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  1. Vault girl - Female

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    647 downloads

    Submitted

  2. Vault girl - Futa

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    572 downloads

    Submitted

  3. Hananahs Adult Advertisements

    Hi all!! this is my take on making NSFW billboards for Fallout 4. 
     
     
    DESCRIPTION:
    A lewd advertisements retexture of all the billboard, signs and, posters in the Fallout 4 base game.
    Lore friendly(ish) branding with pre-war companies, generic fake businesses, and propaganda.
    New images are all unique to help cut down on the repetition of seeing a Nuka-cola sign everywhere, so they wont always match up to the normal ones.
     
     
    TODO:
    - There were a few of the same poster that I couldn't find in game, and will replace them if they can be found ?!
     

    CREDITS:
    Billboards and signs credit the artists with a tag line like "supported by X".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues let me know ?.
     

    22,838 downloads

    Updated

  4. Hananahs Workshop Items

    Hi all!! this is my go at making a Workshop mod for Fallout 4. 
     
     
    DESCRIPTION:
    A workshop mod to add in all the posters and billboards to the game from FO4 and Expansions.
    This includes over 200 unique Lewd images from the previous Advertisement Mod, with an additional 100 new Advertisements from upcoming projects. 
    All Advertisements are available in Default and Pre-war conditions. 
    Advertisements are located in the main list of the workshop under Hananahs Workshop. 
     
     
    TODO:
    - Add in the Urban and Safety posters. 
    - There was a lot of different version and files, some might be missing, have wrong spelling, or just might fail to load.
    Please let me know about any issues, and ill work to get them updated. 
     
     
    REQUIREMENTS:
    - Workshop menus are loaded in with the "SettlementMenuManager" and is required.
     

    CREDITS:
    Magazines credit the artists with a tag line like "Edited by X". 
    AI art will be noted in the credits tag with ".ai", like "Hananahs.ai".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues please let me know !!

    2,348 downloads

    Updated

  5. Fallout 4 Blender Animation Kit

    This is a kit to help streamline animation creation via Blender.
     
    It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.
     
    Includes:
     
    Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.
    The required bonelist and havok config files for Zex.
    A bat script that automates running other tools to convert FBX to HKX with one action.
    A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)
    Detailed instructions for set-up and use.
     
    Credits:
    SynthOverboss - Helping me with various import solutions.
    EngineGaming - Helping me also with importing and other processes new to me.
    andrelo1 - For FBXImporter

    390 downloads

    Updated

  6. SAM Enhanced Animations

    This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require my modification of the Vioxis strap-on to work properly. The strap-on is FG only.
     
    This mod does not contain any animations, only adjustments for the existing ones.
     
    Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases.
     
    Requirements:
    AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) SAMFormer SUP F4SE The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b,  Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 1.85 (the Fucking Manual says it needs to be 1.4 - don't worry, it will work) Bodytalk 3 and Fusion Girl bodies (Can be used with CBBE and Animated Fannies also, but I don't do that so those are kinda "not supported") Vioxis strap-on (only if you want to use my FF versions of the animations) - Note that my strap-on is made for Fusion Girl only
    The ZeX skeleton needs to be the one that supports SAM Custom Moans  Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here  
    Recommendations:
    Commonwealth Moisturiser Another version of the Strap-on can be found here. Try it. It has FG and CBBE bodyslides and more color/texture options. AAF: SavageCabbage Animations Rescaling (SCRS_Cr version)
       
     
    Load this after all AAF guides mods
     
     
    That's about it. Have fun!
    Now go bang your Piper.
     
     
    Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one!
     
    Known issues:
    Some generic female npc:s are "male" in OG FO4 data. This includes, but might not be limited to settlers, raiders and such. If you start an animation with such npc, the adjustments go wrong. Named npc:s such as Marcy Long etc. work. I suspect this has something to do with how SAMFormer recognizes genders and I don't know how to circumvent this. The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible. Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look - It also has OCBP and OCBPC settings built just for that body! I didn't adjust the male hands etc too much, so people who enjoy thicker stuff don't suffer from my slim preferences This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want The strap-on is an almost ready work in progress and will clip in the lower back area when the pelvis tilts a lot  
     
    My thanks go to:
    @Ulfberto for helping me out in the beginning
    The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt  @Leito86
    @Saya Scarlett for The Fucking Manual and feedback
    @spicydoritos for forcing me to include Custom Moans
    @Bazinga for Custom Moans
    @lee3310 and @EgoBallisticfor feedback
    niston for SAM Former
     
    and of course all the people in AAF Discord an here in LL who have helped me along the way
     
     
    If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though.
     
