About This File
Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle)
(Insert other information that is lost to time)
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AAF Autonomy Enhanced Redux
Enjoy the sexual Wasteland
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There are two different redux styles (with Features)
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Normal = Everyone may have sex with each other
Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth)
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Robco Patcher
Added a hard requirement for Robco Patcher
Here-> https://www.nexusmods.com/fallout4/mods/69798
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Spell Perk Item Distributor Edition
Added a hard requirement for Spell Perk Item Distributor
Here-> https://www.nexusmods.com/fallout4/mods/48365
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(Autonomous unique features will be in BOLD)
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1. Toggle Threesomes
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2. Enable Safe Sex (Requires FPE Redux)
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3. New Messages to pop up when NPC are going to have sex
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4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off)
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5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used)
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6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up)
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7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex
so for example...
Sex Option (suitable for new games)
Raiders can have a 100% chance of autonomy sex
The Pack can have a 75% chance of autonomy sex
Gunners can have a 25% chance of autonomy sex
Settlers can have a 50% chance of autonomy sex
BoS can have a 10% chance of autonomy sex
Institute can have a 0% chance of autonomy sex
(Default is 50% for all factions)
Or
Non-Sex Option (suitable for old games)
Raiders can have a 0% chance of not having autonomy sex
The Pack can have a 25% chance of not having autonomy sex
Gunners can have a 75% chance of not having autonomy sex
Settlers can have a 50% chance of not having autonomy sex
BoS can have a 90% chance of not having autonomy sex
Institute can have a 100% chance of not having autonomy sex
(Default is 50% for all factions)
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8. Select Creatures to have Autonomy Sex
so for example you can select only Dogs to have Autonomy Sex or Deathclaws
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9. Added two Sex Scene Duration Options (as well as added an Randomness option)
Sex Scene Duration = Base Duration (Default: 60 seconds)
Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds)
so for example...
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you could have a base Duration of 120 seconds and modifier of 60 seconds
the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts
the total sex scene duration could be between 60-180 seconds
(the lowest possible number is 30 seconds and the highest possible number is 450 seconds)
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10. Locations and Settlements
select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor
also if you don't want autonomy sex occurring in Settlements
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11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo
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12. Added Addon Race Support
Added an "other race" option in MCM (help is also located in MCM under option)
This Option requires an addon mod(or editing this mod) to work
1. Open an ESP Editor and load everything
2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced
3. Right click and 'Copy as override into' a new mod
4. add the desired Race Mod as a master to the new Mod
5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String
6. Save, Enable, Enable in mod, Test, and Play
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13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do)
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Please note I will be cleaning this up in the near future
Edited by Invictusblade
What's New in Version 2.800
Released
v2.80
I had completely forgotten about posting this, I remembered that I did upload it in the forum but not here, sorry.
(I really need to get back into the game)
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I cleaned up the scripts (removed a few and combined a couple of them)
I added support for robco patcher
I added sex workers (I am not sure if this works properly) *basically you can command NPCs to become sex workers for a payment every time they have sex. (I will try to improve this in the future.)
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Install instructions THIS IS IMPORTANT
go to \Fallout 4\Data\Scripts
and delete(or move) the following
1. everything starting with AE_. (such as AE_Player_Main.pex)
2. INVB_Overlay_Faction_Sorter.pex
because everything required is now located inside AAF_AutonomyEnhanced - Main.ba2
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then you can install the mod using a mod manager
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let me know if there is any issues
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v2.75
needed to add content because of a shared script with Random Overlay Framework
Fixed Notifications (and rename one of the Notifications to interactions)
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v2.70a
sorry I forgot the new script (I have been working on too many mods lately and I forgot about this one)
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v2.70 (Spell Perk Item Distributor Edition)
Removed FPE because of minor issues but mainly because of the Awesome mod "Spell Perk Item Distributor"
Added a hard requirement for Spell Perk Item Distributor
Here-> https://www.nexusmods.com/fallout4/mods/48365?tab=description
Will Not Work without it
*FPE will be removing support as well
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v2.60Â (FPE Redux Edition)
The biggest change, a system to allow FPE to control the distribution of Pregnancies, Overlays, STDs, Breeder Virus and the Autonomy Perks to ALL human/ghoul NPCs in the game
(I have no idea if this will cause performance issues)
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so I am removing Leveled Lists and Outfit Framework and the normal version
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v2.60b
minor update to remove masters and change over the outfit framework to the new version (with ESL Addons for AWKCR and UFO4)
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v2.60
Added String Based Messages for easier Editing and Translating (AE_Location is left to do)
Added a pause on finding locations if Autonomy is disabled
Notifications when adding an Autonomous Perk to NPC using Hotkey or Command
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Added an "other race" option in MCM (help is also located in MCM under option)
This Option requires an addon mod(or editing this mod) to work
1. Open an ESP Editor and load everything
2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced
3. Right click and 'Copy as override into' a new mod
4. add the desired Race Mod as a master to the new Mod
5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String
6. Save, Enable, Enable in mod, Test, and Play
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v2.50Mk2
sorry, I messed up a setting in Alias
the current version
Subject.DoesNotExist == 1.0000
the new version
Subject.DoesNotExist == 0.0000
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I missed the "Not"
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Added a FOMOD with two versions of Autonomy and three versions of Outfit Framework
Fixed the issue with invisible player(I think)
Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo