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About This File

please read the whole post before downloading

 

Credits and Legal stuff

chemistt made 2 mods that i combined and slightly modified

https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107

robotized made the tutorial i used to modify them

https://www.nexusmods.com/fallout4/mods/56149

original credits from chemistt mods

Calyps for this mod and other awesome work on Skyrim
Caliente and others - you know what for ;)
Nadriel for first inspiration with that bunny ears :)
FingerCeaser for testing vanilla body type

AAF - everyone who helped with AAF

JB - for fixing it to work correctly with AAF


original permissions say to enhance as you like but give credit and i do.

permissions for my work is simple

give credit

do not require payment (keep it free) 

that's all

 

Requirements = base game

 

now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each).

Spoiler

Cat Ears

Cow Ears

Fox Ears

Fox Tail

Wolf Ears

Wolf Tail

 

2 versions of the mod - use only 1 version

Combo Version - see bottom of post

AAF Version - now works correctly with AAF (Thanks to JB)

 

regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails.

        i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc)

        after crafting (or using console to get them) equip like normal (for both you and other NPCs)

Lite names takes a little work when equipping for them to show correctly.  after getting them (whether by crafting or using console)

        equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character.

Spoiler

the reason i made a Lite named no biped slot used version is that i have other mods that use slot 54 and wanted to be able to have a tail and still let 

other mods use that slot.  prime example is the jetpack visible in some of the screenshots as it uses slot 54.

the jetpack mod i use is the Cross Jetpack (https://www.nexusmods.com/fallout4/mods/12471)

 

Conflicts = none known at this time.

 

Known Issues

Spoiler

1 = AAF = they are removed during AAF scenes and i have no clue how to fix this. Fixed thanks to JB.

       if you know how to fix this PLEASE post the fix or leave detailed instructions on how to do it and i will try to fix it.

 

2 = they are technically apparel so anything that strips you apparel from your inventory will remove them. if a mod (like Violate or MHK takes all your

       inventory they will be with the rest of your inventory).  i do not know how to prevent this, but you can just craft a new set (or use console).

 

3 = if you use the Lite named pieces they will not show correctly on other NPCs, you can have either the ears or the tail show by standard means.

       give to NPC and then have NPC equip it.  for some reason if you give both ears and tail to an NPC and have that NPC equip both only

       one part will show in game.  i do not know why and if you can fix this please do so.

 

Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness)

Spoiler

Commonwealth Slavers (2.39G)

when first enslaved by Gristle he does not take them (they stay when he strips you), and when entering the Whore House Declan did not take

them from my character either.  test character did not get shocked for wearing them, but as i am not sure how submissive she was it might shock

(punish) you for wearing them if to rebellious.

 

Milking Human Kindness

when first teleported to the Breeding Pit they are removed from your inventory.  just use console to add another copy to your inventory and they

should work again.  they did NOT affect whether i was naked or not according to MHK.

 

if you can improve (or want to) them please do so, just please give credit to the original creators.

 

if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB.

 

thank you to anyone who tries them out and enjoy.

 

WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them

work without the lag issue).

 

NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot)

this version allows you to craft both types (biped slot type and the Lite non biped slot type).

in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs)

the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite).

if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly.

the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes.

leaving this version for those who want them but do not want scripts but they will not work fully with AAF.

 

AAF Version works the same as the combo version, but will now show correctly in AAF scenes.

this version should work the exact same as the Combo Version, but does have scripts.

 

Edited by valcon767
new version


What's New in Version 1.0.4

Released

removed old versions.

what remains is the Combo Version (ESL flagged ESP) that will let you craft regular or Lite pieces to wear.

AAF version - works correctly with AAF now (has scripts) thanks to JB (for making it work right)



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