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Devourment Refactor Creature Mesh Addon 1.1.1


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About This File

You ever notice that Devourment Refactor has support for a lot of the creatures in Skyrim, but a good chunk of them are missing morphs? I did, and decided to go out of my way to make some for the larger creatures.

 

This file simply contains Bodyslide project files for the missing creatures, which are as follows:

  • Lurkers
  • Dragon Priests
  • Gargoyles
  • Slaughterfish
  • Frost Atronachs
  • Icewraiths
  • Falmer

 

Some meshes are missing struggle morphs, sorry.

There are still some creatures missing, due to various reasons.

 

Currently missing are:

  • Foxes (These just wouldn't even change.)
  • Mammoths
  • Seekers (Causes a crash.)
  • Wispmothers (Causes a crash.)
  • Flame Atronachs (Causes a crash.)

Not planned:

  • Rabbits
  • Mudcrabs

 

If anybody knows why Seekers, Wispmothers, and Flame Atronachs crash when having any sort of slider added, please let me know! It's been very frustrating and I really want to get those three done soon.

 

This doesn't require anything other than Devourment Refactor, and Bodyslide to build the meshes with.

I don't care to be credited if this is merged with Devourment Refactor, I'm not really much of a Skyrim modder, and I was really lazy with this.

Edited by DeafStick


What's New in Version 1.1.1

Released

  • Removed Wispmothers, Seekers and Flame Atronachs. After testing I've concluded that these are crashing due to my own meshes, and I'm currently looking into why exactly it happens. Sorry if this is inconvenient for anyone.
  • Currently looking into why Icewraiths have no change in-game. Bodyslide shows the mesh changing but in-game nothing currently happens.

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