caused the rest of the economy to follow it into the abyss. - Optional LV jobs now back off when the Arkship is suffering important resource shortages. - LV jobs that directly produce the resource currently needed remain competitive rather than being disabled just because they are LV jobs. - Cruise Passengers are prevented from filling ordinary LV Crew jobs they were never supposed to take. - Fixed an Extradimensional Research Unit check used by LV Physicists on Forever Cruise. - The old check was effectively asking a group of horny scientists whether they personally had an active building. - They did not. - The check now correctly looks at the Colony/Arkship. - Updated other Forever Cruise job/building checks for the current Colony/Carrier system. # Origins # - Updated LV origins for current Machine, Colony, Carrier and Nomad handling. - Planet-bound LV origins now reject Nomadic starts where the entire premise requires starting on an actual planet. - Parallel Evolution: - Fixed the secondary species receiving the wrong citizenship. - It now receives Full Citizenship. - Fixed individual Machine empire eligibility. - Sadomasochistic Evolution: - Fixed individual Machine empire eligibility. - Invasive Breeders: - Fixed individual Machine empire eligibility. - Updated related modern species/robot checks where old assumptions no longer worked. - Updated custom-world starts for current Machine/Rogue Servitor handling. - Updated Pleasure Ring neighbour handling. - Updated Machine Angler exclusions. - Sexopolis / Pleasure Ring starts: - Fixed the tooltip saying the origin adds three extra Pops. - It replaces three Pops. - The population total was fine. The tooltip was lying. - Tentacle Symbiosis: - Now starts with Planetary Sex Economy. - Now starts with Cuddle Techniques. - Still starts with Lactation Drugs. - Still starts with Generalised Sexology Studies. - Still starts with Gem Incubation Insight. - The tooltip now tells you that Tentacle World Creation is available from the start. - You can create additional Tentacle Worlds instead of the origin making this sound like a one-world gimmick. - Snuggle Enforcement Zones now add Comfort Workers for non-Gestalts and Nurture Drones for Gestalts per specialised district. - Removed the old claim that Tentacle Symbiosis could also be Wilderness. They are both origins. You cannot pick two origins at once. - Rogue Servitor Machine Intelligence compatibility remains. - Shattered Pleasure Ring: - Fixed the layout of the shattered ring system. - Vanilla changed the Shattered Ring system and several LV ring pieces ended up in the wrong positions. - It should once again look like a shattered ring instead of somebody dropping a box of megastructure pieces down the stairs. - Added Planetary Sex Economy to its starting technologies. - Added Cuddle Techniques to its starting technologies. - Sexopolis: - Fixed the broken planet/city background. - Updated the relevant planet-view graphics for the current game. # Species # - Updated LV species handling for current Stellaris. - Retired LV's old custom species classes. - LV species now use the current base-game species classes with LV portraits and traits applied on top. - Pre-Tentacles now use the normal pre-sapient Molluscoid structure. - Tentacles now use Molluscoid structure. - Equines now use Mammalian structure. - Robutts now use the normal Robot/Machine structures as appropriate. - This removes a lot of ancient behaviour that was hidden inside custom species classes and makes these species interact with current Stellaris systems more normally. - Updated Tentacle identity checks where the unique LV portrait needs to identify the species. - Golden Rod / Equines: - Fixed the Equine portrait group. - There are five Equine portrait variants. - The old setup only registered/used one of them. - Golden Rod creation can now select from the full LV Equine portrait group instead of producing the same horse-girl forever. - Updated Robutt detection for current Species, Pop Group and job handling. - Updated biological-pop technology checks for current Machine and robotic empires. # Traits # - Updated LV traits for current Stellaris species, leaders and jobs. - Updated LV robotic feminine traits. - Updated LV robotic masculine traits. - Updated LV habitability/planet-class trait handling. - Prize Cow: - Removed the obsolete pop demotion-time modifier. - Robutt feminine traits: - Fixed a workforce modifier using the wrong modern job category. - Equine Penis leader trait: - Fixed the Scientist version using an outdated council field. - Updated LV leader-trait owner checks. - Special/event leaders without a normal empire owner should no longer try to run owner-only effects. - Pleasure Suit: - Tightened which leaders can receive one. - Special leaders that cannot legally receive normal traits should no longer be selected. - The event rechecks the target before applying the effect. - A failed Pleasure Suit application should therefore no longer still punish the leader anyway. - Fixed Robutt checks that could produce invalid scope errors when the same check was used by species, Pop Groups and jobs. # Opinions # - Fixed LV ruler-trait opinion modifiers using an invalid ruler check. - The game now finds the empire's actual ruler before checking their traits. - Previously it was basically checking the country itself for a ruler trait and being surprised when an entire empire wasn't personally wearing a Pleasure Suit. # Events # - Updated LV events to work with Stellaris 4.4's Colony/Carrier system. - Colonisation events now enter the actual Colony before trying to add buildings, districts or zones. - Updated LV on-actions to current 4.4 hooks. - Replaced obsolete LV event references. - Fixed several Colony events being called as if the Colony were still always a Planet. - Updated country-wide effects that loop through Colonies so Arkships are routed through the correct event type. - Updated LV crime events for current Carrier handling. - Fixed invasive-reproduction species checks using robotic Pop Group checks while the game was actually in Species scope. - Species are now checked as species instead of being asked questions that only make sense for an employed population group. - Hidden Flesh Pit: - Fixed the final orbital reward sometimes failing when the asteroid already had an incompatible deposit. - The chosen reward now replaces the old orbital deposit. - Previously the event tried to put two incompatible orbital deposits on the same rock, failed, and left you with the wrong one. - Anomaly text: - Removed old fleet/leader-name localisation calls that no longer work correctly. - Affected text now uses context-neutral wording such as "survey vessel" and "lead scientist" rather than displaying broken localisation. # Anomalies # - Updated LV anomaly category checks for current species/owner handling. - Fixed an invalid species scope path used by anomaly eligibility. - Anomaly targets remain astronomical planets where appropriate rather than being incorrectly converted into Colony checks just because 4.4 added Colonies. # Archaeology # - Updated LV archaeology sites for current script handling. - Golden Rod site: - Restored the intended random spawn weighting. - Updated the futa-disabled protection check. - Kept the visible availability requirement so the site does not spawn when its content is disabled. # Armies # - Updated LV armies for current empire/species handling. - Slime Army: - Added the missing Nomadic Alloy cost handling. - Updated biological army eligibility. - Added Shroud-Forged support. - Added Wilderness exclusions where appropriate. - Updated Limited Cybernetic species exclusions. - Updated Slime Vats availability for the current Colony system. # Bombardment # - Fixed and updated Ravage bombardment for the current game. - Updated mercenary handling. - Updated mercenary employer checks. - Updated Invasive Breeder support. - Updated Behemoth hatchling exclusions. - Updated Pod Bondage handling. - Updated attacker routing. - Added/updated protection against abducting the last protected Pops from a Colony. - Fixed contradictory AI restrictions. - Ravage is explicitly allowed to continue during ground combat where appropriate instead of silently