Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1891 files
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Wizard6 Animation Pack
By Wizard6
This is the first release of my animation pack for SexLab.
It contains six four-stage animations: four paired and two solo.
I'm releasing this as a beta version, as there are still a few issues I'm aware of that need to be fixed. I plan to add more animations soon.
Requirements:
-Skyrim SE
-SexLab 163.7 or newer
-SexLab Animation Loader
Installation:
1. Install with your mod manager, or drag & drop the Data folder into your Skyrim directory.
2. Activate the animations you want to use in the SexLab Animation Loader.
Known Issues:
-Possible conflicts with MU Knee Joint Fix: may throw animations out of alignment.
-Possible conflicts with player headtracking mods.
-Starting animations through SexLab's Animation Editor is buggy; I've yet to find out why.
-Animations sinking through "Noble Bed" seems to be a SexLab issue. I have an optional bed replacer mod in the works to address it.
22408 downloads
Updated
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Better 'Skill Based Muscle' Normalmaps
By Neyri LL
This is a set of normalmaps ONLY, to replace those in the wonderful mod Skill Based Muscle (SBM)!
SBM swaps to up to 10 different normalmaps and morphs bodies according to expertise in configurable skills! Morphing amplitude is configurable, and more morphs can be added with .ini tweaks. Works for both player and NPCs. Compatible with Racial Skin Variance (check compatibility section for required steps!).
The assets are transformative content of other users' original work, used with permission. These normalmaps were modified, after which "in-between" steps were created with a GIMP plugin that lets you animate still images or smoothly morph between two images. Sorry for the bad gif quality!
MADE AN OOPSIE WITH THE 2 GIFS SAYING "Stages 1-5". ITS SUPPOSED TO SAY "Stages 5-10"!!! Too lazy to fix
REQUIREMENTS
Skill Based Muscle - and its requirements & whatever optional mods you want (check their mod page for tips and notes) SKSE SkyUI RaceMenu PapyrusUtil SE SPID if you want NPC support Optionally use my SBM .json BetterSBMv3.json so your character grows nicely along my changing normalmaps, as demonstrated in a GIF above! It uses great new sliders from Mimir Ebonic Body (mostly to make the butt a bit nicer at higher muscle stages), but is totally optional. Works well without the extra sliders. I no longer recommend Mimir sliders - growth using them causes clipping with outfits not built for them. Would require patching all outfits... no thanks. Insert .json into SKSE\plugins\SkillBasedMuscle and select it in the MCM Recommended if you want separate boob growth: Body Builder SE! An amazing mod with good synergy if using my updated scripts! The ones I've created focus (nearly) solely on the breasts, as SBM cannot grow your body part by part according to specific skills. The attached scripts make it so all mage skills (+ speechcraft) enlarge breasts. In Body Builder MCM: I'd recommend turning OFF weight gain, especially for NPCs (there would be no actual weight gain, only visual growth, but the scripts make the growth really ugly, and I haven't bothered to redo them). I HIGHLY recommend playing around with the other MCM options to see what it does to your character. A mod that lets you set levels to anything you like is useful. Body Builder SE 3BAv2 - Boobs only scripts.7z download & install as any other mod
COMPATIBILITY
Technically speaking anything, but keep in mind: Created with BnP - Female Skin in mind. Other skin mods will have different head & hand normalmaps, and as such you will see seams. Ask and you shall receive patches for other skin mods (maybe, if I have the time) IF YOU WANT THIS TO WORK WITH YOUR CURRENT SKIN YOU CAN: Install BnP, delete everything except head and hand normalmaps! To work with Racial Skin Variance, select "RSV - Vanilla" in it's FOMOD, then delete the _DISTR that comes with Skill Based Muscle. This stops RSV from touching the player and SBM from touching NPCs! PNS (Pregnancy Normalmap Swapper) will compete with SBM to apply a normalmap to the player, so while nothing breaks, you will not see the effect of both mods at the same time, just the winning mod. In general, I would stay away from PNS, as it >will< break your saves if you remove it. Afaik there is a known fix for it somewhere on the interwebs!
MY REQUEST TO YOU
Please recommend your favourite muscular normalmaps (with screenshots preferably), so that I could some day make an even better version of this mod! Screenshots of your characters!
READ
Study the SBM description to know more about customisation, i.e. adding your own morph sliders or creating your own normalmaps. This mod also has 3BA Puffy Vagina integrated in every normalmap. Simple preference of mine, would be a huge hassle to remove atm. YOU WILL LIKELY HAVE NECK SEAMS ON INITIAL CHARACTER CREATION. CONFIGURE MCM TO START SBM.
If you're creating your own/editing these normalmaps keep in mind These files are BC7 compressed (except for a few in 3.0 as my compressor plugin broke) - you will need an image editor that can handle such files. Photoshop and paint.net should be able to handle these out of the box. I use GIMP, which needs a plugin. You need to jump through a bunch of hoops to make it work in GIMP. When troubleshooting seams in game, SBM will not do anything until configured in the MCM. Until then, it will show you the standard normalmap that comes with your winning skin mod. This, again, means that you will have neck & wrist seams while you're initially creating your character.
Credits:
PepperoniB01 for normals
M4MK203 for normals
and of course
@jjabrams420 for creating a must have, Skill Based Muscle
3959 downloads
Updated
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Futa Beast Statues for High Hrothgar and Windhelm
By Husky1o1
These two mods will add epic TRX_Trixter's awesome "Triumph of the Beast - Futa version" statues to the left and the right of High Hrothgar and/or the Windhelm bridge.
I just love Woolfy
You will need the original mod as a basis for the textures, you can get it here:
There are no further effects or scripts or spells or activators or blessing involved in my mods, they are just static statues.
This will obviously not be compatible with any mods that make changes to these two locations.
Trixter gave me explicit permission to post this here.
Please give all kudos and love to them! They are experiencing a hard time currently and need all support you can give.
1756 downloads
Submitted
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Mannequins Revamped
By Psycho_Bill
This mod changes the body type and look of the mannequins to CBBE "Special" with BodySlide. Also should mention that it converts all mannequins to female (maybe i will fix it to randomize).
I done a quick texture blend with a wooden look.
There are Cruvy body types in the meshes folder if one does not wish to build in BodySlide yet.
Fixed a conflict with SexLab mods causing the mannequins to masturbate, download the "MannSLfix" file and allow it to overwrite.
I started this mod for myself because i didnt like the way the mannequins looked and got a hair brain idea to clean it up and upload it, then had a face issue i was asking Bchick3 about (turned out to be a linking issue to a texture) and she suggested to add poses. So i started looking on that and found there were alot of Mannequin mods out there but none with BodySlide
This mod does not contain scripts... yet.
