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Description: A stellaris lewd mod! Essentially this will be an updated/merged mod of the BnB, MASSA and The Galaxy is a Dark Place mods, with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more). I will also be adding my own ideas and those suggested by others. As stated in the title, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should work with if you don't have a specific one. Also unless stated otherwise, it should work with the latest version (look at the upload date and any paradox major update release dates!).

 

 

Current Features:

 

  •        21 New Leader Traits.
  •        49 New Bio Species Traits. (Not including Interbreeder traits.)
  •        7 Bio Interbreeder Traits. (All female/male traits actually change pops too now, not just leaders.)
  •        10 New Robotic Traits. (Not including Biomechanical Breeder traits.)
  •        5 Biomechanical Breeder Traits.
  •        11 New Sexual Technologies.
  •        Things from MASSA. (Thanks Darkspleen.)
  •        New ascension perk to replace the base game one. (Also, you don't need megacorp for mine.)
  •        2 Origins.
  •        7 Civics.
  •        Dairy building chain that adds Milk Cow jobs.
  •        Sex building chains that adds Sex Worker jobs.
  •        14 Lewd Megacorp buildings and 2 civics.
  •        Lewd Advisor (voiced by LalaLexxi).
  •        21 Lewd (and optional) rooms.
  •        Optional loading screens as a way to say sorry for taking so long lol

 

You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server)

 

 

 

Installation:

 

  • Required: The main Lustful Void archive (Lustful Void.zip). Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there.
  • Portrait Patches: See the included ReadMe. (Currently no readme. Put them as low as possible in your mod list!)
  • Optional: Everything else. Also, only use one loading screen set! All credit for loading screen art go to their respective artists (see credits).

 

Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!

 

 

 

Compatibility:

 

  •       Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will.
  •       Anything changing the "eventwindow.gui" base game file. Load LV after any UI mods.

 

I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod!

 

 

FAQ!:

 

Coming soon! lol

 

Also translators I'm not trying to ignore you! I just need to set up a proper way for you to see what I change with localizations as it constantly changes while I add and fix things.

 

 

 New Changelog:

 

Spoiler

v0.5.0.3

 

Fixes/changes:

 

-  Fixed pop up event settings. Just silly copy-paste errors I made, sorry about that lol.
-  Increased the timeout for pop up events. They shouldn't be spamming anyway, but they are apparently
   so this should help with that.
-  Fixed planet checks for pop up events. They should now only trigger once per planet. Then only ever
   trigger again after no more pops qualify, then qualify again.
-  Increased job weights. I'll keep modifying these until a good balance is found since I don't want to
   overload them (yes that can happen).

 

Notes:

 

I've been a bit busy irl, but will start modding again soon. So far I have 4 main focus points I'd like
to work on. Those are a better/proper event window, milk/cum expansion, hives rework and lv's own
portrait set. I'll do the portraits as I do the others, but I'll probably take a vote or something soon
to see what people want me to work on first.

 

Old Changelog:

 

Spoiler

v0.5.0.2

 

Fixes/changes:

 

-  Made Invasive Tentacles and Xeno Zoo Breakout 50% less likely to happen.
-  Moved cheat trait removal checks from on actions to event mods. This will make sure you never get it after
   empire creation. You shouldn't be able to anyway, but some people have had it pop up randomly.
-  I had to revert mono gender traits to single traits again and remove the switch effect. I don't know if
   paradox maybe made some hidden changes or the event never worked, but traits just refuse to go inactive
   once conditions were met. This seems to be the case for pop modifiers too and they did work before. I'll
   leave the modifiers in for now since they are more flavour than anything else and the little buffs they give
   don't really matter since pop growth speed still can't be added to them. I'll probably rework it again in
   in the future, but at least you won't be stuck with super bad traits on some pops.
-  Since the traits are back to what they were, I reuploaded the EoS portrait patch since people really want
   it. It might still be out of date if EoS itself got a major update recently though, so it might cause bugs
   then, just so you know. I'll update all the patches soon either way!

