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These Skyrim: Special Edition mods are of an adult nature.

1,367 files

  1. Arsenic Pose SE

    Arsenic Pose SE
     
    A pose mod featuring 162 unique poses for many type of screen-archery scenarios !
     

     
    - Credits -
     
    Asenasen for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Asenasen via his own page about this SSE port!

    10,392 downloads

    Updated

  2. Nise's Poser SE

    Nise's Poser SE
     
    81 poses that mostly consist of one handed weapon style poses
     

     
    - Credits -
     
    Nisetanaka for the screenshots and giving me permission to share this with you guys
     
    Please don't bother Nisetanaka via his own page about this SSE port!
     
     

    9,443 downloads

    Updated

  3. Public Poser SE

    PUBLIC POSER SE
     
    This is an EMPTY POSER. There are NO POSES in this mod by default. This is a mod of 15 empty pose modules (1250 empty pose slots) for pose makers to put their poses into.
     
     
     
    Credits
    Halofarm for giving me permission to share this with you guys
     
    Please don't bother Halofarm via his own page about this SSE port.

    4,184 downloads

    Updated

  4. Wulf's Poser SE

    Wulf Pose SE
     
    A pose mod featuring 81 unique poses for many type of screen-archery scenarios !
     
     
    - Credits -
     
    Kaos Wulf for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Kaos Wulf via his own page about this SSE port!

    7,492 downloads

    Updated

  5. Yuih Poser SE

    Yuih Pose SE
     
    A pose mod featuring 42 unique poses for many type of screen-archery scenarios !
     



     
    - Credits -
     
    Yuih for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Yuih via his own page about this SSE port!

    12,974 downloads

    Updated

  6. Lykaios Race for SSE with SOS Light Support

    LYKAIOS RACE FOR SSE WITH SOS LIGHT SUPPORT
    This is just the Lykaios race made by KrittaKitty converted to Skyrim Special Edition converted by  Appalmemnom and added SOS Light support by me. 
     
    Thanks should go to original creator KrittaKitty and converter Appalmemnom.
    If you have nexus endorse the original mod. Lykaios Race - Legacy Version
    For Apachii hair support download the optional Apachii file from here.
    (Do not download "Lykaios Vampire at creation kit fix", I already fixed that when I added the SOS support and it will mess up Lykaios feet)




    2,182 downloads

    Updated

  7. Devourment mod collection

    Have you ever wanted to enjoy a big wiggly belly filled with prey? or would you rather be in a comfortable stomach and at the mercy of your container?
     
    then this is the mod for you!
    ported by a friend the Devourment .65D version is now fully functional on SE (including a MCM menu)
     
    prerequisites:
    XP32 skeleton
    SKSE
    SkyUI
    FNIS
     
    installation guide:
    1. install prerequisites according to their guides
    2. install the devourment .65D mod, do NOT overwrite any files from the XP32 skeleton
    3. run FNIS
    4. boot the game and wait for the mod to activate
    5. enjoy
     
    optional files:
    Strangermod-> adds in conversation topics that allow you to be gulped by anyone
    devourment mod v.1-> adds in even more conversation topics and branches. but requiers strangermod to run.
     
    when swallowed/carrying press G to talk with your pray or pred.
     
     
    NOTE: I DID NOT MAKE ANY OF THE MODS NOR DID THE CONVERTION TO SE FORMAT. I only tested it and got it to work and decided to share it with the rest of the players out her.
     
    P.S: anyone feel free to send/upload your screenshots so the mod page can be livened up :3

    23,707 downloads

    Submitted

  8. Carnival - Automatic matchmaker

    TLDR - Automatically detects and matchmake all nearby NPCs
     
    FEATURES
    Scenes can be started with or without player character
     
    Genderswitch toggle
    Continuous operation toggle
    Creatures and same sex matching toggle
    Can start group scenes up to the five actor limit
     
    HOW TO USE
    * Install mod
    * Equip "Carnival" power
    * Crouch and active it to access settings menu
    * Stand and use it to trigger the matchmaking system
     
