Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1896 files
-
CracksAndDibellaSkin
By Tlam99
A must have in my setup, Cracks and Crevices at Skyrim.
https://www.nexusmods.com/skyrimspecialedition/mods/82059
But something has been missing. So I got the idea to combine this with Dibella Skin.
Removed Dibella Skin as master, so only Sexlab plus Cracks and Crevices needed.
This mod fixes it (for me) and I will share this tweak of my setup.
( I got tons of mods installed and try to gain some synergy of all those installs, some I share, others not, if I expect too many difficulties)
This one is an easy one.
What it does:
Place a wash area (look at mod link Cracks Crevice how to do)
If now one of your female followers are going to use this wash area, the male onlookers can barely endure this view.
They must get off.
After that they take a break for a while (no triggers of solo scenes when watching, if remember right 5min)
Only female followers can trigger the scenes.
Needs Sexlab, Cracks and Crevices as masters.
Cracks and Crevices has open permission, so no problem from this side (see screen)
280 downloads
Submitted
-
Devious Carriages Redux
By krzp
This is a revamp of the old Devious Carriages mod to bring it up to speed with the modern times.
With help from @wareware, @HereBeTentacles, @kurotatsu & @Scrab - here’s Devious Carriages Redux.
If you’re unfamiliar with the original Carriages, please consider visiting both the original & the Continued version pages for the thorough description of what it does (and give some love to the original author @PowerBing and the author of Continued, @lastbytescout)
https://www.loverslab.com/files/file/13382-pbs-devious-carriages/
https://www.loverslab.com/files/file/16726-devious-carriages-continued/
What was changed vs the Continued version:
ESL-flagged light plugin. Fixed issue where bandits would go aggressive, disrupting their complex event sequences. Fixed stuck SL scenes in both single-player and follower scenarios. Removed the vanilla carriage script overwrite, installed a player monitoring quest that reacts to fast travel & a carriage activator monitoring that player has interacted with a carriage (technical details - it now reacts to the OnPlayerFastTravelEnd event, introduced in SE versions of the game , and reacts to the end of fast travel vs the beginning how it was in the original. This allows to remove any potential conflicts with mods that also modify carriage system - at worst, Carriages just won’t work, but it won’t break anything). Added an optional detection mechanism for some modded carriage setups using Scrab’s Papyrus Extender (technical details - detection triggers when the animation for entering the cart plays, so as long as your carriage overhaul has the character physically enter the cart, it should still be able to catch it). Reduced pre-filtering of SL animations to speed up the startup by a little. Reworded some of the dialogue lines for better grammar and immersion. Refactored MCM. Removed the custom randomizer logic and implemented DD’s random level list equips in a few places for more variety. DD-aware SL scene startup. Player can no longer move between scenes during a bandit scenario. Bandit is now a member of the zad_dialoguedisable faction, which prevents other DD mods from pushing their dialogues over him. Created an optional voice pack. Optional Alternate Perspective (version 4.0 & up) starting quest add-on Optional Skyrim Unbound starting quest add-on
Requirements:
Devious Devices NG 0.3.7 and higher
Backported Extended ESL Support if you’re on Skyrim version <1130
Scrab's Papyrus Extender (optional, recommended, especially if you use any of the carriage overhauls)
None of the old Devious Carriages patches are compatible with Redux, and will break things!
Credits:
@PowerBing for the original mod
@lastbytescout for the continued version
@wareware for fixing the overly aggressive bandits
@HereBeTentacles for the idea behind carriage monitoring
@Scrab for the alternative detection mechanism & native black magic wizardry
@not_that_one_guy for the Alternate Perspective start add-on
@Ondine. for the Skyrim Unbound start add-on
@vrelk for the CFTO patch
Folks from Devious Devices Development Discord for advice, fixes, and testing.
27890 downloads
Updated
-
Ginger the Fox
By Tlam99
Ginger lives up Jorrvaskr a bit.
needs
Lis Survives
https://www.loverslab.com/files/file/25764-lis-survives/
and Karlossos the Riekling
https://www.loverslab.com/files/file/27337-karlossos-the-riekling/
as masters.
If you want SLAC integration, download the SLAC412 Addon here:
https://www.loverslab.com/files/file/34104-horsepower/
Can be follower, speaks, acts like an animal for SLAC but integrated in tons of SL trigger mods (see Karlossos, Lis for more info)
My first encounter on testing, I bumped into him. This triggered SL HH.
The he went then right away to one of my followers (see screens)
After that, Ria.
He will act like that even as follower (e.g. SLAC trigger)
326 downloads
Updated
-
Voice Pack for SexLab Enchantress Redux 1.0.3
By kamithemoon
This is a voice pack for Sexlab Enchantress Redux v1.03. There are only 18 lines of dialogue so far but multiplied by every voice type you get over 1.5k speaking lines. This voice pack is primarily xVASynth but I took the liberty of doing FemaleElfHaughty in higher quality.
FemaleElfHaughty Example
923 downloads
Submitted
-
SpousesEnhanced Hack / Further Lovers Comfort Hack
By Tlam99
2 files
1. hack further lovers comfort
adds 4 spells
make target swinger
make tarket lover (nice for 5P anims, if SLEN installed)
make target comfort follower
divorce from your spouse (if married), so you can marry again. If you have spouses enhanced installed, you need to download the 2nd hack.
Otherwise the new spouse will not be entered in spouses enhanced. (quest hack)
be careful with follower spell, this might put the follower for a quest (like Ria in adventures) into the LC routine.
3220 downloads
Updated
-
Devious Spreader Bar (3BA/BHUNP/UBE). alpha
By 912s4dd
Mod Info
Add new Devious device : Spreader Bar
supports 3BA /BHUNP/ UBE
Currently 3 new devices
- Spreader Bar
- Spreader Bar with Straitjacekt
- Spreader Bar with Straitjacekt (Toplesss)
Mod Plan
1. basic spreader bar device implementation [testing]
2. implement additional variations of the spreader bar (versions combined with different straitjacket designs) [work in progress]
- barefoot
- another heels,
- various straitjackets
3. implement color and material variations -> 1.0 release [planed]
- leather & ebonite
- black, white, red
4. develop patches for various existing DD modules based on 1.0 [planed]
- DCL
- DDE
- and more.. (I hope)
------
Trivia:
Detailed development anecdotes.
This is a completely new working version of the mod I created.
The old mode was completely for personal use , Completely reworked for more compatibility
1231 downloads
Updated
-
SexLab More Creatures SE (2025-01-07)
Adds more friendly domestic animals to the world of Skyrim.
This places around 500 non-hostile creatures in cities, villages, farms, mills, etc, and also adds dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with SexLab Aroused Creatures SE, while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result, the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction, the mod references the Judah dog model included in Hentai Creatures SE, so the mod will need to be installed for the model and textures (the ESP does not need to be enabled if not wanted).
IMPORTANT: As of Jan 2025, Hentai Creatures has been replaced by Creature Summoner. All other versions of Hentai Creatures have been taken down. This new mod does not include the models and textures for Judah (the German Shepherd Dog) used by SLMC.
If you do not have access to a copy of Hentai Creatures v1.5 or earlier, use SexLab More Creatures SE v1.02 - Non-Essential Respawning No GSD.7z to avoid invisible dogs. If you are able to install Hentai Creatures, use SexLab More Creatures SE v1.02 - Non-Essential Respawning.7z.
This mod does not have any built-in SexLab functionality, nor any adult content. It is listed as both because of the partial dependency and the intended use.
All animals have markers they will return to when not occupied, which should keep them from blocking traffic for too long. Most SLMC spawns use levelled lists, so horse and dog breeds will be random for the most part. The major exception is guard dogs, which are all armoured huskies. The horses in and around cities will tend to be of the appropriate breed for the location, though there is a chance for them to be another breed. Their breed can change if the cell is reset. Animals in and around major cities that are attacked during the Civil War quests should be temporarily disabled until the events are complete.
Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere, only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and town entrances. There are also some tame wolves in and around Jorrvaskr and some summoned dogs in and around The Mages' College. Other than those there are no saber cats, bears, werewolves or anything else that would require an "excuse" outside the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
This is an early version and a complete do-over of the original Oldrim SLMC mod, so I'd be grateful if you could provide some bug reports. In particular, we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally, I'd need to know the exact location and creature(s) involved. If you find an area that you think has too many or too few animals, that would also be helpful.
In the current version (v1.01 and later) the creatures are non-essential, re-spawning and PC-level calculated. Killed creatures will re-spawn after 30 in-game days without the PC visiting their location.
This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden, please report it.
This mod has been cleaned in SSEEdit.
Customisation
If you want to delete SLMC spawns from a given area, the NPCs can be removed from the esp using SSEEdit. To remove everything from a cell, just delete the cell from the esp. To remove individual creatures, such as all horses from city cells, locate and expand the cell and delete only the unwanted NPC entries from that cell. Do not delete the XMarkerHeading entries in the "persistent" branches. Tip: Alt-Right-Click on the +/- next to SexLab More Creatures.esp to expand or collapse all branches.
Creatures can be safely disabled in-game using the console: open the console, click on the creature, ensure that the first two digits of the ID displayed at the top of the console match the load order position of SLMC, type disable and enter.
Requirements
Hentai Creatures SE (the ESP does not need to be active if you do not want the summonable creatures this mod provides). See IMPORTANT note at the top of the description.
Recommended
Simple No More Stupid Dog (the "stupid dog" dialogue will otherwise be continuous due to the number of dogs)
Quiet Dog (use the Sit version to reduce the amount of barking from all the extra dogs)
Wolf Howl Fix (so that the wolves around Jorrvaskr won't be completely mute)
Install
Use a mod manager of choice (MO2 is recommended)
Update
Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
Change Log
Licence
This mod is released under GPLv3.
228779 downloads
Updated
-
Vampiric Cum Addiction LE/SE
By jib_buttkiss
VAMPIRIC CUM ADDICTION
Changes your vampiric hunger for blood out for a relentless thirst for cum, and makes you beg for it!
