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Submissive Lola: The Resubmission LE/SE View File A highly updated version of the original Submissive Lola mod by alexvkj. The mod was rebooted as The Resubmission by MrEsturk and Hex Bolt. When MrEsturk became unavailable, I created this page to continue updates & support. Same mod, with a new page to conveniently get updates. What Does It Do? The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave). You can optionally have a contract time to fulfill. At the heart of the mod is submissiveness. It's in the title. "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her. Not suited for characters who don't fit that description. Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work. Male and female player characters are supported. Some content is exclusively for female player characters, but most is not. You may specify your gender preference and play a gay or lesbian character. Your progress in the relationship is measured with a submission score. Initially only basic events are available, but as the score increases more and more events open up. At the highest score level, the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100. Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that). There is an automated process (described below) to change that name if you can use xEdit. You can change your owner's title in the MCM if you don't care for Master or Mistress. Your owner rules you with a firm hand but is often playful and teasing. When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good. You're like a valued pet. And a sex slave. Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you. Above all, your owner wants your submission and obedience, not your gold. Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it. This is fantasy! It is not a modern-day consensual, caring, dominant-submissive relationship. There are no safe words or red lines. Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience. Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation. This is fantasy. It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires. Your owner likes to keep you guessing and is often playful. It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires. Installation - The main download SubmissiveLolaResubmission is required. EsturkBooze is optional (details below). - The downloads work for LE, SE, and AE. No conversions needed. - This mod replaces any other Submissive Lola. Do not install two versions. - Players should have at least one spanking animation, or the spanking scenes will be generic sex. I recommend "Rydin Overlap Spanking". LE version is here. SE version is here. Another good option is the Devious Followers Spank SLAL mini pack (LE and SE), which also adds just a handful of animations. You can install the animations without installing Devious Followers. File links: Devious Devices LE or SE. Zaz (choose one) SE (ZAP 8 is halfway down the page). For LE, ZAP 8 or 8Plus. Features - MCM with extensive customization options. - Requires and uses Devious Devices, though if you're wearing a ZAP device the mod will recognize it. - Support for custom collar and gag meshes & textures. Or just use the collar of your choice from another mod. - If you have multiple followers, you can change which one is your owner at any time. - Prostitution events that use Radiant Prostitution if you have it (WraithSlayer, Gigolo, and RMCW versions all work), or a basic form provided by the mod. - Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances. - Gold sharing system. Highly configurable. Automatically split gold with your owner. Pay your owner, or have your owner pay you! - Select a second follower to be your playmate. Your owner might have your playmate spank, whip, or do other things to you. - Have your owner confiscate your keys, and some or all of your lockpicks. - You can ask your owner to help unlock devices on you, the owner, or playmate. - Soft integration with Simple Slavery++. Have a follower buy you and become your owner -- or buy you again if already your owner. - Spanking and whipping as punishment, or as reward! - When your owner spanks you, a mod event is sent to Spank That Ass (if installed). - City-specific events. Be displayed at the Riften slave market. Have 3-way sex with a priestess in the Temple of Dibella. Perform at the Bards College. Naked. - Make embarrassing