    SETTINGS
    IncPlayer - Toggles if player should be included in the scenes or not
    Player Female/Male - Sets players SexLab gender allowing them to us opposite gender animations
    Scan Def/EXT - Default or extended scan mode. Extended is without any limit on distance meaning it'll tag pretty much every loaded NPC. Only recommended to use in small interiors where a range check is unnecessary in which case it *might* be slightly faster than default mod
    ScanRange - Set how far to look for NPCs in default mode
    LoopDelay - Set how long to wait before starting a new scan once the previous is finished. Set to 0 to disable looping and automatic re-scanning/matchmaking. To quickly exit a running looped scanner simply unequip the Carnivale spell to prevent any more scans from starting.
    MatchLvl - Set which scenes and actors to use. LvL 0 will attempt to set up mixed scenes, LvL 1 allows same sex scenes no mixed ones are possible and LvL 2 does the same but for creature/animal scenes
    Same6Old vs Same6New: Toggles between different matchmaking modes where the new one might work better for same sex matchups.
    5some/4some/3some ON/OFF: Enables or disables these types of matchings, useful if these have too few animations for your composition of NPCs resulting in scenes being frequently replayed
     
    MATCHMAKER PRIORITIES
    MatchLvL 0 = Group with 5 -> Group with 4 -> Group with 3 -> Pair
    MatchLvL 1 = Group with 5 -> Group with 4 -> Group with 3 -> Pair -> Same sex pairs of whichever gender is left
    MatchLvL 2 = Group with 5 -> Group with 4 -> Group with 3 -> Pair -> Female with beast -> Same sex pairs of whichever gender is left
     
    KNOWN ISSUES
    Scenes may occasionally fail to start - Large area scans take time to complete which means once done the tagged NPCs may have wandered off, died, been unloaded by the game or otherwise become invalid for animations.
    Groups of 5 failing - Included animations only support MMMMF or FFFFM groups
     
    FUTURE PLANS
    None, this was mainly a test to play around with the SLLSE framework. For anyone wanting more features and options the excellent Random Sex mod is being ported to SSE.
     
    CREDITS
    Vinfamy for SexLab Light SE and MatchMaker Light SE which I used for source reference material

    37,072 downloads

    Updated

  9. Hedonism

    This is a lightweight mod that allows the player to engage in prostitution and surrender to hostile NPCs. Both events blend seamlessly into the game and don't require additional configuration or toggles.
     
    Prostitution is a random forcegreet-event that will trigger periodically whenever the player is in a non-hostile location (like cities, towns or inns). The respective NPC will also check for nearby observers and ask you to search for a quiet place.
     
    Surrender on the other hand will be triggered either by spell or whenever the player is about to die. Once the player has submitted to a hostile NPC, the game will play a small scene and than teleport you to a random city or town.
     

    Requirement
     
    SexLab Light SE
     
    Future Plans

    Remove items from the inventory when surrendered Enslave the player character, instead of teleporting to a "friendly" location Calculate prostitution reward and chance based on player attributes, such as speechcraft for instance Randomized dialog for the forcegreet FadeOut / FadeIn effects for better looking scenes succubus STD Exhaustion for NPCs

    28,593 downloads

    Submitted

  10. Abduction - SSE

    DISCLAIMER


    This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
     

    TLDR: Skyrim version of the Fallout 4 mod with the same name
     
    NON-TLDR: The goal of this mod is simple - allow the player more options in their encounters with NPCs. If you ever been disappointing in yet another quest culminating in a simple kill-or-be-killed situation, felt unsatisfied with the fate of a NPC or maybe wished they had a more prominent one in your gameplay this is the mod for you! Some examples:
     
    Assassin and tired of having to kill people you're not getting paid for? Avoid combat entirely by sneaking and restraining NPCs on your way to your target!
    Thief and problem with patrolling guards keeping an eye on "your" valuables? Tie them up with a blindfold so you can work in peace.
    Finished the quest by killing the boss but though the punishment was too harsh? Resurrect them and give them a jailcell as new "home"
    Want to be a bandit chief? Beat other bandits in battle and recruit them to your gang
    Dissatisfied with the limited home owner options in Skyrim? Take ownership of any location as your own!
    Want to live wild and free with the forsworn? Best the camp in battle and make them recognise you as an ally with the abduction feature!
    A necromancers life for you? Find a nice damp cave and obtain wandering travellers for your experiments with the bag feature!
    Found growing more interested in a merchant than their wares? Marry them and bring them on your trips!
    Want to reunite that workholic mother and her daughter? Have mom come and live with her with the set home feature!
     
    And so on, the options are generally available for all NPCs and can be combined allowing for many possible scenarios.
     
