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Floozy Furniture RU
By vjnmrf
Только перевод Floozy Furniture, сам мод по ссылке.
Позволяет строить рабочие места для шлюх, где они 24 часа будут принимать разные позы(встроено) и торговать бухлом, автоматически меняя наряды. При наличии НАФ или ААФ с ними можно потрахаться. Если поставить мод того же автора на посетителей поселений, то можно создать и нормально работающий бордель. (а то все, имеющиеся здесь, моды на проституцию НПС, это лютый ПЦ)
Отдельно добавил архив с коррекцией особо вырвиглазных текстур, ну и часть из них "разрисовал".
В процессе эксплуатации выявилась пара ошибок
1 Примерно трети рабочих мест аффтырь забыл добавить ключевое слово запуска анимации. Соответственно, назначенные на них шлюхи просто тупо топтались перед станком.
2 Обычные кровати были названы(и, соответственно, переведены), как рабочие места.
Для исправления заменить esm.
Добавляю переводы свежих модов того же автора Settlement Visitors 2.0 и Vulgar Settlers and Visitors 2.0.
Первый добавляет посетителей, шарахающихся по поселениям и занимающихся всякой ерундой. Их можно нанимать. Частичная альтернатива НПС-тревел, не создающая его проблем.
Второй неплохо заменяет всякие "автономии", опять же не вызывая их проблем.
В общем, все три мода взаимодополняют друг друга.
632 downloads
Updated
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RWR Radio Station (Player's House + Lagertha's Companion + New Quests)
By Cookie DLC
Hello everyone!
IMPORTANT!
====================================================================================
❥ I've finally updated this mod. The main focus has been on developing storylines and NPCs. Now, there's Lahn, a completely different character (companion) named Lagertha. She's also a fugitive from Nuka World, a former raider from the Operator gang. She now lives in her radio station and sells Nuka World junk.
This mod features three storylines that will develop as you interact with the main character, Lagertha.
A new hostile faction has appeared in the Commonwealth (for now, it will only be present in one quest where you
need to kill several of them).
❥ Merchant Greta will appear briefly in the Commonwealth during the first quest, then return to Nuka World. Merchant Cooper will also be in his old spot near the cart in Cambridge, unchanged. You'll meet everyone as you progress through the first quest. The quest begins with a radio signal, but only in the Commonwealth (which is logical). Next comes the quest to find Lagertha's friend and destroy the Nuka World raiders. You'll learn everything as you progress.
Overall, a great deal of work has been done; anyone who's played this mod before will understand that everything is completely different.
===========================================================================
❥ I present to you my work. I created a radio station, RWR, inspired by my previous radio station, Dark RWR FM+. This mod contains the radio station itself (a building/room), which can be used as a "player home." There's also a workshop, and you can add your own customizations using various Chaos mods and much more.
❥ The radio station itself features a character named Lagertha, a merchant who escaped from Nuka-World.
Also wandering around the radio station is a merchant named Greta (a member of the Operator gang from Nuka-World). This is Cooper's house (the owner of the Cambridge trading post), an NPC you'll meet during a short quest that begins when you leave Sanctuary Hills and head to the Red Rocket, where you meet Dogmeat. From here, the quest begins, leading you along the signs to the RWR radio station itself.
❗IMPORTANT❗ - If the "Strange Radio Signal from Nuka-World" glitches, I recommend heading to the Red Rocket and listening to the holotape; it's on the workbench. The quest will definitely start.
There's also Greta's house, located in Nuka-World, near the Operator base. Greta herself trades not far from the base.
Anyway, that's how it all turned out! Don't judge me too harshly.
I also built a new house in Diamond City. It's located next to the Diamond City radio station. The house isn't completely finished, but it's a good place for the Player to relax. I placed a Looks Mirror in the bathroom; you can change the player's appearance if you wish.
Thank you for your attention, and I hope someone enjoys my work. Let me know if anything happens or if you encounter any issues (I might have missed something).
This is a βBETA version. The mod's core features are complete, but a few minor details may still be unfinished, like the house in Diamond City. Overall, the mod is playable.
By the way, I've fixed the scripts for Lagertha's companion since the previous version. Now, the Lagertha search and Bleeding abilities work properly without causing lag. I also fixed the script where Lagertha changes into her raider outfit when you visit Nuka World. I also made some minor script tweaks. I added a new costume for Lagertha (it's exclusive to Lagertha). If you accidentally remove her clothes, you can use a holotape to restore her default outfit. You can also randomly change Lagertha's weapon in the holotape under certain conditions. That's all I wanted to say, I think.
===========================================================================
❥ If you liked my work, don't forget to like it!
┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
❥ And if you'd like to support me financially, you can do so here: ♡ SUPPORT COOKIE ♡
❥ You can listen to my music on my YouTube channel, covering Fallout and more!
💖💗🥰💞 Thank you all for your attention, and goodbye!
639 downloads
Updated
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Animated Tentacles: The Walking Dongs: Goldblum '86
By ninjabes
For anyone who wants to get rid of the green screen hypno effect: Go to Interface and delete the AnimatedTentaclesMenu.swf file. This will break the scripting for the hypnosis effect however, effectively making all hypnosis creatures regular "you bump into it to get it to violate you" creatures.
Animated tentacles has returned to the Lab, with a vengeance! I present to you Animated Tentacles: The Walking Dongs!
Moderators I have reached out to _snapdragon in regards to updating this file and am awaiting a response. Update have got the go ahead from _snapdragon to keep developing this fork of Animated Tentacles.
This is not just a reupload, I have added the ability to build the tentacles in the workshop for you to terrorize your settlers with. In addition to the tentacles you can “build” several other creatures that utilize the aggressive tentacle functionality to “help themselves” to anyone who gets too close.
Available players are
-Goris the Deathclaw
-Reggie the feral ghoul
-HandBanana Dogmeat’s cloned cousin
-Melvis the mirelurk king
-Priscilla the mirelurk queen
-FISTO the protection
-Get in your Gutsy the Mr. Gutsy (Sometimes fails to start animations)
-Mean Joe the super mutant
-Heavy D the super mutant behemoth
-Jake the wolf from statefarm
-Jeff the Bloatfly
-Draq the Bloodbug
-Harambe the Gorilla
-PigRoach the Radroach
-Bambi the Radstag
-Winnie the YaoGuai
-Passive tentacles, regular, brain, plant, mechanical
-Aggressive tentacle, regular, brain, plant, mechanical
-Hypnotic brain tentacle
For the creatures that are not tentacles to do anything you need to have animation packs installed that have animations for them I use Leito’s, savagecabbages, bp70s, atomic and mutated lust, vadermania, and the creature animation pack by Darthroman.
Also for the creatures to have genetalia you need the aaf creature resources pack installed.
The menu to build them should appear at the end of your settlement build list as it is injected via quest script.
