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Version 1.3.3
66840 downloads
Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod focuses solely on diplomacy and making the relationships between empires more alluring and interesting. This mod adds several new features, but some of the most major additions include: one new specialist subject type (Lupanarius), 8 non-specialist subject types (Listed Below), one new galactic institution (Galactic Aide) and one new federation type (Sensual Liaison) to vanilla Stellaris, all of which having their own unique mechanics. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liaison federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. Want to find out something about the mod? The Official MLD Wiki has countless pages dedicated to documenting everything substantial that this mod has to offer! You can find the wiki link available here: https://youneedawiki.com/app/page/1qiCcT34rCamm40g-9mvRQReiErUzpkllsk8v77u5RrI?p=1KorpzruXPNKJqNktRM9_SlxIqE3j7bVK If you want to play an older version of MLD (or just want to suffer) then you can also download any minor or major release of the mod from its inception all way to current day! You can find the archival google drive page available here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing DISCLAIMER: THE DEVELOPMENT OF THIS MOD IS HIGHLY UNPREDICTABLE AND INCONSISTENT DUE TO IRL CIRCUMSTANCES SO EXPECT DELAYS AND INFREQUENT UPDATES. THIS IS MY FIRST MOD SO ALSO EXPECT BUGS AND GLITCHES TO APPEAR EVERY NOW AND THEN. Currently Added Features: - New Lupanarius Specialist Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Pop Tribute Mechanic (Available for the Lupanarius with exclusive agreement terms) - 8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite - - -Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Federation Type (Sensual Liaison, Available through regular diplomacy, as well as through the Lewd Bond Origin) - New Crisis Path (Euphoracis - Available for all authority types) - New Joint Operation (Available to members of a Sensual Liaison) - 40 Total New Civics (Available for all authority types, with certain exclusive civics per authority type) - 7 New Origins (Lewd Bonds, Escaped Gene Sex Slaves, Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Domineering Oversight, Nymphatic Endbringers) - 4 Base Species Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse) - 4 New Ascension Perks (Available for all authority types) - 4 New Tradition Trees (Contains unique war goals, traits and bonuses, available only to certain empires) - 3 New Resolution Trees (Contains ~33 total resolutions, excluding repeals) - A New Galactic Institution (The Galactic Aide, can be nominated through the Galactic Aid Reform branch in the Galactic Services tree) - 2 New Agreement Terms (Allows for the configuration of tribute speed and necessity, the mechanic behind lupanarius tributes) - 6 New Government Types (Based on a combination of certain civics) - A New Faction (Available to Obedient Empires) - 3 New Branch Office Buildings (Pornography Arthouse,Tantalizing Nightclub and Xeno Pleasure Concourse) - A New Diplomatic Policy (Includes policies such as: Serviceable and Affectionate) - 9 New Edicts (3 available through Blissful Masses civic, 5 available through Chastity civics, 1 from federation: Mating Festivals) - 2 New Slavery Types (Reproductive Slavery and Domestication) - A New Empire Policy (Sex Slave Treatment, accessible via tier 3 breeding rights resolution) - 2 New Overlord Holding (The Cathouse Sanctum and the Heart Birthing Chamber) - 2 New Espionage Operations (Available during the Euphoracis crisis path) - A New Colossus Variant (Available during the Euphoracis crisis path) - 2 New Tradable Actions (Lupanarius Seduction and Lupanarius Technology) - 4 New Pre-scripted empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network) - New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) - New Jobs for both Subject Buildings and Overlord Holding - New Subject Starbase Modules/Buildings (Some examples include the Luxury Tour Bay, Erotica Factory, Aphrodisiac Dispenser or the Pornography Broadcaster) - A New Living Standard (Narcotic Ectsasy, accessible through Blissful Masses civic) - 3 New Lupanarius Official Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) - 4 New Unique Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves, Obedient Breeders civic, including equivalents, and the modesty tradition respectively) - A New Subject Decision (Requires the Mind Control Centre) - 30 New Unique Technologies that Unlock Buildings / Provide Bonuses / Starbase Buildings - 7 New AI Personalities (Unlocked through various origins and civics, lets the AI behave differently than non-lewd empires) - Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist and still am not) - Various New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network, Brainwash Decision, Horny Planet etc) - Various New Events (Include origin, civic and diplomatic events) - Much more that I have probably forgotten about! Changelog Archive: Installation: Make sure to follow these steps if you're planning on installing/re-installing any version of MLD: 1. Navigate to the path - C:\Users\[USER NAME]\Documents\Paradox Interactive\Stellaris\mod\ . If it's not already present in the Stellaris folder then simply create a new folder called 'mod' 2. Download the latest version of MLD from the LL page (Current latest version is v1.3). This download will automatically come in a ZIP file in your designated downloads folder. 3. Extract the downloaded ZIP file into the 'mod' folder. WinRAR is a recommended program for this process as it is 100% FREE and easy to use. (If you are unsure then simply move the ZIP from your downloads into the 'mod' folder, right click and choose the 'Extract Here' option. After completing, simply delete the ZIP file from the 'mod' folder) 4. Run Stellaris and check that MLD is active (This can easily be done through checking if the origins/civics from this mod are available within the empire creation menu) 5. Enjoy! Note*: If you plan on updating your version of MLD then make sure to most importantly DELETE the outdated MLD contents folder and the accompanying .mod file. Once this is done, the installation process can be repeated for the newest version of MLD. Both the LL mod page and the MLD wiki page will ALWAYS display the latest version of the mod if you are ever unsure. Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: - agreement_term_values - agreement_terms - federation_law_category - Event 'origin.5705' NOTE: These files are rarely touched by any major mods, so compatibility should not be an issue! This section features a comprehensive list of compatibility patches I've personally created that help MLD run more smoothly with other mods. These patches exist for mods that either can't support direct mod integration or need adjustments through direct overwrites. An important note to remember is that these patch add-ons are completely OPTIONAL and are NOT required to run MLD, these patches are here simply to enhance the QOL when playing similar mods! Vassals Expanded Patch: This patch allows a Lupanarius subject and the other 8 new non-specialist subjects to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Mango's Lewd Diplomacy 1.3 -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) -MLD & Vassals Expanded Patch (Latest version is v1.3) NOTE: As of MLD v1.3 the LV patch is no longer required due to Mod Integration. Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Special Thanks: Many wonderful people helped support this mod, either as inspiration or through direct contributions and for that I'd like to take the time to thank them all! @妖心病狂/yaoxinbingkuang (Chinese Translations) @Kolson (Russian Translations) @Lithia<3 (Inspiration for Lewd Content) Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab (There's also a more up to date lewd version of SE Humans 2 on LL that is standalone and easy to install, found here: My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. -
View File Mango's Lewd Diplomacy [4.2] Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod focuses solely on diplomacy and making the relationships between empires more alluring and interesting. This mod adds several new features, but some of the most major additions include: one new specialist subject type (Lupanarius), 8 non-specialist subject types (Listed Below), one new galactic institution (Galactic Aide) and one new federation type (Sensual Liaison) to vanilla Stellaris, all of which having their own unique mechanics. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liaison federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. Want to find out something about the mod? The Official MLD Wiki has countless pages dedicated to documenting everything substantial that this mod has to offer! You can find the wiki link available here: https://youneedawiki.com/app/page/1qiCcT34rCamm40g-9mvRQReiErUzpkllsk8v77u5RrI?p=1KorpzruXPNKJqNktRM9_SlxIqE3j7bVK If you want to play an older version of MLD (or just want to suffer) then you can also download any minor or major release of the mod from its inception all way to current day! You can find the archival google drive page available here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing DISCLAIMER: THE DEVELOPMENT OF THIS MOD IS HIGHLY UNPREDICTABLE AND INCONSISTENT DUE TO IRL CIRCUMSTANCES SO EXPECT DELAYS AND INFREQUENT UPDATES. THIS IS MY FIRST MOD SO ALSO EXPECT BUGS AND GLITCHES TO APPEAR EVERY NOW