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  1. View File Lustful Void Description: A Stellaris lewd mod! Basically, I plan on fully updating and integrating the old BnB, MASSA and The Galaxy is a Dark Place mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far. As stated in the title, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!). Current Features: 14 Lewd Leader Traits. 50 Lewd Biological Traits. 12 Lewd Robotic Traits. Some traits have synergy bonuses with each other and more will be added with time. 4 Origins, 10 Civics and 14 Sexual Technologies., which have various special mechanics, policies and decisions. Lots of things from MASSA. (Thanks Darkspleen!) Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV. My own custom hybrids system with inspiration from other mods like Sexual Gameplay and MASSA. Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech. Dairy and Sex building chains that adds Milk Cows and many Prostitution related jobs (more to come!). Lewd Megacorp branch office buildings and 2 civics which can change by combining them with certain base game civics. All non-leader traits affect LV jobs, usually in the form of a bonus ormalus to production (bigger breasts give more milk ofc). Lewd Advisor (voiced by LalaLexxi). 21 Lewd (and optional) rooms. Lots of optional loading screens as a way to say sorry for taking so long lol (all credit goes to the actual artists!) You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server) Installation: Required: The main Lustful Void archive (Lustful Void.zip). Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Portrait Patches: You need the Base Game Portraits Gender Patch for pops to change when using mono gender (and futa) traits. Unfortunatly I don't have time to make patches for other species mods anymore, but I did write a basic guide you can find here to make your own! Optional: Everything else. Also, only use one loading screen set! All credit for loading screen art go to their respective artists (see credits). Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Protrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod! FAQ!: Coming soon! lol Translators, if you share translations for specific versions I can easily make them separate add-ons. Because I can't maintain them myself, I will then be able to upload new versions as they get shared. New Changelog: Old Changelog: Discord: You can join the discord server here. If you want help, you're more likely to get it there. Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Zaroth_0 for ideas and localizations. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: I will keep this post updated as much as possible. I'm doing this in my free time though and am just one girl...so please be patient! lol Tip Jars! Permissions: Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also, don't upload this anywhere else please! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File
  2. View File Calcifire's Portrait Pack ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those. REGULAR VERSION:: stellaris v3.0.* x72 Species - some have more variants than others... some are half assed. (examples shown above) !!!BUT BEFORE YOU DOWNLOAD THE BASIC BITCHES PACK!!! Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict work with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work. DIRECTORS CUT:: stellaris v3.0.* + lustful void v0.5.7 x70 Species - x5 for each species class, + x10 bonus species x15 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc. x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with TRAIT PACK:: stellaris v3.0.* + lustful void v0.5.7 Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack. Visual Overhaul - all Traits and Leader Traits have been redrawn Zero Cost Traits - at this point, game balance is not the objective anymore. Traits are free so that players can design species to be as lewd as they want x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow INSTALATION:: 1a. download either the "REGULAR" or "DIRECTORS CUT" versions 1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset 5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits COMPATABILITY:: REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall. DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods. REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses. Specifically this mod edits:: 1. Prescripted_Countries, files wiped clean 2. Species_Classes files, wiped and modified 3. Scripted_Triggers files, modified 4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified WIP WARNING:: Overall, I am interested in utilizing the Vanilla Framework mod by Mugginnato, once it's out of beta and is feature complete. At the moment, my Directors Cut simply does more than what is on offer, but I'm not intent on splitting community. Mugginnato, if you are reading this, you are more than welcome to reference my files to see where in a couple places you are letting vanilla portraits slip into the game. For example, if you were to pick a mechanist origin, your empires starting robot pops will be paradox models. All in good time. "So Calcifire?.. Were you even trying at all when you made the male portraits?" Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright. Donation box ::HERE::, for anyone who liked the mod Submitter Calcifire Submitted 07/20/2021 Category Stellaris Requires
  3. View File More Futas - WIP Did you ever browse through the Stellaris mod section here and found the lack of futas disturbing? I mean Lustful Void has a futanari trait but mods with futanari portraits are mostly missing. So I thought "Fine, I'll do it myself" and so I made this mod. Most of the species consist of only one artist but some more specific themes will probably be mixed. As of now there are these species and classes: - More Human Futas (the current class with humanoid futas) -[105] Dmitrys normal (mostly standing characters) -[53] Dmitrys slaves (characters that are sitting, laying, fucking, getting milked...) -[33] Boobgames (that's the name of the artist) -[27] Authoritarian Dmitrys (a mix of Dmitrys with futas that look very dominant) -[43] Aroma Sensei -[50] Bimbo Futa -More Anthro Futa -[24] Centaur Futa -[26] Bovine Futa - Robot Futa (This one was difficult because fitting content is rare. I decided to use one picture and edit the colors to create variety.) -[9] RobotFuta -[5] RobotFuta2 -[8] Robotfuta3 -[6] Robotfuta4 -[8] Synthetic furry Additional contet: -Primitive Futa Civilization (spawns with extra special deposits) Optional content: -file which replaces a bunch of vanilla event pictures with futas -19 loading screens (put it in the "gfx" folder of any mod) -image to replace the background image from the launcher (put it in "Steam\steamapps\common\Stellaris\launcher-assets") Planned content: -more species -maybe some traps/femboys Submitter StarchildKiss Submitted 03/21/2020 Category Stellaris Requires a love for dicks  
  4. View File The Sexopolis Project and More [FINAL VERSION] [NOTICE] After playing a couple runs with Lustful Void and Planetary Diversity on I got the idea to make a sex-themed planet with districts that'd use the jobs from lustful void. That's pretty much what this mod is, it adds a new planet class called the "Sexopolis" that features 4 unique districts: The "Residential District" adds extra housing as well as 3 streetwalker and 3 whore jobs The "Dairy District" 15 Milk cows (mimicking the dairy arcology but without the stability decrease) The "Sexology District" which adds 10 researchers And the "Red Light District" Which adds 5 Call Girls and 5 Escorts If you want to start on a Sexopolis, there is an Origin. In addition to the planet, there are also Pleasure Ringworlds and Pleasure Habitats with similar districts to the Sexopolis but scaled to their respective type (Less jobs and housing on the Habitat, more on the Ringworld). All of these can be built once you get the "Sexual Megaprojects" Ascension Perk. Tentacle Worlds can be created via terraforming, and their tech is earned by being friends with tentacles, or using the Tentacle World Origin With the Gigastructural Engineering mod, you can build an Alderson Sexopolis slice for your Alderson Discs! Possibly more gigastructure variants in the future. DEPENDENCIES AND LOAD ORDER: This mod requires Lustful Void which can be found here (Great mod btw!). Lustful Void goes before Sexopolis in your load order. If you're using Gigastructural Engineering, then you'll need to place it before Sexopolis as well If you're running Planetary Diversity you no longer need to download a patch, and the load order shouldn't make any issues whether it's before or after this mod. For example, a your load order can be: Lustful Void, Gigastructural Engineering, Sexopolis, Planetary Diversity But NOT: Sexopolis, Lustful Void, Gigastructural Engineering, Planetary Diversity INSTALLATION: To install this mod, download the zip file, extract it, and