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"Арго долго сдерживала свою похоть, а поблизости не было никого с кем можно снять напряжение. Возбуждение может проявить себя в самый неподходящий момент, как например в разгар боя. И, чтобы этого не допустить, если есть свободная минутка, значит нужно передёрнуть."
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So I finally got the name for the story I've been writing, and it's actually in line with something Averna said early on. It shall now be known as: Onward Dragon Soldiers. I was originally going to go with Dragon Soldiers, but thought about adding something to the title. Onward seems a little plain, but also makes it sound more adventurous, so I went with that. It fits Averna's adventurous personality, even if most of it is just her having sex. I find Averna to be different than most protagonists, as most examples before her have been more put together. Averna, for the most part, is not the best person to choose for a leader, and she's also just plain odd. I also came up with some character archetypes, something I did unconsciously. Maybe I'm a natural story teller. Of course, if you don't feel like reading about their traits, feel free to ignore me and get back to the story. (;w;) And that be all you really need to know to gain an understanding of how these characters work, how they work with the rest of the cast, and what you can expect in the bedroom. Now in an effort to sound cheesy, Onward Dragon Soldiers! I think I'm better at writing kinky dialogue than I thought, or maybe I just think I am. I felt like I was giving the characters more personality this time around instead of just winging it like I usually do. But I could also be blowing steam out of my ass, and this is actually the most horrid writing in the world. Who knows, a writer can't judge his own work. Part 3 of Onward Dragon Soldiers.
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CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v161.1 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. @requiredname65 for script input. Those of you that actually come in the non adult section ? Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework
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Version 1.3
972 downloads
Serana won't cuddle with you when using Campfire? This mod fixes that. Now Serana will cuddle with you as she should. What does this mod do exactly? All this mod does is create a new package for Serana to use. It attaches to her mental model. Otherwise, it basically functions exactly the same as it would for any other spouse with Campfire, except it also now works for Serana. The only real difference between this mod and how Campfire works with other spouses is that Serana can snuggle with you before you are married. The conditions for this are: If Serana is part of the PlayerMarriedFaction or PlayerCourtingFaction (pre-emptively added by this mod for future features). If you have Amorous Adventures installed AND have completed the quest line Chasing Echoes. If you have Serana Dialogue Edit installed, Serana will snuggle up to you if your relationship value is 50 or over (she admires you). If it is lower than 50 she will not snuggle up to you. This applies whether you are single, married, courting (not implemented yet), or have completed Chasing Echoes. This value will overrule all other conditions. This mod has been specifically configured to work with AFT, no patch is required. Initial testing with EFF seems to not require a patch. I need to test this with a new game, but it appeared to work for me after installing it without any modifications to this mod or EFF. It would be great if someone who uses EFF regularly can confirm this. You DO NOT NEED Amorous Adventures, Serana Dialogue Edit, AFT, EFF or anything else to use this mod except for an up-to-date Skyrim with USLEEP and Campfire - Complete Camping System from Chesko to use it. Installation Install the mod as you normally would, due to it's dynamic nature of interacting with mods, load order shouldn't matter since it's only real dependencies are esm files. As with any mod, you should probably do a clean save beforehand. Once it is installed however, save your game again and reload it immediately after, you won't need to restart Skyrim, just reload right after you saved it. The main script for this mod will not fire until it is part of your game and initiates with a OnPlayerLoadGame event. CONFLICTS: If you actually have another mod that alters Serana's Mental Model (DLC1NPCMentalModel - the QUEST not the script), then you will run into a conflict. I am not aware of any other mods that do this, so I doubt you will run into it. However if you do, then it would be easier to just move this mod before the other mod in your load order, include this mod's ai package in her mental model for the other mod's DLC1NPCMentalModel quest (since I have no idea what the other mod does and the edit I make is very simple, this is likely the easiest and best method for making them compatible). If you're not sure what I mean, load just dawnguard.esm and this mod into TES5Edit, compare the two mental models, the changes are very easy to see. Apply those changes to the other mod. Recommended Mods Serana Dialogue Edit Marriable Serana I would personally recommend loading Serana Dialogue Edit after Marriable Serana in your load order and allow it to overwrite Marriable Serana's Dialogue edits. I am very thankful that we have Marriable Serana, but it would be nice to have another, more simple replacement for this at this point imo. I haven't checked, but I'm pretty sure that Marriable Serana adds Serana to PlayerMarriedFaction, which is how this mod checks to see if you're married to Serana. If for some reason you are having issues with getting Serana to still lay down, then you can force her into the faction by opening your console, clicking on Serana, then type: AddFac C6472 1 This will add her to the proper faction, then married or not, she should still lay with you (unless also using SDE and it's limitations). This is something which I might want to change, it's a difference from Campfire. However, if you're using a mod that permits you to marry more than one person, leaving this spouse check in this method would probably be advantageous, so unless it becomes an issue or someone complains about it with a good reason, I'll probably just leave the 'spouse' check as it is, even if it is different from Chesko's (which I won't deny is more accurate, but more limited). Other Mods that Compliment Nicely Seranaholic or any other replacer of preference Vampire Lord Serana Queen of the Damned Serana Hood Fix Wardrobe Manager Serana Immune To Dawnbreaker Friendly Fire Relationship Dialogue Overhaul Immersive Citizens Amourous Adventures OSex Spouses Enhanced with Serana Addon Shared Serana Dialogue Marriable Serana and Serana Hood Fix will conflict - They both modify DLC1_NPCMentalModelScript. I simply used the Marriable Serana version, and basically ignored the hood fix completely, but did use it as a reference, in the end I went with a much simpler modification and simply removed the hood check entirely. Finally, you will need a mod to access her entire inventory to remove her hood in game like AFT. I think I used Wardrobe Manager last time I did this. I would LOVE to hear about any other mods you guys are using that would compliment this or improve this list. Serana goes from annoying to cute and enjoyable to have around with this list imo, I'm always searching for more to add to her 'repertoire', so would absolutely love to hear about anything I'm missing. -
Version 1.0.7
23450 downloads
What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v161.1 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. @requiredname65 for script input, and 1.07 update. @elzee for the sound effect permissions. Those of you that actually come in the non adult section ? -
View File Serana won't cuddle with you when using Campfire? This mod fixes that. Now Serana will cuddle with you as she should. What does this mod do exactly? All this mod does is create a new package for Serana to use. It attaches to her mental model. Otherwise, it basically functions exactly the same as it would for any other spouse with Campfire, except it also now works for Serana. The only real difference between this mod and how Campfire works with other spouses is that Serana can snuggle with you before you are married. The conditions for this are: If Serana is part of the PlayerMarriedFaction or PlayerCourtingFaction (pre-emptively added by this mod for future features). If you have Amorous Adventures installed AND have completed the quest line Chasing Echoes. If you have Serana Dialogue Edit installed, Serana will snuggle up to you if your relationship value is 50 or over (she admires you). If it is lower than 50 she will not snuggle up to you. This applies whether you are single, married, courting (not implemented yet), or have completed Chasing Echoes. This value will overrule all other conditions. This mod has been specifically configured to work with AFT, no patch is required. Initial testing with EFF seems to not require a patch. I need to test this with a new game, but it appeared to work for me after installing it without any modifications to this mod or EFF. It would be great if someone who uses EFF regularly can confirm this. You DO NOT NEED Amorous Adventures, Serana Dialogue Edit, AFT, EFF or anything else to use this mod except for an up-to-date Skyrim with USLEEP and Campfire - Complete Camping System from Chesko to use it. Installation Install the mod as you normally would, due to it's dynamic nature of interacting with mods, load order shouldn't matter since it's only real dependencies are esm files. As with any mod, you should probably do a clean save beforehand. Once it is installed however, save your game again and reload it immediately after, you won't need to restart Skyrim, just reload right after you saved it. The main script for this mod will not fire until it is part of your game and initiates with a OnPlayerLoadGame event. CONFLICTS: If you actually have another mod that alters Serana's Mental Model (DLC1NPCMentalModel - the QUEST not the script), then you will run into a conflict. I am not aware of any other mods that do this, so I doubt you will run into it. However if you do, then it would be easier to just move this mod before the other mod in your load order, include this mod's ai package in her mental model for the other mod's DLC1NPCMentalModel quest (since I have no idea what the other mod does and the edit I make is very simple, this is likely the easiest and best method for making them compatible). If you're not sure what I mean, load just dawnguard.esm and this mod into TES5Edit, compare the two mental models, the changes are very easy to see. Apply those changes to the other mod. Recommended Mods Serana Dialogue Edit Marriable Serana I would personally recommend loading Serana Dialogue Edit after Marriable Serana in your load order and allow it to overwrite Marriable Serana's Dialogue edits. I am very thankful that we have Marriable Serana, but it would be nice to have another, more simple replacement for this at this point imo. I haven't checked, but I'm pretty sure that Marriable Serana adds Serana to PlayerMarriedFaction, which is how this mod checks to see if you're married to Serana. If for some reason you are having issues with getting Serana to still lay down, then you can force her into the faction by opening your console, clicking on Serana, then type: AddFac C6472 1 This will add her to the proper faction, then married or not, she should still lay with you (unless also using SDE and it's limitations). This is something which I might want to change, it's a difference from Campfire. However, if you're using a mod that permits you to marry more than one person, leaving this spouse check in this method would probably be advantageous, so unless it becomes an issue or someone complains about it with a good reason, I'll probably just leave the 'spouse' check as it is, even if it is different from Chesko's (which I won't deny is more accurate, but more limited). Other Mods that Compliment Nicely Seranaholic or any other replacer of preference Vampire Lord Serana Queen of the Damned Serana Hood Fix Wardrobe Manager Serana Immune To Dawnbreaker Friendly Fire Relationship Dialogue Overhaul Immersive Citizens Amourous Adventures OSex Spouses Enhanced with Serana Addon Shared Serana Dialogue Marriable Serana and Serana Hood Fix will conflict - They both modify DLC1_NPCMentalModelScript. I simply used the Marriable Serana version, and basically ignored the hood fix completely, but did use it as a reference, in the end I went with a much simpler modification and simply removed the hood check entirely. Finally, you will need a mod to access her entire inventory to remove her hood in game like AFT. I think I used Wardrobe Manager last time I did this. I would LOVE to hear about any other mods you guys are using that would compliment this or improve this list. Serana goes from annoying to cute and enjoyable to have around with this list imo, I'm always searching for more to add to her 'repertoire', so would absolutely love to hear about anything I'm missing. Submitter blippyp Submitted 04/27/2018 Category Other Requires USLEEP, Campfire - Complete Camping System Special Edition Compatible