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  1. Milky Anims (Now with SLAL Pack by wolfbread)

    I got some request to host the hkx files I've made while practicing here.
    Feel free to use them(with credits of course) 
     
    THIS IS NOT AN SLAL PACK. That is a plan for another day. 
     
    If you want to view the animation in your own game, just replace with a default SL animation in:
    SexLab\meshes\actors\character\animations\SexLab
     
    Update 1: SLAL Pack compiled by wolfbread https://www.loverslab.com/topic/95813-milky-anims-slal-pack-by-compiled-by-wolfbread/?do=findComment&comment=2197672
     
     

    13,580 downloads

    Updated

  2. BHUNP TBBP / 3BBB Body for LE

    BHUNP TBBP/3BBB Body
    Baka Haeun UNP
     
     

     
     
    Download Link LE
     
    https://www.nexusmods.com/skyrim/mods/100306?tab=description
     
    Download Link SE
     
    https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=description
     
     
    Warning!
    If you don't know anything, or aren't sure about the relationship between HDT-PE, HDT-SMP, T/BBP, etc, it is highly recommended you read this first.
    https://babofactory.blogspot.com/2019/10/what-is-hdt-pe-hdt-smp-bbp-tbbp-3bbb.html
     
     
    Description
     
     
    Greatly improved UNP base body wtih natural movements with HDT based.
    Fully compatible with UUNP Body types.
    High-poly, putting a lot of efforts on vagina, anus, breasts shapes,
    believable collision effects, much more tender breasts with 3 breast
    bones.

    All this possible on BHUNP body.
     
     
    - Bodyslide Support
    - TextBlend Support
    - Added collidable meshes for optimization
    - Much more details on vagina shape like NSFW SFM.
    - Anus model has been added(Controllable in animating)
    - Overall topology, weights, shapes has been repolished.
    - Much more realistic and natural but sexier breasts jiggly bouncing.
    - Support SOS, SAM for SMP collision physics.
    - the vagina shape and the nipple shape bodyslide available.
    - Super easy converting.
     
     

     
     
    Physics support for:
    Breasts
    Butt
    Thighs
    Calves
    Vagina
    Belly
     
     
     
    Collision support for:
    Breasts
    Butt
    Hands
    Feet
    Ground
    Head
    Vagina
    Belly
     
    Features of the Body

    BHUNP 3BBB: The base body. It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml]
    BHUNP 3BBB PE Havok Path: It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml / hdt3bbb.xml]
    BHUNP 3BBB SMP Havok Path: It contains [hdtVagina.xml / hdt.xml / hdtFingers.xml], and [Baseshaep.xml]
    BHUNP 3BBB Vagina Ref: It contains nothing. This body is not for playing but for modders' resource. Do not use it for playing.
     
     
    Requirements
      XPMSE 4.67Version or above

    UNP compatible texture

    BodySlide

    SKSE

    HDT PE(Added in the pack)

    Requirements(Optional)

    Texture Blender
    HDT SMP(Added in the pack, if you want to use SMP body)
    High-end CPU(Highly recommended if you want SMP)
    Your own race(Highly recommended if you want SMP)
     
     
    How to Install
    1. Get the file
    2. Install it(Recommend MO2)
    3. Follow the instruction
    4. Enjoy
     
     
    Fully Compatible Mods
     
    Animated Beasts Cocks
     
     
    Preview gifs
    http://babofactory.blog.fc2.com/blog-entry-154.html 
     
     
     
    Known issues
     
    Currently There is only one PE setup. It's for huge breasts character, which means when you create a body with smaller boobs than 7BOppai, it might be weird. I am still working on it but if there is somebody who want to modify it to be more natural please share wtih everyone. I was running out of time to cover all body types...
       
    --Credits--
    HHaleyy for FairSkin Texture
    Regenbot03 for PureSkin Texture and Demoniac Texture
    Regenbot03 for providing Vagina texture
    StaticPhobia2 for sharing his awesome work on vagina and anus.
     
    Special Thanks to / Co-worker
    이하은(Ha-eun) for the better topology shape / reshape the vagina / so many other useful tips
     
     
     
     
     
     

     
    Looking for Outfit Studio BHUNP 3BBB Conversion Manual?
    Please make some and share it with everyone!
       
    You want to animate? Why don't you check my rig here?
    We always wait for new animators.
     
