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  1. Assorted Jmenaru Fusion Girl 1.80 conversions

    Fusion Girl 1.80 conversions of:
     
    Baggy Pants
    Clothes Pack 1
    Clothes Pack 2
    Eda Skirt
    Eda Top
    SY Outfit
    Wet T-Shirt
     
    You will need the original files from their Patreon account (paywall) for this to work and Fusion Girl 1.80 of course. https://www.patreon.com/jmenaru/posts
     
    All credit to Jmenaru for the original files.

    106 downloads

    Updated

  2. NGamma's Fusion Girl Bodyslide and IKAROS Android Patch collection

    Ngamma's Fusion Girl Bodyslide and IKAROS Android Patch collection
     
    To avoid conflicts, in the future I will post all Fusion Girl bodyslides and Ikaros Android patches I created, whose main mod is not available on Nexus Mods, here.
     
    Don't hit the "Download this file" button, the download are in spoiler sections.
     

     
    Explanation of the IKAROS patch.
    If the patch contains the abbreviation - FG - IKAROS, then the patch consists of Fusion Girl Bodyslides and a light esp.
    If the patch only contains the abbreviation - IKAROS, then the patch only consists of a light esp. In this case, the patch can also be used with existing body models such as CBBE.
     
    If you like my work, please leave me a tip.


     
    BZW Cyber Nurse
     
    Cyborg Ninja
     
    IceStorm's Blade Thigh Boots
     
    IceStorms Goth Boots
     
     IceStorm's Heelless Wedge Pumps
     
    IceStorms Horse Boots
     
    IceStorms Oxford Heels
     
     IceStorm's Platform Ankle Boots
     
    IceStorm's Platform Pumps
     
    IceStorm's Stiletto High Heel Boots
     
    IceStorm's Studded Platform Pumps
     
     RR Cyberpunk HeyGirl
     
    RR Dark Secret Outfit
     
    RR Enigma Redux
     
    RR Sexy Alet Police
     
    RR Street PE Outfits
     
    RR Tekky Cat
     
    Vtaw Activewear
     
    Vtaw Bodycon Dress
     
    Vtaw Cheeky
     
    Vtaw Club Dress
     
    Vtaw Gothic Dress
     
     Vtaw Halloween 2023
     
    Vtaw Lana
     
    Vtaw March Dress
     
     Vtaw Officer
     
    Vtaw Private Pasties
     
    Vtaw Princess Bodysuit
     
    Vtaw Raven
     
    Vtaw School Girl 2023
     
     Vtaw Sexy PJs
     
    Vtaw Sweet Rebel
     
    Vtaw Tonkinese
     
     Vtaw Traveler
     
     Vtaw Treasure Hunter
     
     Vtaw Vintage Dress
     
    Vtaw Virgin Killer
     
    Vtaw Wedding Dress
     
    Vtaw Wardrobe 10 Beta 0.05
     
    Zero Two
     
     
     

    1,370 downloads

    Updated

  3. Porcupine's Tattoos

    Hello everyone!
     That's my next attempt to make some realistic overlays for fem bodies (I worked on  Fusion Girl). So here's Tattos. I plan to add more later, but now I'd like to see how much you like them. I've tried to make them look natural, so I did some blurness and skin reaction. 
     
       One more little feature  - Letters and Numbers. They all are on chest part, but you can move 'em due to wonderful ability of LooksMenu to move ("transform") overlays around a body. So now you can make your own text tatoo on any place. 
     

    433 downloads

    Submitted

  4. Body Talk Penis for Trans/Shemale/Futanari characters.

    Body Talk Penis for Trans/Shemale/Futanari characters.
    Finally you can use the BodyTalkv3 Penis for your Trans, Shemale, or Futanari characters!
     