I can only support this for minor bug fixes at this time as I'm still working to get my other mod The Fun House feature complete but I am interested in adding more creatures to the list in time, and hopefully finish the quest _snapdragon started.
If you run classic holstered weapons you will get crashes to desktop if you do add the actors to the excluded npc list for classic holstered weapons through its ini file. I have included the file in the CHW Crash Fix folder in case you need to use it, it covers all of the creatures I have added to the settlement menu.
Sometimes AAF will queue up the wrong animation causing it to fail to start and sometimes the animation will fail to start if the actor is moving too fast.
Let me know if there are any problems in the support thread, like I mentioned before it's a one perv show over here so work with me while I get this up and going.
23231 downloads
Updated
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Lore Friendly Magazines [Live & Love, Wasteland Survival Guide]
By BitterBlue
Welp, I'm back.
After posting the Vault Posters, I sort of got a renewed zeal for re-doing the magazines.
For me, being near lore or lore-appropriate is the most important element for anything I add into the game.
For these, I finally found art that I thought was perfect so I kind of just dove in and wasted 2 weekends on this. I used Lomien's Editable Comics and Perk Posters as a base but even that required a lot of cleaning up.
This will replace Live & Love and the Wasteland Survival Guide.
While I've seen them in-game and checked them in the CK I have not managed to see them in the Loadscreen because of the ridiculously high amount of things that can show up on the Loadscreen. I reloaded 50+ times in 2 sittings and still couldn't get a single magazine to show up. Because of this, I don't know how the High Res Magazines look in-game but they should be fine....
I'm not sure if this will have additions in the future. I have to find an art style I like that also FITS the magazines I want to replace.
I love the rough, hand drawn magazines in the game like Tales of a Junktown Jerky Vendor and Scav Magazine but I haven't found art that fits the style that I actually like that also have enough pieces to use for multiple magazine covers.
ALSO, You don't need the PNGs file, that's just for people who want to see all the magazine covers in their full glory or something. If you use the covers elsewhere be sure to credit the respective artists properly, even though it's highly edited, the base art is still theirs.
Live and Love, Art by Erenisch
Wasteland Survival Guide, Art by BenMorbez
There are links in the included txt.
494 downloads
Submitted
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Lore Friendly Vault Posters + Calendar
By BitterBlue
This might be the only post I ever make, idk.
I made these years ago after seeing something similar. I'm all for NSFW but I prefer it to be a bit lore friendly so the edits that use anime girls are just not for me.
I recently re-installed and found these old posters as I was combing through my F4 Save Storage so I thought I might as well share with whoever. Making these annoyed the heck out of me, especially cleaning up the cutouts so they really fit the poster circles. I'm especially proud of the "America Lives in You" poster. I thought someone else might enjoy the fruits of my labor.
It's an NSFW recreation of the posters you can use in Vault-Tec Workshop, including the Vault Tec Calendar.
They're just textures. Drag and drop with the Mod Manager of your choice. It's pretty easy to see if it's working by just checking the poster on the side of the fridge in your pre-war house.
There are clean and dirty versions. I'm actually not sure if the calendar is a deco object in the workshop, might need something to add it but I don't recall what.
The art I used is from a particular NSFW Fallout parody game but I'm not sure I can mention it here.
If the original creator (of the game/art, Not the posters) or whoever wants to take it down then whatever.
I recall that the original posters from Vault-tec workshop actually have a weird floating issue where they're not flush with the wall by default (Might have been caused by my bloated mod folder, idk). I'm not sure if this was fixed in the interim, I doubt it, but This Dupe by Siles (actually don't know why this exists) seemed to fix the issue back then.
If anyone knows some Lore Friendly Magazine/Posters mods that don't use anime girls, and preferably not GenAI, then I'd love some suggestions.
Edit:
Also, yes, the art is from a parody game called Fall:Out and can be found on Patreon under Dvoika. It is VERY early in development so feel free to support the creator if you want to see that game finished.
737 downloads
Updated
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The Fun House - Put it in reverse Terry!
By ninjabes
Preramble
Hello, This whole thing started with me waiting for someone else to create this and after YEARS of waiting nothing ever came from it. As many a great villain said to their henchmen “If you want something done you gotta do it yourself” and here we are. The main purpose was to create a buildable gloryhole for you and your settlers to use, and I originally intended to create my own assets for this purpose(Those are still in work BTW). In the mean time I have decided to give you all an amuse-bouche and deliver a buildable Money Hole from the BarbarousAddon. The money hole is craftable, you can assign settlers to “hang out” in it and its able to be used like a piece of furniture to play the really cool AAF animations from the BarbarousAddon. The best part is you can use it over and over and over unlike the one time, fun time from the original addon. If you made it this far thanks for reading a madmans ramblings and have fun.
TLDR: Made it so you can craft the BarbarousAddon money hole and use it as “Fun time” furniture in your settlements.
Requirements:
AAF to assign actors to the furniture and play the animations
Where can you find it?
- Its under the first settlement crafting menu that typically houses the quest craftables like the minutemen artillery.
Known issues
-For some reason creating the collision caused the money hole is able to be picked up and moved by the player. I have not tested if this messes with the functionality of it but you should probably just store it and replace it.
-No sound effects. They werent built into the original money hole animations so they wont play on the original money hole animations.
-The player plays the sit idle animation. At the moment NPCs will run to the Money Hole and stand near it but dont play the sit idle animation immediately. If you wait in a chair or reset the cell they hop on in the money hole.
Developer notes
-There currently is no automation built into this. To play the animations you have to use AAF to select your two actors and set the glory hole as the furniture. \
-This was built for and tested on a version of Fallout 4 that has not been updated to the NG or AE version. I have no plans to develop for or update this to support those versions of Fallout 4. If you want to update this for those versions you have my blessing to do so. Also if you want to take this file and update some stuff on it to make it better please go ahead. I'm a one perv show over here working with limited time and I will take any help I can get. Let's make this mod the best we can together!
I should also say I work with AAF not NAF or IAF so if you want to make a fork for those animation frameworks go ahead and do so.
12766 downloads
Updated
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Beta AAF Family Planning Enhanced with Voiced Dialogue (Adds sound files and some new dialogue to EgoBallistic's mod)
By GrimGrim31
This mod revises and adds sound files to EgoBallistic's original mod AAF Family Planning Enhanced Version d2021.12.14. There are no changes to the way the mod is installed or the way it functions so use EgoBallistic's mod page for instructions on how to install and use Family Planning.
Disable his original mod if you use this version.
This mod does not work with InvictusBlades' version of Family Planning Enhanced. Because this mod changes the scene dialogue in the Family Planning .esp file, you cannot simply copy this mod's sound files over to InvictusBlade's mod.
