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Version 1.1.2.
69811 downloads
Summary: This mod introduces short event chains that trigger when the player defeats one of the female Legendary Lords (LL). There are three event levels per LL. The purpose of this mod is to add an in-game friendly way to give traits that apply Slaanesh Corruption to the LL's that offset their natural anti-corruption mechanics. There is also an optional confederation submod. Both mods are required for the confederation function to work correctly. Note: This mod is intended to be used with a Slaanesh faction, but by popular demand it will work with any faction. Including the female lords. Key Features: Triggering the Events: Defeat one of the female LL's with any army belonging to your faction. It should work with played and auto-resolve battles. If you make one of the LL's a vassal or confederate them then the events will progress at the start of every turn. The event text is different than if you have defeated the lord in battle, but more basic. Defeating the LL's is the intended mechanic. There is no cooldown. Trait Info: All traits apply increased Slaanesh corruption to the defeated LL, with the amount increasing every level. The corruption amount is tailored for each LL. At level 3, you have the option to apply or decline a "Harem" trait. The bonus applies a faction-wide Slaanesh corruption & a diplomatic relations buff between all supported factions. The bonuses are balanced around the LL remaining a vassal. Some lords have additional unique traits, such as Alarielle to offset her 'Power of Nature' or Miao Yings faction-wide -2 corruption. Supported Factions: Alarielle Elspeth Fay Enchantress Hellebron Katarin Miao Ying Morathi Repanse Sisters of Twilight Khalida Confederation Submod: Requires the core mod to work. Adds a background counter for each lord. Every victory in battle adds one point. Once they are made a vassal they will also gain one point per turn. If the specific legendary lord is a vassal, and you have eight or more points you will be prompted to confederate them or leave them as a vassal. Compatibility: Currently the defeat events won't trigger on characters that use multiple corruption stages, such as Lazy's Miao or Kat. However, the subjugation events will still trigger if either of those two are made vassals/confederated. I may eventually fix this conflict in the future. Additional info: SOBORO is the real hero here for doing amazing Warhammer 3 artwork, here's their Fanbox site if anyone wants to throw some support their way: https://so-boro.fanbox.cc Additional Feedback/suggestions are welcome! If anyone finds any bugs or has recommendations, feel free to leave a comment!- 43 comments
- 5 reviews
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Version 1.5.0
1030 downloads
Features: Reskin / Kitbash of Hellebron, Death Hags, Witch Elves and Sisters of Slaughter, they now have glorious dicks. New expendable slave unit recruitable from the slave pen building. These slaves have been captured and broken by the Witch Elves and are now used as combat fodder. New Witch Elf variant: Witch Elves (Glaives), a fast anti-large option. New Lord: Death Hag Matriarch. So that you can have futas leading your armies, not just death hag heroes. Some powerful new skills for Death Hags / Death Hag Matriarch / Hellebron Assets used: Dick models: Community Beastmen mod by Rielle, Sewerrat, Endo etc. Buff Witch Elf Models: Cullbridegoth mod series by delcastillokenneth1 Future Plans: idle animations (Futa Witch Elves straight up jorking it before combat) not doing this, custom animations are too difficult to make. matched combat animations (combat ) not doing this, custom animations are too difficult to make. Slave Gladiator unit, a beefy, slightly armored, less expendable slave option Maybe I'll make the slaves into a capped unit, a custom rite would be used to increase the cap. (would make sense as you need to expend actual slaves to use them as warriors, instead of just paying money) Random Events One or two Landmarks buffing witch elves even more Possibility for a mission to recruit Valkia with custom Futa skills after defeating her. (I made a Futa Valkia reskin for this very purpose) Support: I will no longer support the reskin-only version. There may be issues with that specific version, but the complete version will be kept updated. Otherwise, I am open to new ideas, just write a comment.- 7 comments
- 3 reviews
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14
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View File (OUTDATED) Balthasar Gelt NSFW Corruption Mod MOD HAS MOVED LOCATIONS! NEW LINK: Submitter KilanChr Submitted 11/28/2022 Category Misc Adult Mods Requires
