About This File
myPatches
WHAT IS THIS? These are some patches that I have created mostly for my personal use, but since they are rather small and patch some probably somewhat frequently used together mods I thought other people might have a use for them too.
INSTALLATION: All my patches are ESPFE, and therefore won’t take up a valuable ESP space unless stated otherwise. If you find a conflict between mods patched here (or a combination of them) that has not been patched by these patches yet feel free to report them and I’ll do my best at addressing it. The patches should be safe to install mid playthrough (I create them mid playthrough as I notice stuff). It is never safe to uninstall the patches.
Furthermore, all my patches require the Unofficial Skyrim Special Edition Patch (USSEP). I always forward changes made by it unless it causes issues/is not desired. I’ll try to document them when there was some major forwarding done that might be visible in game, but if it is just a small change there won’t be any note of it.
LOAD ORDER: All patches need to be loaded after the mods they patch unless stated otherwise. The order of the names in the patch specifies the order of the mods it patches are expected to be loaded. (e.g. myPatch - Mod1 & Mod2 expects the load order to be: Mod1, Mod2, myPatch). When installing multiple patches load them in the order they are listed below.
IMPORTANT: All my patches are SE only. I do not support LE (ever) or AE (yet). I simply don’t play LE anymore and I don’t have the spare time to maintain a separate installation. I have not upgraded to AE yet as I don’t want to go through the pain of setting up my SKSE dependent mods again and wading through the mess of new content added by it, but probably will at some point.
Please also double check the versions on each patch. Some mods I run are not up to date. I always update most of my mods at the start of a new playthrough, but they can take literal years.
myPatch - Awesome Artifacts & Sneak Tools
Patches: https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!] & https://www.nexusmods.com/skyrimspecialedition/mods/1863 [2.3]
Hint: Also requires the “Hoods” and “Mask” extensions of Sneak Tools.
> Keeps the changes to dragon priest masks & nightingale gear from AA while adding the identity concealing effect from Sneak Tools.
myPatch - CACO & AOS & Awesome Artifacts
Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/12466 [3.3.2] & https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!]
Load Order: CACO - AOS - AA - AA AOS Patch - myPatch
> Updates the chillrend paralysis effect to also take into account paralysis resistance added by CACO
myPatch - GOLD & CACO
Patches: https://www.nexusmods.com/skyrimspecialedition/mods/1796 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/19924 [4.0]
> Merges the changes to bear & dragon priest loot of both mods
myPatch - CACO & Predator Vision
Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/2777 [2.0]
> Forwards changes made by CACO while keeping the night vision effects on ingredients.
> Re-adds the loot added by Predator vision to wolves
> Keeps the changes to uncommon ingredients of apothecaries and adds the “Eye of Wolf” to them
myPatch - CACO & Skooma Whore
Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01]
> Applies the the keywords added by CACO (VendorItemIllicitDrug) to all drugs
> Forwards the model changes from CACO
> Only retains drug effects from Skooma Whore
> Gives all drug addicts in the dens the name “Addict”
> Forwards changes from USSEP to the player naked comment & wordspace settings
myPatch: Skooma Whore & Confabulation & Solutions
Patches: https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01] & https://www.loverslab.com/files/file/11867-sexlab-confabulation-august-2-2020/ [1.7.4] & https://www.loverslab.com/files/file/10742-sexlab-solutions-revisited-se/ [1.1.5]
> All three mods modify the dialog of the roadside dealers. You now have a very wide range of options to “convince” them to part with their goods.
myPatch - Prisoner Outfits & Eve
Patches: https://www.loverslab.com/files/file/20579-prison-outfit-overhaul/ [1.1] & https://www.nexusmods.com/skyrimspecialedition/mods/26325 [2.2]
> Applies the outfits to prisoners of the Reach while keeping the changed crime values set by SkyRem - Eve.
myPatch - Simple Slavery & JK
Patches: https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/ [6.3.10] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7]
> Fixes the slavery door clipping into the wall. Also places some more decorative elements around it to fit with JKs theme
> Adds navmesh in front of the the slavery door
myPatch - Wartimes
Patches: https://www.loverslab.com/files/file/11438-wartimes-a-daughters-tale-alternate-start-scenario-se/ [5.6!]
> Unmarks the player home as a tavern, which some mods use to trigger actions/let NPCs speak
> Adds Music and an image space for ENBs to the Hidden cellar
myPatch - DCL & CFTO & JK & Bathhouses
Patches: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ [9.0] & https://www.nexusmods.com/skyrimspecialedition/mods/8379 [2.0] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7] & https://www.nexusmods.com/skyrimspecialedition/mods/16565 [2.0]
Load Order: DCL - CFTO - JK - CFTO JK Patch - Bathhouses - Bathhouses JK Patch - myPatch
Note: Not recommended for mid-playthrough installation as some modified objects are baked into the save
> Fixes the dawnstar bathhouse being in the same spot as the DCL shop.
> The shop cage is no longer stuck in a rock
> Disabled the Dawnstar DCL carriage in favour of the CFTO carriage (You can keep the deviousness for carriages with SL CFTO if you want, works as-is in SE)
> One of the mods in this list heavily broke the navmesh in dawnstar around the shop/bathhouse. It works, but it looks horrible in the editor. I re-did a lot of it by hand, but it is still pretty messy as I’m not good at navmesh and it's a super slow and frustrating process. If anyone wants to lend a hand at fixing it I would really appreciate it.
Edited by RealGesichtsfelsen