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Showing results for tags 'PREGNANCY'.
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View File PalBreeder - A Palworld Breeding System Fertility. Pregnancy. Lactation. Lineage. Palworld finally lets you be part of the cycle too. Somewhere between the twentieth Lamball and the third base expansion, I notice something. Palworld build an entire game about breeding and eggs - for everyone except for US. If that is not unfair, what is? You are perfectly equipped to bring new life into this world, so lets do it. PalBreeder closes that gap. A female player-focused breeding system: One SCake scene with the right partner. And then, a few in-game days later, you notice your silhouette isn't quite what it used to be. Congratulations — you're expecting. What happens next is entirely up to you: an egg to store away for the time beeing, or going straight to the finish line. The mod gives you several breeder levels, craftable medicines, a full lineage browser, and a generational DNA system. Built for offline and single-player Palworld. EARLY ALPHA - This mod is in active development. Expect rough edges, unfinished corners, broken saves and systems that will change between builds. Lots of items are available very early for now and the systems will be balanced on the way. Features Requirements Installation + Menu Found a Bug? Have an Idea? Drop it in the comments. Bugs, feature ideas, or requests to hook your own animations and mods into the API are all welcome. But no promises on timelines or features. Changelog Support If you just want to support me, check my Patreon. Submitter KazeYako Submitted 08/17/26 Category Palworld
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SoulGem Oven 4: Integration Fork View File ### About This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original. ### Features AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC) ### Requirements: ### Installation: ### Recommendations: ### Compatibility: ### Updating: ### Documentation: ### Configuration: ### Issues/FAQ: ### For Modders: ### Changelog: ###Discord: https://discord.gg/JPSHb4ebqj Look for the SGO4-IF Channel. ###Credits: DarkConsole: For the original SGO4 and helping me out along the way. SavageDomain: For Womb Tattoos. w234aew and jjabrams420: For figuring out workarounds to pizzahands. dylbil: For their script libraries making the color picker work properly. orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible. Shizof: For adding physics scaling to CBPC. krzp: For a LOT of coding help. fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988 Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics. celadoneiron and sweinen for helping me fix bugs. Celadoneiron for code help. Sweinen for code help. BreakfastTime for code help. [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps. BaneMaster for helping with Modevent Implementation and debugging. Naitro2010 for helping me fix overlays not getting applied. LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack) EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack) SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack) ElPoporino, Helped fix Milk label crashes. Balora, Helped rig MCM options. ###MiniCredits: Luminance2672: Found a (Dot) . that might or might not have broke things. ###Issues or suggestions? Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork. Submitter Murphiee Submitted 08/06/22 Category Misc Sex Requirements Regular Edition Compatible No Install Instructions
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View File Black Reliquary undercensored - Wildlanders BRU - part 1 (of idontknow how many i will come up with) - Wildlanders. This mod reskins certain wildlander enemies while also changing animation files. "Tasteful changes" my ass, devs. Installation: In respective monster folders there ane anim folders named after whats in them, so pick one skin that you want to use in your game and rename the folder to JUST "anim". After that go into folder "anim files", if its present, and place all that is inside into the folder you renamed in the last step. done. go game. Enemies changed: bombard, reaver, druid, hellion, warhawk nad steelpath. Raptor absolutely sucks and i will remake her as a separate mod. Fuck raptors ugly ass artwork. Key features: a shitton of unnecessary skins for some of the enemies to choose from. Also modular combat animation. What does that mean? Combat animation is changed in a way that you can take a look at it and, if you dont want something that is present on it, you can just crop it out in paint or smth, run it through alpha color remover and trimmer AND YOURE DONE! Or altrnatively, if you want to add or edit something on the image, well, you can do that too. What is trimmer and alpha remover? Its a pair of programs that makes png files properly readable by the game. You can find them... somewhere. i forgot. am gonna upload a separate archive with them. Changelog: 1.1 - fixed bombard animation + added pre-release .skel file as optional download (moved junk a bit) ------ also posters in the main archive (extra spicy versions coming somewhere in future (side girls turned out a bit shit, i know, i will remake em in the future)). enjoy. also i have a boosty (rent went up 6 quid pls help), where you can also find my twitter. on both of those hellholes im gonna post updates, teasers and polls about future content. You can find them links in a readme file. im prolly gonna get killed by loverslab for such a plug. -- im not with team reliquary or in any way associated with red hook, i came alone -- Submitter Ranzepasm Submitted 06/29/2023 Category Misc Adult Mods Requires black reliquary, obviamente
