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Posted
2 minutes ago, JesusKreist said:

The usual way.

Play the mod and submit reports for bugs you find.

Plus no modder in the existence of modding is opposed to hearing suggestions. Even less are opposed to fully fledged creative content suggestions including (but not limited to) stories, texts and images.

It depends on the modder and the suggestion whether that suggestion actually gets implemented, though.

I used to write when younger, created some worlds and some people liked them but gave up because I couldnt keep a story for more than 40 chapters. Still I may be able to write events. I also have some coding experience. I never bothered oding/modding stellaris by myself so i may need time to learn a new language but i would love to help with the mod *(specially shroud related stuff).

Posted

The next step (as mentioned on the road map) will be buildings and a lot of them will have to do with slavery.

 

@espguy Pm me if you want and I'll send you my discord id, we can talk about any ideas there. Specifically ideas related to the veil, I was looking for more of those. ;)

 

@kiargo The UI mod I linked does not support that resolution unfortunately.

 

Also, I will make all 3 ascension paths available in one game eventually. I don't like how one locks you out from any of the others.

Posted

I am currently playing through with a few other mods active, and it seems like planetary modifiers could be an interesting direction to go in. Things Like "Titanic Life" and Atmospheric Aphrodisiacs/Hallucinogens" are already in game, event chains surrounding colonies on those planets would be great.

 

Colonists trying to breed with the local wildlife for example or Atmospheric Aphrodisiacs spontaneously causing orgies and cutting planet productivity.

Posted
12 hours ago, kiargo said:

I noticed with the overhaul mod (for screen resolutinon) with a screen 1366x768 it just unplayable, suggestion?

delete the files of interfaces that don't match up with the resolution, i do that since i only really care about the trait interface during gene modding so just keep the "species_mod_window.gui" to keep that specific window 

Posted
12 hours ago, Lithia<3 said:

Also, I will make all 3 ascension paths available in one game eventually. I don't like how one locks you out from any of the others.

 

Don't.

First there are mods out there that already do that.

Second some people actually like a meaningful choice.

Third it will cause conflicts. Adding content is more or less risk-free. Changing content is not.

Posted
17 hours ago, Lithia<3 said:

The next step (as mentioned on the road map) will be buildings and a lot of them will have to do with slavery.

Also, I will make all 3 ascension paths available in one game eventually. I don't like how one locks you out from any of the others.

5 hours ago, JesusKreist said:

 

Don't.

First there are mods out there that already do that.

Second some people actually like a meaningful choice.

Third it will cause conflicts. Adding content is more or less risk-free. Changing content is not.

 

Perhaps make some new ascension paths that are appropriately filthy?

Maybe have one where your pops are living in (appropriately lewd) VR and do everything in the real world via surrogates?

Unique Techs: Holographic ships and soldiers. Super tanky but no DMG output. Mix them into normal forces to act as damage sponges.

Pseudo Hivemind via intergalactic internet. Massive boost in unity and happiness?

 

Anyone have any ideas for Lewd Ascensions?

 

Also: Hell yeah I love me some sex slaves!

Posted

Regarding the events that are being converted into LV format, is there way to limit what kind of events get fired based on traits? or perhaps an in-game menu to decide what can fire or not, based on the type of content? For example, science gone wrong event wouldn't make much sense if it were to fire for a team of scientist from all-male species. :D

Posted

What are the designers intentions regarding the Xeno-Comparability Ascension perk? It is very similar to the design goal of the mod and I was wondering if that was intentional. The perk lets you create hybrids in a similar way to this mod so I wanted to know if the intention was to have them stack, or will they interact in some special way down the line? Another more radical option is to figure out how to give this perk to everyone on game start and use it as the basis for your breeding going forwards.

 

Some ideas for ascension perks:

-Institutionalized Sexual slavery: removes the slavery penalty to Unity production and Slave pops increase happiness of normal pops. Masochistic pops get a happiness boost.

-Breeder Citizenship: Low amenities usage; low pop political power; increased pop growth speed.

-"Legal Rape" purge type: Slow pop decline but a new pop of your primary species appears when the undesirable pop dies.

-Brothel worlds: Similar to Arcology world but districts produce trade; immagration pull; ammenaties; etc. Sex worlds basically.

-"Sexual Renaissance" Ascension path: Lowering of social inhibitions lets pops start developing kinks/fetishes in the form or new skills on leaders.

-Deviant Tastes: Kinks/fetish skills are doubled in power but also have a negative. Skills tend to be "darker".

-Polygamous Xenology: Pops are encouraged to carry on multiple romantic relationships with as many xeno species as possible; migration treaties with other civilizations are twice as strong.

-Breed Them Out: A planet controlled by another civilisation with your primary species comprising more than 50% of their total population flips to your control. I like the idea of "peaceful conquest" through migration.

 

 

Posted
36 minutes ago, Ozvelpoon said:

What are the designers intentions regarding the Xeno-Comparability Ascension perk? It is very similar to the design goal of the mod and I was wondering if that was intentional. The perk lets you create hybrids in a similar way to this mod so I wanted to know if the intention was to have them stack,

The hybrid events are remnants of Sexual Gameplay which this mod incorporated. It was around before the 2.2 rework. It is not perfect but is available to empires that are not xenophile as well.