stopping because an army landed. # War Goals # - Updated LV war goals for the current Stellaris war system. - Updated LV casus belli handling. - Updated linked effects and species/pop handling used by LV war outcomes. - Removed/fixed old assumptions that no longer matched current Colony and population systems. # Ascension Perks # - Updated LV Ascension Perks for current game systems and UI. - Breeding Superiority: - Fixed the organic growth bonus being applied twice. - There is now one growth bonus, as the tooltip says, instead of an accidental buy-one-get-one-free fertility bonus. - Sexual Mega-projects: - Cleaned up the tooltip. - It now gives a compact summary of: - The decisions it unlocks. - The Pleasure Ringworld megastructure. - The three foundation LV technologies it grants. - The technologies are still granted normally without adding three more giant rows to the visible effect list. - Updated special-world project eligibility for the current world/Colony system. # Traditions # - Updated LV traditions for current UI and job handling. - Shortened the main Nurturing, Breeding and Milking tradition-tree descriptions. - They now fit the tradition picker more like actual Stellaris tradition descriptions. - Milking: - Fixed the broken generic dairy-job icon. - The UI now uses the actual Milk Cow or Milk Drone icon depending on empire type. - Orgasmic Lactation: - Updated the effect text. - Base output and the boosted fauna/Equine values are now shown separately instead of hiding several different numbers inside one paragraph. # Civics # - Updated LV civics for current empire types and technology checks. - Franchised Prostitution: - Fixed a missing script brace. - Removed Sex Contractors. - Updated civic/technology checks for current biological, Machine and Nomadic empire handling. # Decisions # - Updated LV decisions for current world/Colony handling. - Removed/disabled obsolete Milking World decision shells that still referenced old buildings. - Kept useful current modifier logic where still required. - Re-enabled the Shabitat fix decision. # Technologies # - Updated LV technologies and cleaned up technology cards. - A lot of LV technologies have large numbers of linked buildings, districts, zones and decisions. - The game was displaying the custom LV summary AND automatically listing all of those linked unlocks again, turning some technology cards into walls of duplicate text. - Linked LV content now hides redundant auto-generated unlock rows where the technology already has a proper custom summary. - Body Fluid Repurposing: - Fixed the planet decision appearing twice in the technology unlock list. - Updated biological-pop technology access checks for current organic/robotic/Machine empires. # UI / Localization # - Did a very large localisation and UI cleanup. - Updated job: - Names. - Plurals. - Descriptions. - Effect descriptions. - Job modifier names. - Per-pop text. - Job group/category text. - Icons. - Conditional descriptions. - Updated building names/descriptions and special empire variants. - Fixed Physics/Biology/Engineering copy-paste mistakes. - Fixed malformed quotation marks. - Fixed broken colour tags. - Fixed spacing/whitespace issues. - Fixed missing/wrong icon references. - Fixed old descriptions referring to removed buildings/jobs. - Updated wording where organic, Lithoid, Infernal, robotic, Gestalt and Wilderness empires should not all receive exactly the same description. - Updated event localisation for current Colony terminology and current event targets. - Fixed missing/incorrect large planet icons for several LV worlds. - Fixed a broken Nurture Drone modifier icon reference. - Fixed missing origin-event tooltip localisation. - Fixed a stray character in a Cream Refinement Facility file/reference. - LV buildings now use: - LV | Building Name - This groups LV buildings together after the vanilla buildings in the construction menu. - I originally tried using the game's building priority field to control this. - The construction menu completely ignored it. - Apparently alphabetical order outranks me. - Cleaned up technology and ascension-perk cards so useful summaries are not buried under duplicate unlock spam. # Other # - Updated static/scripted modifiers for the 4.4 Colony system. - Updated shared triggers/effects for current Country, Colony, Carrier, Pop Group and Species handling. - Updated inline job/modifier helpers. - Removed obsolete job-weight helpers. - Removed stale event IDs. - Fixed stale building references in modifiers. - Removed references to old modifiers that no longer exist. - Fixed parser errors, invalid modifiers and broken GFX references that could spam the error log even when the affected feature appeared to work normally. (-- Balance --) # General # - Continued moving LV toward current vanilla balance instead of preserving ancient values just because LV used them years ago. - A lot of the old numbers were designed for versions of Stellaris where Pops, jobs, buildings and planetary economies worked very differently. - The reworked jobs and buildings were compared against current vanilla equivalents where possible. # Dairy # - Milk Drone production is now split by empire/resource type. - Organic / qualifying robotic empire: - 4 Food base production. - +1 Food from Maximize Production. - +1.5 Food from Orgasmic Lactation when the required supply is available. - +0.5 Food from Orgasmic Lactation without the supply. - Breeding policy upkeep: 4 Food. - Lithoid empire: - 2 Minerals base production. - +1 Mineral from Maximize Production. - +1.5 Minerals from Orgasmic Lactation when the required supply is available. - +0.5 Minerals from Orgasmic Lactation without the supply. - Breeding policy upkeep: 2 Minerals. - Infernal empire: - 1 Alloy base production. - +0.5 Alloys from Maximize Production. - +0.75 Alloys from Orgasmic Lactation when the required supply is available. - +0.25 Alloys from Orgasmic Lactation without the supply. - Breeding policy upkeep: 1 Consumer Good. - Requisitorium, overlord-resource and job-weight bonuses now follow the correct resource type too. # Research # - Sexology research is now divided between Physics, Biology and Engineering. - Research buildings follow matching general/Physics/Biology/Engineering chains instead of one generic Sexologist building trying to handle the entire research system. # Slime Buildings # - Slime Vats: - No longer produce flat resources. - Value now comes from their defensive effects, 100 Soldiers and 100 Sexologist Biologists. - Slime Labs: - No longer provide flat resources. - No longer provide a direct pop growth modifier. - Provide 200 Breeders. - Provide 200 Gem Incubators. - Provide 200 Sexologist Biologists. # Sex-Trophies # - Sex-Trophy base output: - 1 Unity. - 0.5 Society Research. - Amenities. - Organic Response Data: - +1% supported LV Servitor Sex Job Efficiency per 100 Sex-Trophy workforce. - No hard cap. (-- Base Game --) - Updated LV content that hooks into base-game events/on-actions for Stellaris 4.4.6. - Updated old leader/council handling where the game no longer accepts LV's old fields. - Updated Colony/Carrier event routing for the current game. - Updated relevant species/pop handling for the current Pop Group system. - Removed obsolete base-game/LV event references that no longer exist. Old Changelog: Spoiler LV v0.7.8.1 (for game version 4.0+) (-- Notes --) I forgot to mention it last time, but UI Overhaul Dynamic is now a hard requirement for lv to work properly! Or any other UI mod that adds a scrolling district view. Paradox messed up pop growth priority, making robutts "die out" in favour of growing organics. For now, the worst thing that happens in lv is your sexbots disappear, and until they fix it, I guess pretend they get worn out from overuse lol (-- New stuff! --) Uploaded my first steam mod to go with lv! https://steamcommunity.com/sharedfiles/filedetails/?id=3486446795 (-- Fixes/changes --) # Traits # - Excessive Oviposition: - Fixed missing effect localization. # Jobs # - Sexologist: - Now affected by the following things: - Academic Recruiter leader trait. - Astrometeorology Observatory. - Space-Time Anomaly. - Ministry of Science. - Dimensional Portal. - Considered Rangers, Vent Researchers