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Skyrim mods that don't fit in any of the existing categories

262 files

  1. MO Skyrim Tool Launcher

    Description:
    Meant to be associated with files like NiFs, ESPs, ESMs and the like. Actually every file type you want.
    it was mainly created to fix some flaws between NiFSkope and MO, where associating MO+NiFSkope with NiFs would never allow you to load a file from a mod that you installed in MO, as access to those directories is locked for enabled mods when MO is started and the called program is handled by MO.
    To accomplish this, the program emulates the virtual path, by replacing MOs mod folder with Skyrims data path.
    Example:
    - Source file = C:\MO\Mods\APPS\Meshes\Architecture\APPS\FirePlace.NiF
    - Fixed path = C:\Steam\SteamApps\Common\Skyrim\Data\Meshes\Architecture\APPS\FirePlace.NiF
    As a result this only works for mods, that are installed in MO.
    if the source file is not part of a mod that's installed in MO, then path emulation is not available.
    And by design, this programs let's you choose from a multiple of programs (if configured) with a simple double click on a file, this program is associated with.
     
     
    Other functions:
     
     
     
    Configuration:
     
     
     
    The GUi:
     
     
     
    To-Do:
     
     
     
    installation:
     
     
     
    Updating from earlier versions:
     
     
     
     
    Note:
    The program can work without MO (disabling its MO support), but then looses it's main functionality it was created for.
    You'll still have the comfort of calling any program (that's configured in this programs iNi) available with a simple double click on a file, this program is associated with.
     
     
    Feel free to post bug reports, suggestions or questions.
     
     
    ©CG!
    A.P.P.S. Dev Team

    350 downloads

    Updated

  2. a0ne.zip

    whiterun stables, the first emty horsebox, find the trapdoor and see for yourself..............
     
    Now you have outside the stables some more barrels to put your items in.
    Lakeview manor 3 barrels outside... 2 urns on the road to "Captured Dream Shop" to put some key's in.
    Inside more nice items to make it cozy... and make you filthy rich.
    Behind the secret doors I have Added a Jail for slaves or animals.
     
    Added two Followers , One inside and one outside in the stable. Twins.....
     
    follower friendly....... Well, most of it......
     
    Thanks

    950 downloads

    Updated

  3. Skyrim ENB Manager

    Hello Loverslab! I present you my first Skyrim's project. So let's go on.
     
    Description:
    Have you ever had a problem with installing new ENB and removing the old one? Did you? I did too. That's why I made this program.
    It's a very simple program. You load all ENBs you want into this programs and with one click you install them or uninstall them. You can mix more ENBs,
    You can install all mods that doesn't go into the Data folder only too!
     
    How to use it?
    1. Download the correct version of the program (x32 for 32bit and 86bit Windows version, x64 for 64bit Windows version)
    2. Unpack somewhere.
    3. Run setup.exe (it's an standard Windows installer).
    4. The program will launch automatically.
    5. Browse for the correct path to your TESV.exe file.
    6. To Add files just click the green button on top.
    7. You can add only .rar and .zip packages (I'm sorry, for now only these are supported).
    8. VERY IMPORTANT: Package MUST have files that you would paste into your Skyrim folder ON TOP. It won't recognize which files it must install. It installs are files are files automatically without any checks. So you might need to modify some packages to make them work. It's ok if there are folders inside. But it won't work if all files are in the folder inside the package.
     
    That's all. Sounds like a lot of points to do. As soon as you pass first 5 points you will do only the last ones.
     
    I hope for your support with this project.

    573 downloads

    Updated

  4. The Little House RedStone

    Description :
     
    This mod adds a location in Skyrim and a player house, the Little RedStone House.
    Near Riften, north of the Lake Honrik, there is a strange mountain of red stone.
    At the top, you can find the house and see some water running along the Red Stone Mountain.
    The house is covered by dense flowers and grass.
    It’s not a big house, and it’s not really a lighted house. There are some candles.
    The key is on a red troll lurking around the mountain.
    In the house, there are lots of chests, wardrobes etc, without respawn items so you can use them as you want.
    There are lots of ingredients, two beds (a real one and one on the ground for your follower).
    The trap to the roof is visible and the one to the underground is between the bed and a table, under a pelt.
    You’ll be able to cook in your house.
    On the roof, there are flowers to take. The trap to go back into the house is to the east under a big bush.
    In the underground, you can use an anvil, a workbench, an alchemy lab, a tanning rack, an arcane enchanter and a grindstone.
    There is a chopping block outside.
    This mod gives also two musics for the interior and the exterior of the house.
    Thanks to Bethesda and REDMEN and the guy who has helped for musics.
    Thanks to Valadorn for the English translation and patches.
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    La Petite Maison Rouge
    Version: 1.0
    Require : Skyrim 1.9
    Pas de DLC demandés
    premier test de mod de maison.
    Nettoyé avec TESedit
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    Description
     
