About This File
Expanded Gag Dialogue
With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
What does it do?
I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
All probabilities are configurable in MCM
Active Companion Dialogue
The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's.
Generic NPC Dialogue
The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
Possible outcomes:
- The NPC helps the player with one random device
- The NPC gives the player a fetish key
- The NPC helps the player with one random device or gives them a key, but demands caps as payment
- The NPC ignores the player
- The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.
Trader Dialogue
If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
Requirements
KFT and all of its requirements:
Credits
EgoBallistic and Kziitd on their fantastic work on the new framework
Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
Notes/Bugs
There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
- The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added.
- I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag.
- I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier.
It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work
What's New in Version 1.0.5
Released
- Bound NPC can no longer help you with restraints (or lock you in more restraints!)
- KFT MainQuest is no longer packaged in the plugin file for this mod