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  1. View File Calcifire's Portrait Pack ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy ::if you like my artwork, you can find me over on Newgrounds Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those. REGULAR VERSION:: stellaris v3.6.* x88 Species - some have more variants than others... some are half assed. (examples shown above) !!!BUT BEFORE YOU DOWNLOAD THE BASIC BITCHES PACK!!! Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work. DIRECTORS CUT:: stellaris v3.6.* + lustful void v0.6.5 x88 Species - x2-x6 for each species class, + x13 bonus species x24 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc. x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with TRAIT PACK:: stellaris v3.6.* + lustful void v0.6.5 Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack. Visual Overhaul - all Traits and Leader Traits have been redrawn Increased Trait Limitss - at this point, game balance is not the objective anymore. Species can now have up to 15 traits so that players can design species to be as lewd as they want x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow INSTALATION:: 1a. download either the "REGULAR" or "DIRECTORS CUT" versions 1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset 5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits COMPATABILITY:: REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall. DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods. REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses. Specifically this mod edits:: 1. Prescripted_Countries, files wiped clean 2. Species_Classes files, wiped and modified 3. Scripted_Triggers files, modified 4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified TRAIT PACK:: lite, but does make one edit to vanilla. 1. Species_Archetypes, increases trait limit to 15 for biological and 10 for machine species SPECIAL THANKS:: Vasaya_135 - for requesting "inexpressible tentacled horror" gf Predeiter and unwashed biomass - for requesting(inadvertently) futa-mecha-robo deathclaws Wobobo123 - for suggesting and producing cybernetic giantess assets BUG HUNTERs HALL OF FAME:: "So Calcifire?.. Were you even trying at all when you made the male portraits?" Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright. Donation box ::HERE::, for anyone who liked the mod Submitter Calcifire Submitted 07/20/2021 Category Stellaris Requires
  2. View File Lustful Void Description: A Stellaris lewd mod! Basically, I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far. Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!). Current Features: 14 Lewd Leader Traits. 50 Lewd Biological Traits. 12 Lewd Robotic Traits. Some traits have synergy bonuses with each other and more will be added with time. 4 Origins, 10 Civics and 14 Sexual Technologies., which have various special mechanics, policies and decisions. MASSA is now for the most part integrated. (Thanks Darkspleen!) Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV. My own custom hybrids system with inspiration from other mods like Sexual Gameplay and MASSA. Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech. Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way! Lewd Megacorp branch office buildings and 2 civics which can change by combining them with certain base game civics. All non-leader traits affect LV jobs, usually in the form of a bonus or malus to production (bigger breasts give more milk ofc). Breeding tradition (first of many!) Sexopolis fully integrated. (Thanks Buttson117!) Lewd Advisor (voiced by LalaLexxi). 21 Lewd (and optional) rooms. Lots of optional loading screens as a way to say sorry for taking so long lol (all credit goes to the actual artists!) Many things I can't remember! lol You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server, but I check LL too) Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here! Installation: Required: The main Lustful Void archive (Lustful Void.zip). Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Portrait Patches: You need the Base Game Portraits Gender Patch for pops to change when using mono gender (and futa) traits. Unfortunatly I don't have time to make patches for other species mods anymore, but I did write a basic guide you can find here to make your own! Optional: Everything else. Also, only use one loading screen set! All credit for loading screen art go to their respective artists (see credits). Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Protrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod! FAQ!: Q: Why does x feel empty or unfinished? A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient. Q: Is "Lustful Void" a community project with a team of people working on it? A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what. Q: Are there any translations for this mod? A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work. Q: Where can I share any translations? A: Here! New Changelog: Old Changelog: Discord: You can join the discord server here. If you want help, you're more likely to get it there. Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. MK40 for all his work on MASSA with darkspleen. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Buttson117 for his Sexopolis mod. Zaroth_0 for ideas and localizations. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! abs_nobody for his 3.3 patch which saved me a lot of time! PhoenixTuft for voicing the male dominant voice! Beelzibob for Kinky Void. All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: I will keep this post updated as much as possible. I'm doing this in my free time though and am just one girl...so please be patient! lol Tip Jars! Any support helps keep me motivated! Permissions: Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also, don't upload this anywhere else please! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File
  3. View File [Stellaris] Vanilla Framework Vanilla Framework 1.8 What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets (244 images) 7 Arthropoid sets (236 images) 8 Avian sets (267 images) 3 Fungoid sets (158 images) 13 Humanoid sets (569 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 13 Mammalian sets (1,021 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (174 images) 12 Reptilian set (617 images) 6 Toxoid sets (232) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Total Mod Images: 4,825 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (whatever species you're missing) below into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution. _101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy Changelog 23/11/2022 - Notice Still not back I'm afraid, but things might start winding down soon. Just dropping in the Todo List so people know what I'll (eventually) be doing. 