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LATEST UPDATE:

 


This is another “proof of concept” update to let you all know what this mod is going to look like. To see what’s new, coc to “MJMTheChaliceBridge01” (I’m going to worry about better cell names later). Please note, there are still some issues here and there (grass growing out of stone, clipping, etc.) and I will take care of that when I polish the whole of it. Also, there is no navmesh for anything beyond the simple bounds of the island, there is no LOD (long distance background stuff), and none of the doors go anywhere (interiors are next on the list). Finally, don’t visit The Chalice if you want all this to remain a surprise; I wish I could do that, but, hell, I’m the one making the thing.

 

 

 

 

 

For those who venture deeper:

 

 

 

 

 


For those who do venture in, another reason I’m looking for something else: advice. This whole complex is going to be a sort of “resort brothel” the player can either visit or, through a world quest, become enslaved. The Chalice will have ~30 npcs working there and ~70 patrons who visit here and there. It will also have a number of activities, ranging from simple drink service to a horse show. If the player is enslaved, she can take on any of these jobs to being to earn money against her debt and buy her freedom (alternatively, she can focus on attempting to figure out how to escape). What is more, these jobs will all come with simple micro quests to make the whole thing feel organic (examples include, deciding whether or not to resist a client who wants more than you offer, trying to figure out how to distract the stable’s notoriously horny horse so you can replace his food, etc.). Furthermore, all of this must be done while wearing a device that severely hampers your abilities.

 

 

 

 

 

Here are some of the locations: the two circular buildings at the top of the stairs are the madam’s house and the employee’s bunkhouse. The gigantic building is a number of things, including a bar/restaurant in the center, two “arenas” where shows are put on (everything from live sex, client duels, animal shows, etc.), and bedrooms in the two circular areas at the ends. Behind the main building, the gardens have 3 “long stay” houses for VIP clients and the stable. The gardens’ road can also be used for horse or pony girl racing. I also have plans to add an interior cell maze and a couple outdoor “romance sites.” There is a giant pool, obviously, and the big open area is going to be a sort of maintenance area and an archery range.

 

 

 

 

 

What do you suggest? Do you want to help decorate a “long stay” house? Are you good at creating gardens? Got an idea for a quest? If you have a good idea, let me know. If you have a good idea and can implement it yourself, maybe you might want to join the team.

 

 

 

 

 

Beyond that, I’m pretty much done with this mod for a while. No, I DO want to continue, but I’m on deadline for the book I’m writing and have to give that priority. That shouldn’t take more than a month or two though, and I’ll keep popping back into this mod’s forum topic to interact and brainstorm.

 


Introduction:

 


All there is to say here is this is in extreme alpha---a proof of concept only. As such, try this at your own risk. As I grow the team and put in time, the alpha will shift to beta and eventually we will get to a full release.

 

 

 

 

 

Note: Concerning this alpha, please just play to get a taste. There is no resolution to the quest, so simply make a save you want to revert to and give it a couple minutes of your time.

 

 

 

 

 

To start, talk to any innkeeper and say you're running low on septims to start the quest. Alternatively, just head to Riverwood and go north along the east side of the river to find Yadvard's Rest. Finally, and this is purely aesthetic at the moment, there is a little spoiler of what is to come if you go directly east of Riverwood up into the mountains where those two pointless bandits hang out.

 

 

 

 

 

AGAIN: CREATE A BLOODY FALLBACK SAVE BEFORE CHECKING THIS OUT

 


Requirements:

 


· Skyrim and DLC

· USLEEP

· ApachiiHair

· Sexlab

· ZaZ Animatiuon Pack

· Devious Devices Assets

· Sexlab Aroused Redux (or vanilla, though I have not tested it)

· Devious Devices Integration

· Devious Devices Expansion

 


Basics:

 


This mod is designed as a bridge between the mythos of Skyrim and Devious Devices. Ever wonder why you can't get that collar off without going to crazy lengths? What is possessing these strange items showing up around Skyrim? Does it even matter?

As far as I'm concerned, putting cause to an effect is never a bad thing.

 


A Little More:

 


This mod is going to accomplish two main goals:

 

 

 

 

 

- First: Quests to tie in the devices with the world. The main apparatus for this is a new courier system for delivering a plethora of new quests. Most of the quests will simple, single stage quests, but five will be large, multi-stage ones with multiple stages, new voiced NPCs, and followers. Here are some examples (without spoilers):

 

 

 

 

 

5]
-- Small Quests: Discover the source of the glowing trolls; Recover the enchanted collar

 

 

 

 

 

5]
-- Large Quests: Help Saela clear Yadvard's Rest

 

 

 

 

 

 

 

- Second: New and interesting reputations of devious devices that merit varying degrees of difficulty to remove, namely due to their varying degrees of difficulty to create.

