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Star Wars Mara Jade Galaxy of Heroes Outfit CBBE 3BA
This is an outfit from the mobile game Star Wars Galaxy of Heroes adapted for Skyrim SE. It is the successor to my Mara Jade custom outfit mashup on the Nexus and it should be noted that my Nexus outfit version of this will no longer be updated.
Mod Features:
Outfit has two pieces: Body piece (occupies body and feet partition) and hands.
Armor is light and offers better protection than any vanilla armor.
Can be crafted at any forge with no prerequisite requirements and tempered at any workbench.
Comes with three different zap sliders for body piece.
Comes with BodySlide files for the CBBE 3BA body type so you can build your outfit to your characters individual shape.
Mara Jade's outfit textures were remastered using AI software program Upscayl.
Mod Requirements:
CBBE 3BA: And all of its requirements. Outfit has body physics so you'll need all of 3BA's requirements for the outfit to work properly.
BodySlide and Outfit Studio: Needed to build the outfit morphs to your characters custom shape.
162 downloads
Updated
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Unreal Championship 2 Selket Outfit CBBE 3BA
This is the outfit that Selket wears in Unreal Champioship 2 for Xbox 360 adapted for your player character for Skyrim SE fot the CBBE 3BA body type. It is the successor to my Selket Outfit mashup on the Nexus and you should consider that mod depreciated as of the release of this mod.
Mod Features:
Selkets authentic outfit and textures for the CBBE 3BA body type. Comes with BodySlide files for the outfit pieces so you can build them to your characters body shape.
Comes in Light and Heavy variants. Light weighs less with slightly less protection. Heavy weighs more with better protection. Both are craftable at any forge without any prerequisite requirements and temperable at any workbench.
Comes with two types of weapos. a shock rifle and a sword. The shock rifle uses mechanics from KittyTail's Lasers (Magick Blasters) and the sword is just a regular vanilla sword with custom model and texures. The shock rifle is a standalone model so you don't need KittyTails laser (magicka blasters) for it to work. Body weapons are temperable at the sharpening wheel and craftable at any forge without any prerequisite requirements.
Selkets outfit textures were remastered using AI software program Upscayl.
Mod Requirements:
CBBE 3BA: And all of its requirements. Outfit is designed specifically for this body type so you'll need this mod and its dependencies for my mod to work.
BodySlide and Outfit Studio: Needed to build the outfit pieces to your characters individulal shape.
147 downloads
Updated
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Kaldorei Queen's Royal Vestments CBBE 3BA
This is the Kaldorei Queen's Royal Vestments transmog set from World of Worldcraft adapted for Skyrim SE.
Mod Description:
Designed for CBBE 3BA body type. No male variant available.
Comes in cloth (unarmored) and light armor variants.
both variants are craftable at the forge and the light armor variant is temperable at the work bench. No prerequisite requirements to craft so it will be available for craft at the start of the adventure.
Outfit has five pieces: Head, Torso, Hands, Waist and Feet.
Kaldorei Queen Vestments textures were remastered using AI software Upscayl.
Requirements:
CBBE 3BA: The outfit is designed specifically for this body type and its physics. You'll all of this mods requirements as well.
BodySlide and Outfit Studio: Need for building the outfit models to fit your character.
243 downloads
Submitted
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quest The Trappings of Fate
By Frayed
Description:
The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so.
How to start:
First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9.
Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in.
Requirements:
- Sexlab
- Sexlab Aroused (alternative Sexlab Aroused frameworks should work)
- Devious Devices (v5.2 or newer, LE / SE).
- Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast.
Installation:
Install as normal using a mod manager.
An AI-generated voice pack is provided as a separate download.
Compatibility:
LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment!
FAQ:
Q: "I'm stuck on a puzzle in A Snare To Loosen!"
A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!"
A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!"
A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!"
A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!"
A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!"
A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?"
A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest.
Thanks:
All folk that brought and continue to bring us Devious Devices.
@krzp for awesome animations and for xVASynth / Elevenlabs voice packs.
@Allen Harris for ensuring this mod work on VR.
missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim".
Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos".
Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out!
Layam for the collar mesh.
MaikCG for the dwarven cuirass model and Asrienda for its 3BA port.
Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh.
Permissions:
You are free to reuse anything in this mod with a few key exceptions:
For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.779122 downloads
- devious devices
- bondage
- (and 2 more)
Updated
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Licenses - Player Oppression
By Nuascura
Modular, customizable, and focused. A modern taxation system for your findom needs.
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Is your purse sagging from all your Draugr crypt Gold? Did you ever feel like Skyrim just ain't xenophobic enough? Or have you found your player character with way too much freedom? Come settle your findom needs here and let Licenses oppress your character!
Licenses, or LPO, allows you to define Skyrim's laws as roleplay elements and/or gold sinks. Transform your Skyrim into the oppressive world of your fantasy. This is the premier license mod for Skyrim.
Note: Only LoversLab releases contain the Dialogue Patch and Ambience Extension.
——— Why Licenses? ———
ALWAYS FLEXIBLE - Licenses offers you a variety of ways to customize the mod. Change which body slots LPO checks via the Slot Filtering page. Tag your modded items with relevant VendorItem or LPO-specific keywords. Adjust how exactly LPO enforces your laws. It's all up to you.
ALWAYS VERSATILE - Other mods focus only on either SFW or NSFW. Licenses follows a hybrid model instead, allowing you to fit taxation into either gameplay style.
CAREFULLY COMPATIBLE - Unlike similar mods in its class, Licenses avoids worldspace edits and NPC additions, preferring instead to place a primacy on your vanilla game world. Licenses leverages existing NPCs while also endeavoring to reduce what footprint you see of it inside your game. This ideology leads to what I call "sweetened vanilla": It's like vanilla, but with more sugar. Thus, no need to worry about common incompatibilities with other mods.