       
    Frequently Asked Questions
     
    Q. Belly physics collision seems not working with SMP body. PE was fine.
    A. It's almost impossible to make it work as PE does to Belly. It's just because SMP collision radius is too short. SMP is known to be much more precise than PE. It's just the stick can't reach the belly collision mesh. You might think 'Then, do I have to give up?'. Maybe... But to compensate for the issue, I made 'Belly' bone movable with 3BBB skeleton so that animators aniamte belly if necessary(like when a huge cock kicks in). Nonetheless, this limit will be solved in SE. In LE, you can't help it.
     
    Q. There's no anus physics. What's wrong?
    A. Nothing wrong with it actually. It's not supposed to move itself. It won't move unless animators give keyframes to it. Anus doesn't belong to hdt physics. I decided to give up on Anus physics because it became too ugly and it didn't seem very realistic. Best leave it to animators.
     
    Q. I have my own custom race other than your ygnord race. But it doesn't seem to work.
    A. It could be complicated to solve this problem. You need to learn how to make your new bodyslide for your custom race in Outfit Studio. In Outfit Studio, load project UUNP 3BBB Vagina SMP body. Then, do Save As.. Name it a different name. Set the folder path where your custom race body mesh is located. Finished? Run the bodyslide you created just now.
     
    Q. Breasts aren't moving at all. They are... not moving and detached from the body.
    A. It should be absence of skeleton issue. Double check if your character has a proper 3BBB skeleton.nif.
     
    Q. Some of Racemenu bone scale options aren't working. What's happening?
    A. It's natural. Don't worry. 3BBB breasts bones are not subordinate to bbp bones. They are independent bones. So any slides that handle bbp bones won't work for 3bbb breasts.
     
    Q. Racemenu Morphs isn't working in showracemenu.
    A. It works. You just need to start a new save. I don't know but it looks like it's how it works.
     
     

     
     
     
     
    Download
     
     

    21,197 downloads

    Updated

  3. Fox Collection AIO (all in one)

    This is the fox collection that I have to date all merged into one file packed by RohZima
    To get these outfits you have to use AddItemMenu Mod.
    here -> https://www.nexusmods.com/skyrim/mods/64905
     
    The reason I've made a new page for this is because I prefer single files and if
    you rather download single files like me here's the link https://www.loverslab.com/files/file/1873-fox-collection/
    and dont forget to thank RohZima for this version (screenshot by RohZima)
     
    Mods are created by fox6000 and Psychomachina
     
    All fox mods are UNP unless marked as CBBE

    5,804 downloads

    Updated

  4. East Reach House

    A player home in Reach hold, just north up the road from Old Hroldan.
     
    The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up.
     
    Storage
    5 containers in the bedroom
    5 containers in magic room
    3 containers by the stairs
    3 containers in the guest/follower room
    2 containers in the kitchen
    1 container in the back yard
    1 coat of arms plaque
    1 dagger case
    5 weapon racks
    1 mannequin
    3 book shelves (66 books total)
     
    Crafting
    Enchanting
    Alchemy
    Armor workbench
    Anvil
    Cooking pot
     
    Zaz things
    1 pet post in the bedroom
    3 bondage chairs
    1 bondage chandelier over the magic desks
    1 human table in the sitting area upstairs
    1 bondage bed in the follower/guest room downstairs
    1 spitroast on the left of the cooking fire
    1 trophy wife by the stairs
    1 saddle in the back yard
    2 wheels in the back yard
    1 tree in the back yard
    1 gibbit in the back yard
    1 cross in the back yard
    Bunch of stuff in the dungeon
     
    Misc features
    Cellar is hidden under a rug beneath the stairs
    Cellar furniture can be swapped to dwemer milking machines or removed entirely
    The cellar cells are controlled by pull chains near the ladder
    The back yard cage is controlled by a plunger on the wall next to it
    Hot springs in the back yard
    Most of the clutter is static, but not all of it
    House and exterior cell were navmeshed by hand
    The player can bind herself on the bed by using either of the bed posts at the foot of the master bed
    The player can bind herself to the ceiling by using the rope hanging in the master bedroom
     
    Requirements
    Dragonborn
    Dawnguard
    ZazExtensionPack by zaira
     
    Files - choose only one of the versions
    2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later.
    1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore.
    0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore.
     
    Thanks
    Nickolos1818 for testing
    Deathmaw for testing
    Monsto Brukes for advice
    Gameplayer for advice
    Everyone else who posted in this thread!
     
    Things to do
    Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start.
     
    License:
     
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.

    20,595 downloads

    Updated

  5. Stynja Watch

    My first attempt at a player home, which I shall dub Stynja Watch.
     
    It's on the Western shores of Lake Ilinalta, just northwest of Half-Moon Mill and near the Captured Dreams shop (if you have it installed, it is not required).
     