08/11/2022 - Notice I've been extremely busy since that last release and haven't been able to work on VF. It doesn't seem likes it'll be slowing down anytime soon, so I just wanted to let people know there won't be any updates for a while (not that my schedule was great in the first place). I'll still try to drop in to check answer messages and the like. 20/10/2022 - Hotfix Quick re-upload to add updated patches for Lewd Galaxy and More Vanilla. Anyone who already downloaded and use either of those files can grab the updated ones here: _101_VF_More_Vanilla Patch_1.8.txt _101_VF_Lewd_Galaxy_Patch_1.8.txt 20/10/2022 - V1.8 Took a while but the update is finally here, with some extras thrown in for Spooktober. For Reptilians, it adds Hydras(30), Lamia(36), Sneks(74), and Wyverns(38). Moll and Fun were also meant to get more sets, but that kinda fell through. Instead they got extra images and divided into slightly more distinct groups. For Moll, Slugs got devided into Slugs and Snails. For Fun, Mushrooms are now Mushrooms and Toads (from Mario) Rep(179), Moll(39), and Fun(31) together add 249 new images Nec also got some extra images because it's the season (23) A huge thank you to Screws who provided the bulk of images for the Skull Wolves set (49) and 1 for Dragons. And a huge thank you to anonymous who provided the bulk of images for the Skaven set (59). Total images: 380 Some more big news, I got permission from Dadicho to roll Lewd Xeno's images into VF. I also got the updated fan version of Xenophilia, so most of the next update will be spent on incorporating them. Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes Todo List Art Drider (proper) Beetles Aqua Seal Turtles? Otters? Hum Tau Dwarf Protos Lith Giants? (may end up in Hum) Re-do Elementals Mam Gnoll Sheep Pig/Boar Racoon/Tanuki Cats (domestic) Bastet? Bears Lopunny Renamon Badger? Ferrets and similar? Moll Crustaceans Nec Shys (mario) Witch/Wizard/Necromancer? Werewolf? Pla Vines Alraune Rep Gecko Guilmon Tox Plague Doc Skunk? Undecided Viera Miqo'te Aura Nuns (depends on what direction the art goes) Possibly create a new Kemonomimi (animal people) species class ___________________________________________________________________________________________________________________________________________ Changelog (Old) 20/09/2022 - V1.7.5 This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower. 19/08/2022 - V1.7 This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this. 01/08/2022 - V1.6 This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included. 15/07/2022 - V1.5 This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. I'm openly taking suggestions for sets people would like to see included. 18/06/2022 - V1.4 Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight. 01/03/2022 - V1.3 The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback. 06/02/2022 - V1.2 Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation. 04/12/2021 - V1.15 I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late) 04/12/2021 - V1.10 This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least). 17/11/2021 - V1.0 Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding. 26/10/2021 - VF Beta 0.9 My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything 30/08/2021 - VF Beta 0.8.1 More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas. 07/08/2021 - VF Beta 0.8 This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to. 08/05/2021 - VF Beta 0.7 This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge 06/04/2021 - VF Beta 0.6 This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for. 06/04/2021 - VF beta 0.5 This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear). 09/02/2021 - VF beta 0.4 This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one 20/01/2021 - VF beta 0.3 This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with) 07/01/2021 - VF beta 0.2 The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file. 30/12/2020 - VF beta 0.1 The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it. Submitter Mugginnato Submitted 02/17/2021 Category Stellaris Requires Not needed, but Lustful Void is highly recommended  
  4. Version 1.1.1 (Beta)

    18,852 downloads

    Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod is dependent on Lustful Void to function. Features: Heir Interactions (Primarily uses your heir's portraits but has an option to change to custom picked images(WIP)) Hangouts and Lewds system now made. At the moment both scenes are incomplete as I wanted to get a proof of concept out. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, Aunt. Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, Uncle. Male heir relation include - son, cousin, brother, nephew. Female heir relation include - daughter, cousin, sister, niece. Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and heir gender/relation. Will lead to different planned scenes below depending on gender combinations. Might also make futanari variations in the future. Planned Lewd scene options include: *Any crossed out scenes now exist in the mod* FxF = Tribadism, Recieve Cunnilingus, Give Cunnilingus. FxFuta = WIP. FxM = Cowgirl, Recieve Cunnilingus, Give Fellatio, Ride Cowgirl. MxF = Missionary, Recieve Fellatio, Give Cunnilingus. MxFuta = WIP. MxM = Missionary, Receieve Fellatio, Give Fellatio. 4 Heir Agendas at the moment. (More to come) Possibly will make a headpat system? 1 Origin- Family Bound, starts with advanced incest tech and main species starts with Incestuous Emergence. (More to be added to the origin in next update) 1 Tradition Tree - Consanguinity, effects are a bit random/incomplete but the concept is there with some functionality. 3 civics- 2 for imperial empires and 1 for regular empires. Imperial empires are able to talk to their heirs through an edict. Imperial empires are able to choose heir genders whenever they first spawn. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) 1 job- Family Planners (these jobs are just basically glorified LV breeders but also give unity and amenities) have been added to the Familial Society civic. (1 job per 20 pops on a planet) (Will eventually add a job image) 2 Edicts- Holy Family Ascension Edict and Heir Interaction Edict. 3 traits- Incest related trait and an advanced version of it. One locked to the origin. 1 Tech- Gives modification points and access to the advanced incest trait. 1 Colony Event with two options- Needs incest haven civic or Family Bound origin and a pop with an incest trait or to adopt the Consanguinity tradition tree. Gives a planet modifier that has an advanced version when starting with the family bound origin or completing the Consanguinity tradition tree. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). Note on Heir Interactions: So every scene written will have at minimum 4 6 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in game. You can split scenes longer than 3000 characters into multiple panels. (Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. ) Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Make sure to report bugs otherwise I won't know to fix them until I encounter them myself~ Load Order: Lustful Void Family Oriented Plans for the future: (Suggestions are always welcome) Credits: Lithia for making Lustful Void which this mod is dependent on. 2 FxF scene from BestyTheHucow. Russian localization by Vivikon Simple Chinese localization by Klkadf Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) ***
