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Fallout 4 Blender Animation Kit 1.7.0


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About This File

This is a kit to help streamline animation creation via Blender.

 

It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.

 

Includes:

 

Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.

The required bonelist and havok config files for Zex.

A bat script that automates running other tools to convert FBX to HKX with one action.

A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)

Detailed instructions for set-up and use.

 

Credits:

SynthOverboss - Helping me with various import solutions.

EngineGaming - Helping me also with importing and other processes new to me.

andrelo1 - For FBXImporter

Edited by dagobaking


What's New in Version 1.7.0

Released

* Added functionality to export rig to check for and skip invisible/disabled collections.

* Fixed issue with some bones rotations (tongue, belly).
* Added scene.blend which is like a "mega scene". So, users can simply turn actors off/on and start animating. Much less scene setup needed.
* Updated instructions (help making an improved guide welcome!)



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