AND THEN. Currently Added Features: - New Lupanarius Specialist Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Pop Tribute Mechanic (Available for the Lupanarius with exclusive agreement terms) - 8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite - - -Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) - New Federation Type (Sensual Liaison, Available through regular diplomacy, as well as through the Lewd Bond Origin) - New Crisis Path (Euphoracis - Available for all authority types) - New Joint Operation (Available to members of a Sensual Liaison) - 40 Total New Civics (Available for all authority types, with certain exclusive civics per authority type) - 7 New Origins (Lewd Bonds, Escaped Gene Sex Slaves, Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Domineering Oversight, Nymphatic Endbringers) - 4 Base Species Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse) - 4 New Ascension Perks (Available for all authority types) - 4 New Tradition Trees (Contains unique war goals, traits and bonuses, available only to certain empires) - 3 New Resolution Trees (Contains ~33 total resolutions, excluding repeals) - A New Galactic Institution (The Galactic Aide, can be nominated through the Galactic Aid Reform branch in the Galactic Services tree) - 2 New Agreement Terms (Allows for the configuration of tribute speed and necessity, the mechanic behind lupanarius tributes) - 6 New Government Types (Based on a combination of certain civics) - A New Faction (Available to Obedient Empires) - 3 New Branch Office Buildings (Pornography Arthouse,Tantalizing Nightclub and Xeno Pleasure Concourse) - A New Diplomatic Policy (Includes policies such as: Serviceable and Affectionate) - 9 New Edicts (3 available through Blissful Masses civic, 5 available through Chastity Angels origin, 1 from federation: Mating Festivals) - 2 New Slavery Types (Reproductive Slavery and Domestication) - A New Empire Policy (Sex Slave Treatment, accessible via tier 3 breeding rights resolution) - 2 New Overlord Holding (The Cathouse Sanctum and the Heart Birthing Chamber) - 2 New Espionage Operations (Available during the Euphoracis crisis path) - A New Colossus Variant (Available during the Euphoracis crisis path) - 2 New Tradable Actions (Lupanarius Seduction and Lupanarius Technology) - 4 New Pre-scripted empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network) - New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) - New Jobs for both Subject Buildings and Overlord Holding - New Subject Starbase Modules/Buildings (Some examples include the Luxury Tour Bay, Erotica Factory, Aphrodisiac Dispenser or the Pornography Broadcaster) - A New Living Standard (Narcotic Ectsasy, accessible through Blissful Masses civic) - 3 New Lupanarius Official Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) - 4 New Unique Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves, Obedient Breeders civic, including equivalents, and the modesty tradition respectively) - A New Subject Decision (Requires the Mind Control Centre) - 30 New Unique Technologies that Unlock Buildings / Provide Bonuses / Starbase Buildings - 7 New AI Personalities (Unlocked through various origins and civics, lets the AI behave differently than non-lewd empires) - Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist and still am not) - Various New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network, Brainwash Decision, Horny Planet etc) - Various New Events (Include origin, civic and diplomatic events) - Much more that I have probably forgotten about! Changelog Archive: Installation: Make sure to follow these steps if you're planning on installing/re-installing any version of MLD: 1. Navigate to the path - C:\Users\[USER NAME]\Documents\Paradox Interactive\Stellaris\mod\ . If it's not already present in the Stellaris folder then simply create a new folder called 'mod' 2. Download the latest version of MLD from the LL page (Current latest version is v1.3). This download will automatically come in a ZIP file in your designated downloads folder. 3. Extract the downloaded ZIP file into the 'mod' folder. WinRAR is a recommended program for this process as it is 100% FREE and easy to use. (If you are unsure then simply move the ZIP from your downloads into the 'mod' folder, right click and choose the 'Extract Here' option. After completing, simply delete the ZIP file from the 'mod' folder) 4. Run Stellaris and check that MLD is active (This can easily be done through checking if the origins/civics from this mod are available within the empire creation menu) 5. Enjoy! Note*: If you plan on updating your version of MLD then make sure to most importantly DELETE the outdated MLD contents folder and the accompanying .mod file. Once this is done, the installation process can be repeated for the newest version of MLD. Both the LL mod page and the MLD wiki page will ALWAYS display the latest version of the mod if you are ever unsure. Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: - agreement_term_values - agreement_terms - federation_law_category - Event 'origin.5705' NOTE: These files are rarely touched by any major mods, so compatibility should not be an issue! This section features a comprehensive list of compatibility patches I've personally created that help MLD run more smoothly with other mods. These patches exist for mods that either can't support direct mod integration or need adjustments through direct overwrites. An important note to remember is that these patch add-ons are completely OPTIONAL and are NOT required to run MLD, these patches are here simply to enhance the QOL when playing similar mods! Vassals Expanded Patch: This patch allows a Lupanarius subject and the other 8 new non-specialist subjects to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Mango's Lewd Diplomacy 1.3 -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) -MLD & Vassals Expanded Patch (Latest version is v1.3) NOTE: As of MLD v1.3 the LV patch is no longer required due to Mod Integration. Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Special Thanks: Many wonderful people helped support this mod, either as inspiration or through direct contributions and for that I'd like to take the time to thank them all! @妖心病狂/yaoxinbingkuang (Chinese Translations) @Kolson (Russian Translations) @Lithia<3 (Inspiration for Lewd Content) Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab (There's also a more up to date lewd version of SE Humans 2 on LL that is standalone and easy to install, found here: My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. Submitter mango_action Submitted 08/21/2022 Category Stellaris Requirements Overlord & Federations DLC
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Version 1.3
17322 downloads
Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly. Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently* Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. -
Version 1.4.3.1
68004 downloads
Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it any more. Make sure to delete the old mod when updating versions. You should apply this rule to all non-steam mods. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months when you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently, I've set a hard limit of 15 living family members, but I'll likely increase it in the future based on tradition, technology, and/or civics. List of traits learnable from leaders. Also if you really want to cheat there's a button to fire the conception event in the debug menu. Don't use it if your country still has the Childhood Development modifier, it'll likely break stuff. You've been warned. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more, so feel free to suggest what should affect pregnancy chance. Heir Choice - Imperial empires can choose their Heir's gender and role whenever they first spawn. Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs. Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take their position if your ruler dies and your current heir ascends. Current event window is a WIP. Currently, if you have multiple offspring, one will randomly take the throne but eventually, I'll have it where you can choose between your sired offspring. 3 Civics - 2 for imperial empires and 1 for regular empires. 1 Origin - Current WIP overhaul ongoing. Family Bound Starting species spawns with the exclusive Incestuous Emergence trait. Starting leaders are all members of the royal family and begin with the Family Bound leader trait and any appropriate leader traits from the Holy Family or Pureblood Dynasty civics. Origins with special interactions/events with mod - Currently only one Under One Rule has interactions with this mod, feel free to make suggestions of what other origins could do with some family circle shenanigans. Under One Rule Allows you to pick Pureblood Dynasty or Holy Family Civic as a dictatorial empire with this origin enabled. Allows you to go through Heir creation at the start of the game, as you would with an imperial empire. Heirs spawn with the Luminary Heir trait from the origin. (Cannot use the heir speaking system whilst being a dictatorial empire) Your starting heir will ascend with you should you become an imperial empire through the natural course of the origin, and they survive to that point. Your starting heir will resurrect some time after their scripted death and assume their role as your heir once more. Leader traits - 3 Species traits - 1 starting incest trait, an advanced version of it, and one more locked to the Family Bound origin. Depreciated Things: 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Districts - Accessible from having the Consanguinity Tradition unlocked, starting with the Family Bound Origin, or having any related Incestuous Civics. 