     

    74,750 downloads

    Updated

  7. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    1,600 downloads

    Updated

  8. Wasteland Eggspansion

    Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course.
     
    What it does
    Makes the player character or companions eager egg-layers. You get started by finding and consuming an item. One can be found near the statue next to the Sanctuary bridge. Contact in combat and eating food act as triggers for unlocking new egg types. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying.  Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. Can be turned off.  Supports most of the vanilla, DLC and some of the Mojave species.   
    List of eggs types
    Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station.
     
    Buffs, debuffs and perks
    Full documention incoming at a later date. Possibly.
     
     
    Version 0.44 requirement changes: 1) Robco Patcher and its requirements. 2) SUP F4SE update might be necessary. Version 11+ is now the minimum.
     
    Hard requirements. All of these are of general use and non-negotiable.
    F4SE  SUP F4SE Mod Configuration Menu Looksmenu For the morphs a suitable body (3BBB, Fusion Girl, Bodytalk for example) and the outfits for it built in Bodyslide Studio (guide for MO2) with 'Build morphs' box ticked on. Robco Patcher for consumable distribution and other features.  
     
    Optionals. Not-so-general-use but provide additional "stuff".
    For dripping fluids during labor 'Zaz Particle Effects.esp' from UAP Base Object Swapper and its requirements for spawning consumable items into the world. 
     
     
    Might be of interest
    Immersive Animation Framework for eating and drinking animations for jellies and concoctions.
    MCM Booster for faster loading menus.
    Quick trade for accessing quickly companion inventories.
    Zetan-themed mods available on Nexus.
    Mojave Wasteland species additions available on Nexus.
    A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. UI mod of your choice to make message boxes better and prettier.  
     
    Random information
    For male character belly morphs this might be needed: Male Morph Support.  Supported body types: CBBE, TWB, Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. 
    All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item is found by dumpster-diving and is often dropped by raider types. If you are on an old save, visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer.
    Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used.
    Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled.
    If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer.
     
     
    Mod management
    Can't recommend updating during labor due to the numerous changes, but is probably fine in other states.
     
     
    Current state of the mod and future plans
    For now, the mod is done. Bug fixing continues when needed. Any kind of big update or "an actual release" is a long way off.
     
    Things left to do:
    A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. Some structural changes and cutting down a few unnecessary features and options.  
     
    Known issues and frequent topics
    AI generated voices sound terrible. Most of them were generated using xVASynth version 1 or 2 voice models. I won't be updating the sound files anytime soon unless there's a monumental jump in quality open source based solutions can provide. A posh sounding British Curie or 'Murican Cait is probably something to avoid. RVC perhaps. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor. Morphs if the same sliders are used multiple times. Can't be fixed. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed.  
     
    Disclaimer and warnings
    This is about gestating and popping out eggs of imaginary mutated species. One might find that distasteful. Sufferers of survival realism derangement may find everything lacking in dreadful misery. Stable Diffusion 1.5/SDXL were used to help texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod.  
     
    Credits and sources for inspiration
    A lot of ideas, mainly the labor system, come from MorePrinniesDood's excellent EggFactory
    Fallout Vore convinced me that interacting with the vanilla game mechanics is the way to go.
    pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense.
    Tool tinkerers, general use mod makers, guide writers and information sharers.
    Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.
     

    18,348 downloads

    Updated

  9. Gun Girl demo

    Description
    Oook. Lets start our Fallout 4 mod serie!
     
     
    I finished with collecting info about FO4 modding process and this is a first attempt to make something for it. Its a very simple item for testing and demonstration purposes. Next mods will be in hi poly versions and with additional features.
     
    What you will have here
     
    1. Low poly model with simple textures - its just technical demo.
    2. Crafting: you can craft this statue in settelment workshop mode. You can move it, scrap it , make any copyes you want in any of your settelment and etc.
    3. Menu path: Decorations - Statues - Gun girl
    4. Correct icon in crafting menu
    5. Working collisions

    This item was designed as exterior element (i mean size)
     
    So i need your help with tests. What i want to know:
     
    1. If this plugin works at all on your end
    2. Collisions works?
    3. Crafting works?


    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    315 downloads

    Submitted

  10. RohZima Fallout 4 Sex Animations for AAF (Feb/2024)

    Here is my AAF sex animations pack for FO4.
     
    Known Issues:
     
    There are no sounds. I am gradually adding sounds from oldest to newest anims.
     
    Extra Info:
     
    Install the mod just like any AAF mod.
     
    I'll add more furniture anims and more group activities...
     
    Sounds effects are coming. 100%.
     
    I am an active modder who makes outfits as well, Patreon support is deeply appreciated if possible, otherwise, endorsements and comments are great too.
     
    Current List:
     
     
    Thanks:
     
    Dago, Ulf, Kziitd, Elzee, AAF discord.
     
    Goodbye:
     
    Hope you enjoy the mod, and let me know if you find any other issues or have suggestions.
     
    -Roh
     
     

    88,046 downloads

    Updated

  11. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    159 downloads

    Submitted

  12. NGamma's Skimpy Armor Keyword RobCo Patches

    Description
    This is a collection of Skimpy Armor Keyword patches created by me with Rubber Duck’s SAKR/RCP Gen for use with RobCo Patcher (RCP).
    If you have wishes and I have the time for it, I will gladly create more patches and add them to the collection.
     
    Requirements
    Skimpy Armor Keyword Resource
    RobCo Patcher
     
    How to install/use?
    1) Install Skimpy Armor Keyword Resource and activate its plugin
    2) Install RobCo Patcher
    3.1) If the patch's been made with default Plugin, you're good to go!
    3.2) If the patch's been made with ESL-flagged Plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using rubber duck's SAKR/RCP Gen tool.
     
    If you like my work, please leave me a tip.

     
    Patches for Armor mods
     

    9,038 downloads

    Updated

  13. DD Armorbench Unlocker

    Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs.
     
     
    Devious Devices Armorbench Unlocker
     
     
    Why would I want this?
    I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be.
     
    Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore.
     
    Isn't there another mod with a similar effect?
    Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints.
     
    Features and Other Gritty Details
    You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world.  Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely!
     
    Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches.
     
    DDBU includes the following MCM settings:
     
    Hard Requirements
    -Vanilla Fallout 4 (no DLCs needed)
    -Devious Devices (hard requirement)
    -MCM, for mod settings and overall function.
     
    Optional Requirements
    -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices.
    -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs.
    -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure.
    -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure.
     
    Known Issues
    -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero.
    -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”.
    -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though.
     
    My Thanks To
    -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys.
    -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset.
    -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads.
    -Special thanks to the AAF Help discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    73,156 downloads

    Updated

  14. Nuka Ride World Patch WIP

    Nuka Ride World Patch WIP Version 1.0.6
     
    This patch is for Nuka Ride 6.6.0+

    Warning!
    IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.

    With that outa the road...
    The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.

    The long version:
    This changes a shite ton of stuff.
    humm... maybe that should be the short version.
    This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.

    It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.

    It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
    So if you don't see her... you fuuuucked uuuup!

    It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
    Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
    It fixes the floating light strings, and add a bunch of lights & light posts.
    ======================

    Patches:
    The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
    At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
    Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
    ======================

    Installation:
    As with any mod. Just Do IT!
    Because of the changes this patch makes, a prewar new game is required.
    You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
    But you can't use a save that has ever seen Nuka Ride.

    Load order IS specific and should look like so;
    Nuka Ride.esp
    Nuka Ride World Patch.esp
    Nuka Ride CWSS WORLD Patch.esp
    and or
    Nuka Ride BYOP WORLD Patch.esp
    ======================
     
    And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
     
    Change Log:
     

    4,222 downloads

    Updated

  15. AAF Violate

    A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies.
     
    This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic.
     