    HOW DOES IT WORK?
    Install the mod, the necessary perk and control spell should be automatically added to your character. Next you need to find (or "make" ahem ) a NPC eligible to put in a restrained state. There are three different categories of "candidates"
     
    * NPCs sleeping or knocked out
    * NPCs in bleedout or the optional knockdown state (see below)
    * NPCs unaware of a sneaking players presence
     
    By activating them the option to "Restrain" them will be displayed which upon selection will put them in the bound animation and the following options
    * Restrain - Normal use
    * CloneKill - Makes a copy and kills the original if possible. Try this if the NPC is having their behaviour controlled by quests or scripts causing problems if abducted normally
    * CloneCopy - Makes a copy and keeps the original untouched. Use this to abduct vital NPCs without breaking them. May still cause problems since some data is still shared between the versions so make this decision based on the assumption the original will break.
     
    Activating them again will offer some more options
    * Abduct - strips factions, hostility etc and makes them friendly towards player
    * Bag - puts the NPC in a bag so you can transport them elsewhere.
    * Release - Frees the NPC which will attack you. Sheathing your weapon may stop combat. Another option is simply leaving them, the restraints will be removed once the target is unloaded.
    * Strip - Unequips all items
    * Inventory - Shows targets inventory
    * KIll - As it says
     
    There are also some extra options available through the Abduction spell
     
    Bag/Summon Menu
    * Unbag - Releases all NPCs in the bag at your current location
    * Unbag-Abduct - Same as above but also automatically abducts everyone
    * Summon All - Summons all NPCs, both bagged and abducted to you
    * Summon All Restr - Summons all NPCs, both bagged and abducted to you in a restrained state
    * Re-abduct All - Re-applies the abduction stuff to all registered NPC in case the game did a reset or despawn on them
     
    Capturing Menu -> Restrain Options
    * Restrain hood - Equips a hood over restrained victims which is removed once they're released or abducted. Uses default game asset, purely cosmetic.
    * Quick-Restrain - Skips the verification popup and immediately restrains the NPC in normal mode
    * Trigger hostility - When active restraining and abduction counts as a criminal action that will prompt the NPCs nearby allies to attack
     
    Capturing Menu -> Abduction Options
    * Auto-Reabduct - Re-applies the edits on game load to all abducted automatically on game load (only use when needed)
    * FactionQuery - Pops up a window when abductin where you can decide to keep the NPCs factions or not. Keeping them *may* keep custom dialogue and functions. This is handy if you want to make a merchant your friend keep their services, not so handy if you use it on a bandit so they're seen as enemies by every friendly NPC
    * AutoOutfit - Will automatically applied the currently active outfit on abduction. More about outfits below
    * Adoptions - This will add the necessary faction for adoption options to child NPCs missing it.
     
    Capturing Menu -> Knockdown Options
    * Enable knockdowns - Puts NPCs in bleedout mode when the health limits are met, player HP is MORE THAN value and enemy is LESS THAN value. Triggers on physical melee or ranged attacks. It's recommended to keep this on since the default bleedout is between 0-10% and very easy to overshoot killing the NPC instead.
     
    Capturing Menu - Regarding the "Target" option
    You can toggle if you want the mod to work on only humans (default) or any NPC. This feature is in testing and not recommended to use.
     
    Outfit Menu
    * Enable Outfit Edit - Makes Abduction register any wearable item you equip or unequip. Easiest way to set an outfit up is to put on the stuff you want to wear, activate this option and then simply unequip/requip the items. After that disable the edit mode to "lock in" the outfit.
    * Apply Outfit to All - As it says
    * OnLoadRequip - Applies every NPCs outfit whenever you load the game. Is normally not needed as long as you've applied the outfit once. Recommended to keep off since it takes a few seconds to check every registered NPC.
    You can have five different outfits. Applying an empty outfit is a quick way to strip one or all NPCs
     
    Home Menu
    * Take ownership - Will turn the current cell ownership including all items and containers over to the player.
    WARNING - owning things/places you shouldn't may interfere with quests/npcs/whatever assuming you're not. This will NOT disable respawning (if enabled) so stored items may vanish and enemies re-appear.
    * Set as home, sleeping or work area - Does as it says for all abducted NPCs. Requires My Home is Your Home
     
    The tool menu accessible by sneaking and activating an abducted NPC offers the following
    * Restrain - Puts the NPC in tied up position again
    * Release - Removes the NPC from Abduction entirely, useful if you want to manage them with other mods and avoid the summon, re-abduct and other functions to mess them up. Don't worry their factions, allegiances, aggression settings and so on will remain.
    * Resurrect - Resurrects and puts the NPC in restrained state. Useful if they're accidentally killed or dead already when found. Won't work on NPCs set to start out as dead, they're dead-dead Jim let it go.
    * Kill - as it says
    * Vendorize - Turns the NPC into a merchant. Uses the same merchant chests as spouses setting up shops in Whiterun do. Note that it takes a few seconds for the dialogue to activate on the first activation and even longer when you change from one merchant type to another. Waiting a few ingame hours and/or travelling elsewhere and back may speed up the process.
    * Outfit - Brings up the outfit menu so you can apply one
     