 

v0.5.0.1

 

Fixes/changes:

 

-  Nerfed all traits. Seems like people could not look past the big trait point numbers. Which is fine, and why
   I did this nerf.
-  Aphrodisiac Milk and Aphrodisiac Cum now require Psionic Theory instead of the Secrets of Life tech to be
   unlocked. They both still need pink and blue candy techs in addition to that as before.
-  Addictive Cum now requires Telepathy instead of Genetic Resequencing. Why? Because it's the next tech after
   Psionic Theory. These are meant to be "mind control" traits and will be the starting point to any mind control
   related things I add to the mod, which I probably will eventually!
-  Fixed Sex Crazed. It was not suppose to also reduce LV job production. As the Titanic Evolution combo trait
   includes sex crazed, it has also been fixed.
-  Fixed mono gender trait switching. Also added the Gene Banks tech as a permanent alternative.

-  Some small fixes to the titanic evolution trait and event.

 

Notes:

 

I tested breeding offensive and it works fine for me. If you're having problems with this, please post your
error log file and perhaps some screenshots in the issues channel on the discord server. I can only guess that
it's a conflict with another mod as I tested it with only LV and a ui mod active.

 

v0.5.0

 

New stuff!:

 

-  Lewd rooms! These are put in a separate and optional mod of their own. 21 to choose from!
-  Added new options to disable LV events. The new options are Raunchy Titans, Bestiality, Futa, Rape and All.
   You can find these in LV's options menu.
-  Removed species_archetypes (the thing that changes trait picks/points) from the main mod archive. This was
   done for compatibility so if you want more trait picks/points, there's lots of other mods out there that
   give them!
-  Reuploaded Calm loading screens as well as updated it with 31 more pics. There was no specific reason why I
   didn't upload it again last time, I must have just missed it.
-  Remade tentacles and futa loading screens with lots more pics. Note that pics are from random artists so
   expect some different art styles.
-  Updated portrait patches and added some new ones. However! They need updating again after I reworked the traits
   so I'll take an afternoon when I get a free moment and fix them. I'll probably add some more too then.
-  Will make a basic portrait patching guide which you'll find on the discord server if you wanted to make your
   own. I already made it technically, but it will also need updating after the traits rework.
-  Remade the "The Mad Scientist's Tentacled Creation" anomaly with better and gender neutral text (re-enabling
   it for all male again), a new event pic and better rewards for options. Note that due to art limitations it
   will still have girls in the event pic. If you find a good pic for male or futa then feel free to share it!
-  Also remade "The Cyber Sex Shop" anomaly. I got a bit distracted with anomalies so I had to force myself to
   focus on my todo list since an anomaly rework is not on it just yet.
   
~custom events~

 

Event idea by Rein: Lost Sexbot

-  3 new event traits for ruler, governor and scientist leaders.
-  1 new tech to unlock the above traits. Researching this will allow the traits to randomly appear on leaders
   like the base game AI assistant traits. Also gives some robutt trait points.
-  Lost Sexbot anomaly event chain with multiple outcomes!

Note: ADM. Kresta shared some code they've been working on regarding this event. Unfortunately I couldn't use
it and decided to do everything from scratch. Thanks for sharing though!

 

~massa~

 

-4 new events-

Interstellar Exchange - Random country event triggered by having comms with any other empire. Rewards based on
ethics.

Robot Rapists - Random country event triggered by having non sapient robot pops and high crime on any planet.
Rewards based on ethics.

Unit Recreational Parties - Random country event involving rape of new recruits. Rewards based on ethics.

War Prisoner Rapists Punished - Follow up event to various discipline options for other events.

 

~traits rework~

 

-leader traits-

-  Leader traits are no longer free. This means that you won't get new leaders who start with all the lv traits
   they can get AND a normal trait. It's either an lv trait or a normal trait now to make them rarer.
-  Having the sadistic species trait no longer gives all your leaders the trait as well.
-  Most species trait requirements for leader traits removed. Before, you needed specific species traits for
   leaders to get traits like Lustful Body or Seductive.
-  Hiveminds can no longer get the Shocking Fetish trait.
-  Improved or remade some trait icons.