1 District Specialization - Accessible with the Genetic Sexual Attraction Optimizations Technology or the Family Bound Origin. 2 Buildings - Accessible from the Consanguinity Tradition tree or the Family Bound Origin. 1 Pop Job - Accessible from the Incest Haven Civic, Lineage Planning Districts, Lineage Offices/Complexes, or Incestuous Synergy Planet Events. 2 Council Agendas - Familial Destiny, accessed after adopting the Consanguinity Tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. 2 Planet Events - Triggered when having incestuous pops on planet with appropriate empire civics, traditions, or origins. Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non-FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and Heir gender/relation. This will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed-out scenes now exist in the mod* Possibly will make a head pat system? 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in the second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in the game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise, I won't know when to fix them until I encounter them myself~ Load Order: Lustful Void (If you install it) Family Oriented (This mod) Plans for the future: (Suggestions are always welcome) Credits: Lithia<3 for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: -
Version 1.0.3
3464 downloads
Before we get started... This is mostly a hodge podge of features that weren't necessarily missing from the game, but that I wanted nonetheless. It will likely never have a particular theme beyond "Huh, wouldn't it be cool if..." Still, I will try to avoid overwrites for compatibility's sake. It will probably grow over time. Why am I combining kinda unrelated things? My mod list is already long; I don't need the extra lag of multiple files, and it's also less work for me. There's also an identical steam version under the exact same name, if you prefer steam; it doesn't have any fewer features than this one. Features 3 Civics for Custom Empires: Alluring Matriarchy, Alluring Patriarchy, Demigod Monarch Diamond Shoals Origin Alluring Design trait for Robots (Biological Empires Only) Enhanced Agility trait for Robots (Biological & Machine Empires) Biological Immortality Biological Ascension trait Choose your initial ruler's agenda via menu at the start of the game (except democracies) Choose all of your leaders' traits via menu at the start of the game More to come... You know, when inspiration strikes. Balance The civics are more powerful than the vanilla ones and if you want you can give yourself all spark of genius scientists with the menu at the start. Still, given how punishing the RNG can be once the game actually gets rolling, and given the fact that I normally play on higher difficulty settings along with mods to make things more difficult in general, these bonuses tend to amount to little more than a slight boost when compared to the AI's bonuses. Warnings Don't waste your time making a male leader and then choose matriarchy, or the other way around. It won't break the game, but you'll feel silly. I don't recommend following the psionic ascension path with the demigod monarch civic. The whole "Chosen One" thing and potentially other parts of the interactions with the Shroud will screw things up in ways I can't account for without overwriting files. Your leader is already an immortal psychic, I recommend biological ascension instead. Compatibility The only thing I overwrote was a single government entry so that Divine Empire recognized my new civic, but that doesn't even overwrite the entire file. Honestly, just use common sense and probably don't use this with mods that do the same thing and you should be fine. Let me know if there are exceptions to this. Credits Expert Map-Starer L. E. - https://steamcommunity.com/sharedfiles/filedetails/?id=1310174680 for the original version of the code for selecting agendas/traits. I removed the parts I didn't want and added the ability to choose the traits of your scientists as well. -
View File Lustful Void additonal things Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. Submitter Ascens Submitted 11/02/2021 Category Stellaris Requires Lustful Void, optionally LV Patches (found in LV Extras)