    Features
    Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you.  Male, female, or both genders can be victims Gangbangs!  Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both.  You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements
    The latest version of Fallout 4.  If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate.
    Fallout 4 Script Extender (F4SE) by the F4SE team.
    Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes.  You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs.  AAF Violate does not include animations of its own.  AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc.  See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support
    The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM
    Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied.  Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints.  Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt.  This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds.  Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you.  For best results, disable Auto-Surrender in CSA.  Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal.
    Sex Attributes Framework will recognize sex initiated by Violate.  Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender.  The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction.  Killing enemies who violated you will restore your Self Esteem.
    If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped.
    If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton.
    Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth.
    Download
    AAF Violate is packaged in an all-in-one FOMOD installer.  Simply download the mod and install with your favorite mod manager.  If you are updating, just uninstall the old version and install the new one.  Violate's scripts will detect that the mod has been updated and will reload themselves as needed.
     
    Installation
    Install the prerequisite mods, listed under Requirements above.
    Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
    Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager.
     
    Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
    Set your animation preferences in Global Options.  Only enable gangbangs and females in gangbangs if you have installed animation packs that support those.
    Set your preferences for aggressor races and genders in Aggressor Options pages.  Again, only enable aggressors for which you have animations installed.
    Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.  The hotkey can be used to surrender immediately to enemies while in combat.  Holding it down for 5 or more seconds and releasing it will force the violation to end.
     
    Troubleshooting
     
    Frequently Asked Questions (FAQ)
     
    Credits
    @vinfamy for Four-Play Violate
    @Jahem_kinkaid for initially converting Violate to AAF
    @fedim for Russian translation
    @WandererZero for additional dialogue, writing, and playtesting
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
     
    Changelog
     
     

    645,739 downloads

    Updated

  16. Semantics of Animation Scenes (alpha)

    SoAS introduces rich meta information for animations played by AAF/NAF.
     
     
     
    Semantics of Animation Scenes
     
     
    Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
     
    Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
     
    This tool consist of multiple parts:
    1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
    2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files 
    3) Data\Scenes\Default - default set of data. 
    4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information assiciated with animations.
    5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
     
    Key features:
    1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
    2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
    3) Visual editor of information related to scenes/participants/contacts
     
     
    How data accessing works:
    At the game start F4SE plugin initiates background reading of information from files located in  Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API. 
    F4SE plugin is able to reload this information during game play via console by command:
    cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
    During data reloading all calls of Papyrus API are failing until reload done.
     
     
    How data defined:
    1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized. 
    2) User of ScenesEditor is able to define:
      - tags (and its category) for the scene. 
      - participant's attributes
      - contacts between participants and between participant and environment.
      - select the area of participant's contact. multiple creatures are supported
      - attributes of defined contacts
      - custom scene attributes as an object, not a plain string. 
    3) When edit finished, data can be exported as a zip package ready to upload.
     
    Notes for the initial version (0.5.0):
    Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed. 
    Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
    Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
    Default data set populating is barely started. It will be populated over time
    Scene's custom attributes obtaining is not implemented yet.
     
    Source code is available on github
    Default data set source is available on github
     
    Code sample how to obtain contacts information in a Papyrus script:
     
    Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
    It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
    {From|To}_Is_{AreaName}
    From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
    Is - the keyword to define a flag field
    AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
    The value of such flag is calculated according to body parts hierarchy.
    An example for humanoid creature:
    Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
    Another example for brahmin that have 2 heads:
    Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
     
     
    More documentation and code samples will be added over time.
    Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
    You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
     
    Credits
     
     
    --

    152 downloads

    Updated

  17. AAF XML Scanner

    Standalone tool to verify AAF XML files content. Deprecated. Became a part of SoAS
     
     
    This tool is designed to help modders and gamers to detect potentional problems with AAF working caused by wrong XML files content.
    Provides multiple types of detected errors/warnings.
     
    Requirements:
    Windows 7, 8.1, 10 or higher. Windows 8 is not supported
    .NET Framework 4.7.2 or higher. Download
     
     
    How to install:
    Just unpack downloaded .zip file to any folder and run AAFXmlScanner.exe
     
    How to work:
    1) Set path to Data/AAF folder if it was not detected automatically
    2) Click "Scan" button
    3) Click appropriate button to see the list of potential problems
     
    Hints:
    Select line(s) and copy error message(s) to the clipboard. Ctrl+A is working %)
    Click selected line to enter edit mode and copy part of the message to the clipboard
    Click "Export" button to save all messages to a text file
     

    3,438 downloads

    Updated

  18. Fox Island 1.3 Beta

    Watch the video to find the portal.