admissions (some of which might even be true) to strangers. Get punished if you don't say it right. - Make deliveries as a pony girl, with your choice of outfit color. Updating How Do I Start? Compatibility 3-Way Sex For sex scenes with 3 actors, this mod tries to use a gender-appropriate animation. It will require the FFF or MMM tag for lesbian or gay 3-way sex, MFF or FFM for two females and one male, and so on. Billyy's Animations has some good FFF animations. Suggested Mods Recommended SexLab Aroused Settings Installing Extra Animations Optional Download Files Add-ons Changing "Lola" For Modders Credits alexvkj: Creator of the original Submissive Lola mod. MrEsturk: Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture. t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion. skyrimfet: Pony girl amulet texture from Devious Training, used with permission. Roggvir: EFF compatibility scripts for owner's "inventory" versus "container". Halo's Mods (https://dysintropi.me) for the riding crop assets. Frayed: Collar and runic circle effects from Runic Collar. RatchetthelastLombax: Broom model asset in Mother's Broom. Player Walks Indoors mod on Nexus, by underthesky, TemplarSwift, and grvulture. Permissions Submitter Hex Bolt Submitted 12/12/20 Category Quest Requirements SexLab, SexLab Aroused, ZAP 7 or higher, Devious Devices 5.2 or higher, Fuz Roh D-oh. PapyrusUtil 3.3 or higher for import/export functions. Special Edition Compatible Yes
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Simple Slavery Plus Plus View File "The entire sold on a platform experience." Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods. (You are sold as a slave; you do not get to buy or sell slaves.) Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. Read about how it all began! How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? No ZAP Version Updating Unless stated otherwise, you can update mid-game, no clean save required. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. Where Is the Slave Market? You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance. For Mod Authors Credit & Thanks Permissions Submitter Hex Bolt Submitted 07/07/20 Category Quest Requirements Zaz Animation Pack 7 or higher (not required for the "No ZAP" download), Fuz Roh D-oh Special Edition Compatible Yes
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Chattel In The Settled Systems View File CHATTEL IN THE SETTLED SYSTEMS 2.0.0 (March 2026) Add a trait turning the character into chattel with forced nudity, but also buffs when the character is exposed. Spacesuits are allowed since they are required for large parts of the game play. CitSS can optionally turn some "logical" NPCs into chattel (Andreja, Vladimir, Matteo, and any other you) based on them being "you", or having run-ins with "the law". There is an optional alternate death script that can be enabled. The only way to remove the chattel status (other than with the console) is to pass through Unity. The optional alternate death component will treat any death as a capture, and "sell" the character. Once the character is chattel, the title holder extracts "profits" at a rate determined by a game play option. A "Chattel Implant Hack" can be purchased from any Trade Authority that transfers the title to a fake holding company, "Chattel 'R Us, Inc" and redirects profits into the home ship cargo area (extortion seems to be a standard business practice in the Starfield Universe). The hack is removed if the character is recaptured and will need to be re-purchased,. It does not remove the chattel status, or stop the forced withdrawals, but the character doesn't lose access to the credits. This can be played as a standalone mod by selecting the Chattel trait during character creation, or as an outcome by an alternate death/player slavery mod (i.e. it could be an outcome for an "auction" mod). It also provides a simple actor value interface for other mods to enforce player actions (reducing the "Chattel_Compliance" actor value causes the character to lose buffs and stats to be penalized). See the player and modder HowTo below. USAGE Enable Chattel.esm. This only depends on the base game. [Need to check that it doesn't unintentionally depend on any SFSE plugins]. I suggest using "Hide Spacesuit in Breathable Areas" (https://www.nexusmods.com/starfield/mods/2095). There is a naked space suit included ("Chattel