Posted
22 hours ago, Ozvelpoon said:

I am currently playing through with a few other mods active, and it seems like planetary modifiers could be an interesting direction to go in. Things Like "Titanic Life" and Atmospheric Aphrodisiacs/Hallucinogens" are already in game, event chains surrounding colonies on those planets would be great.

 

Colonists trying to breed with the local wildlife for example or Atmospheric Aphrodisiacs spontaneously causing orgies and cutting planet productivity.

There's already quite a few extensive ideas regarding planet modifiers and features. Also I'll look into lewd ascension perks eventually.

 

11 hours ago, JesusKreist said:

 

Don't.

First there are mods out there that already do that.

Second some people actually like a meaningful choice.

Third it will cause conflicts. Adding content is more or less risk-free. Changing content is not.

I mean, not only would it have been optional, but I had a few unique things related to having two or more paths chosen planned. And I knew there were probably many other mods that do it already...it's not very hard to do after all lol.

 

5 hours ago, DrMojoDoc said:

Regarding the events that are being converted into LV format, is there way to limit what kind of events get fired based on traits? or perhaps an in-game menu to decide what can fire or not, based on the type of content? For example, science gone wrong event wouldn't make much sense if it were to fire for a team of scientist from all-male species. :D

I'll see what I can do once Darkspleen shares what he's been working on with me.

Posted
6 hours ago, DrMojoDoc said:

Regarding the events that are being converted into LV format, is there way to limit what kind of events get fired based on traits? or perhaps an in-game menu to decide what can fire or not, based on the type of content? For example, science gone wrong event wouldn't make much sense if it were to fire for a team of scientist from all-male species. :D

Doing that is easy. I've been doing that for things in MASSA for quite a long time now. Unfortunately all-male species are going to have incredibly little content in regards to the MASSA stuff.

Posted
1 minute ago, darkspleen said:

Doing that is easy. I've been doing that for things in MASSA for quite a long time now. Unfortunately all-male species are going to have incredibly little content in regards to the MASSA stuff.

Oh, I'm sure more events will be added eventually that are thematically appropriate. It just bugged me from time to time when events like tentacle creature would fire for me when I was playing as tentacle creatures lol.

Posted

I have a couple of issues. 

1. Even with xenobreeder policies enabled my pops still turn either all male or all female

2. On one planet I got a bunch of the kidnapped events that are only supposed to happen once. Huge drain on influence

3. Custom loading screens don't work and I'm not sure why

4. New races keep being created super often. It's fine if it is every once in a while but if it happens once or twice a year than that is too much

Posted
1 hour ago, OutlyingAvian said:

I have a couple of issues. 

1. Even with xenobreeder policies enabled my pops still turn either all male or all female

2. On one planet I got a bunch of the kidnapped events that are only supposed to happen once. Huge drain on influence

3. Custom loading screens don't work and I'm not sure why

4. New races keep being created super often. It's fine if it is every once in a while but if it happens once or twice a year than that is too much

A small hotfix has been released to help with that. As for the loading screens not working, you'll have to send me your error.log file after playing the game with ONLY them enabled.

Posted

Born too early to explore the universe, born too late to explore the world... Born just in time to get to download this mod. XD Thank you so much for the hard work, Lithia! Can't wait to give this mod a spin!

Posted

Greetings,

 

I have started Stellaris for the first time in one month, found your new mod and hey, not translated in german. The Kaiser would be furious :D.

 

When I translate it, would you like it to be uploaded here or by pm?

 

Regards

Abo

Posted
6 hours ago, cgiExDee said:

Lithia, are you using a github? Thinking we could help add content for themes you're less interested in but could be part of LV

I'm not, but I can look into that if people want.

 

1 hour ago, Abominus said:

Greetings,

 

I have started Stellaris for the first time in one month, found your new mod and hey, not translated in german. The Kaiser would be furious :D.

 

When I translate it, would you like it to be uploaded here or by pm?

 

Regards

Abo

Feel free to pm me any translations you might want to make, I don't mind adding them. ;)

Posted

Been playing with .2 (I see .2.1 is out now, will try shortly).

 

Intercompatible Womb/Sperm is becoming the bane of my existence.

 

I am running a brood parasite slaver species:  Okay, that part seems to work.  But if anyone intercompatible immigrates in, it turns my brood parasite main species into an all-female species, which is not acceptable.  And the intercompatible trait cannot be removed, unlike the brood parasite trait.  So I tried marking such species as undesireables:  Only the thing is, even though the main species and sub-species are labelled as such, there is constantly some newsubvarient that migrates in and then has to be seperately flagged, as apparently sub-species are not properly inheriting the undesireable status.

 

And yes, I do have xeno males restricted by policy.  It appears to have absolutely no effect.

 

If I could just remove the intercompatible traits, that would help a LOT.

Posted

An update has been released with anomalies from MASSA. You can thank darkspleen for helping to make that happen sooner lol.

Posted

Can someone help me with mod compability in this one ?
1. Which mod files from SSX should i enable with this one ? - I tried to use SSX with this one but any custom race i created ended in CTD.
2. What other mods sexual/non-sexual would you suggest to use with it ?

I appreciate any help.

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