Other
Skyrim mods that don't fit in any of the existing categories
259 files
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SkyUI - show armor slots
By b3lisario
Description
This adds a new column in the SkyUI's inventory, armor category, to show the biped slot(s) the armors are using.
(Take a look at the screenshot)
Requirements
SkyUI 5.0 - only this version
How to install
Drop contents into data folder.
How to uninstall
Delete:
data\interface\bartermenu.swf
data\interface\containermenu.swf
data\interface\craftingmenu.swf
data\interface\giftmenu.swf
data\interface\inventorymenu.swf
data\interface\skyui\config.txt
FAQ
A: What if SkyUI releases a new version?
Q: Uninstall this mod. This replaces five files from version 5.0. It wouldn't be safe keep using them with newer SkyUI versions.
A: When reinstalling SkyUI, it complains about some swf files in data\interface
Q: This is normal. SkyUI doesn't expect this file in your data folder. Should be OK if you are using SkyUI version 4.1.
A: This mod conflicts with *insert mod*
Q: I am not using any other mod that modifies these five files, I have no idea if there are conflicts. I guess they will, so let me know if you find any and I'll see what can I do.
Credits and thanks
The SkyUI team
Change log
v5 - fixed a bug in some displayed messages
v4 - updated for SkyUI 5.0
The versions below only work with SkyUI 4.1
v3 - fixed the "chance to steal" message in container menu for japanese and maybe other languages
v2 - fixed empty slot columns in barter, container and gift menus
v1 - initial release
Cheers
69718 downloads
Updated
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Player Home Tavern Music
What this mod does is change the music in the player homes to the background ambient music you typically hear in taverns. I made this mod because the change made more sense to me than just the random town music Bethesda used.
There are three .esp files available, one for Skyrim, one for Hearthfire, and one for Dragonborn - the two files for the DLC require the main file.
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INSTALLATION:
If you don't use NMM or MO, just download manually, extract the archive with whatever unzipping tool you use (7zip, WinRar, etc.) and copy the enclosed Data folder to your main Skyrim directory (where TESV.exe is located), overwrite the folder, then make sure you activate the mod in the Data Files of your Skyrim Launcher.
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See my other mods!
Armored Redguard Clothing
Better Sleeping Arrangements -- Riverwood Trader
J'heart - Khajiit Merchant and Follower
Player Home Tavern Music
Stormcloak Soldier - Grimnir Follower
Stormcloak Soldier - Grimnir Preset and Game Save
The Dragonborn Comes by Malukah tavern music replacer
329 downloads
Updated
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ELGO - Enhanced Leveling and Gameplay Overhaul
By Chevalie12
Enhanced Leveling and Gameplay Overhaul or shorter.. ELGO!
Incoming updates:
Version: 1.00
Date: 6/20/2015
Requirements:
Latest SKSE Version available. Latest SKYUI Version available. Dawnguard, Dragonborn and Hearthfires.
Description:
Before we start, I'd like to add that most of these features are customizable . (90% of the mod is customizable to your own liking)
1. Alternative Leveling New leveling system -- Using up stamina and magicka will allow you to gain increases to those certain attributes if you sleep for 8 hours or more.. or less. Better statistics system -- Certain skills will give you buffs, for example if your speechcraft is high level enough you will gain reduced shout cooldowns or your magic resist scaling with your other magic skills. Increasing your Magicka and Stamina will increase your level accordingly thus gaining perk points to spend in your skill trees! Skills scaling with Stamina or Magicka where applicable -- Usually the skills which require mini-games to play such as Sneaking, Lockpicking or Pickpocketing will not be scaling with Stamina or Magicka. Randomized skill start-up!
A more detailed explanation of the mechanics:
Sleeping for 8 hours will allow you to gain increases to Stamina or Magicka, sleeping for any less than 8 hours will result in you only gaining HALF the increases to Stamina or Magicka that you would have gotten otherwise. You receive notifications every 3 hours of game-time telling you how much Stamina and Magicka you would gain if you slept at that time for 8 hours.
The default settings for Alternative Leveling:
Your health is 50% of your Stamina + a flat value of 25. You receive 1 Perk Point per level-up. Every 25 points of Health you get from now on equals a level. Every 25 points of Magicka you get from now on equals a level. You can only have a maximum of 3 perk points at a time, use them or you will waste them when you level-up. Your carry weight is 60% of your Stamina + a flat value of 50. You receive 2 points of Magicka or Stamina per Magicka or Stamina increase. Skills that do not require crafting, sneaking or playing mini-games all scale with Stamina or Magicka, perk points are still required to learn perks in the respective skill trees. Certain skills at certain levels will give your character buffs related to that skill tree.(Note: They are pretty insignificant). Your Jump Height is 35 + YourCurrentStamina/5. Your Movement Speed is 65+ YourCurrentStamina/25. Your Attack Speed is 0.75(vanilla) or 0(Requiem fix) + YourCurrentStamina/2000. Your Weapon Damage is 1 + YourCurrentStamina/500. HeavyArmor Skill is transformed into Health as a modifier. HeavyArmor Skill gives you more damage resist to physical attacks. Alchemy Skill gives you better resistance against Poison and Diseases and gets added to your Magicka as a modifier. Your Magic Resist is the sum of all magic skill trees divided by 15. Speechcraft lowers the cooldown of shouts. The higher the Sneak Skill is the less noise you will make while sneaking. Enchanting Skill can be enhanced by your other magic skill trees, for example if all your other magic skill trees are at 100, then Enchanting will be 100% better. Your healing rate is 0.1% of your Base Stamina. Your magicka rate is 0.2% of your Base Magicka. Your Unarmed Damage is 20% of your current Stamina.
2. Natural Gains
Your player's weight scales with your stamina, it updates once every one game hour.
3. Natural Waiting
Real-time waiting and sleeping. Compatible with Alternative Leveling. Tap Y to wait, tap Y again to stop waiting. Hold Y for 1 second and release to start sleeping, tap Y again to stop sleeping.
4. Natural Fatigue
Running, swimming, sneaking, jumping, using furniture, chopping wood, mining, attacking or aiming a bow drains your stamina based on your carry weight, so the more weight you have, the more stamina you will use up when you do any of those actions. Features a Drowning and Fainting feature. Workstations, chopping wood and mining drain your stamina or magicka where applicable, basically acting as your personal GYM! Reading an unread book will grant you 1 Magicka point!