SAFELY INTEGRATED - Licenses integrates with a variety of mods to protect your gameplay experience. Find fun times with supported mods and feel safe with a guarantee that Licenses won't intrude where and when it ain't welcome.
MILK DRINKER'S PARADISE - LPO's Dialogue Patch and Ambience extension allow misogynistic comments to pervade in-game settlements. Comments are uniquely tailored for enabled features.
LIKE A KHAJIIT ON SKOOMA - License checks run with both native conditions and multi-threaded script processing. Equipment checks, a known horker-of-a-beast, are processed swiftly with native functions from Kris's Papyrus Extender.
——— How to Play ———
TINKER IT - Change your LPO settings to whatever you want them to be. Manage your Skyrim laws with the click of a button! Each feature has its own clear conceptual boundaries, and the MCM exposes all details so you can design for your play-style.
RENEW IT - By default, LPO establishes a strict active license cycle wherein the player temporarily loses any ability to regain license privileges should they lose their license copy, but you may avoid this trap with the Renewal feature. Take care: License renewal fees are not prorated!
LIMIT IT - The number of active licenses can be capped via an MCM option. You can also disable immediate post-expiration purchases with the License Cooldown setting. Find your limitation beyond the gold in your purse.
——— Core Features ———
Primary Licenses
Armor License Bikini License / Exemption Clothing License Magic License Weapon License
Secondary Licenses
Crafting License Trading License Curfew Exemption Travel Permit Life Insurance
Tertiary Licenses
Whore License (Open Integration) Collar Exemption (Devious Devices)
Check the user manual for in-depth information on basic license features.
There are even more features that aren't cataloged online. Check the in-game settings menu to learn more about this mod's feature set.
——— Upgrading ———
When upgrading some existing saves with newer minor (major.minor.patch) updates, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [Licenses > Auxiliary > Reset MCM] to properly upgrade your save file. This warning will not always appear and does not necessarily indicate a hard issue. However, if present, a reset will eventually be necessary to update the script's internal property index.
This mod's version numbering is heavily inspired by Semantic Versioning. This display of SemVer is not a measurement of update safety or save file compatibility for users. Mod authors should pay attention to API differences between minor versions.
——— Manual Settings ———
The following tokens and their respective values can be added to the INTEGER section of your Settings.json once it has been exported.
To auto load your Settings.json when initializing/enabling LPO, include this line. The assigned value must be 1 verbatim. Due to game limitations, the mod will not run its JSON pre-checks as like if you manually loaded your JSON yourself through the "Load" option; LPO cannot output any format warnings except through the Papyrus Log.
"!!doautoload" : 1
To auto start the mod via the MCM OnConfigRegister() event, include this line. The assigned value must be 1 verbatim. LPO will then call a safety deferred start 10 seconds after the character creation menu is closed. If the player opens LPO's MCM page in the interim, the auto start is cancelled.
"!!doautostart" : 1
——— Requirements ———
Hard Dependencies
Kris's Papyrus Extender
PapyrusUtil
PO3's Papyrus Extender
Soft Dependencies
Arousal Framework (ex. OSL Aroused or SLO Aroused NG)
Devious Devices
Fuz Ro D'oh
SlaveTats
Soft Integrations
Devious Followers
License purchases and rule violations will adjust your DF resistance levels. Prison Overhaul Patched
Enforcer events may lead to a POP arrest.
Situational Dependencies
Backported Extended ESL Support
Required if game version < 1.6.1130 Equip Enchantment Fix
Recommended if using Devious Devices. Fixes an engine bug that disables Cursed Collar's effects in some situations.
——— Compatibility ———
External
Beyond Skyrim - Bruma
Allows Licenses' features to track correctly within Cyrodiil.
Internal
Licenses processes events from the following mods to safeguard the player during sensitive conditions.
Devious Interests, Deviously Helpless (DHLP shared), OStim, Prison Alternative, SexLab Framework, Simple Slavery
Incompatible
BananasManiac's Licenses
This mod is LPO's predecessor. LPO inherits script names from BM Licenses, but contained functions are wildly different.
——— Complements ———
Alpia's Slavetats Dump
Provides an optional replacer for LPO's bundled tattoos. Alternate Perspective - Alternate Start
Enables Helgen location monitoring while the town still stands. Autonomous Sex Framework
Integrates with Whore License. Devious Interests
Integrates with Whore License. Licenses - Ambience (Bundled)
Provides misogynistic world interaction comments from NPCs. Oriented around a female PC. Requires: SexLab Aroused. Licenses - Dialogue Patch (Bundled)
Heightens misogynistic and explicit dialogue to target weak-willed female player characters.
Licenses - NPC Voice Pack
Provides NPC voices (xVASynth). Licenses - NPC HQ Voice Pack
Provides NPC voices (Tortoise TTS + RVC). Licenses - Player Voice Pack (Ciri)
Provides player voices via DBVO with a Ciri voice model. Licenses - Permit common items
Whitelists certain safe items from incurring violations. OSL and B.O.O.B.I.E.S Keywords (KID) - Armor Mods Patch Hub
One-stop shop to tag your items. Simple Player Prostitution
Integrates with Whore License. TDF Enhanced Prostitution
Integrates with Whore License.
——— Miscellaneous ———
FAQ | User Manual | Developer Notes | API
GitHub | Nexus Mods
73979 downloads
Updated
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OCreature support for mods.
By gegging
The following edited scripts make their respective mods detect and allow creatures in ostim scenes, among other tweaks if specified.
Requires OCreatures, and the original mods to do anything.
Do not waste the time of the original mod creators over these custom changes.
Current mods.
Captive Follower v2.0/Player 1.1
Mark of Arkay 3_59
CreatureSummoner MNCSEv15
Sexlab Werewolves redux 1.9
Not 100% tested.
