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Showing results for tags 'keywords'.
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Version v1.5
3,381 downloads
What this mod does Add BakaFactory's SexLab Aroused keywords to various standalone armors. I may add more in the future. Requirements SexLab Aroused SSE Modified by Bakafactory or OSL Aroused And whichever armor you want to update: [Dint 999] Nier Automata armor v1.5 (I'm not sure where I got the SE version, sorry) Latex Witch XN School Swimsuit (you need to convert this to SE, otherwise it won't work) DX Leotard Collection Legendary Armors (optional physics) Shinshi Armors + ENG patch for consistency. The keyword patch must be lower in the LO. + whatever the mods need (bodyslide, physics, etc). How to use Install with a Mod Manager (preferably MO2) In the load order put it anywhere, it is ESL flagged. Credits Dint 999 for the Nier Automata armor m4mk203 for the Latex Witch armor XN for the School Swimsuit Deserter X and hwybee4996 for DX Leorards and Legendary Armors Shinshi - for Shinshi armor pack BakaFactory/factoryclose - for the Modified SLA ozooma10 - for OSL Aroused ElminsterAU for SSEEdit Permissions Keep it free. Give credit if you use it. Update history v1.5 Added patch for Shinshi Armor pack. All Chest and Foot items are patched. v1.4 Added patch for DX Legendary Armors v1.3 Added patch for DX Leotards v1.2 Added patch for XN School Swimsuit V1.1 Added Vanilla armor replacer keywords. Warning! This will make ALL vanilla armor erotic in the eyes of BAKA mods! Initial Release - keywords for Nier Automata 2B armor - keywords for Latex Witch armor-
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Baka SL Aroused keywords for TAWOBA Remastered View File What this mod does Adds BakaFactory's SexLab Aroused keywords to TAWOBA Remastered armors. Other mods may react to these. Since I did not see the actual armors, I just added generic keywords. Updated all armors with thong in their name with SLA_ThongT and EroticArmor keywords Updated all armors with bikini top in their name with SLA_Brabikini and EroticArmor keywords. Updated all other chest armors (slot 32) with EroticArmor keyword. Updated some other armor pieces with some other keywords, like skirts, capes. I did not touch any other armor pieces (thigh, tasset, boots, abs, etc) Requirements TAWOBA Remastered 6.1 (works with older versions too) OR The Amazing World of Bikini Armor in BHUNP SE SexLab Aroused SSE Modified by Bakafactory and all their requirements. Install Install with mod manager. In the load order, put it anywhere, it is ESL flagged. Credits Sunjeong - for TAWOBA Remastered BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Nisetanaka - for TAWOBA Kofman77 - for bringing it to SE various people who are improving the Bikini Armors and creating chaos with the mod variations (JSPumpkinKing, SunJeong, etc) ElminsterAU - for SSEEdit Permissions Keep it on LL. Credit me if you build on it. Submitter monsta88 Submitted 08/20/2021 Category Adult Mods Requires TAWOBA Remastered, SL Aroused Baka version Regular Edition Compatible No
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SunJeong's Ninirim armor patches for Chastity Belts and Baka Aroused keywords View File Chastity Belt and Baka Aroused keywords patches for SunJeong's Ninirim Collection by monsta88 What these mods do Chasity Belt patch A lot of the armor sets from this collection have skirts, pants or other elements. If the character is wearing a Chastity Belt, these pieces can't be equipped, making the armor look very bad. So I moved all these armor/clothing pieces to slot 60 (instead of 49). Warnings I may have missed some pieces. In that case the armor/clothing piece in question will be invisible. Report it