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  1. Arousal is General

    This mod will make the Arousal feel like a general/common stat throughout Skyrim exploration with OSL Aroused and sex scenes in both SLP+ and OStim Standalone.
     
    Are you like me who never understood why my character has 0 Excitement/Enjoyment when SL/Ostim scene starts whereas she is heavily aroused in OSL Aroused? (further referred as OSLA) Alright, she is heavily aroused but what's Excitement/Enjoyment then? To me that's kinda weird and I wanted the smooth experience thus I decided to generalize the arousal parameter.
     
    Now when SexLab P+ scene starts, the Enjoyment of all participating characters will be set to match their current OSLA arousal, and once the scene ends the OSLA arousal will be set to equal of SL Enjoyment by the end of the scene. Same goes for Ostim Standalone: when the scene starts, the Excitement will be set to the current OSLA arousal. Due to how Ostim Standalone's API works the OSLA Arousal will be updated back during Ostim's 'scene changes' and 'actor orgasms'. Unfortunately, when the Ostim "scene end" event fires, the actors are already reset and their Excitement is 0 thus resetting the OSLA arousal to 0, but since most scenes will end on some actor orgasming anyway and all actors are updated at this moment, I feel like it should be fine and cover most of the situations. There could possibly be scenes when you changed the last scene/stage a minute ago and then closed the scene without any actor orgasming, then the OSLA arousal will be equal to the actors' Excitement at the moment of the last scene change, but nothing can be done with that without direct interference with the Ostim code.
     
    Ostim is a secondary framework here anyway. The main idea was to hook into SL P+ newly released Enjoyment system: now actors start scenes aroused as they are and you can influence who will orgasm and when. I still didn't quite finalize the idea of how to use it in practice but for me this is still quite a nice immersion mod. I'm open to ideas, guys, if you can think of a way how we can use it, I can probably tinker something out. Now mods like Interactive Arousal could be really meaningful increasing and decreasing character's arousal on the go since it can affect their next intercourse. The only thing I'm thinking about right now is hooking into some sort of Defeat mod and - for example - if your character orgasms sooner than the aggressor during scene, they proceed with post-defeat trauma events, but if the aggressor orgasmed first, then they are - like, what? - knock out or killed (drawn in post-nut clarity :D)? And the player can get back to the game right from the spot. Like sex battle I dunno.
     
    The attached archive includes the FOMOD installer with separate scripts and plugins for SLP+ and Ostim Standalone (you can use both, I use both since I prefer Ostim when I'm in the mood for some roleplay). Both plugins are ESLs, source scripts provided. Created with the support of AI.
     
    ---
     
    Only PPlus supported! At least created and tested with SLPP, I'm unsure if it will work with ordinary SexLab, 100% it won't work without Separate Orgasms. I can't tell if it will work with SLO Aroused NG or other arousal variants too, you tell me.
     
    In your OSL Aroused I suggest you set on your Settings tab -> Event-Based Arousal Gains everything to 0, otherwise the mod doesn't just make sense.
     
    PS. While I refer to the character as she, it obviously supports both genders.

    1092 downloads

    Submitted

  2. Domination

    Domination: a PFA Addon
     
    Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant.
    Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex.
    Domination MCM to allow for fully customizable options to set to your own preference.
    All voiced dialogue is Synthesized through VA synth mod.
     
    UPDATE VERSION  Requirements!
    Domination For PFA_AIO-v4_1_5 +
    RQUIRES: Paf fixes and Addons latest update -AIO v 4_5_0+
     
    DOMINATION: is gvN3TaST file in the Downloads and is a link to mega.
     
    HARD REQUIRMENTS:
    Skyrim SE:
    SKSE: (Must match your game version)   
    SkyUI:
    Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130)
    SexLab Framework: (Must match your SKSE version)
    SexLab Aroused Redux
    Paf Fixes and Addons: (all its requirements)
    Zaz Animations Packs se
    Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly
       Recommend - FunnyBuisness, Anubes, Billy's to name but a few.  

    OPTIONS:
    Thanks to VergilDMX   for the Inspiration and the ideas and the textures
    Scat overlays when getting domed!
    This when player or npc getting dominated, and getting kinked on. 
    Gets speech debuffs per layer of poop or pee. 
    Cleaning goes off whatever PFA is integrated with. KIC or Bis, Bisr 
    Npc's clean with soap and water as well, but they are also timed for safety.
    Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming.
    Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby!
    These are optional.
     
    CM_CustomVoice_Addon v 4.1.6
    This is a Custom voice for the Player found in Paf Fixes and Addons downloads.
    works with all my mods.

    PROMPTS:
     2 main options 
    -Auto is recommended. Everything plays out.
    -Manual prompt: are a wip and Not tested fully - recommend leaving on Auto !
      Skits play out in sequence. If set manual then a notifier prompt happens
      and you would need press the key to advance skit. A 3 second press and hold to skip the skit and 
      start sex. If failing to press the key in timely manner then it fails and stops.
      I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt.
     
      Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence - 
      will stop the animations playing. This is meant for fail safe in case something else happening that may
      interfere like maybe a Dragon attack. 
      
     -Requests: 
      Prompts are always used for requests. A single press of the action key should suffice. 
      Events that are requests:
      -Dominating an enemy npc at the end after any sex, a prompt is sent 
      Press key to execute KILL or ignoring the prompt will initiate a dialogue with 
      the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat.
      If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill. 
      I have plan to update COBW to allow for options.. maybe if requested.
      -Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends.
       Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs. 
       Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location.
       and two an All done event sends when other followers have finished paffing but this follower was just shy of having 
       a go state. This option only fires outside any settlement location.
       Either may be enabled separately, and both use an mcm adjustable timer as a request condition.
     
     -Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts.
     
    DOMINATING:
     
    The Dead
    Dead npc are great place to take a paf, Has necro options as well.  - requires necro animations - recommend Funnybuisness
    Simply have the dead victim in your crosshairs and activate the key.
    Be sure to adjust this setting to your preference! Can be disabled!
    Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them.
     
    Followers:
    When PC needs to paf, activate a follower to play domination, This is a friendly skit
    but still seen as illegal in settlements so If guards nearby they will refuse.
    Followers in return if enabled may request pc to play -
    You will get a brief comment - "Hey I'm in need to relieve myself. Do you wanna play? " 
     
    Non hostile NPC's:
    Hot keying Non hostile and Non follower npc while they are in crosshairs
    will cause a rape like scenario as in, its treated as forced and may be punishable.
    MCM setting for assaults being sent or not. This could lead to combat and Undo death.
    PFA's safe places are excluded from tattles, Assaults, and punishment.
    You can alternately press and hold the action key at the start of the skit to cancel it,
    will get "just kidding commentary" and no harm done. lol test this with a grain of salt..
     
    Guards:
    You can Dominate a Guard- Not recommended!
    Guards may Dominate Player or follower - because they can! Usually its because 
    Player Dominated an NPC and they tattled on you.
     
