Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1908 files
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Shortstack Uncensored - SE
ShortStack_NG - 2.4
New Version 2024-11-27. Requires new game.(probably)
This mod requires, in my opinion, an intermediate level of modding experience, and familiarity with how files and mods are organized. If you have manipulated BodySlide files, or created your own mods and patches, then you will be able to get through this guide. For others, it might take a bit, but almost everything you need is here and on google.
I have and can only test this on the GOG version of SkyrimAE and SE. It should work with everything that AddressLibrary supports.
What is this?
A while back, I found a mod by MorePrinniesDood (and others), which allowed for new races of the short variety including Goblins. I wanted to play Skyrim with a very Gobliny playthrough this mod is an effort towards that. Not only does the original (and this mod) include Goblins, but 4 other short races:
Goblin
Gnome
Deep Gnomes
Nixies
Kobolds
In addition to the new races (see below for more information on each) it includes new features to enhance and expand playthroughs using the short races. Briefly these are:
Custom body type support
Custom bodyslide meshes (armor swapping)
Game mechanics to restrict armor until it is resized
In the future there will be more features and flavor content to improve the short stack experience and make the gameplay more interested or different.
This mod is still a beta, and might break your game. It requires a new game.
This mod does require manipulation of files in mods and has a high degree of customization.
How the Mod works
Basics
The esp included contains the races, keywords, and powers for the races. The SKSE plugin works by watching equip events on the player, and then at the time of equipping, switches the mesh of an armor for different one at a prefixed path. For example, if you equip an armor that refers to the mesh at meshes/armor/cool_hat.nif, this mod checks for an alternate mesh at meshes/shortstack/armor/cool_hat.nif. If the replacement exists, then we add a new ARMA (ArmorAddon) record to the armor that contains the rewritten path and the race the player is playing. This change happens at runtime, and is not persisted or saved, so it should not corrupt or break any save files.
Refitted Armor
When an armor is equipped, the skse plugin looks for the existence of a keyword called SSP_ModifiedArmor, which denotes that this armor has been created by the player to work for the short races and should not incur any penalties. If the armor does not have this keyword, then a corresponding penalty for “Ill Fitting Armor” is applied. These debuffs correspond to the armor parts of boots, gloves, and body armor. Clothing does not incur any additional penalties.
How to Refit Armor
To refit an armor, the player has a lesser power called “Access Sewing Kit”. This will open a limited crafting window that shows the currently equipped armor that can be refitted. To refit the armor you will need to have “Sewing Supplies” in your inventory. These can be crafted at a forge for the cost of 1 Iron Ingot, 1 Leather Strip, and 1 Linen. They are consumed in the process of refitting. The old armor is consumed by this process, and the player is given a new refitted armor as a replacement. This new armor will no longer incur penalties from wear, and is denoted by “Resized” in the name.
See the Technical Details section below for information on how this works
Installation
Hard Dependencies
Only tested on SkyrimAE (GoG) and SE 1.5.97 – will probably work with other SE/AE
SKSE (https://skse.silverlock.org/)
Address Library (https://www.nexusmods.com/skyrimspecialedition/mods/32444)
RaceCompatibility (https://www.nexusmods.com/skyrimspecialedition/mods/2853)
USMP (https://www.nexusmods.com/skyrimspecialedition/mods/49616)
NL_MCM (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Goam’s Elven Ears (https://www.nexusmods.com/skyrimspecialedition/mods/99528)
A Mod organizer, I use MO2. If you are using something else, you will need to deal with it on your own. I will write instructions for MO2.
Soft Dependencies
Bodyslide (https://www.nexusmods.com/skyrimspecialedition/mods/201) – Required for ArmorReworker
OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) – Please read the section below
A bunch of BodySlide enabled clothes and armors, vanilla replacers, whatever.
A patch for FertilityMode is included (baby goblins!), its rough and probably needs some improvement, but it does work.
A patch for The New Gentleman is also included, for those that need schlongs.
About OBody Next Generation
So when I created the first version of this mod, OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) didn’t exist, and wasn’t a thing. At the time I was using ImmersiveArmorSwapper to accomplish the mesh swapping to get the right looking armor for short races. This was a cumbersome and annoying process, and included some not great dependencies for the player.
OBody-NG allows for dynamic swapping of body presets for players and NPCs. This means you can have a preset for your shortstack and only apply it to yourself, which (if you built the bodyslides) will show correct armor of the correct size on your character, without having to create new meshes for short stacks in bodyslide.
So you might ask the question: “If it already lets me have correct armor shapes on my shortstack, then why do I need this mod?”
The answer is, unless you really want to get precise, you probably don’t need to do anything in this guide with ArmorReworker or Bodyslide. However, if you want to have the NPCs wear basic looking vanilla stuff, and your short races to have something more wild or different, then you will definitely want to proceed with the ArmorReworker steps below.
In closing, it is completely compatible, and actually does a good portion of what this mod does, unless you want more immersion. I personally use it alongside this mod, and can recommend it.
Personalization
The mod comes with prebuilt body meshes. You should probably copy your preferred ones over those.
The mod comes with BHUNP Meshes and Textures, if you want to use something else, you will need to replace some files with your own.
These are found inside the mod at meshes\shortstack\actors\character\character assets
The mod comes with a BodySlide preset, but you might want to use your own
These are found inside the mod at CalienteTools\BodySlide\SliderPresets
High Poly Heads are included, but you can switch these out for your own meshes
These are found inside the mod at meshes\shortstack\KL\High Poly Head
The mod uses XPMSE skeletons that have slight customizations to the node sizes, you can always replace these with your own.
