Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1969 files
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Sanguine Rose Pornbooks EN/RU
By vjnmrf
36 picture books for training the right hand.
Sold by various merchants.
Improve various skills.
The mod is localized.
36 книжек с картинками для тренировки правой руки.
Продаются у различных торговцев.
Повышают разные навыки.
Мод локализован.
The mod is outdated as all the books from it are now included in Buyable Porn Paintings
3944 downloads
Updated
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UD - Whispers
By MellowDrama
hello again
This adds a voice to the "voice in your head" messages that play when you're struggling out of a device.
I added 70 normal lines and 47 BoS lines to the original 80 and they're all voiced by with Elevenlabs. I was originally gonna release this a long time ago but I was waiting for a PonziP (RIP) mod, since he left and I can't find an easy way to add all the other lines I figured I'd just put these in. Maybe I'll come back to the rest later but UD3 is gonna change the way this sentient device system works so who knows. There might be some issues with me using apostrophes. Tamriel hasn't unlocked writing yet so it you see any empty sqaures in any lines. Let me know which one. I think I got them all but can't be sure.
I do have some lines for MME too relating to the chastity bra, I just dont know which condition i should use for it. if you know, let me know.
The whisper is this vp. Molag ball is kzrp's vp https://www.loverslab.com/files/file/27945-unforgiving-devices-v21-voicepack/
Anyway have fun
Mellow.wav kzrp.wav3687 downloads
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Devious Followers Gaudy Ring Deal -> Cute Nose Ring Deal
By MellowDrama
Hello,
(I have been told the LE version works but I can't check it myself pls let me know if it works properly)
Replaces the normal (finger) Gaudy Ring from Devious Followers with the large nose ring from BAC.
It also frees up the ring slot so you can put on some pretty rings.
Installation via MO2
Install Devious Followers,
Install this mod,
Give yourself a pad on the shoulder.
Direct installation
Just throw it in your Data folder like any other mod.
Thanks to BillBellochec
2164 downloads
- df
- devious followers
- (and 1 more)
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Immersive Hair Growth and Styling Skyrim SE Voice packs
There are two downloads included.
1. "Immersive Hair Growth and Styling Voice 6x.7z" - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.7.2)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
I cannot manually fix files, as there are a lot and it would be beyond my available free time.
What comes next:
Regular updates This has to wait until I can play the quest again. I currently play without this quest. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. Now thinking about using Skyrim voicetype MaleEvenToned voice. It just gathered some support and quite a few mods are already done, including Skyrim and all DLCs.
Requirements for both:
by emily1673
Requirements for the DBVO Voice Pack by MrCoby220:
Dragonborn Voice Over
How To Install DBVO and DBVO Packs
Credits:
First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my mod list and inspired me to create voice packs in the first place.
Dragonborn Voice Over mod - MrCoby220
Elevenlabs - for synthesizing the text for the DBVO Voice Pack
The Voice Pack was made using a guide (link) by DoubleCheesburger
The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
Tools used:
DBVO Voice Pack Maker - MrCoby220
SynthUtil - Executaball
Cathedral Assets Optimizer - Gka1
xVASynth - DanRuta
Unfuzer - Greentea101
18842 downloads
Updated
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Karryn - DBVO - Wartimes A Daughter's Tale
By xbloodxwestx
DBVO voice files for Wartimes dialogues using Karryn's voice
This mod was made to work with this other one
https://www.nexusmods.com/skyrimspecialedition/mods/131855
Required:
https://www.nexusmods.com/skyrimspecialedition/mods/84329
686 downloads
Updated
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Estrus SLSB for P+ (Estrus Chaurus compatible)
Reconfigures Estrus animations to work with Estrus Chaurus on Sexlab P+. You only want to use this if you have correctly installed both of those mods and want them to work together. Just install into your mod manager or Data folder and overwrite any other Estrus SLSB you have installed.
49066 downloads
Updated
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Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior.
Download version 4 for DOM 6 and below and version 7 for DOM 7+.
This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it.
Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices.
Contents
DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..."
Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread.
When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player.
Slave interaction while in UB is restricted to dialogues and punishments.
Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first.
Requirements
Requirements are UB, PAHE and PAHE dependencies.
DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too!
Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only.
I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment.
Installation
There are 3 patches in the file:
ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt
Plugins should be loaded after all other UB patches.
For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\
It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you.
Please comment and report bugs on the support thread.
I will try to make better pictures...
Bugs
Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only!
Acknowledgements
Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE.
You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
7862 downloads
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Furniture Framework
By BrightRider
Version 3.0
Introduction:
This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects.
Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start.
Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun.
Requirements and installation:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff.
GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work!
[Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC.
This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right.
To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground).
Known issues:
Saving while in the same cell as furnitures with NPCs on it and then reloading causes serious issues. Currently workaround is: eaither save in cell with no active furnitures or if you have such a save already then load, do not call refresh, leave cell by going into another cell which is good to be far away so that the old cell will be completely unloaded from memory, then return to the cell with furnitures and refresh. Killing using a weapon including gore weapons can cause issues. Currently workaround is: kill using fist and then use a weapon.
Version 2.0
This version is abandoned.
Version 1.0
Advantages:
No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures.
Disadvantages:
Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far).
Requirements:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC.
Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again.
GlassCoffin.zip:
Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
Adding new furnitures:
For this it is required to edit brff_mapping.json file in the Data directory of the mod:
{ "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } }
To find animEvent:
CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element.
Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself.
Usage for modders:
Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ).
SKSE events are now sent on Add/Remove an NPC to/from the furniture:
Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn)
Permissions:
Any non-commercial usage is allowed.
6530 downloads
Updated
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Devious Devices - Ayleid Piercings Patch
By dieer
Ayleid Piercings - Devious Devices Patch
This is a small patch to add the Ayleid Piercings to Devious Devices.
Version Matching for the Original Mod: 1.6.3
Don't try and run an earlier version of the original mod.
If the latest version of the original mod doesn't match this number, there might be new items/invisible items in-game due to esp changes.
Requirements -must have
• Ayleid Piercings - CBBE 3BA - SoS - Hard requirement
• Devious Devices SE - And all its requirements
Ideas
I need suggestions on what to do with the enchanted versions of the piercings.
Compatibility / Issues
• It might have issues with Detailed NPCs - Ayleid Piercings for NPCs (SPID).
• It has no other that I know of, send me a message if any appears.
6279 downloads
Updated
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Alternate Perspective - Deviously Cursed Loot
By krzp
This will allow you to start the game with Deviously Cursed Loot's start quest (formerly confined to work only with Live Another Life) with Alternate Perspective.
100% Arthmoor-free. 😌
Requirements:
Alternate Perspective - Alternate Start 4.0 and up
Deviously Cursed Loot
Devious Devices NG 0.3.7 & up (will not work with NG < 0.3.7 and regular Devious Devices)
Backported Extended ESL Support (if on Skyrim <1130)
1756 downloads
Submitted
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Improved Follower Dialogue: Lydia – Ostim Addon
Improved Follower Dialogue: Lydia – Ostim Addon
Mod Description
Player can now initiate a ‘wrestling’ session with Lydia after finishing the romanced quest with added 20 dialogues generated by AI for some more immersion.
10 responding dialogues when asked by player. 10 post dialogues. Lover’s Embrace buff.
Showcase
https://youtu.be/uVURQdWCIXk
Requirement
Improved Follower Dialogue - Lydia
OStim Standalone - Advanced Adult Animation Framework
If this gets people rile up because ai bad, imma just delet it. Also how can I show youtube instead of a link here? I am but an uneducated pleb.
1684 downloads
Updated
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Daughter Of Dibella CBBE 3BA Preset
By RedHeadAngel
A 3BA preset fit for a daughter of the goddess of beauty.
Another preset I made out of boredom. To be honest, I don't care much for absurdly large curves like this, but I felt like other people would enjoy it. So, here you are. Again.