 

-species traits-

-  Almost all stats have been changed. Look at the traits file or in game to see what they do (too much to list
   here).
-  Trait costs have been recalculated so some positive traits might be negative now or the other way around!
-  Traits overall cost more trait points and might be OP if you "cheat"!
-  Candy techs now give more trait points to compensate.
-  Improved trait descriptions. They should be a lot clearer now.
-  Improved or remade some trait icons (ongoing process).
-  Tried to get modifier names as base game as possible. A time consuming process as well as an ongoing one. An
   example would be renaming something like "Ship Speed" to "Sublight Speed" while in code it's called
   "ship_speed_mult".
-  Added presapients to many of the traits. This should allow you to find them with something like sexual
   pheromones and things like that (yay bestiality! lol).
-  Removed "other pop happiness" effects for now. There's not much gain for the performance impact it causes.
   Also removed the hivemind unity bonus which made up for the happiness normal empires got from this.
-  Removed sadistic + masochistic synergy bonus for the same reason as above. Probably temporary until I
   think of a better way to make traits interact with each other.
-  Targeted Pheromones now produces exotic gasses (was zro). Also affects dairy jobs now.
-  Exhibitionist is no longer considered an advanced trait.
-  Added back compatibility for base game crossbreeding mechanics. For people that prefer the base game AP.
-  Excess Estrogen, Excess Testosterone and Oviposition are now available to all genders. This also means
   they won't be automatically removed if you become mono-gendered.
-  Submissive + Dominant and Excess Estrogen + Excess Testosterone still have (slightly modified) synergy
   bonuses for now.
-  You can now have Large Breasts + Excess Testosterone and Large Penis + Excess Estrogen. For those that
   want to RP (huge sizes are still locked).
-  All biological LV traits will now be unlocked by Biological Mimicry for machine empires (not just the
   advanced ones).
-  LV trait effects on jobs are now fully percentage based. This has led to buffs and nerfs, but mostly buffs.
-  Organic special traits: Brood parasite, all female and all male now have "switch" effects. This means that
   they will be very negative until you find "proper" things to breed with. In code, they now have an active
   and inactive trait. You can pick the inactive trait at the start and as long as you provide them with what
   they need (stated on the traits themselves), they will automatically switch between the two ingame.
-  Optimized Intercompatible Womb and Optimized Intercompatible Sperm removed for now.
-  Cybernetic Minifacturing Fabrication Womb is disabled for now. I want to rethink that whole thing first.
   Will probably link it to a new civic or origin later.
-  Removed unused zoophilic uplift trait for now.
-  The Sex Bots trait is now a combo trait consisting of the Pheromone Generators, Synth Breasts, Synth Vagina
   and Lushtech Synthetic Womb.
-  The 3 robot womb traits were merged into one trait called the Lushtech Synthetic Womb.
-  Same with the 2 robot biomechanical breeder traits, now called the Omni-Seed Fabrication Modules.
-  Made the Perfect Hybrid combo trait. I had to reduce the amount of traits they got by a lot. Even after that,
   the combo trait is extremely OP due to how the new traits work. I might nerf it again in the future.
-  Made the Titanic Evolution combo trait. Also OP, but maybe not as much as the perfect hybrid one.
-  Added a "cheat" trait that gives you 99 trait points to play with. For those that want to RP but can't
   due to the new high trait costs. It gets automatically removed when the game starts so don't worry about
   losing the trait pick.