These are found inside the mod at meshes\shortstack
The mod uses Demoniac skins for BHUNP, you can switch these to your liking
These are found inside the mod at textures\shortstack
Installation Process
Install the fomod, please read each section, this is a tempermental process that needs care
Optionally Personalize the installed meshes, presets, textures (see above).
If you have decided to use ArmorReworker see that section below
Start a new game
Configuration
The configuration file for the plugin is at skse/plugin/ShortStack-NG.toml. Here are the available options:
ESPName This is the name of the mod’s esp file where the keywords are found
RaceKeywordEditorId This is the keyword that is used to identify a short race
ModifiedArmorKeywordEditorId This is the keyword that determines if an armor is refitted for shortraces (only used if EnableRefitPenalty is true)
SewingSuppliesEditorId The editor id of the sewing supplies
CraftingBenchKeywordEditorId The crafting keyword used in armor refitting
CheatSewingSupplies Sewing supplies are automatically added (used for debug)
Additionally, there are now new configs on a per-race basis. These config files must have the ssp_conf suffix.
RaceEditorId EditorId of the Race
NegativeArmorSpellEditorId EditorId of the Effect to apply when body armor doesn’t fit
NegativeBootsSpellEditorId EditorId of the Effect to apply when boots do not fit
NegativeGlovesSpellEditorId EditorId of the Effect to apply when gloves do not fit
ApplyInequality Should the SLS_Inequality keyword be applied (if available)
EnableSwap Should ARMA records be swapped to show different NIFs when this race wears something
EnableRefit Should penalties be applied when wearing ill fitting attire, and should we make crafting recipes for them
ModelPrefix This is the prefix to use when looking for nifs for this race
ModelPrefixResized This is the prefix to use when looking for nifs of resized armor of this race.
Armor Reworker
See this post for more info:
ArmorReworker has been rewritten from the ground up. Its primary function is to find all BodySlide files, and then make a copy of them with a new name, and a new output location, specified by the prefix. This prefix MUST be the same in the plugin’s ini file, and I honestly would recommend not changing it, since that is untested.
This process can take a LONG time depending on the speed of your computer, the amount of bodyslide files you have, and other factors.
If you need to run it again, be sure to watch out for files from previous runs, as they will get double prefixed.
Once you start ArmorReworker
If using MO2, then you will need to add an executable for the “ArmorReworker” application. This executable is found in the mod at ArmorReworker/armor_reworker.Desktop.exe
Open armor reworker from MO2
Click the icon next to “Search Path” and choose the directory where your bodyslide files are located. This can be your top level “mods” directory in MO2, or an individual directory.
If you are using OBodyNG, I would stick to individual mods and overwrites as needed, ymmv.
Next Click the icon next to “Output Path” and choose the directory where you want to write the output files. I highly suggest that this is a newly created empty mod directory, or an empty directory somewhere else.
Select your prefix and slider group name accordingly. The default prefix of “shortstack” is pre-configured. The slider group is how BodySlide will show the group in its filters.
Then click “Gather Files”. This can take a LONG time depending on how many mods and how deep the folder structure is, be patient.
Once that is done click “Process Files”. This will populate the selection tabs below, be patient.
You can now expand selections and enable the slider sets you want to make conversions of. The three buttons here are for “Selecting All”, “Selecting By Filter”, and “Reset All Selections”
The first tab will show all possible NIFs that can be created from the found BodySlide files.
The second tab will show only those NIFs that are referenced in multiple files, i.e. HighHeel boots versus normal
The final tab is for reviewing before clicking “Write New Files”
Move to the last tab and click the write files button, be patient.
Open BodySlide and build the meshes!
BodySlide Extra Info
You will definitely want to have ArmorReworker create BodySlide files for your preferred body. This happens mostly automatically if you point ArmorReworker at your Data/ directory.
How to have short race specific armor meshes
The normal mesh for the armor is located in some directory like this meshes/neat_outfit/sweet_shirt.nif. With this mod, you can have an alternate mesh in meshes/shortstack/neat_outfit/sweet_shirt.nif. The mod will automatically switch to using the new nif instead of the old, when worn by a short player.
A new feature is the resized prefix. Now you can have a different model when wearing the above sweet_shirt.nif, but a secondary prefix can also be used once that Sweet Shirt has been cropped to fit. See ModelPrefixResized in the config. This does require a second run of ArmorReworker to create outputs for this other prefix.
This can be further customized by semi-automatically using different vanilla replacers and ensuring you only build them from the shortstack prefixed bodyslides.
TODO: put more info here
Potential Bugs
The persistence of dynamically created armor (when using resize) requires saving a cache of that data. This is saved in a .bin file. Sometimes, this file needs to get rebuilt in the OnLoad hook of SKSE. The quick and dirty work around for this right now is to immediately kill your character after a Load to force a re-load. This should only happen when loading an old save when formIDs of armors have changed – This should ONLY happen if you are adding/removing mods during a playthrough.
Adding races to this mod
It probably works something like this (ymmv):
Make this mod’s ESP a master of your new race
Add the SSP_ShortRace keyword to your race
Make a .ssp_conf file for your race
Done?
