About This File
This is a kit to help streamline animation creation via Blender.
It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.
Includes:
Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.
The required bonelist and havok config files for Zex.
A bat script that automates running other tools to convert FBX to HKX with one action.
A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)
Detailed instructions for set-up and use.
Credits:
SynthOverboss - Helping me with various import solutions.
EngineGaming - Helping me also with importing and other processes new to me.
andrelo1 - For FBXImporter
Edited by dagobaking
What's New in Version 1.7.0
Released
* Added functionality to export rig to check for and skip invisible/disabled collections.
* Fixed issue with some bones rotations (tongue, belly).
* Added scene.blend which is like a "mega scene". So, users can simply turn actors off/on and start animating. Much less scene setup needed.
* Updated instructions (help making an improved guide welcome!)