To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "Daughter Of Dibella." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
Requirements
BodySlide and Outfit Studio
CBBE 3BA (3BBB)
Low Weight
High Weight
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
2152 downloads
Updated
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ForSOSwornBriar
By Tlam99
V1.1
1. adds schlongs to Forsworn Briar Hearts. (no ripped heart, ripped heart)
2. include Caliende BS, prebuild meshes
3. Lower clothing of Briar Heart has an extra 3BA female mesh, if you find it, you can wear it.
The BS files gots the sliders from the 3BA body, also for male (apparently not useful sliders removed)
You can give the Briars e.g. a beer belly, muscle maps etc. etc.
The male mesh is based on the low weight SOS body mesh.
V2.0
switched to Himbo body as reference.
bugfixes
Will be compatible with HIMBO body now (see link credits)
Credits:
1. VectorPlexus, Smurf for the SOS body mesh.
2. Acro for the 3BA sliders.
3. Ousnius and Caliente for the Outfit Studio
4. Kreiste and Novelyst for the Himbo body
https://www.nexusmods.com/skyrimspecialedition/mods/46311
Well, last but not least, Ashal for the nostrip Keyword
1061 downloads
Updated
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Marts Orc Slavetats Pack
Frustrated that you can't find a slave tat pack that seems to fit an orc slave? Hoping to find some art/markings to plaster on that sexy npc who is now property of a stronghold? This pack is for you! Works well with my other mod "Marts Slave Tats" and many of the tattoos can overlap together nicely.
I'll most likely do another pass over these in the future (and might include more) but this is what I have for now.
Face:
Forehead -
"Orc Property"
"Orc Slave"
"Orc Whore"
"Stronghold Slave"
"Stronghold Slut"
New in 1.2
"Breeding Slave"
"Cow"
Mouth:
"Orsimer Sheath"
Right Cheek:
"Orc Sheath"
Chest:
"Orc Babies Only"
"Orc Brood Milk"
"Orc Milkers"
"Orc Udders"
"Orc Wife"
"Troll Breeder"
"Seize my Tits"
"Stretch my Tits"
Slavecrest (from anime)
Breasts:
"Orc Cow"
"Orc Milk"
"Brood Feeders"
Thigh:
"Stronghold Slave"
"Breeding Slave "
"Cock Milker"
Upper Back:
"Stronghold Spouse"
"Stronghold Property"
"Stronghold Slut"
"Breeding Stock"
"Chief Plow Count L/M/S"
"Troll Bred Count L/S"
Full Body:
"Full Body Orc Slave Marks"
"Full Body Orc Symbosl"
"Orc Nursery"
Pubic :
"Orc Hole"
"Fat with Orc Spawn"
"Fat with Chief Seed"
"Cock Milker"
"Chief's Hole"
"Seeded"
Trampstamp:
"Chief's Hole"
"Cock Holder"
"Cock Milker"
"Stronghold Slut"
Butt Cheeks:
"Cock Milker"
Feet:
"Cock Teasers (Orc)"
8499 downloads
Updated
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!Cheesecake Touched by Dibella Presets
By RowdyD1313
!Cheesecake
Touched by Dibella
Presets
Current presets
!CCTBDSweetroll: A not to exaggerated body but still curvaceous in the bust and butt areas. More of a bombshell type.
!CCTBDMoondrop: Petite preset, not too skinny.
!CCTBDCarameldrizzle: Average weights with nice curves and different body shape. Bigger than moondrop, lesser than Sweetroll.
!CCTBDMilkshakes: Body inspired by Wenches, SFMDH, Blackadders girls, etc. All for TBD.
!CCTBDMilkshakesBooty: As Milkshakes but with a larger "Booty" ass along with shapely thicker thighs.
!CCTBDThunderCurves: Designed for a not too thick muscle curvy barbarian/punkish type for all your snusnu adventures.
!TBDSoftServe: Round breasts (Not too big), A more curvy hips, thighs, and legs. Along with a shapely waist. Did a lot tinkering on this one.
!DoubleScoop: A "MUCH" thicker, tweaked version of softserve for all you milf lovers out there.
!CCTBDPumpkinSpice: An altered body shape, slightly smaller version of Milkshakes.
!CCTBDFrostedShakes: An altered Milkshake preset with reduced bust, hourglass waist, larger hips & butt, refined min-max weight.