and Zookeepers. - Updated upkeep. - Updated weights. - Experimenter Drone: - Needs to be able to smort. - Now affected by the following things: - Academic Recruiter leader trait. - Astrometeorology Observatory. - Space-Time Anomaly. - Ministry of Science. - Updated upkeep. - Updated weights. - Milk Cow: - Readded amenities and pop growth bonuses for free use policy. Probably deleted it by accident. # Buildings # - Gem Incubation: - Fixed inline script. Should now provide the correct jobs. # Megastructures # - Pleasure Ringworld: - Increased starting Volatile Motes production by 2, to help with deficit. # Other # - Fixed static modifiers for synergy bonuses. - Colonies should now get the proper districts. - Fixed zone job triggers. (-- Balance --) - General reduction in unity generation. - Some other nerfs. Will continue to progressively nerf things. (-- Base Game Overwrites --) Fully updated for 4.0! While testing, I noticed capturing pops as a hivemind puts them into lifestock slavery. This is a base game thing from what I can tell, and it means you will have some lifestock under the "worker" strata. It's not the worst thing, since your slaves won't just become generic hive pops, but they can only be either lifestock or milk cows. I'll find some way to get them to work as breeders too at least. LV v0.7.8.0 (for game version 4.0+) (-- Notes --) No notes for you! 😧 (-- New stuff! --) New Erogenous Zones! MY Erogenous Zones even lol! (inside joke xD) (-- Fixes/changes --) # 4.0 # I only started making some notes at around 95% completion, so there are many changes not shown here sowwy! - Jobs: - Applied temp fix to some job/trait bonuses. They "work", but check for any pop on the planet with the trait, rather than a specific species, due to scope gymnastics by paradox. - General outputs like "Sex Jobs Output" replaced with "Sex Jobs Efficiency" because of how jobs work now. This means pops get bonus workforce due to efficiency, making smexy pops handle more "load". - Traits: - Traits ignore sorting priority now and only uses cost to determine position. This makes lv traits get mixed and pretty much shuffled in with ANY other traits, so look carefully if you want a specific one. Special lv traits cost 0 anyway and are usually on top, so they are easy to find at least! - Advanced traits like Targeted Pheromones now produce exotic gases and such directly. Since it doesn't get applied to jobs any more, they now get a multiplier for having "enhancing" parts, such as butt traits in the case of Targeted Pheromones (lol). - Remade Oviposition tait due to new base game Egg Laying trait (from dlc). - Habitats: - Because of how pleasure habitats are implemented, you will still see normal habitat districts after using the decision. All built districts (as in if you had 3 mining districts) get transferred to the newly made lv districts though. - Pleasure habitats work like that as a workaround to avoid overwrites and was part of an old fix. - Will probably have to remake these at some point. # Other # - Patch Integrations: - Force Spawn Patch by Gage. - Rogue Servitor "Shattered Pleasure Ring" Origin Patch by Gage. - Fixes and additions by Ban10. (-- Balance Patch --) To be integrated! (-- Base Game Overwrites --) To be updated in the next week with some wormy additions (which won't be overwrites)! LV v0.7.7.0 (for game version 3.12+) (-- Notes --) Sorry about the smol delay! The past few weeks have been very eventful for me irl. I got a new fancy pc (yay) and that meant migrating all my work and things over to it. I was also in a minor car accident last week, which made it hard to use my wrists for the past few days. It's still a little hard to work for long periods of time on my pc, butt I should still be able to finish td in about 4 weeks (starting tomorrow)! (-- New stuff! --) - Updated to 3.12! # Traits # - Cyborg: - Converted from robutt traits: - Pheromone Generators - Maternal Chip - Synth Womb - Breast Augmenters - Synth Breasts - Synth Vagina - Sex Dolls - Paternal Chip - Synth Penis - Omni-Seed Fabrication Modules - Most traits have the same effects as their robutt counterparts. This is just temporary and will be changed when that part of the traits rework is reached. - You will notice that you can have these traits with other lv bio traits. This is because they are "upgrading" those parts. Proper type traits (not just for cyborgs) will be made as the ongoing traits rework is completed. - New traits will be made when, again, that part of the traits rework is reached. (-- Fixes/changes --) # Ascension Perks # - Breeding Superiority: - Fixed fail condition check. - Tentacle Breeding Pit Integration: - Now requires the Tentacular Awakening tech. - Localization updated to show that it requires using the Tentacular Awakening decision on the planet first. # Bombardment Stances # - Ravage: - Reworked code a bit. - Will actually abduct pops again lol. - Can now be used by Invasive breeders as well. # War Goals # - Breeding Offensive: - Completely remade to resemble the Plunder war goal rather than Assimilation. - No longer a total war cb. - Now allows status quo, surrender or demand surrender peace offers. - Surrender acceptance reduced from -1000 to -50. - Used to kidnap pops for the most part, not for conquest. - Can now be used by Invasive breeders as well. - Leader Tribute: - When the war is won, the enemy will be forced to give you one of their leaders. - This system is still in early development. I plan to make a whole slavery system that will include a finished version of this feature, which will include slave training. - Due to the above, you won't get the actual leader named in the event. You will get a randomly generated leader of the defeated empire. - While you won't get the exact leader yet, the leader mentioned in the event does get removed from the game, so you could just rename the generated leader yourself or rp that they are given a new identity for their new life in your empire! # Other # - Portraits: - Updated all lv portraits to 3.12. (-- Balance Patch --) - Check poll! (-- Base Game Overwrites --) - Updated to 3.12! # Bombardment Stances # - Ravage: - Moved back to main mod. # War Goals # - Breeding Offensive: - Moved back to main mod. LV v0.7.6.0 (for game version 3.11+) (-- Notes --) This update focuses mainly on updating old code and a general balance pass to align better with base game systems. This process takes a while and will be completed over multiple updates. Irony versions have been removed as they are no longer needed. The next dlc will give me an excuse to finally make those cybernetics traits I've wanted to make. If you have any ideas for cybernetics, feel free to share! (-- New stuff! --) - Updated for game version 3.11! (-- Fixes/changes --) Consider this more as a log than a feature list this time, it's a bit messy. # Armies # - Pleasure Suits: - Added proper ai weight to help it decide if there are better options available. # Buildings # - Comfort Zone: - Build time increased from 180 to 360. - Potential conditions updated. - Build cost reduced from 500 minerals to 400. Upkeep reduced from 4 energy to 2. - Comfort worker jobs provided reduced from 3 to 2. - Removed ai_weight and ai_resource_production categories (no longer needed). - Comfort Megaplex: - Build time increased from 360 to 480. - Potential and allow conditions updated. - Build cost reduced from 750 minerals to 600. Upkeep reduced from 6 energy to 5. - Exotic gases cost and upkeep unchanged. - Comfort worker jobs provided reduced from 6 to 4. - Comfort worker jobs per pop unchanged. - Removed ai_weight and ai_resource_production categories (no longer needed). - Nurture Zone: - Nurture drone jobs provided reduced from 4 to 2. - Other than that, same changes as Comfort Zone. - Nurture Megaplex: - Nurture drone jobs provided reduced from 8 to 4. - Other than that, same changes as Comfort Megaplex. - Corporate Dairy: - Milk cow/drone jobs provided reduced from 2 to 1. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 10 to 15. - Minerals produced for branch office owner increased from 6 to 15 (lithoids). - Removed consumer goods production. - Pornography Studio: - Whore jobs provided reduced from 2 to 1. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot drone jobs provided reduced from 2 to 1. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Escort Services: - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Psi pleasure drone jobs provided increased from 1 to 2 (hivemind). - Build cost reduced from 1000 minerals to 800. - Ai weight updated, allowing ai to build this now. - Spaceship Decorators: - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Psi whore/pleasure drone jobs provided increased from 1 to 2. - Sexbot jobs provided increased from 1 to 2. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Orgy Center: - Ai weight reduced from 5 to 2. - Other than that, same changes as Spaceship Decorators. - Erotic Research Institute: - Ai weight updated. - Other than that, same changes as Spaceship Decorators. - Recruitment Center: - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 1 to 2. - Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4. - Elite Corporate Dairy: - Build time reduced from 270 to 180. - Milk cow/drone jobs provided reduced from 3 to 2. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot jobs provided reduced from 2 to 1. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 12 to 20. - Minerals produced for branch office owner increased from 6 to 20 (lithoids). - Removed consumer goods production. - Elite Pornography Studio: - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Elite Escort Services: - Build time reduced from 480 to 240. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over Matter AP. - Sexbot drone jobs provided reduced from 4 to 3. - Escort jobs provided increased from 2 to 3. - Build cost reduced from 800 minerals to 400. - Ai weight updated, allowing ai to build this now. - Elite Spaceship Decorators: - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Elite Orgy Center: - Build time reduced from 360 to 240. - Ai weight reduced from 5 to 2. - Other than that, same changes as Elite Spaceship Decorators. - Elite Erotic Research Institute: - Build time reduced from 360 to 240. - Ai weight updated. - Other than that, same changes as Elite Spaceship Decorators. - Elite Recruitment Center: - Build time reduced from 360 to 300. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 2 to 3. - Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4. - Private Farm: - Now provides 5 trade value. - Milk cow/drone jobs provided reduced from 3 to 1. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 10 to 15. - Minerals produced for branch office owner increased from 6 to 15 (lithoids). - Removed consumer goods production. - Ai weight updated, allowing ai to build this now. - Blackmail Dungeon: - Now provides 5 trade value. - Whore jobs provided reduced from 3 to 1. - Pleasure drone jobs provided reduced from 3 to 1. - Sexbot drone jobs provided reduced from 3 to 1. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Consumer goods production reduced from 8 to 6. - Ai weight updated. - Rape Services: - Build time increased from 360 to 480. - Build cap set to 1 (per planet). - Amenities production reduced from 12 to 10. - Energy production reduced from 50 to 10. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Psi pleasure drone jobs provided increased from 1 to 2 (hivemind). - Escort jobs increased from 1 to 2. - Build cost reduced from 1000 minerals to 800. - Ai weight updated, allowing ai to build this now. - Dildo Factory: - Alloy production reduced from 4 to 3. - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Psi whore/pleasure drone jobs provided increased from 1 to 2. - Sexbot jobs provided increased from 1 to 2. - Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Orgy Swindler Association: - Unity production reduced from 8 to 6. - Over all, same changes as Dildo Factory. - Abductee Experiment Facility: - Research production reduced from 8 to 6. - Over all, same changes as Dildo Factory. - Sentient Acquisitions: - Diplomatic weight bonus reduced from 10% to 5%. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3. - Escort jobs provided increased from 1 to 2. - Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4. - Elite Private Farm: - Now provides 6 trade value. - Build time reduced from 270 to 180. - Milk cow/drone jobs provided reduced from 3 to 2. - Pleasure drone jobs provided reduced from 2 to 1. - Sexbot jobs provided reduced from 2 to 1. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2. - Food produced for branch office owner increased from 12 to 20. - Minerals produced for branch office owner increased from 6 to 20 (lithoids). - Removed consumer goods production. - Elite Blackmail Dungeon: - Now provides 6 trade value. - Build time reduced from 270 to 180. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight updated. - Elite Rape Services: - Amenities production reduced from 12 to 10. - Energy production reduced from 16 to 12. - Build time reduced from 480 to 240. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over Matter AP. - Sexbot drone jobs provided reduced from 4 to 3. - Escort jobs provided increased from 2 to 3. - Build cost reduced from 800 minerals to 400. - Ai weight updated, allowing ai to build this now. - Elite Dildo Factory: - Build time reduced from 270 to 180. - Alloys production reduced from 5 to 4. - Pleasure drone jobs provided reduced from 4 to 3. - Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular empires) if owner has Mind Over Matter AP. - Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires). - Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The Flesh Is Weak AP. - Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2. - Ai weight reduced from 10 to 1. - Elite Orgy Swindler Association: - Build time reduced from 360 to 240. - Ai weight reduced from 5 to 2. - Other than that, same changes as Elite Dildo Factory. - Elite Abductee Experiment Facility: - Build time reduced from 360 to 240. - Ai weight updated. - Research production reduced from 10 to 8. - Other than that, same changes as Elite Dildo Factory. - Elite Sentient Acquisitions: - Build time reduced from 360 to 300. - Diplomatic weight bonus reduced from 15% to 10%. - Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP. - Pleasure drone/psi pleasure drone/sexbot drone jobs provided reduced from 8 to 3. - No longer gives psi/sexbot jobs for regular empires (escorts are better). - Escort jobs provided increased from 2 to 3. - Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4. - Slime Vats: - Build time increased from 360 to 600. - Can not be ruined. - Requires an upgraded capitol. - Can be build on resort worlds if you want, probably not recommended. - Build cost increased from 300 minerals to 600. Upkeep increased from 2 energy to 5. - Slime Labs: - Build time increased from 360 to 480. - Requires an upgraded capitol. - Can be build on resort worlds if you want, probably not recommended. - Build cost increased from 500 minerals to 600. Upkeep increased from 4 energy to 5. - Xeno Preservation Center: - Build time increased from 360 to 480. - Build cost increased from 200 minerals to 600. Upkeep increased from 1 energy to 5. - Removed entertainer jobs. - Removed society research production, replaced by 2 xeno zoo keeper jobs. - Added 6 livestock zoo animal jobs. - Brainwashing Centre: - Build time reduced from 600 to 480. - Can not be ruined. - Sexology Labs (and upgraded): - Removed blocks that prevented construction on resort/slave/crucible planets. - Updated basic code. - Sapient Dairy Ranch: - Build time increased from 180 to 360. - Upkeep reduced from 4 energy to 2. - Updated triggers to help ai handle them better. - Milk cow/drone jobs provided reduced from 2 to 1. - Sapient Dairy Estates: - Build time increased from 360 to 480. - Requires an upgraded capitol. - Same trigger changes as Sapient Dairy Ranch. - Building cost and upkeep aligned with base game Food Processing Center. - Adds 2 base food production to milk cow/drone jobs. - Milk cow/drone jobs provided reduced from 4 to 2. - Milk cow/drone jobs per pop reduced from 0.04 to 0.02. - Planet building multiplier bonus reduced from 10% to 5%. - Specialized Creamery: - Build cost reduced from 1200 minerals to 800. Upkeep reduced from 12 to 8. - Exotic gases cost increased from 80 to 