A more detailed explanation of Natural World(Natural Gains,Waiting and Fatigue):
Running, swimming, sneaking, jumping, using furniture, chopping wood, mining, attacking or aiming a bow drains your stamina based on your carry weight, so the more weight you have, the more stamina you will use up when you do any of those actions. While blocking if you get hit and you block the hit you will lose stamina based on your carryweight. Jogging backwards does not drain stamina. Reading a book will grant you 1 Magicka. Tap Y to engage in real-time waiting. Hold Y and release after 1 second to engage in real-time sleeping. Sleeping and Waiting regenerates your stats just as fast as the vanilla system. If you enable Natural Gains then your player's weight will scale directly with the base amount of stamina that you have. If you 'blink' 12 times you will faint, the more often you faint the longer the duration of the episode. If you regenerate all of your stamina you will reset the duration of the fainting episodes to original values. It will reset back to full by itself after some time. If you run out of stamina while swimming you will receive a flat amount of stamina back, if you run out of that stamina as well then you will drown and die, you've been warned .
FAQ:
I want "X" feature to be customizable! NOW!
That's how you don't get your feature to be 'customizable'. Don't do that.
There's a bug in this mod, how do I report it?
Post in in the support topic and I'll get right back to you.
Why don't you just listen to my suggestions and make a completely different mod? Pretty plz?
Can I use your mod to make profit for myself?
No.
Can I edit your mod for my own uses?
You may, but you may not upload this mod under another name and say you've made it.
Why is your mod so awful? "Go hang yourself nerd."
I'm an RPG enthusiast, if you like being spoonfed things in all of your games then my mods are NOT for you.
I love you, your mod is awesome! Anything I can do to help?
Send me pictures of cats and report bugs.
You could make this mod better by listening to my awesome suggestion!
Maybe, mod guru guy, if your suggestion is as good as it sounds, then it'll be in the next version of the mod! No worries.
==================VIDEO TUTORIALS AND PREVIEWS=================
[*] [*]
713 downloads
Updated
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Dawnguard Sentries Plus
After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned
First, Dawnguard is required, as are
SKSE and SkyUI to support the MCM Menu.
Version 1.1 is now Open Cities and Interesting NPCs Compatible.
So What Features Does the Mod Have?
1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS
All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone.
All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however.
Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days.
A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced
2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE
Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM
3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON
Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols.
4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR
A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM
5) DAWNGUARD RECRUITS IN DAYSPRING CANYON
Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM.
So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly.
The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you.
TRANSLATIONS:
Dawnguard Sentries Plus - Traduzione ITA by logan1710
MOD COMPATIBILITIES:
Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod.
RECOMMENDED:
FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries.
Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED.
If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer.
With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue.
Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him.
ARMOR IN THE FIRST SCREENSHOT:
Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here
1187 downloads
Updated
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Better VampireLord walking Sound fx
By Funnybizness
Ok so while playing as a vampire lord i noticed the footsteps sounded like a fairy walking on silk...isnt a vampire lord suppose to make the earth tremble??? welp thats what i did lol it replaces the soft foot steps of a vampire lord with a more heavier sounding footstep making it much more immersive. Enjoy!
the files go into data/sound/fx/dlc01/npc/vampirelord/foot
once again if those files arent there just create them. Cheers!
968 downloads
- vampirelord
- vampire
- (and 5 more)
Updated
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Better Vampire Feed SoundFX
By Funnybizness
When I was playing as a vampire I noticed when you feed I didnt hear any teeth going into flesh or drinking blood sounds and as a sound designer by trade I couldn't just let that go. Lol so I keep the original sound effect but added the proper sounds of biting flesh and drinking of blood. I am absolutely positive anyone who uses this will find it MUCH more immersive trust me. Hope you enjoy!
just put the wav file in data/sound/fx/npc/human/vampire
IF you do not have the folders just create them.
2307 downloads
Submitted
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NPC's Undress for bed
By mooselord
Added triggers to make NPC's get undressed for bed. Triggers are smaller than the beds so should not do anything to NPC's walking close by
How NPC's will dress (or undress) to sleep depends on the skin/body you use, the trigger unequips all items when they enter the bed then puts them back on when they leave, so if you use a naked skin they will be naked
Triggers on beds with an enable parent (Player homes where the bed only exists after a certain point in your game progress etc.) are attached to the same enable parent so they only exist in the game when the bed does
Done
Beds in interior cells (I think all, if I missed any... meh...)
Some beds in buildings in exterior cells (not all)
Coffin in Alva's Cellar (Morthal)
Not Done
Bedrolls
Hay piles
Vampire coffins
Hearthfires
This uses scripts found in Ac3s "Tutorial by "subtanker" on how to make npcs go skinny-dipping."
I made the scripts and effects they trigger using a different name/formid from what the tutorial suggested so they shouldn't interfere with (overwrite) any other mod using the same scripts
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Installation
Separate files
NPCSleep.esp - Main file, base game
NPCSleepDB.esp - Dragonborn DLC
NPCSleepDG.esp - Dawnguard DLC
NPCSleep USKP Patch.esp - For the beds added to the Ragged Flagon by the Unofficial Skyrim Patch
01 - Copy contents of Required folder to your data folder
02 - Copy contents of other folders you need to your data folder
03 - Activate mod
Separate DLC esp's are standalone and will work on their own without the base game esp
All Separate esp's need the contents of the required folder
Combined file
01 - Copy contents of combined folder to your data folder, you DO NOT need anything from the separate folder
02 - Activate mod
2788 downloads
Submitted
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Animal Replacer.esp
By Trill0
This is a very simple mod that replaces various predatory animals throughout skyrim with humans in various states of dress. The animals that are replaced include wolves, ice wolves, bears, cave bears, snow bears, sabrecats, snowy sabrecats, trolls, and frost trolls. The humans that replaced them should belong to exactly the same factions as the creature they replace, minus the creature faction, and should therefore should not cause issues. They should also still drop the items the creatures carried, as well as their gear. They are hopefully about the same level of challenge as well.
I made it primarily because I got sick of fighting wolves over and over again. Now I get to fight escaped slavegirls instead. While this mod was intended to be used with mods like CBBE, sexlab, sexlab defeat, ect, it does not require any of those things.
Ideas for similar mods:
Male Version: done
Both Genders Version: done
Replace predators with horses, cows, and other non-hostile animals: not done
Change some of the enemies to mutes, or have them make animal noises: not done
Known issues:
This mod should not cause any issues by itself. It may increase demand on the system if humans are more difficult to load than the creatures they replace, however, and my game did crash once on encountering a 20+ sized wolf pack. I was using other mods to increase the number of enemies at the time, and the "wolves" had weapons and armor then, and no longer do, so I'm not sure if that same scenario would be a problem anymore. Most of you probably have better computers than me as well, so you shouldn't have any problems.
Since this mod replaces various creatures, it will conflict with other mods that also do that.
If another mod changes the spawn points to it's own custom made spawn points, this mod may not work.