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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Estrus Chaurus Dwemer Addon View File GitHub:EC V4.xx, ED V4.xx If you like my mods, you can support me on Patreon Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires Optional (Sexlab animations for dwemer automatons sexing through sexlab): SexLab Animation Loader SLAL_Billyy_Creature2 or other animation pack that adds dwarwen animations You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ED DDI Patch You must put this mod after Estrus Chaurus+ in your load order Notes(TODO n STUFF): Consider mod Alpha Early Access Beta, so make backup saves. Hatchery is not implemented as automatons are mechanical and dont really grow up, so im not sure how to handle it Only machine attacks were tested as im not sure how to install SLAL and all that fancy stuff As dragonborn, you can eat birthed dwemer spheres, dont forget to pour some dwemer oil for better taste. LOL wait for someone to make mcm picture with dwemer sphere racing and spiders hanging from top and sides, cuz why not xD Description Estrus Chaurus but with Dwarwen automatons, because everyone loves steampunk tech! This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ED effect can be applied to the player or a follower: Dwarwen attacks can trigger machine attack - the chance of attack is configurable via the MCM Dwarwen attacks can trigger paralyze attack - the chance of attack is configurable via the MCM(disabled by default as it needs SLAL and animation pack installed) Sexlab scenes involving a Dwaren Spiders, Spheres, Balistas, Centurions ED+ scenes triggered by other mods through mod events Known Issues Mod will conflict with other mods that modify: ShockDamageFFAimedDwarvenSpider - Lightning Bolt crDwarvenSteamBreath - Steam breath Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 Submitter Ed86 Submitted 03/30/2018 Category Combat Sex Requires Sexlab, Estrus Chaurus+ Special Edition Compatible Yes
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Being a fellow degenerate myself, I've been lurking for adult mods for Elin, —not just coombait sprite replacers, but actual frameworks like RJW for Rimworld—, when I stumbled upon MoreLovinLibrary by aoi_nasuko. TBH it was clanky and wasn't working properly, so I rewrote it from scratch, now with ability to build something upon it. Fair note: I suck at C#, so beware. AI was used while working too, but heavily edited. What the hell is this, you fucking perv? A framework that adds sex mechanics to Elin. Not "catching tails", like, actual sex. Rape too, consequences included. No pregnancy, though. At least for now, I'm too dumb to implement that. Current interactions supported: - Sex (if you pass the affinity check) - Rape (if you don't, set as different ability to not accidentally rape your childhood tomboy friend) Succubus race with corresponding flavor text supported. There's also a foundation for prostitution, but I'm a dumb-dumb and can't make it to work properly. Images: I've tried to make it Elin-like, with same duration of interactions, EXP gain, affinity gain (and loss, karma too for Non-Con), consequences, like catching a disease/madness, etc. In case you want to modify any values, proceed to "Elin/BepInEx/config/somepoi.morelovinlibrary.reworked.cfg" and change any values you need. Installation Requirements: - Custom Whatever Loader Steps: Install Custom Whatever Loader from Steam Workshop Download latest release from GitGud Extract to "Elin/Package/" Launch the game I made it this way, so other ppl could build upon it, cuz all interactions, text describing latter, yapping between chars and even sounds that will be used is located in JSON file. If you want to add new text or replace it completely, use different sounds for different interactions, etc., then read this modding guide. GitGud MoreLovinLibraryReworked_1.0.0.zip
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Version 1.13.2
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### About This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original. ### Features AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC) ### Requirements: ### Installation: ### Recommendations: ### Compatibility: ### Updating: ### Documentation: ### Configuration: ### Issues/FAQ: ### For Modders: ### Changelog: ###Discord: https://discord.gg/JPSHb4ebqj Look for the SGO4-IF Channel. ###Credits: DarkConsole: For the original SGO4 and helping me out along the way. SavageDomain: For Womb Tattoos. w234aew and jjabrams420: For figuring out workarounds to pizzahands. dylbil: For their script libraries making the color picker work properly. orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible. Shizof: For adding physics scaling to CBPC. krzp: For a LOT of coding help. fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988 Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics. celadoneiron and sweinen for helping me fix bugs. Celadoneiron for code help. Sweinen for code help. BreakfastTime for code help. [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps. BaneMaster for helping with Modevent Implementation and debugging. Naitro2010 for helping me fix overlays not getting applied. LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack) EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack) SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack) ElPoporino, Helped fix Milk label crashes. Balora, Helped rig MCM options. ###MiniCredits: Luminance2672: Found a (Dot) . that might or might not have broke things. ###Issues or suggestions? Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork. -
Sexout Breeder View File This version contain fixes for almost all content from episodes of the original Sexout Breeder, but the goal was to restore the Deathclaw route, so if you will notice bugs in other episodes, just notify me about that and maybe we can find a way to fix it. Coming back to the Deathclaw route; it has a lot of improvements to storytelling, level design, background stuff and it contains a lot of new content for the story. All Deathclaw route content from Riverside and beyond contain a LOT of sex so PLEASE SAVE OFTEN (casm), because bugs like vanishing NPC's and stuck tokens can happen. If you get lost, you can try to check the walkthrough section. It has walkthroughs for almost for all episodes. (But it does contain spoilers) SHORT DESCRIPTION This plugin features a series of stories and encounters that lead the player to get ambushed (or sometimes tricked) into situations, that lead to impregnation. Usually with the various mutated animals around the mojave. Also features a tiny amount of domination, some player slavery and a hint of (mostly) optional transformations ( including deathclaw, giant ant, bloatfly, wolf, and breast growth). I do not condone any of the explicit concepts explored in this plugin and believe they should remain in the land of fiction. But they are very entertaining