    -FULLY RIGGED
    -WORKS THE SAME AS BT3
     
    THIS MOD REQUIRES:
     
    Update 4/19/2024!
    NEW FIX BY LeRajah:
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    BodyTalk Penis For Females.rar
     
    BodyTalkv3 (Now back on NexusMods!)
    https://www.nexusmods.com/fallout4/mods/72310
     
    AND
    VVVVVVVVVVV
     
    Installation:
    1. Install the two mods above
    2. Install this mod afterwards
    3. Add one of the Viodoe in the console and voila BT3 shemale penis.
    3. Search for and add "Shemale Penis" in the console to whichever character you want to be endowed, and make sure to click on them and type equipitem xxxxxxxx 1
     (Females automatically equip this DURING SEX as of 1.0.3 but it ONLY WORKS ON FF SCENES UNLESS you equip it via the method above)
     
    Submitter Origamiboy Submitted 06/27/2021 Category Body Replacers Requires bodytalkv3, strap on viodoe dick for female servitron  

    9,611 downloads

    Updated

  5. Commonwealth Slavers Whore House Exterior

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. By comparing with the original mod, I have determined that the harvesting takes place automatically, rather then the player having to do it by means of the UI, so I went back and found a trigger volume where the plants used to be, and I moved it to their new location, but the animation still doesn't start. I've enlarged it,  moved a tree with a strange marker there, which was also in the vicinity, but to no avail. 
    Also, adding bloodleaves via console has no effect on the quest, so the only way to bypass this for now, is to disable this mod for the collection quest and re-enable it again. As it only adds two static models, deletes two and moves some around, this probably shouldn't break your savegame.

    438 downloads

    Updated

  6. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    474 downloads

    Submitted

  7. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    234,427 downloads

    Updated

  8. High Heel Training

    High Heel Training
     
    Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
     
    At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
    You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
    Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
    At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
    Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
     
    New in 1.2: Can't Run In High Heels!
    That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
     
    New in 1.3: Skimpy Armor Keyword Resource
    With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
     
    Requirements
    Fallout 4 High Heels System or Skimpy Armor Keyword Resource
    SUP F4SE
    A high heels mod with HHS support or SAKR keywords
     
    Soft Requirements
    3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
    Mod Configuration Menu - Required to change the mod's settings
    Devious Devices RC8 - Special handling for Devious Devices heels
    Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
    HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
    LooksMenu - Required for Cinderella Feet
    Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
     
    Known Issues
    High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
     
    LEGAL STUFF
    All credit for the original idea and original implementations goes to @emily1673 and @JB.

    6,472 downloads

    Updated

  9. Combat Strip Lite - Male Moan Replacer

    Replaces the Combat Strip Lite moan sounds with Male versions.

    69 downloads

    Submitted

  10. Captive Tattoos/Slave Tattoos - Atomic Muscle Refit

    A simple mod that changed the textures to work with Atomic Muscle. Enjoy!

    95 downloads

    Submitted

  11. Furry Fallout 4

    Furry Fallout
     
    This mod makes the whole Commonwealth furry. 
     
    What's New
     
    LATEST VERSION UP ON NEXUS I'm not sure if I'll be updating this mod here. Managing multiple locations is a PITA.  
    Details
     
    You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns.  The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't.  You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF.  All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races.  Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies.  
    Sex
    AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says.  
    -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from-
     
    Installation
     
    Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again.
    Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link.
     
    CBBE is a prerequisite.
     
    Get detailed installation instructions here.
     
    Compatibility
     
    Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier.
     
    Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. 
     
    Known Bugs
    When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling.  
    Credits
    TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics GreenTheGhost for work on furrifier customizations

    44,365 downloads

    Updated

  12. Commonwealth Customs V+100

    Konata's Customs / Commonwealth Customs v2.0

     
    This has been a pure passion project of mine that has taken a considerable amount of time for me to curate.
     
    This pack features over 100 unique base vehicle models (not counting variants or colours) ranging from Classic Muscle, JDM legends, Hyper cars, Offroaders, Bikes, service vehicles, barnfinds and many decorations.
     


    Included vehicle props are the following:
     

     
     
    Known bugs:
    Some models are not appropriately scaled.
    A few models have messed up normals.
    Some models might be named incorrectly.
     

     
    If you have the previous version installed, please delete the BA2's from it and manually install Ajhakra's Cubemaps.
    To get paint and metal materials to work properly, put the maps in this path: Fallout 4\Data\Textures\Shared\Cubemaps
     
    Be sure to download the attached script fix as well!

     
    Rockstar Games / Take Two for many of the wheels and vehicles.
    Permissions
     
    Daniel Zhabotinsky
    For some of their vehicles from Sketchfab
     
    CDPR For the Kusanagi and Alvarado
     
    Countless other sources from DeviantArt's porting communities, XnaLara's Community, and many more.
     