This mod adds voiced dialogue for all doctors, including settler doctors, in the base game. It does not cover DLC doctors (Teddy Wright in Far Harbor and Mackenzie Bridgeman in Nuka World) yet.
This mod adds voiced dialogue for fathers in the base game including super mutants, even Strong. It does not cover raiders, scavengers, gunners, triggermen, ghouls, or the BoS yet.
This mod is a beta. It works great for me, but I'm sure we will discover bugs when other people use it. I created it because I wanted to hear my dialogue with the doctors.
Voiced dialogue created using Elevenlabs.
603 downloads
Updated
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Alpia Slave Tats Port - Fallout 4
Alpia Slave Tattoos - Fallout 4 port (again)
Yeah this thing used to be deleted, more about this at the bottom of the description
This mod adds... a lot of tattos, made By Alpia, into fallout 4's looksmenu system!
uhh dirty plug, follow me on bsky for my screens :3
>>preety women here<<
Unlike in skyrim all of these just appear in your looksmenu's overlay tab because there isn't a folder system for it or anything like that, so its annoying to navigate, im sorry for that
Tattoos are 4k with the face ones being 2k in size.
After unpacking the file size is about 13 gigabytes so i suggest you head to the properties window in explorer and select the advanced option in attributes, then select compress folder and apply
The face tattoos will ONLY work with 2k faces unless you decrease their resolution through photoshop or something
spicydoritos actually came around and posted the 1k face textures in the thread, its the first message in fact, if you download it make sure to thank them cus i couldn't be bothered to downsize the textures lol
This modpack does NOT have the recently added tats, as this was made over a year ago, maybe ill do them one day
Credits:
Alpia - duh, made the thing, i just ported it
JB. - helping me understand the overlay system with me using his mod as a template for this
Mzmoro - letting me rant about f4's shitty overlay system
Chatgpt - writing a powershell script that made the .json for looksmenu (yes it was vibecoded, yes it would've been faster to make it myself rather than fixing its trash script)
SpicyDoritos - Making a 1k version of the face tattoos on the original upload of this mod's page (im sorry i deleted ur work)
InvictusBlade - adding support for this into his random overlay framework (again, before i deleted this)
now, for the elephant in the room
this mod was originally deleted due to me having concerns about the morality of spreading it, i was also pressured into it by someone i won't name.
However, that passed and now i wish to reupload the mod, not even because its mean to the people that worked on this like alpia and spicydoritos, moreso because i hate when mods dissapear from the internet only to be shared among select few, so like, heres the thing
oh and no i won't share the preset, i did that once and someone told me they made my character pregnant. never again 😭
1258 downloads
Updated
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Sexual Harassment +
By riveth
What is this?
A fork of the "Sexual Harassment" mod with an additional features.
Are you tired of turning the "approaches" feature on and off? Does it annoy you when a harasser disrupts normal gameplay? Have you ever forgotten to turn the feature back on?
Well, this mod provides a solution to that problem. To get rid of an unwanted harasser, simply draw your weapon just before they approach.
New features:
1) When the dialogue begins while your weapon is drawn, new dialogue options become available:
IMPORTANT: you need to draw your weapon before approach (when you see hint that someone is watching you). Weapon doesn't need to be aimed at NPC, you just need to have it unholstered.
[FOCED END] - it forces harasser to flee and harassment ends, a failsafe option to simply get rid of harassment instead of turning mod off.
[AIM WEAPON] - you can ask aditional questions and agree to harasser terms eventually. - This is default, lore friendly dialogue you should choose for immersion.
Devious and collar master approaches doesn't have those options for obvious reason.
2) No Harasser approach while in workshop mode
3) No buttslap dioalogue.
Because some mods out there makes butt slap very frequent, i removed dialogue after this event. If player activate molester, he will just say some comments.
4) Molestation skip
If you have a lot of clothes on you (Vtaw) and molestation scenario takes forever to get you uindressed, you can now give up and skip to last scene.
I decided to create a fork because it can be installed alongside the standard version of SH, and you can switch between them at any time.
I have @TwistedTrebla’s—the author of the original mod—permission to create this fork.
All credit goes to the author of the original mod, who created one of the best NSFW mods for FO4.
Known issues:
- voiceover mods no longer compatible. Unfortunatelly I needed to change some dialogue otions, expect some problems with standard voiceover mods.
I plan to make new voices for this mod in future as soon as I finish changing dialogue options.
How to use:
Install as seperate mod, disable original SH.
Mod should be before Pervert in load order (same as standard FPSH)
Thanks to all ppl that helped me test this mod. You are great support and source of ideas!
7082 downloads
- sex
- harassment
- (and 4 more)
Updated
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High-heel Mules & Footwear for Fusion Girl
It's a sunny day in the Commonwealth again!
Here comes a small selection of summer heels, 10 styles with color options for each (material swaps available).
As a bonus, 2 custom stocking sets in 2 colors are made to fit the high-heel shoes (plain, fishnet)
The footwear comes in the body Slot 33, with a modified feet geometry of Fusion Girl.
Skinning around the ankle was modified to somewhat enhance the geometry in poses and animations.
Wearing these, the female character has properly adjusted (beautified, I hope) toe shapes, arches, ankles and slightly longer nails.
Along with the FG skinning modifications, I've managed to fake the effect of a dangling "strapless" shoe, which is noticeable with certain animation packs that move the toe bones (including walk, sneak etc.). In my opinion, it looks a tad more realistic during gameplay, although the mesh stretching or clipping will be noticeable on close-up shots at extreme angles.
The items are available at the Chemstation Workbench under BurgirInhaler Mules.
TECHNICAL DETAILS:
- 1024x1024 and 512x1024 textures (seriously, you don't need 4k maps for clothing)
- Loose files (make sure you have these enabled for your game instance)
- ESP with the addon mod
- BodySlide files included
- Support for high-heel sounds (mandatory masters!)
HARD REQUIREMENTS:
- ZeX Fusion Girl body
- BodySlide and Outfit Studio (I do not provide tutorials for morphs/clothing building)
- High Heels Sound - Fallout 4 Edition (standard and clicky sounds)
- Barefoot Footstep Extended (for flip-flop sandals)
- Fallout 4 High Heels System (height configs provided in my mod)
RECOMMENDED:
- New High Heels Sound Library (better sound samples)
- Ultimate Outfit Menu OR Screen Archer Menu to give yourself the items (BurgirInhaler's Mules)
Remember to check your load order to make sure the ESP is enabled after updating!
If you'd like to use these in your own mods, create patches etc. - go ahead. All I ask for is a little credit if you enjoy my work. :")
Changelog:
v.1.0.1
- ESP cleaned up and updated with Chemstation entries (credits to @JB.)
v.1.0.2
- Added a new non-platform model ("Flower Walnut", "Flower Birch")
- Added ground objects for all variations
- Fixed the straps' skinning on the "Thong" models
v.1.0.3
- Added a new model ("Fluffy Bakelite", "Fluffy Pearl")
- Added stockings as a separate items (plain and fishnet)
- The stockings support material swaps to black or white options
v.1.0.4
Due to the changes in the ESP you might need to re-equip some items.