Here is a script mod that works for the mannequin poses which i have been using as information because i cannot get permission to use the code sense he has not been active for a few hundred years. VMSF
I used the CBBE "Special" body for the "special" people and for body piercings...
Breast and butt physics have been removed because... well its just not needed, however if one places a bouncy outfit on that glorious wooden stump well then shes ganna start bouncing
So the update is going to have poses from Halos Poser and another one, i hope. Im working on permission for it.
This mod uses the ManakinRace therefor other mods that implement mannequins should take on the same body and textures. Might have to load the .esp low in the list.
As with any mod, make a new save or backup your saves before installing.
Thank yous:
Bchick3: for the bit of help and idea
Groovtama: for Skeletons..
Caliente & Ousnius: CBBE and BodySlide... need i say more
Please check out my other pointless mods:
Wisp Mother Revised: This is just a BodySlide files of Wisp Mother and a few pervy tweaks to the cloth.
Mannequins Revamped: changed the look and the bodys aswell as BodySlide
No Same Race: a separate BodySlide for all races... ..of females
Flame Atronach Revised : just tweaked the ingame files a bit and created a BodySlide for her. Also available here on LoversLab
Ebony Valkyrie Armor Realistic Bounce CBBE add-on: this was a fix and a physics manipulation i had done
11236 downloads
Updated
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Luxury Collection - UUNP HDT(2016.01.18) - SE
By nehaberlan
This is a basic conversion with some modification of Luxury Collection for UUNP HDT + Bodyslide (2016.1.19/last update) .
The Credits:
darknsky
ApoKrytia
You can download the newest updated version from MEGA and/or MediaFire:
Luxury Collection - UUNP HDT(2016.01.18) - SE - 1.01.7z
MEGA
https://mega.nz/file/fxd32LKS#6UpgjxoJb3BvcDk5fp65c000q8lOreDXVQrjeHpkDUw
MediaFire
https://www.mediafire.com/file/2g0ttvr1jrvm0ra/Luxury_Collection_-_UUNP_HDT%282016.01.18%29_-_SE_-_1.01.7z/file
What I did about it?
I used Cathedral Assets Optimizer for converting from LE to SE.
There were High Heels, boots, sandals that have needed HDT High Heels.
I removed all spells belonging to HDT High Heels, then I removed them.
There were some settings for NiOverride High Heels.
I replaced them by RaceMenu High Heels (Height Fixes).
Of coarse, I kept the correct height settings on the heels.
So, you just need RaceMenu, RaceMenu High Heels (Height Fixes).
I added another "Luxury Collection.esp", that doesn't require "Heels Sound".
Did I checked?
I created a Carlotta outfit by using BodySlide.
Then, I selected the model that I want by using NifSkope.
I used it on my follower.
Before, I directly copied/pasted the Carlotta default _0.nif and _1.nif files. These files caused big problem while I was using HDT-SMP.
This time I created the Carlotta via BodySlide, I didn't get any problem.
Instead of HDT-SMP/Faster SMP, you can try with CBP/CBPC too.
Requirements:
BodySlide and Outfit Studio
Legacy UUNP (for SE) (not required, but it's very helpful, imo)...
RaceMenu
RaceMenu High Heels (Height Fixes)
SkyUI
SKSE64 Current Special Edition build 2.0.20 (game version 1.5.97)
XP32 Maximum Skeleton Special Extended - XPMSSE
As Physics, you would like to use/try:
HDT-SMP (Skinned Mesh Physics)
FSMP - Faster HDT-SMP
CBPC
CBP Physics with SINful CBP, or with Immersive CBP Config.
Heels Sound 1.6 SSE
And, an UUNP compatible female body. If you don't have any in your mind, you can try these ones:
BHUNP (UUNP Next Generation) SSE
UNP Female Body Renewal
UNP Blessed Body SE
COCO Body (3BBB) SE
About "Heels Sound" requirement:
I prepared a "Luxury Collection.esp".
You can find a file named "Luxury Collection.esp - Heels Sound Not Required.7z" in the Download List.
That .esp file doesn't require Heels Sound. I just removed the "Heels Sound.esm" from its master files.
I didn't change any settings on the heels/boots that use Heels Sound.
Please, do not hesitate to tell me if you have any suggestions, or bugs, missing textures/meshes, or somethings like those that you would've noticed,
I'm a rookie about using BodySlide/Outfit Studio, SE. So, I can do mistake.
Cheers...
524 downloads
- luxury collection
- uunp
- (and 2 more)
Updated
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Convoy System [BETA]
By BrightRider
Overview:
This mod allows you to define destination locations in any place in the game world and then create prisoner convoys which will travel to the location of your choice. Players can use this mod via simple UIExtension menus. Modders have additional possibility to skip the frontend and talk directly to the controllers using the API.
The convoy moves in a linear fashion, one guard in the front, one optional guard in the end, any number of prisoners.
Usage for players:
You should have two spells available:
BRCS Location Spell - location management. BRCS Convoy Spell - convoy management.
Menus:
You can always go to the previous menu by using the TAB key.
Location management:
You can create new location at current player position using the "Add new location here" option. "Manage locations" option allows you to display and remove locations. DO NOT REMOVE LOCATIONS WHICH ARE ASSIGNED TO THE EXISTING CONVOYS.
Convoy management - creation:
By using "Add new convoy" option you can create new convoy. This should be easy enough, just know that:
NPC selection works by finding all NPCs around you which are in the specific radius and are not already assigned to anything related to this mod. The Guard is optional. You can remove prisoners by clicking on their records.
After confirmation the convoy will be created and formed. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
Convoy management:
By using "Manage convoys" option you can see the list of all your convoys and their actual state:
created - the convoy is created and ready. travel - the convoy is travelling. arrived - the convoy reached it's destination.
From there you can click specific record to:
Start your convoy trip. Start your convoy trip with prisoners keeping their hands behind their heads. Activate tracking your convoy on the map. You can track up to 10 convoys at once. On the map you will see the marker with the label in format "Convoy: <LeaderName>". This is because I couldn't find a way to display the convoy's name. Show information about your convoy. Destroy the convoy. This should restore all NPCs state to the state they had before creating the convoy.
After reaching destination NPCs will be just standing there and waiting for your decision what to do next. You need to destroy the convoy to restore their original AI packages. This is probably the only reasonable thing you can do.
Configuration:
You can configure nearby NPC scanning radius in the console:
set BRCS_Var_ScanRadius to 1280
Setting this to 0 should disable radius limit and allow to display all NPCs in the loaded area. In general 128 is the one actor height. 1280 is the default.