     
     

    208 downloads

    Updated

  13. Modular Buttplugs

    ========================================================================

    Vibrant Butt Stuff

    ========================================================================

    Adds +3 buttplugs that can be crafted at any chemistry station.
    CBBE not required.

    Standard.
    Heart.
    Jeweled.

    Plug colours can be customised at any armour workbench.

    ========================================================================
    My NSFW Discord Server

     

    2,867 downloads

    Updated

  14. Good Vibrations

    ========================================================================

    Good Vibrations
    (It's what the advert on the bus from Speed says)

    ========================================================================

    Adds several 3 styles of vibrators
    (Nipples, Vaginal and both.)

    Vibrators must be built via bodyslide
    
    Vibrators can be crafted at any chemistry station >Utility
     
    Patch if it doesn't automatically work with bodyslide
    GV-Bodyslide Patch.rar
    ========================================================================
     

    997 downloads

    Updated

  15. Toyz And Tentacles

    Tentacle porn, adult toys, sticky suits, bodily fluids and all sorts of other degenerate nonsense.

    ========================================================================
    
    Poses can be played via SAM or Console commands.
    Items can be found via SAM or Console commands.
    Select locations can be accessed via console commands.
     
    Patch if building in Bodyslide doesn't work.
    Bodyslide fix.rar

    ========================================================================

    Credits to Kziitd for many of their pose loops!

    ========================================================================

    1,182 downloads

    Updated

  16. Kinky Kustom Kollars

    ========================================================================

    Kinky Custom Kollars
    Kustom would've made a troublesome acronym
    ========================================================================

    Adds +20 collars w/ lots of customisation ranging from English, Russian and Japanese.
    Kollars can be crafted at any chemistry station and modified at any armour workbench.

    ========================================================================



    ========================================================================

    734 downloads

    Updated

  17. 3D - Innie

    Ain't nothin' like a coinslot
     
    ========================================================================

    Just a tweak based off of the standard CBBE mesh that makes the innie 3d.
    Install as you would any other CBBE related content.
     
    ========================================================================

    848 downloads

    Updated

  18. FO4 DOA6 Followers Bayman Honoka Marie Rose.

    Adds Bayman Honoka and Marie Rose followers of DOA fame. Based on DOA6.

    TURN ON SUBTITLES OR I WILL PERSONALLY COME TO YOUR HOUSE AND MAKE YOU WATCH 300 hours of Dr Quinn Medicine woman. 
     
    and I will replace all your food with Kale!
     
    (ok joking)
     
    Embark on a massive quest as they join forces and hire you as a guide to take on the legendary 39 steps of Alfred Hitchcock fame (or a FO4 adaptation of them).
     
    A quest driven by music and musical themes in the vein of Michael Mann. 

    HOW TO START:
    find any one of the followers and it triggers a prequel quest to find the others. Marie Rose is a he most likely to find first she is in a central location where lots of npcs pass through (your only hint). Bayman is the next likely and Honoka is like a needle in a haystack unless you found Marie first or already played the mod.
     
    look high and low. I added new doors that’s where to look. 
    and added some new tricks.
     
    A large part of the main quest Is random. I can’t times offer advice and will publish a cheat sheet but the point of the mod and the danger of the enemies grows the longer you don’t find the next thing. 
    You are not fighting mercenaries or an army you are fighting spies they fight like spies and die as easy as spies. Ie glass canons. For me to reveal their locations is basically changing the difficulty of the mod.
     
    MOD FUNCTIONS:
    1- outfit change. Same as other doa follower mods but because the main quest demands certain missions use specific outfits you can’t forcibly select their outfits.
     
    2- cell phone use.
    mat first glance this would seem not lore friendly but because they use the same wireless company from saints row 2 it makes it lore friendly. IllWireless is an amazing service I highly recommend you use it in Real life too. 
    A - with their cellphones they can play music and use apps to help w your quest.
    B - after you complete their main quest you can use their cellphones to call each other if one is not a current follower.
     
    3- they talk A LOT of SHIT!
    they are college freshmen. They talk more to each other than to you.
     
    4- you will eventually get a customizable interior player home. Enjoy.
     
    5 - during the quest Honoka and Marie Rose receive weapons training from Bayman. Their weapons upgrade.
     