This mod has no requirements other than skyrim.
Versions:
Animal Replacer: Replaces animals with humans of both genders.
Animal Replacer F: Replaces animals with female humans.
Animal Replacer M: Replaces animals with male humans.
1657 downloads
Updated
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Cutting the Cheese!
By Treguld
This mod allows you to cut Vanilla cheese wheels and partially cut wheels into wedges. 10 for full wheels. 6 or 8 (brain fart...forgot) for cut wheels. I did this because I thought it was odd that you couldn't cut slices from a huge wheel. I also added 9 new cheeses added to represent each hold. They are sold in full wheels only. Sometimes you can find "freebie" slices around where you shop or stay. I've added them to vendor items and inn item lists so you should find them at most merchants. If not you soon will as I am still adding cheese to specific areas and will update as soon as that's accomplished. I also added a whole chicken to chicken death items. Just consider the breasts you get vanilla wise as a bonus. To this end I've added a couple of chicken recipes. Also just because I like different foods I added a stuffed tomato recipe as well.
I used only Vanilla Skyrim, so I do not anticipate any problems. Having said that if you experience a problem let me know please.
Thank you to Oaristys and Tony67 for putting out the Modder's Resource Pack. That is where I found the raw chicken mesh. ;D
Thank you and enjoy!
98 downloads
Updated
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Alternative Leveling - Supernova
By Chevalie12
As of 6/11/2015, Loverslab has treated me better than Nexusmods, thus I will be prioritizing updates on Loverslab instead of Nexus.
PREVIOUS ALTERNATIVE LEVELING SUBMISSION ON LOVERSLAB IS OUTDATED AND WILL NO LONGER BE UPDATED.
To see the most important changes read the "About" section and then scroll down to the end of this page and read the "Nova","Supernova" and "Supernova#A100" changelogs in that order.
This mod revamps the current leveling and statistics system in Skyrim. You no longer level up or increase your stats the way you used to; instead, by using up either Stamina or Magicka you can increase those said stats! Get your gym face on, it's time to make some gains. You'll receive notifications about each increase.
By increasing your Stamina, you increase your Health pool, movement speed, jump height, attack speed, carry weight, skills and weapon damage.
By increasing your Magicka, you increase your spell damage, skills and spell duration.
The changes in actor values aren't noticeable at first, but the more you level up, the more noticeable they'll become.
You may not notice any changes done since you might get used to them as you play, the growth is slow. To make a solid comparison, start a new game and compare 'feelings' between the two characters.
Let's talk "Leveling up". Your level now scales directly with your Health(indirectly with your Stamina) and your Magicka. You don't have to press TAB to do level up any longer because all your stats will increase whenever you go to sleep(and you have pending stamina or magicka increases) for 8 hours or more, sleeping for less than 8 hours will result in you getting only half the status increases.
Perk points are awarded on each level-up; 1 perk points. There is no level limit. You'll receive a notification when you level up, telling you how many perk points you received, there's a limit to how many perk points you can have(3), this notification's purpose is to notify you that you have leveled up.
Skills scale with Magicka and/or Stamina now(wherever the case), however you still require perk points to unlock perks. Certain skills give out buffs to your character, they're pretty small or insignificant however. Certain actor values now scale with your current stamina instead of level or base stamina, which means that the lower the attributes that control those actor values are are, the lower they will become. Enchanting, Smithing, Sneaking, Lockpicking, Pickpocketing , Speechcraft and Alchemy all start between 0 - 10 randomly, so it is recommended that you use this mod on a new game or at the start of the game. Any other skills other than listed above this line start are set by this formula : YourBaseStamina or YourBaseMagicka(wherever the case) divided by a set value in MCM - a random integer between 0 and 20. Levels do not affect anything else but game difficulty, the higher the level, the harder the game will become.
This mod as of version Nova/Supernova is compatible with any mod that changes statistics such as Stamina or Magicka. Other mods which are semi-incompatible have fixes for them in the utility tab.
As of Nova/Supernova version, if you experience a crash to desktop then it means my mod is incompatible with another mod in your load order.
Enchanting Awakened - Incompatible. (Unsure, unconfirmed)
Remember to give this ESP Highest Priority(let it overwrite every other mod). This is how it looks in Mod Organizer.
VERY IMPORTANT v
Make sure you have the latest SKSE(BETA 1.7.2) version installed ! VERY IMPORTANT! LINK
VERY IMPORTANT ^
Latest SkyUi version.
Dawnguard/Dragonborn/Hearthfires.
1. Does my character level up by and only by using his stamina/magicka?
Your character levels up only by increasing his Stamina/Magicka, by increasing his Stamina his Health Pool increases, by increasing his Health Pool his Level increases, by increasing his Magicka, his level increases.
2. Do skills keep leveling as vanilla?
Yes, they do. My mod completely disables the previous system, so you don't level up by game mechanics, you level up by script.
3. Did you completely disable the old leveling system?
Yes.
4. Can you make an MCM Menu for the mod? Done!
If you know how, yes. I don't. I tried learning but I couldn't understand anything.
https://github.com/schlangster/skyui/wiki/MCM-Quickstartis the link to the tutorial, if you understand anything and learn how to do it, make an MCM Menu for this mod and post it and I'll add it to the mod page or you could just release it separately, the source files for this mod are provided in the archive.
5. Is this mod compatible with X mod??
Yes, it should be compatible with any mod that does Y amount of things as long as you press 'THE BUTTON' in the MCM Menu of Alternative Leveling.
6. Is your mod compatible with Requiem or Perkus?
For Requiem there is a fix in the utility page of the mcm menu of the mod, use it. Perkus works just fine.
7. I have infinite levels and I can't do anything omg why? ur mod brek my save please fiks
You haven't read the message boxes have you? You haven't even used 'THE BUTTON' in the MCM Menu have you? Why are you complaining? I explained it very thoroughly that you have to press that button in the MCM Menu or your level will bug out.
8. There's this bug in your mod.. how do I fix it?
YOU REPORT IT AND TELL ME WHAT IT IS, I don't know how to fix a bug if I don't know what the bug is.
9. Can I modify your code and use it for myself?
Yes you can, but you may not upload this mod under another name and say that you've made it.
10. I want this X or Y feature implemented just for me, can you do it?
Maaaaybe, a/s/l?
Free to use by anyone.
Free to modify by anyone.
Free to make addons or enhancements by anyone.
Not free to be used to gain money with.
As always, to support the modding community/Bethesda, all of my mods will require Dawnguard/Dragonborn/Hearthfire.
____________HALL OF FAME_________________________
My thanks to PeggleFrank for the formatting and images provided.
My utmost thanks to theimmersion and jimkaiseriv for creating the MCM Menu for this mod.