    Combat Domination: New and Improved
    Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again.
    Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location.
    Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist
    This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues. 
    I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off stamina 
    because defeat tries to tick whenmy Sexlab orgasm uses stamina. . .
    Generally it wont cause a problem, but of course it could if it ticks during any animation.
    Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally !
     
    Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts
    If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal.
    Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping.
    Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest,
    and will need to slaughter the Berzerks in order to open it.
     
    Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens.  -Can be disabled or difficulty modified.
    How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier
    The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player
    given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere. 
    Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score.
     
    1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay !
    2. Figure Level debuff:  A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen.
        The Level Debuff is conversion of this generated debuff.  Potential scores vary. Ideally -8 thru -24 and under.
        So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff
    Example: Say Player is level 50, with two followers, and had a debuff of -16.
        or:  (5 * ((-16 * -1) / 8)) = 10 Level Debuff.
         Then figure final score:  (Player Base * Team count) - Level Debuff.  So is  (5 * 3) - 10 = 5 score.
    Compare to Enemy Score:
    Enemy Goes off Level, count and mcm difficulty.  Their scores always round upward to a nearest whole even if 0.00001 would still be 1
    (Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is  ((10 / 15) * Count) or 2
    If enemy score> than Player score = screwed.
     
    Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count. 
    I recommend to simply base it off your follower count for simplicity, can always adjust from their. 
    Examples:   zero followers - 30-20, 1 to 2 followers - 20- 15.  3 followers - 10.  . .
    Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed!
    Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found,
    but potentially has no cap.
     
    De-buff values
     
     
    Patches:
    Domination_Rnad Patch is obsolete. Loose it if you got it
     
    Usage Tips:
     
    THANKS AND SUPPORT
     
    If you wish to show some support
      Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community.
      Ashal, Sexlab and the community. Were would we be without you guys?
      All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
      Be sure to show them some appreciation!
     
     
    If you wish to leave me a tip.
    Tip Jar

    Changelog
     
     
    Credits for the idles are to Zaz
    the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays.
    the pee overlay are to @VergilDMX
     
     

     
     

    8409 downloads

    Updated

  3. XAZ's Prison Overhaul V033 modified for Ostim

    Based on the original LE mod by xaz, modified for Ostim. Work in progress.
    This has nothing to do with Prison Overhaul Patched by Inte. It does not have the features Inte added to his version.
     
    Debugging options.
    Restart arrest if the scene. End punishment scenario. Teleport the abusing actor in a scenario to the player. Whipping duration(recommend setting the duration longer than 10). Pillory changes.
    Even on the X-Cross you can still get other sex related scenes if set so in the MCM. Cage options.
    The option to involve your follower. Choose what kind of scene you want (defaults to solo if unapplicable). Caveats.
    Character may move and teleport around in awkward ways, and will get stuck. Use the teleport options in the MCM's debug page. I don't know how to improve CK-Skyrim's pathfinding. Death Alternative integration is glitchy. My most successful attempt involved letting guard dialogue hang until DA's post bleedout outcome fully play itself out. Mod may behave differently from the original mod because this is still a work in progress.  

    790 downloads

    Updated

  4. Various SSE mods RU

    Только переводы, сами моды по ссылкам ниже
     
    Spank That Ass v4.8 BETA
    SexLab Aroused Creatures v04.17
    The Ancient Profession 16
    TAP Interiors 1.8.1
    Neophytes of Dibella 0.61
    College of Winterhold - Quest Expansion 1-15 перевод в стиле SexistGuards
    Sexlab Confabulation  V1.7.4
    Failure Mode Effects Analysis in Skyrim (FMEA) V1.510
    SexLab Solutions v3 - Revisited v1.1.5
    Animal Research: The Insatiable Scholar 0.22
    SexLab Body Search 20190814
    Guard dialog crime - add Whore 1.1.0
    Fever Dreams - Vaermina's Curse 1.1.10
    SexLab Nightlife 2.8.1
     
     
    Эти переводы обновляться не будут
     
    Adventures with Balazar (Balazar's Bitch)  v0.933b
    Acheron 1-4-4-2
    Practical Defeat v0.4.5
    Simple Events v0.2.3
    Creature Comforts v0.1.2
    Licenses - Player Oppression 1.12.3
    Sexlab Sex Slaves 7.1.1h
    From the deeps (new version) 0.5
    Sexy Adventures 0.6.4
    Orkish Bounty Hunters  V0.4
    Old Hroldan Farm (NSFW) 3.1.2
    Captured By The Thalmor: Southrange Gaol 1.0.0
     
    DD и ZAP я не пользуюсь  и моды, имеющие жесткую зависимость от этой глючной херни, переводить никогда не буду.

    6572 downloads

    Updated

  5. SMP Head HPH or UBE

    Mod adds custom SMP bones for the Lips, Cheeks, Nose and Throat with collisions.
     
    only works on the Female Player, DOES NOT WORK For NPCs or Followers OUT OF THE BOX, if want on them and they alredy use HP head or UBE, you can transfer the SMP to them, read more below.

    You need SMP working and active SMP mods as well configured things to interact with the head, EX: TNG/SOS with SMP collisions, or TNG and Himbo with SMP collisions, same for creatures, etc... FSMP has a option to disable wig SMP hairs if a SMP hairs id detected, but that usually disables this mod instead, uncheck that option in the old MCM or SKSE menu for FSMP.
     
    Mod HARD REQUIREMENT !!! SMP FIXES!!!
    and also latest/compatible FSMP version for SMP FIXES for better collisions!
     
    Normal "USE" just install the mod, and let it replace ANYTHING if asked, you dont need to "Build" the head in BodySlide, there is one alredy made with the Neck fix applied.
    In FSMP menu, uncheck the disable wig SMP if normal hair equiped.

    Animations need to be properly aligned but PPA should improve a lot on it also, my mod cant do miracles in game, so use the Sex lab hot keys to align your character properly to the have best results, im combinatio with PPA.
     
    Highly recommended !!! and i made some sliders (HPH and UBE) so the "Throat" has a bulge when penetrated, since the SMP collisions need a very good alingment, the sliders will work 100% of the time, and the SMP will be more a addition/fail safe to them if necessary, all will will work with the included config override for PPA (Latest version 0.32 +)
     
     
    Mod depends on you having SMP working (FSMP)
    SOS with SMP collisions, TNG, or Himbo, or similar, installed for SMP, with collisions "built" for SMP!
     