    Ce mod ajoute un lieu dans Skyrim et une maison pour le joueur, la Petite Maison de Pierre Rouge.
    Près de Faillaise, au nord du lac Honrik, il y a une montagne étrange de pierre rouge.
    Au sommet, vous trouverez la maison et verrez l'eau couler le long de la montagne de pierre rouge.
    La maison est couverte de fleurs et d'herbe denses.
    Ce n’est pas une grande maison, et ce n’est pas vraiment une maison bien éclairée. Il y a quelques bougies.
    La clé est sur un troll rouge se promenant autour de la montagne.
    Dans la maison, il y a beaucoup de coffres, armoires, etc., sans système de réapparition des objets pour que vous puissiez les utiliser comme vous voulez sans crainte.
    Il y a beaucoup d'ingrédients, deux lits (un vrai et un sur le sol pour votre compagnon).
    La trappe vers le toit est visible et celle du sous-sol est entre le lit et une table, sous une peau.
    Vous pourrez cuisiner dans votre maison.
    Sur le toit, il y a des fleurs à récupérer. La trappe pour retourner dans la maison est à l'est sous un gros buisson.
    Dans le sous-sol, vous pouvez utiliser une enclume, un établi, un laboratoire d'alchimie, un chevalet de tannage, une table d’enchantement et une meule.
    Il y a un tronc pour couper du bois à l'extérieur.
    Ce mod vous procure également deux musiques pour l'intérieur et l'extérieur de la maison.
    Merci à Bethesda et REDMEN et à celui qui a aidé pour les musiques.
    Merçi à Valadorn pour la traduction en anglais et les correctifs.
    *****************************

    302 downloads

    Submitted

  5. Bard Songs Replacement Mod

    I thought about why I was using a mod to totally disable bards' automatic playing, and I realized that it wasn't because I disliked the idea of such a feature (I think it's actually quite immersive, more so than ambient tavern music). It was because of two reasons:
    1) I dislike the bards' music (both singing and instrumentals)
    2) The audience gathering and clapping scene is obnoxious and can actually disrupt scenes that I am interested in.
     
    So, what does this mod do?
    - Changes to Bard Scenes to either skip dialogue in favour of replacement (songs) or to redirect sounds to new files (instrumental).
    - Change to script (SF_BardAudienceQuestScene_00108ED5) for Bard Audience Scene to cause it to end as soon as it attempts to start.
     
    Bards will now randomly (not equally randomly, but approximately enough) choose songs from a custom directory to play. This applies to bards' instrumental music and singing music (they both select from the same pool of files).
     
    How do you customize your music?
    Installing the mod, you'll see that a new folder is added (Data\Sounds\fx\DAIBard). This folder contains 20 silent .xwm files. Replace them with your own music (converted to .xwm) and remember to rename them appropriately. The first 10 tracks ("Track01.xwm", "Track02.xwm", ..., "Track10.xwm") are for female bards (so put female-voiced songs in those slots); the last 10 ("Track11.xwm", "Track12.xwm", ..., "Track20.xwm") are for male bards (so put male-voiced songs in those slots); if you don't really care, then just duplicate you first ten tracks and rename them.
     
    Why is stuff in this mod prefixed by "DAI"?
    I originally made this to replace the Vanilla bard songs with bard songs from Dragon Age: Inquisition. And, I personally, like the first, sixth, and ninth tracks a lot. If your interested in those tracks, Bioware is giving them out for free for a limited time (until February 9, 2015): http://www.dragonage.com/en_US/news/inquisition-tavern-songs-giveaway
     
    Notes about the result of this mod
    You'll find that the bards will still select their instruments (Lute, Flute, Drum, Voice) based on the original track that was going to be played, but your custom track will be played instead. They will still animate (if applicable). They will not lip-sync the new track (nor will they lip-sync at all).
     
    Changelog:
    v1.0
    - Initial release.
    v1.1
    - Tracks played are now dependent on the bard's gender. Tracks 01 to 10 make up the female bard songs pool, and tracks 11 to 20 make up the male bard songs pool.

    991 downloads

    Updated

  6. Sorted Potions

    By request, I'm re-hosting my mod, Sorted Potions, to LL, for the benefit of those who can't/don't use the Steam Workshop.
     