    6- if for some ridiculous reason you don’t like honokas nipple piercing (Mr Moo) you can equip her “remove nipple piercing”.  This was actually inspired by an old mod I saw for skyrim but the meshes and textures are not from that mod (because I have to be an asshole and make everything a higher poly. Count than something from probably 2015) I will credit the author once I have had a chance to look him/her up for the inspiration and idea to add the nipple piercing Mr. Moo. 

    7- you can change their hairstyles by talking to them. Each has four to choose from except Bayman who has one.
     
    8- Honoka and Marie Rose have ten personal songs between them. I will give you the filepath to change if you want to overwrite those for your personal music.I highly recommend you don’t change the story mod music. It’s not shit that’s on my playlist and 80% is probably not on anyone’s playlist cause it’s “movie music”.  Most of the story songs are there cause they inspired scenes in the mod. Not the other way around. That also resulted in an inordinate amount of Basil Palodoris. 
     
    Fusion girl version Only for now. CBBE To Follow. (Expect CBBE version to be after august 7. And all bodyslide files. I am doing those now this like all were originally shaped around the custom follower bodies I did for fusion girl. I could conceivably finish by next week but then I fly to Florida. To visit family. So …. Delay.)  I’ve been living breathing and sweating this mod since October 2022 so I wanted it released. ASAP.
     
    Ummmm. I don’t have much more to say….. enjoy.
     
     
    oh- if the NPCs end up fighting each other (it’s a possibility. May or may not happen. It’s doa has to be a chance) Don’t interfere you can break the scene and I haven’t decided on a level of punishment for interference. Or if I shoild bother cause only an ass that wants to break the mod would do that.

    ARE THEY ARENT THEY?
    I don’t fucking know.
     You tell me.
    I took a page from every 80s sitcom here heavily leaning on Cheers. Marie and Honoka are roommates with a close bond. (As evidenced in DOA6 story mode). But like every good dynamic I intentionally danced around the issue in part because I want them to be your characters too but also because if I am capable I want to continue to use these two clowns.
     
    (once you beat the main quest…. Goto v111 w both of them).

    - (q&a) can I call them out on their shit?
    - a - yes. You can. But they might not like you. They have dialogue that wants to sit cait down for a reverse intervention if you have her get the cure.  
     
    Q - why does Bayman wear a Ukraine flag.
     
    A - in game dialogue covers that but here is some keywords (putins daughter, anal sex, drapes, kremlin). Bayman is an action hero not a prude.
     
    q- is Helena in this mod you keep talking about her.
     
    a - yes because she is mentioned and her influence is inescapable w these chars. No physically because she is too busy running DOATEC and running freaky/cool French sex clubs.
     
     
     Q - I can't find where Bayman, Honoka Or Marie Rose is in their initial locations.
     
     A - 
     
    Q - I can't find ______ Location in the Main Quest.
     
    A - I will do a cheat sheet but wait a bit. try to find It on your own for a bit. This mod isn't even a few days old.
     
    SKIP THE MAIN QUEST - 
    if you really hate the main quest you only have to beat it once. After you are given the tools and recipie to find the right items in the world to craft an item to let you bypass the main quest. You just need the purpose pill and the Im an ok code. Beat it once. But that option may still have issues. 
     
    please report anything.
     
    If it seems like a scene isn’t firing talk to any one of the followers. I’ve added failsafes. But don’t spam it cause it could just keep repeating the scene.

    OH I DONT WANT THIS TO BE CONFUSING. They are not your followers. You are their follower. Well paid in American dollars. 
     
     
    HI RES LINK:
    female bodies are 4k I can upload the fusion girl 8k version if people want.
    https://mega.nz/file/YLpkxZCS#gF3i8mnIZun1X1pq4eoNk7j-V6bauAp4X7veLoRIRj8
     
    drag and drop just overwrite the main file bsa.
     
    PLEASE NO SPOILERS IN THE COMMENTS. I don’t want to be an asshole and delete them and micro manage shit. 
     
    BASIC LOW SPOILER MOD FLOW CHART: (I will do a full cheat sheet at some point that you can download)
    Credit to SystemManager for the Mr. Moo Nipple Ring mesh. Originally it was not a nipple ring I converted the Original Cow Mesh to jewelry and added the Hoop Ring.
    Link Below
     
    (typing - still haven’t finished updating description)

    4,102 downloads

    Updated

  19. The Backalley

    A damp and dimly lit alleyway that reeks of piss.
     