    TNG Newer Versions has NO collisions, HIMBO needs the SMP patch avaliable on its OWN page, since this i have made my own patch for TNG, and also a better SMP for Himbo avaliable below:
     
    -Newer TNG mod no longer has "virtual collisions" or collision XMLs, it seems to expect the body you use to have it installed, or another mod, TNG is low poly, so my patch uses the original mesh collision, about Himbo I ended up editing the physics XML of  since the original is full of strange things, configurations for unused bones, wrong values too, so I edited and improved it, install it like any other mod and let it replace the two requested XMLs
     
    File for this is the Below "TNG_HIMBO_SMP_XMLs"
    New better edited 2025 version - TNG_Himbo_SMP_XMLs.7z
     
     
    SOS has a "official" patch for SMP on its own page, that DOES NOT WORK!!!
    as far as I know only the patch made by BakaFactory works correctly, that is avaliable below:
     
    --SOS SMP patch by Bakafactory posted by GusCrow.
     
    if you dont HAVE the collisions working the LIPS/Mouth PART WILL NOT WORK!!! 
     
    SO MAKE SURE YOU HAVE COLLISIONS WORKING!!!
     
    If you use/like the bimbos of skyrim mod, and wants the Botox bimbo sliders being used by it with the corruption increases, USE the AWESOME Bimbo lips mod!!! 
     
     
    Added Bottox sliders to Race Menu.
     
    New Sliders are on the "Mouth" categorie tab:
     
    -Bottox Lips ( normal Inflated/Filled Look)
    -Bottox Lips Bimbo (Inflated/Filled Look)
    -Bottox Lips Bimbo 2 (Extreme Inflated/Filled Look)
    -Bottox Cheeks (Inflated/Filled Look)
    -Bottox Chin (Inflated/Filled Look)
    -Bottox Mewing (Definition of the Jaw line, and under chin/jaw shape)
    -Nostrils cavity (makes the nostrils have a cavity)
    -Bottox FuckDoll Lips (Makes the lips have a "O" fuller look)
    -Bottox Countour (Makes the lips have a better outline)
     
    -Remove Inner lips (Removes the "Loose" problematic inner mouth part in HPH or reduce them for UBE, so you have better SMP collisions) RECOMENDED TO USE! see first gifs about it.
     
    They are intended to 1.0 max in value, but you can pass above it.
     
    Gif - https://gifyu.com/image/bbrwW
     
    if you do want to "Build" the head in Bodyslide with the Uv strech fix slider or some other one Make sure you have the LATEST "Outfit studio and Bodyslide VERSION", if you DONT HAVE THE LATEST ONE, Uncheck the "Build morphs" option in there for this Build, the mod already has the configuration for morphs not to be created, but  Outdated Bodyslide and outfit studio will not follow the new rule.
     
    About Sliders
    You can Build the base Head in Body slide with some edits/Fixes, one of them is the Uv strech fix by Veracruze on Nexus (added here as requested) also added some that i made and where my own personal edits, take in mind if you build it with the edits, they will be "Loaded" in you character as soon as you load the save, so unless you want it, use them in Race menu as decribed above.
     
    By default the "neck seam fix" is alredy at 100%, there is a mod on nexus that does the same thing to the original HP head, i didnt use the mod, i made my own fix in blender, as i alredy did with some of my presets over the years, so "THIS FIX here" is made by me, but if you want the fix to the original HP head, with no SMP you can use the nexus one (Mod link)
     
    About NPC/Followers
     
    Optional File is a VIDEO on how to Transfer the SMP from this HP head (UBE will be the same), to other HP heads NPCs or followers, it is pretty simple as the video shows
     
    -Warning-
     
    If you EXPORT a Sculpt From Race Menu  with this mod installed, the exported nif will have the custom SMP bones, so if you dont want them, disable the mod, export your sculpt, then enable it again, same for presets.
     
    UPDATING THE MOD!!!
     
    SIMPLE, REMOVE OLD VERSION AND INSTALL NEW VERSION!!!! 
     
    Some people for a UNKNOW reasons dont uninstall the old versions (why???), that is bad..... and if you have a very old version from this mod, it can have a old "DLL" in the plugins folder that is not necessary anymore because of SMP fixes, so unninstall old versions PLEASE!!! or if you installed the DLL manually remove it manually also, since it is not needed anymore.... the DLL would be in the skse plugins folder with the name of "FaceMorphUpdater.DLL" you should delete that!!!!!
     
    ------Advises/edits/patches by the community friends posted on the support comments!!! thanks!!!--------
     
    -Old DLL Plugin by "Asdt123123", thanks a lot for that at the time it worked pretty good! but now he made SMP fixes above and it is better, so you should use that, since is a HARD requirement for this mod!
     
    -Old Scripts for SL_Triggers by "Satanfist", and "The DragonWhore" and "Judge007" they where trying to fix the old SMP bug, but not necessary ANYMORE, use SMP fixes!
     
    -About WIND if you dont like the Wind making the mouth jiggle, follow the instructions found here by "iroha"
     
    TNG/TRX SMP patch by "unkown2155271" with the old collisions meshes. (you Dont need it if using mine from above, and i recomend using mine)
     
    -Patch for RSV - High Poly Head.esp, just let it overwrite both RSV and High Poly Head SMP by (MeciasBald) - HERE
     
    Credits:
     
    -Uv Strech fix by Veracruze, i added the same slider here as requested, credits to the slider are all to the original autor and mod - Original Mod (Not needed)
     

    MOD IS LOVERS LAB EXCLUSIVE!!!
    Dont post, or repost on other sites...

    I honestly didn't know or think that this mod would be included for use in collections or mod lists, and therefore I didn't knew that by replacing the download file, I was breaking those lists. Future updates will be new files, and the old ones will be kept for download.

    131662 downloads

    Updated

  6. Devious Curses Theming for Devious Interests

    Description
    This is a patch for Devious Interests SE which uses the Devious Curses NG API to equip devices matching the user's configured theme. See Devious Curses's section on "Themes and Exclusions." for information on how to configure.
     
    If you're like me, and it really irks you when mods equip mismatching devices, you might really like the configuration system that Devious Curses NG offers, and end up wishing other mods did the same. This mod patch makes this true for Devious Interests SE.
     
    This patch modifies the following events in Devious Interests SE:
    Bondage offers Sleep bondage Restraints added following device comments Restraints added following non-con scenes Crime punishment restraints Restraints added when jailed Arm restraints added during prostitution  
    This patch does not modify restraints equipped onto followers by Devious Interests.
     
    Requirements
    Devious Interests SE 0.934 Devious Curses NG  
    Configuration
    Sleep bondage and restraints equipped following both device comments and non-con scenes are controlled by the normal Devious Curses configuration at
    Data/SKSE/Plugins/DeviousCursesThemes.json  
    Bondage offers, crime punishment restraints, restraints when jailed, and arm restraints from prostitution use a separate config in order to facilitate existing logic in Devious Interests to ensure the player is gagged or armbound when appropriate. This theme is fed into the Devious Curses API, so use the same format that Devious Curses expects in its own config file.
     
    The new config file is located at
    Data/SKSE/Plugins/StorageUtilData/DCursesTheming_for_Dev_Interests.json Its format is as follows. Just edit the theme to your liking.
    {     "string" :      {         "bondage_offer_theme" : "black & leather",         "jail_theme" : "black & leather",         "prostitution_theme" : "black & leather"     } } The device options configured in the Devious Interests SE MCM will no longer be relevant if you use this patch. One exception to this is the max device count is still used for sleep bondage events.