Credits and Sources
MorePrinniesDood - For the original
goampuja - For the ears https://www.nexusmods.com/skyrimspecialedition/mods/99528
Authors of Demoniac Textures https://www.nexusmods.com/skyrimspecialedition/mods/19355
factoryclose - For BHUNP https://www.nexusmods.com/skyrimspecialedition/mods/31126
Ousnius and Caliente - For BodySlide https://www.nexusmods.com/skyrimspecialedition/mods/201
CharmedByron - For CommonLibSSE https://github.com/CharmedBaryon/CommonLibSSE-NG
PowerofThree - For papyrus extender and other stuff https://www.nexusmods.com/skyrimspecialedition/mods/22854
gottyduke - For a better template to start plugins from: https://github.com/gottyduke/SKSEPlugins
Thiago099 - For examples of making form persistence work (I was missing a few steps from my implementation): https://github.com/Thiago099/DPF-Dynamic-Persistent-Forms
Everyone in the modding community for their efforts
Known Bugs (for now)
- Some armors from TAWOBA and TEWOBA are not showing correctly.
- skse log is super spammy
- small memory leak on long play
3982 downloads
Updated
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Collectible Waifu Cards (texture replace)
By Selen Kaylor
Hello!
For starters, English is not my native language, so forgive me if it's misspelled or just plain wrong. If you show me how to write better, answer me and I will make changes.
This mod is my retexture of the beautiful mod "Collectible Waifu Cards" (By doragonmaid).
In short, then the mod distributes cool collectible cards throughout Skyrim, which can then be viewed in a special place (read the description of the original mod).
My mod is just redrawn cards. They are even more explicit, vulgar and evil.
ATTENTION!
The images include yiff in its many forms (genital presentation, gays, lesbians, group sex), as well as extreme sex in the "Darkness" cards, where there are zombies. All characters are over 18 years old, even if they look too young.
There is no anime on the cards.
In addition, I made two versions of the mod: boys and girls. Cards from these options can be mixed as desired. Do you want to see only boy dragons? Please. Look at Anubis the girl? That's possible too. Everything for your pleasure.
Here is a list of 227 cards (names from the original mod in brackets):
Requirements: "Collectible Waifu Cards" version 3.1.5
Installation: in the archive, move the contents to the address:
(your Waifu Cards mod)\textures\ with replacement. You may need to confirm in Vortex (mods - deploy mods) if you are using it.
All images are generated in Stabble Diffusion and there are no copyrights. But if you decide to distribute, be sure to write a link to the original mod, to the very first mod, and to my retexture.
Very big thanks to the author of the original mod doragonmaid and for allowing to make my own textures,
and also thanks to the author of the very first mod InsanitySorrow's modder's resourse
Files:
CWC Female.7z - archive with girls textures
CWC Male.7z - archive with boys textures
ESP Eng,7z - .esp file with updated text in English
ESP Rus.7z - .esp file with updated text in Russian
UPD
Hello and Happy New Year!
I suddenly realized that many users have problems with DDS files. Therefore, I added a new archive "Sorted.7z", in which all DDS files are divided into folders, characters and gender. Now changing textures to suitable ones is very easy!
CWC Male.7z ESP Eng.7z ESP Rus.7z CWC Female.7z
Sorted.7z
1413 downloads
Updated
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Subtle Cumshot animation for SOS / SAM / TNG -fixed-
By TealEri
First of all, I am very sorry for leaving a errorenous file unattended for so long, and after I realized my mistake after I started playing with SL again, I low-key panicked and temporarily deleted the mod and it's support thread. I took my time to re-export the animation file correctly, hopefully getting rid of the infamous schlong-stub, and was kinda waiting for the right time to re-upload it in a fully working state. I'm not really active on this site, and with my self-consciousness having gotten worse over time, I've been distancing myself from this site even more. Working on adult mods has never really been my strongest side, but then I know I can't completely give up on what I've started, so I'm giving this mod another chance. So I'm hoping re-uploading this in a working state will at least give me some peace of mind.
Anyway, this mod supposedly adds a new schlong animation during orgasm, editing the script from Cumshot (this script edit was courtesy of @OsmelMC ). Depending on your mod setup (like having CBPC), the animation may appear be not as much apparent. The animation is supposed to play out as the schlong beginning to bob while the balls pull tight up in the sack, in a pulsating motion. And something I've always known is that mods like SOS actually has room for custom animations with a filename like "SOSCustomXX" with a suffix ranging from 00 to 09.
For those who only want to test out if the animation displays correctly, undress the actor, open up the console, click on them and enter "sae soscustom00". Then to stop the animation, enter "sae sosflaccid".
Edit: I posted text files which can be extracted to your base game folder (Skyrim or Skyrim Special Edition), they will require some editing before you use them ingame, where the XX's is replaced with the index of Cumshot.esp, which can be looked up in Wrye Bash. Then ingame you open up the console, click on the NPC and enter "unequipall", followed by "bat cumon" (or "bat cumoff").
Edit2: I'm looking to contact the author of Cumshot Update and have them potentially help make my mod compatible.
If you have any questions, please contact me, I will try my best to respond asap, despite not being very active on this site.
Preview:
Requirements:
-Any SOS- or SAM-based mod (also including SkyFurry), or TNG
-Cumshot (My file needs to overwrite it)
Be sure to check out my other mod Better Cumshot Decal Textures
Installation:
Download the archive based on which version of Skyrim you're playing, drag-and-drop it into the mod manager application you're using (like MO2 or Vortex)
8269 downloads
Updated
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Devious Addons - TRX's Cock Cage
By Lushiii
Devious Addons - TRX's Cock Cage
This is a Devious Devices addon which adds devious variants of TRX's Cock Cages.