take the folder and .mod file and put them into your mod directory (C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod). Once you do that, just make sure to enable it in the launcher and you're good to go. KNOWN BUGS: - When you select the Origin you'll see that the preview of your city is in the void, this is because the background for the Sexopolis isn't meant for Tier 1 cities (it looks fine in-game) - Job issues with Hive mind pops on Tentacle worlds MISC: Thanks for the suggestions, while I can't say whether or not I'll get to them I do read and consider all of them! I don't have much experience running Hive or Machine empires with Lustful Void so some suggestions on how I can rework districts or add new planets with them in mind would be great! Also, I don't log on here too much so it may take me a bit to see what you've sent, but I do read everything when I do get on. SPECIAL THANKS: Thank you to Vivikon for the Russian translation Thank you to saqqdf for creating the Chinese translation Thank you to Bznboy, TRsadoTR, Ben Fox, chimiz, Samury24, Sicon3 and PolySoup for fixing various bugs Thank you to the folks behind Lustful Void, without you this mod would never have been created. Thank you to the folks behind Planetary Diversity and Gigastructural Engineering, your mods were a huge inspiration and help when making this. Thank you to all the folks that gave me suggestions, let me know when there's a bug, and enjoyed this mod. And a big thank you to the folks in the Stellaris Modding Den, who helped me figure out a ton of the problems I had while making this mod. It's been a blast working on this, I hope you all enjoy! Submitter Buttson117 Submitted 05/01/2020 Category Stellaris Requires Lustful Void
  5. View File I am on an extended break! I'm sorry I can't work on this mod for the foreseeable future, I give permission for anyone to take this mod and use its assets to update it as long as I get some credit <3 State of the mod: This mod isn't compatible with the latest version of Stellaris! Expect an update in mid Feb As some of you have realized this mod hasn't been updated since the latest expansion of Stellaris! As I've stated in the forum I've been busy but I intend to pick up work on this mod again so I hope to get an update out by mid FEB (IF I CAN FIGURE OUT ALL THE ISSUES) If you still want to play this mod before I update it (which will take some time) you can role back your Stellaris version to 2.1 by right clicking on Stellaris in your steam library and clicking properties then selecting betas and choose 2.1.3. THANKS FOR YOUR PATIENCE!!! 1.3.5[BETA] RELEASED! WHATS NEW?: Updated: 18/07/2018, Just released a second hot fix for 1.3.5 fixing more bugs, now the biomechanical breeders should be working again. PERFORMANCE OVERHAUL, MASSIVE REDUCTION IN LAG FROM PREVIOUS VERSIONS. The interbreeder events have been rewritten from the ground up to be significantly more performance friendly! For more details check out the full change log in the mod description! Just a heads up I changed allot in this version and although I tested it quite a bit and found no issue there will likely be some minor bugs so tell me what ever needs to be fixed and give me your opinions on the balancing of the "balanced version". If you wish to roll back there is the legacy file including all past versions. Go ahead and send me any suggestions you have for the mod Compatible with old saves (read installation) Features: -24 sexual species traits -4 types of interbreeder, play as a brood parasite and use xenos as incubators for your eggs or play as an all female (or male) race and interbreed with xenos to make the perfect hybrid and more! -Special events for each interbreeder type -3 sexual robotic traits -8 sexual leader traits -If your founder species has one of these interbreeder traits, you will receive bonuses as the number of species in your empire grows -Ability to breed with dangerous xeno wildlife if you have the trait perfect xeno incubator and the appropriate technology -3 planetary edicts -1 empire edict -"Need to breed" game play mechanic allows you to exterminate species through sex (must install sexualtraits addon file) -2 versions are available sexualgameplay_1.3.5 and sexualgameplay_1.3.5(balanced) with balanced traits. Mod description: Create the ultimate sex crazed empire, bent on dominating (or submitting to) all other xenos in the galaxy! Play as a species of brood parasites and use the xeno scum as incubators for your young or as out of control bio-mechanical sex machines and fuck the xeno meat bags into their place, or even as an all female race of xenophiles and interbreed with xeno men to create the perfect hybrid and more! AS FEATURED IN PC GAMER MAGAZINE: https://www.pcgamer.com/meet-the-modders-determined-to-add-nudity-to-the-least-likely-games/ This mod adds several species traits, leader traits and interbreeder traits along with their own events which allow you to breed with xenos and create hybrid species or to fuck other species into extinction through the need to breed gameplay mechanic. Interbreeder traits: Tip: Make sure you start the game with syncretic evolution otherwise none of your pops will be able to grow without a compatible species! -Brood parasites: This species lays its eggs in unsuspecting xeno females. This will cause a general fall in the growth speed of other species and a fall in happiness unless they are xenophiles in which case they will experience a rise in happiness but a higher drop in their growth speed (since they'll be much more willing to become brood hosts). Though biological brood mothers can be substituted with robotic pops who posses artificial wombs. -Bio-mechanical breeders: Advanced biomechanical technologies allow robotic pops to impregnate biological females with sperm which combines nano machines and biological DNA. This technology removes the need to construct large factories to produce robotic pops reducing cost and increasing build speed. They will also cause a general fall in growth and happiness of other species unless they posses bio mechanically optimised wombs in which case they will experience both an increase in growth and happiness. -Perfect interspecial incubators: This all female species requires xeno genetic material to breed and birth males of the fathers species and females of the mothers species which causes a rise in happiness and growth speed of other species. There is a chance that they will birth a hybrid. You may also breed with dangerous xeno wild life if you research the appropriate technology, but beware there may be consequences! All leaders from this species will be female! Unless the appropriate policies are set this species will out breed other female xenos leading to all male pops who will become dependent on inter breeders to propagate. -Intercompatible sperm: Species with intercompatible sperm must impregnate xeno females and only produce males of their own species. This causes a fall in growth speed of other species. There is a chance they will birth a hybrid. All leaders from this species will be male! Unless the appropriate policies are set this species will out breed other male xenos leading to all female pops who can no longer propagate. -Note about hybrids: There is a 49% chance that the hybrid will have the appearance of the mother and a 49% chance it will have the appearance of the father. There is a 1% chance a random appearance will be selected. Hybrids will have random traits but there is a 1% chance that a perfect hybrid will be birthed. Currently hybrids are birthed every 10 years approximately. -If your founder species has one of these traits, the more species you have in your empire the faster your pops will grow "Need to breed" game play mechanic: Become a sex crazed zerg swarm, perfectly designed for rapid breeding and sexual dominance. Claim the females of other species and prevent their males from impregnating them, exterminating their species through sex. This requires the addon file in the downloads section and also requires you to select the "Need to breed" species trait. Essentially how this works is any pop who lives on the same planet as a species with the "need to breed" species trait will be killed. The need to breed trait also lets you use the "fuck fest" planetary edict, giving a huge population growth and unity boost, and the "sex crazed expansionist" empire edict massively reducing the cost of ships among other things. Though the "need to breed" trait comes at a significant cost to research ability so you must capitalize on your huge early game advantage. Leader traits: To gain the abnormally sexually enticing and abnormally sexually dominant leader traits you need their corresponding species traits, only then can they be randomly applied to your rulers. To gain the exhibitionist trait you need the sexually enticing species trait. Planetary and empire edicts: To enable the use of the "prioritize breeding" and "breeding frenzy" planetary edicts you need the "virile sperm" and/or "perfect incubator" species traits. For the "fuck fest" planetary edict and the "sexual expansionist" empire edict you need the "need to breed" species trait. Full change log: Installation: Just extract the sexualgameplay zip (choose either the balanced or original versions) and then move the sexualgameplay folder and sexualgameplay.mod files into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the start screen. Do the same for the sexualcraze addon file if you'd like to enable the "need to breed" game play mechanic if you want to stop species with the need to breed trait from fucking everything to death just don't download this file. This mod should work fine with old saves, even ones with older version of this mod, but there is one redundant static modifier that may or may not appear on your pops, these can be removed by opening the console command and typing "event debug.1" and this should remove the modifier from any pop who might have it. This only needs to be done once. Future updates, tips on personalizing balance and disabling ai from using perks: Please tell me if there are bugs and what ever suggestions you have! I plan to add civics which enable story lines for each inter breeder type that I hope will extend into the late game. I plan to have various gameplay mechanics attached to these story lines that will provide an interesting tactical challenge. If you'd like to change the effects or trait costs just go to "Documents\Paradox Interactive\Stellaris\mod\sexualtraits\common\traits" then you can open the sexualtraits.txt file and play around with the numbers. If you want to edit the interbreeder traits you have to adjust the sexual_static_modifiers.txt as well which is found in "Documents\ParadoxInteractive\Stellaris\modsexualgameplay\common\static_modifiers" Disabling perks for ai: After entering the seuxaltraits.txt change the trait cost to 1000 or some other high number, then follow the instructions from this link: https://www.reddit.com/r/Stellaris/comments/5bgr3u/so_did_anyone_make_a_fix_for_the_needless_and/d9opou5/ which will enable you to have empires with unlimited triats or just use the console command to add the trait Translations: German translations by the very kind @Abominus. and Russian translations from the wonderful @sylvan19 The translations are mostly complete in 1.3.5 but there are a few bits missing. If anyone would like to make a translation just send me a pm and I will credit you and include it in the downloads section! Credits: I figured out how to make the "Need to breed" gameplay mechanic by reverse engineering the infective mod by Pants_Doe, check the authors mod on steam! It is outdated however. @mk40 made the icons for the negative traits and @Raana defined their stats as well as improving the descriptions for several other traits. Thankyou to @wolfiespring for helping find the cause of the lag issue and to @Yegie for spotting an error with the leader traits! The art work is from the following artists: Goozie [Hentai foundry] Viking heart [Deviant art] DrGraeveling [Hentai foundry] aka6 [Hentai foundry] Evulchibi [Hentai foundry] Optional typo [Hentai foundry] RupertEverton [Hentai foundry] TheKite [Hentai foundry] Yellowroom [Hentai foundry] Permission: I kindly ask you guys not to post this mod anywhere else, there is already someone who is uploading several authors work on the workshop, if you guys have the time it would be nice if you could all report him. If you'd like to use any of the files in this mod go ahead and PM me, I'll probably say yes I just want to know which mod will be using my mod so I can enjoy it too . Also give some credit please Screenshots: Submitter theman221 Submitted 12/26/2017 Category Stellaris Requires Stellaris View File
  6. View File [Stellaris] Lewd Xenos Hi ! All images,pictures arts and OCs belongs to their respective owners. At last, my ''contribution'' to the collective masturbation of the world. Credits to every artist from whose these portraits are based from. Thank you very much for all the good rubs you gave me :3 Thanks to Toronam ,this person made me buy Stellaris and allowed me to understand how to create my own lewd species. ❤️ Most pictures were taken from the Rule34 sites. --- This lewd mod for Stellaris contains 23 lewd species and 2595 portraits and are all females(a bit of Futas too but that's a secret). -Draenei: - 369 additional portraits for the one made from Toronam. -Gardevoir: - 110 portraits for the Pokemon named Gardevoir. -Hilotl: - 45 portraits for the Hilotl from Starbound, mostly low quality,ain't enough porn of Starbound. -Kaldorei: - 307 portraits for the Night Elves. One of the first species I added to the mod, so my editing skill were even more deplorable. You might recognize some old pictures because I went throught all pages on r34(atleast 90 pages). -Eldars: - 215 portraits for the Eldars from Warhammer mixed with more elves form Warcraft and other fantasy titles. -Miquo'te: - 131 portraits for the Miquo'te from Final Fantasy. -Martian: - 31 portraits for the Martians based on Queen Tyrahnee (Duck Rogers). -Novakid: - 32 portraits for the Novakids from Starbound also mostly low quality. -Sindorei: - 304 portraits for the Blood Elves from Warcraft -Adeptus Sorotitas: - 126 portraits for the Sisters of battle from Warhammer,I admit ,some of them are meh. Also rulers got specific portraits. -Viera: - 176 portraits for the Viera (Bunny girls) from Final Fantasy,however most of them are of Fran. -Shal'dorei: - 174 portraits bundling together Dark Elves,Dunmers,Chaos Eldars,Nightborne and Drows. -Au Ra: - 82 portraits for the Aura from Final Fantasy. -Twi'lek:- 115 portraits for the Twi'leks,the space strippers or something . -Florans: - 46 portraits for the Florans,the plant-like hybrid/humanoids from Starbound. -Glitches: - 12 portraits for the Glitches,the machines/robots which glitched and made them stuck into a medieval theme from Starbound. -Cybertronians/Transformers: - 167 portraits for the Cybertronians/Transformers ,the mechanical transforming into vehicles robots from Cybertron (a mix of Autobots and Decepticons). -Naga: - 48 portraits for the Naga,the amphibious corrupted elves from the Warcraft universe. -Dragonflight ladies - 134 portraits for the Dragonkind form Warcraft. -Goblinettes - 68 portraits of cute sexy female goblins -Harpies - 77 Portraits for the birbs babes -Angewomon - 81 portraits for the possibly milf angel from Digimon. -Toas - 34 portraits for the Bionicle toa, but mostly Gali and other water toa. -Quarians - 87 portraits from the Quarians form Mass Effect. -Kitsunes - 116 portraits of Fox girls, Kitsunes, Ahri and other sexy foxes with one but not limited to or more tails. -Fairies - 137 portraits of fairies,sprites,pixies and tiny magical feys. -Togruta - 62 portraits from the alien races form Star Wars. (Ahsoka & Shaak-ti ) ------------------------------------------------------------- The Draenei and the elves have their own separated achetypes in order to give them a trait that only they should have(such as a racial trait). Now unlike other species mod on Loverslab,this mod depicts the species faces,shoulders,breasts and just down to what's below the ribs but above the ass.After all they ARE called portraits.It also allows lessen the editing time and since most portrait are rezized to 335p in height,to lessen the resolution quality changes during rezizing. at least,that's my take on it. Don't reupload this anywhere because it only belongs in Loverslab XD. Also I tried to kept as much original pictures as I could (from when I started doing so)untouched/unmodified so If I made a mistake in editing or somewhere else, I would be able to restart and if anyone wants the source pic. -Dadicho Submitter Dadicho Submitted 01/30/2019 Category Stellaris Requires Stellaris  
  7. Version 3.0.2

    1,387 downloads

    ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those. REGULAR VERSION:: stellaris v3.0.* x72 Species - some have more variants than others... some are half assed. (examples shown above) !!!BUT BEFORE YOU DOWNLOAD THE BASIC BITCHES PACK!!! Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict work with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work. DIRECTORS CUT:: stellaris v3.0.* + lustful void v0.5.7 x70 Species - x5 for each species class, + x10 bonus species x15 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc. x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with TRAIT PACK:: stellaris v3.0.* + lustful void v0.5.7 Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack. Visual Overhaul - all Traits and Leader Traits have been redrawn Zero Cost Traits - at this point, game balance is not the objective anymore. Traits are free so that players can design species to be as lewd as they want x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow INSTALATION:: 1a. download either the "REGULAR" or "DIRECTORS CUT" versions 1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset 5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits COMPATABILITY:: REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall. DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods. REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses. Specifically this mod edits:: 1. Prescripted_Countries, files wiped clean 2. Species_Classes files, wiped and modified 3. Scripted_Triggers files, modified 4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified WIP WARNING:: Overall, I am interested in utilizing the Vanilla Framework mod by Mugginnato, once it's out of beta and is feature complete. At the moment, my Directors Cut simply does more than what is on offer, but I'm not intent on splitting community. Mugginnato, if you are reading this, you are more than welcome to reference my files to see where in a couple places you are letting vanilla portraits slip into the game. For example, if you were to pick a mechanist origin, your empires starting robot pops will be paradox models. All in good time. "So Calcifire?.. Were you even trying at all when you made the male portraits?" Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright. Donation box ::HERE::, for anyone who liked the mod
  8. With all of the ideas now floating around for modding Stellaris I thought it might be a good idea to have a designated thread for helping each other out and passing around ideas. That way we can avoid hijacking already existing threads and maybe coordinate some tie-ins between mods and avoid potential overlaps as well. Also, Passing around suggestions for event image artwork could be another thing to link in this thread. There is also a Discord chat server started by mk40 for discussing Stellaris modding: https://discord.gg/TrkNsGU Edit: I need to update the list of up-to-date mods.
  9. View File Stellaris Traits, a... [Modder's Graphical Resource] First and foremost, this modders resource requires Adobe Photoshop Also... All the example icons provided in the .psd's are free for everyone to use. I've pretty much released every single icon I drew when creating the traits for my Portrait Pack While you are free to use them however you want, the primary benefit are the methods and tools in here are for the creation of new icons that I will now go into how to utilize... File Formats:: Both .dds and .tga formats will make use of the "alpha channel" embedded within. Though they may look like plain squares inside photoshop... Trust me. They will export as either their round or hexagonal shape when you export them to those image types. This is great, because you can essentially draw outside the margins with no consequence (just don't draw outside the canvas, remember to crop if you are seeing artifacts around the edges) "_trait.psd" will provide you will circular and "_civic.psd" will provide you with hexagonal icons If you want to export .dds files for your icons, I recommend using these settings... 8.8.8.8 ARGB 32 bpp | unsigned - 2D Texture - No MIP maps If you want to export .tga files for your icons, just remember that Stellaris doesn't look for those by default and you need to call for them specifically in your "_species_traits.txt" files with... icon = "gfx/interface/icons/traits/trait.tga" (I recommend using .tga files if you don't have any .dds plugins for photoshop. Or if you are like me, you use .tga because they are lossless with no compression) Image Resolutions:: Paradox uses 29x29 pixels for it's icons (yeh, no shit, Cal) I recommend using "Bicubic Sharper" for your Resampling Setting when reducing the full sized images into their icon form Note that, the subtle glow around Paradox's icons are barely visible when you are working in the 464x464 pixel .psd files I provided... All this means is that make sure you don't merge the layers before you reduce down to 29x29. This can give you weird artifacts during the resampling, so always keep your layers loose. Colors:: While Paradox Interactive slightly changes what colors after every update, I did my best to color match the general feel of the vanilla icons from over the years. You might also think the graphics themselves are just plain black drawings, Paradox actually does add a subtle color shade to them. This becomes obvious like when say, you mix the dark red icons with a green background. It's may not seem like an appreciable difference, but if you want to match the source material as much as I do, you'll make the conscious effort to meet that standard Paradox set. Making your own Icons:: You may have also noticed that when viewed in their full resolution, a lot of my artwork looks pretty bad, but you can hardly notice that when they are in their tiny little 29x29 forms. In fact, some choices that look down right awful actually end up looking BETTER when you crunch it down to size. Exactly how and why this works is just something you'll have to discover through experimentation when drawing your own icons. So whether you have any skills or not, makin icons is actually very forgiving. Anyway, that's it. Hope this helps somebody out there! *wait, wtf? when I open this, photoshop had to convert it from an older version... Wait, you made these in photoshop CS3?!?!?!... WAIT, DID YOU DRAW YOUR ENTIRE PORTRAIT PACK IN CS3!!! That's from like 2007, dude, WTF!!!!* -Hey man, adobe is expensive. Submitter Calcifire Submitted 07/23/2021 Category Stellaris Requires  
  10. Version 1.0.0

    134 downloads

    First and foremost, this modders resource requires Adobe Photoshop Also... All the example icons provided in the .psd's are free for everyone to use. I've pretty much released every single icon I drew when creating the traits for my Portrait Pack While you are free to use them however you want, the primary benefit are the methods and tools in here are for the creation of new icons that I will now go into how to utilize... File Formats:: Both .dds and .tga formats will make use of the "alpha channel" embedded within. Though they may look like plain squares inside photoshop... Trust me. They will export as either their round or hexagonal shape when you export them to those image types. This is great, because you can essentially draw outside the margins with no consequence (just don't draw outside the canvas, remember to crop if you are seeing artifacts around the edges) "_trait.psd" will provide you will circular and "_civic.psd" will provide you with hexagonal icons If you want to export .dds files for your icons, I recommend using these settings... 8.8.8.8 ARGB 32 bpp | unsigned - 2D Texture - No MIP maps If you want to export .tga files for your icons, just remember that Stellaris doesn't look for those by default and you need to call for them specifically in your "_species_traits.txt" files with... icon = "gfx/interface/icons/traits/trait.tga" (I recommend using .tga files if you don't have any .dds plugins for photoshop. Or if you are like me, you use .tga because they are lossless with no compression) Image Resolutions:: Paradox uses 29x29 pixels for it's icons (yeh, no shit, Cal) I recommend using "Bicubic Sharper" for your Resampling Setting when reducing the full sized images into their icon form Note that, the subtle glow around Paradox's icons are barely visible when you are working in the 464x464 pixel .psd files I provided... All this means is that make sure you don't merge the layers before you reduce down to 29x29. This can give you weird artifacts during the resampling, so always keep your layers loose. Colors:: While Paradox Interactive slightly changes what colors after every update, I did my best to color match the general feel of the vanilla icons from over the years. You might also think the graphics themselves are just plain black drawings, Paradox actually does add a subtle color shade to them. This becomes obvious like when say, you mix the dark red icons with a green background. It's may not seem like an appreciable difference, but if you want to match the source material as much as I do, you'll make the conscious effort to meet that standard Paradox set. Making your own Icons:: You may have also noticed that when viewed in their full resolution, a lot of my artwork looks pretty bad, but you can hardly notice that when they are in their tiny little 29x29 forms. In fact, some choices that look down right awful actually end up looking BETTER when you crunch it down to size. Exactly how and why this works is just something you'll have to discover through experimentation when drawing your own icons. So whether you have any skills or not, makin icons is actually very forgiving. Anyway, that's it. Hope this helps somebody out there! *wait, wtf? when I open this, photoshop had to convert it from an older version... Wait, you made these in photoshop CS3?!?!?!... WAIT, DID YOU DRAW YOUR ENTIRE PORTRAIT PACK IN CS3!!! That's from like 2007, dude, WTF!!!!* -Hey man, adobe is expensive.
