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  1. both intended...think of it like the slave getting training for those 2 huge vibrators working away at her i started re run the test run. this time ENABLED the outfit fix that preverent naked bandit bug to happen. this time i used a female slave as control. she not get any DD item. other get, i picked up a slave that wearing dwamer shuit sexed them, then sexed with contol slave, after that sexed with a slave wearing pet shuit. all effected slave show same incrase in sex traning. all case used ok slave menu->i going to fuck you option, let animation run out by self. aginst all slave chosen vaginal option, and all slave refused the sex the slaves that wearing dd item equiped with anal and vaginal vibrator before "gifted" with the dwamer shuit i encountered "intresting" behavior of the dd items on slaves: this slave failed to equip this items. about this check run 7 log PAHE804-DD test-Run 7-outif fix on bugs-Papyrus.0.log some error messages from the log settings in use during the testing: sex wit this slave resulted fallowing error message pop up: here is the slave i have sex: this one wearing the panel plug but the dd not see. here is the log from this test: PAHE804-DD test-Run 8-DD report error and check log-Papyrus.0.log i dont know why but i exőpereince this bugs. i dont know it is some error in my side? planing to continue testing with dd items on slaves maybe i can dig out new errors. i hope this help devlop pahe :) wow very cleaver i think one of this buty benifit if dd keyword cnage for some reason or new word added you just simply change the pahcore so from that point on your other scipt can handle the new dd keywords thank you for the explanation why i not found that keywords.
  2. i done some testing with dd and devious dwamer shuit/petshuit. here is how my installation loke like, pls read it maybe important! using SSE for testing. pahe 804 requierments + DD+requierments for DD PAHE 804 with all addons ( only dwamer shuit enabled, other requriments not meet!) PAHE dwamer devious device shuit addon 1.1 with sj fixes for DDx 5.1 SE using add item menu for accesing dd items for test porpuse, i mention this here maybe effect how things behave i dont know. my observations: observation 1: player wearing any dwamer shuit with this installation has no benifits. the shuit not give enchanted heath or statistics, player not able to use spells or items on hand. pet shuit forces slaves to crawl, not player tested yet. observation 2: slaves can use hands during fight, can cast spells, use wepons. observation 3: slaves wearing jacket or leg and arm binder not try escape, and can start respect traning witout submission 40 reached observation 4: pet shuit wearer slave train quick for sex observation 5: petshuit and slave suit user slaves not try to escape! after 6 testrun i checked logs and found errors. here is the very sort version: paheslave.psc from pahe-sl extension .bsa contain reference for fallowing 2 keywords: "PAH.DD_PlugVaginal" Referenced fallowing lines: 1180 1182 1191 1193 1222 1224 1233 1235 "PAH.DD_PlugAnal" Referenced fallowing lines: 1185 1187 1196 1198 1227 1229 1238 1240 problem with this, this keyword not found in any pahe mod keywords or armors that loaded for this test. ( or at least i not find them! i looked for it into PAHE, pahe SL, pahe dwamer shuit esps, i not expect pah keyword exist in DD framework so not checked here) i suspect this missing keyword leads this error messages: ERROR: Cannot check worn items against a None keyword stack: [ (FF000D5D)].Actor.WornHasKeyword() - "<native>" Line ? [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187 [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292 i found tons of this messages all the same. reference line 292 and one of the lines i mentioned above. maybe important: 1. i equiped some slaves with anal and vaginal plugs just to see what happen, some only has anal plug some slave no plug at all. 2. this errors spammed as i do fighting aginst enemy and my slaves ordered fight for me. 3. some of my slaves equiped with dwamer pet shuit and ordered fight for me 4. 2 of my slaves equiped with dwamer slave shuit and ordered fight for me here is my full report about this error messages, and log copys ( WARNING TOOONS OF TEXT)