Usage for modders:
First you should add this ESP as a master to your plugin using SSEEdit. After that you should be able to create the following properties in your scripts:
BRCS_Controller Property Controller Auto BRCS_ControllerLocation Property ControllerLocation Auto
Location controller:
The most important function here is:
Function RegisterLocation(String name, ObjectReference ref)
This allows you to create new location at any ObjectReference.
Function CreateLocationAtMe(String name)
This will create an XMarker at current player position and call RegisterLocation on it.
Function RemoveLocation(String name)
ObjectReference Function GetLocationRef(String name)
You can use this to map location name to it's ObjectReference.
Int Function GetLocations()
Int locations = ControllerLocation.GetLocations() String locName = JMap.nextKey(locations) While locName Int location = JMap.getObj(locations, locName) ObjectReference ref = JMap.getForm(location, "ref") As ObjectReference locName = JMap.nextKey(locations, locName) EndWhile
This returns JMap which is the container for the locations.
Convoy controller:
Function CreateConvoy(String name, Actor leader, Int prisoners, String locName, Actor guard = None)
Int prisoners = JArray.object() JArray.addForm(prisoners, someActor) Controller.CreateConvoy("MyConvoy", someActor, prisoners, "MyRegisteredLocName", someActor)
This will create new convoy. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
Note: After calling JArray.object() the array is going to exist for about 10 seconds and then it's going to be garbage collected. Therefor you should call CreateConvoy() quickly after calling JArray.object().
Function StartConvoy(String name, Bool handsBehindHead = True)
Call this to start the trip.
Bool Function TrackConvoy(String name)
Function UntrackConvoy(String name)
Anytime you can start/stop convoy tracking. The limit is 10 convoys in the same time. TrackConvoy() will return False if you try to track more.
Function DestroyConvoy(String name)
Use this anytime to destroy the convoy. This should restore all NPCs state to the state they had before convoy creation.
Bool Function IsActorAssigned(ObjectReference ref)
This function allows you to check if the actor is already a part of any convoy.
Event OnInit() RegisterForModEvent("BRCS_ConvoyArrive", "OnConvoyArrive") EndEvent Event OnConvoyArrive(String name) Debug.MessageBox("Convoy arrived!") EndEvent
After arrival SKSE event is emitted. If you are going to use this mechanism remember to read the notes from wiki: RegisterForModEvent - Form - the CreationKit Wiki (uesp.net)
Int Function GetConvoys()
Int convoys = Controller.GetConvoys() String convoyName = JMap.nextKey(convoys) While convoyName Debug.Notification(convoyName) convoyName = JMap.nextKey(convoys, convoyName) EndWhile
Returns JMap which is the container for the convoys. Mostly useful to iterate over the names.
Int Function GetConvoy(String name)
Int convoy = Controller.GetConvoy(name) String status = JMap.getStr(convoy, "status") ; See available statuses in player section. Actor leader = JMap.getForm(convoy, "leader") As Actor Int prisoners = JMap.getObj(convoy, "prisoners") Actor guard = JMap.getForm(convoy, "guard") As Actor String locName = JMap.getStr(convoy, "locName") Int handsBehindHead = JMap.getInt(convoy, "handsBehindHead") ; 0 - False, 1 - True. Int trackId = JMap.getInt(convoy, "trackId") ; -1 - not tracked, > -1 - tracking alias ID.
Returns JMap which is the container for the specific convoy. You can use this to get convoy information.
Permissions:
Any non-commercial usage is allowed.
611 downloads
Updated
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Traps, Pitfalls and Dangerous Things v0.96f SE
By 834159672
This is [WIP] Traps, Pitfalls and Dangerous Things v0.96f converted to work in Skyrim Special Edition and Anniversary Edition. A trivial update, the .BSA was simply unpacked so it should work with any version.
I take no credit for this mod, the original was made by "Guest". I couldn't find any permissions stating one way or another and I posted asking about it with no response. If they ask for me to take it down then I will.
Description:
tldr - It procedurally places pressure plates, spider webs, egg sacs, etc. in dungeons which trigger traps like having to wear devious devices for ~2 min before the devices automatically unlock. See MCM pictures for all trap outcomes.
Installation:
Nothing unique, install the 7z with Vortex / your mod manager
1948 downloads
Submitted
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Devious Device Straitjacket Replacement By.912 [3BA only] 0.21.7z
By 912s4dd
This is a mod that replaces some of the straitjacket mesh from the Devious Device mod.
The design is my personal preference, exposing more of the pussy and enhancing the humiliation.
Mod info
3 different arm restraints variaton
Arms down and connected to a belt on the thighs (Type-L) Add a rod between the back and elbows and restrain the wrists to the belt at the waist (Type-P) Restrain arms overhead (Type-L)
Leather
Ebonite
Also, change some of DD's hobble dresses to spreader bars, and change the design.
spreader bar only slut-bikini (with dildo)
monikini leotard (non dildo ,with dildo) sligshot (with dildo)
transparent
Currently, only 3BA meshes are supported. (cbbe might works)
The installation supports English/Korean. by esp
Regarding Motion
This mode implements a spreader bar and restraints using only mesh and weights, without adding any motion (hkx).
The goal was to be compatible with as many motions as possible,
but the more intensely a motion uses the knees and below, the more awkward it becomes.
Unforgiving Device Compatible- Patch
I worked on a quick patch with @Gamerooni's support.
english
korean
Here is the successful mod loading sequence
License
All modifications, variations, distributions, etc. are possible as long as they comply with the license of the original DD.
Future Updates
This mod is intended for personal use rather than distribution, was originally developed and tested as an alpha version in June 2023.
However, I became busy last year and could no longer manage the mod, resulting in its abandonment and the loss of many resorces.
Recently, my situation has improved, and I have been able to recover the modding resource. make some modifications, and repackage it for release.
For v0.3, I'm going to rework it from scratch, support uunp, and rework it as an add-on rather than a replacement.
However, the current work is already developed last year and my lagacy makes it hard to modify it further.
Currently, I am completely reconfiguring my development environment.
Starting with the installation of Blender and Skyrim.
Due to the loss of many materials, the next version will likely be redeveloped from scratch.
3585 downloads
- devious
- devous devices
- (and 1 more)
Updated
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Mind control of Skyrim
This mod adds a fews mind control content to Skyrim.
Hypnosis via speechcraft
You can find a Strange Journal at Winterhold College Arcanaeum or steal it from any NPC who know how to it (Random NPC hypnosis event). You will unlock a new dialogue option to perform hypnosis on any female NPC. The success rate is depended on your speechcraft level or you relationship rank with that NPC.