100. Upkeep increased from 1 to 3. - Updated triggers to help ai handle them better. # Jobs # - Milk Cow: - Base food production reduced from 8 to 6. - Base minerals production (lithoids) increased from 4 to 6. - Same changes made to Milk Drone. # Policies # - Dairy Specialization: - Maximize Production food bonus reduced from 4 to 3. - Maximize Production minerals bonus (lithoids) increased from 2 to 3. # Traditions # - Milking: - Orgasmic Lactation: - Food bonus reduced from 4 to 3 (with fauna). - Food bonus reduced from 2 to 1 (without fauna). - Minerals bonus (lithoids) increased from 2 to 3 (with fauna). # Ascension Perks # - Breeding Superiority: - Added fail condition for when you don't have at least 1 bio pop in your empire. - Tentacle Breeding Pit Integration: - Updated ai weight. - Updated some localizations. # Civics # - Sex Contractors: - Build time and cost reduction bonus increased from 25% to 50%. - Updated localizations to clarify that it upgrades sexual corporate buildings. # Other # - Replaced now invalid tech requirements. - Fixed some reported localization errors. (-- Balance Patch --) - Adjusted to changes in base mod and updated to game version 3.11! (-- Base Game Overwrites --) - Updated to game version 3.11! LV v0.7.5.2 (for game version 3.10+) (-- Fixes/changes --) - Fixed bdsm synergy event pop-up crash. I couldn't actually reproduce the crash myself, but I simplified the triggers and fixed the duplicate pop-up. - Reworked and simplified ALL job weights. - Removed cow clinic. Cow transformations happens by designating a milking world now. - Milking world designation and removal cost changed and made instant. - Cow transformation now happens to all pops on the planet to reduce the amount of subspecies created by using it. Keep in mind any identical subspecies will merge automatically. - Fixed some errors related to the milking tradition pointed out by Arcess. (-- Balance Patch --) - Added job weight rework. (-- Notes --) Transformations can make a lot of subspecies, so use them at your own risk! I have a few ideas on how to fix the problem, but it will take some work so something for future updates. Probably not compatible with saves where you had cow clinics built. I suggest you remove them from your planets first, then updating. LV v0.7.5.1 (for game version 3.10+) (-- Fixes/changes --) - Fixed milking tradition. Simple copy paste errors, sorry about that. - Removed infertile from last stage of femboy trait, so you don't get stuck stepbro! - Added Androgynous to gender patch. (-- Notes --) Should be compatible with saves using LV 0.7.5 LV v0.7.5 (for game version 3.10+) (-- New stuff! --) Updated to latest game version. - Improvements to tentacle deposits (idea by Fluffy Bunny on discord): - New Tentacular Awakening tech which unlocks a decision to create 2 tentacle pops on a planet which has at least some form of tentacle blocker on it (once per planet). - New Tentacle Breeding Pit Integration ascension perk. It unlocks another decision that works a lot like Mastery of Nature by adding a modifier to the planet, which adds 2 district slots but reduces breeders from tentacle deposits by 2. - Breeding Planet Designation (idea by Lurker and others on discord): - Planetary decision to designate a breeding world, which increased pop growth and assembly speed by 100% but impacts all other jobs very negatively (-75% output). - Added as a secondary effect of the Breeding Superiority ascension perk. # LVEx Integration # - Milking tradition: - Focuses on milk cows (who knew!). - Cow Clinic building that provides some new jobs and genemods pops on the planet overtime to be better at dairy jobs. - All male pops will need feminization before getting cow training. These transformations were mutually exclusive, but I think it's fine to have femboys also get cow training so I changed it. - 2 new jobs provided by the Cow Clinic: Cow Trainer and Cow Nurse (counts as smex jobs as they are not cows themselves). - Planetary decision to designate a milking world, which buffs milk cows (+100% output) but impacts all other jobs very negatively (-75% output). - Feminization: - New tech to unlock 2 policies, which allows you to transform your pops. - With the policies, you can control the degree (femboy, full female, futa, mixed) and range (slaves, livestock, all) that pops get transformed into. - The range policy has an option to stop the process (default option). - Each completed transformation gives some unity and society. - If you don't want this feature at all, either ignore the tech or use it as a cycle tech. No pops will change without choosing a range option, so it's safe to ignore completely. Integration is still ongoing! (-- Fixes/changes --) # Traits # Leader: - Adorable: - New! - Leaders who's species has the Cute trait can have a chance to get or unlock this trait. - Gives synergy effects to Scary pops. - Makes great pets! - Sadistic: - Renamed to "Tormentor" to fit new trait structure. Also noticed there's a base game sadistic trait now after making the change so there's that too lol - Monstrous: - New! - Leaders who's species has the Scary trait can have a chance to get or unlock this trait. - Gives synergy effects to Cute pops. - Hungry. - Pleasure Suit Addict: - Flipped leader exp gain. Now instead of going from -5% to -15%, it starts at -10% going down each level and gets completely removed at level 3, but still gives big upkeep reduction. - Tentacle Symbiote: - Can now be acquired by cybernetic leaders. - A bit op, will fix it when I complete the tentacle festival mechanics. (- 3.10 -) - Merged many traits, remade localizations and restructured files. If you are a modder that references these traits or overwrite them, you will have to update your mod! - Added missing and appropriate base game opposites to all traits. Things like Highly Submissive is now opposite to commanding presence and so on. - Merged traits are a little more powerful now since they get a fleet or army bonus and councillor bonus. Will do a balance pass next update probably. - Corrected and updated all trait checks throughout the mod. - That's about the 5th time this year I've had to completely rewrite these traits, like make your mind up already paradox xD Species: - Submissive: - Removed assembly score modifier. - Masochistic: - Assembly score modifier changed to only check for sex world designation. - Adorable: - Renamed to "Cute" to fit new trait structure. - Removed leader experience malice and habitability bonus. - Increased sex job output from 10% to 15%. - Has synergy effects with Scary pops and Monstrous leaders (new traits). - Cute and Scary pops have hunter/prey mentality towards each other, but without the actual hunting part. Just primal fear or desire, a little like the Beastars anime. - Dominant: - Assembly score modifier changed to only check for fortress designation. - Sadistic: - Assembly score modifier changed to only check for sex world designation. - Scary: - New! - Gives big army buffs, but makes it uncomfortable to live along side them. - Has synergy effects with Cute pops and Adorable leaders (new traits). - Excess Estrogen/Testosterone: - Removed most opposites except with each other. - I have not reworked these traits yet, they will get it when they come up on the list. - Androgynous: - New! - Gives +15% unity from jobs. - LV equivalent of base game indeterminate sex option. Mostly added for portrait mods to hook into for now, but might expand on it if it's something people want. # Origins # - All origins: - Updated localizations to use fancy new concepts system. - Megastructure and planet origin: - Sexopolis, pleasure ringworlds and tentacle worlds have a special deposit called a "Liquids Processor", which gives some starting resource production and can be easily missed. To help with micro management at the start, it now provides enough resources to have nothing in the negative. # Other # - Dom/Sub synergy pop up event: - Simplified conditions check. - Reworked event code. Can now show 7 random bdsm pics, 14 if grape events are enabled (was 4). - I had plans to check for gender too, but the whole process was taking way longer than expected, so will do it in the future at some point. - Removed the bonus planet