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Posted

@justhereforskyrimmods Load the game with just my mod, try to create a custom empire and when it crashes either pm me or post your error.log file. It's located here: (...\Documents\Paradox Interactive\Stellaris\logs). You need to make it crash first, or I won't see it on the log.

 

@DiCol If you don't want the trait in your game, you can comment it out with a "#" symbol in the traits file located here: (...\Documents\Paradox Interactive\Stellaris\mod\Lustful Void\common\traits\lv_species_traits.txt)...here's an example if you're not sure what to do.

 

1.png.33ca5a0ba8e8713b7b7665675bbe2e83.png

Posted

Suggestion:

Masochistic pops don't hate it when they are forcefully impregnated by a brood parasite.

 

I have a slave species for the purpose of a breeding stock in my authoritharian, xenophobe empire and am at the verge of a slave rebellion shortly after campaign start.

Posted

@justhereforskyrimmods By the looks of it you might not have patched EoS correctly, but play again and use ONLY the main Lustful Void mod...nothing else, not even the loading screens. If it crashes again, send me that error.log file.

Posted

@JesusKreist I'm not sure if I want to make that a permanent thing...but I'll think about it. Here's a modified event file you can use in the meantime.

 

lv_brood_parasite.txt

 

Forgot to mention this as I was kind of in a hurry. Just disable the brood parasite events in the options menu, wait for the traits to get cleaned up and re-enable the events again...that should fix it in any existing saves.

Posted
13 hours ago, DiCol said:

Any chanses for futa/hermaphodite content? Like some additional traits, especially that can combine with "All female/male" (or simply allow both sexes traits for them)?  Also, is there any way to get rid of brood parasite?

while i do hate futas. i loved the fact the when they popped up in MASSA you got the chance to crack down on them crushing their hopes and dreams. (if you are were an authoritarian.) despite it being just single event, and finding herm shop in asteroid. It also fun having the opinion to "restore the natural order of things" and force the shop to make mining gear instead. 

 

something similar to that would fun. thought if you choose to make it into event chain that results in lower happiness (for a time) or results in futa extremists revolting and taking over the planet i'd be happy to send the Red scorpions to deal with them. (just the cruel overload i am.) 

Posted
On 4/10/2019 at 7:49 PM, Lithia<3 said:

I recommended using a UI mod on the main post and even linked one silly.

Thanks, I missed that link when I was reading the description.

Posted

I'm going to be working on converting the anomalies and observation events from MASSA to this mod over the next two days, so if there's something you guys REALLY want to see in regards to those specific events speak up.

Posted

hello, a random guy here, I would like know wich is the sense of making single tratis to increase a bit food production, minerals, happyness, consumer goods comsumption, etc...

Posted
54 minutes ago, darkspleen said:

I'm going to be working on converting the anomalies and observation events from MASSA to this mod over the next two days, so if there's something you guys REALLY want to see in regards to those specific events speak up.

i loved the sexual experiments but kind of got sick the missing scientists (the one were they got captured.) I sadly never got the sexy cult event chain to fire off.

Posted
12 minutes ago, Zaroth_0 said:

If you're asking why, a lot of the happiness has to do with sexual satisfaction, consumer goods have to do with inedible productions such as horns and wool meaning they need a bit less in goods. So on, so forth.
A lot of traits at the moment, especially food production, may be using some placeholder bonuses until relevant buildings like dairies are added.
If you're curious about anything specific, ask. I'll tell you the reasoning.

I just downloaded the mod because I feel curiosity, I can know more or less the why. Just feels too much, espefcially with SSX

Posted
1 hour ago, kiargo said:

hello, a random guy here, I would like know wich is the sense of making single tratis to increase a bit food production, minerals, happyness, consumer goods comsumption, etc...

I know Lithia is going to be rebalancing the traits eventually, so just keep in mind that the stats and whatnot are liable to change.

 

53 minutes ago, justhere2look said:

i loved the sexual experiments but kind of got sick the missing scientists (the one were they got captured.) I sadly never got the sexy cult event chain to fire off.

Those will be making a comeback of course. I might end up rebalancing things. Not sure yet. I want to add more observation events, but I'm not sure when I'll get around to that or what they'll actually look like.

Posted
2 hours ago, darkspleen said:

I know Lithia is going to be rebalancing the traits eventually, so just keep in mind that the stats and whatnot are liable to change.

 

Those will be making a comeback of course. I might end up rebalancing things. Not sure yet. I want to add more observation events, but I'm not sure when I'll get around to that or what they'll actually look like.

Suggestion here for an event. L-cluster nanites attempting to reprogram (in case or robotic empire) or affect (biological empire)'s behavior. Kind of like one of the covenants that randomizes the traits, but this one would randomize the mod traits specifically. Say, you have pops with no traits from the mod, after the event they'd gain one or two, then it'd be changed again on next proc, and so on.