  3. thank you for your tiem and patiance teaching me this things i hope next time i own can go after the papyrus log error reports to discover more deep what went wrong. not just simply copy-paste here. hmm this means if a dialoge needs same functions but different npcs let say or different cases evry existing variation needs own tif file. thx for explanation! think that would be best in this case if i find free time i go pahe and DD testing... as planned. ut soon i see new hopefuly bug free TDF version realised i start testing it
  4. TDF 2th testrun report: new save game in use this time, i using only TDF no TDF addon in use. using hetany pregmeny mod with tdf to see sex scanes work as intended, maybe this mod help reveal more errors and bugs. i managed get 3 prositutes work for me: sadia, ulgred and poor Brenuin. from play test perspective lot of bug unerthed. ---------- Bug 9: ---------- WARNING: Property SearchForMoneyIdle on script AIBB_TIF__0300C528 attached to topic info 0C00C528 on quest BB_GetRapedDialogue (0C001D98) cannot be initialized because the script no longer contains that property maybe i reported this maybe not. so do it here now just to be sure. checking the script source look like 99% comented out. i suggest go to the fallowing place: SexLab TDF Aggressive Prostitution.esp (4FA6D668) \ Dialog Topic \ 0C00C527 <BB_GetRapedDialogueMainBranch04Topic01> \ 0C00C528e: here look for this value: IdleMQ203EsbernBookEnter [IDLE:000F6CC2] i think this is the idle animation need to be played as cleint handles money to prostitute. some how not scripted well into the mod so some cases not play out as intended. i started trace down what is inside if i understand well this line: line 9 (GetOwningQuest() as BB_PimpingAndPlayerQuestUtil).BeginClientPlayerSex() call and activate another script: "BB_PimpingAndPlayerQuestUtil" so i looked this file source this one in line 36 Keyword Property BB_HookerTravellingToBedKeyword Auto intresting so this time using as keyword not faction in line 91 start the function why whe are here! in line 93 give gold the player, if i understand that this call need to be play the animation to. after this point only sex scene managment happening. and esbern animation not mentioned any point. ---------- Bug 10: ---------- incompativlity other sex aware mods, maybe not critical and maybe not TDF fault: 12/01/2021 - 07:08:31PM] [slainternalscr <sla_Internal (09083137)>]: TDF-5Tester got -68 exposure for having orgasm [12/01/2021 - 07:08:31PM] SEXLAB - Thread[2] Event Hook - OrgasmStart [12/01/2021 - 07:08:31PM] SEXLAB - Thread[2] Event Hook - StageStart [12/01/2021 - 07:08:31PM] SEXLAB - ActorAlias[Idolaf Battle-Born] - PlayMoan:True; UseLipSync:False; OpenMouth:False [12/01/2021 - 07:08:32PM] SEXLAB - ActorAlias[Idolaf Battle-Born] - Idolaf Battle-Born: Orgasms[1] FullEnjoyment [83] BaseEnjoyment[5] Enjoyment[83] [12/01/2021 - 07:08:32PM] SEXLAB - ActorAlias[TDF-5Tester] - TDF-5Tester: Orgasms[1] FullEnjoyment [94] BaseEnjoyment[8] Enjoyment[94] [12/01/2021 - 07:08:32PM] SEXLAB - NOTICE: Vaginal:TRUE-1 Oral:TRUE-1 Anal:TRUE-1 [12/01/2021 - 07:08:32PM] [slainternalscr <sla_Internal (09083137)>]: Idolaf Battle-Born got -68 exposure for having orgasm [12/01/2021 - 07:08:32PM] ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy_bodymod.SetNodeScale() - "HentaiPregnancy_BodyMod.psc" Line 8 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.updateSizeBelly() - "HentaiPregnantActorAlias.psc" Line 313 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.setCumInflation() - "HentaiPregnantActorAlias.psc" Line 183 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.CumInflation() - "HentaiPregnancy.psc" Line 741 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.setPregnant() - "HentaiPregnancy.psc" Line 648 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.Impregnate() - "HentaiPregnancy.psc" Line 1100 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.HentaiPregnancyImpregnate() - "HentaiPregnancy.psc" Line 1024 [12/01/2021 - 07:08:32PM] ERROR: Cannot call GetSex() on a None object, aborting function call stack: [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy_bodymod.SetNodeScale() - "HentaiPregnancy_BodyMod.psc" Line 8 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.updateSizeBelly() - "HentaiPregnantActorAlias.psc" Line 313 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.setCumInflation() - "HentaiPregnantActorAlias.psc" Line 183 