Spacesuit"). I suggest using "Starfield Masks" (https://www.nexusmods.com/starfield/mods/7434) for the spacesuit helmet, but several helmets work quite well. Enable any of ChattelOtherYou.esm, ChattelAndreja.esm, ChattelMatteo.esm, and ChattelVladimir.esm that you want. Enable ChattelCaptured.esm if you want to have the PC sold on death or jail (with a large bounty). If the PC is already chattel (i.e. has the Chattel Implant Trait), they are returned to the registered owner after a processing fee has been applied. This adds periodic credit removals, and a couple other effects. You can enable ChattelCrowds if you are using BetterCitizens, but see "WIP" below. WIP CitSS has an optional "ChattelCrowds.esm" that is/was intended to work with BetterCitizens, but never worked out. It's still in the pack, but has odd artifacts. A better solution could be implemented with "Souls of Cities", but the latest versions CTD before the game starts (As of 3/26, the source isn't provided and logging is turned off, so I think "SoC" is a dead mod. Quite the loss). The separate "ChattelNPC" masters should be part of "Chattel.esm" or a future "ChattelCrowds.esm", and controlled Game Play Options. Maybe in the future, but I don't see how to do it. If (when) an extensible alternate death mod appears, ChattelCapture.esm could (should) be integrated. If (when) an extensible "Slavery++" mod appears, ChattelCaptured could (should) be reworked to be an outcome. TheAuctionHouse looks promising, but when I checked, it has a lot of broken dependencies. BACKSTORY The panic to leave a dying Earth led to many people being transported under harsh terms of indenture, which eventually lead, under certain circumstances, to humans becoming mere possessions. Starting in the early to mid twenty-third, those convicted of significant crimes, in particular property crimes, who had broken terms of indenture, or had failed to pay a debt secured by their body, find themselves receiving a chattel implant and being sold on the open market. It is well known that pirates will sell their kidnap victims as chattel if a ransom is not paid, and for this reason, the usual penalty for piracy is to receive a chattel implant. While the status is never inherited, by the early twenty-fourth century, a significant part of the human population exists as chattel. Chattel hold a legal status similar to other forms of livestock, and the treatment of chattel is covered by the same laws that prevent the inhumane treatment of animals. Chattel have fewer rights than a companion animal, but more rights to humane treatment than a non-sentient robot. The laws directly addressing chattel aim to remove their basic humanity by forcing them to be treated as less than fully human. This is achieved through a standardized implant interface. For instance, all implants prevent chattel from wearing clothing, and will severely punish chattel that disobey citizens and other people. Another aspect is that the owner may make purchases using the chattel as a mobile credstik. Chattel are unable own anything, including their body and thoughts, with all ownership rights held by the title holder, or the local authorities if the title is ambiguous. As with livestock, chattel have no say in how they are handled, how they are housed, or any other aspect of their existence. A chattel cannot be the victim of a crime, but, in some situations, the owner may sue for civil damages. Healthy chattel are commonly used for community pleasure, and there is a strong market for chattel with specific traits. The chattel implant cannot be removed without causing severe brain damage and it significantly alters the individual, so receiving an implant is considered equivalent to death, and a death certificate is issued. Depending on the circumstances, previous possessions are inherited by next-of-kin, or sold at auction. In the case of kidnapping, this leads tragic circumstances where, even if recovered, the antecedent victim is considered, leaving a chattel who will be sold as repossessed contraband. It is especially cruel when the chattel is recovered near the home world of the antecedent, since they will be sold in full view of their family and previous associates, no matter their original standing in society. While many chattel will continued to be called by the name of their dead antecedent, or other convenient moniker, chattel have no legal name and