  5. Version 3.6.*

    33,558 downloads

    ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy ::if you like my artwork, you can find me over on Newgrounds Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those. REGULAR VERSION:: stellaris v3.6.* x88 Species - some have more variants than others... some are half assed. (examples shown above) !!!BUT BEFORE YOU DOWNLOAD THE BASIC BITCHES PACK!!! Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work. DIRECTORS CUT:: stellaris v3.6.* + lustful void v0.6.5 x88 Species - x2-x6 for each species class, + x13 bonus species x24 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc. x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with TRAIT PACK:: stellaris v3.6.* + lustful void v0.6.5 Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack. Visual Overhaul - all Traits and Leader Traits have been redrawn Increased Trait Limitss - at this point, game balance is not the objective anymore. Species can now have up to 15 traits so that players can design species to be as lewd as they want x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow INSTALATION:: 1a. download either the "REGULAR" or "DIRECTORS CUT" versions 1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well 2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder 3. extract the contents of *insert_mod_name*.zip 4. open the Stellaris Launcher and include the mods in your playset 5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits COMPATABILITY:: REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall. DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods. REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses. Specifically this mod edits:: 1. Prescripted_Countries, files wiped clean 2. Species_Classes files, wiped and modified 3. Scripted_Triggers files, modified 4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified TRAIT PACK:: lite, but does make one edit to vanilla. 1. Species_Archetypes, increases trait limit to 15 for biological and 10 for machine species SPECIAL THANKS:: Vasaya_135 - for requesting "inexpressible tentacled horror" gf Predeiter and unwashed biomass - for requesting(inadvertently) futa-mecha-robo deathclaws Wobobo123 - for suggesting and producing cybernetic giantess assets BUG HUNTERs HALL OF FAME:: "So Calcifire?.. Were you even trying at all when you made the male portraits?" Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright. Donation box ::HERE::, for anyone who liked the mod
  6. Version 5

    5,894 downloads

    A mod that makes most of the art by the artist mystical/mysticalpp/plantpenitrator into several species all credit and source of the images are to mysticalpp/plantpenitrator there's 6 different species plants: 131 anthro: 118 humin: 126 gouls: 50 guard: 53 robot:212 (23 original images stretched with recolors) and one mega species that had the placeholder name "plant" and now its gone too far and would be too much work to rename plant: 509 i finally added that .mod file
  7. View File Elves of Stellaris LV Patch + Nudity Hello guy, today a bring to you all a patch that make Elves of Stellaris species show a specific gender by using mono gender trait in Lustful Void. NOW WITH NUDITY~~ Load Order: Elves of Stellaris Lustful Void THIS PATCH Submitter Omori1701 Submitted 02/13/2021 Category Stellaris Requires  
  8. View File [Stellaris] Tons of Tits Mod contains: - tits (tons of them) - 700+ portraits of leaders and rulers Installation: - Extract archive into /mod/ folder - Enable mod in launcher - Not working? Here is 10 step guide Requirements: - Stellaris 2.6.x Recommendation: Use "UI Overhaul Dynamic", because its awesome. Try my other mod. Why those tits looks like this? - mostly because other portraits mods, use crop version Why i cant find those tits? - mostly because tot\common\species_classes\00_species_classes.txt replaces vanilla file and been replaced with other mod - you can delete it and add my portraits manually. those are: "sexy_a" #(nudes) "sexy_b" #(mostly nudes) "sexy_c" #(futa) "sexy_d" #(lewd) "sexy_ai_a" #same as sexy_a but with robot pics for species and pops "sexy_ai_b" #same as sexy_b but with robot pics for species and pops "sexy_ai_c" #(lewd) thumbs can be found below Submitter srx47 Submitted 05/17/2018 Category Stellaris Requires
  9. View File Situational Nudity This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay. To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.0.1. Situational Nudity Pops, leaders, and rulers will be naked when: they're slaves, they're part of a hive mind, they have the servile, docile livestock, or nerve-stapled traits, they live in an empire whose founding species is always naked, or you enable the Nudist edict. There's a special version available for Rogue Servitors. This won't undress your ruler and you may need to save and reload to get everyone else naked. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions. Several species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing. Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork. Dimorphism Situational Nudity also includes, updates, and polishes the following mods: Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed. I'm not claiming credit for any of the above and I respect all of their work. No Bad Hair We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept. Compatibility Situational Nudity probably won't be compatible with other portrait mods. It also won't be compatible with mods that edit 00_diplo_phrases.txt. Known Issues Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. The nudist edict won't undress your ruler and you may need to save and reload to undress everyone properly. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit). Languages Supported A French translation is included for the new Edicts, but as I'm not yet fluent it might be imperfect. Questions & Answers Q: Can I have any of these modules by themselves? A: No, it's an all or nothing affair. Q: Do I need every DLC? A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some. Q: Why is this on Lovers Lab but not the Steam Workshop? A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed. Submitter SheepishNudist Submitted 05/20/2020 Category Stellaris Requires  