Removes the ability for the player to feed off blood, and replaces it with feeding off cum. When a Stage-4 Starved vampire, you'll be forced to beg any man you meet for his hot, sticky spunk, and give him anything he wants to get it! At lower levels, a dialogue option is available instead so you can at least ask.
+++++++++++++++++++++++++++++++++++++++++++++++++++
Vampirism has four stages of hunger. You increase one stage a day and your powers grow with each stage. Normally, you reduce this by feeding on blood. With this mod, only cum will satiate that hunger, from giving blowjobs.
To facilitate this, as your thirst increases the following dialogues appear at any valid male so you can get your fix:
-At stage 1 or 2, a dialogue option appears with every man, where you can ask him for cum. Since you're the one asking, he'll probably make you pay him!
-At stage 3, you'll be forced to beg men for their cum, once an hour. Again, you'll have to pay for it- but even more than if you were Peckish or Hungry.
-At Stage 4 (Starved), your hunger for cum overwhelms you. The only interaction you can have with men is to beg to suck their cock, and you can't refuse their demands- no matter how outlandish they are!
The demands men can have when you're Starved are:
As a cum-addicted vampire, your Vampire's Seduction spell is weaker, and no longer works to let you feed freely. No, you'll beg like the slut you are!
The mod is also fully functional for a male player, if you like your cum-drinking vampires gay.
The following options are available in the MCM:
MOD INTEGRATION:
-Bimbos of Skyrim: An optional Bimbo/Cum Vampire mode that will only enable this mod once you fall victim to BoS's Bimbo curse. Use a Bimbo Tonic to transform back into a normal blood-sucking vampire!
Also, any begging will add bimbo corruption. Peckish/Hungry level begs add a tiny amount, and Starving/Ravenous level ones add a bit more. The exact values are customisable in the MCM.
-Sexlab Sexual Fame Reloaded: Begging and paying to suck a dick will make you gain fame as a Slut. If you beg and pay to give a blowjob but your target just takes the money and denies you, you'll gain Airhead fame instead.
COMPATIBILITY NOTES:
-Any Other Vampire Overhauls: Load Vampric Cum Addiction before any other mods changing Vampirism! This mod changes the VampireFeed perk, which will likely break other vampire overhauls. Loading it before them so they overwrite it will allow these other mods' edits to VampireFeed to win. This means you'll be able to feed on blood again, so it's up to you not to. There is an MCM option to make this mod sate your hunger by forcefeeding Blood Potions instead of using a script, which might help compatibility with certain overhauls.
-Dawnguard Radiant Quests: Certain base-game Dawnguard quests require you to bite an NPC. You may have to re-enable "Blood Feeding" in the MCM while you complete these quests.
-Sexlab Cumpires: If Cumpires is detected, the cum satiation part of this mod will shut down and defer to Cumpire's (superior) logic! The begging dialogues will remain. Ensure this mod loads before Cumpires.
-SL Separate Orgasms: If SLSO is installed, it's orgasm events are detected instead so that your hunger is only sated if your partner actually cums.
-Cum Addiction Begging Addon: This mod is completely incompatible with my Cum Addiction Begging Addon! This mod is actually a fork of CABA, reusing all the same forms, scripts, and IDs. If you try to run them together, either one or both will break completely.
Compatible with LE, SE, AE, doesn't matter. The mod is just some basic scripts and dialogue, so it will work with any Skyrim version.
ACKNOWLEDGMENTS:
- @forpyor for inspiring the original mod this was forked from.
- @blahity for the concept!
- Anyone and everyone who's ever tipped me at my Ko-Fi tip jar!
4124 downloads
Updated
-
Sexlab Survival et Spank that ass texture realiste
By Ero Sama
extract le fichier zip
et copier et coller dans le mod original.
Extract the data zip
and copy and paste on the original mod
Notice :
peinture visage mettre l’alpha a 50% pour avoir l'effet le plus realiste
face paint set alpha at 50% for have the most realistic effect
et pour DOM pareille
also for diary of mine
seting -_-
Spank that ass 65% alpha edited.zip
1852 downloads
Updated
-
Gay Naughty Placeable Paintings and Notes Edition
By gay dude
This is a replacer of paintings and notes for the excellent mod: QueenAcademe's Placeable Paintings and Notes at Skyrim Special Edition Nexus - Mods and Community
Basically, install that cool mod and please read his install and manual for using, then overwrite with mine using a mod manager or your own manual way.
Replaces everything with some of the late-night reefer filled musings of a horny gay Skyrim-er.... Enjoy! or Not!
Please don't judge too harshly. Always value constructive criticism within reason...of course.
418 downloads
Submitted
-
Irelia follower standalone ESL
By Sandant69
Fight for the First Lands !
Mod Description
Adding Irelia from LOL as a standalone follower to skyrim, you can get her by crafting a summoning scroll at the forge with 3000 gold, She got SMP Long hair or pony tail , No custom voice this time.
Theres two version to choose from you can pick which ever you want with Fomod installer.
Custom 3d eyes and teeth .
Long hair and pony tail option.
She wears iron armor as default, you can get the armor mod in the image from here.
She uses your default female body for the sake of compatibility with armors, the mod also included a 3BA body slide preset that I made for the player to apply on the follower(a good way to give npc custom body shape if you use Obody), I make the preset as close to the body shape of Irelia.