are identified by a serial number contained in the implant. RATIONALE Starfield is a lot harsher, pessimistic, and apocalyptic than Fallout. The game clearly implies that people got left behind to die, and all life on earth was devastated. In that context, the Settled Systems, and in particular the main factions, seem a little clean and friendly for a civilization that is only two centuries away from the extinction of a planet where billions of people must have died because they could not be evacuated from Earth, and everything known to humanity was destroyed. The sense of loss, and the cheapening of life would be enormous. The chaos would be overwhelming. The wounds on society would be deep, and we see some of that in the prevalence of pirates and spacers. During the collapse of the Earths biosphere, people would have done anything to save their families and themselves, and that would have left deep indelible marks on civilization. Starfield takes place in expansive multiverse. In at least some, the harsh conditions that followed the collapse of Earth meant the original terms of indenture would morph into humans being property. First as a punishment which didn't waste valuable resources, and, later, as a way to collect debts that had been secured through a person's body. This mod implements a simple mechanism to simulate control over characters who have become property. Namely, a chattel implant perk that will harshly punish rebellious chattel that are not directly controlled by their owner. HOWTO FOR A PLAYER: From a player point of view, this implements a new trait. If the trait is active, the PC is denied clothing, and must wear a special neuroamp (the chattel inhibitor). Without meeting those conditions, the PC stats are significantly reduced (e.g. max health is reduced by 90%). If the implant is properly inhibited, the PC will receive increased resistances, as well as enhanced persuasion and stealth. On the other hand, a player is not forced to comply with the chattel implant requirements. Spacesuits are allowed because the game is unplayable without them, but a "naked" spacesuit is provided. Make sure that the relevent mods are enabled. If you want some of the NPCs to be chattel enable the appropriate masters (e.g. ChattelMatteo.esm), and enable ChattelCaptured.esm for an "immersive" way to be turned into chattel. (See above) The most organic ways to use this are through the new character creation (it's listed as a Trait), or using the ChattelCaptured.esm to enable an alternate death capture. If you are directly using this, you will need to add the inhibitor to your inventory. You probably what the Chattel01 version and can get the formid using help Chattel 4 ARMO player.additem <formid-here> There are four different styles of inhibitor. The Clothes_Chattel01 is the nominal inhibitor, while Clothes_Chattel02 adds a poncho. The other two (Clothes_Chattel03 and Clothes_Chattel04) are SFW versions (if you're not sure who might be watching you play, you might want them). You can add the Trait_Chattel_Implant trait by doing help Chattel 4 PERK player.addperk <formid-here> The perk can be removed just like any other. player.removeperk <formid-here> HOWTO FOR A MODDER: This mod provides a possible outcome for a alternate death, or slavery mod. On it's own, it simply turns the PC into chattel with enforced nudity and penalties for not complying with nudity requirements. It defines a new actor value "Chattel_Compliance" to record how compliant the player behavior has been. This starts with a default value of 100 (fully compliant) and can be modified using modav. If Chattel_Compliance drops too much, the character will lose bonuses and the player stats will be reduced. While the range of compliance values is not limited, the Chattel mod assumes that it will have a value between zero (non-compliant, and harshly punished), and 100 (fully compliant and buffed). Even with a Chattel_Compliance of below zero, the Chattel mod will not kill the player character, but it will make the game more difficult. To turn a player into chattel, you will need to add the Trait_Chattel_Implant perk, and then add at least one of the the inhibitor clothing items (e.g. Clothes_Chattel). If you are cruel, you can add the perk and then force the player to find/equip the inhibitor on their own. Use "help Chattel" to find the form ids, or check a tool like xEdit. The esp files