REPLACE THE MOD COMPLETELY AND BUILD THE MORPHS for this update.
- Added 2 new models (Platform Thong, Platform Strap)
- All color variations are now working as material swaps (can be done for free at the Armor Workbench or using SAM etc.)
- Added a Slider Group for BodySlide to navigate to the items easier
- Fixed a few clipping issues on the plain stockings
- Renamed the in-game items for convenience
- ESP cleanups
V.1.0.5
- Added 2 new models (Flip Flops Flat & Platform) with 5 color options (not meant for stockings)
- In-game heights for all the footwear slightly adjusted to counter the ground clipping in idles (+0.1)
- BFE is now a Hard Requirement for flip-flop sandals' sound FX
- Hotfixes - Missing textures on ground objects and a wrong chemstation entry for an item
V.1.0.5
- Added a light ESP patch for the high-heels to use IceStormNG's sounds if you have their mod (I can highly recommend it)
V.1.0.6
- Added a new model (Stripper Clear) - tall mules with transparent, acrylic sole and 5 trim colors
- Updated the IceStorm's Sounds patch for the added heels
+ Hotfix - added Ground Object
1204 downloads
Updated
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hornycompanions traducción
una traducción completa y sencilla de este mod.
volví pero ya me vuelvo a ir.
si lo actualizan y agregan mas diálogos pues toca volver xd mientra bye.
76 downloads
Updated
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FOLON AAF Sexual Harassment patch
Just a small patch between FOLON and AAF Sexual Harassment. It is nothing much and I know that the vast majority of people here are capable of doing similar patch themselves. But it was surprising to me that nobody actually posted a compatibility patches between FOLON and AAF mods so far, despite FOLON being published a year ago. I was hoping authors of major AAF mods would do it, but some of them have not been here for a while. And I get it, everyone is trying to get on with their lives, especially with current economic situation in the world. However, FOLON is a big thing, definitely bigger than whatever the F Bethesda was trying to do in April of 2024. Therefore, I decided to make a patch for SH myself. Should an event occur where twistedtrebla will decide to make a proper patch, then I will take this one down.
Requirements: Fallout London and [AAF] Sexual Harassment v1.20.4
What changed compared to original.
Added FOLON humanoid races the list of races available to Sexual Harassment quests.
Changed some dialogue lines in quest, so they would fit in realities of London. Nothing much really, just word "caps" was replaced with "tickets", "Commonwealth" replaced with "London" and so forth.
Changed a bit quest "Pulic Service in Diamond City". In original mod when protagonist would end up being collared, her master eventually would issue a quest where she has to go to Diamond City market and service 5 people there. In this patch quest would point to Trafalgar Square in Eastminster. You just have to stand in a triangle between Edge of The World, School and Surgery, basically behind Nelson's Column.
Moved NPC Johny Hacker from DugoutInn in Diamond City to Adandoned restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
Possible problems with the patch:
In original mod kids are excluded from any kind of quests and interactions of the mod. So I in similar fashion I excluded Thamesfolk kids (Folon_RACE_ThamesfolkChildRace) from quests as well. However, due to some unknown reason, FOLON team made Thamesfolk kids the same race as adult Thamesfolk (Folon_RACE_ThamesfolkRace). Which means that technically they are adults, just in 0.75 scale of adult. It is true as of 1.02 patch of FOLON and I hope it will be resolved in future. So yeah mind that, good thing there are not so many of Thamesfolk kids to begin with.
The patch is not ESL flagged, its an ESP. And I advise you against converting it to ESL. I had to remove ESL flag because it meddles with AAF Voiceover mods, there are several of those on this site. In short, the dialogue lines that i messed with are becoming mute if the patch is ESL flagged. If its a normal ESP, then everything is fine. Just place it righ under original mod.
Installation: either with a mod manager or manually
None of the stuff used in creating this patch is mine. All of the scripts which were slighly modified belong to twistedtrebla
Credits and Thanks:
FOLON team for creating Fallout London
twistedtrebla for creating AAF Sexual Harassment and making its resources available to community
ElminsterAU for creating xEdit and keeping it updated through years
541 downloads
Updated
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Transfer Settlements - Bunker Hill Institute Uplink Station
By msmfoster
A Transfer Settlements blueprint that aims to explain why there's a satellite structure hovering over the Bunker Hill monument. It spruces up Bunker Hill to create a more vibrant marketplace and upgrades a few key buildings. Additionally the roof area of the main building has an additional two levels of living spaces to increase population levels. Details of the Build New structure has been built above the main building. It features two levels of living spaces, with a rooftop eating area and farm. Rebuilt the scaffolding to reach a new living space. Replaced the wooden structure near the main gates (opposite Kay's stall) to create a proper medical clinic. Features two surgery bays and a waiting area. Replaced the flop house and turned it into a combination barber shop and three-unit accommodations. Gutted out the inside of the main building and fixed up the damaged walls using a mixture of brick and retaining wall elements. The main space now houses every major shop, a singing settler and two dancers. Added turrets on remaining structures to increase defence. Added a small guard shack and armoury by the main entrance. Note. This build assumes that Kessler handed you the settlement after the battle at Bunker Hill. Hence the trap door within the main structure is covered by a stage. Key Statistics 35 bunks. 100+ food. 940+ defence. 540 power. 60+ water. Tier 3 Medical, Restaurant, Clothing, General, Armour, and Weapons stores. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. Note. Bunker Hill is notorious for glitches that lead to a Crash to Desktop (CTD) scenario. While this build has been stable for me in the past, some mods may make this build unstable. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Used for optional flooring overlay and a performing settler. Singing Settler. Player functional laundry machines and dryers with sound effects. Stripper Pole. Adds assignable stripper poles for dancers. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Better Armory Mod. Great mod for creating an armory and displaying associated weapons. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward: Clear out all clutter, brush, and trash. Remove all bunks and existing stands. New elements will be added in. Store any food elements, except for one corn plant. This will keep Kessler assigned to food. Gut out the inside of the main structure, internal walls, including the makeshift roof and back walls, and a wrought iron fence. Be sure to maintain the trader stand. Scrap the elevated structure to the right facing the Bunker Hill monument. Do not clear the junk walls. Scrap the bar area/flop house. Do not remove parts of the foundations along the wall area. Scrap the bridge leading to the wall. Stairs will be added to replace this feature. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., greeb on the roof). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous in front of the statue. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. The default characters cannot be assigned to new stores by default. Select the NPC from the console and AddKeyword WorkshopAllowCommand to assign them to their newly improved spaces. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots. Updates Version 1.0.1 Switched to Immersive Laundry. Add shower facilities in the Barbershop, which was dropped when I moved away from Bring Your Own Pool. Added a statue in the alcove on the first floor of the monument. Minor tweaks.