 

Fixes/changes:

 

-  Fully fixed and updated for Stellaris 2.7+
-  Removed "descriptor.mod" from all mod folders. I added it when the new launcher came out as it seemed
   to fix things, but it looks like the latest versions of the launcher does not like it in there at all.
-  Removed old symbiotic evolution civic. It was replaced with an origin and I just forgot to remove it
   after converting it.
-  Added a timeout for the last two titanic life events. Some people reported it getting spammy.
-  Added redundant flag checks to the titanic life events since some people reported it triggering the
   change event even after deciding to remove the titans beforehand.
-  Reworked and updated the hybrid events. Also added options to disable them. These DO NOT use paradox's
   crossbreeding mechanics (for the people that think they do).
-  Fixed the Spoils of War events scoping errors. They should work as intended now.
-  Updated some files that overwrite base game things to the latest game version.
-  Removed defines overwrites for better compatibility.
-  Fixed .mod files maybe. Might still not work for everyone, but that's still a paradox problem sadly.
-  Removed SSX portrait patch (too messy to keep updated, sorry).
-  Fixed and updated the background traits cleanup events. Should no longer cause a rare crash.
-  LV anomalies have been made a lot rarer. They now have the same spawn chance as normal stellaris anomalies
   and some are now set to only spawn once per game.
-  Nerfed the biodiversity growth bonus you get from lv's intercompatibility AP (sort of hidden bonus).
-  Interstellar Prostitution Industry tech now gives 10% "global" energy increase at the cost of -5 "global"
   stability (was 5% energy at the cost of -10 stability). Research at your own risk!
-  Removed 00_citizenship_types. This will reduce some functionality to lv hive civics, but at the same time
   free them up to do what you want to. I decided the compatibility impact is more important than preventing one
   or two things from happening.
-  Also cleaned up the hive civics a bit and added some missing code.
-  Nerfed megacorp buildings slightly.
-  Fixed the gender leadership policies. They should actually work now.
-  Fixed some scripted triggers.
-  Fixed a bunch of localization errors.
-  Removed 00_ethics. This will make lv traits only affect ethics if it says so in their description. This was
   ofc also done for compatibility reasons.
-  Lots of other small fixes or changes here and there that I thought was too insignificant to put here or lost
   track of lol
-  Removed all "rewards" from event popups. People seem to forget you can just hide or disable these, so was
   getting upset about influence loss.
-  Xeno Zoo Breakout made a lot rarer. You can also just disable it in the options menu if you still don't want
   to see it.
-  The sex crazed expansionists edict now costs 850 influance (was 500). This is a very powerful edict that If
   still plan to rework, but instead of removing it I nerfed it basically for now.
-  Nerfed all the lv planetary decisions. Mostly they cost a lot more now.
-  Reworked job weights (again). LV traits should make pops more likely to take lv jobs (again), but this might
   cause some lag. Seeing as more people complain about it not being a thing, I added it back. I did however
   try to keep the weights as low as possible while still making pops prefer those jobs. If lv jobs are making
   you lag, go into the job files and remove that code block (I marked them).
-  Improved civic icons a bit.

 

Possible questions:

 

-  As this update has been taking a long time, new traits and other combo traits have been moved to a future
   update.
-  I still plan on making a portraits add-on for lv soon. Again, this update was a lot of work even if it might
   not look like it lol.
-  A custom events window is also still planned. The current "method" was always just a temporary thing, like
   with most things in lv.

 

Notes:

 

I tested ravage bombardment with brood swarm and it was working fine. Please make sure there's no other mods
interfering with LV when playing. If you are using other hivemind specific mods, put LV under those (this might
break them though).

 

v0.4.8

 

"New" stuff!:

 

-  Two origins. Parallel Evolution and Symbiotic Evolution. These were civics converted to origins.

-  New futa loading screens by Krane.

 

Fixes/changes:

 

-  Re-enabled the use of the base game crossbreeding ascension perk. Now LV's AP will be available by
   default, but you can go into the options menu and disable it which will enable the base game one. I
   also added an option to disable both. This won't remove it if you or the ai already picked it, just
   stop it from being possible.
-  Changed the immigration pull of LV's crossbreeding AP from 25% to 33% so it's the same as the base
   game one.
-  Improved the icon for LV's crossbreeding AP.
-  Updated all buildings with the base game's new changes.
-  Reworked all four pop stealing branch office buildings. They now provide diplo weight, branch office
   value, more trade value and one sex job. Escorts for non-criminal and whores for criminals.
-  Added a block to the Invasive Tentacles event so you don't get multiple planet modifiers. Someone
   on LL reported this and although it can only happen if you're a spiritualist from what I can tell, it's
   still a bug. Since I'm still adding things from massa and trying to not change too much from what I
   update and integrate, some of these events do not have options to block them until I'm done with massa.
-  Made the big bad pop modifier event player only. The point of this event is to provide flavour and it's
   a massive lag fest for not much gain (as people like to point out). That being said having pops not interact
   at all with each other isn't that great either, but the ai doesn't need flavour so this is a middle ground
   approach for now. No more freezes at least! lol
-  Options menu has a new pic thanks to Raana!
   