Her body textures are made for 3BA body, but I also made an optional BHUNP version in the formed installer, if you don't use a body replacer mod , the textures work with vanilla body too( with some miss matching)
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race from on my Patreon page
Requirements:
FHDTSMP(for the hair)
Irelia bunny outfit ( Optional, is just a armor mod)
Q&A
why don't you just put her in the world as a recruitable follower? I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
Can you make her a playable preset? I have a version with a playable race option on my Patreon page.
I cant talk to the follower.
Try save and load the save can solve the problem.
The textures are missing. formod installer sometimes won't work if you are not using MO2, just use the optional files.
868 downloads
Updated
-
Shortstack Uncensored - SE
ShortStack_NG - 2.4
New Version 2024-11-27. Requires new game.(probably)
This mod requires, in my opinion, an intermediate level of modding experience, and familiarity with how files and mods are organized. If you have manipulated BodySlide files, or created your own mods and patches, then you will be able to get through this guide. For others, it might take a bit, but almost everything you need is here and on google.
I have and can only test this on the GOG version of SkyrimAE and SE. It should work with everything that AddressLibrary supports.
What is this?
A while back, I found a mod by MorePrinniesDood (and others), which allowed for new races of the short variety including Goblins. I wanted to play Skyrim with a very Gobliny playthrough this mod is an effort towards that. Not only does the original (and this mod) include Goblins, but 4 other short races:
Goblin
Gnome
Deep Gnomes
Nixies
Kobolds
In addition to the new races (see below for more information on each) it includes new features to enhance and expand playthroughs using the short races. Briefly these are:
Custom body type support
Custom bodyslide meshes (armor swapping)
Game mechanics to restrict armor until it is resized
In the future there will be more features and flavor content to improve the short stack experience and make the gameplay more interested or different.
This mod is still a beta, and might break your game. It requires a new game.
This mod does require manipulation of files in mods and has a high degree of customization.
How the Mod works
Basics
The esp included contains the races, keywords, and powers for the races. The SKSE plugin works by watching equip events on the player, and then at the time of equipping, switches the mesh of an armor for different one at a prefixed path. For example, if you equip an armor that refers to the mesh at meshes/armor/cool_hat.nif, this mod checks for an alternate mesh at meshes/shortstack/armor/cool_hat.nif. If the replacement exists, then we add a new ARMA (ArmorAddon) record to the armor that contains the rewritten path and the race the player is playing. This change happens at runtime, and is not persisted or saved, so it should not corrupt or break any save files.
Refitted Armor
When an armor is equipped, the skse plugin looks for the existence of a keyword called SSP_ModifiedArmor, which denotes that this armor has been created by the player to work for the short races and should not incur any penalties. If the armor does not have this keyword, then a corresponding penalty for “Ill Fitting Armor” is applied. These debuffs correspond to the armor parts of boots, gloves, and body armor. Clothing does not incur any additional penalties.
How to Refit Armor
To refit an armor, the player has a lesser power called “Access Sewing Kit”. This will open a limited crafting window that shows the currently equipped armor that can be refitted. To refit the armor you will need to have “Sewing Supplies” in your inventory. These can be crafted at a forge for the cost of 1 Iron Ingot, 1 Leather Strip, and 1 Linen. They are consumed in the process of refitting. The old armor is consumed by this process, and the player is given a new refitted armor as a replacement. This new armor will no longer incur penalties from wear, and is denoted by “Resized” in the name.
See the Technical Details section below for information on how this works
Installation
Hard Dependencies
Only tested on SkyrimAE (GoG) and SE 1.5.97 – will probably work with other SE/AE
SKSE (https://skse.silverlock.org/)
Address Library (https://www.nexusmods.com/skyrimspecialedition/mods/32444)
RaceCompatibility (https://www.nexusmods.com/skyrimspecialedition/mods/2853)
USMP (https://www.nexusmods.com/skyrimspecialedition/mods/49616)
NL_MCM (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Goam’s Elven Ears (https://www.nexusmods.com/skyrimspecialedition/mods/99528)
A Mod organizer, I use MO2. If you are using something else, you will need to deal with it on your own. I will write instructions for MO2.
Soft Dependencies
Bodyslide (https://www.nexusmods.com/skyrimspecialedition/mods/201) – Required for ArmorReworker
OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) – Please read the section below
A bunch of BodySlide enabled clothes and armors, vanilla replacers, whatever.
A patch for FertilityMode is included (baby goblins!), its rough and probably needs some improvement, but it does work.
A patch for The New Gentleman is also included, for those that need schlongs.
About OBody Next Generation
So when I created the first version of this mod, OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) didn’t exist, and wasn’t a thing. At the time I was using ImmersiveArmorSwapper to accomplish the mesh swapping to get the right looking armor for short races. This was a cumbersome and annoying process, and included some not great dependencies for the player.
OBody-NG allows for dynamic swapping of body presets for players and NPCs. This means you can have a preset for your shortstack and only apply it to yourself, which (if you built the bodyslides) will show correct armor of the correct size on your character, without having to create new meshes for short stacks in bodyslide.