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.CumInflation() - "HentaiPregnancy.psc" Line 741 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.setPregnant() - "HentaiPregnancy.psc" Line 648 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.Impregnate() - "HentaiPregnancy.psc" Line 1100 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.HentaiPregnancyImpregnate() - "HentaiPregnancy.psc" Line 1024 [12/01/2021 - 07:08:32PM] WARNING: Assigning None to a non-object variable named "::temp1" stack: [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy_bodymod.SetNodeScale() - "HentaiPregnancy_BodyMod.psc" Line 8 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.updateSizeBelly() - "HentaiPregnantActorAlias.psc" Line 313 [alias HentiaPregnantActor00 on quest HentaiPregnancyQuest (0A0012C7)].hentaipregnantactoralias.setCumInflation() - "HentaiPregnantActorAlias.psc" Line 183 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.CumInflation() - "HentaiPregnancy.psc" Line 741 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.setPregnant() - "HentaiPregnancy.psc" Line 648 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.Impregnate() - "HentaiPregnancy.psc" Line 1100 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.HentaiPregnancyImpregnate() - "HentaiPregnancy.psc" Line 1024 [12/01/2021 - 07:08:32PM] Found 7 arousedActors [12/01/2021 - 07:08:32PM] WARNING: Assigning None to a non-object variable named "::temp160" stack: [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.setPregnant() - "HentaiPregnancy.psc" Line 650 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.Impregnate() - "HentaiPregnancy.psc" Line 1100 [HentaiPregnancyQuest (0A0012C7)].hentaipregnancy.HentaiPregnancyImpregnate() - "HentaiPregnancy.psc" Line 1024 basicly player named TDF-5Tester. and got some juce from Idolaf Battle-Born. then as expected hentay pregmency kicked in and failed to do his things on the player. this happen all the prostitutes, but not the clients. ---------- Bug 11: ---------- some of my prositutes let say "stuck in the job" some of the sex scane handlying script borken and"traped" my workers inside not realsiing them. the last worker i recuited effected by this trap. this happened when a 3 actor animation started to play. 2 prositutes+client leaving the interior cell where this happening not helped. no error mesage found about the cause in the logs. 3 famale actor grup scane has effected maybe this matter. i not tryed replicate this. -----------end of report------------ P.s.: i think i stop testing so many known bug aparear the logs,bugs that probably going to be fixed next realise more easy to me just use new less buggy verysion. and use that logs to locate bugs. Ps.2.: thank you all for patince to answer all my question i hope i not type to mutch stupid things here, and this help the fix bugs.
  5. may i suggest one thing? to me seems lot of aibb_tif_ named script files do the same thing for prositutes, only difference is runing for what prositute. why not use only one scriőpt file and use it for all prositutes? do need use separate script file evry prostitute? its forbidden to run same script file same time for different npc's? i dont know this this is why i asking.
  6. other idea: restore faction, i dont know this is possible or not? re create this faction maybe fix all the script in one go? or i just dreaming? ya and i just rechecked the quest does indeed have the dancer set as an option alias...along with all the watchers so no idea either i think i found why. used references: 000DancerREF 001-008WatcherREF01-08 the working of this shoud fallowing: 1-player start dance 2-playerend dance 3-after dance some watcher come and ask for sex if i understand evrything right tiss script run at point 2. this means runs before watchers has chance to ask palyer for sex. this means references canot be deleted becuse in use. becuse watchers need ask players for sex and this is not yet done. maybe i mistaken... bug 8, requested image how i see the part i refenced my post. ( i use 4.0.4 sse edit from nexus mod not the old one.) hmm, looks like your message cutoff or you had wrong thing in your clipboard to paste the missing part is this: to me seems strange that in the end of the dance event this script activate the allure spell. maybe i missunderstand the spell function but to me seems more logical to start as dance begin.
