Jump to content

38 Screenshots

About This File

Last edit on 11/09/2025: Update description with latest status. Release v3.5

Assimilation

 

Nate or Nora are great fighters (just ask Strong!) and extremely valuable to factions in the Commonwealth.  Thus, if the player health gets too low (or NPCs are romanced) then that faction may assimilate them by changing their looks or locking them into the faction.

 

This mod consists of several quests that trigger after certain events like your health getting too low or AAF animations or a hotkey.  There are MCM options to control many mod features (for example if AAF is enabled).

 

This mod complements LL mods like AAF ViolateSexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux.

 

Features

 

If the player health falls below a configurable value or after the player romances a partner of a particular faction or after using a hotkey, there is a chance that the player's clothes, hair, body, skin, face, and faction may be changed.  The chance for a change to happen for each body section and for each faction is configurable through MCM.

 

  • Clothes - Your clothes will be changed to something appropriate for that faction.  Expect to get a harness for Raiders and a suit for Triggermen.  There are differences for male and female characters.  There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends.  I could tell you what all the apparel possibilities are, but that would take away the fun and surprise.  Currently, base game/DLC apparel is supported plus the following mods:
  • Hair - Your hair will be changed to something appropriate for that faction.  Expect to get a mohawk for Raiders and a military cut Gunners.  There are differences for male and female characters.  Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation.  There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them (outside of combat) to trim up to avoid them (the scissors may break!).  I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise.  Currently, base game/DLC hairstyles are supported plus the following mods:
  • Body - Your CBBE or FusionGirl body will be morphed based on settings in MCM.  Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite.  It is possible to configure the settings for male and female characters.
    • Uses BodySlide
    • FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects.  Beware!  (This can be configured or disabled in MCM).
    • Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM).
    • Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people.
    • Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still.
    • Noise Option - There is an option that player makes noise when swinging, bashing, jumping, or swimming.
  • Skin - If certain mods are installed, then tattoos can be applied to the entire body
    • Uses Looksmenu
    • Once across entire body when first affected if Random Overlay Framework is installed
    • Thereafter one after romance, combat defeat or helping faction members
  • Face - Your face can have tattoos or damage applied to it.
    • Uses Scripted Face Tints (SFT)
    • Create Medicated Face Wipes aid item that can erase one face damage tint (can be an aid gift).
  • Faction - Available in version 3.0 and greater. Your faction will be changed to that faction and possibly moved to a faction-friendly location.  Your last partner will have a small dialogue to initiate it.  You will remain in the faction until you help or romance enough faction members to leave the faction.  When leaving, a small dialogue allows you to confirm leaving or remaining in the faction.  While assimilated to the faction, you will gain a perk appropriate for that faction.  Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2).  You will receive better gifts based on your faction reputation which increases each time non-faction members are killed.  It can decrease as well!
    • Talking to faction members using an assigned hotkey allows you to ask for info, request gifts, offer help, or romance them.  After talking, some faction members may be a doctor and can help heal you.
    • Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc.
    • Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished.

    • Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them.

    • The following Assimilation Help Quests are supported for earning payback to get out of the faction (all included with Assimilation unless linked):

      • Ammunition

      • Beer Run

      • Feed Me!

      • Kissing Booth

      • Milk of Human Kindness

      • Rival Raider Return

      • Signed, Sealed, Delivered

      • Takedown

      • Village Bicycle

      • Watered Down

    • NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player.  The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly.  I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played.
    • Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it.

 

NOTE: There is no quick undo for the changes once they happen.  If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle.  If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it.  You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped, and then the changed clothes will be the only ones you have!  There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting.

 

Installation

 

Review the Conflicts and Requirements sections below, and then install with your favorite mod manager.  Additional features are available in the mod if the Optional Mods listed below are installed.  Version 3.0 and later has many portions re-written, and it is unlikely that an upgrade from any 2.0 version will work properly.  Versions 3.0 and later are so different that I would recommend starting a new game after download and installation.  Definitely do not be assimilated into a faction when upgrading!

 

Conflicts

 

Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships:

  1. Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other.  For the best experience, use one or the other.  If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar.

 

Requirements

  1. Fallout 4 v1.10.984 or newer (NextGen)
  2. F4SE - needed for lots of expanded script functions
  3. MCM - needed for extensive configuration options
  4. LLFP - needed for string functions only (included but included in AAF if you install that)

 

Optional Mods

  1. AAF including some themes/animations - for animation triggering
  2. Tested with CBBE and FusionGirl (LMK if you have another one where it works) - for body changes
  3. BodySlide - if you want body changes
  4. Looksmenu - if you want skin overlay changes
  5. Random Overlay Framework - will use for an initial set of skin overlay changes
  6. Tattoo After Rape - will use it for skin overlay changes if installed, and otherwise it uses Looksmenu directly
  7. Scripted Face Tints (SFT) - if you want face changes
  8. F4z Ro D'oh - for better silent dialogue lines

 

Credits and Prioritized Issues & Features

 

                                                                                                                                                                                                                                      

 

What's New in Version

 

1.4.0

  • Initial version (it was revisioned several times privately before posting)

1.12.0

  • Support DLC and implement progressive hairstyles from long to short

2.0

  • Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat

2.5

  • Bug fixes and stability/error recovery improvements, gas mask swap on bad weather

2.6

  • Bug fixes from 2.5 release discovered right after release

2.7

  • Bug fixes still existing in 2.6 version

3.0

  • Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future

3.1

  • Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest

3.2

  • Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu

3.5

  • Bug fixes from 3.2 release and internal 3.3 & 3.4 versions. Face! Endings. Overseer. Help Mail, Food, Water. Metabolism. Noise.