~Jobs~

 

-  Removed pop flag system, it's no longer needed. Note that all male pops can now be "milk" cows. Will
   expand on it and give them proper jobs eventually.
-  Reworked weight again lol.
-  Escorts now act as slightly worse bureaucrats when it comes to admin cap, but sill gives all other
   resources they did before so are overall better.

 

Possible questions:

 

-  Trait rework? Next!
-  Portraits? Also next!

 

Notes:

 

No new stuff this time really, just wanted to make it playable again with the new dlc!

 

v0.4.7

 

New stuff!:

 

~massa~

-  Added the 2 new colony events: Lusting Plants and Tentacled Natives.
-  Added the "Raunchy Titans" event chain consisting of 6 events and 1 repeating event at the end. This was
   probably my favourite event from massa and I know a lot of people wanted this back. Just a little warning:
   this event can be very good or very bad and if you let it progress to the last repeating event it can't be
   stopped without losing the planet...so be careful!

 

Fixes/changes:

 

-  Repacked all archives so paradox's launcher can stop being dumb!
-  Changed Slime Army war exhaustion to 1.0 from 0.25 to be on par with basic assault armies.
-  Made the planet modifiers for the Invasive Tentacles event last a bit longer.
-  Added missing milk cow policy interface code for the smaller pics patch. I made the actual .dds files
   for them, but in my haste (as the smaller pics patch is low priority), I must have forgotten to tell the
   game where to find them. Sorry to the people that use this patch!
-  Updated and moved the base game portrait patch files from the main LV mod to a separate patch. This should
   help with compatibility and give people the ability to move it around in their load order.
-  Updated all portrait patches. Please read the included Read Me!
-  Added unity bonuses to certain event based pop modifiers which only gave happiness before.

 

~Jobs~

 

-  Job weights reworked. Less bouncy pops hopefully! This is an old base game bug, but it seems like certain
   modifiers made it even worse. Bouncy sounds like a fun trait to make though lol
-  Job potential reworked.
-  If you have pops with the Syncretic Proles or Nerve Stapled traits, they won't produce crime any more.

 

Overall there should be less lag maybe. I've made these changes in January after Rein reported that the pop
bouncing problem came back, but I've been waiting for the new dlc to be released as the changes that they say
will come with it might break things.

 

~Traits~

 

-  Dominant now increases demotion time and Submissive decreases it, both by 25%. As suggested by Tamwin.

 

Possible questions:

 

-  Where is the species pack!? There are diplomatic aspects that can and probably will change with the new dlc
   I need to see them before I can continue work on it. After fixing what breaks with the main mod after the dlc
   releases, the species pack will be finished first before continuing work on the main mod.
-  Traits rework? Delayed again sowwy!

 

Notes:

 

This update was supposed to be released after the new dlc, but I see a lot of people are having problems I've
already fixed so I decided to just release it now. Don't worry, like I said above I'll fix what breaks with the
new dlc as soon as possible!

 

v0.4.6

 

New stuff!:

 

New loading screens! With art from PersonalAmi

 

Use only one set, but be aware that using the "all" pack does make loading screens slightly longer. Not
intended of course, just the game loading more pics into the rotation. Has no effect on actual gameplay.

 

The following was a group effort by me, Xanderdraft117, Alobee, creeper and Tamwin5. For more specific
contributions, see the credits section.

 

New Megacorp branch office buildings:

 

~Normal Lewd~

-  Corporate Dairy, Escort Services, Pornography Studio, Spaceship Decorators, Orgy Center, Erotic
   Research Institute and Recruitment Center.
   