  11. View File Stellaris Sexy Xenos and more (SSX) 1.11.8 SSX 1.11.8 for Stellaris 3.0.3 and beyond Only the SSX and SSM species classes have the portraits. It's normal if the other species classes are empty, it's because it's impossible to add a new cityscape without his own species classes. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .27 species traits .17 leaders traits .7 technologies .10 civics .7 cityscapes .20 species : 139 xeno furred nekos 86 nekomimis 128 xeno furries by dr.comet 91 xeno deers 154 xeno horses 97 egyptian themed humans (2 genders) 102 xeno rabbits (2 genders) 83 lewd humans 80 dreanei 104 fox furrys 86 dog furrys 219 more manga styled humanoides 126 manga elfs (gendered and more) 91 succubus 76 overcustomized dragon furry sexy horrors 85 Blue succubus 48 animes girls by Oota Yuuichi 119 sharks and orcas 56 same xeno horses but only with the arts by Twistedscarlett60 43 gardevoir inspired sexy aliens .3 machines models (experimental) (need synthetic dawn) 61 cat bots ( A.R.A. from Fluff Kevlar ) 6 chromed bots 126 anime synths ( specialized ) .1 prescripted countrie .3 events .And many content not listed. Localisation: english french, german, russian (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : All four files are mods. The portraits, traits and more and cities files are standalone. The countries file is not really interesting I must add more stuff seriously. But SSX traits and more rewrite species_has_happiness in 00_rules and opinion_friction in 00_opinion_modifier file, it's not critical, the game wil not crash if it's re-rewritten by an other mod. The ui for the ruler window and the pop window in the planet view are also modded, it's incompatible with any mods changing those windows. (sometime a crash, sometime that look messy) ( requirements! ) Sexyxenos Countries = Just More Flags, Sexyxenos, Sexyxenos Traits I dont mind if you take and/or change the files for your mods. Do not put the NSFW pictures on steam workshop if you don't like to live dangerously. If you really really want to do a repost, write at least a description and give the source. Check the rules of the website where the repost is done. If the loverlab is difficult to reach from your country you are more than allowed to repost it in a better place. Feel free to give me some feedbacks and ideas. Even if I'm rarely here. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit and PrincessWoona for the english localisation Ailine for the russian localisation Pravus for the succubi species Powaqqatsi for many portraits Void Node for many portraits The big amount of artists i have not credited for the huge cultural heritage they create like fluff kevlar, dr comet, iskra, twistedscarlet, waero, freedomthai, alfa995, f-r95, kanel, fensu, magnaluna, neoartcore, wisperingfornothing, tsampikos and many missing names I will add over time. Submitter Toronam Submitted 01/07/2018 Category Stellaris Requires Stellaris  
  12. View File All You Need Is Loving This is a submod for Lustful Void. Obviously, you need Lustful Void. Disclaimer: After 3 years of art in school and many years of practice, my artist skills have finally reached a negative value (I suck). Any art assets come from Paradox or the maker of Lustful Void, Lithia<3 Version 1.1 currently adds: 2 Civics 4 Species Traits 1 Leader Trait 1 Economic Policy 1 Trade Policy 1 Planetary Decision 1 Building Chain There's some minor changes to Lustful Void files, meaning this should be loaded after or you won't get full value from the traits. Compatibility: It is mostly compatible with anything, however, it does overwrite the Capital Building chain and the Precinct chain. Mods that overwrite those 2 buildings will weaken the Lupanarian State civic, but won't outright break anything. The mod "Ethics and Civics Alternative" should be fully compatible in this regard. Coming Soon: Pre-sapient tentacle pop spawns 1.5 Civics related to All Male/Female empires and war between them 1 FutaDom Empire civic and various related features Xeno-sodomy/lesbianism bonuses Traits. Suggestions welcome. Sextermination. Submitter GoomytheGoodra Submitted 02/26/2021 Category Stellaris Requires Lustful Void
  13. View File SE Human 2 LV Patch + Nudity This patch make the mod follow the mono gender trait in LV and included nudity but not to many~ Must have : SE Human 2 Lustful Void Load Order : Lustful Void SE Human 2 *This Patch* If encounter a bug pls just contact me right away~ My Other Mod : Steam Workshop::!X99 Trait Points Reload (steamcommunity.com) Steam Workshop::!X99 Trait Picks Reload (steamcommunity.com) Submitter Omori1701 Submitted 02/09/2021 Category Stellaris Requires  
  14. Version 2.5.4

    27,168 downloads

    [NOTICE] After playing a couple runs with Lustful Void and Planetary Diversity on I got the idea to make a sex-themed planet with districts that'd use the jobs from lustful void. That's pretty much what this mod is, it adds a new planet class called the "Sexopolis" that features 4 unique districts: The "Residential District" adds extra housing as well as 3 streetwalker and 3 whore jobs The "Dairy District" 15 Milk cows (mimicking the dairy arcology but without the stability decrease) The "Sexology District" which adds 10 researchers And the "Red Light District" Which adds 5 Call Girls and 5 Escorts If you want to start on a Sexopolis, there is an Origin. In addition to the planet, there are also Pleasure Ringworlds and Pleasure Habitats with similar districts to the Sexopolis but scaled to their respective type (Less jobs and housing on the Habitat, more on the Ringworld). All of these can be built once you get the "Sexual Megaprojects" Ascension Perk. Tentacle Worlds can be created via terraforming, and their tech is earned by being friends with tentacles, or using the Tentacle World Origin With the Gigastructural Engineering mod, you can build an Alderson Sexopolis slice for your Alderson Discs! Possibly more gigastructure variants in the future. DEPENDENCIES AND LOAD ORDER: This mod requires Lustful Void which can be found here (Great mod btw!). Lustful Void goes before Sexopolis in your load order. If you're using Gigastructural Engineering, then you'll need to place it before Sexopolis as well If you're running Planetary Diversity you no longer need to download a patch, and the load order shouldn't make any issues whether it's before or after this mod. For example, a your load order can be: Lustful Void, Gigastructural Engineering, Sexopolis, Planetary Diversity But NOT: Sexopolis, Lustful Void, Gigastructural Engineering, Planetary Diversity INSTALLATION: To install this mod, download the zip file, extract it, and take the folder and .mod file and put them into your mod directory (C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod). Once you do that, just make sure to enable it in the launcher and you're good to go. KNOWN BUGS: - When you select the Origin you'll see that the preview of your city is in the void, this is because the background for the Sexopolis isn't meant for Tier 1 cities (it looks fine in-game) - Job issues with Hive mind pops on Tentacle worlds MISC: Thanks for the suggestions, while I can't say whether or not I'll get to them I do read and consider all of them! I don't have much experience running Hive or Machine empires with Lustful Void so some suggestions on how I can rework districts or add new planets with them in mind would be great! Also, I don't log on here too much so it may take me a bit to see what you've sent, but I do read everything when I do get on. SPECIAL THANKS: Thank you to Vivikon for the Russian translation Thank you to saqqdf for creating the Chinese translation Thank you to Bznboy, TRsadoTR, Ben Fox, chimiz, Samury24, Sicon3 and PolySoup for fixing various bugs Thank you to the folks behind Lustful Void, without you this mod would never have been created. Thank you to the folks behind Planetary Diversity and Gigastructural Engineering, your mods were a huge inspiration and help when making this. Thank you to all the folks that gave me suggestions, let me know when there's a bug, and enjoyed this mod. And a big thank you to the folks in the Stellaris Modding Den, who helped me figure out a ton of the problems I had while making this mod. It's been a blast working on this, I hope you all enjoy!