So you might ask the question: “If it already lets me have correct armor shapes on my shortstack, then why do I need this mod?”
The answer is, unless you really want to get precise, you probably don’t need to do anything in this guide with ArmorReworker or Bodyslide. However, if you want to have the NPCs wear basic looking vanilla stuff, and your short races to have something more wild or different, then you will definitely want to proceed with the ArmorReworker steps below.
In closing, it is completely compatible, and actually does a good portion of what this mod does, unless you want more immersion. I personally use it alongside this mod, and can recommend it.
Personalization
The mod comes with prebuilt body meshes. You should probably copy your preferred ones over those.
The mod comes with BHUNP Meshes and Textures, if you want to use something else, you will need to replace some files with your own.
These are found inside the mod at meshes\shortstack\actors\character\character assets
The mod comes with a BodySlide preset, but you might want to use your own
These are found inside the mod at CalienteTools\BodySlide\SliderPresets
High Poly Heads are included, but you can switch these out for your own meshes
These are found inside the mod at meshes\shortstack\KL\High Poly Head
The mod uses XPMSE skeletons that have slight customizations to the node sizes, you can always replace these with your own.
These are found inside the mod at meshes\shortstack
The mod uses Demoniac skins for BHUNP, you can switch these to your liking
These are found inside the mod at textures\shortstack
Installation Process
Install the fomod, please read each section, this is a tempermental process that needs care
Optionally Personalize the installed meshes, presets, textures (see above).
If you have decided to use ArmorReworker see that section below
Start a new game
Configuration
The configuration file for the plugin is at skse/plugin/ShortStack-NG.toml. Here are the available options:
ESPName This is the name of the mod’s esp file where the keywords are found
RaceKeywordEditorId This is the keyword that is used to identify a short race
ModifiedArmorKeywordEditorId This is the keyword that determines if an armor is refitted for shortraces (only used if EnableRefitPenalty is true)
SewingSuppliesEditorId The editor id of the sewing supplies
CraftingBenchKeywordEditorId The crafting keyword used in armor refitting
CheatSewingSupplies Sewing supplies are automatically added (used for debug)
Additionally, there are now new configs on a per-race basis. These config files must have the ssp_conf suffix.
RaceEditorId EditorId of the Race
NegativeArmorSpellEditorId EditorId of the Effect to apply when body armor doesn’t fit
NegativeBootsSpellEditorId EditorId of the Effect to apply when boots do not fit
NegativeGlovesSpellEditorId EditorId of the Effect to apply when gloves do not fit
ApplyInequality Should the SLS_Inequality keyword be applied (if available)
EnableSwap Should ARMA records be swapped to show different NIFs when this race wears something
EnableRefit Should penalties be applied when wearing ill fitting attire, and should we make crafting recipes for them
ModelPrefix This is the prefix to use when looking for nifs for this race
ModelPrefixResized This is the prefix to use when looking for nifs of resized armor of this race.
Armor Reworker
See this post for more info:
ArmorReworker has been rewritten from the ground up. Its primary function is to find all BodySlide files, and then make a copy of them with a new name, and a new output location, specified by the prefix. This prefix MUST be the same in the plugin’s ini file, and I honestly would recommend not changing it, since that is untested.
This process can take a LONG time depending on the speed of your computer, the amount of bodyslide files you have, and other factors.
If you need to run it again, be sure to watch out for files from previous runs, as they will get double prefixed.
Once you start ArmorReworker
If using MO2, then you will need to add an executable for the “ArmorReworker” application. This executable is found in the mod at ArmorReworker/armor_reworker.Desktop.exe
Open armor reworker from MO2
Click the icon next to “Search Path” and choose the directory where your bodyslide files are located. This can be your top level “mods” directory in MO2, or an individual directory.
If you are using OBodyNG, I would stick to individual mods and overwrites as needed, ymmv.
Next Click the icon next to “Output Path” and choose the directory where you want to write the output files. I highly suggest that this is a newly created empty mod directory, or an empty directory somewhere else.
Select your prefix and slider group name accordingly. The default prefix of “shortstack” is pre-configured. The slider group is how BodySlide will show the group in its filters.
Then click “Gather Files”. This can take a LONG time depending on how many mods and how deep the folder structure is, be patient.
Once that is done click “Process Files”. This will populate the selection tabs below, be patient.
You can now expand selections and enable the slider sets you want to make conversions of. The three buttons here are for “Selecting All”, “Selecting By Filter”, and “Reset All Selections”
The first tab will show all possible NIFs that can be created from the found BodySlide files.
The second tab will show only those NIFs that are referenced in multiple files, i.e. HighHeel boots versus normal
The final tab is for reviewing before clicking “Write New Files”
Move to the last tab and click the write files button, be patient.
Open BodySlide and build the meshes!
BodySlide Extra Info
You will definitely want to have ArmorReworker create BodySlide files for your preferred body. This happens mostly automatically if you point ArmorReworker at your Data/ directory.
How to have short race specific armor meshes
The normal mesh for the armor is located in some directory like this meshes/neat_outfit/sweet_shirt.nif. With this mod, you can have an alternate mesh in meshes/shortstack/neat_outfit/sweet_shirt.nif. The mod will automatically switch to using the new nif instead of the old, when worn by a short player.