to play in a video game, so have fun. INSTALLATION / REQUIREMENTS To install Sexout Breeder successfully you must first install ALL of it's requirements & ALL the requirements of the requirements. After all requirements are installed it's a matter of using your preferred mod manager (MO2, Vortex) to install the full version. Because of size limits, the download comes in 2 parts. Future ESP-updates may come as seperate downloads, to be installed over the big files. Required Mods: NVSE 5.1b2+ http://nvse.silverlock.org JIP LN Plugin 51+https://www.nexusmods.com/newvegas/mods/58277/? NVSE Extender (aka NX) 16+ https://www.loverslab.com/files/file/553-nvse-extender-aka-nx/ Recommended mods: CASM https://www.nexusmods.com/newvegas/mods/45652 (For autonomous saving) 4GB solution like https://www.nexusmods.com/newvegas/mods/55061 or https://www.nexusmods.com/newvegas/mods/62552 Compatible with: Fertile Breeder - only vanilla w/o of any addons BodyMorph - can be used in lactation, instead of SOB one Incompatible with: New Vegas Bounties (changes to Sexout Breeder locations. player gets stripped of tokens and mutations) NVEC (changes to Sexout Breeder locations) Run The Lucky 38 (changes to Sexout Breeder locations) Solid Project (Users reported an increase in the chances of disappearing actors) WastelandExtended.esp (Removes invisible walls. Causes NavMesh conflicts in Nipton, causing forced dialog to fail triggering - Mod no longer available on Nexus) "For the Enclave" has multiple issues with factions and landscape changes that directly conflict with the Deathclaw episodes. YUP - According to Daniel5152: "Spunk, Pregnancy, SCR, MPO. and Breeder are all working fine, I'm using the latest Breeder esp and I'm getting dialogue boxes after I clean each item in the sheriff's house, So it was YUP that was overwriting Spunk, Pregnancy, Breeder and MPO. If fellow members are still having problems have them re-install the above Mods overwriting everything.and that should fix the issue" Morgan Town places a shack in the middle of the super mutant compound. If you'll find more, please notify me If you have a feeling that a character has stuck SexoutTokens, you can use SexoutSexKey to engage the NPC/Animal in Sex. If it doesn't work, it has a stuck token and you should go back to a save, before it had sex. If you need help with installing, you can follow this guide How to Report a Problem: Frequently Asked Questions: Detailed Description: Note: It is recommended to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen. Only set fertility to Player and followers (and future followers), but don't set it to 'all NPC's' as that will remove similated pregnancies from characters and break immersion. Also don't forget to enable pregnancy by animals. Another note: If you would like to contribute to one of these walkthroughs please pm me. I don't necessarily have time to go through each scenario in depth and write a walkthrough for it. Also some of the current walkthrough can be a copy-paste from the older version and be inaccurate. Walkthroughs: The first post/download page is already so big that the walkthroughs didn't fit on them. You can find updated walkthroughs on post #2. MCM short list of new things: New reworked lactation system: For giving your favourite follower some mutations. (Note. Sam can get Deathclaw mutations in game) FUTURE PLANS OF SEXOUT BREEDER: Now about the future of the mod. We (Neutron, 1trevdog1 and Dborg2) have a lot plans for the expanding the deathclaw route as much as you will be complete the game through the deathclaw episodes. But adding all these plans is a daunting task for us, so if you want to help us with continuation of the mod, we will always accept any help that you can give us. Final Notes from Neutron We worked so hard restoring the original content for Deathclaw episodes, by added a lot of new content and restoring the original ones. Dborg2 also helped and still helps me to improve it with new cool dialogs or just more enjoyable additions. It was really hard to make it to a release state. So, I think you will be enjoyed a lot with new stuff that was added during this period of time. We are always looking for more testers for the content, especially the deathclaw content. If you would like to contributed screenshots, walkthroughs or volunteer to test the content or maybe be you want to be a part of us and helping with a new cool ideas and stuff, just pm me or Dborg2. Discord Also, We have an our Discord server for getting any kind of information about the mod, getting support and just random fun stuff. https://discord.gg/KXq6SX6 Credits: User29 - Original creator of Sexout Breeder Gamedude711 - For fixing and working at SOB before me and Neutron Neutron_rus - For making it compatible with the latest Sexout versions, for expanding Sexout Breeder and for helping people with modding issues. BAD_Shadow and Whym for ideas, testing and helping with the dialogs. Odessa - for SexoutNG and all its current updates Halstrom - for SCR & Pregnancy Ritualclarity - for tutorial about SCR and stuff (that I never used:cry:) and for his mental support, and just for his supportive words (also for some testing things) pepertje - for some icons and stuff for Sam and for some help on my way to learning Geck, and some correction stuff DoctaSax - for Sexout Spunk and guide about NX variables jazzisparis - for JIP LN NVSE Plugin Nickolos1818 - for original walkthrough for Riverside Takeover, that was updated and added here. Also many thanks to the all testers, that I probably don't remember. Sorry for that. If I missed someone, please, notify me with a pm. Submitter dborg2 Submitted 03/19/18 Category Quests Requirements