While NPC is hypnotized, other than have sex with them, you can:
+ Place a trigger to make NPC back into trance without repeat the hypnosis scene.
+ Change/lock NPC arousal and make them exhibitionist
+ Strip NPC
+ Order them to come to you after midnight (1 times only, If you want them to repeat, you must repeat this option in next morning. If you're too far await from the NPC and they fail to come to you before 3 a.m, the order is clear and NPC will back to thier home.)
+ Add routine to NPC (Masturbate at morning/night and have sex with random NPC at noon)
+ View NPC inventory
+ Make NPC a potential follower/marriage
J'zargo secret spell
Ever wonder why this Khajiit has level 100 of Illusion while he only use Destruction magic? After complete J'zargo's Experiment, talk to him again and he will show you some interesting spell.
Random NPC hypnosis event
As the hypnosis art spread around the world of Skyrim, now every NPC can do it (or become victim) of it too. When you are in safe location (city, town, inn,...), there is a chance that a NPC will come and try to hypnotize you or another NPC.
For the NPC the result of this scene is purely random.
For PC the out come is defend on your will point.
+ PC start with 100 WILL points
+ Everytime you refuse the hypnosis attempt you will add 1 WILL points and you lose 2 everytime you accept the hypnosis.
+ While in trance, if you success resist you WILL points will go up by 3 and if you fail you will lose 5 WILL points.
+ When your WILL is lower than 50, there is a chance you can't resist when in trance (the lower your will there harder you can resist) and when it under 25, there is a chance NPC will place a trigger into your mind. Trigger always make PC into hypnotized state no matter how many WILL points you have.
+ Upon being hypnotized, NPC can random make PC strip/add routine/change PC arousal before having sex with PC. (Mostly anything you can do to NPC, they can do that to you too.)
REQUIREMENTS:
- Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
- Sexlab Animation Loader SSE: https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
- Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884
- Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/
- And any requirements that they have.
- Remember to run FNIS and SLAL after the install.
NOTE: If you update from version lower than 1.0.2 please disable the mod > make a clean save > install the update
Know bugs:
- Player/NPC may turn to the wrong's direction when perform hypnosis if they are not stand in front of victim NPC.
- If you exit the dialogue in the middle of the hypnosis process, your character may stuck in swing pendulum animation and/or NPC stuck in mesmerized state. To fix this just talk with that NPC again until you completed the hypnosis process.
- Some long dialogue may cause the dialogue menu will stop and get stuck on the third option (Vanilla Dialogue Menu Visual Bug Explained). Use the arrow keys, WASD or a controller instead of the scroll wheel will reveal the next option.
Future plans:
- Find a way to fix the bugs with the animation during dialogue.
- More quest with mind control theme.
- More mind control type.
Permission:
Feel free to do anything you want (translate, patch, add more function, etc...) as long as it isn't locked behind a paywall. No need to credit or ask for my permission.
Credit:
BakaFactory, Anubs and MasterMike for thier animations.
jib_buttkiss for the inspiration and the idea of hypnosis system in Bimbos Of Skyrim.
11007 downloads
Updated
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KomAnim SSE OLD OSTEM SA Sixth Volume "a.k.a KomAnim AIO 31.36.16a" 0.9.5
By anon202269
Hi, this is the Sixth of animation packs that I have searched for all over the Internet. I dedicated the entire summer to finding all the existing animation packs from LL and transferred them to the Ostim SA environment, thanks to the "Ostim Tools" and some Python programs I created to tag the animations.
Thanks to Komotor for creating these animation packs for both Skyrim LE and SE💎.
By Komotor, an incredible and complex package with multiple equipment and animations. This package was available on SL for some time and is currently found in comments and other sites KomAnim AIO 31.36.16a, though it is not the most current version. The current version can be found on their Patreon. Support them if you like it. It is only available for SL. As for me, I will continue improving this port for Ostim SA, as it is amazing how they managed to include everything in a single pack. Thank you very much for giving me this great challenge.
For those already familiar with this pack, you know it includes many creatures, and yes, this pack for Ostim includes a lot of other creatures, especially in Female - Female scenarios. It has a giant, some skeletons, many pieces of equipment, and some ogres in MFF if I remember correctly. But it's a work in progress, and I'll keep transferring the entire pack, just give me some time. Additionally, I managed to buy better components for my PC to continue, I just have to wait for them to arrive.
YES, it was crazy to transfer the entire mod from LE to SE, clean up the SL references, and convert it to an ESPFE format. But it was accomplished. Thanks for the challenge and for the incredible work by the mod creator. I also had to edit some animations that were broken, but they will be included in the future as well.
"Remember that each package will come with an alignment file, which works with the lightweight program that performs the merge with your previous data. Below is how to use the alignment data, which ensures characters are in the correct position and manages the SOS face for each occasion."
Also, thanks to OStim SA Official Icon Patch for OARE and OA3PP for their icons. Download them and add the ones from this page as well. The ones I uploaded come from there, along with some others I added for this case.
thanks to Ostim Tools for being an incredible tool 💎.
thanks to Cathedral Assets Optimizer for creating a tool that practically works like magic💎.
and thanks Python for existing 🗿.
Side note: for those using Nemesis and encountering issues like error 6002 or others, switching to Pandora. Here is a tutorial on how to install it and patch some of its bugs. "Now there's also the program Pandora Plus AnimForgePatcher, which allows patching everything into a single executable, but it's currently in beta. In a few weeks, it will be complete, with video and more features 🔨". The benefits of Pandora are that it is faster, doesn’t present the aforementioned errors, and has no animation limits. However, it is still in beta and under development. Thanks to Monitor144hz for the tool.
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The first method is knowing where to place this file. It should be on your PC, specifically in "%USERPROFILE%\Documents\My Games\Skyrim Special Edition\OStim". There, you will have two .json files, but the important one is "alignment.json".
First case, if you don't have any file named "alignment.json" in that folder, just copy the "alignment.json" from the mod and paste it there.
In my case, the location of the "alignment.json" file is "C:\Users\5652156\OneDrive\Documentos\My Games\Skyrim Special Edition\OStim".
Second case, there is already an "alignment.json" file and it is larger than 0KB, meaning it has information inside. You will need to merge this file. It's easy and there are many ways to do it. I included an application within the mod that does the job automatically.
Third option, you can use multiple programs available on the internet to do the merge. There is one called OStimSA Alignment Tool, it looks good and is created by SimonPhil, but I still don't understand how to use it. There are also different online programs that do the same, but you have to move the files yourself, such as json-merge. With that, you should be all set.