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View File Sister WH40k This is the first time I upload mods on this incredible page. I offer you this battle sister called Aethelfled from the dark universe of Warhammer 40k, belonging to the Order of Our Lady Martyr. I hope you like it, try to simulate the battle sister costume. Submitter sebastt Submitted 10/14/2023 Category The Sims 4 - Sims Requires
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Version 1.0.0
1564 downloads
A Simple reskin mod that turn Sigvald into a girl I just learned how to modding 2 days ago,so this is my frist mod,already try my best. This mod is inspierd by zeta0080's mod:Succubus Legion of the Dark Princess(a mod that turn everyunit into nude girls) but I don't like just all nude,I think that lacks a little bit fun.So I add more style. I also try to change the vioce line,but it didn't work out yet.Maybe as I learn more about modding I can sovle this. Just Extract the pack file into the Total War WARHAMMER III\data folder.- 3 comments
- 1 review
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So you may wondering what I'm doing by uploading a picture of my loadout in the Warhammer 40,000: Space Marine multiplayer it's because I wanted to share the colour scheme I'm using for my marine. Now as I've stated before I'm a MASSIVE fan of Warhammer 40k, I loe the lore (most of the books I read are Black Library ones) and I've actually collected the miniatures and played the tabletop game (not done either in a while though) and over the course of my time with the hobby (going back over ten years now, technically on and off though) I've had an idea for a chapter of Space Marines, they've gone through some massive changes since I came up with them changing everything from their name to their colour scheme (before I settled on a name and colour scheme I really like) it's to the point where I now have a 12 page long google doc (it wass 14 but I trimmed some stuff off it) detailing the background of my homebrew chapter the Steel Hawks which ties into the above image because I plan on sharing some of the stuff in my google doc with all of you. Most of the phrases I use will make more sense to 40k fans (or at least people with knowledge of 40k) than the rest of you. I may also be retreading some stuff I think I posted in an earlier entry but fuck it. So the Steel Hawks are a relatively young chapter having been formed in M39 however their geneseed comes from an unknown source but due to mutations in it (chalk it up to mechnicus tinkering) they have an overactive Sus-An membrane which puts them into suspended animation even if they only break a bone (the Sus-An membrane is only supposed to activate if the marine takes grievous, near fatal damage) and is a cause for their higher than normal attrition rate however the other unique aspect to their geneseed is that it has a higher than normal acceptance rate within aspirants, high enough to counter their higher than normal attrition rate. The general organisation of the chapter differs from codex compliant chapters in that each company is completely self sufficient they have their own terminators, assault marines, scouts etc. however each company is shaped by its captain's ideology so a company with a captain who likes fast, hit and run warfare will have more assault marines and bikes but less terminators and devestators. Additionally the Hawks follow the Wolves in that their scouts aren't neophytes but are instead another form of veteran and like the Blood Angles (and their successors) they have something akin to a death company however the marines in this "death" company act more like the Wolve's Lone Wolves (more about the reason marines are like this later) and they aren't included in the force organisation and exist outside the companies. Additionally the Hawks are extremely resistant to the warp to the point where they have very few (as in only ever in the single digits at any one time) Librarians and each Librarian is treated as a regular battle brother due to them being incredibly weak in comparison to their peers in other chapters, the current chief librarian is being hailed as the most potent librarian in the chapter's history due to him having a weak precognition power allowing him to see a couple of seconds into the future (about 3 seconds to be exact, strong enough to make him a force on the battlefield but not strong enough to be useful off of it.) The chapter's belief structure is very much shaped by their homeworld, namely considering the Hawk to be far more noble than the Eagle and as such have replaced all Eagle iconogrophy in the Imperial Creed with Hawks s well as being very literal minded when naming things, additionally they could be considered to be the class clowns of the Space Marine chapters as they are constantly making jokes and sarcastic remarks