modifier. Synergy happens between the traits themselves, these just show you it's active (can be turned off in options as always). - Sadomasochistic Evolution: - Now gives 12 extra pops instead of 8. - Ruler and slave pop output bonus increased from 10% to 25%. - Tentacle Worlds: - Added some squishy ambient sounds (borrowed from TD). - Removed spiritualist requirement for the Tentacle World Creation tech to show up. - Gender fix: - LV will now automatically correct and align gender traits with base game species gender characteristics. - A hidden check will happen on game start and every 5 years after that to avoid lag as it will check all pops in the galaxy. - Just for reference: All Female - female, Futanari - female, All Male - male, Androgynous - indeterminable, No trait - any. (-- Balance Patch --) Updated to latest game version. (-- Base Game Overwrites --) Updated to latest game version. (-- Notes --) 3.10 seems to have messed up a lot of base game systems. Even I have problems playing mp with this update and dlc. So while I made sure lv is as stable as I can get it, the game itself is currently having lots of problems! I will wait for the game to stabilize a bit before doing anything new with the balance patch and base game overwrites. They are updated and working, just nothing new for now. v0.7.4 (for game version 3.9+) New stuff!: Fully updated for for game version 3.9+! Note that for now, pleasure habitat districts function as before. I will make something special for them when I get to that part of the district rework. # Other # - Added a new "Maintenance" submenu to the options menu. You can use this to reduce the galaxy's total population if you're experiencing severe lag. Fixes/changes: # Tentacle Worlds # Planet class changes: - Climate is now set to wet. - Can orbit a little closer to it's sun (cosmetic effect). - Job production bonus increased from 10% to 15%. - No longer starts with all building slots unlocked. - Attracts unemployed pops (like base game hive worlds). - Has a rare chance to spawn in random systems. - Requires the Tentacle Symbiosis tech to colonize. - Attracts monsters maybe. For now, it's still set as an "ideal" planet, as in it will always have 100% habitability, like gaia worlds. I plan on making tentacled versions of each climate eventually, with a gaia world variant you can terraform to with a tradition or ap (probably). Districts: - Tentacle Infested City District: - Based on and balanced to match base game city/hive districts. - Provides Comfort Worker/Drone jobs. - Milking Pools District: - Based on and balanced to match base game farming (uncapped) districts. - Provides Milk Cow/Drone jobs. - Friction Tunnel Network District: - New tentacle world only district! - Provides new Stimulator jobs, which are specialist that produce energy. - Basically don't starve wormholes without the teeth and more tentacles lol. - Replaces Red Light districts on tentacle worlds, they are now sexopolis and pleasure ring/habitat only. - Corrupted Gem Incubation District: - Based on and balanced to match base game industrial districts. - Provides Gem Incubator/Drone jobs. - Gem Incubator jobs produce a very small amount of zro. - Writhing Sexology Research District: - Based on Sexology districts, balanced to fit other tentacle districts. - Provides Sexologist/Drone jobs. - Tentacle Breeding District: - Based on and balanced to match base game industrial districts (stats wise). - While the ai can handle them economically now, they still can't build them. To help with overall pop lag. - Remade origin planet creation. It should now give proper districts and buildings on game start. - I will make symbiotic/corrupted versions of jobs with the actual tentacle rework in the future. - Being balanced to base game districts, tentacle worlds overall are much less op now. They still provide lv jobs though and you can make or find them easier. - Indirectly makes sexopoleis much more valuable. # Jobs # - Milk Cow/drone: - Removed food processing bonus (was removed from farmers as well). - Removed mineral purification bonus for lithoids (same reason as above). - Added amenities production when using Agrarian Idyll civic. - Increased mineral production for drone versions (for lithoids). - Reworked job weight slightly. - Removed upkeep on many jobs due to it being removed from most base game jobs. # Traits # - Masochistic: - Updated old trait. - Removed army health bonus. - Added sadistic pop synergy - +5% unity production and +5% amenities upkeep if sadistic pops are on the same planet. - Also has synergy with sadistic rulers - +15% habitability, +5% amenities upkeep and an additional +5% sex jobs output. - Pain Slut: - New leader trait! - Gives lots of exp gain and gives more options for future trait selection, at the cost of the leader's health (-20 leader lifespan). - Personally I don't really like traits that reduce leader lifespan in my own games, but it fits this trait and is made up for by the exp gain. It also synergises with sadistic pops! - Sadistic: - Updated old trait. - Added masochistic pop synergy - Cancels out sex jobs production negative. - And ofc synergy with the new Pain Slut leader trait, giving 5% growth and happiness. - Submissive/Dominant: - Fixed synergy bonuses only checking for the first level of leader traits. # Other # - Doubled Comfort Worker amenities output (non gestalt only). - Fixed army sequential naming in the smexy namelist. - Changed some origin requirements slightly. Also removed the custom tooltip and added an explanation to the description since the base game requirements tooltip is broken. - Added complex drones to the whore check category (for pleasure drones). - Fixed some localization errors. Balance Patch: # Jobs # - Milk Cow/drone: - Reduced base production by 50%. This means they are now weaker than base game farmers, but get all stacking bonuses from traits and such, so they are still much better in the end. Notes: I was planning on finalizing this update over the past weekend but had some rl things happen. This meant that I was unable to add everything I wanted to this time and that the update was a few days late sowwy! v0.7.3 (for game version 3.8+) New stuff!: # Councillor Positions # Added missing councillor position for civics. No more empty slots! - Civic: Divine Coupling Councillor: Exalted Concubine - Civic: Sex Crazed Breeders Councillor: Most Breedable Baby Oven - Civic: Milk Ranchers Councillor: Biggest Mommy Milkers - Civic: Institutionalized Sex Slavery Councillor: Sex Slave Training Master/Mistress - Civic: Pleasure Suit Industry Councillor: Pleasure Suit Optimizer - Civic: Sexualised Culture Councillor: Galactic Thot - Civic: Franchised Prostitution Councillor: Throbhub Recruiter - Civic: Sex Contractors Councillor: Sexual Conduct Enforcer - Civic: Orgasmic Diplomats (BGO) Councillor: Illustrious Seducer/Seductress - Civic: Open Door Policy (BGO) Councillor: Free Sex Propagandist # LV Event Window # I finally made that silly event window I said I'd make years ago! It can still be improved, but I think it looks good enough for now. Here are some features it has: - Bigger image size! - Bigger text box for longer stories. Will make paragraphs look better if used right. - Pink and black theme! It's easy to use in sub mods, you just need to add two lines to existing diplomacy type events and have lv active somewhere in the load order. "room" images need to be normal base game sizes, the window will automatically upscale them. Does not support portraits (I did not align them) since it's only meant to show bigger images. If you want to use portraits too, use one of the base game diplomacy windows! Here's an example event: country_event = { id = lv_test.1 title = "Test Title" desc = lv_test.1.desc diplomatic = yes custom_gui = "lv_h_window" custom_gui_option = "lv_h_option" show_sound = event_swarm_started picture_event_data = { room = evt_lv_tentacle_symbiote_1_room } is_triggered_only = yes option = { name = "Option 1" } option = { name = "Option 2" } option = { name = "Option 3" } } I was planning on making a vertical version too, but sadly the actual sprite that displays the image can only be scaled, not resized (which is why it's called lv_h_window). If