    RECOMMENDED MODS FOR FULL FUNCTIONALITY
    Amazing Follower Tweaks SSE - Allows you to recruit more than one NPC at a time as well as making them much more useful and tweakable
    My Home is Your Home - Makes it possible to give the NPCs a home as well as designate them areas to work/guard/sleep in
    Relationship Dialogue Overhaul - Greatly extends the voiced dialogue for a multitude of NPC voices
    Animated Prostitution and/or Flower Girls SE - If you want sexy time options
    Public Executions - If you want to bring criminals to justice. Or innocents to injustice if that's your thing I'm not judging.
    Hearth Craft and/or Placeable Statics - Allows placement of various furniture, workbenches and other items. Useful to turn locations into comfy/functional homes for your abducted.
     
    KNOWN ISSUES
    General note: Re-abduction now skips stripping allegiances from NPCs in the CurrentFollowerFaction to prevent active companions from breaking but if you use any mods handling followers applying different/more factions for their functionality this protection won't work and they'll likely still break. If you abduct a NPC you intend BFF up it's recommended to remove them from this mod once abducted/pacified and only put them in the follower mod system once that's done.
     
    * Some abducted NPCs won't fight - Non-aggressive NPCs often lack a combat style which means they have no idea how to fight and will run away instead. Use AFT to assign one manually and the should work fine.
    * Abducting NPCs can break them - Just assume it will and don't use this on anyone important
    * NPCs may vanish, change gender/gear or act odd/hostile - This mod does not remove any attached quests/scripts/packages/etc from NPCs that control their behavior. Catching these problematic NPCs with the clone options *may* help.
    * Wrong amount of NPCs displayed or some missing - The registry for bagged and abducted NPCs is very simple so NPCs suffering the problems from the previous point may throw a wrench in it
    * Some NPCs won't be possible to recruit at all - If they lack the vanilla voice support for the necessary dialogue it won't show
    * Mod is not tested with Oldrim - While it actually works it's unsupported.
    * Bagged NPCs still talk and show the dialogue option in their spot - To prevent the NPC being unloaded by moving them to a storage cell and risk having them reset or disabled they're instead made "invisible" by having their scale set to 0.01. This will keep them persistent at least for as long as the player is in the same cell.
    * Abducted NPCs may turn hostile towards former allies - Many groups are set to be friendly to only specific factions and hostile to everyone else including those with no factions at all. Provided they're allied with the player recruiting the NPC will stop this but in some cases combat will prevent the recruitment dialogue. In these cases use the bag option to move the restrained actor somewhere safe where you can abduct/recruit them without interruptions.
    * Unbagged actors may briefly or permanently be freed - If you use a lot of HD skins, armors, script intensive items or have a slow rig dumping a bunch of NPCs near instantly at you will make the game work hard to load everything causing lag/glitches in the script checking hostility.
    * Can't marry certain NPCs - The mod only adds the PotentialMarriageFaction nothing else. If the NPC misses the dialogue for marriage or you fail to have fulfilled the pre-quisities this option will not be availible. You may "marry anyone" mods for it to work or issue the command "setrelationshiprank player X" where X is the required level for them to like you enough.
    * Some options missing for child NPCs - This is intended and will not be changed. If inappropriate actions still show up you have a mod that's changed that individual or NPC type to be read as adult for whatever reason.
    * Custom dialogue not showing up - In some cases you need to save and reload once for them to work
    * Certain Win 10 setups will block the mod from working - Unknown why, possibly related to built in or added security software.

    117,538 downloads

    Updated

  11. Mana Tanks [SSE]

    This mod will control the breast size based on how much Magica, Health, or Stamina the character has. It is fully configurable via MCM. Maybe you aren't playing a mage, perhaps you're playing a shield basher. You can go into the options and tell it to use the Stamina bar instead, or even the Health bar.
     
    Mana Tanks SSE works exactly like the original mod for old Skyrim, the only difference is that we are defaulting to use NetImmerse until Racemenu comes out for SSE. I'd mention that it will fight with other mods trying to change the size of the tits but pretty sure as of writing this, this is the only mod that does it for SSE
     
    Current Version: mana-tanks-103
    Ayy SSE

     




     

    Requirements
    SKSE64 XPMSESE SkyUI SE Armours that actually have breast weighting.