If prompted to choose position (dom, sub, third ...) you have to pick the last one or Ostim will fail to find starting scenes.
5810 downloads
Updated
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S.L.U.T.S. Resume
By Scrab
S.L.U.T.S. Resume
Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim!
Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker!
Summary
When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins!
Filly Coins
Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.!
You can use this Coin and exchange them against various rewards when talking to a Carriage Driver!
Current Rewards:
Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables
Rehabilitation, Cargo Loss & Arrears
Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
Better to just not break the law, wouldnt you agree?
Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
Requirements
SexLab P+ Alternatively: SexLab Framework + SexLab Separate Orgasm Using only SexLab Framework is possible though some features will be inaccessible Devious Devices NG Alternatively: Devious Devices SlaveTats Dynamic Dialogue Replacer Fuz Ro D-oh - Silent Voice
Recommended
These are some example mods that can be used to improve the experience with the mod. Note that this list isn't complete and tastes are subjective. You may not agree with everything mentioned here, or have ideas of your own that would fit well. It's just supposed to give you a slight nudge on how to improve the mods experience.
Roads: You will likely be traveling roads a lot, so it can help to improve the on-foot experience by adding various mods that improve the environment, make major cities more noticeable or add new structures to orient yourself on. Visually: Lux Via Road Signs Overhaul 2.0 Waymark - A Road Signs Mod Blended Roads Redone SE - 8K Encounters: Populated Lands Roads Paths Immersive Patrols Extra Encounters Improved Roads Towns & Cities: The Great Cities - Series Cities of the North - Series Skyfall's Fortified Morthal Skyrim Cut Content Restoration Granite Hill - Cut Content Restoration Oakwood Waypoints & Misc. Locations: Daedric Shrines Unmarked Locations Pack Skyfall's Sleeping Hist Tree Overhaul Traveling: For our immersion junkies, if you want to traverse Skyrim without relying too much on your map, here a very easy setup for that: Waymark - A Road Signs Mod Road Signs Overhaul 2.0 Flat World Map Framework (FWMF) Get Lost - A Player Map Marker Hider Death Alternative: Acheron - Death Alternative This is the only officially supported DA mod Adult Mods: Deviously Helpless Redux Sexy Adventures Soft-Integrations: Simple Slavery Plus Plus
Installation:
Make sure to run Bodyslide before playing If you are using a BHUNP: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick to use UNP Tats in SLUTS' MCM
Incompability
Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Cutting Room Floor See recommended mods for alternatives Alternatively, a patch can also be found here
Credits
DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture I unpause: UI Art LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714
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Support development:
Patreon: Scrab | Patreon Ko-fi: Scrab | Ko-fi Disord: Citadel
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Previous Changelogs
238929 downloads
Updated
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bodyslide preset [3BA] Petite2Bimbo Body Preset
By DrSeptimus
-----===Details===-----
Petite2Bimbo Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a small/average breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo.
Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
767 downloads
Submitted
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bodyslide preset [3BA] Bimbos of Skyrim Body Preset
By DrSeptimus
-----===Details===-----
Bimbos of Skyrim Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a large breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo.
Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
1651 downloads
Updated
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Sexlab Drunk Ostim Patch
By gegging
Don't waste the time of the original creators of the mod with these patches.
Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide.
Let the patch overwrite the original mods below.
Sexlab Drunk Redux by Creek191
863 downloads
Submitted
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Skooma Whore Ostim patch
By gegging
Don't waste the time of the original creators of the mods with these patches. Caveats apply.
Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide.
Skooma Whore by Guffel, ported by Nomkaz
The mod checks for metadata in ostim scenes to find the victim's form ID, then it checks if it's the player's form ID.
490 downloads
Updated
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alternate start Alternate Perspective - In the Midden
By jbezorg
All files starting with "AP" require Alternate Perspective - Alternate Start
All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required
The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption.
The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help.
AP - In The Midden - Bound.esp
Bound in the Atronach Forge room in the College of Winterhold Midden
Requires:
Devious Devices NG Unforgiving Devices
Strongly suggested:
JK's College of Winterhold (Furniture placement may be off w/out this)
AP Option Starts:
Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross
AP - In The Midden - Display.esp
Bound in the Atronach Forge room in the College of Winterhold Midden
Requires:
Devious Devices NG Display Model 3
Strongly suggested:
JK's College of Winterhold (Furniture placement may be off w/out this)
AP Option Starts:
Dollstand Queenbreaker Chair Frame
AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp)
For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla.
Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold
AP - Museum Piece - Pama.esp
After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent]
Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better.
Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly.
Requires:
Devious Devices NG Pama´s Deadly Furniture
Strongly Suggested:
Unforgiving Devices
AP Option Starts:
Dwemer Museum Piece
AP - Little Spy - Bound.esp
Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape.
Requires:
Devious Devices NG Skyrim Sewers 4
Strongly Suggested:
Unforgiving Devices
AP Option Starts:
Rolff Interrogation - Chair
AP - College Thesis - Bound.esp
You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping.
Requires:
Devious Devices NG Enhanced Solitude SSE
Strongly Suggested:
Unforgiving Devices
AP Option Starts:
Contraptions Bondage Chair
QM - Blood on the Ice - Player is Victim.esp
This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed.
Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet.
Requires:
Devious Devices NG PO3 Papyrus Extender
Strongly Suggested:
Unforgiving Devices
Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities
4211 downloads
- alt perspective
- unforgiving devices
- (and 1 more)
Updated
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Arousal is General
By Mortox
This mod will make the Arousal feel like a general/common stat throughout Skyrim exploration with OSL Aroused and sex scenes in both SLP+ and OStim Standalone.
Are you like me who never understood why my character has 0 Excitement/Enjoyment when SL/Ostim scene starts whereas she is heavily aroused in OSL Aroused? (further referred as OSLA) Alright, she is heavily aroused but what's Excitement/Enjoyment then? To me that's kinda weird and I wanted the smooth experience thus I decided to generalize the arousal parameter.