!CCTBDMilkashakes3: An updated refined version of Milkshakes that works with a lot more medium style hairs, along with curves in the right places, shapely yet slightly reduced bust, painstakingly worked on for a few weeks now.
New Preset
!CCTBDMilfshakes: A slightly thicker, tweak body of Milkshakes3. Perfect for thicc mommies. Only the one preset, no naked version.
Install with mod manger of your choice.
Recommend building the body with SMP selected in Outfit/Body
With this breasts will naturally droop when naked.
12746 downloads
- touched by dibella
- tbd
- (and 9 more)
Updated
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A Perilous Maze (SE/VR)
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
This mod adds a gigantic underground maze along with a quest and a few nasty surprises, with an enslavement outcome option.
Supports Simple Slavery ++.
Thanks to the many kind users, who have helped me iron out the kinks, and who have provided me with a lot of useful information on how to do stuff.
The latest iteration of the mod is the first version which I dare call complete, as it now has a fully formed quest structure (as simple as it might be). Version 1.0 introduces a quest giver and quest items which will trigger the quest for finding the mysterious labyrinth and the treasure (or just a honeypot?) inside. You might want to find these by chance, when you don't expect it, or, if you can't wait, read the spoiler below. In any case, the revealed map marker in now hidden, in 1.0, until you get close to the entrance.
If you successfully find your way through the maze, the mod will try and hand you off to Simple Slavery ++ (unless you resist).
WARNING: When captured, all your belongings will be taken from you, including quest items, and stored in a chest in the fort. I recommend making a backup save before entering the maze.
Description:
Rumor has it that there is a hidden maze in the vicinity of Riften, which harbors treasures beyond imagination. Intrigued by this rumor, looking for more clues, you are able to purchase a notebook from a mysterious woman who claims it is related to the treasure. Filled with dreams of fame and wealth, equipped with a rough map, you set out to find it. And find it you do, but soon you realize that that your in for more than you bargained for...
Hard Requirements:
ZAZ8
Sexlab Framework (for v1.0d and lower)
Devious Devices 5 (for v1.0d and lower)
and all their respective requirements.
I suspect some of these requirements aren't really needed (I added them at a time when I didn't really know what I was doing), but I'm afraid to remove them, because I used some of the furniture and restraints and I can't figure out how to determine what plugin the used assets stem from. Advice welcome.
Soft Requirements:
Simple Slavery plus plus
Immersive Jail Bars – for more realistic jail bars at the fort (and everywhere else in Skyrim, too)
Ambient Slaves – adds various affiliated Frostbite Clan outposts throughout Skyrim and Solstheim (purely cosmetic mod)
Since it is fairly easy, in the Creation Kit, to accidentally include masters which are not necessary (the column is narrow and many files have similar names), it has happened, and it can happen again, that I accidentally include masters which are not needed. If you notice that this is the case, i.e. if something is required which is not on the list above, nor is it a requirement thereof, this is most likely an accident, please let me know and I'll fix it.
For a more challenging experience, please make sure to deactivate all quests in your journal, as otherwise quest markers will point you to the exit.
Features:
- A quest giver or found quest items will point you to the general area where the hidden entrance to the maze is
- The entrance is well concealed, so don't give up too easily
- For gameplay reasons, fast travel is disabled in the cell with the entrance (outgoing, incoming is fine, once the map marker is revealed). The same goes for the exit.
- Unlike most other dungeons in Skyrim, this one is almost completely dark, so don't forget to bring torches or equip appropriate spells and/or potions
- You will also need a lot of lockpicks (if your lockpick level is low) or an open-master-lock spell (two expert and one master locks at the exit, other than that, movement throughout the maze is unimpeded – the whole thing is one big cell)
- Finding the exit should be fairly difficult, so far very few people have reported having found it. If you want to cheat, you can:
- Compass is still enabled for now, as I don't know how to block it. So is the local map, so you'll have a little help, although thanks to the two levels projecting over one another, the map isn't too useful.