A new feature is the resized prefix. Now you can have a different model when wearing the above sweet_shirt.nif, but a secondary prefix can also be used once that Sweet Shirt has been cropped to fit. See ModelPrefixResized in the config. This does require a second run of ArmorReworker to create outputs for this other prefix.
This can be further customized by semi-automatically using different vanilla replacers and ensuring you only build them from the shortstack prefixed bodyslides.
TODO: put more info here
Potential Bugs
The persistence of dynamically created armor (when using resize) requires saving a cache of that data. This is saved in a .bin file. Sometimes, this file needs to get rebuilt in the OnLoad hook of SKSE. The quick and dirty work around for this right now is to immediately kill your character after a Load to force a re-load. This should only happen when loading an old save when formIDs of armors have changed – This should ONLY happen if you are adding/removing mods during a playthrough.
Adding races to this mod
It probably works something like this (ymmv):
Make this mod’s ESP a master of your new race
Add the SSP_ShortRace keyword to your race
Make a .ssp_conf file for your race
Done?
Credits and Sources
MorePrinniesDood - For the original
goampuja - For the ears https://www.nexusmods.com/skyrimspecialedition/mods/99528
Authors of Demoniac Textures https://www.nexusmods.com/skyrimspecialedition/mods/19355
factoryclose - For BHUNP https://www.nexusmods.com/skyrimspecialedition/mods/31126
Ousnius and Caliente - For BodySlide https://www.nexusmods.com/skyrimspecialedition/mods/201
CharmedByron - For CommonLibSSE https://github.com/CharmedBaryon/CommonLibSSE-NG
PowerofThree - For papyrus extender and other stuff https://www.nexusmods.com/skyrimspecialedition/mods/22854
gottyduke - For a better template to start plugins from: https://github.com/gottyduke/SKSEPlugins
Thiago099 - For examples of making form persistence work (I was missing a few steps from my implementation): https://github.com/Thiago099/DPF-Dynamic-Persistent-Forms
Everyone in the modding community for their efforts
Known Bugs (for now)
- Some armors from TAWOBA and TEWOBA are not showing correctly.
- skse log is super spammy
- small memory leak on long play
3962 downloads
Updated
-
Collectible Waifu Cards (texture replace)
By Selen Kaylor
Hello!
For starters, English is not my native language, so forgive me if it's misspelled or just plain wrong. If you show me how to write better, answer me and I will make changes.
This mod is my retexture of the beautiful mod "Collectible Waifu Cards" (By doragonmaid).
In short, then the mod distributes cool collectible cards throughout Skyrim, which can then be viewed in a special place (read the description of the original mod).
My mod is just redrawn cards. They are even more explicit, vulgar and evil.
ATTENTION!
The images include yiff in its many forms (genital presentation, gays, lesbians, group sex), as well as extreme sex in the "Darkness" cards, where there are zombies. All characters are over 18 years old, even if they look too young.
There is no anime on the cards.
In addition, I made two versions of the mod: boys and girls. Cards from these options can be mixed as desired. Do you want to see only boy dragons? Please. Look at Anubis the girl? That's possible too. Everything for your pleasure.
Here is a list of 227 cards (names from the original mod in brackets):
Requirements: "Collectible Waifu Cards" version 3.1.5
Installation: in the archive, move the contents to the address:
(your Waifu Cards mod)\textures\ with replacement. You may need to confirm in Vortex (mods - deploy mods) if you are using it.
All images are generated in Stabble Diffusion and there are no copyrights. But if you decide to distribute, be sure to write a link to the original mod, to the very first mod, and to my retexture.
Very big thanks to the author of the original mod doragonmaid and for allowing to make my own textures,
and also thanks to the author of the very first mod InsanitySorrow's modder's resourse
Files:
CWC Female.7z - archive with girls textures
CWC Male.7z - archive with boys textures
ESP Eng,7z - .esp file with updated text in English
ESP Rus.7z - .esp file with updated text in Russian
UPD
Hello and Happy New Year!
I suddenly realized that many users have problems with DDS files. Therefore, I added a new archive "Sorted.7z", in which all DDS files are divided into folders, characters and gender. Now changing textures to suitable ones is very easy!
CWC Male.7z ESP Eng.7z ESP Rus.7z CWC Female.7z
Sorted.7z
1400 downloads
Updated
-
Subtle Cumshot animation for SOS / SAM / TNG -fixed-
By TealEri
First of all, I am very sorry for leaving a errorenous file unattended for so long, and after I realized my mistake after I started playing with SL again, I low-key panicked and temporarily deleted the mod and it's support thread. I took my time to re-export the animation file correctly, hopefully getting rid of the infamous schlong-stub, and was kinda waiting for the right time to re-upload it in a fully working state. I'm not really active on this site, and with my self-consciousness having gotten worse over time, I've been distancing myself from this site even more. Working on adult mods has never really been my strongest side, but then I know I can't completely give up on what I've started, so I'm giving this mod another chance. So I'm hoping re-uploading this in a working state will at least give me some peace of mind.