__________________________________________________
Reporting a bug HOW TO:
Bug writing ruleset:Severity: A - Crash B - Unplayable or not as designedC - MinorD - Cosmetic Build :#A100Summary : "Bug happens when you do this".Refer to Objects or UI with " ".Example:Severity - BBuild #A100Bug happens when you read "Alternative Leveling" book.Reproduction: - Do this.- Do that.Result: This happens.____________________________________________________________------------------------------------------------------------____________________________________________________________Start from here:
Troubleshooting: If any level related bugs occur, press 'The Button' in the 'Utility' tab found in the MCM Menu of this mod.
'The Button' is your lord and savior, remember that.
Test versions/unposted/untested builds will be uploaded here on my
google drive. Alternatively you can report bugs in this text file on my google drive.
6/11/2015 #A100 posted on Loverslab and on the google drive.
458 downloads
Updated
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No Essential Npcs - Bat File
By Mephykuns
So this is a little old bat file i made like a year ago or something but never did anything special with it, so why not share it here.
This little guy contains a console command lines for most of the essential npcs in the game, including the dlc ones and if you activate this bat file it will set them all to be killable without the need of other mods but it doesnt work 100% percent of the time.
I noticed that if you are on a quest like killing the first dragon or showing up whiterun for the first time to speak to the jarl, you wont be able to kill the essential npcs until you done with the quest or something i dunno but if they do die during the quest, the quest itself probably wont fail and will still continue but will be broken.
I have also included a little brunt corpse in the middle of helgen that contains goodies just for fun if you so seek, and a little knife that will resurrect dead npcs back to life but not ones that started dead. should be easy to spot.
Open up the console with the ~ key and type bat npc and it should show all the commands and should have them be able to die by anyone or anything.
Doesn't effect children, due to some stupid child tag they look putting on all their games.
Have your load order like this if you want to use it on a new save
00 - Skyrim.esm
01 - Update.esm
02 - Dawnguard.esm
03 - HeartFire.esm
04 - DragonBorn.esm
Optional Files Contains 3 Different Saves
1 - Before Character Creation
2 - Inside Helgen Keep
3 - Outside Helgen Keep
I recommend this mod if you wanna kill npcs who are invulnerable to damage, it will allow you to preform kill cam moves if in front of a npc, which kill the IMMORTAL npc that cant be damaged.
Unarmed Various actions Include Melee armed - http://www.nexusmods.com/skyrim/mods/41780/?
You can also transfer these saves to an xbox if you so wish to speak, i dunno about ps3.
243 downloads
Updated
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guicool's RaceMenu Presets
By guicool138
1. INFORMATION
Hi there, in this page you can download some face presets I made on Racemenu for myself. This may be not for everyone, as different tastes and opinions apply, but anyway, here we go.
First of all things, you'll need Racemenu
Why v3? Because I released this mod somewhere else.
2. INSTALLATION
Where you put these? Here:
3. PICTURES AND WHO'S WHO
The pictures about the presets can be found below or here as a GIF image:
As for the races, here is the check list:
Brianna (Redguard)
Casey (High Elf)
Delaney (Imperial)
Emma (Breton)
Taeyeon (Nord/High Elf mix)
All the others use the Nord race.
4. RECOMMENDED MODS
You want the exact look from the pictures? You'll need the following mods.
NOTE: It may look a bit different from the pictures since I use different mods, so YMMV.
SG Female Eyebrows - Eyebrows
Brows - More Eyebrows
SG Female Textures Renewal - Textures
Real Girls Realistic Body Texture for UNP UNPB and SeveNBase - WIP - Textures, if you prefer those (they still look good).
Smooth Male Body - Male body textures
DCE - Realistic Male Face - Male face textures
SG Hair Pack 268 and KS Hairdo's - Final, search the web, you will find them.
Natural Eyes - Eyes textures
5. CREDITS
Respective links above.
Expired for RaceMenu;
hellosanta for: 'SG Female Eyebrows', 'SG Female Textures Renewal', 'SG Hair Pack 268';
Hvergelmir for 'Brows';
urshi for 'Smooth Male Body';
Drumber for 'DCE - Realistic Male Face';
Zonzai for 'Real Girls Realistic Body Texture for UNP UNPB and SeveNBase - WIP';
nevenbridge for 'Natural Eyes';
The authors of 'KS Hairdo's Final';
SkyrimTuner for 'RealVision ENB';
Me (guicool) for the faces.
6. PERMISSION
I can't copyright faces, but use as you see fit. Want to use on a follower or something? Credit me please.
2278 downloads
Updated
-
Alternative Leveling
By Chevalie12
Version Nova
- Stamina / Magicka points increase formula nerfed to only the value in the MCM per increase, for example if it is set to 2, you will only get an increase of 2 Magicka or Stamina per increase regardless of player level.
- You now receive 1 Movement Speed/Jump Height every 2 levels.
- New descriptive message boxes added, they only show up when you first start up the game or a save game with this mod on.
- 'THE BUTTON' and the addition of a leveling formula which can accommodate any starting statistics between 1 - 500. If using the button above 500 will break the mod rendering it unusable as well as your save-game, so be careful when pressing the button.
- If you do not have the correct SKSE version installed, the game will quit to the main menu.
- What 'THE BUTTON' does is recalculate the level progression formula to be in line with your stats so you can be level 1. If you have more than 500 Magicka/Stamina you won't be able to use it anymore, if you do use it you will bug the mod.
- The default values: Your health is 50% of your Stamina + a flat value of 25. You receive 2 Perk Points per level-up. Every 10 points of Health you get from now on equals a level, every 50 points of Magicka you get from now on equals a level. You can only have a maximum of 3 perk points at a time, use them or you will waste them when you level-up, you get 0.01 Attack Speed for both hands per level and 0.01 Weapon Damage per level. You get 1 Movement Speed/Jump Height every 2 levels. Your carry weight is 60% of your Stamina + a flat value of 50. You receive 2 points of Magicka or Stamina per Magicka or Stamina increase. For Requiem there's a fix on the Utility page, enable it if you have Requiem initialized.
- Logo added <3.
- There's a fix for Requiem in the Utility tab, enable it only after Requiem has initialized, if your level is not 1 after Requiem had finished initializing, go to the MCM Menu -> Alternative Leveling -> Utility page and press 'THE BUTTON'. If there's any similar mod which does the same thing as Requiem, repeat the procedure, but only if you are not level 1 at the start of the game.
- If you are not level 1 at the beginning of the game, then press 'THE BUTTON' found in the MCM Menu -> Alternative Leveling -> Utility page.