- story pop-up windows
- Some hostile creatures in the maze
- An insidious mystery feature
- Thee friendly NPCs in the maze, one of whom is a quest giver with a nearly impossible quest
- A fortified slaver hold at the exit, with slavers who will try to enslave you when exiting the maze, sending you to Simple Slavery ++
Planned Features:
- Multiple starting quests along the lines of what's in the description
- Jump-scares
- Deadly traps
- More voiced actors, also talking to you through a magical PA system, while you are in the maze
- Integration with Ambient Slaves
- Elaborate backstory (will be part of other mods)
- More curious NPCs inside and outside the labyrinth
- Multiple quest/enslavement/slave training options after the labyrinth is successfully navigated through (will be part of another mod)
- Additional labyrinth levels (separate cells), after the main features are working, potentially an unlimited number (hopefully regular updates)
- More poor NPCs trapped in really perilous devices within the labyrinth and at the exit fort
- much more
Credits:
philo221 - for providing me with invaluable and absolutely essential support in learning the ins and outs of modding and scripting and troubleshooting the many issues I encounter
Mister X - for fixing one of my scripts and other useful advice
jbezorg - for a lot of very useful advice on scripting
alster325 - for finding and helping me remove numerous bugs and errors
The DD, ZAZ and SexLab teams - for providing all those fabulous resources
HexBolt8 and all his predecessors for developing Simple Slavery ++, providing very useful advice, and also inspiring me to do this in the first place
Dan Ruta - for creating xVASynth, which I am about to use a lot
All of the kind commenters - for encouraging me
Other:
- I'm always looking for voice actors, female ones in particular (I know, like that's ever going to happen...), or at least someone who could take that tedious synthing work off of my hands.
- I'm also looking for a collaborator, someone who would go over my work and find errors and mistakes and who'd teach me how to avoid those in the future. Someone who'd be able to answer very specific questions on how best to do this or that, ideally providing examples. This would greatly reduce the time I have to spend on the Internet and troubleshooting, which I could in turn use for more creative work on the mods.
- I'd love to be able to spend more time doing this, so if there are any generous followers who would like to support me to be able to do that, please let me know, and I'll set up a Patreon.
Version history:
7474 downloads
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Public Whore SE/VR hotfix
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
As any of you who use PW and simultaneously do not have Devious Cursed Loot installed will have noticed, the fetters in PW come without a texture in SE and VR. This isn't actually a bug of PW, but rather that of ZAZ and DD, which both have paths pointing to textures in DCL in the corresponding NIFs. I've fixed the NIFs I have found (probably a few that aren't included in PW, too), and added the black rusty metal texture to most of them. The fixed models might not correspond with their description in CK or in-game, but at least they do have a texture now.
So this should rather be a patch for ZAZ and DD, but since people will most likely notice it in relation to PW (notably, Slaves of Tamriel also suffers from the same issue), I'm releasing it as a patch for PW. For good measure, I've added a bunch of conditions to carriage drivers, which will check whether the player isn't currently the public whore of any town, in which case the dialogue option to travel will not show up.
22.06.27 – Added a version of the hotfix which also feminizes all the male thanes form PW.
INSTALLATION:
Make sure the hotfix loads after ZAZ and DD, i.e. let it overwrite all of the ZAZ and DD files, or it won't work!
Kudoz to Visio Diaboli. PW is definitely one of the more interesting mods out there.
40293 downloads
- public whore
- public
- (and 9 more)
Updated
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A Perilous Inn SE
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
IMPORTANT NOTE: If you choose to install the experimental [UNFINISHED] version, please read the notes regarding that version further below.
A small enslavement mod that adds a remote inn, which is, in fact, an undercover Frostbite Clan operation for capturing and enslaving unsuspecting adventurers. Made out of convenience to provide a quick means for getting the player enslaved and forwarded to my future Ambient Slaves Framework slavery mods. For now, the mod will only enslave you via HexBolt8's Simple Slavery ++.
The inn can be easily found (for now), using its map marker (south-west of Whiterun).
PLEASE NOTE:
- You will be robbed of all of your possessions, including quest items, and at the moment, you can't really get your stuff back (you may be able to buy it back, but since this part of the mod is still under development, issues will likely arise; currently, the mod is intended to be used as a one-use, one-way ticket to SS++).