are included in the plugins directory to be edited with the Creation Kit. You need to copy them into the right place so they will be seen by the Creation Kit. LICENSE: Please use and reuse Chattel as you will, but, as a courtesy, consider pointing to the original mod and changing the name to limit confusion. Modding is a hobby, so I may (or may not) disappear, but don't let that stop you from improving things. (I'd love to come back and find a CitSS++). All the usual caveats about game assets apply. And, please keep any changes "free" as in "freedom", so if you redistribute, please provide "source" for any changes you make. ACKNOWLEDGMENTS: This mod was originally created using (the amazing) xEdit, and later with the (equally amazing) Creation Kit. None of this would be possible without the fantastic team at Bethesda which supports modding when they don't have to (and for free). MEA CULPA: I didn't mean to remove 1.0.0, but misunderstood the interface and accidentally did. I don't think this removed any features, so hopefully it's OK. Submitter mdc4211 Submitted 11/27/24 Category Clothing Requirements Base game only
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Ambient Slaves SE/VR View File I'm abandoning all my mods. No further development will take place for the existing ones. Everyone, feel free to use and reupload as you see fit, no credit necessary. This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible No Install Instructions
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Ambient Slaves SE/VR 0.4b (with Mister X fix) View File re-share mod of gargamel9 This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch Submitter RenaRyu2 Submitted 11/26/2025 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible Install Instructions
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Submissive Lola: The Resubmission - Traduction française View File Merci de prendre connaissance de la note de traduction en bas de la page. À propos de ce fichier Une version fortement mise à jour du mod original Submissive Lola par alexvkj. Le mod a été relancé sous le nom The Resubmission par MrEsturk et Hex Bolt. Lorsque MrEsturk n'était plus disponible, j'ai créé cette page pour continuer les mises à jour et le support. Même mod, avec une nouvelle page pour obtenir facilement les mises à jour. Que fait-il ? Le mod vous permet de transformer un compagnon en une personnalité dominante dans une relation maître-esclave consensuelle (bien qu'il existe des fonctionnalités non consensuelles optionnelles, et que vous puissiez même commencer par être acheté comme esclave). Vous pouvez éventuellement avoir un contrat à respecter. Au cœur du mod se trouve la soumission. C'est dans le titre. « Lola » entrera dans l'esclavage en sachant qu'elle est soumise, ou cela lui sera révélé. Ne convient pas aux personnages qui ne correspondent pas à cette description. Tout compagnon actuel peut devenir votre propriétaire, mais les compagnons personnalisés avec des cadres spécialisés (comme Serana et Inigo) ne fonctionneront probablement pas. Les personnages joueurs masculins et féminins sont pris en charge. Certains contenus sont exclusivement réservés aux personnages joueurs féminins, mais la plupart ne le sont pas. Vous pouvez spécifier votre préférence sexuelle et jouer un personnage gay ou lesbien. Votre progression dans la relation est mesurée à l'aide d'un score de soumission. Au départ, seuls des événements basiques sont disponibles, mais à mesure que le score augmente, de plus en plus d'événements s'ouvrent. Au niveau de score le plus élevé, les événements peuvent être gênants (si vous vous comportez comme un paillasson soumis, vous serez traité comme tel), vous pouvez donc choisir d'éviter d'atteindre le score maximum de 100. Votre « propriétaire » dominant vous appellera Lola, quel que soit le sexe de votre personnage (il existe un livre qui explique cela). Il existe un processus automatisé (décrit ci-dessous) pour changer ce nom si vous pouvez utiliser xEdit. Vous pouvez changer le titre de votre propriétaire dans le MCM si vous n'aimez pas Maître ou Maîtresse. Votre propriétaire vous gouverne d'une main de fer, mais il est souvent enjoué et taquin. Lorsque vous êtes contraint de faire des choses humiliantes, on vous dit que c'est pour vous aider à admettre vos désirs les plus sombres ou pour vous apprendre l'obéissance, tout cela pour votre bien. Vous