  10. View File LV Extras - Sex Alderson Disk, Combination Traits, Civics, & More NOW Compatible with Stellaris 3.5 Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New: Update to 3.5 & Balance changes Features In Depth: LV Extras: Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World Two new traits - Bombshells and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts Old Features: Requirements: LV Extras: Requires LV and Gigastructural Engineering Compatibility Issues: LV Extras Overrides: Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do). Installation: ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~ Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/ More Instructions Here Load Order: Load Lustful Void First. LV Extras must load after Gigastructures and Lustful Void. Load UI Overhaul Dynamic after everything else. Known Issues: Troubleshooting: Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version. Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps. Old Changes Credits: Thank you to all these modders for their contributions. Buttson117: for Sexopolis and the assets needed for the Alderson disk. Ascens: For providing me the icons for my bombshell and stud trait. TYVM. Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it. Lithia: As always for their work on Lustful Void. Submitter SohCahToa Submitted 11/15/2021 Category Stellaris Requires Lustful Void; Gigastructural Engineering & More
  11. Sorry for taking so long to update this mod because i forgot my account. As you can see, this mod is the colorful galaxy, an old NSFW mod. This mod adds a series of new species, technologies, ships, buildings, two crisis and more than 300 events to the game, which greatly increases the interest of the game. Unfortunately, due to the audience and limitations, the author does not have the time and ability to provide multiple language versions, so this mod is only available in Chinese and no other languages. Refuse all acts of unauthorized reprint and dissemination. It's still being updated. Have a good time. This mod separates text, pictures and code. So you need to subscribe two mods. Code: https://steamcommunity.com/sharedfiles/filedetails/?id=2748029219 Text and pictures: https://steamcommunity.com/sharedfiles/filedetails/?id=2748042160 Here are some english translations(30/100), hope you can help us to translate it. Best wish to you. https://steamcommunity.com/sharedfiles/filedetails/?id=2681419984 Oh we have a telegram group. If you have any questions, it a good idea to join this group and ask me. https://t.me/DCYH_Group
  12. Version 1.8

    33,782 downloads

    Vanilla Framework 1.8 What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets (244 images) 7 Arthropoid sets (236 images) 8 Avian sets (267 images) 3 Fungoid sets (158 images) 13 Humanoid sets (569 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 13 Mammalian sets (1,021 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (174 images) 12 Reptilian set (617 images) 6 Toxoid sets (232) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Total Mod Images: 4,825 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (whatever species you're missing) below into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution. _101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy Changelog 23/11/2022 - Notice Still not back I'm afraid, but things might start winding down soon. Just dropping in the Todo List so people know what I'll (eventually) be doing. 08/11/2022 - Notice I've been extremely busy since that last release and haven't been able to work on VF. It doesn't seem likes it'll be slowing down anytime soon, so I just wanted to let people know there won't be any updates for a while (not that my schedule was great in the first place). I'll still try to drop in to check answer messages and the like. 20/10/2022 - Hotfix Quick re-upload to add updated patches for Lewd Galaxy and More Vanilla. Anyone who already downloaded and use either of those files can grab the updated ones here: _101_VF_More_Vanilla Patch_1.8.txt _101_VF_Lewd_Galaxy_Patch_1.8.txt 20/10/2022 - V1.8 Took a while but the update is finally here, with some extras thrown in for Spooktober. For Reptilians, it adds Hydras(30), Lamia(36), Sneks(74), and Wyverns(38). Moll and Fun were also meant to get more sets, but that kinda fell through. Instead they got extra images and divided into slightly more distinct groups. For Moll, Slugs got devided into Slugs and Snails. For Fun, Mushrooms are now Mushrooms and Toads (from Mario) Rep(179), Moll(39), and Fun(31) together add 249 new images Nec also got some extra images because it's the season (23) A huge thank you to Screws who provided the bulk of images for the Skull Wolves set (49) and 1 for Dragons. And a huge thank you to anonymous who provided the bulk of images for the Skaven set (59). Total images: 380 Some more big news, I got permission from Dadicho to roll Lewd Xeno's images into VF. I also got the updated fan version of Xenophilia, so most of the next update will be spent on incorporating them. Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes Todo List Art Drider (proper) Beetles Aqua Seal Turtles? Otters? Hum Tau Dwarf Protos Lith Giants? (may end up in Hum) Re-do Elementals Mam Gnoll Sheep Pig/Boar Racoon/Tanuki Cats (domestic) Bastet? Bears Lopunny Renamon Badger? Ferrets and similar? Moll Crustaceans Nec Shys (mario) Witch/Wizard/Necromancer? Werewolf? Pla Vines Alraune Rep Gecko Guilmon Tox Plague Doc Skunk? Undecided Viera Miqo'te Aura Djinn/Genies (possibly Lith as elemental or Nec as supernatural) Nuns (depends on what direction the art goes) Possibly create a new Kemonomimi (animal people) species class ___________________________________________________________________________________________________________________________________________ Changelog (Old) 20/09/2022 - V1.7.5 This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower. 19/08/2022 - V1.7 This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this. 01/08/2022 - V1.6 This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included. 15/07/2022 - V1.5 This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. I'm openly taking suggestions for sets people would like to see included. 18/06/2022 - V1.4 Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight. 01/03/2022 - V1.3 The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback. 06/02/2022 - V1.2 Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation. 04/12/2021 - V1.15 I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late) 04/12/2021 - V1.10 This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least). 17/11/2021 - V1.0 Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding. 26/10/2021 - VF Beta 0.9 My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything 30/08/2021 - VF Beta 0.8.1 More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas. 07/08/2021 - VF Beta 0.8 This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to. 08/05/2021 - VF Beta 0.7 This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge 06/04/2021 - VF Beta 0.6 This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for. 06/04/2021 - VF beta 0.5 This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear). 09/02/2021 - VF beta 0.4 This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one 20/01/2021 - VF beta 0.3 This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with) 07/01/2021 - VF beta 0.2 The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file. 30/12/2020 - VF beta 0.1 The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.