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Maternity Pack Overkill +Addons View File --------------------- About Maternity Pack Overkill Fallout New Vegas, its DLC's, TaleOfTwoWastelands (Fallout 3 and its DLC) and Sexout Common Resources contain lots of outfits. Unfortunately Sexout Common Resources / Sexout Pregnancy only cover some of these outfits with a pregnancy-version. Maternity Pack Overkill covers all outfits, and has them go all the way to P7. Maternity Pack Overkill is created to work fluently with Sexout Common Resources and Sexout Pregnancy. Requirements: - Sexout Common Resources and all resources from the tutorial made by Ritual Clarity - Sexout Pregnancy Installation - Download the 2.3 GB rar-file named 'RB1gXDQI', that I stored on my MEGA folder. (Because it's too big for LoversLab). - If MEGA doesn't work for you. You may use Google Drive. '1p1-25ozQPq5CiTnZavQYWojAIKSe1Y2Q'. I have the free version, so I might be capped at maximum upload. - I tested the FOMOD under Mod Organizer 2 and Vortex and it worked for me in both. Friends tried NexusModManager and FOMMM and these seem to have issues. - If you need to install it manually, or you don't get the appropriate MPO Script Addon, you can open the FOMOD in Winrar or 7Zip and manually copy the appropriate files over. See below for which ones you need. - Download the loose Maternity Pack Overkill.esp and install it over the older version. (if present) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About the Addon Packages: Disclaimer: Fallout New Vegas, it's DLC's and TTW have a lot of scripts, quests and dialogues, that will only trigger if you wear outfit X. With Sexout Pregnancy creating the risk of you being knocked up and carrying a pregnancy version of outfit X, those scripts, quests etc wouldn't trigger. The addon-packs are created to fix that oversight. So the 5 esps contain fixes for scripts, quests and tons of dialogues so that they will function properly. I also tried to incorperate fixes to outfits, dialogs etc from YUP/TTWFixes without making those mods a requirement. Some examples were the addon packs fix someting: - Sarah from Vault 21 will now accept pregnancy versions of Vaultsuits and Boomer suits. And I also added the Sexout specific outfits, like the Vault 69 Mantissuit. - Ceasars Legion and NCR will now become hostile if you wear their opponents faction-gear while pregnant. - Lucas Simms will now recognize you, coming from the Vault, even if you had too much fun there. - You will also be able to enter Tranquility lane and operation Anchorage, while carrying a future litter of puppies. Due to the size and scope of these addon packs, I've not been able to test each script, quest and each dialogue in all it's versions, as that would require me to do 2 or 3 full playthroughs. And I don't want you all to wait for this to happen. I also fixed various scripts and dialogues, that would never have triggered, because the target is male. But I fixed them anyway, in case somebody in the future decides to feminaze New Vegas/The Wasteland. Because TTW had the most types of scripts, dialogues etc, I only tested the TTW-addon for approximatly 95%. Howerver, due to reused logic, I can guarantee that 90% of the other addon's scripts will also work. Explanation of the different esps: - MPO scriptaddon Base.esp fixes stuff from FNV. It is fully merged into the other plugins and therefor not needed if you have the other ones. - MPO scriptaddon HH.esp fixes stuff specifically Honest Hearts. Of course you need the Honest Hearts DLC. It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon DM.esp fixes stuff specifically for Dead Money. Of course you need the Dead Money DLC.It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon OWB.esp fixes stuff specifically for Old World Blues. Of course you need the Old World Blues DLC.It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon AllDLC.esp is a merged mod containing all fixes from MPO scriptaddon HH/MPO scriptaddon DM and MPO scriptaddon OWB (and also MPO scriptaddon Base) - MPO scriptaddon TTW.esp contains all fixes from "MPO scriptaddon AllDLC" and also fixes stuff from F03, it's DLC and TTW. *** Tale Of Two Wastelands 3.2 broke this, so use AllDLC instead - MPO scriptaddon Tryout only contains fixes for Sexout Tryout outfits. In your Loadorder these files should be loaded in this order. (Gun-runners-Arsenal, Lonesome Road and the PreOrder packs didn't need any fixing) These addonpacks are now inclusive. For instance, if you are running TTW, you'll need MPO scriptaddon TTW.esp, ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About RemoveWorkStationNeeds.rar In Sexout Pregnancy some outfits won't automatically swap, but need to be altered by a workstation. This file works with and without Maternity Pack Overkill and removes the need to change the outfits with a workstation. The outfits will auto-swap just like all the other outfits included in Sexout Common Resources (or Maternity Pack, if you use it in conjunction with that mod) KNOWN ISSUES: For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About Maternity Pack Overkill TTW32addon.esp. Maternity Pack Overkill.esp is written to manage TaleOfTwoWastelands 2.9, if you have it. TaleOfTwoWastelands 3.2+ added even more outfits. The Maternity Pack Overkill TTW32addon.esp. is an addon ON Maternity Pack Overkill.esp and only changes 1 script to handle the newly added outfits. Also note that Maternity Pack Overkill.esp is an ESP file with an ESM flag, and should be handled as a master file. (My GECK somehow dislikes me making it a full ESM, so I solved it in this matter. So sorting tools and FOMM gives ignorable warnings for it) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I have repurposed my Sexout Breeder Discord server and asked fellow Moderators there, to also assist users with Maternity Pack Overkill issues. If you have issues, or want to report bugs, and I'm not online, other moderators might be able to assist you there too. https://discord.gg/KXq6SX6 You can also PM me Request to convert outfits, or prioritze outfits can be done by PM or on the Discord server. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Credits: - Pepertje for making Maternity Pack Overkill 1.0 and updating his download page with all the stuff I've been adding to it. And for all the advise he has given me - Ritual Clarity for all the advise he has given me, and for making SMMP (Super Mega Maternity Pack), combining my mods, and all other pregnancy mods to an easy to install package - Halstrom for his Sexout Common Resources and Sexout Pregnancy mods, and for help getting MPO to work with those mods - jonas66 for allowing me to convert the outfits from Kristina's Closet - Loogie for allowing me to convert the outfits from Sexout Tryout - Neutron_rus for script advice and for fixing some of the more annoying mesh bugs. He also repaired a difficult outfit set. - DoctaSax for helping me improve performance on my swap-scripts - BADShadow and kutekhaoskybersuccubusnekosisterfor reviewing my noobish meshes and suggestions. - A.J. for my scripting issues - - All users that helped me test the mods iterations and for the bug reports Submitter dborg2 Submitted 05/29/2017 Category WIP / Beta Requirements