    1564 downloads

    Updated

  7. Pingbi's TatPack

    Tattoo Pack Made to have no overlap, all 67 Tats can be applied at the same time
    Pack uses some tats from Sexy Supplemental [Moved, Resized] - 

    Most tats are original
    Some tats have WHITE text to better work with glow and can be seen in the dark
    Made with 3BA in mind, but should work with all cbbe-based bodies.

    4979 downloads

    Updated

  8. Balazar's Bitch - Great Town of Shor's Stone Patch

    Very simple patch that moves a few things in Sylgja's house in Shor's Stone to make Balazar's Bitch and The Great Town of Shor's Stone compatible.  
    If you have both mods and you are getting stuck at the part of the Riften skooma whore quest where you need to talk to Sylgja this mod is for you. Note- I dont think this mod will fix the issue if you dont have fox animations installed and enabled.
     
    Tested in Skyrim 1.6.1170, may work with other versions as well. 
    Built for Balazar's 0.95 but should theoretically be compatible with any version that has the Riften Jarl quest. 

    173 downloads

    Updated

  9. 51's xVASynth Voice Packs

    NEW PACKS: SLSF Fame Comments 3.72 & Troubles of Heroine 3.0.2 by @Azatthot

    Voice packs created with xVASynth.
     
    To use the voice packs you will need the original mod and all of its dependencies.
     
    My voice packs are packed into BSAs. Install like any other mod.
     
    Make sure you read the spoiler contents below for the packs you're interested in.
     
     
    Adventures with Balazar (Balazar's Bitch)
     
    Alicia Painslut
     
    Animal Research: The Insatiable Scholar
     
    Aroused Creatures
     
    Binding
     
    Cum Addiction Begging Addon
     
    Deadly Pleasure
     
    Devious Carriages Redux
     
    Fill Her Up
     
    Misogynistic Guards
     
    Notice Me Senpai
     
    Orkish Bounty Hunters
     
    Practical Defeat + Addons
     
    Prison Alternative
     
    Prison Alternative POP Addon
     
    Public Whore Comments
     
    Radiant Prostitution RMCW
     
    Ravenous SSE
     
    Sexlab Beastess
     
    Slave Girls By Hydragorgon
     
    SLSF Fame Comments
     
    S.L.U.T.S Resume
     
    Solitude Slaughtery
     
    Submissive Lola: The Resubmission
     
    Thief
     
    Trapped In Rubber
     
    Troubles of Heroine

     
    Available Unique Voices
    By default I do not generate generic voice lines for the below NPCs, only the lines that are specifically for them. Serana is not in this list as her voice is generated by default.
     
     
    Voicepack Requests
    I am no longer taking requests. If there is a mod that you want voiced, check this thread to see if it has a voicepack.
     
     
     
    LE Compatiblity
    If you're on LE, this post has a guide on how to unpack the BSAs into loose files:
    https://www.loverslab.com/topic/172662-voice-packs-now-available-se-le-a-list-for-your-convenience/?do=findComment&comment=3451904
     
     
    Credit
    Many thanks to @DoubleCheeseburger for their guide on creating voice packs for xVASynth:
    Thanks to the contributors to xVASynth and the model trainers.
    And also thanks to mod authors for their hard work in creating their respective mods.

    50478 downloads

    Updated

  10. Beeing Female NG - Skooma Whore - FLM Patch

    This mod patches Skooma Whore to make its new drugs compatible with Beeing Female NG.
     
    Its a simple FLM-INI to add potions to Beeing Female NG formlist of bad drinks. 
     
    Requirements:
    FormListManipulator - FLM
    Skooma Whore (Addicted v1.05)
    Beeing Female NG
     

    414 downloads

    Updated

  11. [Follower] Lavish

    -----===Details===-----
     
    Name: Lavish
    Race: Nord
    Level: Player Level
    Weight: 0
    Marriage: Yes
    Essential: Yes
    Location: Nightgate Inn
    Console Location Code: NightgateInnCellar
    Fighting Style: Warrior
    Weapons Choice: One-Handed or Two-Handed Sword
    Armor Choice: Light
     
    -----===Follower Requirements===-----

    Default version requirements
    Fair Skin Complexion or Diamond Skin
    CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
     
    OBody NG version requirements
    OBody NG
    CBBE
    CBBE 3BA
    XP32 Maximum Skeleton Special Extended
    Faster HDT-SMP
     
    Standalone version requirements
    CBBE
    CBBE 3BA
    XP32 Maximum Skeleton Special Extended
    Faster HDT-SMP
    Asset version requirements
    Septimus Follower Asset
    XP32 Maximum Skeleton Special Extended
     
    -----===Face Preset Requirements===-----

    Fair Skin Complexion or Diamond Skin
    High Poly Head
    SG Hair Pack
    Hvergelmir's Aesthetics - Brows
    Hvergelmir's Aesthetics - Brows (High Poly Head)
    Improved Eyes Skyrim
    Koralina's Freckles and Moles - 4k 2k
     
    -----===Credits===-----

    Fair Skin Complexion by HHaleyy
    Diamond Skin by r1goodwin
    High Poly Head by KouLeifoh
    SG Hair Pack by HelloSanta
    Hvergelmir's Aesthetics - Brows by Hvergelmer
    Hvergelmir's Aesthetics - Brows (High Poly Head) by naChooey
    Improved Eyes Skyrim by Nazenn
    Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
    CBBE by ousnius
    CBBE 3BA by acro
    XP32 Maximum Skeleton Special Extended by Groovtama
    Faster HDT-SMP by DaydreamingDay 
    OBody NG by Aietos

    181 downloads

    Updated

  12. Let's Name Skyrim's Roads

    To be very clear, THIS IS NOT ACTUALLY A MOD. It is a tool, much like my Skyrim Distances file, to help you in your immersion.
     
    So I am writing Skyrim stories, as my sig will tell you, and I came upon a chapter wherein someone needs to find someone else and a third person is trying to tell the them route the lost person was taking. That's when I realized it would be difficult to do that if the roads weren't named. 
     
    "You know that road that passes by Whiterun? No, the one that goes north and south. No, the other one that goes north and south."
     
    So I did a little Googling and discovered there are no names for these roads. After a little more digging, I came across this YouTube video, which I quite enjoyed. He gives all the roads names, so I decided to incorporate them.
     
    Sort of. I disagree with some of this start and stop points and I came up with what I think are better names for some of them. So the download file is exactly what the picture is: a map of Skyrim showing the roads and the names for them, for your RP enjoyment. Or for you to ignore. Up to you. 
     