  13. View File WILD LASCIVITY WILD LASCIVITY 1.4.0.0 Info: I consider this mod as an essential complement for a highly lacivious immersion of the space. Currently this Mod mainly contains sexual themes focused on Incest and Bestiality. >>>Lustful Void Mod<<< Special Thanks to: Progenitor2000 (German Localisation) Coolcoop (Corrected English Localisation) Meiton_88 (Finding and Fixing Minor Things) This is a mod that is still being tested, until what is proven the complements and mechanics that it brings for now are functional. Probably the results and rewards, and even the costs of the decisions, seem strange or exaggerated. If you have better ideas to balance the mod and make it more playable just contact me. If you notice errors in the texts, it's because I'm not a native english speaker and much less professional. So, if you want to improve my texts you can help me. Any help and hint is welcome. LOAD ORDER: Lustful Void Wild Lascivity If you use LV Smaller Pics Patch, place it in the middle of both. Create a new game, do not use with saves from previous versions. Major changes. FIXES AND PATCHES: (READ before Downloading or Reporting an Error) Summary of the Mod: This mod is focused for the moment on the interaction with hives, animals and ancient entities. What this mod contain exactly? (I will mention only some of the main features of this mod) -MOTHERLY HIVE (Hive Mind ORIGIN) (UTOPIA DLC Required - Under Test) A new type of hive with fewer penalties and more ability to cooperate with other species. (Not compatible with Devouring Swarm or aggressive and intrusive civic.) It provides a bonus in relationships. It includes special mechanics with unique events for its type. -Fauna Breeding (Planet Decision) You can force your people to mate with the planetary wildlife to boost social research. For now there are only 4 possible outcomes of single-line events. -Titanic Life Breeding (Planet Decision) You can force your people to mate with the Titanic Life to boost society research. For now there are only 4 possible outcomes of single-line events. -Exotic Fauna Search (Planet Decision) Start an expedition in search of unknown, strange and probably highly dangerous specimens. More than 10 possible results. While the expedition is in progress you receive a 10% boost in society research on the planet. -Uplift Exotic Fauna (Planet Decision) Create a random species using the Exotic Fauna as test subjects. This will start a special project on the selected planet. The species class is selected randomly and their base Traits are always the same. -Allow exploration for the scientific leader. (Planet Decision) This decision will initiate a special project with multiple results. (It must be a non-artificial habitable planet without a colony that is within your borders.) -New Strategic Resource: Exotic Fauna Only obtained by Exotic Fauna Search (Planet Decision) The amount can vary, but it is common that you almost always find even one creature if you are lucky. This new resource can be used for other projects. And More Decisions. -Archeological site: The Eternal Spirit This archaeological site will rarely appear randomly or with small probability with the decision of scientific exploration on uncolonized planets. Keep in mind that the archeological site is generated on any planet within the borders of who manages to activate it. TIPS Be careful when making decisions. Since for the moment many results are random and conditioned by few traits. So Spamming decisions means a possible loss of resources. In Scientific Exploration it is very rare for your scientist to die and a quick way to get experience. Fauna Searching and Scientific Exploration is an easy way to get advances in Society Research during the Early Game. Notes: Decisions require certain technologies that are in the vanilla game and complete another set of conditions. "Allow exploration for the scientific leader (Planet Decision)" is not available for Gestalt Empires. (UPDATED: Exploration available but with generic texts for common organics species. Using it with machines breaks with immersion.) The AI empires cant use the decision functions, since they could spam events. At the moment the limit of projects that you can take simultaneously was removed. So you can make the decision on other planets while doing it on one, so you can spam events. Genocidal Empires cannot use this content. Or at least most of its content. This mod does not take into account the Machine Empires, in a next update maybe i will create a variant for events. But at the moment they can use some features. (There is more variety of images in the events, but I made quick captures.) (Not all events are strictly sexual. Sexual content depends, in some cases, on the traits of each species.) Future Planned Content/To Do: -More events (Fauna and Titanic Life) In queue -Interestings Chain of events for "Scientific Explorations" and "Exotic Fauna Search" In queue -Anomalies and Random Events In queue -Interventions in primitive worlds via decisions. (Make a crop circle and abduct a cow or some shiet) In queue -Work in content for Hive Empires. < < < -Correct writing errors and improve texts. Volunteers are needed -Extra THICC Species Portraits. (Vanilla Alternative Versions) < < < Made by someone else Notes from versions: Incompatibility: Compatible with everything. For the moment. Balanced game not promised. Submitter The Lustful Spirit Submitted 07/10/2019 Category Stellaris Requires Lustful Void