    The original upload can be found here.
     
     
    Description:
     
    Basically, this mod renames nearly every potion in the game, so that they are sorted in a more user-friendly manner.
     
    Potions will now be sorted by function, and then by strength. Therefore, if you have many different kinds of potions, either in your inventory or in any other container, it will be easier and faster for you to find the potion you're looking for.
     
    For example, let's say you need a "regenerate health" potion. In vanilla, those potions are named, in order of strength,
    Potion of Regeneration
    Draught of Regeneration
    Solution of Regeneration
    Philter of Regeneration
    Elixir of Regeneration
     
    Because Skyrim sorts your inventory alphabetically (absent any alternate sorting provided by SkyUI), your "regenerate health" potions will be spread out all over the place. The level 2 potion will be near the top of the list, along with every other potion you have that begins with "Draught". The level 5 potion will follow shortly after, and the potions that begin with P or S will be near the bottom of the list.
     
    With Sorted Potions, you will instead see your "regenerate health" potions grouped together, 1 2 3 4 5. All of your fortification potions will be grouped together, sorted by effect, 1 2 3 4 5. Your poisons will all be sent to the top of the list, sorted by effect, and then by strength.
     
    And so when you need a potion or poison, you can scroll down to find the type you want, see every potion you have with that effect grouped together, and easily compare and pick the one you want to use.
     
    Some potions with special names (Philter of the Phantom, Frostbite Venom, Lotus Extract, The White Phial) have not been renamed, but they still sort fairly well. Philter of the Phantom, Frostbite Venom, and Lotus Extract will end up near the top of the list, with your poisons. The White Phial will end up at or near the very bottom of the list.
     
     
    Installation:
     
    This is a very simple mod, consisting of only one file: the ESP. However, the mod comes in four different flavors. PICK ONLY ONE and throw its esp into your data folder. Load order doesn't matter; you can put it wherever you want. It will conflict with any other mod that edits vanilla potions.
     
    Originally, Sorted Potions also reduced the weight of all potions to .1. People complained, so I uploaded a second version that did not change the weights - Sorted Potions Vanilla Weights. If you have the Dragonborn expansion, pick one of the archives that says Dragonborn in the file name, so that your Potions of Well-being will be sorted.
     
    Dawnguard does not add any potions that need their names edited to sort well.
     
     
    Uninstallation:
     
    Delete the .esp. This mod runs no scripts and should not require any clean saving.
     
     
    Permissions:
     
    You have permission to include this mod in any derivative work, so long as you mention me in the credits with a link back to the original mod (either here or on the Steam Workshop)
    You have permission to re-host this mod on other websites, EXCEPT FOR THE NEXUSMODS.COM FAMILY OF WEBSITES, so long as I am credited as above.
    In case I wasn't clear, DO NOT UPLOAD THIS MOD TO THE NEXUS.
     
     
    Credits:
     
    Trogdor
    JustinOther, for his help with fixing the mod for 2.0

    297 downloads

    Submitted

  7. Better Female Zombie Moan

    So I was using reanimation spell for funsies one day, then I heard the female moan and I wanted to smash my own ears in that they were horrible.
     
    So I fix it, using some audio samples from Freesound.org, and trim a bit, fixed the ANNOYING echo and converted into a FUZ for Skyrim use.
    Took about 20 minutes since I had no idea what I was doing.
    But now I've learned to much.. I feel so proud of myself.
     
    Link to the sample - (I've heavily edited it though, so it won't have that echo and loudness to it).
    https://www.freesound.org/people/11linda/sounds/168724/
     
    I've included a sample mp3 file in a folder, and there's also the original audio track above.
     
     
    Credits
    11Linda - for providing a great audio file.
    Freesound.org - for hostinig a great number of audio samples.
    Audacity - for a great, free audio-editing software.
    LaEspada - for converting for use in Skyrim
    This work is licensed under the Attribution License.

    1,749 downloads

    Updated

  8. Claudia (WIP)

    Add 2 Childs to the Bannered Mare in Whiterun (this is my first NPC-mod)

    611 downloads

    Updated

  9. Seaweed Destroyer

    Released by request. This mod removes all grass from underwater landscapes. This should result in a slight (or possibly large for some) increase in performance when near water. Unless you're roleplaying a scuba diver, you're unlikely to ever actually see all of the seaweed in this game anyway.
     
    The esp consists of only 3 edits and is an extremely lightweight mod overall. It should conflict with nothing and load order should not matter. No DLC is required as none of them added new underwater landscapes.
     