    Just be careful where you step, for you may get poked on a dirty needle, or even worse, you could become the next pretty little thing on those missing posters...
     
    Can be accessed via SAM or Console commands: KaoruAlleyScene01
     
    Blank poster template for anyone interested.
     
    PosterTextureTemplate.rar

    570 downloads

    Updated

  20. Naked Perks

    NOW ON NEXUS

    NOW WITH ESL VERSION (only use one version)

    Have you ever wanted to run naked across the commonwealth, but thought you shouldn't have to be penalized for your scandalous ways?

    Or maybe you're playing a *true* barbarian character who has sworn off all forms of clothing?

    Whatever your reasons, the lack of perks that are conducive to a nice naked frolic is abysmal...
    So I aimed to fix that.

    Introducing:
    NAKED PERKS
    There are two kinds of perks included: Paragon perks and the less powerful Balanced perks.
    Paragon perks cannot be taken alongside their more balanced counterparts, so its up to you whether you want the full payoff immediately or if you want to slowly increase your power over time.

    You can even mix and match, if you want!

    The current perk list:
    Paragon Perks: Paragon of Naked Falling: Immunity to Fall Damage Paragon of Naked Explosions: Immunity to Damage from Explosions Paragon of Naked Cold Resistance: +1000 Cryo Resistance Paragon of Naked Fire Resistance: +1000 Fire Resistance Paragon of Naked Toughness: +1000 Damage Resistance Paragon of Rad Resistance: +1000 Radiation Resistance Paragon of Naked Stability: Immune to Stagger Paragon of Naked Stealth: Nearly Undetectable while sneaking Paragon of Naked Charisma: Buy and sell prices 90% better and guaranteed charisma checks Paragon of Naked Energy Resistance: +1000 Energy Resistance Paragon of Naked Poison Resistance: +1000 Poison Resistance Paragon of Naked Carrying: +1000 Carry Weight Paragon of Naked Fisticuffs: x10 damaged with punches Paragon of Naked Experience: x5 XP Boost Paragon of Naked Ability: +10 SPECIAL Bonus "Balanced" Perks: Naked Parkour: reduces fall damage by 25%/50%/75%/100% Naked Toughness: adds 100/200/300/400/500/1000 Damage Resistance Naked Rad Resistance: adds 100/200/300/400/500/1000 Radiation Resistance Naked Explosives Expert: reduces explosion damage by 25%/50%/75%/100% Naked Conversationalist: Buy and Sell prices are 23%/46%/69%/90% better and improve speech checks by 25%/50%/75%/100% Naked Mithridatism: adds 100/200/300/400/500/1000 Poison Resistance Naked Insulation: adds 100/200/300/400/500/1000 Cryo Resistance Naked Refractor: adds 100/200/300/400/500/1000 Energy Resistance Naked Fireproofing: adds 100/200/300/400/500/1000 Fire Resistance Naked Storage: adds 250/500/1000 Carry Weight Naked Shadow: 25%/50%/75%/100% harder to detect Naked Specialty: +1/+2/+3/+4/+5 SPECIAL Bonus Naked Pugilist: 25%/50%/75%/100% more punching damage Naked Intelligence: 10%/20%/30%/40%/50% XP Boost  
    As of right now, it is absolutely more of a cheat mod, as I mess around with values and figure out WHAT I can change/add and what is possible without scripting.

    Any and all feedback, suggestions, and ideas are welcome!
     