     
     
     

    66 downloads

    Submitted

  13. [Follower] Shoko Sugimoto

    -----===Details===-----
     
    Name: Shoko Sugimoto
    Race: Breton
    Level: Player Level
    Weight: 0
    Marriage: Yes
    Essential: Yes
    Location: Solitude
    Console Location Code: SolitudeTempleoftheDivines
    Fighting Style: Mage
    Weapons Choice: None
    Armor Choice: Shield
     
    -----===Follower Requirements===-----

    Default version requirements
    Fair Skin Complexion or Diamond Skin
    CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
    Faster HDT-SMP
     
    OBody NG version requirements
    OBody NG
    CBBE
    CBBE 3BA
    XP32 Maximum Skeleton Special Extended
    Faster HDT-SMP
     
    Standalone version requirements
    CBBE
    CBBE 3BA
    XP32 Maximum Skeleton Special Extended
    Faster HDT-SMP
     
    Asset version requirements
    Septimus Follower Asset
    XP32 Maximum Skeleton Special Extended
    Faster HDT-SMP
     
    -----===Face Preset Requirements===-----

    Fair Skin Complexion or Diamond Skin
    High Poly Head
    Tullius SMP Hair 3
    Tullius SMP Hair 3 Fixed ESP
    Tullius SMP Hair 3 Fixed ESP (Alternate Link)
    Hvergelmir's Aesthetics - Brows
    Hvergelmir's Aesthetics - Brows (High Poly Head)
    Improved Eyes Skyrim
     
    -----===Credits===-----

    Fair Skin Complexion by HHaleyy
    Diamond Skin by r1goodwin
    High Poly Head by KouLeifoh
    Tullius SMP Hair 3 by 골딱
    Hvergelmir's Aesthetics - Brows by Hvergelmer
    Hvergelmir's Aesthetics - Brows (High Poly Head) by naChooey
    Improved Eyes Skyrim by Nazenn
    CBBE by ousnius
    CBBE 3BA by acro
    XP32 Maximum Skeleton Special Extended by Groovtama
    Faster HDT-SMP by DaydreamingDay 
    OBody NG by Aietos

    222 downloads

    Submitted

  14. Devious Device Footprints - Addon

    This is an addon for the Footprints mods that adds matching footprints to certain footwear in various mods! This currently only adds footprints to the Ballet boots and hooves to the Pony Boots.
     
    **Currently looking for someone to make custom textures for more footprint and to fix the limitations of this mod**
     
    Requirements and Load Order
     
    *REQUIRES NEW GAME* They will not appear unless you start a new game!
     
    The Following are ALL required for full functionality
     
    Footprints SPID for Footprints Ultimate fix - SPID for Footprints Footprints - heels addon Keyword Item Distributor (KID)  
    Recommended Mods
     
    Keyword Patch Collection Footprints - Alternative Design Footprints - The Soul Cairn  
    Currently Supported Mods
     
    Devious Devices SLUTS Predator Pony Girl Meloria Ballet Boots IceStroms Horse Boots  
    Known issues
     
    Pony boots may not work properly while player is strafing left or right.
     
    Footprints may stop working if the keywords for both the Heels addon and the Pony / Ballet boots are present on the same Armor. 
     
     
     

    4591 downloads

    Updated

  15. Patch for Mihail's Succubus and Radiant Prostitution

    2026 update: I've tested it with the latest Radiant Prostitution mods and have changed the links below to one that works. Also learned that Mihail's Succubus mod can still be downloaded from Nexus even though it is hidden, just need the direct link to the file which I have linked below. My patch works as expected.
     
     
     
    Description:
     
    This is a patch that makes the succubi from Mihail's Succubus (direct download link: from Nexus) into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
     
    If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. 
     
     
     
    Requirements:
    Mihail's Succubus (direct download link: from Nexus) Radiant Prostitution (only works with the linked version. Does NOT work with the RMCW edition)  
     
     
    Credits:
    - -Caden- for the original Radiant Prostitution
    - Nomkaz for converting it to SE
    - Mihail for Succubus
     
     
     
    Knows issues:
     
     
     
    Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
     

    864 downloads

    Updated

  16. SLAL animations port to OStim Standalone

    Bakafactory's animations on Nexus got taken down so I tried my hand on it.
    Wall animations need to be aligned manually.
     
    Ported Anub's Aggressive animations as the other animations were already done.
    Spanking animations have no appropriate sound as hkanno refuses to work well on my machine.
     
    Both animation packs fibbed climax annotations with a "climax" action that boosts excitement gain rate.
     
    All credits to the original creators of the mod and Ostim tools.

    10880 downloads

    Updated

  17. [3BA] Tomboy Body Preset

    -----===Details===-----

    This body preset is optimized for use with the Diamond Skin mod. I created this preset for use in some of my upcoming follower mods. Do endorse if you like the body preset.
     
    -----===Body Preset Requirements===-----

    CBBE
    CBBE 3BA
     
    -----===Credits===-----

    CBBE by ousnius
    CBBE 3BA by acro

    1309 downloads

    Updated

  18. [3BA] Bimbofication Body Preset

    -----===Details===-----
     

     
    Bimbofication Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a small/average breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo. 
     

     
    Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
     

     
    If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
     
    -----===Body Preset Requirements===-----

    CBBE
    CBBE 3BA
     
    -----===Credits===-----

    CBBE by ousnius
    CBBE 3BA by acro

    1465 downloads

    Updated

  19. TAPRelease16Voices

    These are the voice files for The Ancient Profession Release 16.  This was made with 2 different TTSes.  One I took time and effort to curate, the other was mass produced so voice quality ranges from excellent to not excellent.
     
    Curated Voice Examples:
    Female Argonian
    Female Dark Elf
    Female High Elf
    Female Young Eager
    Male Dark Elf
    Male Young Eager


    Requires The Ancient Profession Release 16
     
    Update:
    26FEB2026 - Corrected pronunciation of Jarl, Daedra, and Fjotra.  Redid MaleCommander.  Generated voices for the unique voice types.
    25FEB2026 - Updated all voice files I could find.  Currently at 47k voices.

    4968 downloads

    Updated

  20. Balazar's Bitch v0.95 Voices

    Voice pack for Adventures with Balazar (Balazar's Bitch) - Beta 0.95 SE/LE
     
    Quality ranges from excellent to not excellent.  There are 77k+ voices in this pack and I am NOT listening to them all for Quality Control.
     
     
     
    Requirements:
     
     
    Changelog
    07MAR2026 - Release 3 - Split the voice pack into 2 parts to make it easier to download with mega's download limits
    05MAR2026 - Release 2 - Added missing creature and unique voice type dialogues for v0.95
    03MAR2026 - Release 1 - Initial Upload for v0.95

    5927 downloads

    Updated

  21. Sexlab Survival - Voice Pack

    This is a voice pack for SL Survival v0.65.  Quality ranges from excellent to not excellent.
     
    Instructions:
     
    The voice pack was broken into 5 parts to make Mega downloads easier.  Most mod organizers do not handle multiple part archives.  The easiest way to install this is simply to create an empty mod folder in your mod organizer, then unzip the 1st file in this archive "SL Survival Voices" and this will automatically extract the remaining 4 parts into a single folder.  Then take the "sound" folder and transfer it to the empty mod folder you created.
     