êtes comme un animal de compagnie précieux. Et un esclave sexuel. Votre propriétaire comprend la valeur du fantasme et de l'imagination et vous suggérera parfois des choses qui ne vous seront jamais réellement faites. Par-dessus tout, votre propriétaire veut votre soumission et votre obéissance, pas votre argent. L'argent PEUT jouer un rôle important dans votre relation si vous activez ces fonctionnalités, ou il peut n'avoir aucune importance. Il s'agit d'un fantasme ! Ce n'est pas une relation moderne consensuelle, attentionnée, dominante-soumise. Il n'y a pas de mots de sécurité ni de limites à ne pas franchir. Votre propriétaire vous traite comme un véritable esclave, vous considère comme sa propriété et n'hésite pas à utiliser un collier électrique pour vous forcer à lui obéir. Bien que ce mod ne fera jamais en sorte que votre personnage soit violé, défiguré ou blessé de manière permanente, votre personnage peut être forcé à se prostituer (il existe un paramètre pour désactiver cette option), contraint d'avoir des relations sexuelles avec des inconnus, obligé d'être nu à certains moments et exposé à une humiliation publique. Il s'agit d'un scénario fictif. C'est à vous d'interpréter les expériences de votre personnage comme un rêve devenu réalité, un fantasme tourné en cauchemar, ou peut-être une éducation forcée aux désirs secrets de votre personnage. Votre propriétaire aime vous tenir en haleine et se montre souvent enjoué. C'est à vous de décider si votre propriétaire joue avec vous ou s'il s'efforce de satisfaire vos désirs les plus sombres. Installation - Le téléchargement principal SubmissiveLolaResubmission est obligatoire. EsturkBooze est facultatif (détails ci-dessous). - Les téléchargements fonctionnent pour LE, SE et AE. Aucune conversion n'est nécessaire. - Ce mod remplace tout autre Submissive Lola. N'installez pas deux versions. - Les joueurs doivent disposer d'au moins une animation de fessée, sinon les scènes de fessée seront des scènes de sexe génériques. Je recommande « Rydin Overlap Spanking ». La version LE est disponible ici. La version SE est disponible ici. Une autre bonne option est le mini-pack Devious Followers Spank SLAL (LE et SE), qui ajoute également quelques animations. Vous pouvez installer les animations sans installer Devious Followers. Liens vers les fichiers Devious Devices LE ou SE. Zaz (choisissez-en un) SE (ZAP 8 se trouve au milieu de la page). Pour LE, ZAP 8 ou 8Plus. Caractéristiques - MCM avec de nombreuses options de personnalisation. - Nécessite et utilise Devious Devices, mais si vous portez un dispositif ZAP, le mod le reconnaîtra. - Prise en charge des maillages et textures personnalisés pour les colliers et les bâillons. Vous pouvez également utiliser le collier de votre choix provenant d'un autre mod. - Si vous avez plusieurs adeptes, vous pouvez changer à tout moment celui qui est votre propriétaire. - Évènements de prostitution utilisant Radiant Prostitution si vous l'avez (les versions WraithSlayer, Gigolo et RMCW fonctionnent toutes), ou une forme basique fournie par le mod. - Bien que TDF Prostitution ne soit pas pris en charge, si vous l'avez installé (ou même si vous avez simplement installé ses animations), ce mod utilisera les danses TDF. - Système de partage d'or. Hautement configurable. Partagez automatiquement l'or avec votre propriétaire. Payez votre propriétaire ou demandez à votre propriétaire de vous payer ! - Sélectionnez un deuxième compagnon pour être votre compagnon de jeu. Votre propriétaire peut demander à votre compagnon de jeu de vous donner la fessée, de vous fouetter ou de vous faire d'autres choses. - Demandez à votre propriétaire de confisquer vos clés et tout ou partie de vos crochets. - Vous pouvez demander à votre propriétaire de vous aider à déverrouiller les dispositifs sur vous, le propriétaire ou le compagnon de jeu. - Intégration douce avec Simple Slavery++. Demandez à un disciple de vous acheter et de devenir votre propriétaire, ou de vous racheter s'il est déjà votre propriétaire. - Fessée et fouet comme punition ou comme récompense ! - Lorsque votre propriétaire vous donne une fessée, un événement mod est envoyé à Spank That Ass (si installé). - Événements spécifiques à la ville. Soyez exposé au marché aux esclaves de Faillaise. Ayez des relations sexuelles à trois avec une prêtresse dans le temple de Dibella. Jouez à l'Académie des bardes. Nu. - Faites