Information
These Cages are their own separate objects/items. These Cages can be spawned in via Spawning Mods like QUI, AddItemMenu, Simple Item Spawner, ect. These Cages are sold by Blacksmiths around Tamriel These Cages behave like Chastity Belts (Open) (Taking up Slot 52) These Cages has had their Devious difficulty increased for Kinkier Gameplay [Will be customizable once i figure out how to MCM]. Decreased Lockpick Chance Increased Chance of Key Break Increased Passive Arousal Increase
Requirements
TRX's Cock Cages - And all its requirements - Addon was built using the Patreon Version, but it will work for Non-Patreon version as well. Devious Devices SE - And all its requirements - DD NG is supported since addon utilizes revised scripts as well.
Ideas and To-Do
Create Hermaphrodite version (Allows PCs with both set of genitals to still participate in Vaginal & Anal play while restricting PC Penetrative Play) Extend to Leveled Lists and allow NPCs to have them in their inventory. Create Extreme versions with additional effects.
Compatibility / Issues
It might have issues with animation sorting since Sexlab has to search for an appropriate animation to play. It has no other that I know of or found during testing, please post in the support chat of this mod if any are found.
Legal
THIS ADDONS EXISTENCE IS TIED TO THE WILL OF THE AUTHORS (TRX_Trixter & The DD Team) AND WILL BE REMOVED IF TOLD TO DO SO.
Footnote: Literally the first official mod i have ever posted on this site, so please feel free to give advice and critique.
3093 downloads
- devious device
- cockcage
- (and 2 more)
Updated
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Sanguine Rose Pornbooks EN/RU
By vjnmrf
36 picture books for training the right hand.
Sold by various merchants.
Improve various skills.
The mod is localized.
36 книжек с картинками для тренировки правой руки.
Продаются у различных торговцев.
Повышают разные навыки.
Мод локализован.
The mod is outdated as all the books from it are now included in Buyable Porn Paintings
3917 downloads
Updated
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UD - Whispers
By MellowDrama
hello again
This adds a voice to the "voice in your head" messages that play when you're struggling out of a device.
I added 70 normal lines and 47 BoS lines to the original 80 and they're all voiced by with Elevenlabs. I was originally gonna release this a long time ago but I was waiting for a PonziP (RIP) mod, since he left and I can't find an easy way to add all the other lines I figured I'd just put these in. Maybe I'll come back to the rest later but UD3 is gonna change the way this sentient device system works so who knows. There might be some issues with me using apostrophes. Tamriel hasn't unlocked writing yet so it you see any empty sqaures in any lines. Let me know which one. I think I got them all but can't be sure.
I do have some lines for MME too relating to the chastity bra, I just dont know which condition i should use for it. if you know, let me know.
The whisper is this vp. Molag ball is kzrp's vp https://www.loverslab.com/files/file/27945-unforgiving-devices-v21-voicepack/
Anyway have fun
Mellow.wav kzrp.wav3580 downloads
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Devious Followers Gaudy Ring Deal -> Cute Nose Ring Deal
By MellowDrama
Hello,
(I have been told the LE version works but I can't check it myself pls let me know if it works properly)
Replaces the normal (finger) Gaudy Ring from Devious Followers with the large nose ring from BAC.
It also frees up the ring slot so you can put on some pretty rings.
Installation via MO2
Install Devious Followers,
Install this mod,
Give yourself a pad on the shoulder.
Direct installation
Just throw it in your Data folder like any other mod.
Thanks to BillBellochec
2131 downloads
- df
- devious followers
- (and 1 more)
Updated
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Immersive Hair Growth and Styling Skyrim SE Voice packs
There are two downloads included.
1. "Immersive Hair Growth and Styling Voice 6x.7z" - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.7.2)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
I cannot manually fix files, as there are a lot and it would be beyond my available free time.
What comes next:
Regular updates This has to wait until I can play the quest again. I currently play without this quest. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. Now thinking about using Skyrim voicetype MaleEvenToned voice. It just gathered some support and quite a few mods are already done, including Skyrim and all DLCs.
Requirements for both:
by emily1673
Requirements for the DBVO Voice Pack by MrCoby220:
Dragonborn Voice Over
How To Install DBVO and DBVO Packs
Credits:
First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my mod list and inspired me to create voice packs in the first place.
Dragonborn Voice Over mod - MrCoby220
Elevenlabs - for synthesizing the text for the DBVO Voice Pack
The Voice Pack was made using a guide (link) by DoubleCheesburger
The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
Tools used:
DBVO Voice Pack Maker - MrCoby220
SynthUtil - Executaball
Cathedral Assets Optimizer - Gka1
xVASynth - DanRuta
Unfuzer - Greentea101
18068 downloads
Updated
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Karryn - DBVO - Wartimes A Daughter's Tale
By xbloodxwestx
DBVO voice files for Wartimes dialogues using Karryn's voice
This mod was made to work with this other one
https://www.nexusmods.com/skyrimspecialedition/mods/131855
Required:
https://www.nexusmods.com/skyrimspecialedition/mods/84329
650 downloads
Updated
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Estrus SLSB for P+ (Estrus Chaurus compatible)
Reconfigures Estrus animations to work with Estrus Chaurus on Sexlab P+. You only want to use this if you have correctly installed both of those mods and want them to work together. Just install into your mod manager or Data folder and overwrite any other Estrus SLSB you have installed.
48355 downloads
Updated
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Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior.
Download version 4 for DOM 6 and below and version 7 for DOM 7+.
This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it.
Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices.
Contents
DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..."
Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread.
When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player.
Slave interaction while in UB is restricted to dialogues and punishments.
Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first.
Requirements
Requirements are UB, PAHE and PAHE dependencies.
DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too!
Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only.
I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment.
Installation
There are 3 patches in the file:
ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt
Plugins should be loaded after all other UB patches.
For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\
It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you.
Please comment and report bugs on the support thread.
I will try to make better pictures...
Bugs
Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only!
Acknowledgements
Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE.
You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
7648 downloads
Updated
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Furniture Framework
By BrightRider
Version 3.0
Introduction:
This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects.
Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start.
Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun.
Requirements and installation:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff.
GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work!
[Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC.
This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right.
To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground).
Known issues:
Saving while in the same cell as furnitures with NPCs on it and then reloading causes serious issues. Currently workaround is: eaither save in cell with no active furnitures or if you have such a save already then load, do not call refresh, leave cell by going into another cell which is good to be far away so that the old cell will be completely unloaded from memory, then return to the cell with furnitures and refresh. Killing using a weapon including gore weapons can cause issues. Currently workaround is: kill using fist and then use a weapon.
Version 2.0
This version is abandoned.
Version 1.0
Advantages:
No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures.
Disadvantages:
Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far).
Requirements:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC.
Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again.
GlassCoffin.zip:
Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
Adding new furnitures:
For this it is required to edit brff_mapping.json file in the Data directory of the mod:
{ "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } }
To find animEvent:
CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element.
Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself.
Usage for modders:
Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ).
SKSE events are now sent on Add/Remove an NPC to/from the furniture:
Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn)
Permissions:
Any non-commercial usage is allowed.
6450 downloads
Updated
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Devious Devices - Ayleid Piercings Patch
By dieer
Ayleid Piercings - Devious Devices Patch
This is a small patch to add the Ayleid Piercings to Devious Devices.
Version Matching for the Original Mod: 1.6.3
Don't try and run an earlier version of the original mod.
If the latest version of the original mod doesn't match this number, there might be new items/invisible items in-game due to esp changes.
Requirements -must have
• Ayleid Piercings - CBBE 3BA - SoS - Hard requirement
• Devious Devices SE - And all its requirements
Ideas
I need suggestions on what to do with the enchanted versions of the piercings.
Compatibility / Issues
• It might have issues with Detailed NPCs - Ayleid Piercings for NPCs (SPID).
• It has no other that I know of, send me a message if any appears.
6102 downloads
Updated
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Alternate Perspective - Deviously Cursed Loot
By krzp
This will allow you to start the game with Deviously Cursed Loot's start quest (formerly confined to work only with Live Another Life) with Alternate Perspective.
100% Arthmoor-free. 😌
Requirements:
Alternate Perspective - Alternate Start 4.0 and up
Deviously Cursed Loot
Devious Devices NG 0.3.7 & up (will not work with NG < 0.3.7 and regular Devious Devices)
Backported Extended ESL Support (if on Skyrim <1130)
1643 downloads
Submitted
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Improved Follower Dialogue: Lydia – Ostim Addon
Improved Follower Dialogue: Lydia – Ostim Addon
Mod Description
Player can now initiate a ‘wrestling’ session with Lydia after finishing the romanced quest with added 20 dialogues generated by AI for some more immersion.
10 responding dialogues when asked by player. 10 post dialogues. Lover’s Embrace buff.
Showcase
https://youtu.be/uVURQdWCIXk
Requirement
Improved Follower Dialogue - Lydia
OStim Standalone - Advanced Adult Animation Framework
If this gets people rile up because ai bad, imma just delet it. Also how can I show youtube instead of a link here? I am but an uneducated pleb.
1643 downloads
Updated
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RedHeadAngel's LUST - CBBE 3BA Bodyslide preset
By RedHeadAngel
Feel the LUST. 😘❤️
To be honest, I don't care much for absurdly large curves like this, but I felt like other people would enjoy it. So, here you are. It has a high and low weight.
To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "LUST." Select it, and then batch-build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
Requirements
BodySlide and Outfit Studio
CBBE 3BA (3BBB)
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
Low Weight
High Weight
1288 downloads
Updated
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Daughter Of Dibella CBBE 3BA Preset
By RedHeadAngel
A 3BA preset fit for a daughter of the goddess of beauty.
Another preset I made out of boredom. To be honest, I don't care much for absurdly large curves like this, but I felt like other people would enjoy it. So, here you are. Again.
To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "Daughter Of Dibella." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
Requirements
BodySlide and Outfit Studio
CBBE 3BA (3BBB)
Low Weight
High Weight
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
2142 downloads
Updated
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Busty Girl Body CBBE 3BA Bodyslide Preset
By RedHeadAngel
Are you searching for a preset with big breasts but without anime levels of absurdity? Well, this is the mod for you! This preset will give your female characters lovely breasts that Dibella herself would be proud of without being unrealistic! It also comes with a high and low weight, so if the breasts are still too big, then you can adjust it!
To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "Busty Girl Body 3BA." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
Left, Low Weight
Right, High Weight
Requirements
BodySlide and Outfit Studio
CBBE 3BA (3BBB)
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
747 downloads
Updated
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ForSOSwornBriar
By Tlam99
V1.1
1. adds schlongs to Forsworn Briar Hearts. (no ripped heart, ripped heart)
2. include Caliende BS, prebuild meshes
3. Lower clothing of Briar Heart has an extra 3BA female mesh, if you find it, you can wear it.
The BS files gots the sliders from the 3BA body, also for male (apparently not useful sliders removed)
You can give the Briars e.g. a beer belly, muscle maps etc. etc.