    Requirements:
     

    2594 downloads

    Updated

  22. Forced Arousal Begging LE/SE

    FORCED AROUSAL BEGGING
     
    Forces you to beg for relief when you're too horny!
     
    When you're slightly aroused, a dialogue option will appear all NPCs to ask politely for sex. When you're very aroused, you won't be able to help but ask. When you're incredibly aroused, you'll beg for it, and NPCs will take advantage of your desperation to charge you for their help.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++
     
    This mod has three configurable arousal thresholds:
     
    -At Level 1, a dialogue option appears at NPCs, where you can ask for sex. Since you're the one asking, they'll probably make you pay!
    -At Level 2, you'll be forced to beg for se, once an hour. Again, you'll have to pay for it- but even more than at level 1.
    -At Level 3, your arousal overwhelms you. The only interaction you can have with NPCs is to beg for sex, and you can't refuse their demanded payment- no matter how outlandish it is!
     
    The demands NPCs can make at Level 3 are:
     
    You can configure whether your PC will beg men, women, or both in the MCM, and the mod is also fully functional for a male player.
     
    The following options are available in the MCM:
     
     
    MOD INTEGRATION
    -Bimbos of Skyrim: Any begging will add bimbo corruption. Level 1 begs add a tiny amount, and Level 2/3 ones add a bit more. The exact values are customisable in the MCM.
    -Sexlab Sexual Fame Reloaded: Begging and paying for sex will make you gain fame as a Slut- but if your target just takes the money and denies you, you'll gain Airhead fame instead.
     
     
    COMPATIBILITY NOTES:
    -Vampiric Cum Addiction / Cum Addiction Begging Addon: This mod is completely incompatible with my Cum Addiction Begging Addon and Vampiric Cum Addiction mods! This mod is actually a fork of CABA/VCA, reusing all the same forms, scripts, and IDs. If you try to run them together, either one or both will break completely.
     
    Compatible with LE, SE, AE, doesn't matter. The mod is just some basic scripts and dialogue, so it will work with any Skyrim version.
     
     
    ACKNOWLEDGMENTS:
    - @forpyor for inspiring the original mod this was forked from.
    - @Horologia for the concept!
    - Anyone and everyone who's ever tipped me at my Ko-Fi tip jar!

    3676 downloads

    Updated

  23. Devious Slavery and Servitude

    More things to do for low leveled characters. Player slavery and intentured servitude: Become a live-in maid, a tavern servant, or become enslaved to a blacksmith! You can also rent a cellar to live in or rent storage space at merchants in several towns. You can also make some money and help out fellow citizens by selling devious keys. Several of the quests in this mod are available as auction outcomes in Simple Slavery ++ https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
     
    Devious Slavery and Servitude
     
    Live-in Maid for Clan Battle-Born
     
    This quest allows you to spend your days, weeks, months or your entire life as Clan Battle-Born's live-in maid. You'll get to perform many different maid duties: clean the house, cook meals, run errands, ... You don't get paid, but there's a free bedroll and food for you, and of course the safety of Whiterun's mighty walls.
     
    Your tasks get assigned on a semi-random basis. Some tasks happen more often than others, but there should always be a different new task after you've completed the previous one.  Some of the quest's parameters can be configured through dialogue like in the smith and inn quests: your outfit and the duration of your stay with Clan Battle-Born. Note that if you choose the "lifelong" option, your only way to end the quest is to run away.
     
    You can start the quest at any time by executing this console command: "SetStage SIS_Q_Maid 1". I recommend to do it during daytime and while not wearing any devious devices.
     
    Enslaved by a Blacksmith
     
    This is a fairly simple player enslavement quest: A blacksmith has bought you as a slave and puts you to work at his smithy. You'll get a steady stream of tasks: most of them to craft things or some occasional errands in town. The smith also has a place for you to sleep and will provide daily food rations.
     
    The crafting tasks depend on the smithy's inventory. For example, you'll only be ordered to create a weapon if the required ingots are currently in stock. If they aren't, you might get the task to work the smelter instead to make more ingots. However, basic components such as charcoal are not considered as the player can always create them when needed for a task. Please note that only items which you've placed in the storage chest will be counted for new tasks, not the ones you have in your inventory. This is by design, to allow the player some influence over the task rolls.
     
    It is a quite repetitive quest by its very nature, but at least you get to level up your smithing skills.
     
    This quest can be started through Simple Slavery or via the console. Simply type "SetStage SIS_Q_Master 1" in the console and the quest will take it from there. You can select some options at the start of the quest: which smith to be sold to, the minimum duration of your stay with them, and your outfit (set through dialogue).
     
    You can end your enslavement in two ways: You can either work through the minimum period which set at the start of the mod, at which point you'll be able to negotiate your freedom through dialogue with your master. You may have to try a few times though. Alternatively, you can just escape, though (naturally) that won't be without consequences.
     
    Work in an Inn
     
    Are you low on coin? Don't have a place to live? Are your survival skills no match to the dangerous roads of Skyrim? Worry not, for a solution is at hand! You can now find work in an inn in any of the big cities in Skyrim. Just walk up to the counter and ask the innkeeper if they're hiring. That's Elda in Windhelm, Hulda in Whiterun, Keerava in Riften, Kleppr in Markarth, and Corpulus in Solitude.
     
    They will offer you work as waitress/waiter, but it comes with a catch: you'll have to agree to a minimum contract time (3 day, 7 days, or two weeks) and to wear a specific uniform. You'll get a base pay of 50 septims per day plus bonus payments for the longer contracts. You can also earn extra by running some errands or working in the kitchen. Of course, you can also earn tips from the inn's patrons. So make sure you don't mix up those orders!
     
    Indentured Servitude at Candlehearth Hall
     
    This is the involuntary version of the inn quest. You will be working at Candlehearth Hall on a fixed-length contract. You are not allowed to leave early; doing so will get you in trouble with the authorities.
     
    To start the quest at any time, please use this console command: "SetStage SIS_Q_TavernSlave 1".
     
    Rentable Cellar Player Home
     
    For a modest weekly payment, you can now rent a cellar under Nazeem's Chillfurrow Farm. Speak to Nazeem to find out more.
     
    The player home (cellar) has two beds, some furniture and plenty of storage including functional book, potion and drink shelves. You can light and extinguish the candles in the cellar. It is fully navmeshed and should be follower-friendly. All storage is safe.
     
    I want to expand this rent-a-cellar system to other holds in a future update.
     
    Rentable Storage Space
     
    Don't know where to stuff all that loot that you picked up on your travels? Just rent some storage in the town of your choice!
     
    Several store owners in Skyrim rent out storage space. It'll cost you five gold per day and you can store up to 100 pounds at each of them. Speak to the store's owner to rent the storage and access it later on (after paying the rent!) You can also cancel your contract at any time. Your contract will be canceled and all stored items removed if you don't access the storage at least once every 60 days.
     