- This is a very early version, and due to a lack of time, the current features had been tested nowhere near enough. The mod is fairly script-heavy and many of its features are a first for me, so expect bugs (please report), and use at your own risk.
- You will only get enslaved, if you dismiss your follower(s), before you enter the inn.
- It is not intended for the player to best the captors, in case he or she decides to resist, but in case you somehow manage to defeat them, it might prove difficult/impossible to leave the inn (future updates should improve on this).
- Though Simple Slavery ++ is not a hard requirement, without it, if captured, you will never be able to leave your cell (other than by means of a console command)
Actual Spoilers:
Requirements:
ZAZ8 - hard
Simple Slavery ++ - semi-hard (without it, if enslaved, in this early version, you will stay imprisoned forever in the inn)
Credits:
philo221 - for some essential advice and continued support
HexBolt8 - for making Simple Slavery ++ without which the early version of this mod would be useless
Experimental Version
Since I've promised it in my blog, I'm posting the unfinished version of the mod in its current state so that people can at least test the new escort mechanic.
Please note that this version of the mod will lacks the link to SS++, or any other outcome, so if you let yourself be trapped, you will be stuck in the cell forever, and you will lose all your belongings.
To see the new mechanic in action, take the locked door route, i.e. upon entering the inn with no followers, try to exit it right away. This will trigger the scene with the mechanic. Right now this is the only scene using it.
You can also try the new route, by sitting down next to one of the patrons. This rout doesn't involve the new mechanic, but has some interesting features, too, and is in full working order.
Once the initial scenes are over, another abuse scene is supposed to start. This scene is in the mod, and was fully functional, but it broke recently, and I can't get it to start. If you can find out why it isn't starting, please let me know.
edit2: the scene does start, but then the first package hangs on a say procedure, for no apparent reason. Saving and loading seems to unstuck the scene.
If you somehow do get the scene working, please note that the disabling and reenabling of the player's control doesn't work here properly, and the script around this is a mess, as I was trying different approaches. For some reason, after playing an SL scene, restraints just won't reapply, disabling movement fails frequently. No clue why this is, so again, if anyone can figure this out, I'll be very grateful.
There are also 8 long random dialogues in the mod, between the individual occupants in the inn. These are supposed to run after the rape scene, but they don't. Only one line from one of them keeps getting uttered when the player is being transported to the cell, via the patron route, that's probably a condition issue, but I haven't figured out yet, how to make the random dialogue work, so that's another thing I would appreciate any input about.
4342 downloads
Updated
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SexLab NoStrip K.I.D. Patch
By Demonwolf218
This should stop SexLab from removing apparel it is not supposed to.
Description:
This is a replacement for SexLab's limited strip feature, it uses K.I.D. to distribute NoStrip keywords to armor added by mods.
SexLab already has a "limited strip" feature that would allow you to strip specific bodyslots only. The problem is all outfits are different and use different slots. I've seen mod authors put panties in almost every slot imaginable. The solution is to add the "NoStrip" keyword to clothing that you do not want equipped and disable SexLab's limited strip feature. This uses a filter that looks for specific phrases like "piercing" and adds the keyword in mass.
There are two versions available for download based on your gameplay preference. Both versions can be easily edited, simply delete the lines you don't like.
Light Version: (Recommended)
This is for users who tend to have a lot of voluntary sex that would allow for stripping of most clothing.
This is the smaller less intrusive version that only targets things like: wigs, ears, piercings, tails, and pubic hair. Perfect for users who don't like seeing their cat-girl being stripped of her wig, cat ears, and little tail during sex! This focuses on targeting appearance changing apparel only.
Extended Version:
This is the "mostly rape edition" or for people who have a lot sex outside and wouldn't want to unequip all there armor for a quickie.
This version keeps on most clothing that would allow normal sex to still occur, while removing all clothing that could be possibly covering the chest, mouth, or groin. This has an extended list that looks for socks, belts, garters, gloves, pauldrons, necklace, and much much more. In order to be fully naked during sex you would have to manually remove your extra clothing before or during sex. This version will add NoStrip keywords to a lot of clothing!