Now when SexLab P+ scene starts, the Enjoyment of all participating characters will be set to match their current OSLA arousal, and once the scene ends the OSLA arousal will be set to equal of SL Enjoyment by the end of the scene. Same goes for Ostim Standalone: when the scene starts, the Excitement will be set to the current OSLA arousal. Due to how Ostim Standalone's API works the OSLA Arousal will be updated back during Ostim's 'scene changes' and 'actor orgasms'. Unfortunately, when the Ostim "scene end" event fires, the actors are already reset and their Excitement is 0 thus resetting the OSLA arousal to 0, but since most scenes will end on some actor orgasming anyway and all actors are updated at this moment, I feel like it should be fine and cover most of the situations. There could possibly be scenes when you changed the last scene/stage a minute ago and then closed the scene without any actor orgasming, then the OSLA arousal will be equal to the actors' Excitement at the moment of the last scene change, but nothing can be done with that without direct interference with the Ostim code.
Ostim is a secondary framework here anyway. The main idea was to hook into SL P+ newly released Enjoyment system: now actors start scenes aroused as they are and you can influence who will orgasm and when. I still didn't quite finalize the idea of how to use it in practice but for me this is still quite a nice immersion mod. I'm open to ideas, guys, if you can think of a way how we can use it, I can probably tinker something out. Now mods like Interactive Arousal could be really meaningful increasing and decreasing character's arousal on the go since it can affect their next intercourse. The only thing I'm thinking about right now is hooking into some sort of Defeat mod and - for example - if your character orgasms sooner than the aggressor during scene, they proceed with post-defeat trauma events, but if the aggressor orgasmed first, then they are - like, what? - knock out or killed (drawn in post-nut clarity :D)? And the player can get back to the game right from the spot. Like sex battle I dunno.
The attached archive includes the FOMOD installer with separate scripts and plugins for SLP+ and Ostim Standalone (you can use both, I use both since I prefer Ostim when I'm in the mood for some roleplay). Both plugins are ESLs, source scripts provided. Created with the support of AI.
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Only PPlus supported! At least created and tested with SLPP, I'm unsure if it will work with ordinary SexLab, 100% it won't work without Separate Orgasms. I can't tell if it will work with SLO Aroused NG or other arousal variants too, you tell me.
In your OSL Aroused I suggest you set on your Settings tab -> Event-Based Arousal Gains everything to 0, otherwise the mod doesn't just make sense.
PS. While I refer to the character as she, it obviously supports both genders.
956 downloads
Submitted
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Domination
By Dg75
Domination: a PFA Addon
Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant.
Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex.
Domination MCM to allow for fully customizable options to set to your own preference.
All voiced dialogue is Synthesized through VA synth mod.
UPDATE VERSION Requirements!
Domination For PFA_AIO-v4_1_5 +
RQUIRES: Paf fixes and Addons latest update -AIO v 4_5_0+
DOMINATION: is gvN3TaST file in the Downloads and is a link to mega.
HARD REQUIRMENTS:
Skyrim SE:
SKSE: (Must match your game version)
SkyUI:
Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130)
SexLab Framework: (Must match your SKSE version)
SexLab Aroused Redux
Paf Fixes and Addons: (all its requirements)
Zaz Animations Packs se
Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly
Recommend - FunnyBuisness, Anubes, Billy's to name but a few.
OPTIONS:
Thanks to VergilDMX for the Inspiration and the ideas and the textures
Scat overlays when getting domed!
This when player or npc getting dominated, and getting kinked on.
Gets speech debuffs per layer of poop or pee.
Cleaning goes off whatever PFA is integrated with. KIC or Bis, Bisr
Npc's clean with soap and water as well, but they are also timed for safety.
Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming.
Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby!
These are optional.
CM_CustomVoice_Addon v 4.1.6
This is a Custom voice for the Player found in Paf Fixes and Addons downloads.
works with all my mods.
PROMPTS:
2 main options
-Auto is recommended. Everything plays out.
-Manual prompt: are a wip and Not tested fully - recommend leaving on Auto !
Skits play out in sequence. If set manual then a notifier prompt happens
and you would need press the key to advance skit. A 3 second press and hold to skip the skit and
start sex. If failing to press the key in timely manner then it fails and stops.
I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt.
Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence -
will stop the animations playing. This is meant for fail safe in case something else happening that may
interfere like maybe a Dragon attack.
-Requests:
Prompts are always used for requests. A single press of the action key should suffice.
Events that are requests:
-Dominating an enemy npc at the end after any sex, a prompt is sent
Press key to execute KILL or ignoring the prompt will initiate a dialogue with
the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat.
If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill.
I have plan to update COBW to allow for options.. maybe if requested.
-Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends.
Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs.
Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location.
and two an All done event sends when other followers have finished paffing but this follower was just shy of having
a go state. This option only fires outside any settlement location.
Either may be enabled separately, and both use an mcm adjustable timer as a request condition.
-Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts.
DOMINATING:
The Dead
Dead npc are great place to take a paf, Has necro options as well. - requires necro animations - recommend Funnybuisness
Simply have the dead victim in your crosshairs and activate the key.
Be sure to adjust this setting to your preference! Can be disabled!
Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them.
Followers:
When PC needs to paf, activate a follower to play domination, This is a friendly skit
but still seen as illegal in settlements so If guards nearby they will refuse.
Followers in return if enabled may request pc to play -
You will get a brief comment - "Hey I'm in need to relieve myself. Do you wanna play? "
Non hostile NPC's:
Hot keying Non hostile and Non follower npc while they are in crosshairs
will cause a rape like scenario as in, its treated as forced and may be punishable.
MCM setting for assaults being sent or not. This could lead to combat and Undo death.