    NOTE: IF UPDATING FROM 1.5.2 TO VERSION 2 YOU MUST START A NEW OR CLEAN SAVE
     
    THERE ARE NOW 4 VERSIONS OF THE MOD:
    Naked Perks: The Original mod. Both Paragon and "Balanced" Perks included. Must choose between Paragon Perk OR Balanced perk when levelling up. Naked Perks - No Paragon: Removes the Paragon perks completely. Naked Perks - paragon Only: has ONLY the paragon perks and  lowers requirements to the bare minimum (level 0, SPECIAL 1) Naked Perks - Vanilla Values: Same as the "No Paragon" version, but changes the values of buffs to reflect their vanilla counterparts where they exist.  
    You CAN TECHNICALLY use all 3 versions of the mod together, but it will just further unbalance the already broken stuff and you'll have every perk doubled. The latter two also remove the check that prevents doubling up on both paragon and balanced perks.
    NOW AVAILABLE: Optional Jetpack Perk. Fly through the skies with the power of... don't think about it too hard...
    Requires All In One version. Adds a 5th level to Naked parkour and a Paragon of Naked Jetpack perk. 
    Credits to PTMC2112 for the addition
    Requirements:
    LevelUpMenuEx - By Neanka F4SE  
    Tentative:
    possibly split "Paragon" perks and "Balanced" perks into separate plugins. LevelUpMenu might start feeling cluttered. More creative perk names? Would like to keep it obvious that these are for naked gameplay, though... hmmm
    Credits to:
    nielzz91 - charisma.swf from Sexy Charisma on Nexus thingy123 - for the mod Custom Legendary Modifications that I used as a reference for some of the effects as I learn exactly how the CK works Bethesda - Creation Kit and Fallout 4  

    2,917 downloads

    Updated

  21. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    3,563 downloads

    Updated

  22. Draenei Menu Replacer

    This is a simple mod to replace the main menu in fallout 4 with a draenei.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,250 downloads

    Updated

  23. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
    My thanks to JawnWasHorny for workshop versions.
     
     

    2,250 downloads

    Updated

  24. The Bridge (AAF to NAF)

    * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION *
    UPDATED : 
    This is actually for Commonwealth Slavers mod xmls, but now I'm really not sure it was a good idea to remove every "IsHidden" flag. So if you have strange things when there is no F+F animations, or just standing character one in another, then it can be affected by this action (I'm not sure). So I hope you've been hear for "BACKUP THIS NAF FOLDER FIRST!!!" and have a possibility to undo these changes. I'm not actually sure at this moment. So be carefull, just know - it can help you to play some animations, but also it can harm it.
     
    There is a bug in current NAF 0.9.13. There is flag "isHidden" in *positionData.xml files. If it sets true that means this animation be hided in NAF UI. But in current NAF ver. it hides it from api requests too. So, until Snapdragon won't fixed it - there is just a one way to win : open your advanced text editor (for example notepad++), open there find (ctrl+f)->Find in Files. 
    That is the reason why moisturized mod didn't worked, or Commonwealth Slavers animations didn't started.
     
    BACKUP THIS NAF FOLDER FIRST!!!
     
    Find what : isHidden="true"
    Replace with : isHidden="false"
    Filters : *.xml
    Directory : [my fallout 4 folder]\Data\NAF*
    Tap "Replace in Files"
     
    *if you're using MO2 you should add MO2 shortcut to notepad++ and launch it from MO2. Here is an example.
     
    * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION *
    As I've been informed there is can be some troubles with downloading AAF 171beta. So you can use Nexusmods AAF version 161. People who tried it called back it works fine. If you got any troubles with 161 - private me about it please!
     
    What does it do?
    In simple : You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. What is better? This is a debatable and provocative question. You must form your own opinion. The only thing I can say for sure is that NAF is tens of times faster then current AAF 171beta.
    More technical : It interrupt papyrus AAF_API commands from mods to AAF engine and redirects its to NAF, after executing it returns results to mods like AAF do. So mod thinks it using AAF, and have no ideas it was cheated.
     
    Is it beta? Is it safe for using?
    It is not full release still. But to a greater extent this refers to the fact that perhaps some rather rare things have not yet been implemented. All this has already been tested enough and has not yet caused anyone any solvable or insoluble problems. At the moment, almost the full functionality of AAF has been implemented. I only know that it is not yet possible to add a third participant to an already running scene. In fairly rare cases, mouse movement in a scene may be blocked. Sometimes movement with keys in the scene is blocked (for this case there is a solution below, see I have a trouble chapter). And perhaps, not 100% sure, someone had problems with scaling characters in scenes
     
    Does it requires AAF be installed ?
    Yes.
     
    Does it requires NAF be installed ?
    Yes.
     
    Does it AAF files inside?
    Nope, it just named same to replace AAF files. It is script for communicate your mods with NAF, and cheating your mods that AAF is using.
     