180 downloads
Updated
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Transfer Settlements - Echo Lake Lumber Mill Redux
By msmfoster
A Transfer Settlements blueprint that transforms the dilapidated Echo Lake Lumber Mill into a viable settlement. In addition to the repairs, buildings have been added to increase defence and food production. This blueprint adds to the tourist nature of the site, which includes concession stands just outside the buildable area. Details of the Build Main building has been repaired within limits of the existing structure, maintaining the overall floorplan but transforming the attic into a usable floor. The front face of the building has been largely maintained/restored. Dedicated medical area with surgical bay and recovery ward within the main building. Added a small warehouse building that houses all workbenches. Repaired the sawmill and turned it into a gym. Added two large greenhouses in the expansive area that used to house the loading truck and wood yard. Replaced the sidewalks and added vintage cars. Replaced the barn next to the Echo Lake sign and converted the interior to a public bathroom. Added a small warehouse on the other side of the Echo Lake sign for additional turrets and defence of that area. This storage area could easily be converted into a player home. While the build looks like a working fishery and farm with tourist elements, the end effect is that the Daltons' luxury home overlooks those who work for them. That in itself is rather fitting for the site. Key Statistics 28 bunks. 150+ food. 700+ defence. 240 power. 30 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visible glitches observed with this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward. Clear out the area of clutter, trash, foliage, and deadfall, including the stands. For the main structure: Clean the site. Remove the entire roof structure on the attic level of the main building. Remove internal walls and railings. Remove all brickwork; it will be replaced with Homemaker variants. Remove the back walls entirely; they will be replaced with duplicated variants. Remove the walls facing the stand except for the door; they will be replaced by duplicated copies. Remove all floors, including stones. They will be replaced with Homemaker and vanilla elements. The exceptions to this are: The stairs, stairwell, and concrete steps within the main structure. The intact mid-level red roof facing the parking area. The internal wall on the lower level between the two levels of entrances. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., floor pieces). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous in between the Echo Lake sign. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots. Updates Version 1.0.1 Switched to Immersive Laundry. Replaced statue with Standing Stones from Skyrim. Replaced garage doors with electric variants for a cleaner look.
169 downloads
Updated
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Sex Attributes Helper (now does Arousal & Willpower)
By Franco Cozzo
Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels.
SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty
(external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes.
Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text).
Before you jump in
You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings.
Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much.
This mod cannot "see" or change arousal gained from other mods, only what it changes itself.
List of what is available:
-All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa.
-Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in.
-An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously)
-Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything)
-SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working.
-An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way).
-Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower.
-AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code.
-When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves.
The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating
This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this)
-- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this).
-Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them.
-Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed).
-Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate).
-Combat strip lite support : Each item stripped, add/remove X arousal/willpower
-Adrenaline ranks can affect gain/loss (survival only)
-Swimming can change your players values over time, more time spent, more effect.
-Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example
-Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things.
The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain
Permissions and Dev info:
Current possible known issues:
"Seems ok 2 me 4 now"
You will want to play with scoring.
The obviously required framework:
Optional but highly recommended:
SAKR for SAKR stuff
Combat Strip Lite for Combat Strip Lite Support
Better Living Through Cumistry for ingestible support
UAP for Effects when aroused |
Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs
Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation
AAF Violate for "Auto-Surrender when too horny" support.
Commonwealth Moisturizer for cum hornyness/will changes
17124 downloads
- sex attributes
- arousal mods
- (and 1 more)
Updated
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harassment SexHarassment 1.20.4 Traducción al Español, TRADUCCIÓN MEJORADA
By lord mado
Buenas, he traducido varios mods y los estare subiendo mas tarde, cabe recalcar que la traduccion fue hecha con traductores como google y deepl mas sin embargo en algunas partes que los dialogos estaban muy incoherentes ya los corregi manualmente no obstante hay cosas que se me fueron como por ejemplo "Abanico" que en realidad significa "Fan", "Gorras, Tapones, Corcholatas" que en relidad son "Chapas" pero la verdad es que por hueva no lo corregi XD
Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla.
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
2243 downloads
Updated
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Modern Vintage Porn for VotW
By KineKin
Context
When i looked for some nice porn to add to my Fallout via Videos of the Wasteland, i noticed that every mod i could find would either be a original vintage porn film, or some unashamed new, colorful thing. I don't like the old stuff and want the new stuff to feel a bit more grounded for my game. So i set out and made my own little thing.
What is this?
This mod adds 3 new Videos to the Videos of the wasteland holotape workbench. All are Fallout themed, and edited in a way to seem old timey by me.
The name of the holotapes include the name of the Artists, if you want to look up more
Compatibility
Compatible with everything
Bugs
Currently there are a bunch of empty Holotapes in the workbench called zautoniden that autovideo put there. You can ignore these.
Future Plans
I am planning to build upon this by adding more videos, and removing the zautoniden ones. But i don't know when i will find the time, so i wanna put the first three out there now.
If anyone know their way around Videos of the Wasteland Video creation (or autovideo), hit me up. I have questions.
And if you have cool videos that fit in this collection, link them, and i might add them.
Please tell me!
Please tell me if you like the mod. It would really mean a lot.
And if there are things I could improve you can also let me know, and maybe i can improve that.
Acknowledgments
Thank you RazorWire, Dertspovor06 and AGreatWeight for Videos of the wasteland
Thank you to TheDestroyerOfWorlds for AutoVideo.
Included videos:
The Shoop - Piper Wright Fucked After an Interview
Suoiresnu - Vault Girl
AlenAbyss - Vault Girl Standing Sex Creampied
843 downloads
Submitted
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Sexual Harassment - Extended Dialogues
First of all, this mod currently in "early beta" stage, it have bugs, glitches and plushy pink rabbit (but you can't find him)
If you want a stable finished product, please wait a bit.
This mod is possible but NOT recomended for your major gameplay!
Sexual Harassment - Extended Dialogues
ESP-ESL Beta 0.1
What this mod do:
Many Player's dialogue topics was changed, depending on Sex Attributes parameters.
Sex addiction, Bohdage fetishes, Bimbo serum and other things have their own variants,
they almost don't touch outcomes, but change player's side from "Please don't touch me"
thru "Well, why not" to "Please, please, please fuck me".
Prostitute requests can be done for free as gifts for everyone or as gratitute for settlers,
max price also reduced if player have sex addiction or aroused.
Added MCM control for NPC's comments about player's boobs, butt, outfit and reputation.