- The maximum cap that you can set for some of the options in the MCM Menu have been changed to accommodate the changes done so far, if you don't like the current default values you may set them higher or lower than they are now, some of them have a limit to how low you can set them because otherwise it would break the mod.
https://www.youtube.com/watch?v=P3H1-JpPAjM
This mod re-vamps the current leveling and statistics system in Skyrim. You no longer level up or increase your stats the way you used to; instead, by using up either Stamina or Magicka you can increase those said stats! Get your gym face on, it's time to make some gains. You'll receive notifications about each increase (Increases scale with level).
By increasing your Stamina, you increase your Health pool, movement speed, jump height, attack speed, carry weight and weapon damage.
By increasing your Magicka, you increase your spell damage and spell duration.(Up to 50% stronger spells)
The changes in actor values aren't noticeable at first, but the more you level up, the more noticeable they'll become.
You many not notice any changes done since you might get used to them as you play, the growth is slow. To make a solid comparison, start a new game and compare 'feelings' between the two characters.
Let's talk "Leveling up". Your level now scales directly with your Health (You can check every formula I came up with if you check the source files, have a blast mate). When you level up, your Health resets back to full as usual, you don't have to press TAB to do that any longer because all your stats will increase dynamically as you play which means that you level-up automatically without having any control over it.
Perk points are awarded on each level-up; 5 perk points to be exact. There is no level limit. You'll receive a notification when you level up, telling you how many perk points you received, this notification's purpose is to notify you that you have leveled up.
And for the most important feature of all, all of these stats are updated in real-time, which means that you will feel the changes as soon as they happen, not 3, 5, or 10 seconds later. There are no performance issues and no CTD's.
Number crunching for the interested:
(Default)Statistics caps!
Stamina - None
Magicka - None
Health - None
Level - None
Movement Speed - 125 115
Jump Height - 200
Attack Speed - 1.5x
Carry Weight - None
Weapon Damage - 3x 2x
Spell Damage/Duration - 1.50x
LATEST VERSION VIDEO
https://www.youtube.com/watch?v=HlUK1GVSVVQ
There are no compatibility issues at the moment, but if you find any; please report them.
To be sure that this mod does not conflict with any other mod, give it the highest priority and let it overwrite any other mod.
Make sure you have the latest SKSE(BETA 1.7.2) version installed ! VERY IMPORTANT!
Dawnguard/Dragonborn/Hearthfires.
1. Does my character level up by and only by using his stamina/magicka?
Your character levels up only by increasing his Stamina, by increasing his Stamina his Health Pool increases, by increasing his Health Pool his Level increases.
2. Do skills keep leveling as vanilla?
Yes, they do. My mod completely disables the previous system, so you don't level up by game mechanics, you level up by script.
3. Did you completely disable the old leveling system?
Yes.
4. Can you make an MCM Menu for the mod? Done!
If you know how, yes. I don't. I tried learning but I couldn't understand anything.
https://github.com/schlangster/skyui/wiki/MCM-Quickstartis the link to the tutorial, if you understand anything and learn how to do it, make an MCM Menu for this mod and post it and I'll add it to the mod page or you could just release it separately, the source files for this mod are provided in the archive.
Free to use by anyone.
Free to modify by anyone.
Free to make addons or enhancements by anyone.
Not free to be used to gain money with.
As always, to support the modding community/Bethesda, all of my mods will require Dawnguard/Dragonborn/Hearthfire.
____________HALL OF FAME_________________________
My thanks to PeggleFrank for the formatting and images provided.
My utmost thanks to theimmersion for creating the MCM Menu for this mod.
__________________________________________________
695 downloads
Updated
-
Serenity My Racemenu & ECE Preset(Updated face geometry)
By Youwish1
Hey guys this is my first file upload ever, i hope everyone enjoys my preset of serenity and if you have any questions let me know .
Thank you for downloading!.
Before downloading remember that the CME save does not have tattoos while the racemenu version does.
Requirements and install order
SKSE http://skse.silverlock.org/
RaceMenu http://www.nexusmods.com/skyrim/mods/29624/?
or
Enhanced Character Edit http://www.nexusmods.com/skyrim/mods/12951/?
Eyes of aber http://www.nexusmods.com/skyrim/mods/59192/?
Ravens WarPaint http://www.nexusmods.com/skyrim/mods/45641/?
Rutah tattoos http://www.nexusmods.com/skyrim/mods/49979/?
Tairen soulV9 tattoos http://mod.dysintropi.me/tairensoul/
Suicide girl tattoos http://www.nexusmods.com/skyrim/mods/65216/?
Fairskin complexion tintmasks(Check below for install info and install after DIMONIZED UNP) http://www.nexusmods.com/skyrim/mods/51602/?
Dimonized UNP female body http://www.nexusmods.com/skyrim/mods/6709/?
Superstar female textures https://mega.co.nz/#!wlgXHDQb!nzTE9gv9HtygYfzvhOwLF86s_0_UAoYEfPJS32T9WFI
SG female textures for the file femalenordeyelinerstyle_01.dds
KS hairdos http://robton.nu/kshairdos/
Seductive lips http://www.nexusmods.com/skyrim/mods/22701/?
Locate femalenordeyelinerstyle_01.dds
And create a file structure that looks like this.
Texture/Actors/Character/Female/Character Assets/Tintmasks/femalenordeyelinerstyle_01.dds
Zip it and install like a normal mod(install last)
How to install:
For RaceMenu Preset V3.2+
Use NMM or MO to install.
Go into showracemenu,
Set race to Nord and go to the presets tab, hit F9 to load a preset.
Select the one called "Serenity.jslot" and hit enter.
Enjoy!
For the Serenity.nif simply go to into racemenus "sculpt" tab and use "add mask" apply it around the neck to avoid any seams. then use the "import head" feature, done!.
For ECE Slot File:
Download and extract the slot file to your Documents/My Games/Skyrim/CME_save
Start Skyrim and go into the character creation menu. Load slot number, Slot 15.
Thanks and credits to
Expired - RaceMenu
tktk1 - Enhanced Character Edit
Rutah - Rutah Tattoo Pack for RaceMenu
Raven - Ravens Warpaint
JakeDreivor - Tattoo Model Suicide Girl Race Menu
dimon99 - DIMONIZED UNP female body
HHaleyy - Fair Skin Complexion
Hello Santa - SG Female Textures Renewal
Ian Patterson, Stephen Abel and Paul Connelly - SKSE
Arrow And Knee Mod Team - SuperStar Female Textures
EcthelionOtW - Seductive Lips HD
Shocky, Stealthic Khaos and Kalilies - KS hairdos
4412 downloads
- Skyrim
- TheElderScrolls
- (and 2 more)
Updated
-
PentShack - Whiterun
By g-mus
- added missing meshes- (extract update to data\ for both versions)
This Mod adds a sexy little (pent-)shack on stilts with a hottub, shower, tanningrack and sharpening
stone in the Wind District of Whiterun. It's in the Whiterun worldspace so there are no load-doors.