  14. View File Smutty Space Ponies https://discord.gg/x3TxX5x Come visit the Discord! You can see exactly what I'm doing for the next updates there, as well as throw suggestions at me, for portraits, technologies, whatever! Smutty Space Ponies (SSP) adds in two new portrait groups, the first one being Anthro Equestrians which is listed below. United Ponies (163 Total Portraits.) (48 Ruler Portraits.) (90 Pony Portraits.) (18 Zebra Portraits) Changelings (47 Total Portraits.) Griffons (11 Total Portraits.) Zebra (35 Total Portraits.) Diamond Dogs (16 Total Portraits.) And the second portrait group is Feral Equestrians. United Feral Ponies (83 Total Portraits.) (14 Ruler Portraits.) (69 (Nice) Pony Potraits.) Feral Zebra (11 Total Portraits.) New portraits are added whenever I happen upon something that looks good enough, but if you want to suggest some, feel free to! My patreon if you wish to support my lewd horse endeavours. https://www.patreon.com/bigdeeter Submitter Orichalum Submitted 04/27/2019 Category Stellaris Requires  
  15. Version LV Extra 3.5.1

    20,259 downloads

    NOW Compatible with Stellaris 3.5 Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New: Update to 3.5 & Balance changes Features In Depth: LV Extras: Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World Two new traits - Bombshells and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts Old Features: Requirements: LV Extras: Requires LV and Gigastructural Engineering Compatibility Issues: LV Extras Overrides: Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do). Installation: ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~ Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/ More Instructions Here Load Order: Load Lustful Void First. LV Extras must load after Gigastructures and Lustful Void. Load UI Overhaul Dynamic after everything else. Known Issues: Troubleshooting: Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version. Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps. Old Changes Credits: Thank you to all these modders for their contributions. Buttson117: for Sexopolis and the assets needed for the Alderson disk. Ascens: For providing me the icons for my bombshell and stud trait. TYVM. Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it. Lithia: As always for their work on Lustful Void.
  16. I am very busy these days and I can only afford to translation. So if everything goes as I expected, then the mod is abandoned and I hope someone else can take over and update the mod. ==== Sorry for my poor English. Here is the link of the original mod: Credits: The mod itself is the great work of GoomytheGoodra, the original modder. Me for the simplified Chinese localisation file.(虽然是肉翻但是质量估计跟机翻润色差不多) SohCahToa for fixing the job problem changelog: Compatible with LV 0.6.5 修改了汉化的几个名词 Know problems: The lupanarian statism civiv cannot work with void dweller origin. Though the game won't crash but all the capital building are broken. I will fix it later if I know how to fix it. Several localisation don't appear but not affect the gameplay much so I just.....¯\_(ツ)_/¯ Some jobs are completely vanished and I don't know exactly why. Go to use LV patch or just delete the job overwrite file. Thanks to SohCahToa, it is fixed! (赞美你,朋友!) Overwrite: All the vanilla capital buildings, government buildings and amenity buildings. LV jobs: concubines prostitution jobs for both hivemind and normal empire. So if other mods overwrite the above, using AYNIL with them together will cause conflicts. It doesn't overwrite milk cow jobs, breeder jobs and new gem incubator jobs, either the jobs are not affected or it will cause problems and yet I don't know how to deal with them. If you find any bug plz take a screenshot and send it to me. I will fix it as soon as I can. All You Need Is Loving-3.1.X.zip The fixed version can be found here:
  17. View File LV Extras - Real Space System Scale Patch This mod simply increases the size of the Sexual Alderson Disk to fit with RS system Scale. My load order is as follows: Real Space +[Real Space add-ons] Real Space System Scale Gigastructural Engineering Lustful Void +[LV add-ons] ... Gigastructures System Scale Patch This Patch ... I'm not an expert modder and this was mostly just for my own use but I can assume it will be of use to others as well, so enjoy Submitter Olivia Maregard Submitted 04/04/2022 Category Stellaris Requires Lustful Void, LV Extras  