The male mesh is based on the low weight SOS body mesh.
V2.0
switched to Himbo body as reference.
bugfixes
Will be compatible with HIMBO body now (see link credits)
Credits:
1. VectorPlexus, Smurf for the SOS body mesh.
2. Acro for the 3BA sliders.
3. Ousnius and Caliente for the Outfit Studio
4. Kreiste and Novelyst for the Himbo body
https://www.nexusmods.com/skyrimspecialedition/mods/46311
Well, last but not least, Ashal for the nostrip Keyword
1033 downloads
Updated
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Marts Orc Slavetats Pack
Frustrated that you can't find a slave tat pack that seems to fit an orc slave? Hoping to find some art/markings to plaster on that sexy npc who is now property of a stronghold? This pack is for you! Works well with my other mod "Marts Slave Tats" and many of the tattoos can overlap together nicely.
I'll most likely do another pass over these in the future (and might include more) but this is what I have for now.
Face:
Forehead -
"Orc Property"
"Orc Slave"
"Orc Whore"
"Stronghold Slave"
"Stronghold Slut"
New in 1.2
"Breeding Slave"
"Cow"
Mouth:
"Orsimer Sheath"
Right Cheek:
"Orc Sheath"
Chest:
"Orc Babies Only"
"Orc Brood Milk"
"Orc Milkers"
"Orc Udders"
"Orc Wife"
"Troll Breeder"
"Seize my Tits"
"Stretch my Tits"
Slavecrest (from anime)
Breasts:
"Orc Cow"
"Orc Milk"
"Brood Feeders"
Thigh:
"Stronghold Slave"
"Breeding Slave "
"Cock Milker"
Upper Back:
"Stronghold Spouse"
"Stronghold Property"
"Stronghold Slut"
"Breeding Stock"
"Chief Plow Count L/M/S"
"Troll Bred Count L/S"
Full Body:
"Full Body Orc Slave Marks"
"Full Body Orc Symbosl"
"Orc Nursery"
Pubic :
"Orc Hole"
"Fat with Orc Spawn"
"Fat with Chief Seed"
"Cock Milker"
"Chief's Hole"
"Seeded"
Trampstamp:
"Chief's Hole"
"Cock Holder"
"Cock Milker"
"Stronghold Slut"
Butt Cheeks:
"Cock Milker"
Feet:
"Cock Teasers (Orc)"
8360 downloads
Updated
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!Cheesecake Touched by Dibella Presets
By RowdyD1313
!Cheesecake
Touched by Dibella
Presets
Current presets
!CCTBDSweetroll: A not to exaggerated body but still curvaceous in the bust and butt areas. More of a bombshell type.
!CCTBDMoondrop: Petite preset, not too skinny.
!CCTBDCarameldrizzle: Average weights with nice curves and different body shape. Bigger than moondrop, lesser than Sweetroll.
!CCTBDMilkshakes: Body inspired by Wenches, SFMDH, Blackadders girls, etc. All for TBD.
!CCTBDMilkshakesBooty: As Milkshakes but with a larger "Booty" ass along with shapely thicker thighs.
!CCTBDThunderCurves: Designed for a not too thick muscle curvy barbarian/punkish type for all your snusnu adventures.
!TBDSoftServe: Round breasts (Not too big), A more curvy hips, thighs, and legs. Along with a shapely waist. Did a lot tinkering on this one.
!DoubleScoop: A "MUCH" thicker, tweaked version of softserve for all you milf lovers out there.
!CCTBDPumpkinSpice: An altered body shape, slightly smaller version of Milkshakes.
!CCTBDFrostedShakes: An altered Milkshake preset with reduced bust, hourglass waist, larger hips & butt, refined min-max weight.
!CCTBDMilkashakes3: An updated refined version of Milkshakes that works with a lot more medium style hairs, along with curves in the right places, shapely yet slightly reduced bust, painstakingly worked on for a few weeks now.
New Preset
!CCTBDMilfshakes: A slightly thicker, tweak body of Milkshakes3. Perfect for thicc mommies. Only the one preset, no naked version.
Install with mod manger of your choice.
Recommend building the body with SMP selected in Outfit/Body
With this breasts will naturally droop when naked.
12656 downloads
- touched by dibella
- tbd
- (and 9 more)
Updated
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A Perilous Maze (SE/VR)
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
This mod adds a gigantic underground maze along with a quest and a few nasty surprises, with an enslavement outcome option.
Supports Simple Slavery ++.
Thanks to the many kind users, who have helped me iron out the kinks, and who have provided me with a lot of useful information on how to do stuff.
The latest iteration of the mod is the first version which I dare call complete, as it now has a fully formed quest structure (as simple as it might be). Version 1.0 introduces a quest giver and quest items which will trigger the quest for finding the mysterious labyrinth and the treasure (or just a honeypot?) inside. You might want to find these by chance, when you don't expect it, or, if you can't wait, read the spoiler below. In any case, the revealed map marker in now hidden, in 1.0, until you get close to the entrance.
If you successfully find your way through the maze, the mod will try and hand you off to Simple Slavery ++ (unless you resist).
WARNING: When captured, all your belongings will be taken from you, including quest items, and stored in a chest in the fort. I recommend making a backup save before entering the maze.