  7. My Findings so far in TDF V2.2.5.5 SE version to @Pfiffy and @CliftonJD Based on my papyrus log i dig in the source files and wieved the esp in xedit. Based on this things and my low script knwolage here is my findings. I plan continue the testing after this bugs get fixed, (this important to me becuse this way npcs that working for me not spam lot of error message to papyrus log ). Until then i go back PAHE testing mode, some slave need to test some realy devous items i think.... (and i pray not get tooo many CTD XD ) ------------------------- bug 1: ------------------------- WARNING: (0003550C): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (0C002866)].SPELL.Cast() - "<native>" Line ? [None].BB_SLDNRejectionMagicEffectScript.OnEffectFinish() - "BB_SLDNRejectionMagicEffectScript.psc" Line ? thib bug happen if i ask big price for my work and client refuse to pay. this mechanik used to mark them for new dialoge. to tigger this mesage player and npc need move different cell. so the spell refesh canot be done. the side effect of this npc no longer "remember" he refused my service becuse of to high cost. Suggestion to fix: instead spell use different method to flag the npc if the goal is to important remember npc has refused to pay. or ignore this minior bug and before running the spell refesh check npc has same cell as player only then try to update the spell. ------------------------- bug 2: ------------------------- ERROR: Cannot set the faction rank with a None faction stack: [ (00091918)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02002DE1.Fragment_2() - "AIBB_TIF__02002DE1.psc" Line ? this error happen if i use npcs as working me prostitutes ( aka hookers) the npc who is working for me try go bead. the problem with this the script: AIBB_TIF__02002DE1 in line 44: Faction Property HookerTravellingToBedFaction Auto problem is tdf prositution has no "HookerTravellingToBedFaction". this faction not exist. i discovered this in Xedit: SexLab TDF Aggressive Prostitution.esp (4FA6D668) \ Keyword \ 0401618E <BB_HookerTravellingToBedKeyword> looks like we have a keyword instead of faction i dont know what is the real difference beatwen the too. i think its big. maybe need change the script file from faction to keyword this fix it or add this faction? i have no idea. ------------------------- bug 3: ------------------------- ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (0C00BA4A)].AIBB_SF_BB_ClientFollowsHooke_0300BA4A.Fragment_17() - "AIBB_SF_BB_ClientFollowsHooke_0300BA4A.psc" Line ? script file: AIBB_SF_BB_ClientFollowsHooke_0300BA4A line 9 HookerREF.GetActorRef().SetFactionRank(HookerTravellingToBedFaction, 0) This faction not exist: "HookerTravellingToBedFaction" line 36 Faction Property HookerTravellingToBedFaction Auto same this faction not exist. ------------------------- bug 4: ------------------------- ERROR: alias DancerREF on quest BB_PlayerDanceQuest (0C01F8D4): Cannot clear a non-optional alias. stack: [alias DancerREF on quest BB_PlayerDanceQuest (0C01F8D4)].ReferenceAlias.Clear() - "<native>" Line ? [BB_PlayerDanceQuest (0C01F8D4)].bb_playerdancequestscript.OnModEventEnd() - "BB_PlayerDanceQuestScript.psc" Line ? script file is: BB_PlayerDanceQuestScript line 168 DancerRef.Clear() this one has not doing his job. i have no idea why, maybe becuse this ordered before dance quest complited? ------------------------- Bug 5: ------------------------- ERROR: Cannot set the faction rank with a None faction stack: [ (00091918)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02002DE1.Fragment_2() - "AIBB_TIF__02002DE1.psc" Line ? in script file AIBB_TIF__02002DE1 line 44 Faction Property HookerTravellingToBedFaction Auto faction not exist in tdf prositutuion ------------------------- bug 6: ------------------------- ERROR: Cannot set the faction rank with a None faction stack: [ (000CDD73)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__0200590D.Fragment_1() - "AIBB_TIF__0200590D.psc" Line ? in script file AIBB_TIF__0200590D line 10 HookerREF.GetActorRef().SetFactionRank(HookerTravellingToBedFaction, 1) line 44 Faction Property HookerTravellingToBedFaction Auto this faction not exist ------------------------- bug 7: ------------------------- ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (0C00BFB6)].AIBB_SF_BB_ClientFollowsHooke_0300BFB6.Fragment_7() - "AIBB_SF_BB_ClientFollowsHooke_0300BFB6.psc" Line ? script file: AIBB_SF_BB_ClientFollowsHooke_0300BFB6 line 9 HookerREF.GetActorRef().SetFactionRank(HookerTravellingToBedFaction, 0) line 29 Faction Property HookerTravellingToBedFaction Auto ------------------------- bug 8: ------------------------- ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].BB_DanceArousedMagicEffectScript.UnregisterForUpdate() - "<native>" Line ? [None].BB_DanceArousedMagicEffectScript.OnEffectFinish() - "BB_DanceArousedMagicEffectScript.psc" Line ? script file: BB_DanceArousedMagicEffectScript line 20 UnregisterForUpdate() this one generate the error but i think not this one is the source of problems! in SSE edit, quest: BB_DanceArousedMagicEffect [04] SexLab TDF Aggressive Prostitution.esp (4FA6D668) \ Quest \ 0401F8D4 <BB_PlayerDanceQuest> has this value: BB_DanceArousedMagicEffectSpell "Allure" [SPEL:0402AAB0] and alias set: none i dont know this is problem or not. strange thing is: BB_PlayerDanceQuestScript activate this script here: line 185, end of the "Event OnModEventEnd" section.