You can disable "You have a great boobs" greetings, if boobs of your character is not so great
Added "Hypno master" ring and book, so you can disable approaches of random NPCs
Books can be crafted on Chem workbench or distributed by other mods or scripts
Ring can be crafted and given as gift, if you already have your Master.
Added alternative of "Fake Doctor" approach, now the "friendly" NPC gives you a bottle of wine
and then asks for "gratitude" (it still controlled by the same INT level check)
(Experimental! Still don't have all texts and possible may cause glitches)
Changed quest of Dr Neura from Sex Attributes, so you can reset your start traits
and get some other things (still not everyhing is possible)
Maybe some other things (I don't remember them all)
What this mod DON'T have (now):
Sound! This mod is not voiced and required subtitles to play.
This mod don't change scripts, it was intentionally, so no global changes in gameplay.
Fan, Collar, Butt slap and Molester approaches still not changed
but planned in next updates.
Known issues:
This is a first release, mostly as glitch finder, so any wrong or stuck dialogues and scripts
is possible, if you see them, please write about it.
Some dialogue topics still don't have full texts, only something like "Give bottle" placeholders.
I'm not from USA and don't know American "dirty" language,
so we can talk about any better variants of topics or maybe whole dialogue lines.
Wine approach and all Stereotypical Bimbo talks definitely need help.
Requirements:
Sexual Harassmet (not Plus)
Sex Attributes
MCM
All their own requirements
Possibly will be added: Real Handcuffs
Incompatibilities:
Sexual Harassment Plus
We have different ways of modding, my mod work only thru dialogues and conditions
SH+ change original scripts, but also touch some dialogues.
If you want to make a compatibility patch, feel free to do it, but it will be a long and dirty road.
Mods that add voice files required rework.
Install-Uninstall:
Better use Mod Organiser, mod can be changed and this is the best way to delete all files.
Uninstall in midgame is possible, just make shure you not save in the middle of dialogues
or before AAF scene started.
1083 downloads
Submitted
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Leash
By Franco Cozzo
Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs.
-Max distance
-Chance to shock
-Stamina Only or Stamina + Damage option
-Damage+Stamina increaser/recovery options
-Time between shocks
-Grace period for being outside range
-Growing intensity shocks if outside range too long option
-Stamina-relief shock abatement option
-Collar-Free mode
-Beep frequency reducer
-Craftable Leash-Gun at the Chem Workbench
-Optional Quest Marker
-Notifier (with extra chatty debug option)
-ESL flagged
Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something.
NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground).
Yes, it can kill you. It should only affect the player, not NPCs.
Issues:
Do not sell the leash!
The leash isn't detected in most non-NPC containers
Untested with multiples leashes (may be exploitable/save you possibly)
The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself.
Probably more!
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
Real Handcuffs Required
723 downloads
- bondage
- restraints
- (and 2 more)
Updated
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Human Resources x Crime & Punishment - Integration Bridge
By Parley1984
Human Resources x Crime & Punishment - Integration Bridge
(Soft-Dependency Patch)
About this Patch
Have you ever wanted to seamlessly combine the intense surrender mechanics of Flashy(JoeR)'s Crime and Punishment (CAP) with the capture and enslavement system of Human Resources (HR)? This patch builds a direct, script-based bridge between both mods.
With this integration, NPCs who have surrendered via CAP's combat mechanics can now be directly captured using your HR equipment (e.g., the enslavement baton).
How it Works (The In-Game Experience)
Normally, both mods run their own independent systems for subduing enemies. This patch alters the hit-detection logic of the HR enslavement weapon.
When you strike an NPC, the script now actively checks if they are currently in a "surrendered" state triggered by CAP. If so, the NPC is smoothly processed by the Human Resources framework, just as if you had captured them through standard HR methods.
Technical Details & "Soft Dependency" Magic
One of the biggest issues with compatibility patches is the dreaded "Missing Master" CTD (Crash to Desktop) if you decide to uninstall one of the mods. This patch is built differently.
Instead of forcing a hard plugin dependency in xEdit, this patch utilizes a 100% safe, script-level "Soft Dependency" using Papyrus (Game.GetFormFromFile).
Dynamic Detection: The script dynamically searches for Flashy_CrimeAndPunishment.esp and its specific surrender keywords. No Crashes: If CAP is installed, the bridge is active. If you uninstall CAP, the Papyrus script simply returns None, bypasses the CAP checks, and your HR weapons revert to their normal vanilla behavior. No crashes, no broken save games! Initialization Check: Upon loading your game, a custom alias script will check your load order and notify you: "HR-CAP Patch: Crimes & Punishment successfully detected. Patch activated!" (Or it will warn you if CAP is missing).
Requirements
Human Resources (HR) - Hard Requirement (The patch modifies HR scripts/weapons). Crime and Punishment (CAP) - Soft Requirement (Highly recommended for the patch to actually do something, but your game won't crash if it's missing).
Installation / Uninstallation
Install via Mod Organizer 2 (MO2) or Vortex. Place the patch below both Human Resources and Crime and Punishment in your load order. Safe to install or uninstall mid-playthrough! If you remove the patch, your HR weapons will simply revert to their default, unpatched state.490 downloads
Updated
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Stripped Surrenders
By Franco Cozzo
Utilising Combat Strip Lite or Skimpy Armor Keyword Resource to generate surrender events.
When your CSL or SAKR scores are at a chosen level, your character has a chance to surrender via either Sexual Harassment, Autonomy Enhanced or Violate.
Only one NPC will be fucked (unless you choose Violate), then you can run away, or kill them, whatever.
I N F O
Sexual Harassment needed a custom short Molest function built which is a little janky but at least it works. (may cause weird warping during the grope animations for non-humans or no animation for this time).
Autonomy Enhanced needs to snap to an NPC or you need to look at them. It may cause issues due to this.
Violate "just works". (should work like Violate normally does but only tested with Humans).
F E A T U R E S
-Surrender Chance (will re-roll every time the conditions are met which is every 5 seconds for distance checks and every time you are hit if you have those enabled)
-Cooldowns between surrenders/events
-Surrender Mod selector + Random (Random should still work if you are missing one of the mods)
-Distance options (for surrender + pacification)
-Optional "on hit" and "on melee hit only" during combat
-Notifier
-ESL Flagged
R E Q U I R E M E N T S all linked below
Requires Combat Strip Lite OR Skimpy Armor Keyword Resource AND at least one of the other mods (Violate, Autonomy or Harassment) to function.
You will need to make sure you have allowed the appropriate settings in the other mods MCM menus for this to work correctly (Sex Harrasment Enabled+Raiders Enabled for example).
KNOWN AND POSSIBLE ISSUES
-Choosing a mod you don't have in the MCM will probably cause issues. (Random select should be fine)
-All local NPCs/Critters in the radius will be "stupid" during the Harassment and Autonomy Scenes called by this mod.