All candles are switchable (i'm simply assuming you've got matches), the shower and the bubbles in the hottub can be
turned on and off too. At night a bedroll is spawning on the hammock for some additional sleepingspace, the bedroll
on the wardrobe also works as an activator for an extra bedroll and the disco-lever turns on some flashing LECs
(you know...LightEmittingChauruseggs) if you've got some dancing mods installed...i didn't add music cause most
dancemods bring their own and it's still very CTD-heavy for me to add music to Skyrim.
I placed auto-strip triggers for NPCs at the hottub and the shower (no real shower anim, just the pray_idle)
The place is fully navmeshed and i used Rain and Snow Clipping Mod to keep the inside dry. It's pretty small so NPCs (as usual)
might have a little trouble walking around the narrow places.
It's not supposed to be lore-friendly, i just went for the looks of things...
Why? (so you know what to expect)
I honestly use most playerhomes to put followers inside and make them use it as home with My Home Is Your Home.
Well, after installing MrStoob's wonderful Some Followers mod i couldn't simply dismiss Felicity and decided to keep her in the game.
Style-wise i wanted some crossover between Underground Bathhouse, Whiterun Hut and Whiterun Shelter (exterior ftw!) with a
dash of Greenboat. There should also be some ''kinkyness'' involved so all those skimpy armors wouldn't stand out so much ;-)
and the place should have a lot of people walking by ,doing stuff.
This is what i ended up with.
It is intended as a Follower-Home so nothing is owned by the player, nearly everything is static and there's no food/kitchen cause it's
in Whiterun and the character is normally eating out in the Taverns. Since she's living in a city i didn't see the need for more crafting
stations cause it's all there...Not much weapons-wise either, she's an adventurer(-ess??) not a warrior.
I guess it could be turned into a playerhome pretty easy, so if you feel like it, go ahead ! -> See Permissions tab.....
Where?
The PentShack is located behind the statue of Talos, between Jorrvaskr and Dragonsreach with a nice view of the Gildergreen.
It's best reached using the stairs leading up to Jorrvaskr.
Notes:
- Frostfall heatsources in oven and hottub
- the stilthouse is retextured to fit Whiterun's look a little better (brighter)
- the stuff on the wallshelf near the bed is a nod to Leito86's new animations from...somewhere else....
- the rainclipping script might need some time to settle, so if it rains constantly try sleeping a few hours, or fast travel forth and back...
- I'm aware of the dangers of adding a house in a crowded spot like Whiterun, so i took great care not to move or alter
all the vanilla stuff that's already there.
The file has been checked with TES5Edit (as far as i understand it) and the only changes are listed below.
- rescaled the TalosStatue from 2.23 to 1.6 (no disrespect, he's still big....)
- some way-/spawnpoints were moved to avoid clipping but i tried to keep the overall impact minimal
the shack fits neatly between some civilwarquest related ''things''. (trying not to spoil anything)
- modified one patrolmarker to wait 10sec and take a look over
Requirements
It requires Skyrim Script Extender 1.7.1 or higher, and Skyrim 1.9.32 or higher.
A somewhat powerful Computer, depending on how modded your Whiterun is...
(but it works fine on my 2x2.3Ghz,2GbRAM,GTS450-2GbVRAM,WinXP without HD-texture-mod-stuff)
Recommended (but not required)
UFO - Ultimate Follower Overhaul
Followers can Relax
My Home Is Your Home
Grampas guitarsk
Cannabis Skyrim
ULTRA REALISTIC WORLD LIGHTING (used in the screenshots)
Permissions
The mod is free to modify, re-upload and whatever-the-fuck you want to do with it, but you may never charge money for any part of this file.
I used a ton of resources and the original authors deserve credit if you upload it.
INSTALLING THE MOD
Unzip the file "PentShack_Whiterun.v.X.X" into the /data folder where Skyrim is installed.
PLAYING THE MOD
From the Skyrim Launcher, select Data Files and check the box next to the
name pentshack_WR.esp.
You might not want to have it last in the order...that caused problems for me with many mods on the ''first load''.
Make sure you start Skyrim using SKSE launcher.
DISABLING THE MOD
From the Skyrim Launcher, select Data Files and UNcheck the box next to the
name of pentshack_WR.esp.
For a complete uninstall you'll have to open the zipfile and delete all the copied contents from skyrim's data folder...
CONFLICTS / KNOWN ISSUES
- the folding doors cut through the furniture when opening/closing
+they have a pretty large collisionbox when moving!
- you can't step really close to the middle window due to the invisible stone''base'' on the stiltbeams
(had a really tough time finding the right wood for the job.....)
- the last step of the wooden stairs has no collision and the collisionbox i put there tends to act sticky sometimes
==========
CREDITS
==========
(in no particular order;)
thanks a lot to:
Bethesda for the game and all the modding tools
Ian Patterson, Stephen Abel and Paul Connelly for the Skyrim Script Extender (SKSE)
Ashal for all his amazing Sexlab work
Leito86 for his lovely animations and schlongs (?!)
Denkigroove for letting me use his beautiful dreamcatcher-shield mesh & textures
Stroti and Tamira for the stilthouse-, treehouse-, windthingy- and oven resources
Phitt and Tamira for the nice hammock and tapestry from the sheogard resources
Jokerine for the essential cleaning set
Lolikyonyu for the wonderful lolicept resources
InsanitySorrow for his amazing towels-, pillows-, and washing stuff resources
Blary for his amazing bookset and open book resources
Jonwd7 for his (no high collision)Whiterun walls
Cipscis/M3rvin for the automatic light script resource
Eldiabs for the activators resource
Tueffelachtein for the great craftingtable resource and the windchime
mindboggles for the nice watermeshes
Xilante for his great rain and snow clipping
AC3 / subtanker for the auto-undressing script
Naart2007 for the nice switchscript
Berticus001 for his climbing roses from Berts Bits And Bobs Resources For Modders
Andragon/RIP88 for their Underground Bathhouse sit down markers
Anthony Bellingham for his Skyrim tutorials (forgot wich one it was, but he explained how to easily create statics from any gameobject)
Darkfox127 for his
(YouTube)
morrowhen for the suggestions, testing and being an awesome dude....