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Hello everyone! I'm developing a game called Mana Quest and I'm here to share a bit of my dev journey and bring updates as I develop it. You will step into the shoes of an entrepreneur, running a humble shop, and serving a diverse array of customers. Along the way you will develop into a colossal business by acquiring business partners and recruiting adventurers to help you explore other worlds in search of riches. Build your harem all while stopping an evil force approaching this new fantasy world! ------------------------------------------------ HENTAI ------------------------------------------------ In Mana Quest, you can have hentai scenes with a diverse array of girls and races! Every character has a different body type, monster race types (Humanoid, Anthro, Monsterish) and personality to keep them interesting. Hopefully the best girl will be different for every player. All of the adult scenes have a minimum of 8-12 variations alongside immersive dialogue, narration and actions. They will also be fully animated. All gameplay elements also reward you with these scenes, from Mana farming to running your shop or even mini-games, you've got something spicy to work towards. You also won't have to lose in combat to see scenes. --------------------------------------------------- PLAYABLE CHARACTERS --------------------------------------------------- --------------------------------------------------- SIDE CHARACTERS --------------------------------------------------- And more characters planned which I still don't have any art for! --------------------------------------------------- STORY --------------------------------------------------- Mana Quest has a lighthearted and engaging story divided into 7 chapters, including a prologue and an epilogue. The story and characters are all already written (No, I won't be making stuff up as I go along!!). One day, while playing your favorite MMO, you suddenly get teleported into a fantasy world called Eter by a strange cat. Her name is Euna, the goddess of this realm, and she informs you that this world desperately needs your help. There's just one problem.. you're not really the hero she was looking for, in fact you're just a regular guy! In Eter, Mana is the essence of life, which also serves as the fundamental fuel of magic. But there's been a sudden inexplicable shortage of it. In order to prevent chaos, veteran adventurers started exploring other worlds to gather it. This is called world-hopping. They established the city of Hoppe, a thriving hub around an ancient tree that acts as the gateway to these worlds, making it the bustling center of Eter and functioning as the main gathering point for extra-dimensional Mana. Adventurers of all kinds travel here to go world-hopping! In Mana Quest, your mission is to bring Mana back to Eter, get rich, collect cute monster girlfriends and become famous while doing it. Use your business skills and your party's unique strengths to help prevent a mysterious impending doom befalling upon this world! --------------------------------------------------- SCREENSHOTS --------------------------------------------------- --------------------------------------------------- FEATURES --------------------------------------------------- Diverse character bust system - with many emotions and different poses to make everyone feel way more expressive. Almost no menus. Nearly all info is in-map or on screen, including the in-game inventory window. Quest log & map window to keep track of events and characters. Pixel movement with custom collisions system. Mana farming - gather Mana essences that help you craft and sell things. Comes with seasons and a weather system. Crafting grid system - a 3x3 grid where you can place ingredients to make items. Much like minecraft. Monster girl management - Leveling up your farming skills will help you collect monster girls that live in your farm. You will need to take care of them. Shop system - You can sell things at your shop and haggle with customers for the best deal, as well as other features like special orders, picking up specific items, etc. You will also be able to expand your shop, customize it and hire workers to help you out. World-hopping exploration - You will be able to travel to other worlds via the adventurer's guild. All with different aesthetics, enemies, bosses, monster girls, etc. Turn management combat system. No other gauges to take care of besides health and turn points. All skills/actions require a certain amount of turn points in order to be used. Both players and enemies can use order altering skills to mess things around. It's all about strategizing what to do with your turns! No menu browsing either. You just click on the action you want to do and then on the enemy/party member. Camp system - During world-hopping you can set up camp at specific spots, these will be the only safe spots in other worlds, you will be able to talk with party members, save the game and among other things. Professions & skills - Each party member will be able to do different actions during world-hopping, for example Alna can pick up heavy objects and mine for resources. Poki - A dice minigame that will help you make some money on the side. Configurable controls - You can use keyboard & mouse or you can almost fully play it with just your mouse as well. --------------------------------------------------- LINKS DISCORD | STEAM | ITCH.IO | PATREON | SUBSCRIBE STAR | KOFI --------------------------------------------------- HOW CAN I PLAY? Mana Quest launches early access in 2026, with multiple ways to play: 💾 Versions: Dev - Frequently updated, incorporating feedback & voting from VIP members. Support me on Patreon / Subscribe Star to access it. Public - Updates less often, but all content from the developer version will eventually be included. Launching later this year. 🚀 Discord Nitro: You can also boost my server with Nitro to unlock Dev Tier 1 access. I will be updating this thread with news about development and answering any questions you guys have!