-Only tested with all three optional mods at once, only tested with Autonomy Enhanced 2.8 (later should work as well), only tested with SexualHarassment+ (should work with the original), only tested on GOG/Oldgen version of Fallout 4
-Saving the game before the pacification has ended and loading it again is probably bad for the NPCs pacified
-And likely more!
P E R M I S S I O N S
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
If someone can get multiple actors working for AE and SH then please go ahead and do it.
Requires either Combat Strip Lite or Skimpy Armor Keyword Resource
And at least one of the below:
Only one of the below:
Slightly newer version in the support forum if you want to try it, if you're seeing "Violate Not Detected" this should fix that issue.
1298 downloads
Updated
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Hot Pockets
By Franco Cozzo
Now *you* can be pickpocketed, and more!
Strip-Pocketing, "Driveby" DD/KFT/RH Equipping, Chems/Alcohol/Arousal force-applying and Instant Tattoos + Cummed on (while sleeping)!
Now can affect you while you're sleeping or awake!
Beta version in the support thread.
Backstory/Lore/The TL-of-DR:
Wait, you think you're the only one who can steal? The wasteland is full of poor and desperate people, many of them can't even survive a few steps away from their own beds, some are a day from becoming a raider, few used to be, so what do you think will happen when some oddball smartass who seems to have infinite wealth comes to town, handing over what seems like endless amounts of valuables to anyone with enough caps to take it from them? You'd better keep your eyes open, your weapon ready and your pockets closed. Better sleep light, since they can also get you while you rest!
This mod adds NPC pickpocketing the Player-Character to Fallout 4, NPCs will target Caps, Food, Drink, Guns, Armor*, Chems+Health items (yes both in the same group), Ammo, Misc (default off) or Junk. They can also reverse pickpocket, slipping you some chems, or some booze, an arousal potion maybe, maybe they'll just slip a collar on you instead? How about a tattoo? If you are dressed like you're asking for it, you're more than likely to get it taken from you. Adjust your item groups and chances of things happening to your liking or playstyle, want them to take a handful of 0.1 weight items when they steal? Or just one because they're expensive and precious to you? It's your loot buddy, you can lose it however you see fit.
* armor means anything your character can equip typically (across this entre page)
If you want an even more lore-like reason, the NPC knows you're pickpocking from them in those games, come on they can see you when you're right next to them, they're not allowed to move at all, thats against the rules. How about these thief NPCs? Maybe they have a little CHIM of their own? Maybe they know one of the rules you need to follow is that if you attack them, you're not getting your stuff back since all their friends will attack you and you'll die or load the game, and you both know it.
It isn't very fleshed out at the moment and needs a lot of work and additions. Right now the only way to get your loot back after it has been taken is killing the NPC, pickpocketing them back or other classic methods. If anyone was curious as to why? I was playing Skyrim with its own Devious Devices forever ago and wondered why no one had done similar in regards to being reverse-pickpocketed DD or having clothing stolen by people who want to sneak a peek? Anyway, now its done, on Fallout 4 at least. As far as I know this is the first mod of this type that has been created for Fallout 4 or Skyrim.
Base features:
-Get stolen from from most/all item types by NPCs, from 1 item per steal to a lot of things stolen from you, eventually making your Hot Pockets, no pockets at all.
-Get chems/alcohol/tattoos/restraints etc applied by NPCs instead of/alongside being pickpocketed (mostly social/"bad" drugs).
-Get stolen from and/or chems/drugs/tattoo's etc applied while you sleep. NPCs can be real (so you have a chance of recovering what was stolen) or just take your stuff and vanish forever.
-If you have your weapon out and are looking at them approaching you, they will reconsider.
-"Only in conversation" optional mode, so no thief will be chosen to do anything unless you are talking to someone else, the thief can still steal after you left conversation however if they haven't already.
-Sex Attributes Support: NPCs may apply bonus arousal (+20) to the player if they are sub-90, Arousal Level is one of the possible modifiers for if the mod fires.
-Equipped items, 0-Weight items, "Below X-Value" items can all be disabled as theft targets; Bobbypins, base-game magazines, holotapes, notes and *most* quest items are hard-protected by a formlist. (If you find any from the base game+base DLC that are not, let me know, none of the DLC Community Content quest items are currently protected and I play old-gen so I don't know if new ones were added)
-Devious Devices : Collars, Wristcuffs, Vibrators, Plugs, Hoods, Gags < all equal chance, other groups didn't make sense to be able to just casually put on someone before they're aware what's happening. Can probably be expanded to have different weights to each group later, likely won't be "cleaned" to remove specific items from any group. DD items shouldn't be stolen or double stacked.
-KFT : Arm bindings, Gags/Hoods, "Anything from the mod". Can be used with the DD chances at the same time but not recommended.
-Real Handcuffs : Collars/Handcuffs 80-20 chance for the normal/harder levellists from the mod, so 80% chance of normal handcuffs 20% hinged/high security. 80% chance of a normal/mk2-3 collar, 20% chance of a throbbing mk2-3. Watch out for overlap, also this is more "dangerous" than most DD/KFT.
-Tattoos After Rape basic support : NPCs can apply a tattoo as a reverse action.
-Commonwealth Moisturizer basic support: Can wake up a little gooey....
-SAKR (original) support (Exposed or Skimpy Detection) and 2 player-chosen slots that should work if you don't use SAKR for nudity (untested)
-Thief can (chance) go invisible (good at sneaking!)
-Lower weight items are typically taken in stacks/groups, the scaling can be altered
-Some basic location support
-Activation based off certan states of your character, wealth, health, equipement, armed. Can become compoundingly difficult/frequent.
-Small knocked effect on-action (can be disabled but is very non-offensive)
-Timers; one to call a new Thief/timeout the old one, one to delay the call
-Optional "Fade-to-Black" when the NPC "uses/equips" something on the player.
-Gamble+Option heavy: Chance of occurance with modifiers and chance modifiers for each group, many things to choose from.
-Simple debug notifier enable/disable via MCM
It is meant to be played with Sex Attributes for the base Arousal increase effect + my Arousal Helper mod for the Forced-Chems/Alcohol to be more effective, Devious Devices and/or Kziitd Fetish Toolset and/or Real Handcuffs for the force-equipping and SAKR for skimpy/nudity detection and Tattoos after rape for tattoo handling and finally Commonwealth Moisturizer for cum when you wake up, using this with Sex Harassment may cause a lot more butt-smacks so adjust your frequencies as NPCs will get right up into you sometimes and may end up behind you. If the mod doesnt function right away just disable/enable it from the MCM/Hotkey and it should work.