  15. Is your lusty empire of space sloots lonely? Does your throng of manly hive mind breeders not have anything to breed? Do you just want to be a milk salesman!? Well do I have news for you! Alright, now that the sales pitch is over. Basically we (me and a few others) have this lewd stellaris MP server and we're a bit low on membership. We're about to go through a server purge and around this time tomorrow (Approximately) we'll be posting the invite to the server here. To give you a summary of what we are about. We basically have a dedicated modpack and occasionally do Stellaris MP games, however one of the rules is that the empire/race has to be Roleplayed. Yes, we are a Stellaris RP MP server where we basically create events in game that can be later RP'd out on the discord or in PMs. We do not like Min-max playstyles, but, BIG BOUNCY BUTT, we do allow serious Min-maxer types to play, you just have announce you're doing a serious stellaris game (Basically you host the game and make it clear to everyone joining its a serious game not a RP game). Otherwise, we just make empires, maybe give some backstory, why traits are the way they are. RP your leaders as they would behave based off traits and personality and ethics, etc. etc. It's a lot of fun so I encourage you to stick around and potentially join us! : ) We offer the ability to add your own species into the portrait packs we use but you have to crop out the pictures yourself. Also, you are welcome to suggest mods to add into the modpack we use, but you will be responsible for testing them to see if the Checksum still holds up with a partner. Stay tuned for more!
  16. View File WILD LASCIVITY WILD LASCIVITY 1.4.0.0 Info: I consider this mod as an essential complement for a highly lacivious immersion of the space. Currently this Mod mainly contains sexual themes focused on Incest and Bestiality. >>>Lustful Void Mod<<< Special Thanks to: Progenitor2000 (German Localisation) Coolcoop (Corrected English Localisation) Meiton_88 (Finding and Fixing Minor Things) This is a mod that is still being tested, until what is proven the complements and mechanics that it brings for now are functional. Probably the results and rewards, and even the costs of the decisions, seem strange or exaggerated. If you have better ideas to balance the mod and make it more playable just contact me. If you notice errors in the texts, it's because I'm not a native english speaker and much less professional. So, if you want to improve my texts you can help me. Any help and hint is welcome. LOAD ORDER: Lustful Void Wild Lascivity If you use LV Smaller Pics Patch, place it in the middle of both. Create a new game, do not use with saves from previous versions. Major changes. FIXES AND PATCHES: (READ before Downloading or Reporting an Error) Summary of the Mod: This mod is focused for the moment on the interaction with hives, animals and ancient entities. What this mod contain exactly? (I will mention only some of the main features of this mod) -MOTHERLY HIVE (Hive Mind ORIGIN) (UTOPIA DLC Required - Under Test) A new type of hive with fewer penalties and more ability to cooperate with other species. (Not compatible with Devouring Swarm or aggressive and intrusive civic.) It provides a bonus in relationships. It includes special mechanics with unique events for its type. -Fauna Breeding (Planet Decision) You can force your people to mate with the planetary wildlife to boost social research. For now there are only 4 possible outcomes of single-line events. -Titanic Life Breeding (Planet Decision) You can force your people to mate with the Titanic Life to boost society research. For now there are only 4 possible outcomes of single-line events. -Exotic Fauna Search (Planet Decision) Start an expedition in search of unknown, strange and probably highly dangerous specimens. More than 10 possible results. While the expedition is in progress you receive a 10% boost in society research on the planet. -Uplift Exotic Fauna (Planet Decision) Create a random species using the Exotic Fauna as test subjects. This will start a special project on the selected planet. The species class is selected randomly and their base Traits are always the same. -Allow exploration for the scientific leader. (Planet Decision) This decision will initiate a special project with multiple results. (It must be a non-artificial habitable planet without a colony that is within your borders.) -New Strategic Resource: Exotic Fauna Only obtained by Exotic Fauna Search (Planet Decision) The amount can vary, but it is common that you almost always find even one creature if you are lucky. This new resource can be used for other projects. And More Decisions. -Archeological site: The Eternal Spirit This archaeological site will rarely appear randomly or with small probability with the decision of scientific exploration on uncolonized planets. Keep in mind that the archeological site is generated on any planet within the borders of who manages to activate it. TIPS Be careful when making decisions. Since for the moment many results are random and conditioned by few traits. So Spamming decisions means a possible loss of resources. In Scientific Exploration it is very rare for your scientist to die and a quick way to get experience. Fauna Searching and Scientific Exploration is an easy way to get advances in Society Research during the Early Game. Notes: Decisions require certain technologies that are in the vanilla game and complete another set of conditions. "Allow exploration for the scientific leader (Planet Decision)" is not available for Gestalt Empires. (UPDATED: Exploration available but with generic texts for common organics species. Using it with machines breaks with immersion.) The AI empires cant use the decision functions, since they could spam events. At the moment the limit of projects that you can take simultaneously was removed. So you can make the decision on other planets while doing it on one, so you can spam events. Genocidal Empires cannot use this content. Or at least most of its content. This mod does not take into account the Machine Empires, in a next update maybe i will create a variant for events. But at the moment they can use some features. (There is more variety of images in the events, but I made quick captures.) (Not all events are strictly sexual. Sexual content depends, in some cases, on the traits of each species.) Future Planned Content/To Do: -More events (Fauna and Titanic Life) In queue -Interestings Chain of events for "Scientific Explorations" and "Exotic Fauna Search" In queue -Anomalies and Random Events In queue -Interventions in primitive worlds via decisions. (Make a crop circle and abduct a cow or some shiet) In queue -Work in content for Hive Empires. < < < -Correct writing errors and improve texts. Volunteers are needed -Extra THICC Species Portraits. (Vanilla Alternative Versions) < < < Made by someone else Notes from versions: Incompatibility: Compatible with everything. For the moment. Balanced game not promised. Submitter The Lustful Spirit Submitted 07/10/2019 Category Stellaris Requires Lustful Void