    How to install?
    1. You need F4SE.
    2. You need AAF v171.0beta installed Actually I don't know - it can be a chance it will work fine with earlier versions, but I did it for 171.0beta and I don't recommend this kind of experiments.
    3. You need actual NAF version. Today is 0.9.13
    4. You need everything you are using for your mods from lovers works fine with AAF. Use Fu...ing manual for example.
    5. You need SUP F4SE actual version. I use it for some internal string and access to AAF config files operations.
    6. This may seem a little complicated. Be careful when doing this. You should copy EVERY xml file from Data\AAF of your mods to Data\NAF . From kinky theme, from animations mods like snapdragon anims-leito etc, from other mods like violate, etc. If you can't understand what to do - try to read it here in the sticked post.
    Here is one very important detail - every race named in your xml files should be case-identical. At 0.9.13 NAF have case-sensivity for the race name. Author told he will fix it in next update, but now if in your different xmls, for example you will have two types records with different case - you will have a trouble when NAF will play animations. I mean race id="Supermutant" in one xml and race id="SuperMutant" in another. You can use for example notepad++ function Find and replace in files. I get this trouble just with supermutants, but in theory it can be DeathClaws and Deathclaws. If you get a trouble - you can use NAF.log file in Documents/My Games/Fallout4/F4SE to see what race is defines wrong.
    7. Install this mod. It doesn't contains any plugins, but it should be installed after AAF. It will replace AAF_API.pex, so if you don't using MO2 or another modmanager that prevent your mods files from permanent overwriting by another mods - you will need to carry about it manually.
     
    I have a troubles!
     
    How to fix keyboard keys blocking in some scenes?
    You should open console, type DIEL in it. You'll see list of all blocking layers. Find layer named Naf_On_Scene and integer nearby. Then type RIEL [integer].
    See this screen.
     
    If you got any troubles : wrong actors, wrong scenes anything elese. be sure - there is no this troubles. It just mean you have errors in XMLs. The first you should do - look up to My Documents\My Games\Fallout 4\F4SE\NAF.log and look for warnings. It shows warning XML file name and the place where it is. Mostly it is little syntax mistake, like a wrong character, or missed character. I'm pretty sure - you will have no trouble to fix it by yourself.
     
    How can I try to debug it by myself?
     
     
    Requirements
    F4SE (hard)
    SUP F4SE (hard)
    AAF (hard)
    NAF (hard)
    MCM (optionally for settings)
     
    Have a fun!
     
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
     
    LOG :
     

    12,991 downloads

    Updated

  25. FO4 Amputator

    The mod is up for adoption
     

    It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. 
     
    I put it in adoption because my scripting knowledge is very basic. 
     
    It comes with MCM so you can use all its functions. 
     
    It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).
     
    It has soft compatibility with AAF -for the doppelganger-. 
     
    To amputate npcs: 

     
     
     
    Right now you can only heal yourself using the MCM. 
     
    Hard Requirements: 
     
    F4SE
    SUP F4SE
    MCM
    Zex Skeleton with Screen Archer support! ❗
     
     
    Meshes: 

    TheKite (right arm armband)
    DoctorKeiko (left arm armband)
    Karna5 (alternative meshes) 
     
     
    For modders. 
    ;------------------------------------------------------------------------------------------------- ;----------------------- THIRD PARTY API ---------------------------------------- ;------------------------------------------------------------------------------------------------- Function Test()    Amputator:AmputatorMainScript AmputatorScript    AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     Var[] AkArgs = new Var[1]     AkArgs[0] = PlayerREF     AmputatorScript.CallFunction("AmputateRightArm", akArgs)        ;AmputatorScript.CallFunction("AmputateRightArm",akArgs)     ;AmputatorScript.CallFunction("AmputateBothArms",akArgs)     ;AmputatorScript.CallFunction("ResetLimbs",akArgs) EndFunction  
    It has a custom event where it basically notifies that the amputation global has changed. 
     
    "OnAmputationEvent"
     
            kargs[0] = 1
    0= Not amputated
    1= left arm amputated
    2= amputated right arm
    3=both arms amputated
     
            kargs[1] = none
    0= Legs Not amputated
    1= Both legs amputated
     
    Function LoadAmputator() AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     If !AmputatorScript         Debug.Notification("Can't find Amputator")     Else        RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent")     EndIf EndFunction Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Armstatus = akArgs[0] as Int Int Legstatus = akArgs[1] as Int     Debug.Notification("Amputation Event received") EndEvent  
     
     

    13,924 downloads

    Updated

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