  18. View File SSX Salacious Machine Fix For LV-KV and Submods This mod is an attempt to make the "salacious machine" civic more consistant with Lustful Void and its submods. The following changes have been made : You can now use all the origins that rogue servitors/driven assimilators can use. You can build/terraform a sexopolis/ringworld like rogue servitors/driven assimilators. You have access to the two special districts on the Birch World, like rogue servitors/driven assimilators You can now use the Breeding Tradition as a salacious machine,as you can still control their population anyway directly ingame,and their production is halved since you're a machine empire. You now have access to the same tech that rogue servitors/driven assimilators get in KV. You get access to the terraforming event on terra,same as rogue servitors. The birch world districts that gives bio-trophies job now gives sex battery charger jobs. The Sex Alderson Disk lets you build Red light districts. Milk cows districts are buildable and your slaves can work there,they consume only food and no consumer upkeep(they're free) just like driven assimilator. What this doesn't do (so you don't have to ask me) : Actually give the civic more depth mechanically/gameplay wise,as I have no idea what to do even if I see some potential in a organic slavery based machine intelligence empire that pretends to be nice while making human batteries,it's why I did this in the first place,I may make a submod for Vassals Expanded And Reworked at some point (yeah,even more dependencies !). Fix the ssm robot boost decisions,you can still stack it infinitely to get stupid high number of pop assembly,and I didn't manage to put it in a cooldown. You still do not have access to artisan jobs in districts,as slaves doesn't consume any. (expect on the Birch world,because I know little about how the scale can go in endgame and do not know if it's unplayable without) Make the birch world less of a micro hell at the start. Give you the milking tradition,didn't manage to do it. Load Order : Gigastructural Engineering & More (3.2) Lustful Void Sexy's Xenos Traits And More LV_Expansion LV additional things Kinky Void Calcifire's Hypersexualized Galaxy Director's Cut Calcifire's Trait Pack All you need is Loving LV Patches LV Tweaks LV Extras SSX Salacious Machine Patch For LV-KV and Submods If you find something I forgot to change/find that some things could be edited/want to give me something to add,feel free to tell me,I have no idea what I'm doing tho. Submitter Tryharder4563 Submitted 02/01/2022 Category Stellaris Requires Lustful Void , Kinky Void , Calcifire's Director's Cut + Trait Pack, LV Patches, LV Extras, Sexy xenos traits and more, All you need is loving  
  19. View File SE Human 2 LV Patch + Nudity This patch make the mod follow the mono gender trait in LV and included nudity but not to many~ Must have : SE Human 2 Lustful Void Load Order : Lustful Void SE Human 2 *This Patch* If encounter a bug pls just contact me right away~ My Other Mod : Steam Workshop::!X99 Trait Points Reload (steamcommunity.com) Steam Workshop::!X99 Trait Picks Reload (steamcommunity.com) Submitter Omori1701 Submitted 02/09/2021 Category Stellaris Requires  
  20. View File [Stellaris] EoS - Without Apparel Patch Without Apparel Patch!!! Space elf clothing! Or the lack thereof! Changes some of the Elves of Stellaris girl clothes to be somewhat less than totally decent. Features Slave gear is more appropriate.... for slaves. ? Savage clothing is... more savage. ? Several outfits get a whole lot breezier. ?‍♀️ A totally without apparel "outfit" is now available. (When at outfit 1 in the designer, click left. Boom. Breezy. ?) Important Notes/FAQ: DO. NOT. UPLOAD. TO. STEAM. Believe it or not, a few wackos tried. Didn't end well. ? Not because I have an issue with it, but because PDX is a little touchy on "breezy" stuff! It says it's for an OLD version of Stellaris in the Launcher!! If it bothers you, version bump the Stellaris version in the descriptor.mod file. Because this is a texture replacer, it rarely will need an update unless a major texture change happens in the main mod. This version number is wildly different from EoS! Yes it is. Version numbers never were my strong suite. ? Installation Drop the contents of the 7z file into your mods folder. Usually "YourUserName\Documents\Paradox Interactive\Stellaris\mod\". Open the EOS_WA.mod file in a text editor. Change path="/mod/eos_wa" to: path="DRIVE_LETTER:/Your_User_Name_HERE/Documents/Paradox Interactive/Stellaris/mod/eos_wa" Example: path="F:/QueenOfTheUniverse/Documents/Paradox Interactive/Stellaris/mod/eos_wa" IMPORTANT: The path must use Linux/Mac style "/" not the Windows standard "\". So if you copy it directly from an explorer window, don't forget to change the \'s!! Start the Stellaris Launcher. Add the mod to your preferred Play Set. Note: It won't have a logo image like Steam/PDX mods! Move the WA mod BELOW EoS! Mods override anything above them!! Submitter Nessa Submitted 07/27/2016 Category Stellaris Requires Stellaris!