    Fox Island 1.3 is my first new land mod for Fallout 4. I finally learned how to make LOD for Fallout 4. This version contains LOD and an expanded Island with more detail, the mod is far from done, stay tuned for the complete version. Thanks for being patient



    All rights reserved Raynel Red 2024

    95 downloads

    Updated

  19. BVC Chapter One Underground Tales of Boston Rise To Fortune

    Stay tuned for more hot mods. In chapter II dj flip and his close friends eventually join the agency & clean up the streets leaving their past life behind & serving the government. Stay tuned for chapter II & III.


    Disclaimer
    I don't support or condone criminal activity & I don't belong to any criminal organization, I support law & order, those who break the law will be faced with justice. The red & blue bandanas already existed in the video game, so I decided to put it all together with my artistic coding skills and make a new quest for gamers to enjoy. Happy gaming.

    Credits
    Raynel Red | Coder | Artist | film maker
    All rights reserved 2024
    #vintage #retro #classic
    Edited March 13 by Raynel Red

    93 downloads

    Submitted

  20. Wearable Ears and Tails

    please read the whole post before downloading
     
    Credits and Legal stuff
    chemistt made 2 mods that i combined and slightly modified
    https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107
    robotized made the tutorial i used to modify them
    https://www.nexusmods.com/fallout4/mods/56149
    original credits from chemistt mods
    Calyps for this mod and other awesome work on Skyrim
    Caliente and others - you know what for
    Nadriel for first inspiration with that bunny ears
    FingerCeaser for testing vanilla body type
    AAF - everyone who helped with AAF
    JB - for fixing it to work correctly with AAF

    original permissions say to enhance as you like but give credit and i do.
    permissions for my work is simple
    give credit
    do not require payment (keep it free) 
    that's all
     
    Requirements = base game
     
    now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each).
     
    2 versions of the mod - use only 1 version
    Combo Version - see bottom of post
    AAF Version - now works correctly with AAF (Thanks to JB)
     
    regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails.
            i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc)
            after crafting (or using console to get them) equip like normal (for both you and other NPCs)
    Lite names takes a little work when equipping for them to show correctly.  after getting them (whether by crafting or using console)
            equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character.
     
    Conflicts = none known at this time.
     
    Known Issues
     
    Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness)
     
    if you can improve (or want to) them please do so, just please give credit to the original creators.
     
    if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB.
     
    thank you to anyone who tries them out and enjoy.
     
    WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them
    work without the lag issue).
     
    NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot)
    this version allows you to craft both types (biped slot type and the Lite non biped slot type).
    in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs)
    the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite).
    if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly.
    the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes.
    leaving this version for those who want them but do not want scripts but they will not work fully with AAF.
     
    AAF Version works the same as the combo version, but will now show correctly in AAF scenes.
    this version should work the exact same as the Combo Version, but does have scripts.
     

    422 downloads

    Updated

  21. Commonwealth Moisturizer

    A brand new collection of body and facial cum applied automatically after AAF scenes.
     
    Commonwealth Moisturizer
    Two centuries after the bombs fell, it's clear what happened: humans (and other creatures) who produced larger volumes of semen were able to procreate in spite of the high background radiation. They were therefore more likely to pass along this unique, genetically adaptive trait. These days it's hardly unusual for the average human to deliver a quantity of seed that would make even a 21st century porn studio executive say “Nah, scale it back, nobody will ever believe the cumshot otherwise”.
     
    Features and Startup Instructions
    Commonwealth Moisturizer will add increasing amounts of 3-dimensional cum to characters after AAF scenes. Cum appears at three locational groups depending on the type of sex: belly/vaginal, rear/anal, and chest/face. Yes, that's right! Facials are included, and automatically applied after oral scenes.
     
    Right up front, please understand that there are two types of facials. The first, meant for the player, has far more variations. All variants can overlap, and all will conform and even move with the face as you talk, change expressions, and so forth. The second, meant for NPCs, has fewer variations. These too can overlap, but cannot move in real time. They are therefore limited to the area above the mouth. If you want to understand why, please check out the Technical Facial Discussions section down below.
     