des aveux embarrassants (dont certains pourraient même être vrais) à des inconnus. Soyez puni si vous ne le dites pas correctement. - Effectuez des livraisons en tant que pony girl, avec la couleur de tenue de votre choix. Par où commencer ? Compatibilités Sexe à trois Pour les scènes sexuelles impliquant trois acteurs, ce mod tente d'utiliser une animation adaptée au genre. Il nécessite la balise FFF ou MMM pour les relations sexuelles lesbiennes ou gays à trois, MFF ou FFM pour deux femmes et un homme, et ainsi de suite. Billyy's Animations propose de bonnes animations FFF. Mods suggérés Take Notes (LE | SE) I Want Widgets pour formater la plupart des notifications de ce mod (fonctionne pour SE et LE). Immersive Torture Sounds (fichiers audio uniquement, fonctionne pour toutes les versions du jeu, femmes uniquement) Ride Sharing (LE | SE) Pour les amateurs de balayage, Sweeping Organizes Stuff (SE) ou Broom Sweeping (LE). Billyy's Animations pour les « caresses sur la tête ». Vous recevrez parfois une caresse sur la tête et un « Bon garçon/bonne fille ! » pour avoir bien fait un travail difficile. Permissions du mod original Note de traduction Dans la lignée des mods emblématiques de Loverslab, je vous propose aujourd'hui la traduction de Submissive Lola. C'est à ce jour la traduction la plus conséquente que je télécharge sur le site. J'y ai passé un long moment, je pense que cela en valait la peine : c'est un mod vraiment prenant et très agréable à jouer. J'ai tenté de mettre en place deux versions du mod : une version "originale", qui était censé être une simple traduction du mod ; une version "joueur" remplaçant le terme "Lola" par "<Alias=Player>" afin que peu importe le nom de votre personnage, votre propriétaire vous appelle par le nom que vous lui avez donné. Malheureusement, cette deuxième version est impossible à faire fonctionner, malgré le fait que je sois allé jusqu'à tenter de modifier partiellement les scripts. En conséquence, pour tous ceux qui ne veulent pas être appelé "Lola" pendant leur partie, voici la démarche à suivre (je ne fais que la traduire et la détailler un peu, mais je n'en suis pas l'auteur. C'est Operand qui l'a proposée sur la page du mod original, vous pouvez retrouver son commentaire ici) : Vous devez avoir télécharger deux outils importants : TES5EDIT et JSON Import and Export (c'est la page de Fallout 4, mais cela marche sans problème) Après avoir extrait l'archive contenant les fichiers de TES5EDIT, ouvrez le dossier "Edit Scripts" qui se trouve à l'intérieur, puis copiez-collez les fichiers de JSON Import and Export dans le dossier "Edit Scripts". Si vous utilisez MO2, pensez à mettre TES5EDI dedans. Ouvrez l'esp du mod (il doit normalement s'agir de celui de ma traduction, cela ne devrait pas poser de problème, bien que j'admet ne pas l'avoir testé avant) dans TES5EDIT, puis faites un clic droit sur le lien racine (il porte le nom de l'ESP normalement. Pour s'assurer que ce soit le bon, en cliquant dessus, il devrait se dérouler et faire apparaître différentes lignes, dont "File Header"). Cliquez ensuite sur "Apply Script", puis sélectionnez "JPExport" (il vous faudra peut-être descendre dans le menu pour le trouver). Une fois le fichier JSON généré, celui-ci se trouve normalement dans le dossier TES5EDIT (celui qui contient SSEEDIT.exe). Ouvrez-le, il s'agit d'un simple fichier texte, puis faites (CTRL + F) : recherchez "Lola" et remplacez par le nom par lequel vous voulez que votre propriétaire vous appelle dans le jeu. Enfin, enregistrez. Retournez dans TES5EDIT, faites à nouveaux un clic droit sur le lien racine, et sélectionnez à nouveau "Apply Script", puis "JPImportFiltered". Cliquez enfin sur "OK". Patientez jusqu'à la fin de l'exportation, puis sauvegardez (tout en haut à gauche, les barres parallèles). Vous pouvez ensuite quitter et reprendre votre aventure ! Comme d'habitude, il doit y avoir des erreurs à certains endroits, n'hésitez pas à les pointer du doigt dans le support, je m'en occuperai. Bon jeu ! Submitter Voltair Submitted 01/30/2026 Category Adult Mods Requirements Regular Edition Compatible Install Instructions- 9 replies
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Version 1.0.0
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re-share mod of gargamel9 This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch-
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