you have any suggestions on how to improve it let me know! # Name List # Made a basic smexy name list. It's mostly for personal use, but someone else might like it as well. Many of the leader names were taken or inspired by the tentacle dreams ck2 mod, since I really like them ? Fixes/changes: # Leader Traits # - Remade most traits to work with the paragons code structure. - New trait icons to display better in game. - Multiple tiers added to allow leveling them up. - Made pleasure suits more worth it. I still feel a proper rework is needed, but at least now they should be useful again. Some might get a little op as you level them up, but their effects will probably change when I do the rework/expansion anyway. And if I really want them to be op in the end, I'll add nerfed versions to the balance patch. # Species Traits # - Remade, fixed and cleaned all old trait icons. They should fit in much better with base game aesthetics now. - I tried not to draw anything new or change them too much since it's very likely that they will need new art or even get outright removed with the trait rework. - I know they are old and some are not that great, but I've learned a lot since I made them years ago so I'll improve them eventually lol. - Due to how time consuming this was, other things like the actual trait rework has been moved to future updates. # Edicts # - Sex-Crazed Expansionists: - Now lasts until cancelled. - Cost scales with empire size. - Good for early game expansion, but will drain your influence fast and could cause some economic and social problems if left on too long! - New modifiers: Empire Energy Output: +100% Corvette Cost: -50% Corvette Build Time: -50% Starbase Influence Cost: -90% Colony Development Speed: +500% Pop Growth: +25% Pop Amenities Usage: +100% Pops Consumer Goods Upkeep: +100% Government Ethic Attraction: -200% - Will need some more testing and tweaking. - Sex Crazed trait now states it unlocks the edict in it's description. # Other # - Updated old anomaly code and made them gender neutral where possible. - Rewrote some anomaly text, like removing the death part from Nuclear Sex. - Reduced the spawn chance of the Lost Sexbot significantly. - Updated all civics code and added proper ai weights. - Fixed Sex World designation localization. Remember this also buffs gem incubators since it's a sex job! - Fixed Sexopolis research designation not buffing sexologists. - Reworked and buffed planet designations to be a little closer to their base game equivalents since they were made much stronger. - Large space entities like dwagons or drones no longer trigger the Sadistic/Rapist Celebration event on death (lol). - Fixed concubine bonus check. I thought I already fixed it, but probably forgot. Balance Patch: (contains balance changes for LV, mostly nerfs. Still a WIP!) Nothing new this time! Base Game Overwrites: (includes any content that directly overwrites base game files and systems) # Espionage Assets # Some new lewd assets to acquire with espionage. They are slightly better than normal assets, but are mostly there for extra flavour. List of new assets: - Blackmailed Princess - Provocative Secretary - Corrupted Streamer - Obsessed Zoophile - Disgraced Pilot - Underworld Trafficker - Loose Lipped Whore - Eccentric Technician More will probably be made eventually. # BGO Fixes/changes # - Changed name from "overwrites patch" to "base game overwrites" to make it a bit more clear on what it does. - Updated all civics code and added proper ai weights. - Fixed breeding offensive, maybe. - Ravage stance now kills 0 pops and can abduct ALL pops, effectively uncolonizing the planet. It was limited to stop when only 2 were left specifically to stop that from happening, so let me know if it was better before! Notes: - I am aware of the golden rod relic icon having a black square. I will fix it when I get some time to figure out why it's ignoring the alpha channel. Other than that it works fine. - Some synergy modifiers are not applying to planets, only showing the pop ups or never getting removed. Synergies will be reworked with traits anyway, so it will be fixed then. - I was considering porting the tentacle dreams ck2 mod to ck3, but the author doesn't seem to log into LL any more and so haven't responded. I'll probably make a mod for ck3 regardless, but while I decide what to make, I'll focus on fixing tentacle worlds and things like that in the next lv update since I'm still in the squishy tentacle mood! - LVEx integration is still in progress, it was just put on pause this update to prioritize fixing leader traits and councillors. v0.7.2 (for game version 3.8+) New stuff!: Fully updated for for game version 3.8+! # LVEx integration # Integration is ongoing, but it's a large mod so it will take a bit more time to finish! For now, the Golden Rod and all its features have been added. # The Golden Rod # - An archaeology event chain leading to acquiring the Golden Rod artefact! - The Golden Rod can transform leaders, giving them Equine Penises with effects for each type. - You can get a high level scientist, which will eventually be turned into a paragon (when I get to it, so not yet!). - The artefact also unlocks a planetary decision when activated, which will transform the entire population on that planet. - Deciding to rebuild the temple instead will allow your pops to undergo the ceremony while working as Temple Initiates, giving them the Equine Penis trait every 5 years. - The jobs produce a lot of society research and automatically converts pops over time. - Slight content warning! This event chain is mainly focused on futanari and won't show up if you disable that in the lv options menu. The Equine Penis traits are not locked to futanari though! Those that used LVEx might notice I renamed "horsecock" to "equine penis". While I get why it was called that, not everyone in the galaxy would know what a horse is, especially if earth doesn't exist there in the first place. So that's why! Also, the "Equine Futa" species you get only has 5 portraits, so I'll have to expand it with the next update. I'll talk to some portrait modders about adopting their existing horsies, or I'll just take the time and make them myself # Cheat Mode # I've made a kind of cheat mode which can be activated in the LV options menu. It's mainly for testing purposes, but some might like to use it for rp so here's a small list of what it does: - Makes ALL lv traits cost 0 and removes most restrictions from gene modding. Only affects lv traits. You have to actually use gene modding though! - Once traits cost 0 points, they also don't cost trait picks. - Only affects player empires. - Can be disabled again at any time. I'll probably expand on the capabilities of this feature with time. # Aggressive Breeding Expansion # Salocin shared a submod made by his friend with me and asked if I'd integrate it into the main mod, so I did! - Expands the Invasive Breeders origin by adding a policy to control the intensity of pop replacement and adding many flavour events to go a long with it. - Yes you can now replace other species entirely with yours now (I know many people wanted to do that lol). Thanks again for sharing! Fixes/changes: # Paragon updates # Traits: - Highly Submissive: - Old ruler trait removed. - Updated governor, admiral and general versions. - All their synergies work, like opinions when becoming a ruler, or interactions with pops. - Highly Dominant: - Old ruler trait removed. - Updated governor, admiral and general versions. - All their synergies work, like opinions when becoming a ruler, or interactions with pops. - Fixed opposites. - Seductive: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Family Oriented: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Sensible: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Modifiers will need a rework. Moved to planned traits rework. - Might be removed completely with trait rework. - Lustful Body: - Old ruler trait removed. - Updated governor, admiral and general versions. - Synth Sexbot Assistant: - Old ruler trait removed. - Updated governor and scientist versions. - For now, if your ruler is not a governor or scientist, the event won't give you the option to keep the smexbot