Jump to content

6 Screenshots

About This File

Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle)

(Insert other information that is lost to time)

 

AAF Autonomy Enhanced Redux

Enjoy the sexual Wasteland

 

There are two different redux styles (with Features)

 

Normal = Everyone may have sex with each other

Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth)

 

Robco Patcher

Added a hard requirement for Robco Patcher

Here-> https://www.nexusmods.com/fallout4/mods/69798

 

Spell Perk Item Distributor Edition

Added a hard requirement for Spell Perk Item Distributor

Here-> https://www.nexusmods.com/fallout4/mods/48365

 

 

(Autonomous unique features will be in BOLD)

 

1. Toggle Threesomes

 

2. Enable Safe Sex (Requires FPE Redux)

 

3. New Messages to pop up when NPC are going to have sex

 

4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off)

 

5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used)

 

6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up)

 

7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex

so for example...

Sex Option (suitable for new games)

Raiders can have a 100% chance of autonomy sex

The Pack can have a 75% chance of autonomy sex

Gunners can have a 25% chance of autonomy sex

Settlers can have a 50% chance of autonomy sex

BoS can have a 10% chance of autonomy sex

Institute can have a 0% chance of autonomy sex

(Default is 50% for all factions)

Or

Non-Sex Option (suitable for old games)

Raiders can have a 0% chance of not having autonomy sex

The Pack can have a 25% chance of not having autonomy sex

Gunners can have a 75% chance of not having autonomy sex

Settlers can have a 50% chance of not having autonomy sex

BoS can have a 90% chance of not having autonomy sex

Institute can have a 100% chance of not having autonomy sex

(Default is 50% for all factions)

 

8. Select Creatures to have Autonomy Sex

so for example you can select only Dogs to have Autonomy Sex or Deathclaws

 

9. Added two Sex Scene Duration Options (as well as added an Randomness option)

Sex Scene Duration = Base Duration (Default: 60 seconds)

Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds)

so for example...

 

you could have a base Duration of 120 seconds and modifier of 60 seconds

the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts

the total sex scene duration could be between 60-180 seconds

(the lowest possible number is 30 seconds and the highest possible number is 450 seconds)

 

10. Locations and Settlements

select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor

also if you don't want autonomy sex occurring in Settlements

 

11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo

 

12. Added Addon Race Support

Added an "other race" option in MCM (help is also located in MCM under option)

This Option requires an addon mod(or editing this mod) to work
1. Open an ESP Editor and load everything

2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced

3. Right click and 'Copy as override into' a new mod

4. add the desired Race Mod as a master to the new Mod

5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String

6. Save, Enable, Enable in mod, Test, and Play

 

13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do)

 

Please note I will be cleaning this up in the near future

Edited by Invictusblade


What's New in Version 2.800

Released

v2.80

I had completely forgotten about posting this, I remembered that I did upload it in the forum but not here, sorry.

(I really need to get back into the game)

 

I cleaned up the scripts (removed a few and combined a couple of them)

I added support for robco patcher

I added sex workers (I am not sure if this works properly) *basically you can command NPCs to become sex workers for a payment every time they have sex. (I will try to improve this in the future.)

 

Install instructions THIS IS IMPORTANT

go to \Fallout 4\Data\Scripts

and delete(or move) the following

1. everything starting with AE_. (such as AE_Player_Main.pex)

2. INVB_Overlay_Faction_Sorter.pex

because everything required is now located inside AAF_AutonomyEnhanced - Main.ba2

 

then you can install the mod using a mod manager

 

let me know if there is any issues

 

 

v2.75

needed to add content because of a shared script with Random Overlay Framework

Fixed Notifications (and rename one of the Notifications to interactions)

 

v2.70a

sorry I forgot the new script (I have been working on too many mods lately and I forgot about this one)

 

v2.70 (Spell Perk Item Distributor Edition)

Removed FPE because of minor issues but mainly because of the Awesome mod "Spell Perk Item Distributor"

Added a hard requirement for Spell Perk Item Distributor

Here-> https://www.nexusmods.com/fallout4/mods/48365?tab=description

Will Not Work without it

*FPE will be removing support as well

 

v2.60 (FPE Redux Edition)

The biggest change, a system to allow FPE to control the distribution of Pregnancies, Overlays, STDs, Breeder Virus and the Autonomy Perks to ALL human/ghoul NPCs in the game

(I have no idea if this will cause performance issues)

 

so I am removing Leveled Lists and Outfit Framework and the normal version

 

v2.60b

minor update to remove masters and change over the outfit framework to the new version (with ESL Addons for AWKCR and UFO4)

 

v2.60

Added String Based Messages for easier Editing and Translating (AE_Location is left to do)

Added a pause on finding locations if Autonomy is disabled

Notifications when adding an Autonomous Perk to NPC using Hotkey or Command

 

Added an "other race" option in MCM (help is also located in MCM under option)

This Option requires an addon mod(or editing this mod) to work
1. Open an ESP Editor and load everything

2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced

3. Right click and 'Copy as override into' a new mod

4. add the desired Race Mod as a master to the new Mod

5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String

6. Save, Enable, Enable in mod, Test, and Play

 

 

v2.50Mk2

sorry, I messed up a setting in Alias

the current version

Subject.DoesNotExist == 1.0000

the new version

Subject.DoesNotExist == 0.0000

 

I missed the "Not"

 

Added a FOMOD with two versions of Autonomy and three versions of Outfit Framework

Fixed the issue with invisible player(I think)

Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use