PFA's safe places are excluded from tattles, Assaults, and punishment.
You can alternately press and hold the action key at the start of the skit to cancel it,
will get "just kidding commentary" and no harm done. lol test this with a grain of salt..
Guards:
You can Dominate a Guard- Not recommended!
Guards may Dominate Player or follower - because they can! Usually its because
Player Dominated an NPC and they tattled on you.
Combat Domination: New and Improved
Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again.
Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location.
Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist
This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues.
I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off stamina
because defeat tries to tick whenmy Sexlab orgasm uses stamina. . .
Generally it wont cause a problem, but of course it could if it ticks during any animation.
Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally !
Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts
If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal.
Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping.
Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest,
and will need to slaughter the Berzerks in order to open it.
Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens. -Can be disabled or difficulty modified.
How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier
The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player
given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere.
Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score.
1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay !
2. Figure Level debuff: A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen.
The Level Debuff is conversion of this generated debuff. Potential scores vary. Ideally -8 thru -24 and under.
So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff
Example: Say Player is level 50, with two followers, and had a debuff of -16.
or: (5 * ((-16 * -1) / 8)) = 10 Level Debuff.
Then figure final score: (Player Base * Team count) - Level Debuff. So is (5 * 3) - 10 = 5 score.
Compare to Enemy Score:
Enemy Goes off Level, count and mcm difficulty. Their scores always round upward to a nearest whole even if 0.00001 would still be 1
(Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is ((10 / 15) * Count) or 2
If enemy score> than Player score = screwed.
Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count.
I recommend to simply base it off your follower count for simplicity, can always adjust from their.
Examples: zero followers - 30-20, 1 to 2 followers - 20- 15. 3 followers - 10. . .
Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed!
Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found,
but potentially has no cap.
De-buff values
Patches:
Domination_Rnad Patch is obsolete. Loose it if you got it
Usage Tips:
THANKS AND SUPPORT
If you wish to show some support
Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community.
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
Tip Jar
Changelog
Credits for the idles are to Zaz
the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays.
the pee overlay are to @VergilDMX
8252 downloads
Updated
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XAZ's Prison Overhaul V033 modified for Ostim
By gegging
Based on the original LE mod by xaz, modified for Ostim. Work in progress.
This has nothing to do with Prison Overhaul Patched by Inte. It does not have the features Inte added to his version.
Debugging options.
Restart arrest if the scene. End punishment scenario. Teleport the abusing actor in a scenario to the player. Whipping duration(recommend setting the duration longer than 10). Pillory changes.
Even on the X-Cross you can still get other sex related scenes if set so in the MCM. Cage options.
The option to involve your follower. Choose what kind of scene you want (defaults to solo if unapplicable). Caveats.
Character may move and teleport around in awkward ways, and will get stuck. Use the teleport options in the MCM's debug page. I don't know how to improve CK-Skyrim's pathfinding. Death Alternative integration is glitchy. My most successful attempt involved letting guard dialogue hang until DA's post bleedout outcome fully play itself out. Mod may behave differently from the original mod because this is still a work in progress.
741 downloads
Updated
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Various SSE mods RU
By vjnmrf
Только переводы, сами моды по ссылкам ниже
Spank That Ass v4.8 BETA
SexLab Aroused Creatures v04.17
The Ancient Profession 16
TAP Interiors 1.8.1
Neophytes of Dibella 0.61
College of Winterhold - Quest Expansion 1-15 перевод в стиле SexistGuards
Sexlab Confabulation V1.7.4
Failure Mode Effects Analysis in Skyrim (FMEA) V1.510
SexLab Solutions v3 - Revisited v1.1.5
Animal Research: The Insatiable Scholar 0.22
SexLab Body Search 20190814
Guard dialog crime - add Whore 1.1.0
Fever Dreams - Vaermina's Curse 1.1.10
SexLab Nightlife 2.8.1
Эти переводы обновляться не будут
Adventures with Balazar (Balazar's Bitch) v0.933b
Acheron 1-4-4-2
Practical Defeat v0.4.5
Simple Events v0.2.3
Creature Comforts v0.1.2
Licenses - Player Oppression 1.12.3
Sexlab Sex Slaves 7.1.1h
From the deeps (new version) 0.5
Sexy Adventures 0.6.4
Orkish Bounty Hunters V0.4
Old Hroldan Farm (NSFW) 3.1.2
Captured By The Thalmor: Southrange Gaol 1.0.0
DD и ZAP я не пользуюсь и моды, имеющие жесткую зависимость от этой глючной херни, переводить никогда не буду.
6495 downloads
Updated
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sexlabp+ Risa's skill loss
By tamai
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Risa's Skill Loss
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About
A fully configurable skill loss and gain mod driven by SexLab consensual/aggressive scenes, separate orgasms, scene endings, Defeat blackouts and even vampire feeding can all raise or lower your skills and player level (your choice.)
Want sex to be punishing? Set aggressive scenes to drain your skills and watch your character weaken. Want it to be rewarding? Flip it to gain mode and level up through consensual encounters. Mix and match however you like.
Originally inspired by Succubus Skill Loss, Built with P+ support, dual SexLab compatibility.Built
Requirements:
SKSE64 SkyUI Address Library SexLab P+ or 1.66b or Utility Plus Papyrus Utility Recommendations:
SLSO Voices + Widgets Sexlab P+ discord link, here is the comment link join first) SexLab Separate Orgasm If you use 1.66b or Utility Plus SexlabDefeat Required for the skill loss on blackout feature EXPERIENCE Separates skill XP from player XP, giving you independent control over both UIExtensions Replaces the basic stats popup with a proper list menu, and adds a debug wheel menu for testing
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How it works
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Consensual vs Aggressive
Each category has its own toggle, mode, and sliders:
Action Mode controls the direction — "Lose Skill" drains, "Gain Skill" improves Player/Partner/Scene End sliders control how much buffer each event adds Always Lose overrides force skill loss on specific orgasm types even when the mode is set to Gain — useful for setups like "consensual = gain, but player orgasm always loses"
Skill Loss & Gain
Every SexLab event (player orgasm, partner orgasm, scene end) adds to an internal buffer. When the buffer fills to 100%, a random eligible skill is raised or lowered by one rank. Higher skills are weighted more heavily for loss, so your strongest skills drain first.