    Body cum is the same for the player and NPCs. Each location (belly/vag and rear/anal) has several variants, one of which will be chosen at random based on animation tags. Each round of sex will show additional cum. Chest cum is part of the body suit, but is grouped with the facials in a combined oral pool.
     
    Body cum must be built in Bodyslide to fit your preferred preset (search for “semen” in Bodyslide). You do not need to build the facials at all. There are different body cum versions for male and female, of course, so be sure to build both bodies separately. The FOMOD installer includes pre-built body cum files for Atomic Muscle, as per Ulfberto's general preferences.
     
    Beyond the initial building and choosing your settings, there really isn't much you need to do! This mod is designed to operate in the background, and does not need routine input.
     
    Last, but not least, the plugin is an ESL-flagged ESP.
     
    MCM Options
    Some of the relevant MCM options are detailed below.
     
     
    Washing Off Cum
    Megururu left open permissions on Wash Out That Cum. Two patches for WotC are included in the Commonwealth Moisturizer FOMOD: one for the BYOP version and another for the CWSS version. This will allow you to wash away the body and face cum using the same methods that wash away cum overlays.
     
    Anyone is free to write and/or post a cleaning patch for any other mod they deem appropriate. The API for cleaning off cum is very simple. An example is included in the “Info For Modders” section down below.
     
    FAQ and Troubleshooting
     
    Technical Facial Discussions
     
    Info For Modders
     
    Known Issues
     
    Hard Requirements
    -Far Harbor
    -Nuka World
    -MCM
    -Working AAF installation, including animations and tags/Themes
    -Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle)
     
    Thanks and Credits
    -kziitd, who gets full co-credit as the developer of all the body and facial cum included in this mod. I'm eternally grateful that he trusted me to bring his work to life.
    -Ulfberto, who suggested material swaps for displaying individual cum options, and who also provided a working example.
    -Nebuchadnezzer2, who worked closely with me when I was trying to piggyback on Cum Overlays' scripts instead of reinventing the wheel (spoiler alert: I subsequently reinvented the wheel).
    -Indarello, for developing the original headparts technique based on kziitd's demo facials, for answering technical questions about the method, and for permission to build on his work.
    -lee3310 for early feedback and technical discussions.
    -CRWREX for correctly diagnosing a bug that was driving me up the wall.
    -Special thanks to the AAF Help Discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
    -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
    -Waity6taity, for the glowing green cum assets.
     
    Permissions
    Cum assets may not be reproduced, re-used, or altered without kziitd's permission. Scripts and other written assets may be re-used with credit, as long as the result is freely available and not paywalled. Patches, translations, and bodyslide conversions for this mod may be developed and posted without further permission. 
     

    56,754 downloads

    Updated

  22. Random Overlay Framework

    The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
     
    This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)
     
    This mod uses Spell Perk Item Distributor or Robco Patcher
    New Requirement -> Lighthouse Papyrus Extender
     
     
    The Choice is up to you with the Options in the MCM
    Choose which faction's have Tattoo's (or any other form of overlay)
    Choose which Tattoo Type to better selected.
    Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
     
    Allows you to set a MCM Command & Hotkey to give a NPC Overlays.
    Allows you to set a MCM Command to give yourself Overlays.
    Allows you to set a MCM Command to give everyone around you to receive Overlays
     
    The Overlays are divided into several sections and different Overlays are use with each other
    (These can be tweaked using the MCM Option to give chances of appearing and not appearing)
     
    Pubic Hair
    Back
    Chest
    Left Arm
    Left Leg
    Right Arm
    Right Leg
    Full Bodied
    Unique (Don't use this with the new quest system) *WIP
    Skin Override
    Lower Back
    Pelvis

    New Additions
    Body Hair
    Hands and Feet
    Acne
    Birthmark Placeholder (I am undecided what this is going to be) *it is currently contains a single Lactation overlay from Cheri LooksMenu Overlays
    Moles
    Skin Conditions
    Scars
    Spanked Marks
    Whipped Marks
    Finger Nails
    Toe Nails
     
    Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
    (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
     