    Rentable storage is being offered by these merchants:
    Each store has its own storage which can't be accessed from anywhere else. In other words, you can have up to then different storages in the various towns, and have to pay 5 gold per day for each of them!
     
    By the way, in spite of the mod's name, nothing "devious" will happen with the storages. No devices, no sex. It's just storage. (Honestly!)
     
    In addition, there's also a patch that expands the rentable storage quest to all eight towns of Jabr's Legendary Cities mod. Simply download the relevant zip files from this page and install as a new mod in your mod manager.  Requires all eight cities from the Legendary Cities mod, version 6.01, modular version (currently the main download on its Nexus page): https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
     
    Storage can be rented from these eight merchants in the Legendary Cities:
     
    Installation
     
    Install the main file Devious Slavery and Servitude.zip like any other mod with the mod manager of your choice.
     
    Optionally, you can also install the xVA synth voices sound pack.
     
    Optionally, you can also install the patch for Jabr's Legendary Cities mod. Requires all plugins from the modular version 6.01 of Legendary Cities. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
     
    For those who don't like the slow pace in the tight hobble dresses, please install the file "Devious Slavery and Servitude - Relaxed Dresses.esp" and add it to your load order below the main mod's .esp.
     
    Requirements
     
    Skyrim AE. No idea if older versions than 1130 work or not. Tested on version 1170. Devious Devices (at least SE 5.2 though I heavily recommend NG) Complete Alchemy and Cooking Overhaul (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/19924 Complete Crafting Overhaul Remastered (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/28608 If you want to play the smith quest with Alvor in Riverwood: a mod that adds a smelter to his smithy, like this one, this one, or a town overhaul mod like EtAC, JK's, etc. Not required but strongly recommended: Simple Slavery ++ for an immersive and in-character way to start several of the quests. https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/  
    I am aware that not everybody likes the two Overhaul mods, but (at least for now) I won't be offering a version of the mod without them. 
     
    There are no known incompatibilities at this point. Please let me know if you encounter any incompatibilities or bugs!
     
    Credits
     
    Potion, drink and book shelves in the rentable cellars courtesy of plymster's Single Object Bookshelves mod which I converted to SE. Learn more here (and endorse the mod): https://www.nexusmods.com/skyrim/mods/92237
     
    Ingredient storage jars are from: Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525
    and Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14133 and https://www.nexusmods.com/skyrim/mods/30601
     
    Recommended Other Mods
     
    The mods below are purely suggestions from my load order to have more things to do in the early game, before your char is ready to go into battle. They are not required to play this mod (not even as soft dependencies).
     
    Imperial Mail. Post and Banking System: (Allows you to have a bank account and send stuff from town to town) https://www.nexusmods.com/skyrimspecialedition/mods/21014 Immersive Speechcraft (adds a few fun & useful topics to almost all NPCs. You can beg, ask them to trade, to follow you, or just talk about the weather) : https://www.nexusmods.com/skyrimspecialedition/mods/21296 Missives (like the older Notice Board mod: adds various simple quests to the major towns/cities): https://www.nexusmods.com/skyrimspecialedition/mods/17576 Living Takes Time (makes time pass for many player actions like crafting, reading, eating, ...) https://www.nexusmods.com/skyrim/mods/44623 A mod that makes prison sentences more meaningful, forcing you to think carefully if running away and getting a bounty is really worth it. TES Arena Legendary Cities. My favorite mod which adds new settlements. Beautifully crafted exteriors and interiors, lore-friendly, with cool little back stories, lively AI packages and just a great atmosphere. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description  
    Older Versions' Changelog
     
     
     

    28892 downloads

    Updated

  24. Sexy Sex Talk

    SEXY SEX TALK
     
    Plays commentary when having sexy sex.
    This listens for SexLab starting a SexLab animation. Commentary will pick up based on various circumstances you can fully control within the MCM
    Sexy(dirty) Sex Talk between Dom and Sub, Anal and pussy queefs to give it a little extra kick. Aroused and jealous Npc's starting their own sex scenes,
    nosey Npc.s gawking and tattling if sexing in public, witnessed sexing another's spouse, getting caught sexing a spouse by their spouse.
    Options to get fined if in a settlement location, and witnessed or caught. Dirty and some downright nasty commentary. 
     
    This is a stand alone from my Paf Fixes and addons mod. So if you have PFA, you already have this.
    Although Sexy Sex Talk can be used along with PFA's version.
    To do this, use PFA's version of comment manager as in there's no need to install the stand alone comment manager seen in the requirements.
    Install Sexy Sex Talk. It will initialize in a disabled state. First open PFA mcm and disable Sex Talk and disable the queef options.
    It's Imperative that these get disabled if using Sexy Sex Talk. Once you have disabled them open up Sexy Sex Talks mcm and 
    enable the options you want. You can switch between the two anytime, but only use the options for the one that's enabled-
    as in don't try and split the options e.g if using sex talk for one and queefs for the other- as it wont work that way.
     
    SEE THE CHANGELOG  to view 1.2.1 update.
     
    REQUIRMENTS
    Skyrim SE
    SKSE - Must match your Game version
    SKYUI 5.2 se +
    SexLab Framework - Must match your SKSE version
    Comment Manager
    Sex Lab animations - required to start sexy sex. Recommend animations, Billy's, Nibbles, Anub's to name but a few.
     
     
    LIMITATIONS
    Commentary is fully synthesized via VA Synthesizer.
    This doesn't multi thread, so only one scene at a time. First Player gets checked, and if not Player then a tracked npc.
    Tracked npc's must be added in Sexy Sex Talk's MCM. Comment Manager must have them as a follower, so generally 
    these would be your current followers, but any npc can be added to Comment Manager's custom list and will be treated as follower.
    Certain Npc.s like Serana or custom mod followers must be added to Comment Managers custom list
    in order for Sexy Sex Talk to accept them into a tracking slot. You may only add up to five tracked npc's.
    Tracked npc's don't require the player to be involved to initiate commentary. Otherwise it only takes one actor to start it.
    Only the first two actors in a scene will play commentary. So if having a threesome or whatever this will only get a Dom and a Sub
    Posistions[0], and Posistions[1]
    Commentary is done through Comment Manager and is a scripted method of dialogue rather than using normal quest dialogue.
    Comment Manager uses the Say function and as such commentary is meant as passer by or heard over a shoulder, and emotion 
    animation and lip syncs cannot happen. Which is Why I prefer to use it with animating actors as to not disrupt the animations playing.
     