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View File The Advanced Medical Scanner Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu. Recommended: Sexout, Sexout Common Resources,Sexout Pregnancy, Spunk, and Body Morph. you don't need these but it will give all zeros for the data. What does This mod do? It adds a MCM menu to your game with the following Data. -- Basic Scan -- health (curr/max), damage Threshold, resistances, Body Conditions, Karma, Lust, Arousal. -- Role Scan 1 and 2 -- Spunks count, xp, and Enjoy of various types of sex. (Giving Birth is masturbation role) -- Species Scan 1,2 and 3 -- Spunks Count, Xp, and Enjoy of Species. If the Enjoy stays at zero it is because there are no animations for that species. -- Pregnancy Scan -- Total semen, sperm, in womb sperm, ova, Father?, Mother?, Preg Percent, Stage, Time left, Miscarry/mutation chance, Total #orgasms, lust multiplier, arousal multiplier. -- Drug and BodyMorph Scan-- Drug scan stolen from the medical scanner and gives the BodyMorph scales if installed. -- Special and Skills -- Current and Base Values. -- Wear And Tear -- Diseases and Wear/Tear amout (0-1000) How does it work? Walk up to a NPC, get them in your crosshairs and open The mcm menu. Then just go through the menus. What about the Player's? point your crosshair at NOTHING and open the MCM menu and go through the menus. Will this work on anyone? Yes and creatures and custom followers and tables and beds and oops. Can you add.....? Maybe. I have 1 more menu That I can add, and if I can call the NX variables then yes, but If I have to make it dependent on another mod then no. Why? Why not, no one else did it. I made it mostly for me, but I am willing to alter it if there is a good enough reason. New Version AMS.esp Requires Fallout NV, NVSE, and NVSE extender, Sexout Pregnancy This one adds a Book to your Inventory -AMS- If you were looking at a character before you open the PIPboy, then You can Store them (8 NPC's MAX) for Later retrieval of Information. or just view their Information Pregnancy DATA from SCR Medscn Drug Data from SCR medscan Wear and Tear Diseases Mood (Lust, Lust multiplier, Arousal, Arousal Multiplier and a few other things) I left The original MCM medscanner up for those that want the Species and Role Data as I have yet incorporate that data into the limited space provided by the Message Window. Submitter securenym Submitted 08/29/2015 Category Other Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu
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Version 0.2.0
6235 downloads
Introduction This is my first real Palworld mod, LoversLab mod or even Unreal Engine mod, that I've made, so a lot of firsts. There will probably be some rough edges until I get a grip on how these things and systems should be handled. But I could not wait any longer for a full pregnancy mod for Palworld, so I went ahead and started PalBreeder. I always loved the old OGs like Being Female, Fertility, and Milk Mod Economy from Skyrim, and missed them. I think Palworld has the perfect base to include this into the normal gameplay loop, so here we are. Depending on my time and the general interest in this kind of mod, I'll see how far this one grows. Mod Description What this mod is / should be A persistent, female player-focused breeding system for Palworld — fertility cycle, conception, pregnancy, lactation, incubation, offspring outcomes, breeder progression and full lineage tracking. Focused on Offline / Single Player modes. This mod does not support male players or multiplayer. Status: Early alpha. It's still very much in active development. Expect rough edges. This also currently limits the supported version to the Steam release of Palworld. I don't know if there are general differences on other platforms or just installation path differences, but keep that in mind. Feature Overview Currently Planned Features Requirements Installation Mod Hot-Keys Opens the PalBreeder menu: O (not a Zero) Pal Info Card: Holding ALT How It Works Changelog Issues, Ideas & Collaborations Leave a comment if you find any bugs and If you have any ideas for the mod that you think would be interesting features, feel free to leave them in the comments. This obviously isn't a guarantee — but I'll see if there are good ideas that can be added to the mod. Or if you want to make an add-on, etc., for it and maybe need an API for that, let me know and I'll see what I can do (still a beginner at this UE modding thing). Support If you just want to support me, check my Patreon. -
AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod View File This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, supporting CBBE, Fusion Girl, and Jane Bod bodies. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.710.7z is the main mod file. This is required. AAF_FPE_2.710_DLC_Doctors_Addon.7z adds support for the doctors in Far Harbor and Nuka World. You need the main mod and the DLC to use this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants. This is optional. FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs. This is optional. FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant. Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Q: Does this work with the Menstruation system from Advanced Needs? A: Yes, with Advanced Needs 76 only, not with Advanced Needs 2. Version 2.710 and up will check if you are on your period and prevent you from becoming fertile or getting pregnant if so. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog Submitter EgoBallistic Submitted 04/29/2019 Category Sex Effects Requirements F4SE, MCM, LooksMenu, AAF, CBBE or Fusion Girl, AAF Themes
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Labor Animations (Open Animation Replacer) FMR View File This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow. Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language). Submitter XxSwagMaster6969xX Submitted 06/17/26 Category Adult Mods Requirements Open Animation Replacer (https://www.nexusmods.com/skyrimspecialedition/mods/92109) Labor Animations OAR 1.3.1 (https://www.loverslab.com/files/file/33822-labor-animations-oar/) Fertility Mode Reloaded (https://www.nexusmods.com/skyrimspecialedition/mods/165569) Regular Edition Compatible No Install Instructions
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Version 1.0.1
1993 downloads
This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow. Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language). -
stellaris [mod] Family Oriented [4.1 Shadows of the Shroud Update]
dragondxlv posted a topic in Stellaris