  8. in this case may i need test possible cases with DD and slaves to protect PAHE user from ctd, if HSH not in use? and same time need check if i found a thing it is known to dd devopers or not...
  9. @Pfiffy EDITED SECTION start: i put here some of my early findings: ( i hope not brake rules put here TDF related errors and bugs if not okay i move tdf suport topick) papyrus reports: WARNING: (00013482): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (0B002866)].SPELL.Cast() - "<native>" Line ? [None].BB_SLDNRejectionMagicEffectScript.OnEffectFinish() - "BB_SLDNRejectionMagicEffectScript.psc" Line 6 this warning connected to alvor who has one of my client, i asked very big money from him and he refused to pay. WARNING: (00013488): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (0B002866)].SPELL.Cast() - "<native>" Line ? [None].BB_SLDNRejectionMagicEffectScript.OnEffectFinish() - "BB_SLDNRejectionMagicEffectScript.psc" Line 6 at this point i figured out what it is this. this happen if client refused to pay the player, becuse player asked to mutch money. next time i wisit this npc normaly sad npc waiting my arrival and willing pay more gold. but becuse of this warning this effect removed if npc go trught cell change and this spell canot be re casted on them. it is a bug. TDF-Bug 1- forgeting refused to pay big money to prostitute ----------------------- WARNING: Property SearchForMoneyIdle on script AIBB_TIF__0300C528 attached to topic info 0B00C528 on quest BB_GetRapedDialogue (0B001D98) cannot be initialized because the script no longer contains that property TDF-Bug 2- Before sex, prostitute get paid animation not shown a client before sex start pay the prositute agred number of gold. during this a animation play that show npc search for money then give something to player. if this bug tiggers this animation not play i found this in xedit formID: XX00C528 (XX=TDF aggresive prositution position in load order) ---------------------- [11/28/2021 - 01:05:35PM] ERROR: Cannot set the faction rank with a None faction stack: [ (00091918)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02002DE1.Fragment_2() - "AIBB_TIF__02002DE1.psc" Line ? [11/28/2021 - 01:09:01PM] ERROR: Cannot set the faction rank with a None faction stack: [ (000CDD73)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__0200590D.Fragment_1() - "AIBB_TIF__0200590D.psc" Line ? [11/28/2021 - 01:09:20PM] ERROR: Cannot set the faction rank with a None faction stack: [ (00091918)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02002DE1.Fragment_2() - "AIBB_TIF__02002DE1.psc" Line ? [11/28/2021 - 01:09:45PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].BB_DanceArousedMagicEffectScript.UnregisterForUpdate() - "<native>" Line ? [None].BB_DanceArousedMagicEffectScript.OnEffectFinish() - "BB_DanceArousedMagicEffectScript.psc" Line ? [11/28/2021 - 01:09:45PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (0C00BFB6)].AIBB_SF_BB_ClientFollowsHooke_0300BFB6.Fragment_7() - "AIBB_SF_BB_ClientFollowsHooke_0300BFB6.psc" Line ? [11/28/2021 - 01:09:59PM] WARNING: Property SearchForMoneyIdle on script AIBB_TIF__0300C528 attached to topic info 0C00C528 on quest BB_GetRapedDialogue (0C001D98) cannot be initialized because the script no longer contains that property [11/28/2021 - 01:10:07PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (0C00BA4A)].AIBB_SF_BB_ClientFollowsHooke_0300BA4A.Fragment_17() - "AIBB_SF_BB_ClientFollowsHooke_0300BA4A.psc" Line ? this pack of error generated as i worked with 2 prostitutes. bug list( so far): TDF-Bug 1- forgeting refused to pay big money to prostitute this happen if client refused to pay the player, becuse player asked to mutch money. next time i wisit this npc normaly sad npc waiting my arrival and willing pay more gold. but becuse of this warning this effect removed if npc go trught cell change and this spell canot be re casted on them. TDF-Bug 2- Before sex, prostitute get paid animation not shown a client before sex start pay the prositute agred number of gold. during this a animation play that show npc search for money then give something to player. if this bug tiggers this animation not play i found this in xedit formID: XX00C528 (XX=TDF aggresive prositution position in load order) to tigger this bug need move client away from original position and as talking them to do it right here need click fast to skipp the message if the client not muved the point where agred to do the job bug not tigger Anomalys: TDF-Anomaly 1- Dubble memory to tigger this