     

    USE THE CBBE BODY PHYSICS BODY IN BODYSLIDE. AND USE THE BODY PHYSICS REFERENCE WHEN COPYING WEIGHTS TO ARMOURS TO MAKE THE CLOTHES SCALE TOO. NO WE DONT ACTUALLY HAVE PHYSICS YET BUT ITS NEEDED FOR SCALING AS WELL. AND GIVE UP ON UNP FOR SSE, SERIOUSLY, OK? BODYSLIDE CAN GET YOU ANY SHAPE YOU WANT ON THIS NICE HIGH POLY BODY STOP BEING A GRUMPY OLD MAN.
     





     
     
     

    Setup
    Install it. I ain't your mom you can do this.

    You must open the Mana Tanks MCM at least once after INSTALLING or UPDATING to update the effect on you.

     

    Featured In Videos

     
     
    FAQ / Stuff

     
     

    Change Log
    2017-10-17 SSE version defaulting to NetImmerse until Racemenu comes out.

    Older Changes:


     

    14,135 downloads

    Updated

  12. Basic Pregnancy Cycle

    Oldrim version is available here.
     
    Description
     
    In the base game you can build a family through adoptions, but cannot give birth or impregnate your spouse. This mod attempts to resolve that discrepancy by adding a fertility cycle to tracked women. They can be inseminated, get pregnant, and give birth to a Hearthfire-compatible child.
     
    Requirements
     
    Hearthfire DLC is required.
     
    Additional functionality is supported for those who want it (or in the case of Skyrim Special Edition, when it becomes available).
     
    Dialogues: An optional patch adding dialogue options as an alternative method for inseminating actors. Both male and female branches are available which take into account relationship rank. This patch is currently in beta and may be expanded into a more complete romance option.
     
    SKSE: Belly node scaling will occur if SKSE is installed. Note that the scaling will not work without a body replacement that includes a belly node and all requisite dependencies involved. Further, clothing and armors will not scale unless they too include a belly node. Without SKSE there will be no visual changes as pregnancy progresses.
     
    SexLab: An appropriate orgasm event is hooked if SexLab is installed, which offers alternative methods for insemination.
     
    SexLab Light SE: An optional patch is provided for hooking into the SexLab Light SE orgasm event.
     
    Hearthfire Multiple Adoptions: Allows birthed children to go to a custom home that has been blessed, and BPC fits within the new adoption limit of 6. Support is provided without any patches.
     
    Flower Girls: An optional patch that allows BPC to hook into the scene events and apply insemination when appropriate.
     
    The Kids Are Alright: An optional patch that adds support for additional child races. Episode 1 is supported without any patches.
     
    RS Children Overhaul: Supported in the base version without any patches.
     
    Installation/Removal
     
    To install, simply add the mod with your favorite mod manager (recommended), or drop the extracted contents of the archive to your Skyrim Data folder.
    To uninstall, remove the mod with your favorite mod manager (recommended), or delete the files from the Skyrim Data folder, scripts folder, and Source folder.
     
    Recommended Mods
     
    For the best experience, the following additional mods are recommended:
    The Kids Are Alright: Replaces child models/textures and adds more children for all of the vanilla races. Basic Pregnancy Cycle is compatible out of the box for Episode 1. Patches are available for Episodes 2 and 3. Hearthfire Multiple Adoptions: Expands the adoption limit from 2 to 6, and provides support for sending your children to a custom home. Basic Pregnancy Cycle is compatible out of the box. Flower Girls: Adds an immersive way to have sex in Skyrim. Basic Pregnancy Cycle is compatible with an optional patch.

    Technical Details
     

    After installing the mod, a Basic Pregnancy Cycle Configuration power will be added. Nothing else will happen until the mod is started from this power. It is recommended to configure behavior to your liking before starting the mod. Following are the configuration options:
     
    Cycle Options
    Sleep Insemination Chance: Sets the probability of a female player being inseminated when sleeping. Set to 0% to disable. Note that when sleeping with an appropriately gendered spouse, the insemination chance is always 100%. Conception Chance: Sets the probability of any tracked woman becoming pregnant on unsafe days. Set to 0% to disallow pregnancy. Sperm Quality: Sets the base quality of sperm required for conception. Conception chance and sperm quality must both be sufficiently high for conception to occur. Toggle Buffs/Debuffs: Enables or disables additional effects for each stage in the cycle and during pregnancy.

