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Possibly if it were somewhat re-engineered, but as it stands, no. See above, same answer. No. DAR has nothing to do with moving, placing or positioning animations, only changing one into another. Aroused Redux is not an "alternative", it is a straight upgrade. Other SLA variants (like SLAX, just to name a currently developed one) are variants of SLAR (and by extension, SLA).
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Porting over the Lupine mod from FO4
Seijin8 replied to Exorcist13's topic in Skyrim General Discussion
https://www.nexusmods.com/skyrim/mods/97232 Closest you are likely to get. -
i need hellp with modding skyrim
Seijin8 replied to lordshadowo's topic in Technical Support - SexLab Framework
You are mixing LE and SE version assets. Pick one. -
Issues with belly nodes during SexLab animations?
Seijin8 replied to Ahhlecks's topic in Skyrim Technical Support
Have you made sure nothing is overwriting the skeletons from XPMSE? Is it an up-to-date version of XPMSE (4.71 or later)? Are the physics of your body mods matching the physics you have installed? (Not mixing SMP/PE for instance) Finally... No need to censor. -
CBBE, UUNP or something else?
Seijin8 replied to Serana208's topic in Request & Find - Skyrim Non Adult Mods
Nowadays, just preference. Most things can be converted into either one. Some differences in polygonal layouts, but there are high poly versions of both. -
CK: Getting a quest alias for a guard in Dragonsreach
Seijin8 replied to DocClox's topic in Skyrim General Discussion
The imperial/stormcloak camps are all linked to a single reference for each hold. Go click on something at a camp and get the ID, follow that back to an enable object. -
[NSFW img] streching mesh effect in outfit studio?
Seijin8 replied to Alphacore Domain's topic in Skyrim Technical Support
Yes, but you probably will need to either remake parts of the mesh (eliminating all but one of the polys from the curve points you want so that it can only be in a straight line) or create new skeletal nodes and weight the mesh to stick to those. If you don't care how it moves (just for screenshots), then you could always just reshape the mesh to what you need and use the "pose" sliders in Outfit Studio to get the weighting exactly as you need it to create that effect. Wouldn't hold up while moving in-game, though. -
Anyone who can help optimize my script?
Seijin8 replied to CHIMiny Cricket's topic in Skyrim Technical Support
This is not reliable. Look at SkyUI player alias scripts as a better example and have a similar script send a mod event to your mod, or better yet, call its update/maintenance function directly. Any registrations should also be in whatever normal update loop you are using. When using scripts to add/remove factions, you can sometimes get odd results with race conditions. Might be better to check for a factionrank instead, and explicitly set factionranks, so instead of "IsInFaction()" and "RemoveFromFaction()" maybe use "GetFactionRank(fac) < 0" and "SetFac -
Short-term solution: It is probably a wig she is wearing (NPCs cannot have built-in HDT hairs). You can use the console to unequip it and re-equip it which should solve the problem. If the follower is well-built, there may be a dialogue option for fixing it. Longer-term solution: Get HDTMemPatch and get your settings dialed in. Open the xml for the hair and make sure all the "maxLinearVelocity" and "maxAngularVelocity" parameters are set to 255. Even with these, it will do that sometimes, so learning how to un/re-equip will probably be a necessity in any case. It
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That is the animation, not my mod. Not yet There isn't a direct mechanism for that yet (and likely won't be for quite a while).
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Yes. CL handles life cycle for existing chaurus. When they become reapers, they fight one another. Depends on a lot of factors under the hood of your Skyrim install and the way you play (which areas are still in memory for instance, which depends on how many areas you visit in a given timespan/play session). Strictly, you don't have to be present. If you are present, the odds of them "remembering" their previous selves is better. In theory, that will happen, but EC+ growth rate is absurdly slow for any hive building based on it. In testing, I've never seen an EC+ ha
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[solved] What outfit is this?
Seijin8 replied to Intronacious's topic in Request & Find - Skyrim Non Adult Mods
Mashup. Gloves and neck are from COCO's 2B Wedding outfit. Not sure about the rest.