Search the Community
Showing results for tags 'origins'.
-
View File Family Oriented [Stellaris 3.11 Update] Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it anymore. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months where you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently I've set a hard limit of 10 living family members but I'll likely increase it in the future based on tradition, technology, and/or civics. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more so feel free to suggest what should affect pregnancy chance. Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take the heir position if your rules dies. Current event window is a WIP. Currently if you have multiple offspring, one will randomly take the throne but eventually I'll have it where you can choose between your sired offspring. 1 Origin (Needs rework) - Family Bound, starts with advanced incest tech and the main species starts with Incestuous Emergence. (More to be added to the origin in next update) Origins with special interactions/events with mod - Currently only the Under One Rule Origin. 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. Prohibited > Not default (Will stop spread and strongly removes it over time from incestuous pops) Discouraged > Default for other empires (Will stop conversion and removes it over time from incestuous pops) Indifferent > Default for imperial empires (Will stop conversion but does not remove it from incestuous pops) Accepted > Default for any empires that take any of the civic traits (Will slowly convert non incestuous pops) Embraced > Default for the incest origin (Need to rework) (Will strongly convert non incestuous pops) 3 traits - Incest related trait and an advanced version of it. And one more locked to the Family Bound origin. They cannot be gene modded in except at the start of the game but in the future can spawn with events, incestuous pops can convert non-incestuous pops depending on the above policies. It is not a bug that you cannot apply the species template to pops without the matching trait, that's intentional and if you're fully embracing it via policies then all your organic pops will eventually have the devoted version of the trait and you can freely gene mod them. 3 civics - 2 for imperial empires and 1 for regular empires. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Council Agendas - Familial Destiny, accessed after adopting the inbreeding tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. Heir Choice - Imperial empires are able to choose heir genders and leader class whenever they first spawn. Heirs are now able to change their job role with a 5 year cooldown that replaced the old agenda system for heirs. Might look into making the heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, Aunt. Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, Uncle. Male heir relation include - son, cousin, brother, nephew. Female heir relation include - daughter, cousin, sister, niece. Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and heir gender/relation. Will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed out scenes now exist in the mod* FxF = Tribadism, Recieve Cunnilingus (Written by Nemo Of Utopia), Give Cunnilingus. FxFuta = WIP, Give Fellatio. FxM = Cowgirl, Recieve Cunnilingus, Give Fellatio, Ride Cowgirl. FutaxFuta = Give Fellatio MxF = Missionary, Recieve Fellatio, Give Cunnilingus. MxFuta = WIP. MxM = Missionary, Receieve Fellatio, Give Fellatio. Possibly will make a headpat system? 1 job - Family Planners, recently revamped by Vaalesha. 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Colony Event with two options - Needs incest haven civic or Family Bound origin and a pop with an incest trait or to adopt the Consanguinity tradition tree. Gives a planet modifier that has an advanced version when starting with the family bound origin or completing the Consanguinity tradition tree. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise I won't know to fix them until I encounter them myself~ Load Order: Lustful Void Family Oriented Plans for the future: (Suggestions are always welcome) Credits: Lithia for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: Submitter dragondxlv Submitted 02/01/2021 Category Stellaris Requires Lustful Void by Lithia
- 220 replies
-
12
-
Version 1.2.02
43,022 downloads
Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it anymore. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months where you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently I've set a hard limit of 10 living family members but I'll likely increase it in the future based on tradition, technology, and/or civics. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more so feel free to suggest what should affect pregnancy chance. Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take the heir position if your rules dies. Current event window is a WIP. Currently if you have multiple offspring, one will randomly take the throne but eventually I'll have it where you can choose between your sired offspring. 1 Origin (Needs rework) - Family Bound, starts with advanced incest tech and the main species starts with Incestuous Emergence. (More to be added to the origin in next update) Origins with special interactions/events with mod - Currently only the Under One Rule Origin. 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. Prohibited > Not default (Will stop spread and strongly remove it over time from incestuous pops) Discouraged > Default for other empires (Will stop conversion and remove it over time from incestuous pops) Indifferent > Default for imperial empires (Will stop conversion but does not remove it from incestuous pops) Accepted > Default for the one general incest civic (Will slowly convert non-incestuous pops) Embraced > Default for the origin and the non-removable civics (Will strongly convert non-incestuous pops) 3 traits - Incest related trait and an advanced version of it. And one more locked to the Family Bound origin. They cannot be gene modded in except at the start of the game but in the future can spawn with events, incestuous pops can convert non-incestuous pops depending on the above policies. It is not a bug that you cannot apply the species template to pops without the matching trait, that's intentional and if you're fully embracing it via policies then all your organic pops will eventually have the devoted version of the trait and you can freely gene mod them. 3 civics - 2 for imperial empires and 1 for regular empires. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Council Agendas - Familial Destiny, accessed after adopting the inbreeding tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. Heir Choice - Imperial empires are able to choose heir genders and leader class whenever they first spawn. Heirs are now able to change their job role with a 5 year cooldown that replaced the old agenda system for heirs. Might look into making the heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, Aunt. Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, Uncle. Male heir relation include - son, cousin, brother, nephew. Female heir relation include - daughter, cousin, sister, niece. Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and heir gender/relation. Will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed out scenes now exist in the mod* FxF = Tribadism, Recieve Cunnilingus (Written by Nemo Of Utopia), Give Cunnilingus. FxFuta = WIP, Give Fellatio. FxM = Cowgirl, Recieve Cunnilingus, Give Fellatio, Ride Cowgirl. FutaxFuta = Give Fellatio MxF = Missionary, Recieve Fellatio, Give Cunnilingus. MxFuta = WIP. MxM = Missionary, Receieve Fellatio, Give Fellatio. Possibly will make a headpat system? 1 job - Family Planners, recently revamped by Vaalesha. 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Colony Event with two options - Needs incest haven civic or Family Bound origin and a pop with an incest trait or to adopt the Consanguinity tradition tree. Gives a planet modifier that has an advanced version when starting with the family bound origin or completing the Consanguinity tradition tree. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise I won't know to fix them until I encounter them myself~ Load Order: Lustful Void Family Oriented Plans for the future: (Suggestions are always welcome) Credits: Lithia for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: -
View File Mango's Lewd Diplomacy Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. Submitter mango_action Submitted 08/21/2022 Category Stellaris Requires Overlord & Federations DLC
-
View File Lustful Void additonal things Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. Submitter Ascens Submitted 11/02/2021 Category Stellaris Requires Lustful Void, optionally LV Patches (found in LV Extras)
-
Version 1.3
16,080 downloads
Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly. Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently* Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. -
Version 1.1.1
17,663 downloads
Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. -
Version 1.0.3
3,396 downloads
Before we get started... This is mostly a hodge podge of features that weren't necessarily missing from the game, but that I wanted nonetheless. It will likely never have a particular theme beyond "Huh, wouldn't it be cool if..." Still, I will try to avoid overwrites for compatibility's sake. It will probably grow over time. Why am I combining kinda unrelated things? My mod list is already long; I don't need the extra lag of multiple files, and it's also less work for me. There's also an identical steam version under the exact same name, if you prefer steam; it doesn't have any fewer features than this one. Features 3 Civics for Custom Empires: Alluring Matriarchy, Alluring Patriarchy, Demigod Monarch Diamond Shoals Origin Alluring Design trait for Robots (Biological Empires Only) Enhanced Agility trait for Robots (Biological & Machine Empires) Biological Immortality Biological Ascension trait Choose your initial ruler's agenda via menu at the start of the game (except democracies) Choose all of your leaders' traits via menu at the start of the game More to come... You know, when inspiration strikes. Balance The civics are more powerful than the vanilla ones and if you want you can give yourself all spark of genius scientists with the menu at the start. Still, given how punishing the RNG can be once the game actually gets rolling, and given the fact that I normally play on higher difficulty settings along with mods to make things more difficult in general, these bonuses tend to amount to little more than a slight boost when compared to the AI's bonuses. Warnings Don't waste your time making a male leader and then choose matriarchy, or the other way around. It won't break the game, but you'll feel silly. I don't recommend following the psionic ascension path with the demigod monarch civic. The whole "Chosen One" thing and potentially other parts of the interactions with the Shroud will screw things up in ways I can't account for without overwriting files. Your leader is already an immortal psychic, I recommend biological ascension instead. Compatibility The only thing I overwrote was a single government entry so that Divine Empire recognized my new civic, but that doesn't even overwrite the entire file. Honestly, just use common sense and probably don't use this with mods that do the same thing and you should be fine. Let me know if there are exceptions to this. Credits Expert Map-Starer L. E. - https://steamcommunity.com/sharedfiles/filedetails/?id=1310174680 for the original version of the code for selecting agendas/traits. I removed the parts I didn't want and added the ability to choose the traits of your scientists as well. -
View File [Stellaris] DroZzhat's Stellaris Mod Before we get started... This is mostly a hodge podge of features that weren't necessarily missing from the game, but that I wanted nonetheless. It will likely never have a particular theme beyond "Huh, wouldn't it be cool if..." Still, I will try to avoid overwrites for compatibility's sake. It will probably grow over time. Why am I combining kinda unrelated things? My mod list is already long; I don't need the extra lag of multiple files, and it's also less work for me. There's also an identical steam version under the exact same name, if you prefer steam; it doesn't have any fewer features than this one. Features 3 Civics for Custom Empires: Alluring Matriarchy, Alluring Patriarchy, Demigod Monarch Diamond Shoals Origin Alluring Design trait for Robots (Biological Empires Only) Enhanced Agility trait for Robots (Biological & Machine Empires) Biological Immortality Biological Ascension trait Choose your initial ruler's agenda via menu at the start of the game (except democracies) Choose all of your leaders' traits via menu at the start of the game More to come... You know, when inspiration strikes. Balance The civics are more powerful than the vanilla ones and if you want you can give yourself all spark of genius scientists with the menu at the start. Still, given how punishing the RNG can be once the game actually gets rolling, and given the fact that I normally play on higher difficulty settings along with mods to make things more difficult in general, these bonuses tend to amount to little more than a slight boost when compared to the AI's bonuses. Warnings Don't waste your time making a male leader and then choose matriarchy, or the other way around. It won't break the game, but you'll feel silly. I don't recommend following the psionic ascension path with the demigod monarch civic. The whole "Chosen One" thing and potentially other parts of the interactions with the Shroud will screw things up in ways I can't account for without overwriting files. Your leader is already an immortal psychic, I recommend biological ascension instead. Compatibility The only thing I overwrote was a single government entry so that Divine Empire recognized my new civic, but that doesn't even overwrite the entire file. Honestly, just use common sense and probably don't use this with mods that do the same thing and you should be fine. Let me know if there are exceptions to this. Credits Expert Map-Starer L. E. - https://steamcommunity.com/sharedfiles/filedetails/?id=1310174680 for the original version of the code for selecting agendas/traits. I removed the parts I didn't want and added the ability to choose the traits of your scientists as well. Submitter DroZzhat Submitted 03/31/2020 Category Stellaris Requires Stellaris 2.6.2