Edited by louisthird
Release v3.5


What's New in Version 3.5

Released

Prioritized Issues (these will roll off each release)

  • Transitioned Talk Help Quests from storing Quest Form to storing Quest FormID & plugin filename making it easier to develop external Talk Help Quest mods. - FIXED, IN NEXT RELEASE

  • Assimilation forces third person camera to be centered. Temp fix with "player.caa animarchetypeplayer". The hands-up animation is an AnimArcheType so need to confirm what was done before the problem occurred. Appears to be a PlayerRef.ChangeAnimArchetype(AnimArchetypeNervous) call to make the player nervous which isn't necessary and removed it. - FIXED, IN NEXT RELEASE

  • Today (9/12/2024) was a great day. A big issue that I thought was my fault is not my fault but instead a Bethesda bug documented here. It had been reported that NPCs would not always start a conversation with the player. Sometimes it would work, but often it would not and some Quest dialogue scenes would always work. It turns out if you have too many dialogue lines (and due to the number of factions I support I often do) it will not initiate the conversation. The solution recommended is a workaround - start with a simple generic dialogue line then once the conversation is started it can get more complex which requires me reworking some of the scenes. - FIXED, IN NEXT RELEASE

  • If you're Sex Attributes Desperate and talking to a doctor (who you cannot romance) there are no Talk options so just abort the conversation. - FIXED, IN NEXT RELEASE
  • Player is always relocated even if settings are turned off.  Found/fixed issue that wrong setting was being checked.  - FIXED, IN NEXT RELEASE
  • Updated DD forms for their latest release - FIXED, IN NEXT RELEASE
  • Player Assimilated dialogue inappropriate for certain factions (BoS should only salute BoS members). Found/fixed what I could. - FIXED, IN NEXT RELEASE
  • Mods that undress like CWSS or AN76 conflict when apparel is locked.  Need a way to delay re-locking till after redress by those mods.  Also, resetting the lock time.  Tricky but probably not impossible.  There is a difference between ones that should abort the redress (like conflicting clothing), and those that should delay and then re-lock (like undressing when using a toilet).  Aborting the redress is already implemented/working, but the delay/re-lock is not. Watched for furniture forms on sit/getup and AN76 keyword. - FIXED, IN NEXT RELEASE
  • Fusion Girl and True Wasteland Body (TWB) support. Both are similar to CBBE with slider names but different Vertices they effect and more spaces in the slider names (CBBE only has 2).  Need to test spaces in slider names to make sure they are working correctly (can use "7B Upper" and "7B Lower" with CBBE for that) and pick "muscular" slider names/values to be affected for FEV (and make them configurable in MCM). - FIXED, IN NEXT RELEASE

 

Prioritized Features (these will roll off each release)

  • General
    • Trigger possible assimilation via hotkey when not assimilated already. - DONE, IN NEXT RELEASE
    • Increase performance of applying physical changes (hair, apparel, skin, face) using cache picking mechanism. Not for body as it is already picked what to change. - DONE, IN NEXT RELEASE
    • Option that player makes noise when swinging, bashing, jumping, or swimming (it was easy as Player Menu Clapping already did this). - DONE, IN NEXT RELEASE
  • Face
    • Integrated with Scripted Face Tints (SFT) - https://www.nexusmods.com/fallout4/mods/76797 - DONE, IN NEXT RELEASE
    • Create Medicated Face Wipes aid item that can erase one face damage tint (can be aid gift). - DONE, IN NEXT RELEASE
  • Skin
    • Apply Overlays via Looksmenu from Captive Tattoos thus not requiring Tattoo After Rape to be installed - DONE, IN NEXT RELEASE
    • Create Medicated Skin Patch aid item that can erase one skin damage overlay (can be aid gift). - DONE, IN NEXT RELEASE
  • Body
    • Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. - DONE, IN NEXT RELEASE
    • Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still. - DONE, IN NEXT RELEASE
  • Clothes
  • Hair
    • Ponytail Hairstyles v3.0 - https://www.nexusmods.com/fallout4/mods/8126 - DONE, IN NEXT RELEASE (UPDATE REQUIRED TO 3.0 AS IDS CHANGED!)
    • Trimming hair blocked during combat & pubic blocked when detected. - DONE, IN NEXT RELEASE

    • Scissors have a configurable (tiny by default) chance of breaking when trimming. - DONE, IN NEXT RELEASE

  • Faction

    • Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc. - DONE, IN NEXT RELEASE

    • Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished. - DONE, IN NEXT RELEASE

    • Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them. - DONE, IN NEXT RELEASE

    • Increase the number of faction help quests available (i.e. the variety) when assimilated. - DONE, IN NEXT RELEASE

      • Watered Down - Fetch water (all) - DONE, IN NEXT RELEASE

      • Feed Me - Fetch food (all) - DONE, IN NEXT RELEASE

      • Signed, Sealed, Delivered - Deliver mail between mailboxes (Settlers, Minutemen) - DONE, IN NEXT RELEASE


×
×
  • Create New...