Anyway, this mod supposedly adds a new schlong animation during orgasm, editing the script from Cumshot (this script edit was courtesy of @OsmelMC ). Depending on your mod setup (like having CBPC), the animation may appear be not as much apparent. The animation is supposed to play out as the schlong beginning to bob while the balls pull tight up in the sack, in a pulsating motion. And something I've always known is that mods like SOS actually has room for custom animations with a filename like "SOSCustomXX" with a suffix ranging from 00 to 09.
For those who only want to test out if the animation displays correctly, undress the actor, open up the console, click on them and enter "sae soscustom00". Then to stop the animation, enter "sae sosflaccid".
Edit: I posted text files which can be extracted to your base game folder (Skyrim or Skyrim Special Edition), they will require some editing before you use them ingame, where the XX's is replaced with the index of Cumshot.esp, which can be looked up in Wrye Bash. Then ingame you open up the console, click on the NPC and enter "unequipall", followed by "bat cumon" (or "bat cumoff").
Edit2: I'm looking to contact the author of Cumshot Update and have them potentially help make my mod compatible.
If you have any questions, please contact me, I will try my best to respond asap, despite not being very active on this site.
Preview:
Requirements:
-Any SOS- or SAM-based mod (also including SkyFurry), or TNG
-Cumshot (My file needs to overwrite it)
Be sure to check out my other mod Better Cumshot Decal Textures
Installation:
Download the archive based on which version of Skyrim you're playing, drag-and-drop it into the mod manager application you're using (like MO2 or Vortex)
7668 downloads
Updated
-
Devious Addons - TRX's Cock Cage
By Lushiii
Devious Addons - TRX's Cock Cage
This is a Devious Devices addon which adds devious variants of TRX's Cock Cages.
Information
These Cages are their own separate objects/items. These Cages can be spawned in via Spawning Mods like QUI, AddItemMenu, Simple Item Spawner, ect. These Cages are sold by Blacksmiths around Tamriel These Cages behave like Chastity Belts (Open) (Taking up Slot 52) These Cages has had their Devious difficulty increased for Kinkier Gameplay [Will be customizable once i figure out how to MCM]. Decreased Lockpick Chance Increased Chance of Key Break Increased Passive Arousal Increase
Requirements
TRX's Cock Cages - And all its requirements - Addon was built using the Patreon Version, but it will work for Non-Patreon version as well. Devious Devices SE - And all its requirements - DD NG is supported since addon utilizes revised scripts as well.
Ideas and To-Do
Create Hermaphrodite version (Allows PCs with both set of genitals to still participate in Vaginal & Anal play while restricting PC Penetrative Play) Extend to Leveled Lists and allow NPCs to have them in their inventory. Create Extreme versions with additional effects.
Compatibility / Issues
It might have issues with animation sorting since Sexlab has to search for an appropriate animation to play. It has no other that I know of or found during testing, please post in the support chat of this mod if any are found.
Legal
THIS ADDONS EXISTENCE IS TIED TO THE WILL OF THE AUTHORS (TRX_Trixter & The DD Team) AND WILL BE REMOVED IF TOLD TO DO SO.
Footnote: Literally the first official mod i have ever posted on this site, so please feel free to give advice and critique.
3060 downloads
- devious device
- cockcage
- (and 2 more)
Updated
-
Sanguine Rose Pornbooks EN/RU
By vjnmrf
36 picture books for training the right hand.
Sold by various merchants.
Improve various skills.
The mod is localized.
36 книжек с картинками для тренировки правой руки.
Продаются у различных торговцев.
Повышают разные навыки.
Мод локализован.
The mod is outdated as all the books from it are now included in Buyable Porn Paintings
3897 downloads
Updated
-
UD - Whispers
By MellowDrama
hello again
This adds a voice to the "voice in your head" messages that play when you're struggling out of a device.
I added 70 normal lines and 47 BoS lines to the original 80 and they're all voiced by with Elevenlabs. I was originally gonna release this a long time ago but I was waiting for a PonziP (RIP) mod, since he left and I can't find an easy way to add all the other lines I figured I'd just put these in. Maybe I'll come back to the rest later but UD3 is gonna change the way this sentient device system works so who knows. There might be some issues with me using apostrophes. Tamriel hasn't unlocked writing yet so it you see any empty sqaures in any lines. Let me know which one. I think I got them all but can't be sure.
I do have some lines for MME too relating to the chastity bra, I just dont know which condition i should use for it. if you know, let me know.
The whisper is this vp. Molag ball is kzrp's vp https://www.loverslab.com/files/file/27945-unforgiving-devices-v21-voicepack/
Anyway have fun
Mellow.wav kzrp.wav3528 downloads
Updated
-
Devious Followers Gaudy Ring Deal -> Cute Nose Ring Deal
By MellowDrama
Hello,
(I have been told the LE version works but I can't check it myself pls let me know if it works properly)
Replaces the normal (finger) Gaudy Ring from Devious Followers with the large nose ring from BAC.
It also frees up the ring slot so you can put on some pretty rings.
Installation via MO2
Install Devious Followers,
Install this mod,
Give yourself a pad on the shoulder.