and I will try to fix it. I did not change the armor/clothing geometry, so if the device hider in DD doesn't hide the CB, it will be clipping. Baka Aroused Keywords patch Add BakaFactory's SexLab Aroused keywords to [SunJeong]Ninirim Collection armors. Other mods may react to these. This time I made a video about the armors in the showroom so I could see each piece. This way I could add pretty accurate keywords to the armor/clothing pieces. Some keywords don't fit the armor perfectly, for example there is a SLA_MicroHotpants keyword, but the armor pack only has regular hotpants. I still definitely missed some, but overall it will work fine. Compatibility patch Compatibiliy patch for my Ninirim patches (Chastity belt and Baka Aroused keywords) if you want to use both at the same time. Without this, certain armor pieces would be invisible. Warning Do NOT use this if you don't use BOTH of my Ninirim patches. Requirements [SunJeong] Ninirim Collection 6.0 BodySlide and Outfit Studio SexLab Aroused SSE Modified by Bakafactory (Only the keyword patch requires it.) + whatever these mods need (physics, body, etc). Works without it, but kind of required, otherwise the mod makes no sense: Devious Devices SE 5.1 (probably works with older versions too) How to use Install with a Mod Manager (preferably MO2) Only for CB Patch Put it after the [SunJeong] Ninirim Collection 6.0 mod. This mod must overwrite it. Only for CB Patch Use Bodyslide to build the outfits. (if you don't, they will be invisible) The compatibility patch must be after the other 2 in the load order. What's New V1.2 Checked and updated over 50 footwears now. There are still more though. V1.1 - Updated the keywords file to v1.1 Updated about 20 high heel footwear with SLA_BootsHeels keyword. Since there is no separate keyword for shoes, they got the same one. I also did not check if they have HDT HighHeel feature - if the footwear looked like it had a high heel, then it got the keyword. There are more than 20 HH footwear in this pack, so there may be further updates. Credits SunJeong - for the Ninirim pack. BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team Permissions Keep it free. Give credit if you use it. Submitter monsta88 Submitted 08/29/2021 Category Adult Mods Requires SunJeong's Ninirim, BodySlide, Baka SL Aroused Regular Edition Compatible No
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Hi, I was looking at BakaFactory's Aroused mod. It contains some new keywords, which needed to be added to Armors. I have never done that before but the guide was good enough. However, check out this: The Panty (and every other armor) has all the basic keywords, like ClothingHand, ClothingFeet. Is this normal? Or the modder was just lazy? Thanks, M
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In Creation Kit, can a keyword be added to an armor that is in another mod but does not have to keep it a dependency? I'm working with keywords to create conditions for dialogue and events. I have a specific armor that I want to trigger dialogue for, but the armor mod sits on its own mod. Without merging the two mods, how can I get the keyword attached in my mod without putting the full armor mod into mine? The situation for context — I'm using the keyword WornHasKeyword as a condition where if the player sneaks and is wearing revealing armor, the follower will make a comment. My theory is just adding an ARMO form in my mod, with the keyword attached that overrides the one in the armor mod (ignore the ARMA form), but that would likely still give me two pieces of the same armor instead of just adding the keyword to one? You can imagine the reason I ask if that I don't want to add 5 armor mods and make them all dependencies jsut so I can add keywords to them.
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Version 1.0.0
820 downloads
Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this. The keyword system is still potentially useful I think, but I don't really expect anyone to make use of it. If anyone wants to take this over, they are very welcome! What this mod does: Provides six coverage keywords to indicate what sensitive body areas are blocked by an equipped item. These keywords are injected into the 01xxxxxx address space (update.esm), and so can be incorporated into any game with no heavy requirements. 01010800: BlocksOral (masks and gags by default) 01010801: BlocksVaginal (clothing/armour/belts/plugs) (basically, blocks insertion) 01010802: BlocksAnal (clothing/armour/belts/plugs) 01010803: BlocksBreast (any coverage) 01010804: BlocksGrope (breasts, armor or other rigid covering only) 01010805: BlocksSpank (rigid armor, not cloth or short skirts) 01010806: BlocksClutch (crotch, rigid coverage, protects pussy/penis) Sorry, I couldn't come up with a better term! I tried "grab", but too close to "grope"! Provides patches for all vanilla outfits, as well as those modified by various common mods. Additional patches are easily created, and can be simply merged. Includes two simple functions which are DD-aware but do not require DD: SWYM.Report: returns whether one or more areas are blocked SWYM.Strip: removes only those items blocking one or more of the areas, as selected The Strip function respects DD's Quest and BlockGeneric keywords, removing only generic items, with keys found on either of two actors passed to the function The reasoning: There are certain coverage/accessibility checks that are needed by many mods: Is a character's mouth free (for eating or dialogue)? Are various openings or regions "accessible" for sex? If not, can we use a limited stripping routine to remove just those items necessary to make a particular location accessible? Is a character "indecently" exposed, for crime checks, for modified dialogue, etc.? Is a character sufficiently exposed to permit groping, spanking, etc.? Trying to determine these things case-by-case based on occupied slots is challenging, since different clothing and armor items can be inconsistent in their slot use, and in what coverage is really represented by such use. "Slot 32" full body outfits can vary from full plate to a bikini. Some items have keywords to indicate less-than-typical coverage (EroticArmor for instance, or the various "PermitsXXX" tags in DD), but these keywords are mod-dependent, still rely on first checking whether some "standard" slots are occupied, and also can not be simply checked on a whole-actor basis - a "Sexy" keyword on an item means nothing if that item is hidden underneath non-revealing armor. Instead of keywords to indicate exposure, what is needed are keywords that indicate an area is blocked. If an area is covered by one or more items, a simple and quick WornHasKeyword will indicate this, and no other items can make the actor less exposed. The problem, of course, is that most items do not have these keywords... and that such keywords, to be universally useful, must not be tied to heavy dependencies. Hence injecting the keywords into update.esm - and this injection can be duplicated in multiple mods without harm, resulting in no hard dependencies whatsoever. I had intended just to provide the keywords, but as a proof-of-concept produced the Report and Strip functions. These can be used by other mods, or can be replaced by better ones of course. I am hoping people will have suggestions, ideas, or better ways of doing things. This framework is supportive, but useless on its own! Installation: I recommend a mod manager, of course. SWYM can be dropped into a running game. Uninstallation: I do not recommend removing mods from a game in progress; this mod can be ignored and will have nearly no impact on a game. If you must, remove and clean your save. But by itself, there is NO reason to install this, it is a resource for other mods. There are four files provided: SWYM: the Report and Strip functions. Also includes keywords. swymMCM: an MCM I used for testing, ugly and clunky. You don't need this, but can use it to try out the Report and Strip functions if you wish (only on the player). lgKeywords: a bare-bones file that does nothing but provide the keywords. This can be used as a base for additional patches. It is not needed by itself. SWYM_keyword_patches: a collection of .esp files which add keywords to clothing/armor provided by vanilla/DLC/mods as shown below. Use only those you need, placing them below the files to be patched (though I recommend merging, or at least doing bashed patches & TES5Edit merges). More must be added! How these keywords connect to clothing & armor, how I've interpreted them: The interface of SWYM (the API!): Acknowledgements: Thanks to lupine00 for the original idea of using blocking keywords, to HexBolt8 & Corsayr for keyword advice, and Kimy for helpful pointers to DD functions that are called by Report and Strip., and Monoman1 for the method of more careful soft-dependencies (for which I apparently owe thanks to lupine00 also). Other notes: I do not have SE, and assume these files are not compatible with SE, but I suspect they should be easy to adapt. The current patches reflect what I happened to have installed. It is easy to add more keywords for more mods - I can do so, but so can anyone, and I will gladly add any such patches to this collection. At this early stage, it is still quite possible to change the keywords, or add new ones though I am cautious about adding many keywords for every possible Blocking region. The current patches do NOT reflect any mods that change meshes to make armor more revealing than standard. For the most part these particular regions are probably still correct, but we could have patches for different armor replacers, for instance. The main patch assumes all 3 DLCs, since they are included with Legendary Edition. These can be split, if there's a need. -
Is it possible to apply a keyword to a player after a certain event has happened that will remain with them throughout the rest of the game, and becomes a variable that can be used in conditions to produce different outcomes? For example, let's say a player is a virgin, and so when talking to someone, they have the option to lie and say they are NOT a virgin. But after they've had sex (and no longer a virgin), the option would display as lie to say you ARE a virgin? The keyword would be applied during a SexLab scene where sex happens, and that would stick through out the game completely. Is it also possible to use spell effects for similar outputs? Such something akin to a curse or sickness that can be removed over time, wither through an event or just drops of after a number of days? Let's say for example, if you have sex, you become experienced and the effect is applied? The affect is renewed each time sex is performed but after so many days of not doing it, you lose that experience and the effect drops off? If there are mods that do this, happy to be pointed to where so I can break them down and examine them to learn. I hope I'm making sense. Thanks!
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Version v1.2
2,958 downloads
Chastity Belt and Baka Aroused keywords patches for SunJeong's Ninirim Collection by monsta88 What these mods do Chasity Belt patch A lot of the armor sets from this collection have skirts, pants or other elements. If the character is wearing a Chastity Belt, these pieces can't be equipped, making the armor look very bad. So I moved all these armor/clothing pieces to slot 60 (instead of 49). Warnings I may have missed some pieces. In that case the armor/clothing piece in question will be invisible. Report it and I will try to fix it. I did not change the armor/clothing geometry, so if the device hider in DD doesn't hide the CB, it will be clipping. Baka Aroused Keywords patch Add BakaFactory's SexLab Aroused keywords to [SunJeong]Ninirim Collection armors. Other mods may react to these. This time I made a video about the armors in the showroom so I could see each piece. This way I could add pretty accurate keywords to the armor/clothing pieces. Some keywords don't fit the armor perfectly, for example there is a SLA_MicroHotpants keyword, but the armor pack only has regular hotpants. I still definitely missed some, but overall it will work fine. Compatibility patch Compatibiliy patch for my Ninirim patches (Chastity belt and Baka Aroused keywords) if you want to use both at the same time. Without this, certain armor pieces would be invisible. Warning Do NOT use this if you don't use BOTH of my Ninirim patches. Requirements [SunJeong] Ninirim Collection 6.0 BodySlide and Outfit Studio SexLab Aroused SSE Modified by Bakafactory (Only the keyword patch requires it.) + whatever these mods need (physics, body, etc). Works without it, but kind of required, otherwise the mod makes no sense: Devious Devices SE 5.1 (probably works with older versions too) How to use Install with a Mod Manager (preferably MO2) Only for CB Patch Put it after the [SunJeong] Ninirim Collection 6.0 mod. This mod must overwrite it. Only for CB Patch Use Bodyslide to build the outfits. (if you don't, they will be invisible) The compatibility patch must be after the other 2 in the load order. What's New V1.2 Checked and updated over 50 footwears now. There are still more though. V1.1 - Updated the keywords file to v1.1 Updated about 20 high heel footwear with SLA_BootsHeels keyword. Since there is no separate keyword for shoes, they got the same one. I also did not check if they have HDT HighHeel feature - if the footwear looked like it had a high heel, then it got the keyword. There are more than 20 HH footwear in this pack, so there may be further updates. Credits SunJeong - for the Ninirim pack. BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team Permissions Keep it free. Give credit if you use it. -
Version v1.1
7,116 downloads
What this mod does Adds BakaFactory's SexLab Aroused keywords to TAWOBA Remastered armors. Other mods may react to these. Since I did not see the actual armors, I just added generic keywords. Updated all armors with thong in their name with SLA_ThongT and EroticArmor keywords Updated all armors with bikini top in their name with SLA_Brabikini and EroticArmor keywords. Updated all other chest armors (slot 32) with EroticArmor keyword. Updated some other armor pieces with some other keywords, like skirts, capes. I did not touch any other armor pieces (thigh, tasset, boots, abs, etc) Requirements TAWOBA Remastered 6.1 (works with older versions too) OR The Amazing World of Bikini Armor in BHUNP SE SexLab Aroused SSE Modified by Bakafactory and all their requirements. Install Install with mod manager. In the load order, put it anywhere, it is ESL flagged. Credits Sunjeong - for TAWOBA Remastered BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Nisetanaka - for TAWOBA Kofman77 - for bringing it to SE various people who are improving the Bikini Armors and creating chaos with the mod variations (JSPumpkinKing, SunJeong, etc) ElminsterAU - for SSEEdit Permissions Keep it on LL. Credit me if you build on it. -
Version v1.1
364 downloads
Chastity Belt and Baka Aroused keywords patch for Les Sucettes clothes by monsta88 Chastity belt patch: - changes the Skirt's slot to 60. Originally it is on 40, the tail slot. - edits the shape of the skirt's belt, so the CB is not clipping over it. So if you don't plan to use this outfit with chastity belts, you don't need this at all. Requirements: Les Sucettes a Magie (HDT-SMP Skirt) BodySlide and Outfit Studio + whatever these mods need (physics, body, etc). Update (2021.09.07) Keywords patch Added Baka SL Aroused keywords to the clothes. Some mods can react to those. Required: SexLab Aroused SSE Modified by Bakafactory Compatibility patch Added compatibility patch for the 2 patches (CB and keyword). You can use it only if you use both patches. How to use Install with a Mod Manager (preferably MO2) Only for CB patch Put it after the Les Sucettes mod. This mod should overwrite it. Only for CB patch Use bodyslide to build the outfit. (if you don't, it will be invisible) In the load order put it anywhere, it is ESL flagged. Warning: If you use the compatiibility patch, it must be behind the 2 other patches. Credits: Vugluscris for the outfit Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team-
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What I am trying to accomplish: I am trying to change some mod-added armor. Specifically, I am trying to change it from Heavy Armor to "Clothing", so that it won't count as "armor" and interfere with my Mage Armor perk (from Ordinator). The armor I'm trying to change comes from the greatest armor mod that exists for Skyrim, The Amazing World of Bikini Armor. This mod contains multitudes of armor pieces, which can be mixed and matched as the user desires. Among these pieces are "harnesses"; basically just leather straps made to look like they're holding the various pieces of armor in place. Unfortunately, these harnesses count as armor and have an armor rating, which means that wearing them disables the benefit of my Mage Armor perk. Why do I want these harnesses at all, if I can't wear armor? Because my character is forced to be naked for lewd reasons, but still sometimes wears a backpack. And a backpack floating behind a naked bimbo looks silly! I want the harness so it looks like the backpack is attached to something other than bare skin. What I've attempted so far: I thought it would be a simple matter to load TAWoBA in the Creation Kit, find the entries for these harnesses, and change their stats. And I did just that... I think. However, the changes I made had no effect in-game. Here's what I did, as close to step-by-step as I can manage: Opened the Creation Kit, and loaded "TheAmazingWorldofBikiniArmor.esp". I did not mark it as active, so that my changes could be saved as a separate esp. Located the entries for the for "harness items". They were located under Items > Armor > shitty, though curiously not mentioned in the Dwarven, Ebony, or Wolf sections. Opened each of the four Harness entries and made the following adjustments: Beside "Weight", I changed "heavy" to "none". Reduced "Armor Rating" to zero. That's it, because keywords scare me and I didn't want to mess anything up by making unnecessary changes. Saved the changes as a new esp. Closed the Creation Kit, then opened Vortex to activate the new esp. Opened LOOT, changed the metadata for the new esp to load it after "TheAmazingWorldofBikiniArmor.esp", then sorted. Ran Skyrim, checked my characters inventory, and found that the items had not been changed at all. Ran crying to LoversLab for help. Made tea, and finished writing this post. And here we are. I have no idea why the changes I made didn't work... but then, the last time I tried modding armor in a Bethesda game was Morrowind, almost 15 years ago. My experience modding Skyrim is limited to making custom perks and other small-scale tweaks to the base game. I've never tried making changes to a mod before. If anyone can help... I am getting desperate. :c Incidentally, if anyone is interested I made a mod for myself to limit XP gain in all skills. It has to be added via console, but unlike the version I made back in Oldrim it does not force you to use the Lover Stone!
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Strip What You Must - abandoned View File What this mod does: Provides six coverage keywords to indicate what sensitive body areas are blocked by an equipped item. These keywords are injected into the 01xxxxxx address space (update.esm), and so can be incorporated into any game with no heavy requirements. 01010800: BlocksOral (masks and gags by default) 01010801: BlocksVaginal (clothing/armour/belts/plugs) (basically, blocks insertion) 01010802: BlocksAnal (clothing/armour/belts/plugs) 01010803: BlocksBreast (any coverage) 01010804: BlocksGrope (breasts, armor or other rigid covering only) 01010805: BlocksSpank (rigid armor, not cloth or short skirts) 01010806: BlocksClutch (crotch, rigid coverage, protects pussy/penis) Sorry, I couldn't come up with a better term! I tried "grab", but too close to "grope"! Provides patches for all vanilla outfits, as well as those modified by various common mods. Additional patches are easily created, and can be simply merged. Includes two simple functions which are DD-aware but do not require DD: SWYM.Report: returns whether one or more areas are blocked SWYM.Strip: removes only those items blocking one or more of the areas, as selected The Strip function respects DD's Quest and BlockGeneric keywords, removing only generic items, with keys found on either of two actors passed to the function The reasoning: There are certain coverage/accessibility checks that are needed by many mods: Is a character's mouth free (for eating or dialogue)? Are various openings or regions "accessible" for sex? If not, can we use a limited stripping routine to remove just those items necessary to make a particular location accessible? Is a character "indecently" exposed, for crime checks, for modified dialogue, etc.? Is a character sufficiently exposed to permit groping, spanking, etc.? Trying to determine these things case-by-case based on occupied slots is challenging, since different clothing and armor items can be inconsistent in their slot use, and in what coverage is really represented by such use. "Slot 32" full body outfits can vary from full plate to a bikini. Some items have keywords to indicate less-than-typical coverage (EroticArmor for instance, or the various "PermitsXXX" tags in DD), but these keywords are mod-dependent, still rely on first checking whether some "standard" slots are occupied, and also can not be simply checked on a whole-actor basis - a "Sexy" keyword on an item means nothing if that item is hidden underneath non-revealing armor. Instead of keywords to indicate exposure, what is needed are keywords that indicate an area is blocked. If an area is covered by one or more items, a simple and quick WornHasKeyword will indicate this, and no other items can make the actor less exposed. The problem, of course, is that most items do not have these keywords... and that such keywords, to be universally useful, must not be tied to heavy dependencies. Hence injecting the keywords into update.esm - and this injection can be duplicated in multiple mods without harm, resulting in no hard dependencies whatsoever. I had intended just to provide the keywords, but as a proof-of-concept produced the Report and Strip functions. These can be used by other mods, or can be replaced by better ones of course. I am hoping people will have suggestions, ideas, or better ways of doing things. This framework is supportive, but useless on its own! Installation: I recommend a mod manager, of course. SWYM can be dropped into a running game. Uninstallation: I do not recommend removing mods from a game in progress; this mod can be ignored and will have nearly no impact on a game. If you must, remove and clean your save. But by itself, there is NO reason to install this, it is a resource for other mods. There are four files provided: SWYM: the Report and Strip functions. Also includes keywords. swymMCM: an MCM I used for testing, ugly and clunky. You don't need this, but can use it to try out the Report and Strip functions if you wish (only on the player). lgKeywords: a bare-bones file that does nothing but provide the keywords. This can be used as a base for additional patches. It is not needed by itself. SWYM_keyword_patches: a collection of .esp files which add keywords to clothing/armor provided by vanilla/DLC/mods as shown below. Use only those you need, placing them below the files to be patched (though I recommend merging, or at least doing bashed patches & TES5Edit merges). More must be added! How these keywords connect to clothing & armor, how I've interpreted them: The interface of SWYM (the API!): Acknowledgements: Thanks to lupine00 for the original idea of using blocking keywords, to HexBolt8 & Corsayr for keyword advice, and Kimy for helpful pointers to DD functions that are called by Report and Strip., and Monoman1 for the method of more careful soft-dependencies (for which I apparently owe thanks to lupine00 also). Other notes: I do not have SE, and assume these files are not compatible with SE, but I suspect they should be easy to adapt. The current patches reflect what I happened to have installed. It is easy to add more keywords for more mods - I can do so, but so can anyone, and I will gladly add any such patches to this collection. At this early stage, it is still quite possible to change the keywords, or add new ones though I am cautious about adding many keywords for every possible Blocking region. The current patches do NOT reflect any mods that change meshes to make armor more revealing than standard. For the most part these particular regions are probably still correct, but we could have patches for different armor replacers, for instance. The main patch assumes all 3 DLCs, since they are included with Legendary Edition. These can be split, if there's a need. Submitter legraf Submitted 01/11/2020 Category Modders Resources Requires Legendary Edition, SKSE (for the functions only) Special Edition Compatible No
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Les Sucettes clothing patches for Chastity belts and Baka Aroused keywords View File Chastity Belt and Baka Aroused keywords patch for Les Sucettes clothes by monsta88 Chastity belt patch: - changes the Skirt's slot to 60. Originally it is on 40, the tail slot. - edits the shape of the skirt's belt, so the CB is not clipping over it. So if you don't plan to use this outfit with chastity belts, you don't need this at all. Requirements: Les Sucettes a Magie (HDT-SMP Skirt) BodySlide and Outfit Studio + whatever these mods need (physics, body, etc). Update (2021.09.07) Keywords patch Added Baka SL Aroused keywords to the clothes. Some mods can react to those. Required: SexLab Aroused SSE Modified by Bakafactory or OSL Aroused Compatibility patch Added compatibility patch for the 2 patches (CB and keyword). You can use it only if you use both patches. How to use Install with a Mod Manager (preferably MO2) Only for CB patch Put it after the Les Sucettes mod. This mod should overwrite it. Only for CB patch Use bodyslide to build the outfit. (if you don't, it will be invisible) In the load order put it anywhere, it is ESL flagged. Warning: If you use the compatiibility patch, it must be behind the 2 other patches. Credits: Vugluscris for the outfit Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team Submitter monsta88 Submitted 03/14/2021 Category Adult Mods Requires Les Sucettes, BodySlide, Baka SL Aroused Regular Edition Compatible No
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SL Aroused keywords for various armors View File What this mod does Add BakaFactory's SexLab Aroused keywords to various standalone armors. I may add more in the future. Requirements SexLab Aroused SSE Modified by Bakafactory or OSL Aroused And whichever armor you want to update: [Dint 999] Nier Automata armor v1.5 (I'm not sure where I got the SE version, sorry) Latex Witch XN School Swimsuit (you need to convert this to SE, otherwise it won't work) DX Leotard Collection Legendary Armors (optional physics) Shinshi Armors + ENG patch for consistency. The keyword patch must be lower in the LO! + whatever the mods need (bodyslide, physics, etc). How to use Install with a Mod Manager (preferably MO2) In the load order put it anywhere, it is ESL flagged. Credits Dint 999 for the Nier Automata armor m4mk203 for the Latex Witch armor XN for the School Swimsuit Deserter X and hwybee4996 for DX Leorards and Legendary Armors Shinshi - for Shinshi armor pack BakaFactory/factoryclose - for the Modified SLA ozooma10 - for OSL Aroused ElminsterAU for SSEEdit matortheeternal - for automation scripts in SSEEdit belegost - for teaching me how to use them Permissions Keep it free. Give credit if you use it. Update history v1.5 Added patch for Shinshi Armor pack. All Chest and Foot items are patched. v1.4 Added patch for DX Legendary Armors Older Updates: Submitter monsta88 Submitted 11/02/2021 Category Adult Mods Requires SL Aroused Baka version or OSL Aroused Regular Edition Compatible No
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