Requirements:
Keyword Item Distributor
SexLab
Installation:
Only install one!
Disable SexLab's limited strip feature for best results.
Drop into your data folder or install with a mod manager.
Safe to install and uninstall at any time.
Future Plans:
I am unsure how this will effect different mods so I am looking for feedback!
I plan to change and extend the keyword searching based on user feedback. Please let me know if there are any problematic mods that are getting flagged improperly.
1795 downloads
Updated
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slavetats Witchcraft SlaveTats + RaceMenu Overlays | Anuketh Pack #5 - SE
By Anuketh
Long time no see! I've decided to release this pack that I had been storing for some time now. This one was based on CBBE bodies, but I have also included some tattoos for UNP I've added full support to UNP for the users who kindly requested it.
Another news is that I no longer support the LE version of the game: all textures have been optimized in BC7 and I'm not sure if it can be supported by Oldrim, but anyone is welcome to try and optimize it for themselves.
The RaceMenu overlays version has been already uploaded!
This pack includes the following:
56 Body Tattoos: 28 tattoos for UNP and 28 tattoos for CBBE. 4 Face Tattoos: 1 neck tattoo for Males (4 versions, under face category). 5 Hand Tattoos: All of them tested with CBBE bodies.
SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu).
You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more.
This mod is NOT standalone. That means that it requires other resources in order to work:
SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.
Installation (extracted from SlaveTats page):
1. Make sure you have the requirements.
2. Download SlaveTats and extract it into the Skyrim Data folder.
3. Download this mod and extract it into the Skyrim Data folder.
3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod).
6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
7. Exit the MCM and your tattoos will appear in a moment.
SlaveTats - murfk
Tattoo assets - PNGWing
I hope you like this pack. Giving me your feedback is a great way to show me your support and is highly appreciated!
5964 downloads
Updated
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Futa Aroused Masturbation Idle OAR
By Demonwolf218
This adds masturbation idles to futa characters only when they are aroused 80+.
Preview 1: 80-90 Arousal
Preview 2: 91-96 Arousal
Preview 3: 97-100 Arousal
Notes:
This will not be getting DAR support! This effects only Females. OSL Aroused might work if you use the Sexlab version. It is highly recommended to be used with Aroused Sexy Idles - OAR !
Requirements:
The New Gentleman
Open Animation Replacer
Sexlab Aroused
Credits:
Obama6968 - Aroused Sexy Idles - OAR - I used as a base for the conditions
KadnUt - Masturbation Idle Animation for Futa and Male - They made all of this possible and designed the original mod
Billy - Billyy's SLAL Animations - Animation Author. We all love him.
48150 downloads
Updated
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Replacing Boards for Missives
By vjnmrf
Just replacing bulletin boards for Missives... No new tasks are added
Replacing all boards with high-definition porn versions. All boards are different. In big cities, boards from the Witcher, in the rest are ordinary.
Added boards to Riverwood, Ivarstead, Rorikstead, Kynesgrove, Karvarsten, Dragonbridge, Shor's Stone, Stone Hills, Skaal Village, Old Hroldan and Nightgate Inn
Solstheim add-on is included in the main mod
Quests for the delivery of potions and weapons will only appear where the quest giver lives. For example, in Riften yes, but not in Ivarstead and Shor's Stone.
For modders, board EDIDs are set to _M_MissiveBoard_Reach_Karthwasten to make it immediately clear where the board is.
Mod localized
Added integration with MCM Helper
Mod completely so the original is not required
So, the boards are installed in more or less suitable places, and it makes no sense to add more so that there are stupidly more of them. All found errors have been fixed. Therefore, by my authority I declare this version final.
Перевод Missives Perk Points v2
За выполнение заданий мода помимо стандартных наград начисляются баллы
Доставка и снабжение - 1
Поиск (вампир, вор, беглец, реликвия) - 2
Зачистка (разбойники, звери, дракон) - 3
За каждые 10 (можно изменить от 1 до 30 с помощью книги) дается очко навыков, так что даже *почтовые* задания теперь имеют смысл.
