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About This File

Many thanks to @Torn for actively testing the mod and suggestions for its improvement.

 

This is FP Prostitution (based on 2.71) conversion to AAF API with some changes.  Original mod was made by @vinfamy

 

AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
 

If you turn on "Bed using" feature you need those mods:

* SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/) 
* Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"


Main features

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Allows the player to play the role of a prostitute (without quests)
Allows the player to organize his brothel and hire employees

All interactions with characters are moved to dialogues for the best immersion in the game world

Enemies interaction are removed. You need to use AAF Violate for it

 

 

 

General checks information

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Checking the success or failure of events is arranged quite specifically. For example, there is no such thing as a "chance of success". In my opinion, the odds make a big imbalance in the game. Even with a small chance of success, you can achieve what you want for a large number of approaches.
At the same time, when developing the system, I wanted the player's parameters to directly affect whether or not he will get this or that action, and the picture was not static.
I also wanted to achieve a result when the player would have to wear certain things, and get a certain buffs to be able to influence the success.
Let's look at a specific situation.
Assume that a player wants to offer himself to a character named Ivan. The charisma of the player is 1 and at Ivan - equal 4. If the player tries to seduce Ivan, Ivan will see the following picture: he was approached by a terrible, stuttering, dirty prostitute, and she wants money for what Ivan will please her. Ivan's reaction, in my opinion, will be unambiguous.
If the charisma of Ivan and player are the same, or the charisma of the player above, then Ivan would agree.
However, for each event in this mod, there are two additional indicators that are available in the MCM menu. These indicators have a different names to better fit the specific situation, but work in the same way.
Consider these options on the example of "Player attractiveness" and "NPC frigidity".
In the same situation, when the player has charisma 1, and Ivan has this value is 4, if we put the value of "attractiveness" in 3, and the value of "frigidity"  to 0, the final values will be equal, and Ivan agrees to the player's proposal.
So "attraction" is some kind of life-saver for those players who don't want to bother. Just set the value of "attractiveness", 10, "frigidity" leave zero, and all your attempts to seduce NPCs will succeed. The same applies to similar settings in other sections.
Why do we need "frigidity"?
What if that we want to see the difference in how the player is dressed at the time of seduction, and also take into account the influence of buffs (such as alcohol).
Let's assume that the total values of the charisma of the player and Ivan are 4. If the player is dressed in a ragged jacket and armed with a rocket launcher and will approach Ivan - he will still agree to the player's proposal.
But if we set Ivan's "frigidity" value to 2, the total values will be 4 and 6,  and Ivan will refuse the player
Now, imagine the player wearing a beautiful dress that gives +2 to charisma, and drink alcohol that gives another +1 to charisma. These bonuses are enough to exceed Ivan's "frigidity" and seduced him.
In other words, "frigidity" is the amount of bonuses that need to be collected by the player for the success of seduction. Assuming that the initial value of the charisma of the player and NPCs are equal. This is the same all applies to similar settings of other sections.


Prostitution Mode

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The player can enable this mode via the MCM menu. In this mode, the player is available to new conversations with NPCs, in which you can persuade that NPC to have sex. Default dialogs are not displayed, and to see them,you need to disable this mode.
Also, while the mode is active, the player can be approached by customers who will ask for a certain type of service from the player.
If this mode is enabled, the "role assignment mode" is automatically turned off

 

Role assignment mode

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The player can enable this mode via the MCM menu. In this mode, the player has access to new dialogues with the NPC, in which you can hire this character to work. Default dialogs are not displayed, and to see them,you need to disable this mode.
If this mode is enabled, the "prostitution" mode is automatically turned off

 

MCM Settings

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Global Options. This section presents the basic settings of the mod

  • Scene Duration. Exposes the duration of each sex scene of this mod.
  • Satisfaction duration After completing the sex scene the NPC will not want sex for a while. The duration of this effect is specified by this parameter.

Player's Options. This section contains settings for the player character

  • Cap reward. Affects the player's reward after sex. The parameter specifies how many caps a player will get for each unit of his charisma. If the charisma of the player is 4, and this parameter is set to 10, then the reward will be 40 caps. There are a number of situations where this reward can be changed.
  • Player attractiveness. Affects the difficulty of player seducing. The higher the value, the easier it is for the player. If you want to always succeed, you should set this parameter to 10, and the value of "NPC frigidity" to 0
  • NPC frigidity. Affects the difficulty of player seducing. The higher the value, the harder it is for the player. If you want to always succeed, you should set this parameter to 0, and the value of "Player attractiveness" to 10

    Settings for incoming customers. Settings for customers that approach the player with offers of sex

  • Customer approach. It turns on the possibility that in the mode of prostitution the player will be approached by customers. When the charisma of the player is low, customers will be less likely to approach. The chance of the approach is affected by settings the "Player attractiveness" and "NPC frigidity". If the option is disabled, the player will always successfully refuse the client, in the case of the choice this replica in the dialogue.
  • Approach frequency. The time interval between approaching customers. If you set this value too low, in towns and cities, the player will constantly face the fact that it will interrupted and he will not be able to play normally
  • Angry customers. In dialogue with the client, who himself approached the player, the player can refuse sex. If this option is enabled, the client may be so dissatisfied with the refusal that it will rape to player. The characteristic influencing the failure or success is the strength of the player and the NPCs.
  • Player Eloquence. Affects the difficulty of player refusing. The higher the value, the easier it is for the player. If you want to always succeed, you should set this parameter to 10, and the value of "NPC arousal" to 0
  • NPC arousal. Affects the difficulty of player refusing. The higher the value, the harder it is for the player. If you want to always succeed, you should set this parameter to 0, and the value of "Player Eloquence" to 10

Hiring Options. Contains some hiring settings

  • Difficult hiring. This turn on harder procedure of recruitment of other characters. If this option is disabled, hiring other characters will always be successful. On the success of recruitment affects the strength and charisma of the player and the NTC
  • Player convincing. Affects the difficulty of player hiring. The higher the value, the easier it is for the player. If you want to always succeed, you should set this parameter to 10, and the value of "Character incredulity" to 0
  • Character incredulity. Affects the difficulty of player hiring. The higher the value, the harder it is for the player. If you want to always succeed, you should set this parameter to 0, and the value of "Player convincing" to 10

 

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Original mod page (with detailed descrition) is:

 

 


What's New in Version 0.86.6

Released

0.86.6
+ new MCM option under "Sluts" tab, that allows any race (but not a childs) to be a prostitute. Use it on your own risk: you need compatible animation packs to be installed.
 



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