View File Family Oriented [4.1 Shadows of the Shroud Update] Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it any more. Make sure to delete the old mod when updating versions. You should apply this rule to all non-steam mods. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months when you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently, I've set a hard limit of 15 living family members, but I'll likely increase it in the future based on tradition, technology, and/or civics. List of traits learnable from leaders. Also if you really want to cheat there's a button to fire the conception event in the debug menu. Don't use it if your country still has the Childhood Development modifier, it'll likely break stuff. You've been warned. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more, so feel free to suggest what should affect pregnancy chance. Heir Choice - Imperial empires can choose their Heir's gender and role whenever they first spawn. Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs. Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take their position if your ruler dies and your current heir ascends. Current event window is a WIP. Currently, if you have multiple offspring, one will randomly take the throne but eventually, I'll have it where you can choose between your sired offspring. 3 Civics - 2 for imperial empires and 1 for regular empires. 1 Origin - Current WIP overhaul ongoing. Family Bound Starting species spawns with the exclusive Incestuous Emergence trait. Starting leaders are all members of the royal family and begin with the Family Bound leader trait and any appropriate leader traits from the Holy Family or Pureblood Dynasty civics. Origins with special interactions/events with mod - Currently only one Under One Rule has interactions with this mod, feel free to make suggestions of what other origins could do with some family circle shenanigans. Under One Rule Allows you to pick Pureblood Dynasty or Holy Family Civic as a dictatorial empire with this origin enabled. Allows you to go through Heir creation at the start of the game, as you would with an imperial empire. Heirs spawn with the Luminary Heir trait from the origin. (Cannot use the heir speaking system whilst being a dictatorial empire) Your starting heir will ascend with you should you become an imperial empire through the natural course of the origin, and they survive to that point. Your starting heir will resurrect some time after their scripted death and assume their role as your heir once more. Leader traits - 3 Species traits - 1 starting incest trait, an advanced version of it, and one more locked to the Family Bound origin. Depreciated Things: 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Districts - Accessible from having the Consanguinity Tradition unlocked, starting with the Family Bound Origin, or having any related Incestuous Civics. 1 District Specialization - Accessible with the Genetic Sexual Attraction Optimizations Technology or the Family Bound Origin. 2 Buildings - Accessible from the Consanguinity Tradition tree or the Family Bound Origin. 1 Pop Job - Accessible from the Incest Haven Civic, Lineage Planning Districts, Lineage Offices/Complexes, or Incestuous Synergy Planet Events. 2 Council Agendas - Familial Destiny, accessed after adopting the Consanguinity Tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. 2 Planet Events - Triggered when having incestuous pops on planet with appropriate empire civics, traditions, or origins. Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non-FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and Heir gender/relation. This will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed-out scenes now exist in the mod* Possibly will make a head pat system? 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in the second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in the game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise, I won't know when to fix them until I encounter them myself~ Load Order: Lustful Void (If you install it) Family Oriented (This mod) Plans for the future: (Suggestions are always welcome) Credits: Lithia<3 for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: Submitter dragondxlv Submitted 02/01/2021 Category Stellaris Requirements- 367 replies
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Princess Okane: Billionaire Hunter View File Princess Okane was born of eastern silk. This blue blooded snob was prepped and elevated into the highest standing from the youngest age. Duty, tradition, reputation. But turth be told since her youngest years, the princess has had but a single obsession in mind. Find a multi billionaire and become their trophy wife. Yes, she wants to be paraded at galas, fly in private jets, used as a mere object by some foreign money bags and birth dozens of heirs from her tight breedable princess hole. In an incredible fusion of fate and genetic, the body of the princess is of royal fertility. Her gripping cervix, ovums and womb are blessed by the purest of lineage and what can only be explained by the favor of the gods. The princess guarded herself well against any lowly temptations. She and her untouched curves spent years preparing the sexual dexterity of her mouth and depths with many a technique. With resolve and certainty, she hardly can wait to be the most loyal and pleasurable receptacle for the will of her soon to be billionaire husband. Submitter GROSSPETE Submitted 06/05/26 Category The Sims 4 - Sims Requirements all mods included
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Version 1.0.0
339 downloads
Princess Okane was born of eastern silk. This blue blooded snob was prepped and elevated into the highest standing from the youngest age. Duty, tradition, reputation. But turth be told since her youngest years, the princess has had but a single obsession in mind. Find a multi billionaire and become their trophy wife. Yes, she wants to be paraded at galas, fly in private jets, used as a mere object by some foreign money bags and birth dozens of heirs from her tight breedable princess hole. In an incredible fusion of fate and genetic, the body of the princess is of royal fertility. Her gripping cervix, ovums and womb are blessed by the purest of lineage and what can only be explained by the favor of the gods. The princess guarded herself well against any lowly temptations. She and her untouched curves spent years preparing the sexual dexterity of her mouth and depths with many a technique. With resolve and certainty, she hardly can wait to be the most loyal and pleasurable receptacle for the will of her soon to be billionaire husband. -
Bitch Land is a 3D/Sandbox/FPS/Strategy/Sex/Builder/Exploration game In a post-apocalyptic world, you start in the BitchLand city that your parents built. And now it's your time to venture into the Open World wilderness and build your own cities, drive tanks/cars, get resources, invade visit settlements and capture acquire new people for you. But first you must complete some missions in the starting city, which serve has the tutorial! Developer: Breakfast5 - Patreon, Ko-Fi, F95 Zone Censored: No OS: Windows Language: English Genre: 3D Game, Character Creation, Big Ass, Big Tits, Exhibitionism, Groping, Masturbation, Prostitution, Sex Toys, Slave, Vaginal sex, Anal sex, Combat, Dystopian setting, Sandbox, Simulator, Futa/Trans, Female protagonist, Male protagonist, Pregnancy Public Download: Pixeldrain, MediaFire Discord: Bitch Land Server Screenshots:
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- female protagonist
- futa/trans
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View File Visible Pregnancy Belly Textures Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. Submitter averagewheatbred Submitted 05/21/26 Category Rimworld Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) Install Instructions Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.