Buffer examples:
Player Leveling (Character XP)
Your character level is tied to skill changes. When you lose a skill rank, you also lose character XP. Lose enough and you'll level down — just like gaining skills levels you up.
Vanilla Formula:
Skill rank-ups give character XP automatically (Skyrim's default). Risa mirrors this in reverse — losing a rank deducts the same XP the game would have given for gaining it.
Experience Mod Formula:
When enabled, skill XP and player XP are fully separated. The Experience sliders under each category control how much player XP you gain or lose per event, independent of skill changes. Both gains and losses go through the Experience mod's own XP pool, keeping them symmetric, this isnt a buffer it correlates to XP gained instantlly.
XP examples:
Perk Debt
When you level down, you lose one perk point. If you don't have any to lose, the mod tracks the debt. Next time you level up, the perk is automatically withheld to repay what you owe. No free perks from re-leveling.
Health / Magicka / Stamina Loss
Each level-down also reduces your highest stat (Health, Magicka, or Stamina) by the same amount the game gives per level-up. This naturally balances your stats over time rather than randomly punishing your weakest attribute. Stats won't drop below 100. When leveling up Stamina by vanilla standards is known to give you a +5 to carryweight if you get a stamina loss even when leveling down it will remove this fine
Vampire Feeding
When enabled, feeding as a vampire grants skill gains. Works with both vanilla feeding and Better Vampires (Not Required). The mod tracks the "Necks Bitten" stat, so any feeding method that increments it will be detected.
Defeat Integration
If SexLab Defeat is installed, blackout events can trigger a large burst of skill loss with their own configurable amount.
Skill Filter
Choose exactly which of the 18 skills can be affected. Bulk toggles for Combat, Magic, and Stealth/Crafting groups, or pick individually.
Gender Filter
Toggle whether male and/or female partners can trigger skill changes.
MCM Settings Save/Load
Saving settings now works automatically when you exit the MCM its written to "SKSE\Plugins\StorageUtilData\RisaSkillLoss\RisaCustom.json" no Manuel saving or loading json is required, if you use Mod Organizer it will most likely be in your "Overwrite" folder if for any reason you need to edit it manually.
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KNOWN BUGS
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Leveling up too fast at low skill floors:
Setting the skill floor to 1 triggers a Skyrim engine quirk. Skills at level 1-2 require almost no XP to rank up, and every rank-up gives character XP. So if your skills drop to 1, a few sword swings will rocket you back to your original level. This affects all skill-drain mods afaik it's how vanilla Skyrim works.
Fix: Keep the minimum skill floor at 15 (the default) or no lower than your starting skills.
Stamina Level down w/carry weight:
In Skyrim, leveling up Stamina grants +5 carry weight. When this mod levels you down and Stamina is selected, it reads the fLevelUpCarryWeightMod game setting and subtracts exactly that amount, so if another mod changes it to 10 it removes 10, if it's 0 it removes nothing. Mods that modify carry weight through other means (scripts, perks, etc.) may cause inconsistencies that this mod cannot account for.
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FUTURE PLANS
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- Support for SexLab Survival's cum addiction triggering loss
- Toggleable drain visual effects
- Option to drain NPC levels when the player is the aggressor
- Skill loss on prison sentences
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CHANGELOG
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(OLD)
1081 downloads
Updated
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SMP Head HPH or UBE
By Predator-RJ
Mod adds custom SMP bones for the Lips, Cheeks, Nose and Throat with collisions.
only works on the Female Player, DOES NOT WORK For NPCs or Followers OUT OF THE BOX, if want on them and they alredy use HP head or UBE, you can transfer the SMP to them, read more below.
You need SMP working and active SMP mods as well configured things to interact with the head, EX: TNG/SOS with SMP collisions, or TNG and Himbo with SMP collisions, same for creatures, etc... FSMP has a option to disable wig SMP hairs if a SMP hairs id detected, but that usually disables this mod instead, uncheck that option in the old MCM or SKSE menu for FSMP.
Mod HARD REQUIREMENT !!! SMP FIXES!!!
and also latest/compatible FSMP version for SMP FIXES for better collisions!
Normal "USE" just install the mod, and let it replace ANYTHING if asked, you dont need to "Build" the head in BodySlide, there is one alredy made with the Neck fix applied.
In FSMP menu, uncheck the disable wig SMP if normal hair equiped.
Animations need to be properly aligned but PPA should improve a lot on it also, my mod cant do miracles in game, so use the Sex lab hot keys to align your character properly to the have best results, im combinatio with PPA.
Highly recommended !!! and i made some sliders (HPH and UBE) so the "Throat" has a bulge when penetrated, since the SMP collisions need a very good alingment, the sliders will work 100% of the time, and the SMP will be more a addition/fail safe to them if necessary, all will will work with the included config override for PPA (Latest version 0.32 +)
Mod depends on you having SMP working (FSMP)
SOS with SMP collisions, TNG, or Himbo, or similar, installed for SMP, with collisions "built" for SMP!