    DETAILED INSTRUCTIONS FOR GETTING THE EFFECTS OF THIS MOD WITHOUT USE OF THE ESP:
    In my honest opinion, a mod of this simplicity does not constitute a slot in your load order. Here I will give instructions on how to merge the effects of this mod into an esp of your choice using Tes5edit. This will be a very simple process and require limited to no experience. I recommend using your merged patch, however most people do not seem to use a merged patch, so another good choice would be a custom armor mod, or pretty much anything that you will not be removing from your load order and will not be receiving updates, or else you'll have to repeat this after every update. (definitely don't use your bashed patch for this)
    1. Install the mod and drag the esp all the way to the top of your load order.
    2. Open this mod as well any mod you wish to use to forward the data into. I will stress again that this is best done with either a personal tweak mod you may have, or a mod that is finished and will not be receiving updates anytime soon. I personally use my merged patch.
    3. After Tes5edit has finished loading, click the plus box next to Seaweed Destroyer.esp, then the plus box under "Landscape Textures". You should see 3 entries: LRiverBottom01, LRiverMud01, and LCoastOceanFloor01. Hold the Ctrl button and click on all three so that they're all selected, then right click on them and select "copy as override into". It will ask you if you're sure, just click yes.
    4. A window will open asking you to select which mod you wish to copy the data into. Tick the box next to the mod you wish to merge this into and hit OK. Close Tes5edit and make sure the mod you added the data to is checked when prompted to save.
    5. Go ahead and uninstall my mod, as you will not need it anymore, start the game and enjoy.
     
     
    Notes: It's actually surprising how much of an impact this can have on certain set ups. Especially if you're already pushing your game to the limits with a lot of other mods and texture packs on an older machine. I originally uploaded this to the Nexus, but I'm preparing to release some of my "real" mods, and I much prefer the community here at LL. Hopefully this will enhance someone's game in some way.

    284 downloads

    Updated

  10. Alla's Hidden Island

    Alla's Hidden Island


     
     
     
     

     
    The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts.



    Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim.



    On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling.
    To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way.


     
     
     
    Outdoors:
    There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds.
    There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers.
    There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse).
    There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy.

    Indoors:
    The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus.
    There is plenty of room to place furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage.
    And, of course, there is the Hidden Estate's special feature. The walls are hung with original art.





    Requirements: Skyrim and Update
     
    Installation:
    Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory
    NMM Method -- Let it do whatever it is that it does
     
    Load Order: This mod must be placed BEFORE (above) any creature mods to ensure that the dog and the horse do, in fact, behave correctly. (For instance, if you run a "quiet dogs" mod, you want this above that, or the mal will drive you nuts barking.)
     
     
     
     
    **Notes**
    This is the VANILLA version of Alla's Fantasy World. DO NOT use them both together. I'm not entirely sure what would happen, since they're basically the same mod. I think Skyrim might a-splode or something, though.
    Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse a little and you'll find it.
    The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either.
    The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. (Of course, then Hearthfires came along, and it did have carrots, but I'd already made mine by then.)
    The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?!
    Yes, the percheron and the malamute are based on real pets.


    All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014.
    No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles.


    555 downloads

    Updated

  11. The baka shout

    This turns the femaleeventoned fusro doh into a baka line used in this video,
    now you can be kawaii and shout people off cliffs!
     
    Omg i linked the wrong video than i posted it to the wrong topic i am such a fail, i fixed it tho

    390 downloads

    Updated

  12. Chicks 4 SPODUM

    First of all, you need this:
    Portable OnDemand Disposable Unlimited Mannequins SPODUM by SLuckyD
     
    A complex mod with a simple goal: make mannequins more relevant.
     
    Chicks 4 SPODUM changes:
    Male mannequins are now female.
    The "female" choices are name females from the game with body weights > 50
    The "male" choices are generic females from the game (bandits & such) with body weights < 50
    The original mod uses a big huge giant pedestal model. I removed it.
    The Upside: If you put mannequins upstairs, you can now walk around downstairs.
    The Downside: Now you can't vertically place the char without using a different mod. (Jaxonz Positioner)

    BUG: there's a generic character that MAY appear when Mirabelle Ervine is chosen. It's not Mirabelle, and for me it had the grey face bug. It's a char that exists in the original mod. You can remove it from SPODUM.ESM with tesvedit if it bugs you.

    1,237 downloads

    Submitted

  13. Equipable tongues Retexture

    Well,This is just a simple retexture of Equipable tongues.
     
    Just see these pics.
     
    Original : http://www.loverslab.com/topic/9898-sharing-my-ports/ by fafcf09
     
    I am unable to contact the author: fafcf09
     
    If someone know this great modder, please help me.