as well as having an irreverent attitude to most things this has lead to them annoying some chapters, this attitude caused one of their captains to jokingly name their fortress monestary the Eyrie since they were named the Steel Hawks. They have a tradition of giving new neophytes a short sword on their induction, these swords have the neophyte's name engraved on it and are interred in the chapter's vault of the fallen rather than the marine's body the only marines who don't go into battle with these blades are the Apothecaries and the members of the Forgotten (the aforementioned "death" company) the former because the Hawks view Apothecaries as being too important to join the ranks of the Forgotten while the latter are Marines whose blades have been lost (not broken, a broken blade can be racovered and repaired) and as such on their deaths they will be Forgotten by the chapter (not their immediate battle brothers but by future battle brothers) these marines are fearless and are more than willing to walk into the harshest of fighting in a bid to find their deaths. The chapter uses Deathwatch service as a way of marking a marine for promotion, evertime a marine would advance in the ranks they are sent to the deathwatch to serve a short vigil this results in the more senior members of the chapter having a wide range of knowledge in fighting aliens and due to the specialist training they recieve in the deathwatch are some of the chapter's deadliest fighters. As an example of this a captain will have served four vigils in the deathwatch; one on becoming a sergeant, one on becoming a veteran (only sergeants can become veterans in the Steel Hawks,) one on becoming a veteran sergeant and finally one on becoming a captain. Finally their chapter homeworld is a lot like ancient Terra was however the fauna on it are much larger and much more aggressive than the fauna on Earth was (with maybe the exception of the prehistoric fauna, but I'm more talking about the fauna on modern day, 21st century earth) but its not so dangerous that a human in iron armour with a pointy iron stick on a horse can kill it this is what prevents the world from being listed as a death world and is instead listed as a Feudal world. This feudal world is inhabited by three major people: the Arthurians, the Herdsmen and the Ashigaru. The Arturians are all the equivelant to the Kngihts of Britain however they inhabit the planets more temperate zones and have a tendency to go to war with the Ashigaru who have the society of feudal Japan inhabit the deserts and Savannahs of the world whereas the Herdsmen are nomads who inhabit the plains between the temperate forest areas and the warm savvanah/desert areas of the planet, the Hawks tend to recruit from the Arturians and Ashigaru as both of these groups are more warlike and have more fighting experience than the Hersdmen (however they have recruited from the Herdsmen once before as their current chapter master was a Herdsman.) Finally their fortress Monestary (the aforementioned Eyrie) is a massive mountain sprouting out of the middle of the planet's deadliest Savannah and is home to the birds from with the Hawks take a part of their name from and is thought to be a pre-heresy supply cache as the Hawks found a large amount of pre-heresy vehicles and equipment leading to them having a large number of Mk. IV suits of power armour, enough Fellblades for one per company, multple squadrons of Xiphon interceptors as well as a fleet of jetbikes (the last of which were only recently discovered however) allowing the Hawks to be far better equipped than some older chapters. However their refusal to give up this treasure trove of pre-heresy tech to the adeptus mechanicus has caused some strain to their relationships with each other however its not strained enough to stop the admech from training new Steel Hawks techmarines. Additionally they haven't recieved any Primaris Marine reinforcements from Big Bobby G yet as they are currently above full strength and given their sotckholme syndromesque view of their Sus-an membrane defect may not accept these "perfected" marines anyway. So that's a very much abridged version of the background for my homebrew chapter of Space Marines, I'm not spoilering it this time because it is the entire point of this entry so if you've gotten to this point you either read the whole thing (in which case congratulatons) or you skipped past it to see if I added anything interesting on the end. As a bit of good news however I've managed to get mods working properly on FO4 again so if I can be fuckd I might have FO4 images up at some point, however the mods are reliant on me using NMM (after MO failed to work for me) and I really did not want to have to resort to using that for my mods but needs must and all that.