  17. View File Kinky Void Kinky Void v1.1.2 A Lustful Void Submod My first mod for any game, focusing on what I felt were gaps in LVs otherwise excellent content, pulse what ever other kinky ideas struck my fancy. Employ sexologists to lick tease and probe the mysteries of the universe, use the power of psionics or cybernetics to enhance your sex industry, train cheep and enthusiastic slut armies and send into battle, accidently get your leaders addicted to robotic pleasure suits, or make your pops so insatiable that you actually need the stupid amount of amenities your sex industry creates. Current contents: 19 Techs 1 Origin 5 Civics 3 Jobs 3 Species Traits 5 Leader Traits 1 Edict 1 Planetary Decision 2 Army Type Extra Files: More loading screens: Love Lustful Voids loading screen options but hate how their mutually exclusive? Download the Lustful Void Loading Screens (All) pack and enjoy over 200 possible lewd loadings screens. All credits go to the original artists and to Lithia<3 for putting the packs together. All I did was change the file names to make them work as a single mod. KV-Sexopolis tweaks: Requires "The Sexopolis Project and More" by Buttson117. Adds Kinky Void sexologist jobs to the sexology district found in Sexopolis mega structures and habitats. Regulars empires will now get a 50/50 split of researchers and sexologists, while those with the sexology civic will get all sexologists. The patch also removes the unnecessary housing from dairy districts as Milk Cows don't require it. Credit to Zorlond who came up with the idea and made most of the changes. 1.1.2 Change Log: 1.1.1 Change Log: 1.1.0 Change Log: Old Change logs: As this is my first mod, expect some bugs and questionable balance, I'm happy for any feedback/subjections. Possible Future Plans: More sex jobs that produce things other than Trade Value and Amenities, both because its more interesting, and far easier to implement. More techs. New Origins. Black market smuggling den for space stations to help reduce space piracy at the cost of planet crime. Find a way to make ship components sexy. A new submissive themed origin Not Happening: Custom Art assets more complicated then messing around in blender for 10 min. A level of maturity above the level of making slut armies take 69 days to train. Credit to Lithia<3 for all the original gfx assets used in icons, I just tweaked, recolored, and repurposed them. Russian translation by Vivikon. Submitter Beelzibob Submitted 04/02/2021 Category Stellaris Requires Lustful Void
  18. View File [Stellaris] Vanilla Framework Vanilla Framework (Beta 0.7) What is it? Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? This alpha version is a working minimum, so it has at least One portrait set for each species. At present it adds; 3 Arthropoid sets (124 images) 3 Avian sets (126 images) 2 Fungoid sets (119 images) 5 Humanoid sets (290 images) 2 Lithoid sets (85 images) 5 Mammalian sets (329 images) 4 Molluscoid sets (201 images) 4 Necroid set (192 images) 3 Plantoid sets (103 images) 3 Reptilian set (190 images) I've also rolled in the portrait sets from my other small mod, Fembots and Gynoids which add 2 portrait sets to both Machine empires and Robot workers with a total of 164 images. Total Mod Images: 1,950 Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that use the base games Species Classes file. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches Only download the patches for the mods you are using, otherwise the result will be missing portraits. Make sure the patches load after their associated mods as well as Vanilla Framework and the More Vanilla Patch if you are using it. Currently, these patches won't remove vanilla portraits if the mods include them in their files but vanilla free versions will be added alter. There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Changelog 24/05/2021 - Status Update I'm having to put the mod on hold for a while, just a few weeks. I need to focus on studies for certification. 16/05/2021 - Status Update One week later and nothing's on fire? Maybe I'm finally onto a winning formula. I'll wait a few more days before getting back into a proper work flow, but I'm already sourcing images here and there. Plan is to give the Machines a reasonably large overhaul, taking what's there and dividing it into better groups and getting their associated male and futa images. The code might be a little tricky since they don't use the same gender traits as biological pops, so I'll have to improvise a little. 08/05/2021 - VF Beta 0.7 This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes If you want to keep the old Vanilla portraits, then download the latest More Vanilla Patch.zip Extract it into Documents/ Paradox Interactive/ Stellaris/ mod Make sure it is below/ comes after "Vanilla Framework" in the mod load order Changelog (Old) 06/04/2021 - VF Beta 0.6 This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for. 06/04/2021 - VF beta 0.5 This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear). 09/02/2021 - VF beta 0.4 This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one 20/01/2021 - VF beta 0.3 This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with) 07/01/2021 - VF beta 0.2 The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file. 30/12/2020 - VF beta 0.1 The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it. Submitter Mugginnato Submitted 02/17/2021 Category Stellaris Requires Nothing, but Lustful Void is highly recommended  
  19. Version Beta 0.7

    8,553 downloads

    Vanilla Framework (Beta 0.7) What is it? Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? This alpha version is a working minimum, so it has at least One portrait set for each species. At present it adds; 3 Arthropoid sets (124 images) 3 Avian sets (126 images) 2 Fungoid sets (119 images) 5 Humanoid sets (290 images) 2 Lithoid sets (85 images) 5 Mammalian sets (329 images) 4 Molluscoid sets (201 images) 4 Necroid set (192 images) 3 Plantoid sets (103 images) 3 Reptilian set (190 images) I've also rolled in the portrait sets from my other small mod, Fembots and Gynoids which add 2 portrait sets to both Machine empires and Robot workers with a total of 164 images. Total Mod Images: 1,950 Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that use the base games Species Classes file. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches Only download the patches for the mods you are using, otherwise the result will be missing portraits. Make sure the patches load after their associated mods as well as Vanilla Framework and the More Vanilla Patch if you are using it. Currently, these patches won't remove vanilla portraits if the mods include them in their files but vanilla free versions will be added alter. There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Changelog 18/06/2021 - Status Update Okay, so that took longer than expected but starting tomorrow I should be getting back into the swing of things. 24/05/2021 - Status Update I'm having to put the mod on hold for a while, just a few weeks. I need to focus on studies for certification. 16/05/2021 - Status Update One week later and nothing's on fire? Maybe I'm finally onto a winning formula. I'll wait a few more days before getting back into a proper work flow, but I'm already sourcing images here and there. Plan is to give the Machines a reasonably large overhaul, taking what's there and dividing it into better groups and getting their associated male and futa images. The code might be a little tricky since they don't use the same gender traits as biological pops, so I'll have to improvise a little. 08/05/2021 - VF Beta 0.7 This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes If you want to keep the old Vanilla portraits, then download the latest More Vanilla Patch.zip Extract it into Documents/ Paradox Interactive/ Stellaris/ mod Make sure it is below/ comes after "Vanilla Framework" in the mod load order Changelog (Old) 06/04/2021 - VF Beta 0.6 This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for. 06/04/2021 - VF beta 0.5 This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear). 09/02/2021 - VF beta 0.4 This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one 20/01/2021 - VF beta 0.3 This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with) 07/01/2021 - VF beta 0.2 The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file. 30/12/2020 - VF beta 0.1 The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.