~Rapey Lewd~

-  Private Farm, Rape Services, Blackmail Dungeon, Dildo Factory, Orgy Swindler Association, Abductee
   Experiment Facility and Sentient Acquisitions.
   
New Megacorp civics:

 

-  Franchised Prostitution: Unlocks normal lewd buildings, gets rapey versions if combined with Criminal
   Heritage.
-  Sex Contractors: Needs either Franchised Prostitution or Criminal Heritage to pick. Upgrades all
   branch office buildings to "elite" versions (about 20-30% better than normal ones).
   
Some notes:

 

You WILL need the megacorp dlc to get these! Recruitment Center/Sentient Acquisitions steal pops from
the planets you build them on. If you want them to stop, replace or demolish them. Or use the lv options
menu. This event is still very basic and will be improved in time with some flavour events and things
like that. Building are OP...on purpose! Depending on reaction and performance it will, like most things
in lv, be buffed/nerfed as needed. As these cost more, normal branch buildings are not blocked if you
feel like building them. This also helps with compatibility.

 

Fixes/changes:

 

-  Added a few new lines of code that was added by paradox since I made all the traits.
-  Gender Leadership laws should now be available to all female, all male and futanari. I blocked those
   at first, but you'll probably eventually get some species with both genders even if yours does not.
-  Returned Divine Coupling and Sex Crazed Breeders civics to normal random weight (ai chance of picking
   them). Testing is over. Also made their icons a bit more clear.
-  All ethic requirements and restrictions on prostitution policies removed due to complaints. This is,
   like many other things, a placeholder and is not a priority right now. So instead of reworking it,
   I'll just remove the problem for now.
-  Fixed some localization errors.

 

~Neuter/Purge Events~

 

-  It seems that paradox made some changes to certain triggers and code. These events relied mainly on
   one they removed completely, so I reworked and fixed them (hopefully).
-  Reduced monthly frequency by 5%.
-  Cooldown fixed and reduced to 1 year.
-  Robots will no longer be affected by these events. I know I made a trait that could justify it,
   but I decided that it would need more "fleshing out".
-  Added the ability to disable/enable these events in the LV options menu.

 

New conditions:

 

-  Pops that replace: Needs citizenship, has to be sapient, not enslaved, not being purged and not robots.
-  Pops that get replaced: Needs to be being purged and not robots.
-  As before, you need Gene Tailoring for these events to start.

 

If a pair of pops do not have these, they won't qualify. Planetary decisions DO NOT trigger these events.

 

~Jobs~

 

-  Milk Cows: Lithoids produce minerals (instead of food) and consumer goods, both at 50% the normal
   rate. So 1 food = 0.5 minerals and so on. Gestalts now produce 2x food as well, so 1 food = 2 food,
   but still no consumer goods like before. Lithoid hives only produce minerals at 50% the normal hive
   rate.
-  Fixed base upkeep for Gestalt pops. (all jobs)
-  Added a modifier to all jobs so unemployed pops actually prefer taking a job instead of, you know,
   not.
-  Specialist jobs have had their trait bonuses get more standardized, which has led to some buffs/nerfs.
-  Sex job base crime "production" reduced for now.

 

Trait changes:

 

Some general trait changes, specifically to reduce happiness bonuses (as suggested by Rein).
Keep in mind LV traits are supposed to be a bit more powerful than base game traits. Warning lots of
stats and things! lol

 

NOTE: The planned traits rework and balancing has been delayed due to time constraints. This will be
done in a future update alongside the "merged" traits, which are a combination of a few traits into
single very powerful traits. Why? Since you can't add trait picks through things like tech, this will
allow you to get way more traits with all that trait points you eventually get.

 

-  All LV bio traits can now be picked by lithoids. See possible questions for more info.
-  Ethics Attractions on some traits removed. Will be fully removed on all traits eventually.
-  The thrifty and nuumismatic administration base game traits now give the bonuses they say they do.