72375 downloads
Updated
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Sexlab Survival - Magic Curse Tattoo Replacer
By sercher.max
English is not my first language! All text was translated with the help of GoogleTranslator. I would be grateful for your understanding.
About
This is just a replacement for the magic curse tattoo from the Sexlab Survival mod.
I play mostly on the Nefaram modlist.
During one of the updates to this modlist, the authors added the "Licenses - Player Oppression" mod. I noticed that it uses a very interesting magic curse tattoo.
Since I am more familiar with the Licenses system from SL Survival, I wanted to transfer this tattoo there, with some changes: I combined several tattoos into one, recolored the tattoo pink and made it bolder.
I am posting this file because I really like the result and I want to share it with the community.
Requirements
Sexlab Survival SE 0.685 Beta and all its requirements.
Installation
Install like any other mod, it is better to use some mod manager and let it overwrite the SL Survival. Select the display mode of the magic curse tattoo on the Body in the SL Survival settings.
Credits and Permissions
As mentioned above, the resources were taken from the "Licenses - Player Oppression" mod. The author has given me permission to publish this content. I thank him and encourage you to do the same!)
At his request, I am inheriting the "Permissions" section from his mod to this mod:
Inherited Permissions:
Verbatim or near-verbatim uploads are strictly forbidden. This mod may not be resold or otherwise repurposed for direct monetary benefits. Source code for this mod is free to use in non-profit projects. Patches cannot contain unnecessary and/or unmodified assets. Projects derived or released as part of or under this mod must carry appropriate attribution and inherit this mod's terms of use. Aside from the bundled archive wholes, assets and individual files are released under the MIT License.
1250 downloads
Updated
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Schlongs for Dynamic Animal Variants - Patch
By millinom
This patch combines changes from Dynamic Animal Variants - SPID, Fluffworks, MoreNastyCritters, and Animated Beast Cocks.
It's relatively untested, so please let me know if you find any issues. Note that there will be a couple of problems that I'm already aware of, those being that goats no longer have an unaroused mesh (no balls), and skeevers will have two sets of balls when aroused which may lead to some funky clipping during animations.
Unfortunately, I'm not really sure what to do about these things without more experience or help from someone who knows how to mess with 3D stuff, as I think they'll require new assets to fix properly. This is due to a fundamental incompatibility between DAV and Creature Framework as I understand them.
Also, hopefully this doesn't end up causing any issues, but I changed every aroused mesh for vanilla creatures that DAV touches, as well as the slot they're equipped on (54). Seems to work fine from what I can tell.
Requirements and Load Order:
Fluffworks ; https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=files
Dynamic Animal Variants - SPID ; https://www.nexusmods.com/skyrimspecialedition/mods/72978?tab=files
-Install "Compatibility Patch - Fluffworks (Fluffy Animals)" from miscellaneous.
MoreNastyCritters ; https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
Animated Beast Cocks ; https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
More Nasty Critters / Animated Beast's Cocks Fluffworks Patch ; https://www.loverslab.com/topic/168677-all-things-bestiality/
THIS PATCH SHOULD NOT BE OVERWRITTEN BY ANYTHING
ALL CREDITS GO TO AUTHORS OF REQUIRED MODS. I DID NOTHING BUT MERGE CHANGES IN A WAY THAT ALLOWS THEM TO PLAY NICE.
2233 downloads
Updated
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Lunari Race 3BA BodySlide Files
As the title suggests, these are the 3BA BodySlide files for the Lunari Race . In order for the files to work, you need to choose the regular CBBE body to install in the FOMOD. This is because this is the body that I did the conversion on. I don't think the BodySlide files will work if you choose the 3BBB or the TBD option but I don't know for sure as I have not tested it yet. Just choose the regular CBBE and everything should work. Don't forget to build the body hands and feet before loading in game. This is for the nude body. The Lunari Race uses whatever CBBE BodySlide preset you have active for all Lunari Race clothing so files are not needed for that. I'll leave a link to the original mod on my page (its located on loverslab.com).
612 downloads
Submitted