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View File [Stellaris] DroZzhat's Stellaris Mod Before we get started... This is mostly a hodge podge of features that weren't necessarily missing from the game, but that I wanted nonetheless. It will likely never have a particular theme beyond "Huh, wouldn't it be cool if..." Still, I will try to avoid overwrites for compatibility's sake. It will probably grow over time. Why am I combining kinda unrelated things? My mod list is already long; I don't need the extra lag of multiple files, and it's also less work for me. There's also an identical steam version under the exact same name, if you prefer steam; it doesn't have any fewer features than this one. Features 3 Civics for Custom Empires: Alluring Matriarchy, Alluring Patriarchy, Demigod Monarch Diamond Shoals Origin Alluring Design trait for Robots (Biological Empires Only) Enhanced Agility trait for Robots (Biological & Machine Empires) Biological Immortality Biological Ascension trait Choose your initial ruler's agenda via menu at the start of the game (except democracies) Choose all of your leaders' traits via menu at the start of the game More to come... You know, when inspiration strikes. Balance The civics are more powerful than the vanilla ones and if you want you can give yourself all spark of genius scientists with the menu at the start. Still, given how punishing the RNG can be once the game actually gets rolling, and given the fact that I normally play on higher difficulty settings along with mods to make things more difficult in general, these bonuses tend to amount to little more than a slight boost when compared to the AI's bonuses. Warnings Don't waste your time making a male leader and then choose matriarchy, or the other way around. It won't break the game, but you'll feel silly. I don't recommend following the psionic ascension path with the demigod monarch civic. The whole "Chosen One" thing and potentially other parts of the interactions with the Shroud will screw things up in ways I can't account for without overwriting files. Your leader is already an immortal psychic, I recommend biological ascension instead. Compatibility The only thing I overwrote was a single government entry so that Divine Empire recognized my new civic, but that doesn't even overwrite the entire file. Honestly, just use common sense and probably don't use this with mods that do the same thing and you should be fine. Let me know if there are exceptions to this. Credits Expert Map-Starer L. E. - https://steamcommunity.com/sharedfiles/filedetails/?id=1310174680 for the original version of the code for selecting agendas/traits. I removed the parts I didn't want and added the ability to choose the traits of your scientists as well. Submitter DroZzhat Submitted 03/31/2020 Category Stellaris Requires Stellaris 2.6.2
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View File Family Oriented [4.1 Shadows of the Shroud Update] Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris. This mod has full support for Lustful Void but does NOT require it any more. Make sure to delete the old mod when updating versions. You should apply this rule to all non-steam mods. Features: Heir Pregnancy (WIP) - Chance to fire about every 6 months when you can choose your offspring's gender and their future role. (Truly one step closer to space crusader kings) Details on the current Pregnancy system and how it works below: Currently, I've set a hard limit of 15 living family members, but I'll likely increase it in the future based on tradition, technology, and/or civics. List of traits learnable from leaders. Also if you really want to cheat there's a button to fire the conception event in the debug menu. Don't use it if your country still has the Childhood Development modifier, it'll likely break stuff. You've been warned. You can see the chance of the event firing by speaking to your heir and hovering over pregnancy chance, the chance is based on your ruler/heir traits and whether you have the Oedipus Complex tradition effect and have the holy family or pureblood dynasty civics. Chance modifiers listed below, I plan to add more, so feel free to suggest what should affect pregnancy chance. Heir Choice - Imperial empires can choose their Heir's gender and role whenever they first spawn. Heirs are now able to change their job roles with a 5-year cooldown that replaced the old agenda system for heirs. Might look into making the Heir reroll traits to better fit their new role or to level up in their new role with an experience boost, suggestions welcome. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) Predetermined Heirs (broken atm) - Added an event for one of your offspring sired from your heir to take their position if your ruler dies and your current heir ascends. Current event window is a WIP. Currently, if you have multiple offspring, one will randomly take the throne but eventually, I'll have it where you can choose between your sired offspring. 3 Civics - 2 for imperial empires and 1 for regular empires. 