    Pregnancy Options

    Duration: Sets the number of days a tracked woman will remain pregnant. Baby Item: Toggles whether a baby item is received at the end of pregnancy. Child Actor: Toggles whether a child actor is spawned at the end of pregnancy. Only the player or a spouse are affected. NPC Child Actor: Toggles whether a child actor is spawed by NPCs at the end of pregnancy. Baby Days: Sets the number of days a baby item must be nursed before becoming a child actor. Belly Scale: Sets the maximum size of a pregnant belly (N x 100%). This option is SKSE-dependent.

    Note: If both the baby item and child actor are enabled, a nurturing quest will be started wherein the baby is nursed into a child actor. For spouses, the quest is hidden and occurs automatically. For female players, milk will be added daily and must be consumed to feed the baby. It's possible to fail this quest and lose your child, so be vigilant.
     

    Miscellaneous Options
    Debug Mode: Toggles whether debug notifications are shown as BPC performs its work. Note that this may be very chatty. Highlight Mode: Toggles whether tracked actors will have a brief colored highlight on their status on each polling interval. Blue=safe days, green=unsafe days, red=pregnant. Inseminate NPC Spell: Adds or removes an alteration spell which forces the target actor to be inseminated. Note that it will only affect non-child women. Inseminate Self Spell: Adds or removes an alteration spell which forces the player to be inseminated. Status Spell: Adds or removes an alteration spell which gets a target actor's current cycle status. Cheat Spell: Adds or removes a lesser power with cheat options. Random Child Names: Toggles whether spawned child actors are given a random name. This option is SKSE-dependent.

    Start/Reset: Starts tracking with a clean slate. If the mod is started or paused, resetting the mod will clear all tracked actors.
    Pause/Unpause: When paused, all scripts will be halted, but the current status of all tracked actors will remain.
    Stop: Completely stops the mod. All tracked actors (including the player) are cleared of their current status.
     

    Only adult female actors are added to the tracking list. Upon being added to the tracking list, the actor is given a random day within the 10 day cycle. After the 10th day, the cycle repeats at day 1 if pregnancy was not achieved. During the cycle there are safe days and unsafe days. On safe days, there is a small chance of becoming pregnant. On unsafe days, the conception chance applies and there is a larger chance of becoming pregnant.
     
    When initially inseminated, there is a 3 hour window before the conception chances apply. This window is intended to give the player time to consume a washout potion which can be crafted at any cooking pot. The washout potion will remove all active sperm, but has a small chance of failure. If not washed out, sperm has a 3 day life. Every time an actor is inseminated, the sperm life resets. Additionally, each insemination applies a sperm quality value. The higher the value, the greater the chance of conception. Multiple inseminations increase the sperm quality, so promiscuous actors are more likely to become pregnant.
     
    After becoming pregnant, the regular cycle is paused for the duration of the pregnancy. After pregnancy ends, the cycle will start over at day 1.
     
    Female players will additionally receive active effects noting which stage of the cycle they are on and whether they have been inseminated. These can be checked at any time from the Active Effects section of the magic menu. Optionally, buffs and debuffs may be applied depending on the stage of the cycle or pregnancy.
     
    The child actor spawn has certain limitations. It hooks into the Hearthfire adoption system, so if the spawn succeeds, the child will behave the same as any adopted child. However, the spawn can fail for a few reasons:
    The player does not own a Hearthfire-compatible home with at least one free child's bed. This is the same restriction as with adoption. The player already has the maximum number of children. This is the same restriction as with adoption. The player is in the target home when trying to spawn the child. This is a technical limitation of the adoption scripts which rightly assume an adoptable child will never be in your home until after the adoption is completed. The mother must be either the player or a female spouse. No other NPCs will spawn child actors presently.

    The NPC child actor spawn only occurs if the NPC is in a currently loaded cell, and the child actor will sandbox around the area where it was spawned.
     

    If the spawn succeeds, the child will be given a random gender and race matching the mother. If the mother's race is not supported, a random supported race will be chosen for the child.
     
    In addition to the washout potion, contraception and fertility potions can be crafted at any cookpot. These potions will decrease or increase the chance of conception, respectively, depending on the potency of the potion. The amulet of Mara and amulet of Dibella will also increase or decrease the chance of conception, respectively, when worn. The potions may be found at the local apothecary.
     
    FAQ
     
    "Why another pregnancy mod?"
     
    There are a few out there already, but they either did not fit my needs or were excessively heavy. The heavy part is not a huge issue, in fact BeeingFemale has been an essential mod on my list since its release, but the larger issue that prompted me to write my own was none of them have been ported to Skyrim Special Edition.
     
    "Can NPCs get pregnant?"
     