    Raiders
    Gunners
    Settlers
    Brotherhood of Steel
    Railroad
    Children of Atom
    Minutemen
    Institute
    Institute Synth's
    Vault 81
    Captives / DLC04 - Slaves
     
    Overlay Type
    (For each Faction, you can select a style of overlay given)

    Random = All or Lower Back/Pelvis or Full Bodied
    All = Back, Chest, Arms and Legs
    Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
    Full Bodied = Tattoos that cover more than one section
    Skin Override = override the NPC's Skin with a new custom skin
    Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
    Nothing = No Overlay's
    Unique = An Unique Tattoo for one faction only (Don't use with the new quest system) *this might not appear for some factions
     
    Additional Options *only works on unique NPCs
    Eyes = Changes the eyes of NPC
    Hair Cuts = Changes the hair of NPC (This can be buggy)
     
    MCM Commands and Hotkeys
    While targeting a NPC, go into MCM "Custom Managers"
    1. A Hotkey to give a NPC a Custom Overlay Manager
    2. A Command to give a NPC a Custom Overlay Manager
    3. A Command to give Yourself a Custom Overlay Manager
    note on 3 - The following is Not Recommended for Certain Players However it might be interesting for a new game.
     
    Currently Supported Tattoo Mod's
    (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
     
    Pubic Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies
    https://www.nexusmods.com/fallout4/mods/38676
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
    https://www.nexusmods.com/fallout4/mods/47054
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
    https://www.nexusmods.com/fallout4/mods/46854
    This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0
    This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28178-porcupines-pubichairs/

    Body Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
    https://www.nexusmods.com/fallout4/mods/38676

    Skin Overlays
    This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
     
    Tattoo's
    This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
    https://www.nexusmods.com/fallout4/mods/25000
    This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
    https://www.nexusmods.com/fallout4/mods/43661
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds Assorted Overlays from JBpy's Tattoos for captives
    Pelvis Overlays from JBpy's Lewd Marks
    This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl
    Assorted Overlays from JSpy's Render Tattoos
    "Tattoos Collection by Dreivor 1221.1"
    https://www.nexusmods.com/fallout4/mods/49177
     
    Cheri LooksMenu Overlays
     
    and Create Your Own Overlay Kit and Mod Custom Managers
    (more info to come)
     
    Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
    andy11 for Pubic Hair Alternatives for Skyrim
    Rutah for Rutah Tattoo Pack for Skyrim
    AncientKane for Pubes Forever for Skyrim
    and Others

    Screenshot Thanks (and a few overlays from above + a couple of my overlays)
    GrafPanzer's CCO Cheeky Casuals Edition
    GrafPanzer's CCO Saucy Settlers Edition
    GrafPanzer's CCO Vulgar Villains Edition
    GrafPanzer's CCO Foxy Factions Edition
    Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
     
    Known Issues
     
    Overlapping may/will occur when an increased amount of overlay mod is used

    there was a double or triple effect known to happened (please tell me if this happens to you)
     
    Please note, This is still in progress, please alert me if there is any issues

    More Notices
    this mod can be a resource hog if you are using loose overlay files.
    (I know that NPC Male Bodies uses loose files so caution about that mod)
    How to fix this issue-> Packing BA2's
     
    also if you have performance Issues, I would recommend the following

    all of the following requires you to open INVB_OverlayFramework_DISTR.ini

    Chances
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)

    you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)

    Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U

    Ghouls Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6

    Humans Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746
     
     

    68,225 downloads

    Updated

  23. Krazyones SAKR Skimpy Armor Keyword Resources Addons

    Info...
    I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
    Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
    Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
     
     
    Features...
    - TAGS for clothing types
    - Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
    - Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
    - Mod Organizer 2 instructions in mods Notes section
    - Works with my Clothing Treasure Hunt mods, on The Nexus
     
    ================================================
    ================================================

    Required mods...
     
    Needed...
    - SAKR Skimpy Armor Keyword Resources
     
    - Armorsmith Extended
    - AWKCR Armor and Weapon Keywords Community Resource
     
    Mods that use this...
    - Sexual Harassment
     
    ================================================
    ================================================
     
    Load Order...  Mod Organizer 2
     
     
     
     
    ================================================
    ================================================
     
    Links...
    - Rubber Duck's SAKR Repo
    - NGamma's Skimpy Armor Keyword Robco Patches
     
     
    ================================================
    ================================================
     
    Files...
     