TNG Newer Versions has NO collisions, HIMBO needs the SMP patch avaliable on its OWN page, since this i have made my own patch for TNG, and also a better SMP for Himbo avaliable below:
-Newer TNG mod no longer has "virtual collisions" or collision XMLs, it seems to expect the body you use to have it installed, or another mod, TNG is low poly, so my patch uses the original mesh collision, about Himbo I ended up editing the physics XML of since the original is full of strange things, configurations for unused bones, wrong values too, so I edited and improved it, install it like any other mod and let it replace the two requested XMLs
File for this is the Below "TNG_HIMBO_SMP_XMLs"
New better edited 2025 version - TNG_Himbo_SMP_XMLs.7z
SOS has a "official" patch for SMP on its own page, that DOES NOT WORK!!!
as far as I know only the patch made by BakaFactory works correctly, that is avaliable below:
--SOS SMP patch by Bakafactory posted by GusCrow.
if you do not have collisions working or for SMP, mouth will not WORK/have the collision efect at ALL
Video Preview with Great Quality, multiple angles, and types ; )
My X (Twitter) NSFW - https://x.com/predator14_96/status/1846764255397200140
If you like the bimbos of skyrim mod, and wants the Botox bimbo sliders being used by it with the corruption increase i recomend using the Bombo lips mod!!!
with this mod the custom sliders will be used in the Bimbo curse.
Added Bottox sliders to Race Menu.
New Sliders are on the "Mouth" categorie tab:
-Bottox Lips ( normal Inflated/Filled Look)
-Bottox Lips Bimbo (Inflated/Filled Look)
-Bottox Lips Bimbo 2 (Extreme Inflated/Filled Look)
-Bottox Cheeks (Inflated/Filled Look)
-Bottox Chin (Inflated/Filled Look)
-Bottox Mewing (Definition of the Jaw line, and under chin/jaw shape)
-Nostrils cavity (makes the nostrils have a cavity)
-Bottox FuckDoll Lips (Makes the lips have a "O" fuller look)
-Bottox Countour (Makes the lips have a better outline)
-Remove Inner lips (Removes the "Loose" problematic inner mouth part in HPH or reduce them for UBE, so you have better SMP collisions) RECOMENDED TO USE! see first gifs about it.
They are intended to 1.0 max in value, but you can pass above it.
Gif - https://gifyu.com/image/bbrwW
if you do want to "Build" the head in Bodyslide with the Uv strech fix slider or some other one Make sure you have the LATEST "Outfit studio and Bodyslide VERSION", if you DONT HAVE THE LATEST ONE, Uncheck the "Build morphs" option in there for this Build, the mod already has the configuration for morphs not to be created, but Outdated Bodyslide and outfit studio will not follow the new rule.
About Sliders
You can Build the base Head in Body slide with some edits/Fixes, one of them is the Uv strech fix by Veracruze on Nexus (added here as requested) also added some that i made and where my own personal edits, take in mind if you build it with the edits, they will be "Loaded" in you character as soon as you load the save, so unless you want it, use them in Race menu as decribed above.
By default the "neck seam fix" is alredy at 100%, there is a mod on nexus that does the same thing to the original HP head, i didnt use the mod, i made my own fix in blender, as i alredy did with some of my presets over the years, so "THIS FIX here" is made by me, but if you want the fix to the original HP head, with no SMP you can use the nexus one (Mod link)
About NPC/Followers
Optional File is a VIDEO on how to Transfer the SMP from this HP head (UBE will be the same), to other HP heads NPCs or followers, it is pretty simple as the video shows
-Warning-
If you EXPORT a Sculpt From Race Menu with this mod installed, the exported nif will have the custom SMP bones, so if you dont want them, disable the mod, export your sculpt, then enable it again, same for presets.
UPDATING THE MOD!!!
SIMPLE, REMOVE OLD VERSION AND INSTALL NEW VERSION!!!!
Some people for a UNKNOW reasons dont uninstall the old versions (why???), that is bad..... and if you have a very old version from this mod, it can have a old "DLL" in the plugins folder that is not necessary anymore because of SMP fixes, so unninstall old versions PLEASE!!! or if you installed the DLL manually remove it manually also, since it is not needed anymore.... the DLL would be in the skse plugins folder with the name of "FaceMorphUpdater.DLL" you should delete that.
------Advises/edits/patches by the community friends posted on the support comments!!! thanks!!!--------
-Old DLL Plugin by "Asdt123123", thanks a lot for that at the time it worked pretty good! but now he made SMP fixes above and it is better, so you should use that, since is a HARD requirement for this mod!
-Old Scripts for SL_Triggers by "Satanfist", and "The DragonWhore" and "Judge007" they where trying to fix the old SMP bug, but not necessary ANYMORE, use SMP fixes!
-About WIND if you dont like the Wind making the mouth jiggle, follow the instructions found here by "iroha"
TNG/TRX SMP patch by "unkown2155271" with the old collisions meshes. (you Dont need it if using mine from above, and i recomend using mine)
-Patch for RSV - High Poly Head.esp, just let it overwrite both RSV and High Poly Head SMP by (MeciasBald) - HERE
Credits:
-Uv Strech fix by Veracruze, i added the same slider here as requested, credits to the slider are all to the original autor and mod - Original Mod (Not needed)
122131 downloads
Updated
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Devious Curses Theming for Devious Interests
By gamer098
Description
This is a patch for Devious Interests SE which uses the Devious Curses NG API to equip devices matching the user's configured theme. See Devious Curses's section on "Themes and Exclusions." for information on how to configure.
If you're like me, and it really irks you when mods equip mismatching devices, you might really like the configuration system that Devious Curses NG offers, and end up wishing other mods did the same. This mod patch makes this true for Devious Interests SE.
This patch modifies the following events in Devious Interests SE:
Bondage offers Sleep bondage Restraints added following device comments Restraints added following non-con scenes Crime punishment restraints Restraints added when jailed Arm restraints added during prostitution
This patch does not modify restraints equipped onto followers by Devious Interests.