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- 4 comments
- 1 review
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Version 1.11
712 downloads
Pack de Traductions Française des mods NSFW de Total War Warhammer 3, supporté par les membres du Discord de LazyIcarus. Si vous souhaitez participer aux mises à jour ou à la traduction de nouveaux mods, vous pouvez nous retrouver ici : https://discord.com/channels/965342581745668136/975664611254730833 Fichiers : LazyIcarus French Translations - Main - v1_11 - Contient la traduction principal. LazyIcarus French Translations - Beastmen - v1_11 - Contient la traduction de Community Beastmen (Savage Beastmen) et Candles' Beastmen Events & Ancillaries. Traducteurs : Blackout, AwesomeDio (l'avocat famous), Irondead, Kierkann, Azo, Myloween. Testeurs : Op-Crowe le croisé. Liste des mods actuellement traduits : Lazy's Corrupted Miao Ying Progression (Stages 1,2,3,4,5,6+) - v1.8.0 Lazy's Corrupted Katarin (Stages 1,2,3,4+) - v0.3.0 Lazy's Morathi Ascension (Stages 1,2,3) - v0.8.0 Foreign Dickplomacy - v1.8.0 Corruption Adaptation - v1.8.0 Unique Landmarks Main Submod - 2022-09-09 Unique Landmarks Kislev Standalone - 2022-09-27 Unique Landmarks Freewin Standalone - 2022-10-31 Lewd Landmarks - v1.0.0 Summons and Stuff - Miao Ying Corruption Added Content - v1.1.1 Summons and Stuff - Generic Content - v0.2.2 Corrupted Compendium - v0.996 Azazel's Realm (Miao campaign content) - v2.2 堕落升魔 (Corruption Ascend) - v1.2 Soiled Projects - Corrupted Units Submod - v0903 Soil Corrupted Units SFO Submod - v1.0.1 Morathi: Corruption of a Handmaiden - v2.0.4 Community Beastmen (v0.11) / Savage Beastmen v0.4.8 / legacy - !community_beastmen / Lynn's Edit - v... Candles' Beastmen Events & Ancillaries - v0.3.1 Journal détaillé pour les traducteurs :- 1 comment
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View File What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons. Submitter xenic Submitted 09/11/2014 Category Weapons & Spells Requires dragonborn, dawnguard Special Edition Compatible
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Version 1.0.3
13749 downloads
Turns the salacious Geld Prince of Slaanesh into the Princess of Slaanesh, Sigvalda! -Comes with new body and face mesh, icons, in game text and names -Now with custom made voice files (needs two packs) Extract it into the Total War WARHAMMER III\data folder File list became confusing, visual guide below:- 33 comments
- 4 reviews
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View File Savage Beastmen This mod takes inspiration from the Beastmen's original lore which is quite dark. Several 'captives' have been added to Beastmen units, some of which are fully animated. Right now this is only aesthetic but I may add events and scripts to make it feel more organic. Submitter theendofrim Submitted 09/20/2022 Category Misc Requires
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Dark Elf Debaucheries View File This mod replaces the Supreme Sorceress, Death Hag, and Sorceress meshes with nude versions. It's currently a WIP- I plan on adding the Dreadlord, Witch Elf, and Sisters of Slaughter units soon. After that probably some other factions as well. Unpack the data.rar and drag and drop to wherever you installed your Warhammer 2 data folder, then activate in your modlist. Don't be a dumbass and upload the mod elsewhere like Steam. For now I'm not putting the mod on the Nexus since it's unfinished, but I'll probably put the whole thing up when it's done. Submitter gooboo Submitted 02/15/2022 Category Other Requires
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Version 1.1
340 downloads
What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons. -
Version 1.6
3878 downloads
This mod replaces the Supreme Sorceress, Death Hag, and Sorceress meshes with nude versions. It's currently a WIP- I plan on adding the Dreadlord, Witch Elf, and Sisters of Slaughter units soon. After that probably some other factions as well. Unpack the data.rar and drag and drop to wherever you installed your Warhammer 2 data folder, then activate in your modlist. Don't be a dumbass and upload the mod elsewhere like Steam. For now I'm not putting the mod on the Nexus since it's unfinished, but I'll probably put the whole thing up when it's done. -
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Version 1.0.3
1542 downloads
This is my first hero mod for TWW3. The hero spawns on turn 1 for Lokhir Fellhart's faction "The Blessed Dread". I was heavily inspired by a model from the Kingdom Under Fire series. Done my best to balance the character but any suggestions are welcome. Thanks to Gooboo for the base elf body used from Dark Elf Debaucheries. -
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Version 1.1.0