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Version 1.0.0
2991 downloads
Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. -
Labor Animations (OAR) ported to Fertility Mode Reloaded View File Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow. Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language). Labor Animations (Open Animation Replacer) FMR 1.0.1.7z Submitter XxSwagMaster6969xX Submitted 03/29/26 Category Adult Mods Requirements Open Animation Replacer (https://www.nexusmods.com/skyrimspecialedition/mods/92109) Labor Animations OAR 1.3.1 (https://www.loverslab.com/files/file/33822-labor-animations-oar/) Fertility Mode Reloaded (https://www.nexusmods.com/skyrimspecialedition/mods/165569) Regular Edition Compatible No Install Instructions
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I'm in the process of building out and testing the Fertility Framework. I'm starting this from the ground up but it's loosely inspired by other past fertility and creature pregnancy mods. If anyone is interested in helping test (when I'm ready for that part) or helping with the mod in general hit me up. The only thing you can really test right now is using 'sqv FF_MasterQuest' in the console to track the fertility cycle as it progresses. When you have a xeno companion from XenoMasters actively following you, you will get 'insemination' events when sleeping. This is mostly just making sure the framework starts up correctly for people and that the background timers and trackers are working correctly. The base cycle hours are: Menustration 3 days Follicular 6 days Ovulation 3 days Luteal 6 days The evolved womb will increase the ovulation window and decrease the other windows the further you mutate. Requirements: SFSE XenoMasters SFF Body Replacer (to be implemented) Fertility Framework v0.2 (Demo) Welcome to the Dev Demo of the Starfield Fertility & Xeno-Incubation Framework. This mod is a complex, background state-machine that tracks your character's biological fertility cycle in real-time. It handles everything from standard pregnancies to deep sci-fi xeno-parasite incubations. Please Note: This is an early technical test build. The core mathematical engines and spell transitions are functioning, but many visual and interactive features are still in active development. I am releasing this to gather feedback on the pacing, timers, and background stability. 1. ⚙️ What's Currently Functioning (Under the Hood) The framework is actively tracking Universal Time (UT) and seamlessly transitioning your character through different biological states using hidden Actor Values and Spells. A. The Standard Cycle & Pregnancy Track The Cycle Engine: Automatically cycles through Menstruation -> Follicular -> Ovulation -> Luteal phases. Insemination Tracking: Hidden scoreboards (FF_AV_Insemination_Human and FF_AV_Insemination_Xeno) track cumulative volume from sleep events/interactions and decay hourly. Pregnancy Progression: Successfully transitioning into the Fertilized state triggers a UT timer that progresses through Three Trimesters, culminating in Labor and a Recovery phase. Lactation Engine: Triggers during the 2nd Trimester. A hidden Actor Value (FF_AV_Milk_Volume) scales from 0 to 150, dynamically shifting your status between Producing, Full, and Engorged. B. The Xeno-Incubation Track Mutation Phases: Tracks xeno-exposure (XenoInseminationCount), applying sickness and mutating the womb through Compatible, Adapted, and Brood-Mother stages to increase xeno-fertilization RNG. Parasite Incubation: Bypasses standard trimesters for a faster Early -> Developed -> Ready survival-horror progression. (Not yet implemented) 2. ⚠️ Known Limitation: Visual Body Morphs Do not report bugs regarding your character's body size not changing. Currently, dynamic hourly body scaling using the SFF Body Replacer is on hold. The required SFSE plugin (CharGen Menu) does not yet have a Papyrus API to allow background scripts to manipulate slider weights in real-time. Temporary Status: Your stats and UI will show you as pregnant/lactating, but your physical 3D mesh will not dynamically inflate. A visual workaround is actively being developed for the next major update. 3. 🗺️ Development Roadmap (Upcoming Features) The following features are planned and actively being worked on: Visual Morph Workaround: Implementing an "Armor Swap" system to force-equip trimester-specific invisible body meshes to visually simulate pregnancy until real-time CharGen morphing becomes available. Xeno-Birth Spawning: Completing labor will dynamically spawn a friendly creature matching the specific alien "Father" (e.g., Ashta, Terrormorph), or yield an incubatable "Alien Egg" item. XenoMasters Mod Integration: A dialogue patch adding a "Mate/Breed" branch to alien companions for immersive insemination tracking. Integration to leverage the xenopet scaling for simulating growth overtime and through breastfeeding Lactation Relief Mechanics: Usable "Breast Pump" ingestibles that physically reduce your milk volume Actor Value and yield consumable items, preventing the Engorged debuff. Configuration & Stats Menu: A craftable Holotape/Terminal to toggle framework features, adjust cycle RNG, and view your hidden biological stats. SAF Integration: Hooking framework milestones into the Starfield Animation Framework and custom consumable drugs (e.g., Forced Ovulation pills). Animations for Fertility Framework: Adding native animations for milking, breastfeeding, birthing, insemination, sex, and parasitic infestation Custom Models: Adding custom models of certain xenos and a baby model 4. 📝 Testing Feedback Request While testing this build, please let me know: Does the UT timing feel balanced for a standard playthrough, or do the phases transition too quickly/slowly? Are the UI notifications firing correctly when you wake up from sleep? Did the background quest crash, hang, or fail to remove old phase spells when transitioning to a new one? FertilityFrameworkV0.2.7z
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I fired up New Vegas again and downloaded some companion replacers by vaanknight. The replacers come with custom armor and I wanted to create pregnancy stages for them. I managed to make some crude but workable versions for Cass. Before I get further, is there a tutorial to get these implemented into Sexout Pregnancy? VK_CassBase_Maternity.7z Cass Outfit P1 Cass Outfit P3
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So I'm a bit confused aboout the modifier value. Can someone give me a clear example how the pregnancy speed works? In Fallout 4 it's just how many days you want pregnancy to last as a clear value (I like to breed, mine is set to 1 day per month, aka 9 day pregnancy). Sexouts "Adjust Preg Length 100%=280 days for humans" modifier I can't really figure out. What does "1% = faster pregnancy" actually mean? Does it mean it gets faster with every percent more or does it mean the lower to 1% down you get the faster pregnancy progresses? If I just want pregnancy to last for say 14 days, what percentage would that mean? that's a lot of "pregnancy" in one message.