A.J. for all the detailed help and input
My other mods
Greenhome
Greenboat
Grampas guitarsks by MurdermiesteR
1371 downloads
- abode
- playerhome
- (and 5 more)
Updated
-
Better Sleeping Arrangements -- Riverwood Trader
Basically, I was tired of not being able to sleep with Camilla Valerius in her bed after marrying her, so I spent a couple hours in the Creation Kit and made this quick little fix. Nothing has been removed; just replaced, moved, and added a few things. It always felt to me that Camilla just didn't fit in very well with all the common Nordic village surroundings, so I spruced her room up a bit with some finer furniture to appeal to her womanly charms, and kicked her brother out, down behind the counter. Poor Lucan can never seem to catch a break, can he?
There is a bug with this that I cannot quite figure out: if you've already spent some time in the Riverwood Trader (and married Camilla), then there will be some weird compatibility issues with the changes made by this plugin and the vanilla game. Best used with a new save game because it will not work properly with an existing save. I made it for myself, and thought I'd share it with you guys. Enjoy!
I was inspired by TTS - Camilla Valerius by hulebjoern to make this for myself, so you might wanna give her a try.
_____
INSTALLATION:
If you don't use NMM or MO, just download manually, extract the archive with whatever unzipping tool you use (7zip, WinRar, etc.) and copy the enclosed Data folder to your main Skyrim directory (where TESV.exe is located), overwrite the folder, then make sure you activate the mod in the Data Files of your Skyrim Launcher.
_____
See my other mods!
Armored Redguard Clothing
Better Sleeping Arrangements -- Riverwood Trader
J'heart - Khajiit Merchant and Follower
Player Home Tavern Music
Stormcloak Soldier - Grimnir Follower
Stormcloak Soldier - Grimnir Preset and Game Save
The Dragonborn Comes by Malukah tavern music replacer
182 downloads
Updated
-
Stormcloak Soldier - Grimnir Preset and Save Game
_____
It's Grimnir, the badass grumpy old Nord from Stormcloak Soldier on Facebook, as a preset, so you can play your own adventures as a badass grumpy old Nord.
I thought about uploading a save game, but then said "frak it" and figured I'd do you all one better (but there is a save under optional files for those interested). Just slide your Male Nord preset to the far right, and there will be Grimnir's fugly mug staring back at you (with his one good eye).
_____
UPDATE!!!
I have added a save converted from my Xbox 360 playthrough as an optional file. Feel free to explore the vanilla world of Skyrim as I have shaped it in my adventures as Dovahkiin.
_____
INSTALLATION:
If you don't use NMM or MO, just download manually, extract the archive with whatever unzipping tool you use (7zip, WinRar, etc.) and copy the enclosed Data folder to your main Skyrim directory (where TESV.exe is located), overwrite the folder, then make sure you activate the mod in the Data Files of your Skyrim Launcher.
_____
See my other mods!
Armored Redguard Clothing
Better Sleeping Arrangements -- Riverwood Trader
J'heart - Khajiit Merchant and Follower
Player Home Tavern Music
Stormcloak Soldier - Grimnir Follower
Stormcloak Soldier - Grimnir Preset and Game Save
The Dragonborn Comes by Malukah tavern music replacer
38 downloads
Updated
-
The Dragonborn Comes by Malukah tavern music replacer
NEW MOD BY POPULAR DEMAND!!! Player Home Tavern Music
_____
This was a mod I had posted some time ago, and I just found out that I accidentally deleted it -- not sure when. So here it is again. Maybe it'll get another few thousand downloads? LOL!
Quite simply, this replaces all the background music in the taverns with "The Dragonborn Comes" by Malukah. I take absolutely no credit for this, all I did was convert the .mp3 of her song to the .xwm format Skyrim uses and place it in the right folders with the right names. To install: Just extract the .zip file and place the data folder in your Skyrim main directory (or use NMM).
To see the song, go
.Find Malukah's Facebook page here.
I do have the artist's permission to use her music in this mod; see it here.
_____
INSTALLATION:
If you don't use NMM or MO, just download manually, extract the archive with whatever unzipping tool you use (7zip, WinRar, etc.) and copy the enclosed Data folder to your main Skyrim directory (where TESV.exe is located), overwrite the folder, then make sure you activate the mod in the Data Files of your Skyrim Launcher.
_____
See my other mods!
Armored Redguard Clothing
Better Sleeping Arrangements -- Riverwood Trader
J'heart - Khajiit Merchant and Follower
Player Home Tavern Music
Stormcloak Soldier - Grimnir Follower
Stormcloak Soldier - Grimnir Preset and Game Save
The Dragonborn Comes by Malukah tavern music replacer
739 downloads
Updated
-
Hairs physics for Serana
By s666
A small mod for adding Havok physics and high polygons for Serana Hairs.
[video=youtube;eOUq4Z6R7xI]
Questions:
-How i can find hairs:
open console command and help hair serana havok and write player.additem (reference of new hairs) 1, after give new hair to Serana.
-Serana become invisible sometime when i have a cellule changing:
it's a current bug with havok physics and graphic engine of Skyrim, for the moment i don't know how corrige that, but just open command, select Serana and write disable and after enable, she will reapparing.
-Can i equip that hairs for other characters or for me?
Yes you can.
1008 downloads
Updated
-
Natural Fatigue
By Chevalie12
This mod was made especially to be used with
Alternative Leveling by Kerberus14 but it can be used just by itself.
https://www.youtube.com/watch?v=tHpJBxDLn80
This mod creates a more organic atmosphere for Skyrim. Let me explain;
"When you run in real life eventually you get tired, when you jump you get tired, when you crouch in a difficult position you get tired, not to mention walking while crouched, swimming is also tiring and you can drown if you can't swim any longer. Woodworking or crafting takes time, effort and thought, having all of that in mind I have tried to fit in 'real world mechanics' into Skyrim."
Jogging will drain stamina slowly.
Crouching will drain stamina slowly.
Walking while crouching will drain stamina moderately.
Jumping will drain some of your stamina.
Swimming will drain your stamina slowly.
Using an Alchemy Table or an Enchanting Table will drain your magicka slowly.
Using a Forge, workbench, sharpening wheel or tanning rack will drain your stamina slowly.
Cutting wood or mining will drain your stamina slowly.
When your stamina reaches 0 you will be stunned (unable to move, unable to fight) for a few seconds until you regenerate a bit of your stamina, now you may see this as an inconvenience in combat because this means certain death, and besides the inconvenience, this is what happens in real life as well if you are out of breath, probably even worse: you could faint, but how could our extremely buff character in Skyrim ever faint from lack of oxygen? *Chuckle*. If this happens while swimming you will drown (you have been warned), unless you are an argonian. If this happens while you're in a fight you will surely die.
I forgot to mention: and this is very important, once every 10 minutes of game-time with the time scale that I set it at(7), you will lose 1% of your stamina as a modifier, to recover 100% of the stamina lost, sleep 8 hours, to recover only a portion of it sleep less than 8 hours but you will never recover all of it if you don't sleep more than 8 or exactly 8.