 

 

 

 

 

 

 

5]
-- "Level 1" Devices: Leather. Simple crafting and removable with any bladed device.

 

 

 

 

 

 

 

5]
-- "Level 2" Devices: Metal. Requires smiting skills that relate to the metal use and are removed by lock picking or magic on site (difficulty varies with metal used) or by a blacksmith.

 

 

 

 

 

 

 

5]
-- "Level 3" Devices: Enchanted. Simple smiting skills pertinent metal skill, enchanting skill, and arcane smithing. It also require metals as raw materials and filled soul gems. These can only be removed with an enchanted key, which can only be created with a filled soul gem and knowledge found in rare books. These are also the first level of devices that actually influence the used, affecting stats, arousal, etc. rather than just "marking" the wearer as a slave.

 

 

 

 

 

 

 

5]
-- "Level 4" Devices: Daedric. All of the smithing requirements of enchanted, but also other, special elements to be discovered. Removal requires divine help.

 

 

 

 

 

5]
-- "Level 5" Devices: *Secret*. What is more powerful than Daedric influence? Well, that is for you to find out. In fact, it is centerpiece of this mod's questing.

 


FAQ:

 


Truthfully, no one has asked anything yet, but here are a couple I anticipate:

 

 

 

 

 

What are your plans for the mod?

 

 

 

 

 

5]
The first goal is to get one of the main quests done and this proof of concept is approximately 25% of that. After that, I'll move on to getting the courier system fleshed out and begin working on the diversified device types and their effects.

 

 

 

 

 

How long will it take?

 

 

 

 

 

 

 

5]
Honestly, I have no idea. I started modding last week and have picked up a ton as I've learned, but I have no idea how difficult it will be. Based on what I have planed, however, I know it is at least
feasible
, so that much at least is good news.

 


What Can I do to Help:

 


This mod is a huge undertaking, obviously, so I welcome any help.

 

 

 

 

 

- First and foremost, my coding skills are limited and I could really use someone in that department; my most efficient method for learning is audio visual and the people's video tutorials on creation kit only cover up to a certain point.

 

 

 

 

 

- Second, anyone willing to help me with modeling and texturing new devices, creatures, etc. would be greatly appreciated. I can manage the basics in that department, but I think it is wise to play to one's strengths and that really isn't one of mine.

 

 

 

 

 

- Third, anyone interested in designing (relatively anatomically plausible) characters for the mod. Simply put, I'm dreadful at making skyrim's characters not look like ass.

 

 

 

 

 

- Forth, anyone wanting to create small quests (adult or not) and include them under the umbrella of my questing system are welcome! Even if you have no idea what you are doing, take confidence in knowing I made this mod in a week. A little perseverance and you can do it too! Don't know where to get started? Feel free to PM me and I'll tell you what I did.

 

 

 

 

 

- Finally, VOICE ACTORS! As someone with dyslexia, I have always had a rough time reading. Consequently, quests without dialogue have always been something I try to avoid. You don't have to be particularly talented either! You can do at least one voice: yours. If you have a mic and can give me relatively clean audio (turn off things that make noise, find a quiet area, and record each line more than once), I can make it mod ready. My hope is to have everyone in this mod voiced. As a special note, if anyone can do a particularly good impression of existing characters, that is highly coveted; new NPC's can sound like whatever, but the vanilla ones should match best as possible.

 


Thanks You's:

 


- This wonderful website and all it's people for making this happen.

- Skyrimll, for early bits of advice

- ContentConsumer, for general help

- Princessity, who got me into this in the first place

- dwcool62, who's mod Misty Michelle was the basis for the NPC Saela (
)

- noobsaleh, for helping me not screw up a first impression

What's New in Version Alpha 0.1.0f

Released

  • Alpha 0.1.0f
  • - Hotfixed some of my own stupidity (still learning)
  • Alpha 0.1.0
  • - Extensive work on "The Chalice" worldspace
  • Alpha 0.0.1
  • - Proof of concept release.
  • Alpha 0.0.1f
  • - Hotfix to the files (I was a moron and forgot the .esp)

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