     
     
    ================================================
    ================================================

    6,795 downloads

    Updated

  24. New milking and devious costumes 1.0.2 - CBBE ver

    =======================
    Original Mod : New milking and devious costumes + WDF pasties/bottles replacer 1.0.2
    Original Author : colourtemp3000
    Link :
     
     
     
    First of all, I appreciate for making this perfect mod to colourtemp3000, the Original modder
     
     
    ==========================
     

    This is the Fixed (CBBE) version of the Original Mod
     
     
    [Description]
     
    - CBBE Patch for All Armors (No Fusion Girl, Sorry  )
    => Default : CBBE Slim

    - Hand Moving Fixed for two Armors [ Synth hands are moving now for 1st & 3rd ! ]
    => Devious robo costume / Devious milking costume

    - 1st Scene Fixed for four Armors [ I cut off their body -> 1st vision cleared ]
    => [Milk] Milk Machine / Devious robo costume / Devious milking costume / Hucow retrovirus
     
    +++
    - There's a problem with Hucow Armor's horn & nails
      In 3rd, when Player or NPC moves, the horn & nails aren't tied up to the head and move together with the body
      To fix this, we need to cut off the horn & nails and make into a standalone armor
      Or color the horn & nail's Bone weight into 1 (Red), but the Bone weight must be constant in one mesh,
      so if I color Horn's bone weight, I need to loose bone weight of other part in the mesh
      and for my experience, this process will be extremely hard
    => So if you guys don't mind, I'll make the Horn into the standalone armor later
          but fixing Nail wouldn't be easy...
     
    [Installation]

    - Unpack the 7Z file and install manually / for MO2, Just Install the .7Z file 
      (I don't know how to use other Mod Program except MO2, I'm only using MO2)

    - There are two ESPs. Just choose the "no WDF" ESP if you don't use "(WDF) Wasteland Dairy Framework" mod.
      If you use "WDF" mod, choose the another ESP file
     
     
     
     
    ==============================

    5,416 downloads

    Updated

  25. Picsel's Spicy Periodicals

    A collection of new adult magazines, dynamically placed into the game world.
     
    Picsel’s Spicy Periodicals
    In the world this mod represents, our sporadic moral discomfort with sexualized advertising would seem hilariously antiquated. Nora’s society had long since progressed the trend to its obvious conclusion. Coupled with the tacit approval of a government desperate for future soldiers, advertising and erotica became essentially synonymous. From suggestive poses, to explicit nudity, to outright intercourse, a flood of indecent marketing fueled the era’s consumer frenzy. No surprise that even publishers of ostensibly non-sexual magazines should succumb to the trend. For a culture so awash in salacious imagery, the merest whiff of prudishness might tar an otherwise upstanding corporation as communist sympathizers.
     
    Main Features
    This mod adds over 100 brand new, adult-themed magazines to the Commonwealth. These aren’t intended to be porno mags. Rather, most are everyday hobby, lifestyle, and fantasy periodicals with explicit cover art and themes. All covers were crafted exclusively for this mod by the brilliant @picsel, whose other work may be familiar to LL users already.
     
    You can find the magazines in one of two ways: in containers via script-injected leveled lists, or dynamically placed in the open world as you explore. MCM settings let you adjust the drop rates for both methods. No cells were edited in the making of this mod. No vanilla records were overwritten. Cross-mod compatibility should be nearly universal. Last but not least, the plugin is esl-flagged for ease of inclusion in mod-heavy game profiles.
     
    The Magazines
     
    Q&A
     
    Modder Notes
     
    Hard Requirements
    -Vanilla Fallout 4
    -MCM
     
    Thanks and Credits
    All thanks go to @picsel, co-author of the mod and creator of all magazine covers contained herein. If you like this style of content, I heartily recommend his array of other magazine replacers.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate any portion of this mod (including scripts, plugin, and visual assets) into your own mods as long as the result is freely available and not paywalled. Just give credit back to the authors and the original LL post. No support offered for sites outside of LL.
     
     
     

    2,306 downloads

    Updated

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