OK, this part is important. Wait... yes, wait. It seems that OStim takes some time to associate the alignments, and maybe the first time you open the game after all this, they might not be aligned. Therefore, after restarting the game, they will associate correctly. It's an OStim issue, and there's not much I can do about it. Thank you, everyone 🐈.
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Here will go some screenshots of how I have my Ostim MCM configured so you can see all the animations for now. In future updates, I'll add more tabs to expand on this 🔨.
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I want to thank the modders who have stood out over these 13 years, creating multiple animations, some that remain today and others that have completely disappeared from the internet. Thank you very much for your work; you have inspired me to learn more and take on more challenges. Little by little, I've been learning from all of you. Without you, Skyrim wouldn't be as vibrant after so many years, and I hope that at least in my part, I can contribute to its continued improvement and support in whatever way I can. Thank you."
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"Here I'll leave the link to my other works if you'd like to take a look."
Ostim SA port volumes
FunnyBiz OSTIM SA first volume💎 PsycheAnimation OSTIM SA second volume💎 3jiou OSTIM SA Third volume💎 Nymras OSTIM SA COMPLET SE Fourth Volume 💎 Nymras OSTIM SA 0-3 SE Fifth Volume "ak Naked Defeat animation" 💎
Ostim and SL Custom Animation Volume "self-created animations"
I haven't opened the ideas forum yet. When I have more volumes, I'll start asking🐈.
Tools for Ostim SA
Merge alignment one click OSTIM SA🐱
Translations in multiple languages
Buxom Wench Yuriana 1.5.6 BETA y Immersive Wenches 1.7 -fixes- mas Especial de Navidad 2023 Traducción Completa Español TODO🐱
Pandora + patch for specific mods
CIWM Custom Idle WheelMenu SE Pandora Behavior Patch ESP-FE👌
Pandoraforge engine patch (still in progress) and manual method to merge ZAZ 8+ Pandora
AnimForgePatcher ZAZ parche and more mods ("Program")🙏 Pandora ZAZ patch ("Manual method guide PDF, to be updated")🔨
Tools to mod and improve Skyrim
SSE Engine Fixes - Full UP Config AE🌪️ Skyrim AI voice synthesizer program to add voices to mods and translate audio into multiple languages ("Still in progress 70%")🔨 Motion recorder for direct export to HKX ("Still in progress 💀 10%")🔨 Tool for exporting character models for 3D printing ("Still in progress 30%")🔨
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I will be more active, creating patches, translations into multiple languages, programs, conversions from LE to AE, and in the future, robotics with Skyrim "a bit ambitious." Any requests or feedback will be read in the comments, and thank you for reading so much.
I’m not looking for remuneration for this, I love mods and enjoy making the material available to everyone.
But if you want, buy me a coffee ☕. God bless you.
If you'd like to support me even more across various areas such as additional animation packages not only for OStim, dialogue mods, programs, special requests, and see how I gradually expand into creating different articles related to Skyrim.
here is my Patreon 🐱💻 Thank you very much in advance. I will respond to your requests as if my life depended on it 🐱👤.
All my content will be free, allowing Patreon and Kofi followers to decide which package will be released every two weeks through voting. I'll also prioritize their requests. In the future, I'll create my own animation packages for SL and Ostim, where you can choose which animations to include. Although it's not open yet, I've already prepared the board for future contributions. You'll also be part of the robot creation project, which will eventually move to Kickstarter as it grows. Thank you very much, everyone!
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10356 downloads
Updated
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SexLab to Ostim
By Zibblychirp
SexLab to Ostim
This mod has been tested on Skyrim AE 1.6.1170 and Skyrim SSE 1.5.97
Reported to work on Skyrim 1.6.640
Description
This mod starts an Ostim scene every time a SexLab scene is triggered by a mod like Radiant Prostitution, for example, meaning that mods that don't support Ostim now also trigger Ostim scenes.
Video demonstration:
Requirements AE
SexLab 1.66b or newer
Ostim Standalone 7.3.1 or newer
SkyUI 5.2 or newer
SKSE 2.2.6 or newer
Requirements SSE
SexLab 1.63
Ostim Standalone 7.3.1 or newer
SkyUI 5.2
SKSE 2.0.20
BEES 1.2
Quest Journal Fixes 1.0
Updating
Load the save game without the mod enabled, save the game, and reload with the new mod version enabled.
Installing
Use a mod manager or extract the file contents into the data directory.
Load this mod after Ostim and SexLab.
Changelog
1.2.0 -> Fixed mods sometimes starting SexLab scenes
1.1.9 -> Added toggle for event forwarding; Fixed NPCs not undressing
1.1.8 -> Added animation matching from SexLab to Ostim; Fixed actors sometimes not undressing; Fixed actors not teleporting to the correct positions
1.1.7 -> Fixed some mods trying to start the same scene multiple times
1.1.6 -> Fixed UI and camera bugs; Improved performance
1.1.5 -> Fixed SexLab Diary sometimes not recording
1.1.4 -> Added ability for Ostim scenes to forward events to SexLab; Added support for SexLab Diary; Fixed scripted events breaking; Fixed NPC scene crashing; Fixed NPC creature scenes not working; Refactored code
1.0.4 -> Added support for NPC scenes
1.0.3 -> Fixed the duplicate actor bug and added an uninstall button
1.0.2 -> Added toggle for creatures
1.0.1 -> Fixed the crashing issue
1.0.0 -> Initial release
Permission
As long as you don't want to use this mod in commercial products, you are free to port it, convert it, or use it and the source code in your own projects. (credits would be nice)
If you do want to use it in a commercial product, contact me beforehand.
Does this mod work with x version of Skyrim or together with x mod? I don't know. Please try it and report back.
24751 downloads
Updated
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Horny Creatures - OStim Port
Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim.
I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools.
Requires:
- Nasty Critters -->
- Horny Creatures -->
- Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163
10970 downloads
Updated
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Belladonna Race (Trials of Mana)
By MrChow
This mod is my giant hack of Cerinian Race / Katia Race and adds a female-only feline beast race based on Belladonna character from Trials of Mana.
I tried to rig her original model, but sadly couldn't achieve any coherent results, so had to compromise to bring her to Skyrim at least in this form.