Posted
2 hours ago, Tex said:

Suggestion here for an event. L-cluster nanites attempting to reprogram (in case or robotic empire) or affect (biological empire)'s behavior. Kind of like one of the covenants that randomizes the traits, but this one would randomize the mod traits specifically. Say, you have pops with no traits from the mod, after the event they'd gain one or two, then it'd be changed again on next proc, and so on.

honesty the only traits i could see them s either getting an artificial womb (robot) or getting inter-compatible sperm / womb. This only because the grey goo is trying to mimic real biological life. 

Posted

So, I found a pair of excellent sci-fi sex stories, centered around a group of slavers who kidnap women from all over the galaxy, and yearly force them to compete in an event definitely inspired by the Hunger Games, but with rape instead of murder.  I've been modelling my naughty Stellaris empire on that concept, but there's a few things I'd like to see to really make it take off.

 

Some way to "abduct" pops from other Empires.  Something that triggers an event where your slavers or bounty hunters or something manage to nab a person or two from a freighter or outpost or something, and if you get it to trigger enough times, you gain 1 pop of that species on one of your planets.  Maybe eventually being able to select them as a growable pop on any planet you own.

 

These stories controlled the slaves through an implant, which made it impossible for the slaves to hurt men, harm themselves unless directly ordered to, and follow all orders.  A tech like that could be fun, making slave happiness irrelevant because they can't disobey.

Posted

What about something for the mega corps along those lines? A building for the criminal tipes that let you abduct pops? or one for the spiritualist that uses the lure of sex to boost migration from that planet to yours? As well as mayby spawning some of your species or hybrids of them on their worlds.

 

As to outright abduction you have raiders and despoilers. a sexy bent to that might be nice; esspecialy where you have boader friction with an empire and a policy that can get you slave pops or create a one way "migration" of abducted pops.

 

Another thought is possiby gaing pops through running out raiders and pirate stations. You might liberate their slaves, sending them home for a opinion boost. Or offering them asylum for more pops. Or enslaving them. Or purging the filthy xenos. Whatever floats your boat.

 

Last thought is for primatives. What about using the obsivation station to "harvest" the primatives for pops, amenaties, trade value, food or energy. Food an energy are mainly for gestalt empires or xenophobes. Pops is abducting or enlightening the people to your empire as slaves or citizens. Trade value is selling the locals off, or merchandizing or reality TV. Amenites is using them for tourism, either people going on sex holidays or maybe more like people going to hunt them down like out of the preditor. Thral  and penal worlds could also be used in a similar way I suppose.

 

 

Posted

I noticed with the overhaul mod (for screen resolutinon) with a screen 1366x768 it just unplayable, suggestion?

Also, I would suggest tratis or leader traits wich as the old mod (As far I see), for dominant spicies make others more willing to be their vassal and viceversa with submissive spicies

Posted
2 hours ago, ErikModi said:

So, I found a pair of excellent sci-fi sex stories, centered around a group of slavers who kidnap women from all over the galaxy, and yearly force them to compete in an event definitely inspired by the Hunger Games, but with rape instead of murder.  I've been modelling my naughty Stellaris empire on that concept, but there's a few things I'd like to see to really make it take off.

 

Some way to "abduct" pops from other Empires.  Something that triggers an event where your slavers or bounty hunters or something manage to nab a person or two from a freighter or outpost or something, and if you get it to trigger enough times, you gain 1 pop of that species on one of your planets.  Maybe eventually being able to select them as a growable pop on any planet you own.

 

These stories controlled the slaves through an implant, which made it impossible for the slaves to hurt men, harm themselves unless directly ordered to, and follow all orders.  A tech like that could be fun, making slave happiness irrelevant because they can't disobey.

That is in the base game believe it or not! Nihilistic Acquisition is an ascension perk that let you "raid" with orbital bombardment basically abducting pops rather than killing them. The implants are called "Nerve Staples" available through the gene modding accession path; constant 100% happiness and better "slave" outputs but worse specialist.

Posted

Hmm.  Yeah, I'm aware of the raiding bombardment, but it still requires war, and might as well just conquer at that point! :)

I wasn't aware of nerve stapling, I'll have to look into that.  Went Psychic this playthrough, didn't realize that killed the gene modding path.

Posted
39 minutes ago, ErikModi said:

Hmm.  Yeah, I'm aware of the raiding bombardment, but it still requires war, and might as well just conquer at that point! :)

I wasn't aware of nerve stapling, I'll have to look into that.  Went Psychic this playthrough, didn't realize that killed the gene modding path.

You dont need a conquest CB to use a Nhilistic Aquisition, just be rivals to take enemy pops without take any enemy planet

Posted
1 hour ago, espguy said:

Any way I can help with the mod?

The usual way.

Play the mod and submit reports for bugs you find.

Plus no modder in the existence of modding is opposed to hearing suggestions. Even less are opposed to fully fledged creative content suggestions including (but not limited to) stories, texts and images.

It depends on the modder and the suggestion whether that suggestion actually gets implemented, though.

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