    Visit Xuniana Workshop (Tumblr)

    12,981 downloads

    Updated

  14. Minou's Supreme Graphic Overhaul + ENB

    This is my complete version ENB + graphic overhaul



    Comes with improved textures and meshes for Trees,plants,grass,water,rocks and much more



    Improved Shaders



    Improved Sweetfx



    Everything is improved!!!


     

    Warning



    Requires a good machine this version is very heavy



    and proper directx


     

    Installation



    I doubt it would work with nmm but MAYBE



    but i suggest to simply drag/extract and merge to your skyrim folder


     
     

    i will have optional presets soon for better performance



    and of course i will make a glossy version of this enb


     
     

    i really don't have time to start taking pictures and didnt have time to make a proper ENB showcase video yet



    So for now Enjoy this dance lolol



    http://www.nekomods.com/modshowcase/skyrim-dance-11-no-life-queen-hdt-hair-wigs-new-colors-hdt-breasts-kawaii-dance


    http://www.nekomods.com/modshowcase/skyrim-dance-10-pai-rangers-minous-devil-armor-hdt-hair-wigs-hdt-breasts-kawaii-dance

     

    Heres how the glossy fantasy looks like



    https://www.youtube.com/watch?v=y62dhn6kX3c

     

    Thats how it looks no Gloss with fantasy preset



    https://www.youtube.com/watch?v=D0FcCGc5q24

     
     
     

    explaining the folders



    http://www.nekomods.com/modshowcase/minous-supreme-graphic-overhaul-enbs-explaining-enb-folder

    863 downloads

    Updated

  15. BackYardCrafting

    Here is another mod for those of us who don't want to play the Skyrim content to buy houses. There is an alchemy table and an enchanting table in the back yard of Breezehome. There are also two cheater's chests.
     
    If the cheater's chests are too much for you, then I'll upload a version with out them at any request.
     
    Again, this mod, like the others that I uploaded were made for my own purposes, but I like to share anyway.
     
    I found, after switching from NMM to MO, that when I removed the DLC content from the herb chest so more people could benefit from the mod, that I had somehow left out the workbenches and the soul gem chest. I don't use the vanilla version, because I have both Dawngaurd and Dragonborn, so I didn't even look; I was using NMM when I did this work, so I wasn't sure I should mess with switching mods. Now I understand that I would have screwed my game even more if I had tried it. That, however, is now fixed, and I am glad to release something that is useful.
     
    In the future, if something is missing from any of my mods after I update them, please tell me; I want to fix my mistakes so my mods can be useful.
     
    I am considering adding crafting stations to the rest of the cities. If this is of interest to you, please post in the support topic. I may even add crafting stations, including forges, to the Hearthfire properties. I don't know how to add things to the list of constructible items that can be built on site, so the forges and such will just have to be there before the houses are built.

    283 downloads

    Updated

  16. Relaxation Garden - Whiterun

    This is a simple garden, in Whiterun and made for Elluard. It sits behind Breezeholme and should not conflict with any other Whiterun mods. It's well placed with JK's Whiterun as the stone path will line up with a door in that mod.
     
    This needs Dawnguard to run.
     
    If the idea is well recieved then I can start on a larger version of this.

    240 downloads

    Updated

  17. My Own Prison - Player Home

    This idea originally went along with a story I was working on. The actual player house is a fully functional home with all the standard amenities. The home is not designed with children in mind.
     
    You enter the home via a spell. You can learn the spell via a book in Dragonsreach.
    The idea for the mod came while I was working on a story. The basic idea behind the home is that you are a pet and being kept.
     
     
    The house includes
    · 2 mannequins
    · alchemy table
    · enchanting table
    · a cold storage room
    · teleport spell to bring you to the house
    · the spell is located in Dragonsreach on one of the bookshelves in front of the dining area.
    · teleport to the hot springs (near Riften)
    · it is fully navmeshed and works with followers
    · the outer section is not navmeshed, followers should wait inside
    · 4 weapon plaques
    · 4 weapon racks
    · chest for all your stuff
     
     
    Resources Used:
     
    stoverjm Open Books Library
    http://tesalliance.org/forums/index.php?/files/file/1605-open-books-library/
    Blary Open Book Resource
    http://www.nexusmods.com/skyrim/mods/14134/
    InsanitySorrow
    SnowGlobes
     
    I found the music on youtube.
     
    I am taking suggestions for music to add. I would like something relaxing but it has to be short, 10 minutes or less. Also, something with no copyright on it.
     
    For the home’s interior I want something relaxing.
    For the large outer home, something happy but homey.
     