Features:
* Original Belladonna's hair, ears, tail and clothing models ported from Blender project (sadly, ears do not move, I don't know how to facerig)
* Original Belladonna's digitigrade feet model, powered by Racemenu High Heels
* CBBE 3BA (3BBB) body model
* Claw hand model taken from Lykaios Reborn Race
* Head model taken from Cerinian / Krystal Race
* XPMSSE-compatible skeleton of Katia Race by That_Maggot (Thank you! This mod would be far less functional without it)
* Custom-painted face, mouth, body, genitalia and hand textures to match everything else
* BodySlide projects for Hands, Paws, Body and Armor
* Custom BodySlide preset that loosely resembles original Belladonna's body proportions (feel free to adjust to your taste)
* Body texture supports humanoid CBBE feet model, so any normal clothes should work for her just fine
* Her clothes and earrings include proper ground meshes and can be worn by standard races as well - I created model variants for both humans / elves and khajiit
* DAR Conditions file for use with Feline Movement Animations for Khajiit (set as random chance of 25%. Feel free to edit to accommodate to your taste)
* Simple Belladonna follower NPC (uses FemaleSultry voice bank), located in The Bannered Mare of Whiterun
* Original reference Belladonna model (with skeleton) converted to NetImmerse and FBX formats is included in "omake" directory
* All textures are compressed into BC7
Limitations:
* There's only one eye texture
* Changing skin and hair colour is not supported. Conflicting body parts: digitigrade paws (will change into wrong texture), hair and ears (broken textures)
* Original textures use simple normal maps instead of Bethesda's MSN normal maps and do not entirely match the body's lighting, resulting in visible seams. I suggest to use jewelry or clothing mods that cover these up
* Krystal / Katia skeleton is a weird one. NPC Head bone uses non-standard scaling. Because of it, it's impossible to properly match any head parts, including hair. This is why Belladonna's hair is smaller than it should have been, because I had to semi-blindly match it with NPC Head and NPC Spine2 - two bones with different scaling
This project is far from perfect. Anyone more knowledgeable is free to pick it up and improve however they see fit.
Thanks for your time and I hope you'll enjoy it.
3813 downloads
- furry
- female only
- (and 6 more)
Updated
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Immersive Daedra Worship: Temple of Molag Bal Addon
This is an addon for the Immersive Daedra Worship: Temple of Molag Bal mod.
Features:
- Redesigned the layout of the temple.
- Added a lot of clutter and decorations including awesome statues made by TRX_Trixter (futa ones had their futa bits covered or removed, as I am not a fan personally heh).
- Added 3 NPCs who have a bit of dialogue to make the temple feel lived-in.
- Redid the exterior entrance to make it more inconspicuous.
Fixes:
- Redid collision of the deadric tileset - footsteps now make sound when moving inside the temple.
- Additionally redid the havok materials of nearly every piece of the tileset - hitting metalic looking parts now causes metallic sound (some new variants had their textures changed for decoration and might not be consistent, though).
- Daedric doors no longer require scripts to work.
- Turned daedric bench and its damaged variant into usable furniture.
- Fixed missing skull candle mesh.
- Light sources are now nice and quiet.
Requirements:
- Immersive Daedra Worship: Temple of Molag Bal and all of its requirements.
Installation:
- Put the addon after the original mod.
Permissions:
- Do whatever you'd like. I'd just like to ask if you could include a link to this page in the credits of your mod. Thank you.
Credits:
- The Man in Black for the original mod.
- TRX_Trixter:
Statue "Elven huntress" 2 (regular) 1.0.0
Statue "Elven huntress" regular (not futa) 1.0.1
Statue - "Ancient Queen" (futa) 1.0.0
TRX Statues - Vaermina Regular (non futa) 1.0.0
TRX Statues - Dibella Rev 2 (non futa) 1.0.0
Statue The Queen's Trophy (futanari) 1.0.0
Malakath statue futa 1.0.0
Statue "Archery mastery" female (light) 1.0.0
- MihailMods:
Daedroth Titans- Mihail Monsters and Animals (SE-AE version) (''oblivion daedra'')
Dremora Robes- Mihail Armors and Clothes (SE-AE version) (''oblivion daedric'')
- minermanb:
Daedric and Velothi Tilesets
- Oaristys:
Modder's Resource Pack
- DanRuta:
xVASynth 2 - SKVA Synth
31679 downloads
Updated
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OC's cheerleader outfit
About
Cheerleader outfit to strengthen the morale of soldiers on your side in the civil war.
Blue / Slut
Black / Bitch
Pink / Bimbo
Red / Fuckpillow
Requires
CBBE 3BA
HDT SMP
Permissions
You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
872 downloads
Updated
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DBVO (Dragonborn Voice Over) Bella- Tirk the Riekling v2 Voice Pack
By Umbranoct666
As per user request, I have generated a voice pack of Bella Voice for Tirk the Riekling.
Since im not using the mod myself, you'll have to test the pack out yourself.
Still taking requests as of now, tho i have limitations.
In german there is a saying: wer zuerst kommt, malt zu erst.
So with some luck, i can fulfill your reqeust. Lets talk about the details via PN.
DBVO: https://www.nexusmods.com/skyrimspecialedition/mods/84329
Bella Voice: https://www.nexusmods.com/skyrimspecialedition/mods/89810
Tirk the Riekling:
Hub to find all of my voicepacks:
485 downloads
Submitted
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DBVO (Dragonborn Voice Over) Bella- Ancient Profession Release 16 Voice Pack
By Umbranoct666
Wanna solicit brothel Custumers, etc? Wanna have an immersive expierience as a Prositute WITH A VOICE? Then you have come to the right Place!
Good fucking and good sucking you sickos (including me tho lol).
This is a Voicepack for Bella Voice for the "The Ancient Profession Release 16" mod. Ive tried some other, older versions, but the missing spoken lines kinda bugged me. So here we are.
Enjoy!
I havent tested the Pack in full as of yet, but I'll make sure to let you know in a sticky post wether it works properly or not. Should work fine tho.
No generations have failed, ive kept my eyes on it constantly. For about 1,5 - 2h. Fun times.
About 81,000 Characters and around 1,900 different lines.
If you have any questions or requests, Id be happy to oblige. Lets talk about the details via PN, shall we?
PS: Sorry for not providing any examples or pictures. Just give it a try, its easy af to install and use
Alternatvie Link (with dependencies); https://www.nexusmods.com/skyrimspecialedition/mods/124751?tab=description
Hub to find all of my voicepacks:
851 downloads
Submitted
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Beach Body - Skin Tanning & Paling, and Overlay Fading
By RaddusX
Your characters skin will tan or turn paler overtime, depending on if you're in the sunight or not. Body overlays will fade overtime while in the sunlight, unless you're wearing clothing over the overlay, in which case the overlay's visibility can be set to increase. For example a tan line overlay underneath a bikini. ESL Flagged.