Description:
Rumor has it that there is a hidden maze in the vicinity of Riften, which harbors treasures beyond imagination. Intrigued by this rumor, looking for more clues, you are able to purchase a notebook from a mysterious woman who claims it is related to the treasure. Filled with dreams of fame and wealth, equipped with a rough map, you set out to find it. And find it you do, but soon you realize that that your in for more than you bargained for...
Hard Requirements:
ZAZ8
Sexlab Framework (for v1.0d and lower)
Devious Devices 5 (for v1.0d and lower)
and all their respective requirements.
I suspect some of these requirements aren't really needed (I added them at a time when I didn't really know what I was doing), but I'm afraid to remove them, because I used some of the furniture and restraints and I can't figure out how to determine what plugin the used assets stem from. Advice welcome.
Soft Requirements:
Simple Slavery plus plus
Immersive Jail Bars – for more realistic jail bars at the fort (and everywhere else in Skyrim, too)
Ambient Slaves – adds various affiliated Frostbite Clan outposts throughout Skyrim and Solstheim (purely cosmetic mod)
Since it is fairly easy, in the Creation Kit, to accidentally include masters which are not necessary (the column is narrow and many files have similar names), it has happened, and it can happen again, that I accidentally include masters which are not needed. If you notice that this is the case, i.e. if something is required which is not on the list above, nor is it a requirement thereof, this is most likely an accident, please let me know and I'll fix it.
For a more challenging experience, please make sure to deactivate all quests in your journal, as otherwise quest markers will point you to the exit.
Features:
- A quest giver or found quest items will point you to the general area where the hidden entrance to the maze is
- The entrance is well concealed, so don't give up too easily
- For gameplay reasons, fast travel is disabled in the cell with the entrance (outgoing, incoming is fine, once the map marker is revealed). The same goes for the exit.
- Unlike most other dungeons in Skyrim, this one is almost completely dark, so don't forget to bring torches or equip appropriate spells and/or potions
- You will also need a lot of lockpicks (if your lockpick level is low) or an open-master-lock spell (two expert and one master locks at the exit, other than that, movement throughout the maze is unimpeded – the whole thing is one big cell)
- Finding the exit should be fairly difficult, so far very few people have reported having found it. If you want to cheat, you can:
- Compass is still enabled for now, as I don't know how to block it. So is the local map, so you'll have a little help, although thanks to the two levels projecting over one another, the map isn't too useful.
- story pop-up windows
- Some hostile creatures in the maze
- An insidious mystery feature
- Thee friendly NPCs in the maze, one of whom is a quest giver with a nearly impossible quest
- A fortified slaver hold at the exit, with slavers who will try to enslave you when exiting the maze, sending you to Simple Slavery ++
Planned Features:
- Multiple starting quests along the lines of what's in the description
- Jump-scares
- Deadly traps
- More voiced actors, also talking to you through a magical PA system, while you are in the maze
- Integration with Ambient Slaves
- Elaborate backstory (will be part of other mods)
- More curious NPCs inside and outside the labyrinth
- Multiple quest/enslavement/slave training options after the labyrinth is successfully navigated through (will be part of another mod)
- Additional labyrinth levels (separate cells), after the main features are working, potentially an unlimited number (hopefully regular updates)
- More poor NPCs trapped in really perilous devices within the labyrinth and at the exit fort
- much more
Credits:
philo221 - for providing me with invaluable and absolutely essential support in learning the ins and outs of modding and scripting and troubleshooting the many issues I encounter
Mister X - for fixing one of my scripts and other useful advice
jbezorg - for a lot of very useful advice on scripting
alster325 - for finding and helping me remove numerous bugs and errors
The DD, ZAZ and SexLab teams - for providing all those fabulous resources
HexBolt8 and all his predecessors for developing Simple Slavery ++, providing very useful advice, and also inspiring me to do this in the first place
Dan Ruta - for creating xVASynth, which I am about to use a lot
All of the kind commenters - for encouraging me
Other:
- I'm always looking for voice actors, female ones in particular (I know, like that's ever going to happen...), or at least someone who could take that tedious synthing work off of my hands.
- I'm also looking for a collaborator, someone who would go over my work and find errors and mistakes and who'd teach me how to avoid those in the future. Someone who'd be able to answer very specific questions on how best to do this or that, ideally providing examples. This would greatly reduce the time I have to spend on the Internet and troubleshooting, which I could in turn use for more creative work on the mods.
- I'd love to be able to spend more time doing this, so if there are any generous followers who would like to support me to be able to do that, please let me know, and I'll set up a Patreon.
Version history:
7432 downloads
Updated
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Public Whore SE/VR hotfix
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
As any of you who use PW and simultaneously do not have Devious Cursed Loot installed will have noticed, the fetters in PW come without a texture in SE and VR. This isn't actually a bug of PW, but rather that of ZAZ and DD, which both have paths pointing to textures in DCL in the corresponding NIFs. I've fixed the NIFs I have found (probably a few that aren't included in PW, too), and added the black rusty metal texture to most of them. The fixed models might not correspond with their description in CK or in-game, but at least they do have a texture now.
So this should rather be a patch for ZAZ and DD, but since people will most likely notice it in relation to PW (notably, Slaves of Tamriel also suffers from the same issue), I'm releasing it as a patch for PW. For good measure, I've added a bunch of conditions to carriage drivers, which will check whether the player isn't currently the public whore of any town, in which case the dialogue option to travel will not show up.
22.06.27 – Added a version of the hotfix which also feminizes all the male thanes form PW.
INSTALLATION:
Make sure the hotfix loads after ZAZ and DD, i.e. let it overwrite all of the ZAZ and DD files, or it won't work!