    If you run into any problems, let me know but I've tested it for awhile and it's ran fine.

    943 downloads

    Updated

  18. NPC Body Scale Randomizer

    NPC Body Scale Randomizer 3.00 and Old BPH 2.0X is not compatible.
     
    Description
    This is a mod to change automatically in the range of random value that is set the Bust, Penis, Butt, Belly and Height, Weight Scale of the NPC who is around.
    You can lower limit on the random value of each, and whether to change and configure each MCM.
    If the value changed is recorded, it will be changed to the scale next time.
    You can re-randomized set or manually individually for NPC in the MCM or Hotkey if the value did not like.
    Penis, bust, butt and belly size randomize will not work if the NPC does not have the Node of each. And penis size change works only for SOS.
    Please be aware there might be changes height and weight are stored in the game, it will not be restored when you uninstall the mod or disable the feature.
    Change in weight will be displayed neck seams after the functions are deactivated. And it is very heavy. Added because there was a demand, but it is highly recommended that it be disabled. Change the data of esp / esm If you want to change the only few NPCs.
    If the height and/or weight of randomization is enabled on the state you are sitting in those NPC moves as the opening event, please note the game so mess up. However to ride a horse is all right.
     
    Installation
     
    Put NPC Body Scale Randomizer.bsa and NPC Body Scale Randomizer.esp in /Skyrim/Data/
    After that, please start a mod from MCM menu.
     
    Credits
    h38fh2mf for PapyrusUtil

    20,407 downloads

    Updated

  19. Yoshi's ENB

    Following some requests and numerous inquiries about my ENB I decided to upload my ENB and Skyrim settings. I'm not creative when it comes to making names, so ill simply call this Yoshi's ENB.
     
    Here are some Landscape/Environment screenshots
     
     
    Sexy shots down below
     
    7/17/14 - Updated to Version 2.0, fixed issues with night lighting and added a less reflective/specular version.
    7/20/14 - Added ENB preset for Enhanced Lights and FX and Climates of Tamriel, please use both! don't forget to endorse.
    Install either of my ENB 2.0 normal or less version, then overwrite with ELFX + COT files.
    7/21/14 - Added files for Enhanced Lights and FX only, install main files first from normal or less versions, then overwrite.
     
    Please note that this ENB was tuned on a large screen with a very intense black tone and dynamic contrast, so brightness might be different depending on your screen settings. Also it is performance hungry so please don't use it if you do not have a high end machine, I currently use a R9 290X and fps is locked at 60 with occasional dips to 50-55 here and there, I have a HD7850 in another machine and fps are around 20-25, so if you know how, you could turn off certain features like DOF and reflection, and change the quality of all the settings from very high to medium or high until you get desired fps.
     
    I am not a modder or expert in these types of things, but if there are any issues feel free contact me and ill try to resolve it as best I can. I have noticed some strangeness with lighting at dawn between 6am and 7 am, unfortunately changing anything breaks the rest of the day between 8 and noon, so its best to skip 7am times. Vanilla weathers do lessen the effect and look less impressive, I don't know how to fix this, just keep clear skies handy! or I recommend a custom weather mod.
     
     
    Incompatibility
    This ENB was not set with lighting mods such as RLO, ULO etc, if you do use another lightning mod, they will give you much different results than in my screenshots and will be much too dark or missing lights from sources like fire or torches, so use at your own discretion, would not recommend it, ambient and excess lighting is already taken care of by my ENB preset so there is no need for other mods which do the same.
     
    Installation
     
    1.First choose which version you would like to install. The Normal version has high reflection and specular settings like in my screenshots, I recommend you use the SG female texture pack for this one, others will look too bright or dark. And the Less version has reduced settings for reflection, specular and shine, tested with most popular texture mods with no issues. Copy all the files of the version you chose to your skyrim folder where tesv.exe is located.
     
    Added files for users with Enhanced lights and FX and climates of tamriel, overwrite files after you have installed one of the above versions of my ENB.
     
    2.Second please visit http://enbdev.com/download_mod_tesskyrim.htm and download the most recent version. Extract the files and copy ONLY the d3d9.dll and enbhost.exe from the wrapper version to your skyrim folder where TESV.exe is located.
     
    If you are running graphics software or other programs in the background and crash or have issues, copy the 2 files from the injector version in addition to the ENBInjector.exe and enbinjector.ini files
     
    3. In the Skyrim launcher, under options set antialiasing and anisotropic filtering both to OFF, also make sure FXAA is unchecked, all 3 must be off.
     