    Yes! Due to overwhelming feedback, NPC support was added as of version 2.0. The NPC must be tracked to become pregnant. Up to 100 NPCs can be tracked at any given time, including the player if female. NPCs are added to the tracking list when inseminated.
     
    "I play male characters, will this mod work for me?"
     
    Yes! The Inseminate Actor spell will add any female (non-child) actor to the tracking list and inseminate them. A female spouse will also be inseminated when you sleep in the same location with her. If you have SexLab installed, orgasm events are hooked as an alternative to the spell. Further, with the Flower Girls patch, a climax event is caught which will automatically inseminate the appropriate actor after an appropriate scene.
     
    "What is the script load?"
     
    Every polling interval (1 game hour), all tracked actors have their cycle updated. This is a reasonably quick process, but it could potentially conflict with script-heavy events. Otherwise no cloak spells or intense operations are performed. This mod should border between script light and script medium. To avoid conflicts, polling can be paused from the configuration menu.
     
    "Hearthfire Multiple Adoptions support?"
     
    Yes!
     
    "Flower Girls support?"
     
    Yes! Support is only available for Special Edition presently.
     
    "I get pregnant too often!"
     
    This mod relies heavily on random numbers. Try reducing the conception chance, but keep in mind that when inseminated the conception chance is checked every in-game hour. Further, there is a small chance of getting pregnant even on safe days. If you still get pregnant too often, I'd recommend keeping a few washout potions handy and taking advantage of the 3 hour window after insemination, or use contraception potions.

    8,157 downloads

    Updated

  13. Playable Transgender Character/Race (Ningheim Race)

    Version 0.3 is out, see the change log.


     

    Hi guys !
     
    OK first of all I would like to apologize to Seren4XX, Hellosanta, Urshi and co to butcher their mod like this. I'm sorry !
     
    OK so basically I wanted to play with a transgender character in my old Skyrim but there were no mods for it. even though there were mods likeSchlong for Females by B3lisario, they are basically female characters with penises. But I din't want that and even if you manage to change the body, you couldn't do anything with the Head. So I tried to do it myself. I edited The Ningheim Race by Seren4XX. It took a lot of time but I did it. I also had to edit Schlong for Females a little to use female schlongs on male character and some outfits too. For vanilla armors and clothes I used Raestloz's mod PC Exclusive Armor Path.
     
    Requirements :
    Skyrim (SSE)
    Dawngaurd (SSE)
    XP32 Maximum Skeleton Extended (SSE)
    Force New Idles in Skyrim SSE (SSE)
    Race Compatibility (SSE)
     
    Installation :
    Install XP32 Maximum Skeleton Extended. Install and Run Finis. (make sure to check both "fix" boxes) install Race Compability. Download latest version of the mod here and install manually (just Copy all the files inside "Data" folder and paste in your "Skyrim Special Edition Data folder".

     

    Notes :
    You don't need original Ningheim Race mod for Version 0.3 This is just the modified esp file for now, you still need original Ningheim Race installed in your Skyrim SE game. This mod edits the male playable character of The Ninghiem Race but you still need Armors and Outfits to use with it, that means you need female Armors and Outfits to be able to use on a male character. Right Now you can only use custom armors and clothes, but you still need to mod them. As for the vanilla Armors and Clothes I can't do anything right now, not untill Raestloz ports his mod PC Exclusive Armor Path to Skyrim SE. If you want any specific Armor or Outfit to be modded that you want to use with your character, let me know. And of course if you encounter any bug please let me know. Version 0.1 is 32bit.

    Credits :
    Seren4XX, Hellosanta, Urshi and co for The Ningheim Race.
     

    Requirements :

    14,531 downloads

    Updated

  14. Khajiit Body Overhaul For Modders

    The first download file contains the body, finger and toe claws, as well as the head and mouth as separate meshes. The claws are merged down to the body on the second file.
     
     
     
    Hello all. This is a Complete body replacer for modders who wish to add their own variation, CBBE or UNP compatibility. It contains a new head, mouth, hands, feet, body, and claws in a .OBJ file format and ZPR for Zbrush. The body also contains a deep anus and vagina with a uterus moved towards the stomach. I plan to make a male version and human/default body as well. Maybe even Argonians in the distant future.
     
    I am working in Unreal Engine, various other applications, and plan to share some of my future assets to the Skyrim Community so long as they stay in Skyrim or for personal use only. None of my future mods will have or get permission for commercial use. Personal use is fine. My intentions for this particular model is to test it with Neofur. The model version I'm using for my project has no naughty bits for various reasons. My project is also inspired by Skyrim, SAO, Assassins Creed, and Final Fantasy
     
    I am unfamiliar with Blender, NifSckope, the Creation Kit, other small applications from the Nexus, and will not take the time to learn them among the various other applications I am trying to learn. This is why I am releasing it as a modders resource. I did the tough part which took so much of my time to make so I hope there are some modders willing to take advantage of this.
     