Kudoz to Visio Diaboli. PW is definitely one of the more interesting mods out there.
40228 downloads
- public whore
- public
- (and 9 more)
Updated
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A Perilous Inn SE
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
IMPORTANT NOTE: If you choose to install the experimental [UNFINISHED] version, please read the notes regarding that version further below.
A small enslavement mod that adds a remote inn, which is, in fact, an undercover Frostbite Clan operation for capturing and enslaving unsuspecting adventurers. Made out of convenience to provide a quick means for getting the player enslaved and forwarded to my future Ambient Slaves Framework slavery mods. For now, the mod will only enslave you via HexBolt8's Simple Slavery ++.
The inn can be easily found (for now), using its map marker (south-west of Whiterun).
PLEASE NOTE:
- You will be robbed of all of your possessions, including quest items, and at the moment, you can't really get your stuff back (you may be able to buy it back, but since this part of the mod is still under development, issues will likely arise; currently, the mod is intended to be used as a one-use, one-way ticket to SS++).
- This is a very early version, and due to a lack of time, the current features had been tested nowhere near enough. The mod is fairly script-heavy and many of its features are a first for me, so expect bugs (please report), and use at your own risk.
- You will only get enslaved, if you dismiss your follower(s), before you enter the inn.
- It is not intended for the player to best the captors, in case he or she decides to resist, but in case you somehow manage to defeat them, it might prove difficult/impossible to leave the inn (future updates should improve on this).
- Though Simple Slavery ++ is not a hard requirement, without it, if captured, you will never be able to leave your cell (other than by means of a console command)
Actual Spoilers:
Requirements:
ZAZ8 - hard
Simple Slavery ++ - semi-hard (without it, if enslaved, in this early version, you will stay imprisoned forever in the inn)
Credits:
philo221 - for some essential advice and continued support
HexBolt8 - for making Simple Slavery ++ without which the early version of this mod would be useless
Experimental Version
Since I've promised it in my blog, I'm posting the unfinished version of the mod in its current state so that people can at least test the new escort mechanic.
Please note that this version of the mod will lacks the link to SS++, or any other outcome, so if you let yourself be trapped, you will be stuck in the cell forever, and you will lose all your belongings.
To see the new mechanic in action, take the locked door route, i.e. upon entering the inn with no followers, try to exit it right away. This will trigger the scene with the mechanic. Right now this is the only scene using it.
You can also try the new route, by sitting down next to one of the patrons. This rout doesn't involve the new mechanic, but has some interesting features, too, and is in full working order.
Once the initial scenes are over, another abuse scene is supposed to start. This scene is in the mod, and was fully functional, but it broke recently, and I can't get it to start. If you can find out why it isn't starting, please let me know.
edit2: the scene does start, but then the first package hangs on a say procedure, for no apparent reason. Saving and loading seems to unstuck the scene.
If you somehow do get the scene working, please note that the disabling and reenabling of the player's control doesn't work here properly, and the script around this is a mess, as I was trying different approaches. For some reason, after playing an SL scene, restraints just won't reapply, disabling movement fails frequently. No clue why this is, so again, if anyone can figure this out, I'll be very grateful.
There are also 8 long random dialogues in the mod, between the individual occupants in the inn. These are supposed to run after the rape scene, but they don't. Only one line from one of them keeps getting uttered when the player is being transported to the cell, via the patron route, that's probably a condition issue, but I haven't figured out yet, how to make the random dialogue work, so that's another thing I would appreciate any input about.
4308 downloads
Updated
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SexLab NoStrip K.I.D. Patch
By Demonwolf218
This should stop SexLab from removing apparel it is not supposed to.
Description:
This is a replacement for SexLab's limited strip feature, it uses K.I.D. to distribute NoStrip keywords to armor added by mods.
SexLab already has a "limited strip" feature that would allow you to strip specific bodyslots only. The problem is all outfits are different and use different slots. I've seen mod authors put panties in almost every slot imaginable. The solution is to add the "NoStrip" keyword to clothing that you do not want equipped and disable SexLab's limited strip feature. This uses a filter that looks for specific phrases like "piercing" and adds the keyword in mass.
There are two versions available for download based on your gameplay preference. Both versions can be easily edited, simply delete the lines you don't like.
Light Version: (Recommended)
This is for users who tend to have a lot of voluntary sex that would allow for stripping of most clothing.
This is the smaller less intrusive version that only targets things like: wigs, ears, piercings, tails, and pubic hair. Perfect for users who don't like seeing their cat-girl being stripped of her wig, cat ears, and little tail during sex! This focuses on targeting appearance changing apparel only.
Extended Version:
This is the "mostly rape edition" or for people who have a lot sex outside and wouldn't want to unequip all there armor for a quickie.
This version keeps on most clothing that would allow normal sex to still occur, while removing all clothing that could be possibly covering the chest, mouth, or groin. This has an extended list that looks for socks, belts, garters, gloves, pauldrons, necklace, and much much more. In order to be fully naked during sex you would have to manually remove your extra clothing before or during sex. This version will add NoStrip keywords to a lot of clothing!
Requirements:
Keyword Item Distributor
SexLab
Installation:
Only install one!
Disable SexLab's limited strip feature for best results.
Drop into your data folder or install with a mod manager.
Safe to install and uninstall at any time.
Future Plans:
I am unsure how this will effect different mods so I am looking for feedback!
I plan to change and extend the keyword searching based on user feedback. Please let me know if there are any problematic mods that are getting flagged improperly.
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