    4. For the enblocal.ini and enbseries.ini please check the values under memory to reflect what your system video ram is, it should auto-detect your memory, but double check it just to be sure, currently it is set at 4096 which is 4gb, 1024 = 1gb, 2048 = 2gb, 3072 = 3gb. I also have maxanisotropy in both files set to 4, I personally cannot tell a difference after 4 due to the parallax mod I use coupled with Real roads, but you can also change this to your liking if its not acceptable. Forced borderless fullscreen windowed mode is also enabled in enblocal.ini, if you don't play windowed then change both values from true to false under [window].
     
    5. The skyrimprefs.ini files are optional, and I only uploaded them since multiple people requested them, but I do not recommend you copy them to your skyrim settings in your document folder since they are tweaked to accommodate certain mods which you may not have, I recommend you manually check and compare each value and change what you like in your own ini files instead of replacing them with mine. But if you do decide to use them please change sD3DDevice="AMD Radeon R9 200 Series" to whatever your system has. If the shadows outdoors appear too blocky or pixelated, change fShadowDistance=8000.0000 to 4000.0000, strangely lowering this sharpens up the shadows, not the shadow map resolution. Also gamepad settings are at 0, so change this to 1 if you play with a controller. HUD opacity is also set to 0, can be changed in settings under display.
     
    6. The optional DOF files are what I use between gameplay or screenshots, DOF off will give you the sharpness of DOF effect with out the blurring, and DOF on is just the normal DOF effect, which you can still turn off entirely in the enb settings.
     
    I have been constantly tweaking and improving my enb over the months, if you would like to see more screenshots other than whats here, you can head over to my Gallery and check out my most recent pictures, the first older ones use the same enb only with less features as I used a weaker video card back then.
     
    These are additional mods that I use in the screenshots, if you would like to use them to get the same look as in my pictures. None are required and completely optional, with the possible exception of the saturation mod, it really helps with the colors.
     
    Immersive Saturation Boost - Highly recommend! must have for better colors.
    Sevenbase bombshell body
    SG Female Textures
    Project Parallax Remastered
    Real Roads
    SFO or SFO Summer Edition
    Grass on Steroids for SFO with Grassification Project for more grass
    Face Light
    Realistic Water two
    And the Skyrim Realistic Texture overhaul series, install this one first if you are going to use Project parallax.
     
    Enjoy!

    2,356 downloads

    Updated

  20. House of the Redguard - by DavideMitra

    House of the Redguard
    - by DavideMitra -


     
    NEWS: I'm building House of the Redguard II. It is a bigger and highly superior house, if compared to this one.
    Here's the Lovers Lab "official mod topic link"
     
    Click me!
     
     


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    - THE MISSION -


     
    The mission of House of the Redguard is to bring an original, unique, comfortable and interactable home to all Redguard characters...but also to Anequina Desert Khajiits.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    - MOD FEATURES -


    The mod has been completely created with vanilla stuff (except for a modified version of scimitar and shield mesh). Impressively, even if I had to work with vanilla materials, I was able to build an house with unique design and architecture style.

    No loading screens. Completely exterior house.

    Cross-legged furniture and panoramic furniture included.

    Immersive staged objects: certain objects can change their status (for instance, cooking pot can be toggled on and off...or you can remove clothes from the openable wardrobe). This makes the house completely different, if compared to classical static houses.

    Immersive containers: you can interact with a group of objects as they are real containers (for instance, if you'd like to open the books container, you must have a look to the books).

    Turn on/off an Arabian-themed melody that perfectly fits a Redguard character (it will loop until you decide to stop it).

    Smokable waterpipe.

    Wear shield on back or scimitar on back

    A set of unique strong scimitars, an unique strong shield, some Redguard enchanted clothes and some enchanted rings for your battles
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    - WARNINGS -




    As I already said, the house is completely exterior. That's a cool thing, indeed.
    However, I have to warn you that Skyrim rain and snow are not physical effects. You should know that: rain and snow fall anywhere, even if you take cover under a roof. Unfortunatelly, my house isn't invulnerable to precipitations. Just to let you know...
    EDIT: Rain and snow are no problem anymore. Google search Real Shelter and download it. The author told me that the windmill room I edited is already covered by his project, so, it should work!!!

    Should you need informations about my mod, just go inside the house and have a look to the bookshelf: inside of it you will find some guides that will explain you anything you need.

    The mod has been already cleaned with TES5Edit: it is 100% safe to use!


    !!! HAVE FUN !!!