Extra stuff that may be nice to know but you could find out later yourself without reading:
Known/Possible Issues+Bugs: (Most possibles are assumptions based off how it is made/from testing/guesses), bugs will hopefully get fixed:
Ok cool have you thought about??: (In the mystical future)
Using the hard reset (near the bottom of page 1) in the MCM usually is enough to shut down/restart the mod for updated versions instead of needing to clean a save, not always though. Turn notifications to 1 before clicking to see the state of the mod (on/off). Otherwise load your save without the mod, save, load with the mod.
@riveth Has a beta for a newer version with expanded features available for download in the support forum for this mod.
13716 downloads
- hot pockets
- devious devices
- (and 5 more)
Updated
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Cookie Workshop
By Cookie DLC
👋 | WELCOME ⋆.ೃ࿔🌸*:・ I present to you my first work (I'm referring to the separate workshop menu with new items).
❯❯❯❯ This mod includes some furniture (tables, chairs, sofas, armchairs, nightstands, etc.)
❯❯❯❯ Rugs (Various designs, in red and pink tones, 12 in total)
❯❯❯❯ Posters (Various sizes, with worn-out details)
❯❯❯❯ Paintings (Available in standard and adult versions, in various frames)
❯❯❯❯ Power Supply (100 kW generator and several connectors)
❯❯❯❯ The "Miscellaneous" menu contains radio receivers and amplifiers tuned to the 99.90 frequency. They play the CD-RW radio station built into this mod. To activate the radio station, you need to obtain the magazine, which is located on the workbench in the Red Rocket.
🌌 Installation: Unzip and place all contents in the Data folder, or use your favorite mod manager. The file is converted to ESL. Activate the mod and play.
You can craft a potion in the Chemistry Lab to safely remove the mod. Keep this in mind to avoid damaging your save.
☄ I'm a fan of Retrowave, Synthwave, and Retro Cyberpunk styles. I was inspired by this theme after creating the mod for the Player House. By the way, check that mod out ⤵︎
Helga HQ - Player Home (modeer Cookie - Delicious)
🏞 I finally decided to make some interior items. I might not have done too much, but I hope to continue adding new items to further expand the selection, so to speak.
(‘•.•’)? I hope you enjoy this mod. If you have any questions, please leave them in the comments; I'll try to accommodate all your suggestions or concerns.
✌︎㋡ If you liked my work, don't forget to give it a like!
♡ྀི ₊ And if you'd like to support me financially, you can do so here:
Support ( ๑ ˃̵ᴗ˂̵)و ♡
┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
Thank you for your attention, ✧ *BYEEE*✧ 👋😊
867 downloads
Updated
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Triggerwoman Reborn
By Heinzelman
Triggerwoman Reborn
An adult mod that involves joining and working for a triggermen crew.
The Fenway Patrons:
The Old Neighborhood:
Requirements:
All DLCs
AAF and all prerequisites: look here for a very good installation Guide
My Mod has some custom XMLs for Atomic Lust and SavageCabbage Animations. So you should install these too.
Soft Compatibilites:
Easy Girl and TRS : My mod uses some outfits from them. If you dont have them, you'll get a vanilla outfit instead.
Nuka Ride : If you played it and got a new name, it will be used in my mod too.
Commonwealth Moisturizer : If installed you can use some towels or showers to remove cum.
Family Planning : With this installed, you can buy condoms and pills from Cigarette Machines in my cells. (both version of FPE should work).
Little Pawn : Some people will recognize you as Hancocks assistant if have it installed.
Personal Radio : The radio inside the Old Neighborhood Club fills the club with music. You can change the radio stations on the Radio Tuner on the pillar at the counter.
Sex Attributes : If installed, some dialog choices can in- or decrease the Player's Self Esteem and Orientation (Sub/Dom). Need to be activated in Triggerwoman Reborn MCM.
Optional Voice Files
The original Voice Files were generated entirely by AI using xVASynth and can be found in the Download Section.
There are much better Voicefiles for the NPCs created by @KinataHoru. Download them here. You still need the original one for the player voice.
General Recommendations:
As this is a beta, save often. Its also a good idea to visit DC first.
This mod is tailored to the role of a female character..
Do not use companions on the story quests. You will be teleported at some points and companions might get stuck. You will be accompanied in most of this mods story quests.
If you use CWSS, you might check this helpful post from @Krixost:
Incompatibilities
CSEP Presents All Americans 2.0 DELUXE EXPANDED EDITION - Quest Mod - It uses the same location as the Fenway Patrons.
The old Triggerwoman Mod - It has a door conflict which makes it impossible to play both mods in the same game. Luckily @Plite made a patch for it. Grab it here:
Credits:
The Artwork on this page is made by Sora AI
Thanks to:
All the great people here who shared their mods, from which I could learn a lot of things.
13964 downloads
Updated
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BumpStrip
By Franco Cozzo
Combining the Butt-Slap event from Sexual Harassment with a Strip Event
Amazing deep features:
- Will use Sex Harassment as its base for the strip-event (typically will unequip more than 1 item at a time)
- Optional Call to use Combat Strip Lite for the stripping events instead (so you cannot re-equip immediately after, this is the recommended way to use the mod)
- Optional Arousal gain if you have Sex Attributes installed (not hard-required for this mod, but I believe it is required for both SH versions)
- Notifier
Should work with the classic Sexual Harassment and the newer Sexual Harassment+
About Combat Strip Lite:
By default Combat Strip Lite will typically cause a knockback effect, which will cause a knockback for the player+all within a close range, so I added an optional download (CSL Edited.7z) that I personally use to solve this, note that CSL is not my mod so I cannot give any permissions from or for it. The changes for this version are as below:
- No strip-effect from Radiation Aura enemies like glowing ones and similar (possibly none from poison as well)
- No Knockback when in third-person, enemies and allies also will not be knocked back in 1st/3rd person if they are close to you.
- Only stimpaks that *you* use will let you recover
Load after Combat Strip Lite. Requires the original mod. I have only ever used the "strip" option, not the "damage armour" or the other options from CSL so I am not sure how my edits work with those modes.
Issues+Possible Issues
The same slapper cannot affect your strip status (or arousal) more than one time in a row due to how the mod is built, bouncing between two+ NPCs over and over again will work however. I don't know of any possible "clean" workarounds that wouldn't edit FPSHarassment itself.
You can use this mod without my edited version but you will likely experience the "explosion" event that occurs without it or a similar edit, which will cause your character, the butt slapper and anyone very close by to take a 0 damage knockback (default CSL behaviour).
The non-CSL stripping calls the Harassment function which is different between FPSH and FPSH+, so it may strip "too much" per slap for you on the + version.
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
You need one of the below (only tested with SH+):
You probably want :
If you want/need to restart the mod for any reason the questname is BumpStrip
stopquest Bumpstrip
resetquest Bumpstrip
startquest Bumpstrip
optionally : sqv Bumpstrip
to see if it is running.
1611 downloads
- harassment
- sakr
- (and 1 more)
Updated