1 Origin - Current WIP overhaul ongoing. Family Bound Starting species spawns with the exclusive Incestuous Emergence trait. Starting leaders are all members of the royal family and begin with the Family Bound leader trait and any appropriate leader traits from the Holy Family or Pureblood Dynasty civics. Origins with special interactions/events with mod - Currently only one Under One Rule has interactions with this mod, feel free to make suggestions of what other origins could do with some family circle shenanigans. Under One Rule Allows you to pick Pureblood Dynasty or Holy Family Civic as a dictatorial empire with this origin enabled. Allows you to go through Heir creation at the start of the game, as you would with an imperial empire. Heirs spawn with the Luminary Heir trait from the origin. (Cannot use the heir speaking system whilst being a dictatorial empire) Your starting heir will ascend with you should you become an imperial empire through the natural course of the origin, and they survive to that point. Your starting heir will resurrect some time after their scripted death and assume their role as your heir once more. Leader traits - 3 Species traits - 1 starting incest trait, an advanced version of it, and one more locked to the Family Bound origin. Depreciated Things: 1 Policy - Inbreeding policy for deciding whether you want to spread the love outwards or keep it within the family. 1 Tradition Tree - Consanguinity, revamped by Vaalesha. 2 Districts - Accessible from having the Consanguinity Tradition unlocked, starting with the Family Bound Origin, or having any related Incestuous Civics. 1 District Specialization - Accessible with the Genetic Sexual Attraction Optimizations Technology or the Family Bound Origin. 2 Buildings - Accessible from the Consanguinity Tradition tree or the Family Bound Origin. 1 Pop Job - Accessible from the Incest Haven Civic, Lineage Planning Districts, Lineage Offices/Complexes, or Incestuous Synergy Planet Events. 2 Council Agendas - Familial Destiny, accessed after adopting the Consanguinity Tradition and Holy Family Ascension from the Holy Family Civic. 2 Council Positions - Royal Family Representative position for the Pureblood Dynasty Civic and Divine Vessel position for the Holy Family Civic. 2 Planet Events - Triggered when having incestuous pops on planet with appropriate empire civics, traditions, or origins. Heir Interactions (Speak to your heir through the edicts menu) - This feature needs an expansion/more lewd content... Ruler/Heir genders can be changed for scenes via preferences menu. This will not physically change their genders nor will the game reflect the change (I might make it an option in the future), this is mainly if you wanted to see other scenes/variations without changing your rulers/heirs out or starting a new playthrough. It's also if you wanted to override traits like the Futanari trait to only apply to your ruler or heir instead of both if they both species with the Futanari trait. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future. Feel free to suggest.) Future scenes will have asset descriptors based on species traits (huge breasts/small breasts/large penis/etc) (Currently 1 scene has this) 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non-FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and Heir gender/relation. This will lead to different planned scenes below depending on gender combinations. Planned Lewd scene options include: *Any crossed-out scenes now exist in the mod* Possibly will make a head pat system? 2 Edicts - Holy Family Ascension Edict and Heir Interaction Edict. 1 Tech - Gives modification points and access to the advanced incest trait. 1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla). General Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two. Note on Heir Interactions: So every scene written will have at minimum 4 9 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in the second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in the game. You can split scenes longer than 3000 characters into multiple panels. Make sure to report bugs otherwise, I won't know when to fix them until I encounter them myself~ Load Order: Lustful Void (If you install it) Family Oriented (This mod) Plans for the future: (Suggestions are always welcome) Credits: Lithia<3 for making Lustful Void which inspired this mod's creation. Huge revamp and additions to the mod by Vaalesha. 2 FxF scene from BestyTheHucow. 1 FxF scene from Nemo Of Utopia. Russian localization by Apocfel. Simple Chinese localization by Klkadf. Artists: (I do own SOME of the art in this mod, but many of the art are by others with edits by me.) OLD CHANGELOGS: Submitter dragondxlv Submitted 02/01/2021 Category Stellaris Requirements
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