    ​More Pictures
     
    NOTE: some of the following links to the pictures are not the latest or up-to-date.
     
    Head and neck replacer:
     
    Before
    https://gyazo.com/da...c0f62c7e0c6af0e
    https://gyazo.com/8a...e7800cfe5dd234b
    After
    https://gyazo.com/8b...55ff67d2f83a3e1
    https://gyazo.com/81...b070d1d5f70b17e
     
    Mouth:
     
    Before
    https://gyazo.com/6b...4ef7c6eebe4d530
    After
    https://gyazo.com/da...f1453a565b24965
     
    ​Human Female Preview
    https://gyazo.com/55...0aaa27127a0e530
     

     
    ​​Introduction to Zbrush 4R7

     
     
    ​​Allegorithmic (Substance)

     
     
    Unreal Engine & Neofur

     
     
    ​Permission:
     
    All Modders can use these models for their own mods so long as it stays as a free Skyrim Mod and not for Commercial use. Uploading for or with a free software will also violate my terms. These apply even to a tweaked version if easily identified through a 3D modeling software. Personal use is fine. This does not apply to free to see/watch pictures or videos like YouTube for example, but does to sites that require an account to see/watch or pay to see/watch service.
     
    Any violations to my terms may prevent me from uploading anything else in the future and the removal of my models. The violator may be contacted as well as Nexus and the owner or employee of the site the violator uploaded to. If selling, a refund for every purchase from a track record may be attempted either by the site or violators expense.
     
    None of the above applies to the edited head and mouth mesh, but should not be re-uploaded as a modders resource mesh like this one because partial rights also go to blabba, the author of "Citrus Heads (HD Meshes)" and Bethesda.
     
    Credits must also be given where it is due. Do not re-upload my files anywhere else. If you do make a mod with my model(s), please only upload to the Nexus or LoversLab.
     
    ​Credits:
    Thanks to Bad Dog which the mod was discussed on his "Complete Khajiit" mod page.
    A big thanks to Blaze69 who helped a ton and was always quick to respond.
    Thanks to blabba for his "CITRUS Heads (HD Meshes)" mod which is where I got the high poly head to modify.

    4,733 downloads

    Updated

  15. Halo's Poser S1.6 SSE Edition

    Halo's Poser S1.6 SSE Edition


     
     
     
     
     
     
     

    SSE conversion


     


    HKX files converted to SSE​ Object NIFs optimised Form version changed from 43 to 44

     
     
     
     
     
     
     

    More screenshots at
    Halo's Mods

     

    (mirror)
     
    Credit
     
    Halofarm : permission to share with you guys
     
    screenshot body, textures and outfit:
     
    ousnius & BringtheNoise : UUNP
     
    Regenbot03 : Demoniac Body textures
     
    guk : "The Yoga Teacher" Bodyslide preset
     
    Calyps : Nightshade Armor/DB Replacer & wtfuun for the UUNP conversion
     
    Petrovich : original boots (my texture edits & added to DB replacer esp)
     
    Note:
    issues with the 'Beach' poses causing a ctd, dunno why. Just don't use 'em for now. If somebody knows how to fix them let me know.

    13,523 downloads

    Updated

  16. Schlongs Of Skyrim Light SE

    This is the complete original SOS light version converted to Skyrim SE

    All features of the original mod are functioning including the animations, body shape and genital options, texture options, all selectable through the fomod installer.
    Also included an optional patch for the invisible feet/leg bug with certain vanilla outfits

    I recommend installing the xpms skeleton(tested with this installed)and amorous adventures + flower girls and the
    provided patches to fully use the animations

    CREDITS: All credit for the mod goes to the original authors Vector Plexus, Smurf, and b3lisario

    PERMISSIONS: Per original author request DO NOT POST THIS MOD OR ANY OF ITS ASSETS ANY WHERE BUT HERE(lovers lab) and credit the original authors (not yelling just making sure that portion stands out) Enjoy

    823,180 downloads

    Updated

  17. Caesia Follower Special Edition - Custom Voiced with Own Lines

    Please refer to http://www.loverslab.com/files/file/3504-caesia-follower-custom-voiced-with-own-dialogues/
     
    Nothing new was added in SE conversation.

    6,601 downloads

    Updated


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