 

~Leaders~

 

-  Zoophile scientist trait now has 5% archaeological site excavation speed. Why? A placeholder
   until I make a new dedicated one for excavations.
-  Sadistic scientist trait now has: Anomaly Research Speed 5% (was 20%), All Technology Research
   Speed 2% (was 5%).
-  Sadistic admiral trait now has: Weapon Damage 5% (was 10%), Fire Rate 5% (was 10%).
-  Sadistic general trait now has: Army Damage 5% (was 10%), Army Morale Damage 5% (was 10%).

 

~Species~

 

-  Dominant trait now has: Army Damage +15% (new), Leader Exp Gain +20% (new), Ruler Happiness +10% (no
   change), Specialist Happiness 5%, Specialist Jobs Production 5% (no change), Amenities Usage +10%
   (new), Housing Usage +5% (new), Worker Happiness -10% (new), Slave Happiness -50% (new), Slave Jobs
   Production -50% (was -20%). Now costs 3 points (was 1) and slave cost modifier is now -1000. Dom on
   Sub effect now gives: Defence Army Damage +25% (new), Happiness +5% (was +10%), All Jobs +5% (new).
   Also added some missing opposites.
-  Submissive trait now has: Amenities Usage -10% (new), Housing Usage -20% (was -10%), Growth From
   Immigration +10% (new), Resettlement Cost -50% (new), Worker Happiness +10% (no change), Worker
   Jobs Production +10% (no change), Slave Happiness +25% (new), Slave Jobs Production +25% (was +15%),
   Army Morale -75% (new), Ruler Happiness -50% (was -10%), Specialist Happiness -20% (was -5%). Now
   costs 4 points (was 2) and slave cost modifier is now 1000. Sub on Dom effect now gives: Happiness
   +10% (was +20%), All Jobs +10% (new), Resettlement Cost -50% (new). Also added some missing
   opposites.
-  Elastic Orifices trait now has: No more happiness (was 10%), Pop Growth 10% (was 5%).
-  Exhibitionist trait now has: Pop Happiness 5% (was 15%), Pop Growth 15% (was 10%), Consumer Goods
   Upkeep 5% (new), Habitability 5% (was 10%).
-  Sexually Gifted trait now has: No more happiness (was 15%), Housing Usage -10% (was -5%), Jobs
   Society Research 15% (new), Leader Exp Gain 15% (new). Cost up from 2 to 3.
-  Aphrodisiac Milk now also produces Zro from sex jobs. (Was only dairy jobs before)

 

Possible questions:

 

-  Why can my rocks be soft and lay eggs?! Well most lithoids look like a mix of rock/crystal and
   some or other plant/organic material. And since the base game also allows you to use basically
   all the bio traits for them, so will I for now. Don't worry though, I plan on making their own
   smexy traits soon like I did for robots so it makes a bit more sense lol.

 

Notes:

 

This update was delayed more than once by rl and other stuff, sorry about that! I'll update the
portrait patches within the next week probably.

 

v0.4.5.1

 

New stuff!:

 

1. Having the Sadistic species trait will make all future scientists, generals and
    admirals always have the Sadistic trait with whatever other random traits you'd
    usually get.

 

Fixes/changes:

 

1. Neuter/purge events now have a five-year cooldown. There are four events in total
    and they all have separate cooldowns, so you can get all four within five years in
    some cases.
2. Fixed context switches ("targets") for planetary war events.

 

Possible questions:

 

1. Does the mod work with 2.4.0? It should work just fine.

 

Notes:

 

Added a mirror link you can find in the Releases channel of the discord server as
requested. For when LL is down or something.

 

 

Discord:

 

Discord_logo.png.2dfb694417ca7913b41b531a8b144c61.png

 

You can join the discord server here. If you want help, you're more likely to get it there.

 

 

Tip Jars!

 

patreon_tips.png.53da9437f7239525b930213d478caf6d.pngKo-fi_tips.png.3ffaf7ac27064bf0af8d8483a5f3fd20.png

 

 

Permissions:

 

  • Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods.
  • Also don't upload this anywhere else please!

 

 

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

 



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