  21. View File Starchild's LV Expansion (WiP) Description: After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully). As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots. You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod). Information about the BETA: I have now split my files into a "normal" and the BETA version due to too man issues that came up recently. Use whichever version you want but be advised that the BETA may be unstable and cause problems. If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it. Current Feautures: - 13 Traits - 1 Trait with special mechanics resulting in additional traits - 7 leader traits themed around my other added traits - 2 tiered Bimbo traits and their leader traits - 1 archaeology site - 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways) - 10 technologies - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics - a whole "Latex" tradition tree available for "Latex empires" - 4 new policies - 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock) - 1 policy for limiting or increasing the amount of my planet events - 1 policy or fauna interactions to limit or reduce fauna events and jobs - 2 Ascension Perks (Bimbo Ascension Path) Bimbo Ascension: (BETA only) - 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops) - "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance. - "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits. - Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos". - once you finished a project, all new female/futa pops will automatically be assimilated into bimbos Do notice: BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire" Latex Tradition requires you to be a "Latex Empire" A "latex empire" is an empire which owner species has the trait "latex suits" (I might add an option later to become a latex empire through a technology and special project) New Planet Events (WiP) - my planet events are a system of events for pops on a planet - basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit) - pops can go annually missing based on a chance affected by various triggers - like already mentioned, the number to go missing is limited to 5% on standard "planetary security" - you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice - after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch - this means right now all planet events will result in some kind of fauna breeder job - because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events (this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better) Installation: Just like any other LoversLab Stellaris mod. Also remember to delete the old mod version. But remember to load it AFTER Lustful Void! Compatibility: Should be compatible with most mods that are not a total conversion, so same requirements as LV. Should there be issues, just reply here or DM me. Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to. Submitter StarchildKiss Submitted 10/29/2021 Category Stellaris Requires Lustful Void
  22. View File Animated portrait Description add 4 portrait set(or species) of total 91 variations 1 : Futanari, 20 variations, thigh-up images, each has one(or two) animation, which is breathing and humping(may look crappy&funny) 2 : non-futa, bust(waist)-up images, 20 variations, each has one animation(breathing) 3 : non-futa, bust(waist)-up images, most recent & quality, 41 variations, each has one animation(breathing) 4 : Futanari, machine species(only available with gestalt ethic), 10 variations, each has one animation(being exploited by machine in capsule) there are two version ZS Animated portrait.zip Change humanoid 2,3,4 portrait & default robot portraits into this one doesn't effect checksum thus achievement still enabled However, not compatible with Lustful Void and any other mod that affect humanoid portrait ZS Animated species.zip : Come Into four independent species disable achievement, but should be compatible with most mods(include portrait version one) Troubleshooting 1. sometimes animation stop for moments, I have no idea why this happening 2. Some(maybe 1 or 2) variation are looks distorted in small size portrait(like shown on species list tap) 3. Size of image and mesh are big(So FPS may drop but I hadn't felt it yet) 4. If you use 'Animated portrait' mod that change humanoids into this one, there is a chance of vanilla-game event which you can change your species into that of your ancestor. If you do change, it changed portrait into another humanoid portriat, so no more of these portrait Source of artworks(all credit to these talented artists) Dmitrys Xxoom sakimichan prywinko dandon fuga Changelog 1.0.1 Deleted 3d portraits(not going along and not looking good too) 1.0.2 add 11 variations form 2d style one 1.0.3 fixed some blurred images on bust portraits 1.1.0 Third portrait set added 1.2.0 Added another 20 variation to bust2 set, 40 total so much less overlapping & confusion ...and looks like that's it. I don't think I need to add major sum of contents to it From now on I'll continue this through replacing(or adding) couples of them in bust2 with dandon fuga(Many of his artwork really suits for portrait modding)'s work being updated Thank you for advice and all the kind words 1.2.3 bug fixes... added one/ replaced one variantion 1.3 added machine set Tell me if any problem with mod Submitter zerosugar Submitted 05/12/2020 Category Stellaris Requires  
  23. Every time I play, I make an empire where its entire income is mostly Milk Ranching and then you just trade them off to get all the other resources. I feel like it's the only feasible and the easiest way to "Beat" the game, But I was wondering if there were some different empires I haven't considered trying. Like a dominant militarist (I don't like being evil) or Bimbos that somehow manage to survive without researching anything. I'm just curious in the different combinations people have come up with.
  24. With all of the ideas now floating around for modding Stellaris I thought it might be a good idea to have a designated thread for helping each other out and passing around ideas. That way we can avoid hijacking already existing threads and maybe coordinate some tie-ins between mods and avoid potential overlaps as well. Also, Passing around suggestions for event image artwork could be another thing to link in this thread. There is also a Discord chat server started by mk40 for discussing Stellaris modding: https://discord.gg/TrkNsGU Edit: I need to update the list of up-to-date mods.
  25. View File Lustful Void Loading Screens LV Loading Screens Description: Stellaris lewd loading screens mods! I made these as a little bonus now and then while I updated the main LV mod, which you can find here! Also, these packs should always work with the latest Stellaris version even if the launcher says they are out of date! Current Packs: LV Loading Screens Tentacles 1 - 80 (updated) LV Loading Screens Tentacles 1 (Extra Squishy) - 100 (updated) LV Loading Screens Monsters 1 - 31 (old) LV Loading Screens Futanari 1 - 41 (old) LV Loading Screens (Calm) - 46 (old) LV Loading Screens (Nyuunzi) - 80 (old) LV Loading Screens Smex (Nyuunzi) - 40 (old) LV Loading Screens Female Only (Nyuunzi) - 40 (old) LV Loading Screens (personalami) - 105 (old) LV Loading Screens Smex (personalami) - 27 (old) LV Loading Screens Female Only (personalami) - 51 (old) LV Loading Screens Trap (personalami) - 27 (old) LV Loading Screens (sabudenego) - 28 (old) Installation: Required: Nothing! Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Optional: At least one pack. Also, only use one pack! All credit for loading screen art go to their respective artists (see credits). Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: The packs should be compatible with anything except each other. New Changelog: Old Changelog: Artists: Discord: You can join the discord server here. If you want help, you're more likely to get it there. Tip Jars! Any support helps keep me motivated! ❤️ Submitter Lithia<3 Submitted 06/04/2022 Category Stellaris Requires Handholding!
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