1261 downloads
Two versions of Skarbrand, one with a loincloth and one without. There are still some kinks to iron out during Skarbrands most extreme animations, but otherwise works fine as far as I can tell. Credit to rossthren for their 3D model that has been used in this mod. https://sketchfab.com/3d-models/flaccid-penis-37dd96fb488548789bffb54dc152e6f9 -
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Version 1.0.1
556 downloads
The light of civilization gutters and fades as the Long Night threatens to consume humanity As the thirtieth millennium draws to a close, it seems that any hope for humanity may be finally lost. A galaxy-spanning empire has been reduced to shattered and disparate pockets of men and women trying to scrape out a meager existence, easy prey for the alien, the mutant, and worse. Terra, the cradle-world and heart of this once great empire, has not been spared. Starved of resources, embroiled in conflict, and degraded by a thousand years of ceaseless war, cruel Techno-Barbarian Warlords call themselves masters of the broken ruins of mankind’s birthplace. The seas have been boiled by atomic fire, and the earth soured by the blood of billions. There is no peace here, only the pause between wars, the ragged gasp of nation-states before their petty tyrants can muster their broken subjects to die beneath the guns and upon the blades of one another again. So it would continue, until the last life is extinguished, but for a single man. Beneath the Himalazian mountains, a visionary sees the time to act is almost arrived. He makes ready his allies, and sets into motion great plans. He sees a great crusade launched across the stars, the scattered scions of humanity reforged again, but first . . . first Terra must be unified, and forged into world that will once again shape the fate of the galaxy. Thus begin the Unification Wars, and the end of the Long Night. BUT WHAT IF BOOBA!? An NSFW submod for The Unification Wars replaces all leader portraits with porn I found online Requires Unification Wars https://steamcommunity.com/sharedfiles/filedetails/?id=2268929619&searchtext=unification+wars-
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Version 1.0.0
417 downloads
Thanks to the following two authors for allowing me to use their work. @gooboo https://www.loverslab.com/files/file/20983-dark-elf-debaucheries/ @Black Rabbit https://steamcommunity.com/sharedfiles/filedetails/?id=2834381558 This mod modifies hellebron's head model in Dark Elf Debaucheries mod and replaces it with hellebron's head model in -BR- Ultimate Elven Lords + Variety Pack III 精灵 mod. Put this mod in the WH3 data file, above the Dark Elf Debaucheries mod in the mod manager sort. -
Version 1.0.0
386 downloads
This mod uses assets from the following two mods. Spliced with vanilla Slaanesh unit material to create a Slaanesh Corrupted Valkia. https://steamcommunity.com/sharedfiles/filedetails/?id=2855584332 and https://steamcommunity.com/sharedfiles/filedetails/?id=2853727364 The mod attempts to create a Valkya partially corrupted by Slaanesh. Her hooves have been replaced by Slaanesh claws. The body is getting more and more fading from the red color blessed by Khorne. She has azazel's horns on her head, which is what caused her corruption - she defeated Azazel in a battle and chopped off his horns as a trophy. Contempt for Slaanesh led her to pin this trophy to her head to show off. When the idea of "showing off" came to her mind, she was destined to be Slaanesh's Valkyrie. -
The tutorials and resources available to understand Total Warhammer 2/3's scripting is garbage and utterly incomprehensible if you don't already know what it means before reading them. Are there any experienced modders of the game on here who'd be willing to explain to me how to do some very basic things I need for a mod I'm working on? What I want to do is, when a turn starts while you're playing as the Chevaliers de Lyonesse, a message box should pop up with some text in it. That's literally it for now. I mean to do more things later but for right now I literally just want to pop up a damn event screen with some text on it, and I can't even figure that much out with how mind-numbingly obtuse the scripting API is. I already have a functioning listener that triggers at the start of every turn as the faction you need to play as, but what now? How do I pop up an event screen? Do I need to have the text that should go in it pre-written in a database? Where? How to access it? How does it work? Where the **** are the UI assets used for event boxes even located? I can't even find them to use them! Literally any help at all would be infinitely appreciated, I've been banging my head against a brick wall for 3 days straight by now and barely gotten anywhere at all.