Direct installation
Just throw it in your Data folder like any other mod.
Thanks to BillBellochec
2115 downloads
- df
- devious followers
- (and 1 more)
Updated
-
Immersive Hair Growth and Styling Skyrim SE Voice packs
There are two downloads included.
1. "Immersive Hair Growth and Styling Voice 6x.7z" - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.7.2)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
I cannot manually fix files, as there are a lot and it would be beyond my available free time.
What comes next:
Regular updates This has to wait until I can play the quest again. I currently play without this quest. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. Now thinking about using Skyrim voicetype MaleEvenToned voice. It just gathered some support and quite a few mods are already done, including Skyrim and all DLCs.
Requirements for both:
by emily1673
Requirements for the DBVO Voice Pack by MrCoby220:
Dragonborn Voice Over
How To Install DBVO and DBVO Packs
Credits:
First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my mod list and inspired me to create voice packs in the first place.
Dragonborn Voice Over mod - MrCoby220
Elevenlabs - for synthesizing the text for the DBVO Voice Pack
The Voice Pack was made using a guide (link) by DoubleCheesburger
The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
Tools used:
DBVO Voice Pack Maker - MrCoby220
SynthUtil - Executaball
Cathedral Assets Optimizer - Gka1
xVASynth - DanRuta
Unfuzer - Greentea101
17792 downloads
Updated
-
Karryn - DBVO - Wartimes A Daughter's Tale
By xbloodxwestx
DBVO voice files for Wartimes dialogues using Karryn's voice
This mod was made to work with this other one
https://www.nexusmods.com/skyrimspecialedition/mods/131855
Required:
https://www.nexusmods.com/skyrimspecialedition/mods/84329
640 downloads
Updated
-
Estrus SLSB for P+ (Estrus Chaurus compatible)
Reconfigures Estrus animations to work with Estrus Chaurus on Sexlab P+. You only want to use this if you have correctly installed both of those mods and want them to work together. Just install into your mod manager or Data folder and overwrite any other Estrus SLSB you have installed.
47464 downloads
Updated
-
Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior.
Download version 4 for DOM 6 and below and version 7 for DOM 7+.
This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it.
Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices.
Contents
DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..."
Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread.
When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player.
Slave interaction while in UB is restricted to dialogues and punishments.
Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first.
Requirements
Requirements are UB, PAHE and PAHE dependencies.
DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too!
Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only.
I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment.
Installation
There are 3 patches in the file:
ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt
Plugins should be loaded after all other UB patches.
For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\
It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you.
Please comment and report bugs on the support thread.
I will try to make better pictures...
Bugs
Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only!
Acknowledgements
Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE.
You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
7561 downloads
Updated
-
Furniture Framework
By BrightRider
Version 3.0
Introduction:
This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects.
Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start.
Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun.
Requirements and installation:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff.
GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work!
[Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC.
This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right.
To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground).
Known issues:
Saving while in the same cell as furnitures with NPCs on it and then reloading causes serious issues. Currently workaround is: eaither save in cell with no active furnitures or if you have such a save already then load, do not call refresh, leave cell by going into another cell which is good to be far away so that the old cell will be completely unloaded from memory, then return to the cell with furnitures and refresh. Killing using a weapon including gore weapons can cause issues. Currently workaround is: kill using fist and then use a weapon.
Version 2.0
This version is abandoned.
Version 1.0
Advantages:
No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures.
Disadvantages:
Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far).
Requirements:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC.
Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again.
GlassCoffin.zip:
Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
Adding new furnitures:
For this it is required to edit brff_mapping.json file in the Data directory of the mod:
{ "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } }
To find animEvent:
CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element.
Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself.
Usage for modders:
Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ).
SKSE events are now sent on Add/Remove an NPC to/from the furniture:
Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn)
Permissions:
Any non-commercial usage is allowed.
6416 downloads
Updated
-
Devious Devices - Ayleid Piercings Patch
By dieer
Ayleid Piercings - Devious Devices Patch
This is a small patch to add the Ayleid Piercings to Devious Devices.
Version Matching for the Original Mod: 1.6.3
Don't try and run an earlier version of the original mod.
If the latest version of the original mod doesn't match this number, there might be new items/invisible items in-game due to esp changes.
Requirements -must have
• Ayleid Piercings - CBBE 3BA - SoS - Hard requirement
• Devious Devices SE - And all its requirements
Ideas
I need suggestions on what to do with the enchanted versions of the piercings.
Compatibility / Issues
• It might have issues with Detailed NPCs - Ayleid Piercings for NPCs (SPID).
• It has no other that I know of, send me a message if any appears.
6040 downloads
Updated
-
Alternate Perspective - Deviously Cursed Loot
By krzp
This will allow you to start the game with Deviously Cursed Loot's start quest (formerly confined to work only with Live Another Life) with Alternate Perspective.
100% Arthmoor-free. 😌
Requirements:
Alternate Perspective - Alternate Start 4.0 and up
Deviously Cursed Loot
Devious Devices NG 0.3.7 & up (will not work with NG < 0.3.7 and regular Devious Devices)
Backported Extended ESL Support (if on Skyrim <1130)
1613 downloads
Submitted