What can you do in combat to save and manage your stamina? WALK or WALK BACKWARDS.
What can you do to avoid drowning? Make sure you swim with your stamina bar at full and be careful or you will drown and die.
SKSE BETA 1.7.2.
SkyUi Latest Version.
Dawnguard/Dragonborn/Hearthfires.
Other mods that to the exact same thing as mine are incompatible.
Free to use.
Free to modify.
Free to make addons for.
Not free to make money with.
_________________________
Thanks to:
PeggleFrank - For the images provided.
_________________________
535 downloads
Updated
-
Glass UI
By pyrokensei
This mod acts as a reskin for SkyUI, The deafult white is designed to theme the interface like Sword Art Online. also new sounds are added to make the interface sound a bit like SAO
There are 5 diferent colors to choose frome, the file is a Mod manager installer
Apple Red
Mystic Purple
Ken watanabe Green
Wobbuffet Blue
Brum Yellow
Yuri Pink
7320 downloads
- UI
- User interface
- (and 2 more)
Updated
-
Modern Safehouse - by DavideMitra
By DavideMitra
MODERN SAFEHOUSE
by DavideMitra
The video trailer contains the full-detailed slideshow, while the image section only contains some pics. PS: thanks again to OnmitSu83 for letting me use her Tomb Raider 1 Cover!
https://www.youtube.com/watch?v=kwyuH-LFmmQ
- THE MOD -
Discover an underground Dwemer teleport building near the large waterfalls between Whiterun and Riverwood. Find out how to reactivate the portal (unmarked quest) and prepare yourself to travel back to the future, in a modern-Era dimension.
Once there, feel free to explore and to occupy your new wonderful mansion: an upper-class modern house that has been inspired to Stahl House (Hollywood Hills, Los Angeles) and to its GTA San Andreas counterpart - Mulholland Safehouse (Mulholland, Los Santos).
- MOD FEATURES -
Unique house architecture and design.
No third-parts allowed: I only used vanilla meshes/textures/scripts, and everything you see is something like a massive puzzle.
No loading screens. Don't worry, I also included an Immersive sounds feature: hear different ambient sounds when inside/outside! Also, the worldspace will be always rain-free!
Immersive furniture: for instance, sit down while having a bath on your bathtub...or lie down on your bed!
Immersive staged objects: for instance, interact with sinks...or with a lot of light switches...or with the television (you can only see standby animations and you can only listen to music, though)!
Immersive containers: just look at my custom furniture and interact with it (proper sounds included). This mod hates Skyrim chests, sacks, barrels or things like that.
- WARNINGS -
Enable/disable every Skyrim crafting station! (They start initially-disabled because of realism purposes: in fact, they don't really fit a modern-Era worldspace). PS: the cooking station is the only exception: it's implemented to the cooker!
Before starting the mod, please have a look to the readme. It is really important, because it explains essential things like how the "Immersive sounds" feature works.
Should you need informations/should you have questions about my mod, just go inside the house and have a look to the large bookshelf on the left. Inside of it you will find some books that will explain you almost anything you need to know.
The mod has been already cleaned with TES5Edit: it is 100% safe to use!
- CREDITS -
This project wouldn't be possible without the help of those great persons:
Thanks to ELINEN - project leader of Hoddminir - for her help with a terrain lod bug.
Thanks to ONMITSU83 for giving me the permission to use her cover for my video trailer.
Thanks to the OSCAPE DEVELOPING TEAM.
Thanks to the BETHESDA TEAM for developing the Creation Kit.
Thanks to MY MOTHER for some little suggestions.
Thanks again!
DavideMitra
!!! HAVE FUN !!!
623 downloads
Updated
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Clean saves skyrim, perks not used
By tndvrs
Saves
1 lvl 1 prisoner nord (basic start)
2 lvl 20 Lakeview Manor , 19 perks free to use
3 lvl 30 return with Serana to Castel Volkihar , decide if you want to become a vampire or not , 29 perks free
4 lvl 35 Solstheim , Tel Mithrin , Blackbooks search to defeat Miraak , 34 perks free
5 lvl 40 Solitude , Burning of King Olaf , 39 perks free
6 lvl 41 Solstheim , A secret found , and a treasure found , 40 perks free
7 lvl 44 Skyrim , The Jagged crown , make a choice , go to Ulfrick or to general Tulius
8 lvl 45 Ulfrick has won the war , stormcloacks in every city
9 lvl 45 Ulfrick was defeated , Imperials everywhere
Every time the quest log was emtied, but not the one to defeat Alduin
and the Companions quest is still active.
I did not use the perks, U can use them ,
490 downloads
Submitted
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MO Skyrim Tool Launcher
Description:
Meant to be associated with files like NiFs, ESPs, ESMs and the like. Actually every file type you want.
it was mainly created to fix some flaws between NiFSkope and MO, where associating MO+NiFSkope with NiFs would never allow you to load a file from a mod that you installed in MO, as access to those directories is locked for enabled mods when MO is started and the called program is handled by MO.
To accomplish this, the program emulates the virtual path, by replacing MOs mod folder with Skyrims data path.
Example:
- Source file = C:\MO\Mods\APPS\Meshes\Architecture\APPS\FirePlace.NiF
- Fixed path = C:\Steam\SteamApps\Common\Skyrim\Data\Meshes\Architecture\APPS\FirePlace.NiF
As a result this only works for mods, that are installed in MO.
if the source file is not part of a mod that's installed in MO, then path emulation is not available.
And by design, this programs let's you choose from a multiple of programs (if configured) with a simple double click on a file, this program is associated with.
Other functions:
Configuration:
The GUi:
To-Do:
installation:
Updating from earlier versions:
Note:
The program can work without MO (disabling its MO support), but then looses it's main functionality it was created for.
You'll still have the comfort of calling any program (that's configured in this programs iNi) available with a simple double click on a file, this program is associated with.
Feel free to post bug reports, suggestions or questions.
©CG!
A.P.P.S. Dev Team
351 downloads
- Tools
- Mod Organizer
- (and 4 more)
Updated
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a0ne.zip
By tndvrs
whiterun stables, the first emty horsebox, find the trapdoor and see for yourself..............
Now you have outside the stables some more barrels to put your items in.
Lakeview manor 3 barrels outside... 2 urns on the road to "Captured Dream Shop" to put some key's in.
Inside more nice items to make it cozy... and make you filthy rich.
Behind the secret doors I have Added a Jail for slaves or animals.
Added two Followers , One inside and one outside in the stable. Twins.....
follower friendly....... Well, most of it......
Thanks
953 downloads
Updated