  20. View File Without Apparel Patch!!! Space elf clothing! Or the lack thereof! Changes some of the Elves of Stellaris girl clothes to be somewhat less than totally decent. Features Slave gear is more appropriate.... for slaves. Sidh clothing is ... breezier. Savage clothing is... more savage. Special modifier clothing... is almost non-existent. Some special clothing... less opaque. Important Notes: DO. NOT. UPLOAD. TO. STEAM. The Without Apparel Patch is always current with the main Steam mod, even if the version numbers don't match. Submitter Nessa Submitted 07/27/2016 Category Stellaris Requires Stellaris! View File  
  21. View File SE Humanoid Plus LV Patch + Nudity Hello everyone!~ Today i have a new patch to show you which is to make SE Humanoid Plus compatible with Lustful Void!! This enable all the nudity in the SE Humanoid mod~ *BUT DONT EXPECT ALL THE POP AND LEADER WILL SHOW UP NAKED SINCE ITS RANDOM* MOD THAT YOU NEED AND THE LOAD ORDER : Lustful Void SE Humanoid SE Humanoid Plus -THIS PATCH- MY OTHER MOD: !X99 Trait Points Reload !X99 Trait Picks Reload Submitter Omori1701 Submitted 02/20/2021 Category Stellaris Requires  
  22. Version 1.11.8 (4 june 2021)

    175,226 downloads

    SSX 1.11.8 for Stellaris 3.0.3 and beyond Only the SSX and SSM species classes have the portraits. It's normal if the other species classes are empty, it's because it's impossible to add a new cityscape without his own species classes. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .27 species traits .17 leaders traits .7 technologies .10 civics .7 cityscapes .20 species : 139 xeno furred nekos 86 nekomimis 128 xeno furries by dr.comet 91 xeno deers 154 xeno horses 97 egyptian themed humans (2 genders) 102 xeno rabbits (2 genders) 83 lewd humans 80 dreanei 104 fox furrys 86 dog furrys 219 more manga styled humanoides 126 manga elfs (gendered and more) 91 succubus 76 overcustomized dragon furry sexy horrors 85 Blue succubus 48 animes girls by Oota Yuuichi 119 sharks and orcas 56 same xeno horses but only with the arts by Twistedscarlett60 43 gardevoir inspired sexy aliens .3 machines models (experimental) (need synthetic dawn) 61 cat bots ( A.R.A. from Fluff Kevlar ) 6 chromed bots 126 anime synths ( specialized ) .1 prescripted countrie .3 events .And many content not listed. Localisation: english french, german, russian (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : All four files are mods. The portraits, traits and more and cities files are standalone. The countries file is not really interesting I must add more stuff seriously. But SSX traits and more rewrite species_has_happiness in 00_rules and opinion_friction in 00_opinion_modifier file, it's not critical, the game wil not crash if it's re-rewritten by an other mod. The ui for the ruler window and the pop window in the planet view are also modded, it's incompatible with any mods changing those windows. (sometime a crash, sometime that look messy) ( requirements! ) Sexyxenos Countries = Just More Flags, Sexyxenos, Sexyxenos Traits I dont mind if you take and/or change the files for your mods. Do not put the NSFW pictures on steam workshop if you don't like to live dangerously. If you really really want to do a repost, write at least a description and give the source. Check the rules of the website where the repost is done. If the loverlab is difficult to reach from your country you are more than allowed to repost it in a better place. Feel free to give me some feedbacks and ideas. Even if I'm rarely here. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit and PrincessWoona for the english localisation Ailine for the russian localisation Pravus for the succubi species Powaqqatsi for many portraits Void Node for many portraits The big amount of artists i have not credited for the huge cultural heritage they create like fluff kevlar, dr comet, iskra, twistedscarlet, waero, freedomthai, alfa995, f-r95, kanel, fensu, magnaluna, neoartcore, wisperingfornothing, tsampikos and many missing names I will add over time.
  23. Version 1.4

    3,166 downloads

    First off: If you have a problem with breast implants, this mod probably isn't something for you. I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits. There are 4 species which are added to the humanoid class: -[88] Women with medium implants -[81] Women with big implants -[56] Kate Lambert aka Kato (I ended up with lots of images of her so I made them into an additional species) -[100] Latex Catsuits (species lore from my wip mod: "This species developed latex suits very early on. Since then they adapted to them and evolved with them. Now their suits are an essential part of them.") -[20] Anisyia -[18] Candy Charms -[31] Jennifer Ann -[20] Samantha Saint
  24. Version 3

    7,080 downloads

    Mod contains: - 72 portraits of female humanoid robots Installation: - Extract archive into /mod/ folder - Enable mod in launcher - Not working? Here is 10 step guide OR do it hard way by editing dlc_load.json Requirements: - Stellaris 3.0.x Recommendation: Use "UI Overhaul Dynamic", because its awesome. Important: gynoid\common\species_classes\09_gynoid_overwrite.txt replaces vanilla robot and machine, but you can remove it and add "gynoid" species in any other place/mod you want
  25. View File Monster_girl Potrait mod this is a a mod of monster girls it work with Lustful Void its 19 difrent monster girls it 10 difrent futas monster_girls and its 6 monster_man sorry for my english and this is my first mod Submitter Furryfurry Submitted 03/25/2021 Category Stellaris Requires  
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