for yourself. You can still give it to the scientist that discovered her. - Can get more on other leaders when you've researched Synth Sexbots. - Smexbot to be made a paragon leader eventually. - Tentacle Symbiote: - Old ruler trait removed. - Updated governor, scientist, admiral and general versions. - Pleasure Suit Addict/Pleasure Suit Withdrawal: - Old ruler trait removed. - Updated governor, scientist, admiral and general versions. - Shocking Fetish: - Old ruler trait reworked into generic version. As in all leader classes can get it. - Family Planner/Tinkerer/Rancher: - Updated governor version. - Sadistic: - Updated scientist, admiral and general versions. - Sexologist/Zoophile: - Updated scientist version. - Rapist: - Updated admiral and general versions. - Masochistic: - Updated general version. The next update will focus on the traits rework among other things. Until then, many leader traits are fixed to work, but are not up to new standards. Also, due to how starting leader traits influence what traits you can get later, no lv leader trait can be picked in empire creation until I rework them. # Other # - New trait icons: Adorable (being sick made me focus on other things so new trait gfx on hold for now!) - Fixed new government screen crash caused by the lv options edict. - Sex Crazed description now says "Resources from non Sex Jobs -50%" to clear up some confusion. - Fixed some event localizations. Balance Patch: Updated for game version 3.8+. - Transformation Candy and Biological Mimicry only gives 1 trait pick per pop type. The ai seems to abuse the extra picks a bit. Overwrites Patch: Updated for game version 3.8+. Notes: The next update will mainly focus on the traits rework, creating some lewd paragons and continuation of integrating and updating LVEx! Discord: You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there! Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. MK40 for all his work on MASSA with darkspleen. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Buttson117 for his Sexopolis mod. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! abs_nobody for his 3.3 patch which saved me a lot of time! PhoenixTuft for voicing the male dominant voice! Beelzibob for Kinky Void. StarchildKiss for her LV Expansion! Salocin for sharing their friend's Aggressive Breeding submod! Arcess for updating and providing the Gender Patch. Ban10 for their fixes and additions! All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: Spoiler artist_credits.txt I try to keep this page and the mod information up to date, but Lustful Void is developed in my free time and is primarily maintained by me, Lithia. If something takes a little while to update, please be patient. ❤️ Tip Jars! If you enjoy Lustful Void and would like to support my work, you can find my Patreon and Ko-fi through the links provided (icons above) on this page and in the Lustful Void Development Discord. Support is always optional, but genuinely appreciated. It helps cover the time, tools, and hardware involved in maintaining LV and creating new content. Permissions: Please ask me before directly reusing or redistributing Lustful Void-owned assets, code, localisation, or other original material outside of the permissions already stated here. This permission does not extend to third-party artwork, contributed material, or content originating from other mods. Those remain subject to the rights and permissions of their original creators. Submods, compatibility patches, translations, and other LV community projects are welcome. Where possible, make submods depend on Lustful Void rather than copying LV assets directly into your own mod. There is generally no need to redistribute material that LV already provides. Please do not re-upload or redistribute Lustful Void itself on other websites or services without my permission. If you are unsure whether something you want to use is covered, just ask. Lustful Void is distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where individual included material is credited or licensed separately. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File Edited Thursday at 04:14 PM by Lithia<3 118
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 There...the road map and contributions have been restored. Also sorry about deleting the old thread, but it seems like this was the only way to do it. 2
derel2122 Posted April 9, 2019 Posted April 9, 2019 Constantly crashes on start... F for my luck. (Only using this mod and lastest Stellaris Update)
cptnnutt Posted April 9, 2019 Posted April 9, 2019 2 hours ago, darkspleen said: We have arrived at the promised land. masha allah, comrades we will use our collective sex drive to spread our ideologies to the far corners of the galaxy 2
BlackDragoWolf Posted April 9, 2019 Posted April 9, 2019 question how do I turn off the extra trait to pick thing because I got another mod that gives me way more
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 31 minutes ago, derel2122 said: Constantly crashes on start... F for my luck. (Only using this mod and lastest Stellaris Update) PM or post your error log and I'll try to see what's causing it. 6 minutes ago, BlackDragoWolf said: question how do I turn off the extra trait to pick thing because I got another mod that gives me way more Delete this folder (...Lustful Void\common\species_archetypes). I'll add it to the incompatability list so people know. 4
BlackDragoWolf Posted April 9, 2019 Posted April 9, 2019 7 minutes ago, Lithia<3 said: Delete this folder (...Lustful Void\common\species_archetypes). I'll add it to the incompatability list so people know. Thank You 1
gmirc Posted April 9, 2019 Posted April 9, 2019 What do you mean "Because paradox removed growth rate from pop modifiers"? last time I checked "pop_growth_speed = " still can be uesd as pop trait modifier.
Lithia<3 Posted April 9, 2019 Author Posted April 9, 2019 @gmirc They removed it on any static modifiers you put on pops.
gmirc Posted April 9, 2019 Posted April 9, 2019 56 minutes ago, Lithia<3 said: @gmirc They removed it on any static modifiers you put on pops. I see, have not play since 2.26, this will change my game play.
MagnusLaudate Posted April 9, 2019 Posted April 9, 2019 Awesome work, thanks, you made Stellaris great again. What I really enjoy is your great way of writing. Most modders tend to write descriptions without giving it much thought, but you wrote it very high quality. For example there was not a single spelling error I could find. Thanks! But still I have to mention one thing: "Ivory" and "Crystal Ivory" do the same (Pop Amenities Usage -10%), but "Crystal Ivory" is one point more expensive (4 compared to 3). 2
Unknown Master Posted April 9, 2019 Posted April 9, 2019 It is here! I can finally enjoy Stellaris again
JuicyDroid Posted April 9, 2019 Posted April 9, 2019 Is this compatible with Stellaris Sexy Xenos and more (SSX) 1.8 ? //EDIT Ok, I'v read the description again and i see my mistake. It's a mod merge project under other modders lead. Anyway, i see there's not much potraits at this moment. Will those lacking (from sexy xenos) be included later ? I suppose there's no workaround for them now as we need patches. 1
Spenser Posted April 9, 2019 Posted April 9, 2019 Bloody hell, this is it! It's here!!! Finally, holy crap, its... I am came. Well, i suppose don't need to even download this anymore. Thank you Lithia ? 1
JesusKreist Posted April 9, 2019 Posted April 9, 2019 11 minutes ago, JuicyDroid said: Is this compatible with Stellaris Sexy Xenos and more (SSX) 1.8 ? //EDIT Ok, I'v read the description again and i see my mistake. It's a mod merge project under other modders lead. Anyway, i see there's not much potraits at this moment. Will those lacking (from sexy xenos) be included later ? I suppose there's no workaround for them now as we need patches. 2
Railgunner2160 Posted April 9, 2019 Posted April 9, 2019 Lithia<3: What changes did you make to the ascension perk file? I'm asking because I'm using the Space Industry and Habitat Overhaul mod which makes changes to allow habitats to be built earlier. So I was wondering what actual changes you'd made to the file?
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