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Version 3.2.8
27411 downloads
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. I'm taking down the Blessed Quests download until I can get some major issues with it repaired. I highly recommend uninstalling it if you are currently using it. Sorry about the issues! Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V3.2.8 Patch Notes Fixed a bug where sometimes certain deities would overtake curses even after their blessings had ended. Added support for the API empty event trigger to support NPCs Tried to fix the UI a bit for prayers. It's still not perfect. In a more vanilla pack, it was filling in the names, but on other UI tests, it would still blank it out. I'll keep messing with it or get something different working eventually. Beta V3.2.7 Patch Notes Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs. Beta V3.2.6 Patch Notes New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on. Beta V3.2.5 Patch Notes Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage. Beta V3.2.4 Patch Notes Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted. Beta V3.2.3 Patch Notes Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events) Blessed Quests DD Edition V2.1 - Alpha Expansion Mod Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- -
Curse of Life - Alternate Pregnancy Mod View File This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. I'm taking down the Blessed Quests download until I can get some major issues with it repaired. I highly recommend uninstalling it if you are currently using it. Sorry about the issues! Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V3.2.7 Patch Notes Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs. Beta V3.2.6 Patch Notes New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on. Beta V3.2.5 Patch Notes Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage. Beta V3.2.4 Patch Notes Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted. Beta V3.2.3 Patch Notes Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events) Blessed Quests DD Edition V2.1 - Alpha Expansion Mod Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- Submitter Fairwyn Submitted 08/01/2024 Category WIP / Beta Requirements Sky UI, RaceMenu Regular Edition Compatible No Install Instructions For best results, make sure this mod is below all these requirements and any 3rd party addons (if using a pre-SkyPatcher version). I highly encourage using Mod Organizer 2 as your mod manager. Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
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Hi, I want to ask if it is possible to create an animation like this in Fallout 4: https://static1.e621.net/data/6d/7e/6d7e70a490baa09302838fc9fbe151f6.webm By that I mean the animation where eggs are laid in the character. Of course, the eggs can only be virtual, but during the animation, the character's belly will inflate and remain that way even after the animation ends. I think it should be possible, but I'm not sure.
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⚠️Warning⚠️ Long post! Insectophilia! Forced Sex! Vogue fetish! Tentacles! Impregnation! And other pleasing things awaiting lower! Part One:
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game Lola'Pocalyps: The Chiks'n Eggs Factory
Lulasmut posted a blog entry in Lula's Saga: The Holestic Adventures
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- unreal engine
- eggs
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Lydia and Iona's survival struggle continues in the wilderness. But unbeknownst to them, something stalks them in the woods... Thumbnail Bonus:
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Random porn and hentai View File 6 random pics i like thought i'd share Submitter pullingaurdad Submitted 08/17/2021 Category Objects Requires
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Cursed Armour EV 0.85 (All Merge, .83-87) English Version View File These file merge all the available resources and also updated guides,I could find so you do not have to go running around. I also added screen shots these mod seems to have VERY few. Submitter sunhawken Submitted 09/20/2020 Category Sexual Content Requires Chain Beasts,Estrus
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View File [ALPHA] The Abyss Above [THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] A total of 20 traits. Three mostly finished trait trees Breast Number, Breast Size, and Oviposition One half-finished trait tree Ass Size (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. Submitter E V E Submitted 09/01/2024 Category Stellaris Requirements [Stellaris] Lustful Void v. Floofy Cat! 0.7.7 (3.12+)
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Version 0.0.4c
3319 downloads
[THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] A total of 20 traits. Three mostly finished trait trees Breast Number, Breast Size, and Oviposition One half-finished trait tree Ass Size (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. -