    ANIMATION TAGS
     Light weight tracking. Sexy Sex Talk utilizes SexLab mod events to detect when Scene starts. Check thread tags to decide appropriate commentary.
    Tags that are listened for. Bj, Cowgirl, Vagina, Anal, Necro, Beastly, Creature, Rape, and Cunnilingus. 
    Although many animations have more than one of these tags, Sexy Sex Talk will settle on one for the current comments, then if tags or animations
    change, new tags get picked up on. Rape, Beastly, and Creature can be disabled via the Vulgar option in the MCM.
    I purposely negated any sexy talk to happen while a Lead-in is playing.  Jealous followers or rude npc's will still comment and or start sex.
    Commentary will cease on the last stage of any animation.
     
    JEALOUS FOLLOWERS
    Options to turn on auto sex starters for tracked npc. You can control how often by setting an arousal condition
    Sexy Sex Talk listens for Aroused Redux Se v29, Other mods that claim they work in its stead should suffice as long as they load the SexlabAroused.esm
     
    BOUNTIES AND ASSUALTS
    Two separate options. Bounties can happen if witnessed sexing either by guard or any by stander npc.
    Assaults can happen if caught by Spouse sexing his/her spouse. -COULD BE BAD!!! The assault is momentary and Sexy Sex Talk will try to calm
    things down, but just saying.
     
    INSTALLATION
    Download and install all required mods listed above in requirements.
    Install Sexy Sex Talk
    Load the Game and wait for the MCM's to initialize
    Open Comment Manager's MCM. Enable it. Chooses a Player voice, and any other options. - Note: this must be done first before Sexy Sex Talk
    Open Sexy Sex Talk MCM, enable it. A message will pop up to close the mcm - So close the MCM so things can happen.
    Re open Sexy Sex Talk MCM. Most if not all options are disabled by default. So be sure to read descriptions and enable what you want.
    Start Sex!
     
    THANKS AND SUPPORT
    If you wish to show some support
      Ashal, Sexlab and the community. Were would we be without you guys?
      All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
      Be sure to show them some appreciation!
     
    If you wish to leave me a tip.
      Tip Jar
     
    CHANGELOG
    V 1.0.0 Initial Release
    V1.0.1
     - Add support to detect TNG -The New Gentleman addons
     -Added support for SOS Female Pubic Hairs colored for NPCs 2.0.4 and its keyword "SOSPubicHair" so CM wont mistake it for Schlong
        requires CM 4.1.6 +
    V1_2_0
    -Re created voice files for sexing, mostly the female lines, tested and edited individually. They should sound better now.
    -Removed the requirement for comments mcm options to be enabled in order for the queefs to play, you'll still need the queef options enabled.
    -fixed incorrect file name on the translations
    V1_2_1
    -fixed queefs can still happen if sex talk is disabled. e.g just wanting the queefs and no commentary,
       disable the Master options(their are now two as I added the mini) in the mcm and enable the queefs. 
    -fixed so its better made to be used along with pfa's version.
      Will still need to disable sex talk in pfa and disable pfa's queefs. Can just use pfa's comment manager.
      Although both these versions are roughly the same and share most of the same synthed dialogue(some may differ). mod behavior may differ slightly.
    -fixed commentary not stopping on last stage.
    -added mcm option to specify an animation stage to start queefs.  This may help with queefs playing too soon before animation 
       has progressed to the assumed position. Recommend setting this around 3 as its normally the 3rd stage before the meat of the animations
       start happening, but of course this depends on the animation. 
     

    5380 downloads

    Updated

  25. Captive Followers

    What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it gives you an MCM option to scan inns and other common places where followers hang out and restrain them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive.
     
     
    What's New in Version 2.5:
     
    A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
     
     
     
    Description:
     
    The mod features two core parts:
    1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details.
    2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves.
     
    Currently this mod doesn't have a quest or any followers. It gives you an option to scan for followers you have downloaded from other mods. 
    The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM.
    When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained.
     
    Not all followers are restrained. Here are the rules for restraining a follower:
     
    - not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness
    - not a follower from the Buxom Wench Yuriana mod
    - not a child or animal, must be NPC
    - not close to you or following you at the time the script runs
    - not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn
    - not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json
     
    Alternatively, the config can be defined so that only whitelisted followers are restrained, if you set "RestrainOnlyFromWhitelist" to 1.   And finally, the config also contains ForceCaptureNPCs. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC. ForceCaptureNPCs is a list of NPC reference ids not form ids, so if you want to restrain a certain NPC you need to add the reference id of this NPC into this list.   Currently, the maximum amount of followers that can be restrained is 500+ with optional dungeon mods installed, and 330 without them.  
    The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit. 
     
    List of locations where followers may be held captive:
     
    Required Mods:
    The following mods are required:
     
    PapyrusUtil SE
    Powerofthree's Papyrus Extender
    powerofthree's Tweaks
    Papyrus Tweaks NG
    JContainers
    Fuz Ro D-oh - Silent Voice
    ZAZ Animation Pack
    It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
    I am not sure if lower versions of ZAZ will work.
     
    Mods for Sex Scenes:
    SexLab or OStim are required, only if you want to barge on sex scenes as you rescue your followers.
     
    Option 1:
    SexLab
    Billyy's SLAL Animations
    Anub's Animation Dump (REBORN)
    Nibbles SLAL Animations
    Baka SLAL Animations
    Leito SLAL Animations
     
    If you want to see captives having sex with trolls, werewolves, draugr and similar creatures:
    More Nasty Critters Special/Anniversary Edition V16
     
    Option 2:
    OStim
    Billyy's animations for Ostim Standalone
    Anub's animations for Ostim Standalone
     
    Mods for More Captive Spots:
    Hammet's Dungeon Pack 1 SE
    Hammet's Dungeon Pack 2 SE
    Forgotten Dungeons (SSE)
    Skyrim Sewers 4
    Siege at Icemoth
    Morthal Barrow
    The Temple of Black Rock
     
    Complementary Mods:
    Follower Slavery Mod
    Buxom Wench Yuriana
    !Maidens of Darkness
    Damsels in Distress - Follower Collection
    Damsels in Distress - The Caged Rose
     
     
    The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed. 
     
    Ogres
    High Minotaurs
    Cyrodilic Minotaurs
    Ogrim
    Bolgans
    Vampire Lords and Beasts
    Goblins and Riekers
    Thri-Kreen
    Beholders
    Bone Colossi and Gravelords
    Imps and Homonculus
    Wraiths
    Flesh Atronachs
    Zombies
     
     
    If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts.
     
    Incompatible Mods:
     
    Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled.
     
     
       What's New in Version 2.4:
     
    A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
     
     
     
       What's New in Version 2.3:
     
     
     
     
      What's New in Version 2.2:
     
     
     
     
        What's New in Version 2.1:
     
     
     
       What's New in Version 1.9:
     
     
     
      What's New in Version 1.8:
     
     
     
      What's New in Version 1.7:
     
     
     
     What's New in Version 1.6:
     
     
     
     What's New in Version 1.5:
     
     
     
     What's New in Version 1.4:
     
     
    What's New in Version 1.3:
     
     
    What's New in Version 1.2:
     
     
     

    86634 downloads

    Updated

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