Requirements
Devious Interests SE 0.934 Devious Curses NG
Configuration
Sleep bondage and restraints equipped following both device comments and non-con scenes are controlled by the normal Devious Curses configuration at
Data/SKSE/Plugins/DeviousCursesThemes.json
Bondage offers, crime punishment restraints, restraints when jailed, and arm restraints from prostitution use a separate config in order to facilitate existing logic in Devious Interests to ensure the player is gagged or armbound when appropriate. This theme is fed into the Devious Curses API, so use the same format that Devious Curses expects in its own config file.
The new config file is located at
Data/SKSE/Plugins/StorageUtilData/DCursesTheming_for_Dev_Interests.json Its format is as follows. Just edit the theme to your liking.
{ "string" : { "bondage_offer_theme" : "black & leather", "jail_theme" : "black & leather", "prostitution_theme" : "black & leather" } } The device options configured in the Devious Interests SE MCM will no longer be relevant if you use this patch. One exception to this is the max device count is still used for sleep bondage events.
1410 downloads
Updated
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Pingbi's TatPack
By pingbi146
Tattoo Pack Made to have no overlap, all 67 Tats can be applied at the same time
Pack uses some tats from Sexy Supplemental [Moved, Resized] -
Most tats are original
Some tats have WHITE text to better work with glow and can be seen in the dark
Made with 3BA in mind, but should work with all cbbe-based bodies.
4632 downloads
Updated
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Balazar's Bitch - Great Town of Shor's Stone Patch
Very simple patch that moves a few things in Sylgja's house in Shor's Stone to make Balazar's Bitch and The Great Town of Shor's Stone compatible.
If you have both mods and you are getting stuck at the part of the Riften skooma whore quest where you need to talk to Sylgja this mod is for you. Note- I dont think this mod will fix the issue if you dont have fox animations installed and enabled.
Tested in Skyrim 1.6.1170, may work with other versions as well.
Built for Balazar's 0.95 but should theoretically be compatible with any version that has the Riften Jarl quest.
158 downloads
Updated
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51's xVASynth Voice Packs
NEW PACKS: SLSF Fame Comments 3.72 & Troubles of Heroine 3.0.2 by @Azatthot
Voice packs created with xVASynth.
To use the voice packs you will need the original mod and all of its dependencies.
My voice packs are packed into BSAs. Install like any other mod.
Make sure you read the spoiler contents below for the packs you're interested in.
Adventures with Balazar (Balazar's Bitch)
Alicia Painslut
Animal Research: The Insatiable Scholar
Aroused Creatures
Binding
Cum Addiction Begging Addon
Deadly Pleasure
Devious Carriages Redux
Fill Her Up
Misogynistic Guards
Notice Me Senpai
Orkish Bounty Hunters
Practical Defeat + Addons
Prison Alternative
Prison Alternative POP Addon
Public Whore Comments
Radiant Prostitution RMCW
Ravenous SSE
Sexlab Beastess
Slave Girls By Hydragorgon
SLSF Fame Comments
S.L.U.T.S Resume
Solitude Slaughtery
Submissive Lola: The Resubmission
Thief
Trapped In Rubber
Troubles of Heroine
Available Unique Voices
By default I do not generate generic voice lines for the below NPCs, only the lines that are specifically for them. Serana is not in this list as her voice is generated by default.
Voicepack Requests
I am no longer taking requests. If there is a mod that you want voiced, check this thread to see if it has a voicepack.
LE Compatiblity
If you're on LE, this post has a guide on how to unpack the BSAs into loose files:
https://www.loverslab.com/topic/172662-voice-packs-now-available-se-le-a-list-for-your-convenience/?do=findComment&comment=3451904
Credit
Many thanks to @DoubleCheeseburger for their guide on creating voice packs for xVASynth:
Thanks to the contributors to xVASynth and the model trainers.
And also thanks to mod authors for their hard work in creating their respective mods.
49213 downloads
Updated
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Beeing Female NG - Skooma Whore - FLM Patch
By foxcon145
This mod patches Skooma Whore to make its new drugs compatible with Beeing Female NG.
Its a simple FLM-INI to add potions to Beeing Female NG formlist of bad drinks.
Requirements:
FormListManipulator - FLM
Skooma Whore (Addicted v1.05)
Beeing Female NG
389 downloads
Updated
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follower [Follower] Lavish
By DrSeptimus
-----===Details===-----
Name: Lavish
Race: Nord
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: Nightgate Inn
Console Location Code: NightgateInnCellar
Fighting Style: Warrior
Weapons Choice: One-Handed or Two-Handed Sword
Armor Choice: Light
-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hvergelmir's Aesthetics - Brows
Hvergelmir's Aesthetics - Brows (High Poly Head)
Improved Eyes Skyrim
Koralina's Freckles and Moles - 4k 2k
-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hvergelmir's Aesthetics - Brows by Hvergelmer
Hvergelmir's Aesthetics - Brows (High Poly Head) by naChooey
Improved Eyes Skyrim by Nazenn
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
CBBE by ousnius
CBBE 3BA by acro
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
167 downloads
Updated
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Let's Name Skyrim's Roads
By jfraser
To be very clear, THIS IS NOT ACTUALLY A MOD. It is a tool, much like my Skyrim Distances file, to help you in your immersion.
So I am writing Skyrim stories, as my sig will tell you, and I came upon a chapter wherein someone needs to find someone else and a third person is trying to tell the them route the lost person was taking. That's when I realized it would be difficult to do that if the roads weren't named.
"You know that road that passes by Whiterun? No, the one that goes north and south. No, the other one that goes north and south."
So I did a little Googling and discovered there are no names for these roads. After a little more digging, I came across this YouTube video, which I quite enjoyed. He gives all the roads names, so I decided to incorporate them.
Sort of. I disagree with some of this start and stop points and I came up with what I think are better names for some of them. So the download file is exactly what the picture is: a map of Skyrim showing the roads and the names for them, for your RP enjoyment. Or for you to ignore. Up to you.
64 downloads
Submitted