    163 downloads

    Updated

  21. Main Menu plus Combat and Boss Music Replacer

    Main Menu, Combat, and Boss music replacer, the band is ANGELMAKER the songs are taken from their album "Decay" yes its the whole album, and some other surprises by them and they can be found here https://www.facebook.com/angelmakerband . I have permission to post these songs in this format.
     
    Granted this music isn't for everyone but its for me, and a select few others , if you like it please share , and feel free to stop by their page and say hello.
     
    You can download Manually and copy and paste into your Skyrim folder or use Nexus Manager.
     
    If you install Manually, make sure you back up the existing intro music first, renaming works in case this isn't your cup if tea.
     
    And I would also like to thank Sparrow Prince for his Smoking Hot Main Menu Mod, which adds nicely to this one, he can be found here http://www.nexusmods.com/skyrim/mods/52236/?0
     
     
    NOTE!!... It works may take awhile to start cycling through but its been tested:) Just hang back and play it loud.

    200 downloads

    Updated

  22. Game of Throne Intro (freaking amazing! No really.. it is)

    This is a Game of Thrones style intro for Skyrim which replaces the Bethesda (Boom, Bah Boom) intro screen before the main menu.
     
    Created by a guy called Brady Walt, 1000s of hours of work and a result that I think you'll agree is just a bit of 'WhhhhaaaaTheeeeeFuuuuuuuuu'
     
    AWESOME.
     

     
     
    To install you can't just use a BSA/ESP combo since this changes things before they even load, so a bit a manual tinkering required - I included a renamed intro Bink movie, and the original Bethesda (with -original appended) so you wont lose it. Just unrar and stick in your Skyrim/Data/Video directory. To get the original Bethesda video intro back, just rename the GoT vid to whatever you like, and rename the original Bethesda video to BGS_Logo and you are done.
     
    Hope this all makes sense.
     
    To note, since it is the intro movie you cannot escape out, so when you get tired of it just change the filename of the original Beth intro to what it was and you are back to normal - nothing I can do about escaping early sorry.
     
    Download consists of a multipart RAR file since LL only allows a max of 100mb to upload - boo hiss
     
    As to why I did this, basically to see if I could - had no idea how to make an MP4 into an intro movie for Skyrim but saw it as a challenge -
     
    Tale of Woe:
    Night 1: This is impossible, menu uses NIFs and you can't convert a movie to a NIF format. Just give up.
     
    Night 2: No don't give up! I don't need to make this a menu replacer, this can replace what comes before that - Skyrim uses a BNK format, OMG wtf is a BNK format? How do I get sound to work with it - FFS, Radtools dont work with MP4s, WTF?! OK try converting to WMV and then see what happens - OMG it works with sound! Uploading....
     
     
    All copyrights reserved by whomever they are reserved by yadda yadda and massive credit to Brady for making this - an awesome undertaking and so well done!

    5,513 downloads

    Submitted

  23. Shadow Form Race Fix friendly by IDzeroNo

    REQ: http://skyrim.nexusmods.com/mods/11495 (Shadow Spawn Skin by Zigurd)
    Makes the shadow form race friendly when you turn into the shadow...
    and fixes the equipping of embrace the shadows..
     
    Install put into scripts folder/or replace

    89 downloads

    Updated

  24. Dragonborn's Humble Abode

    This is my first ever attempt at the creation kit .... please keep that in mind
     
    This is a player home located right next to riverwood. It has all crafting stations and plenty of chests to store all your stuff.
    No fancy textures or scripts, just a plain functional home that can be accessed and traveled to just as soon as you reach riverwood.
     
    There are 4 companions in the house, 2 male ( one with female animations ) and 2 female (one is a vampire). They will level with you and they have there own gear. The companions can be married.
     
    Since it's all vanilla skyrim stuff and it does not have any complicated scripts or anything like that load order should not be a problem. I have tried it in different possitions of my load order and haven't had any issues so far.
     
     
    If anyone can point me in the right direction for making the guard patrols work i would be most grateful
     
    Since adding the snnow sabre cat follower there is a texture addition from Bestiality Extras from Gone http://www.loverslab.com/topic/20589-bestiality-animations-pack/. (thanks for the awesome mod Gone)
    It's the penis textures for the sabre cat. I have it installed and have no idea on how to remove it from the mod and what consequences that will have in my game if i do remove it just to pack the mod again, so i will leave it there. It's no biggie actually

    345 downloads

    Updated

  25. Fox_Home Update

    This is a Update for the FoxHome (f_29)
    http://mitinokuoblivion.blog118.fc2.com/blog-entry-1439.html
     
    This add some smithing equipment,some chest and a bed for the follower.

    328 downloads

    Updated


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