bug do this: 1-go a npc ask them intrestend in you 2-give a very big pruce maximum is best, make npc refuse your offer 3-wait 1 hour ingame, DO NOT leave npc or let npc change cell this tigger a spell effect loss on npc! ( bug 1) 4-ask same npc again intrest in you, give unacpetble price agin after this the third attempt make sex with npc you agre a lower price then fourth time you go talk same npc npc play same dialoge as secund a third time( "You ready for me?""more than you can imagine!") basicly npc remember in this case you requested to mach money 2 times, and normal answer for this 1 hour later npc accpet bigger payment. i classifile this as anomaly becuse not seems logical to me. but works fine! ====Edited Section end==== I found some error in TDF, that probably produce inside other mods error that relay on sexlab. lets name it: Hentay pregmency fail to detect prositutes as potential "victim" for baby. here is the part of the log: the first error reference this quest: SexLab TDF Aggressive Prostitution.esp (4FA6D668) \ Dialog Topic \ 0C00590C <BB_PimpingQuest2Branch02Topic01> \ 0C00590D i think i found the source of problems: AIBB_TIF__0200590D.Fragment_1() - "AIBB_TIF__0200590D.psc" Line ? i found this script in the source scripts and looked for factions: line10 contain this: HookerREF.GetActorRef().SetFactionRank(HookerTravellingToBedFaction, 1) then i looked the tdf main esp, and not found any hokertravelingtobead faction simply this one not exist. i think this need replaced to this: [0C] SexLab TDF Aggressive Prostitution.esp (4FA6D668) \ Keyword \ 0C01618E <BB_HookerTravellingToBedKeyword> a keyword exist for traveling to bead but not faction.
  10. All actor has sex so far uniqe. TDF report lot of errors, i try locate the source hookers or not hokers. Two women get a baby inside thanks to prositutes work, non of the prositutes get baby inside of them. Hmm i see: some bug happen inside TDF and this bug effect your mod. Thank your time! sorry for false alarm.
  11. Hello! I doing soem testing with TDF aggresive prositution SE and installed along side this mod to see how this to work togedher. in papyrus log i see fallowing errors: This happen after sex with other npcs. here is my load order: i using sex lab framework 1.63 skse 2.0.19 sse engine fixes i hope this helps
  12. okay i start working on planning TDF test plan. during my time with pahe testing i learned need a list of things that need to be tested and conformed working or not. basicly for best result one need to sit down and plan how can be tested all the futures inside the mod in testing. if i do deep testing in pahe i normaly do this. sit down write down my slef what and how can and need to be tested. abou this i go make a new blogpost to my blog maybe others get the feeling and start helping other modmakers to test out the mods they love. back to point: i started create my own test plan for TDF. i need put all possible outcomes and futures of tdf. if i missing something pls let me know. i planing to use this list and based on this one-by-one go trught the list and conform function working or not, if not what the cause of the problem how to reproduce.
  13. ahh, that atleast explains where the none keyword stacks are coming from - another user reported that error as well, couldn't figure out why then makes sense if she's not wearing it and more so with the errors preventing the script from detecting she should be wearing it Good to hear this i done another test run using fantastic alternate start pahe version managed to ingird fight for me 2 battle. this way ingrid managed train self 2 point of combat. this unheard before. i think maybe this linked the fact i started new game so no other thing bugged. managed reproduce no keyword on item error message, and one time CTD. CTD happen affter restrained a slave who happened wearing strait jacked form DD. another bug found: if a slave wear straith jacket and ordered fight for player that slave get invisible hand! becuse slave hands bound but need get ready his weapon to fight for player... the wepon "move self" this may cause other problems, CTD's? the jacket given to player in pahe start i used the black one.
  14. i see. If you "re using" exisiting scripts and functions this means existing bugs remain. so let say i go out and locate TDF bugs and how to tigger, you and cliffton maybe can wipe out this bugs? if yes i go and if i not testing pahe or dom or making my other things i go do TDF tests.
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