Additional Screenshots
I couldn't get all of the screenshots to display in the correct order, so here are the screenshots of the MCM settings:
Settings Player - Body Overlays Player - Enabled Body Overlays Import/Export Reset
Requirements
JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Only if your Skyrim version is older than 1.6.1130)
Optional - Recommended
Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition
Load Order
Load after Requirements.
Mod Overview
Here's an overview of the mod's features. Also, don't forget to checkout the video below!
Race/Sex Support - All races & sexes are supported, not just High Elves! I just haven't gotten around to taking those screenshots yet. Skin Tanning - Skin will slowly tan while in the sunlight (rate configurable), until it reaches the Skin Tanning Limit in the Settings. TIP: If you're playing as a Vampire, you could disable Tanning altogether! Skin Paling - Skin will slowly become paler while not in the sunlight (rate configurable), until it reaches the Skin Paling Limit in the Settings. Body Overlays - Body overlays such as tan line overlays can be configured to fade away while in direct sunlight, or increase in opacity if you're wearing clothing over them. Note that at the moment, the armor/clothing detection is very basic, so not all armor/clothing is supported. See Planned Features below for more info. Any body overlay you've added in RaceMenu is supported by this mod. You can even enable tattoos such that they slowly fade away in the sunlight too. Highly recommend Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition for tan line overlays. Perhaps someone will make some more tan line overlays in the future, which more closely match various different clothing. If you know how to do this yourself, you could add a custom tan line overlay specifically for your worn clothing, and enable it in the settings. Animation/Scene Support - Skin color & overlay opacities do change during animations and scenes (Ostim for example)! Import/Export - Ability to Import/Export your Settings & Overlays between saves. I recommend manually backing up your export file after exporting it.
Planned Features
Info page to list current Weather, Skin Tanning & Skin Paling value, and other information. Separate min/max change sliders for Tanning & Paling. (Thanks Jazzfrezi!) Ability to select a lower/higher value for the Min/Max Change sliders. (Thanks Glarthon!) Better armor/clothing detection when in the sunlight. Right now, as long as the armor/clothing is attached to the body slot, it will work. I'm planning to add a way to designate the different body overlays as covering the top/bottom, etc, and to be able to mark/unmark clothing as covering the top/bottom (and possibly have the option to pull this info from other mods like The New Gentlemen & Modesty Animations for example) Face, Hands, and Feet overlay support. Right now only Body overlays are supported. Sunburn visual effects, as well as buffs/debuffs. Sunscreen/sunblock/suncream? Option to invert body overlay changes, including for sunburns. (Thanks Glarthon!) Option for shorter lived overlays, including for sunburns. (Thanks Glarthon!) Option to increase the tanning rate when exploring Hammerfell in the the Gray Cowl mod. (Thanks abelyo!) Follower & NPC Support Improvements to sunlight detection.
Compatibility
Should be compatible with everything!
However, I've made a list of any mods which use effects/overlays, that I or other users have confirmed are compatible.
Please see here for the list.
Frequently Asked Questions (FAQ) & Common Issues
Please read this
Known Issue
The mod keeps track of your original skin color, so that you can reset it back to its original color. However, when changing some color sliders in RaceMenu, it can be unintentionally updated. There doesn't appear to be a way to only update it when the "Skin Tone" slider is changed, so, in the meantime, I recommend that after you've changed any colors in RaceMenu, that you go to the "Skin Tone" slider on the "Body" tab, and just open it and then press accept to refresh it. This will only be a problem for you if you edit your character in RaceMenu and change certain colors. Changes to body overlay colors shouldn't require you to refresh the skin color.
Video Demonstration
To demonstrate the skin tanning & tan lines slowly fading away over time, I had my character stand still for 1 hour (real time).
I split it up into "3 days". Each day starts at around 11am - 6pm
I used the default mod settings in the video, and I also use a timescale of 10.
Mod Setup
1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/) Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines:
The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 Note that this mod doesn't add any body overlays of its own. You'll need another mod for that. For tan line overlays, download this mod
2/ Go to Mod Configuration Menu (MCM) -> Beach Body
3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report. You can ignore the greyed out overlays that say "default.dds". Those are just overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can also manually change their current opacities on the right side of the page.
4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set a minimum & maximum opacity, and whether you want the opacity to increase if you're wearing armor/clothing over the overlay (while in sunlight). Enabled by default.This is useful if for example you want a tan line overlay's opacity to increase while wearing a bikini over it (while in sunlight). Note as I mentioned above, this detection is very basic at the moment and won't work for all armor/clothing.
5/ Go to the "Settings" page. I recommend keeping the default settings for Min Update Time, and the Min/Max Changes settings, but you can set them higher if you just want to test the mod works. You can then go back into the Beach Body MCM, lower the settings, and reset your player's skin color / overlay opacities.
6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Beach Body\settings.json". I recommend manually backing up this file as well.
7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct.
8/ Enjoy!
Translations
Translation files are available in the mod, but no translations have been made yet. Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you can even upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority. I forgot to mention in the translation files that there are a few other strings that aren't translatable yet. Those are the page names on the left side of the MCM menus. Apart from those and a couple of error messages, everything else is translatable.
Mods used in Screenshots/Videos
RaceMenu Preset - Modified version of Vex a shortstack high poly goblin preset (Altmer) Skin - BnP - Female Skin Main Files -> BnP female skin 4k (CBBE Player and Replacer) (1.7 Young, Moles, Big Boobs, Soft, Default Spec, Moles, Makeup, Natural Vagina, no fix) Old Files -> BnP female skin 8k (CBBE) (Pubeless, Moles, Default). This does overwrite the 4k version for the player, but those are the settings I've historically used. Also, I keep the 4k version as it does overwrite some default CBBE/3BA hand, old, and astrid textures. Tattoos Lyru's Tattoo pack collection (LyruThalmorBack) Lyru's Tattoo pack collection 2 (Lyru2DibellaSideBelly, Lyru2AldmeriQueenBelly) Hair - "Luanda" from "[Dint999] BDOR Hairs SSE 0.18" (Patreon) Eyebrows - Koralina's Eyebrows for High Poly Head (f07) Makeup Lamenthia's Marks of Beauty Female Makeup Suite Even More Makeup by Koralina - ESL Extended Makeup and Features MintChoco Tintmask Eyes - Kala's Eyes - Improved Ears - Goam's Elven Ears BodySlide Presets Screenshots with the character laying down w/ glasses: Modified Elven Supremacy Preset (CBBE 3BA) (100 weight) All other screenshots use a modified version of Temptations - 3BA 3BBB CBBE SSE Bodyslide Preset (100 weight) ENB - Modified Azurite Horizons ENB (v4.0n) ReShade - Modified ReShade (AMD FidelityFX, DPX, LumaSharpen, Tint, Vibrance) Thalmor Resort (Extravagant Version) - Thalmor Headquarters - Player Home Clutter - Skyland Bits and Bobs - A Clutter Overhaul Interior Lighting - Lux Exterior Lighting - Lux Orbis Architecture & Landscapes - Skyland AIO ENB Dynamic Cubemaps - ENB Dynamic Cubemaps Water - Water for ENB ("Shades of Skyrim" Water Color Setting) Water Wading - Wade In Water Redone Female Facial Expressions Waifu Expression Redux (With High Poly Head Support) Conditional Expressions - Subtle Face Animations Laying Down Animations - Improved Idle Laydown Animations Idle Animations - Malignis Animations - Random Idles Talk Barter I've added a few custom animations to the random list of animations that Malignis plays. I'll update this list. Glasses - Glasses Pack Vol.1 Bikini - Ryan Reos Daemon Girl - CBBE 3BA Interface Overhaul - NORDIC UI - Interface Overhaul Did I miss anything? Please let me know.
Credits
ryobg & silvericed - JContainers expired6978 - RaceMenu schlangster - Sky UI
Links
YouTube - http://www.youtube.com/@RaddusX Discord - https://discord.gg/uamHg86bdM Ko-fi - https://ko-fi.com/RaddusX Patreon - https://www.patreon.com/RaddusX2289 downloads
Updated
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Defending the undefendable (Non Con) (Necro)
This is an expansion of my lawyer mod.
It adds to the player inventory a new spell named "Affectionate Assault".
Target the spell to any NPC to initiate consensual sex without permission.
The lawyer will make comments during the sex scene, and if the guards observe what is going on, they will try to arrest you when the scene is over.
Let the lawyer handle it and show your innocence.
VIDEO PREVIEW: https://drive.google.com/file/d/16ht5OUjp6Mba_DSpCF6OxbjK-Sb5SzEL/view?usp=drive_link
Version 2 adds necrophilia
Video preview for version 2
https://drive.google.com/file/d/1obxbtFjMVA8C1pifaIWuQQcK2m1srSOJ/view
Requires:
Sexlab
Lawyer
Siren(Any version)
2118 downloads
Updated
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NovaTats - Another horny Slavetats pack
By Nova4
I'm trying my hand at Skyrim again. I made this Breast milk / cum / nipple piercing themed Tattoo pack.
This pack has 26 breast unique tats with some variations. In the 1.3 version you can find 8 new pubic tats. Feedback is appreciated.
BT = Booth tits
LT = Left Tit
RT= Right Tit
SRT = Sub Right Tit
SLT = Sub Left Tit
BR = Butt Right
BL = Butt Left
7/18/24: I'm working on adding at least 10 more tattoos to this mod. Expect them to be added in the next months... maybe around November.
Requirements:
Slave tats and its requirements
Installation:
Drop the decompresed Data folder inside your Skyrim folder or install it with your mod manager or preference, Then click on the" Add/Remove" option in the SlaveTats menu, wait about 30 seconds and you are done.
5068 downloads
Updated
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Latex Witch CBBE 3BA (3BBB) plus optional lvld list.
By Arthacs
CBBE 3BA (3BBB) conversion of Latex Witch bodyslide files.
Requires:
Latex Witch (made with version 1.1.0)
CBBE 3BA (3BBB) (made with version 2.0.4)
Bodyslide and Outfitstudio (made with version 5.3.1)
Optional:
A simple leveled list plugin.
It inject Latex Witch as a random outfit using all the parts along side the Vanilla Ebony Armor in Vanilla leveled lists and Outfits.
The plugin is flagged as esl, it also gives males Vanilla Ebony Armor for slots 32/33/37.
-Load after any other plugins that may overwrite it,
and/or use a bashed patch and check it in SSEEdit if anything need to be manually merged.
For the Blonde DragonQueen Character in the picture:
I used Game of Thrones celebrities by daxoss
If anyone got issues with the correct bodytype when trying to build the outfits in bodyslide, and nothing seems to fit.
XenoDrake added a xml file in the comments that you can download and try here.
Added in version 1.3
Also if anyone have clippings on the tip of the Futa Schlongs Inquizit0r created a fix here.
Hopefully fixed in version 1.3
Credits:
Acro748 for CBBE 3BA(3BBB)
ousnius for Bodyslide
m4mk203 for Latex Witch
daxoss for the Blonde DragonQueen character preset
XenoDrake for SliderGroups
9460 downloads
Updated
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OC's latex nurse outfit (the second)
About
Hello nurse!
Semi transparent latex outfit, especially appropriate when dealing with certain body fluids.
Comes in green, blue and pink
Requires
CBBE 3BA
HDT SMP
Permissions
You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
813 downloads
Submitted
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Roll-your-own SSE Quadboob
Is two boobs just not enough for your fantasies sometimes? Try out a little extra.
Some work in BodySlide is REQUIRED!
1: Open SSE bodyslide and choose the "Quadboob Physics" outfit.
1a: Select your body preset.
1b: Click on the box with the value of the "Breasts - Height" slider at 0% weight.
1c: Type in a value between -400 and -600 depending on how busty your preset is.
1d: Repeat for 100% weight.
2: Your preview should look something like this:
2a: make sure the build morphs box is checked.
2b: Hit the build button.
3: Enable either the QuadBoobRace or QuadBoobEquippable ESP.
4: Select the "Alien" race in character creation, or build the "Quad Boob" item at a blacksmith's forge and equip it.
5: Be advised other slot-56 items (TAWOBA belts, DD chastity bras) will conflict with the secondary breasts.
527 downloads
Submitted
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sse Gargoyle Statues Erect
By Husky1o1
Edits the Gargoyle statue added by the Dawnguard DLC and gives it an erect canine penis with knot and balls.
Simple mesh replacer, it will use any texture you may have installed (as can be seen in the pictures).
Can be added or removed any time.
2208 downloads
Updated
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patch Adventures with Balazar (Balazar's Bitch) SE/LE - DD Patch
By killer905
Description:
The patch changes the collar from ZaZ to Devious Devices. That's all.
It's ESL file also does not take up space in the Modorder (In the case of LE, it takes up positions in the modorder).
Marked as Light Plugin ❤️
Requirements:
Adventures with Balazar (Balazar's Bitch) Version 0.923b or higher
Devious Devices 5.2+
Legendary Edition
Devious Devices LE
Special Edition/Anniversary Edition
Devious Devices SE
Supports female and male (FOR MALE REQUIRES: Devious Devices For Him!).
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