     
    This player home features:
    A quick travel marker!
    Navmeshes!
    A bed!
    A shrine of Dibella!
    A mannequin!
    5 usable bookshelves holding about 25 books each!
    3 weapon plaques!
    6 weapon displays (2 look like a table, 3 are for daggers, and 1 is for long weapons)!
    2 weapon racks!
    Lots of storage!
    Full crafting except smelter!
    A downstairs dungeon/prison with beds for 10 "guests"!
    A rooftop with a breakfast table and 2 cages!
    Zaz furniture placed throughout the home, with the main floor being fairly inconspicuous!
    Cleverly placed vanilla clutter... but I may be biased!
     
     
    Balance considerations:
    The house contains two ebony greatswords, an ebony shield, a whole lot of black soul gems, a bunch of steel ingots, a few alchemy materials, a few rare alcohols and a handful of potions. If you leave the ebony items in the coat of arms and you don't take the basket of black soul gems, you shouldn't have any balance problems!
     
     
    Required and recommended mods:
    Required - Zaz Animation Pack 6.0 or later.
    Recommended - Paradise Halls SLExtension for taking, training, and using slaves. I recommend this the most for immersion.
    Alternative recommended mod - I'll Take The Display Model for taking and displaying prisoners. This lets you have an infinte amount of prisoners, but they can only be used for display purposes or to freeze them in a jail cell - no interaction nor immersion.
    Alternative recommended mod - Puppet Master for taking, using, and displaying prisoners. Limited number of puppets, no immersion at all, but it can do a little of everything if you want an alternative to PHSLE and don't want to go through the "trouble" of training slaves and slaves running away. It's basically PHSLE god-mode with a little of ITTDM thrown in too.
     
     
    Compatibility:
    Deviously Cursed Loot - the containers inside the home do not spawn cursed loot.
    Mammoth Manor - It's just to the south/south-east of the manor, maybe 50 meters away. It's close enough that if you go on the roof of Stynja, the spiders from a fresh install of Mammoth Manor will aggro you. But it's far enough that there isn't any problems.
     
     
    Small things you may have missed walking through the home quickly:
     
     
     
    Change log:
     
     
    License:
     
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.

    7,392 downloads

    Updated

  6. LewdMarks

    This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings.
    Textures are in two options, normal and with the effect of "glow", created for the BHUNP & CBBE SE
    Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement.
    SVG files are also published, you can use them for any of your own mods.
     
    For v2.0
    Textures are in two options, normal and "halo".
    To get a glow effect, use two corresponding textures (non-glow and glow), set two layers and adjust a desired color, transparency, glow strength, etc..
     
    How to add glow effect for LewdMarks v2.0 (RaceMenu):
     

    How to add glow effect for LewdMarks v2.01.mp4  
    Example for SlaveTats:
     

     
    Required:
    SlaveTats: http://www.loverslab.com/files/file/619-slavetats/
    OR
    RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624
    RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080
     
    Install:
    Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder
     
    Glow for the SexLab Aroused:
    Recommended:
    This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used.
    https://www.loverslab.com/files/file/13866-active-overlays/

    RaceMenu Overlays for NPC/Followers:
    Use the "EFF Cosmetic Menu":
    https://www.nexusmods.com/skyrim/mods/93112
    https://www.nexusmods.com/skyrimspecialedition/mods/19353
    NPC overlays are disabled by default with a warning that you probably shouldn't change it.
    You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0.
     
    Underwater and transparent clothing:
    https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754
     
    Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox
    Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/
     
     

     

    219,315 downloads

    Updated

  7. Vore Fates for "The Book of Fate"

    A badly written and cringy as fuck Dragon vore story put into The Book of Fate (the empty book found in Calixto's museum in Windhelm)

    501 downloads

    Updated

  8. Maevan's Wind Skin texture 4K For Cosio

    Maevan2 Mature Skin was my favorite texture set when it first came out , but suddenly it disappeared from existence.  So with the various iteration and piece by piece of mature skin found on the lost web , I made here a custom texture for my own taste this way to fit with Cosio Body. It should technically fit with Cbbe body too. 
     
    note : I am still a neophyte in the realm of texture blending , editing so don't expect a miracle.  also , I might do a 2K version later 
     
    - I took the ancient  mature head diffuse of the earlier version , de-noise it , clean up a little. 
    -Blend it to fit with the newest body diffuse of mature skin.
    -light up the overall brigthness ( I like pale skin) and add some minor change so that the overall feel is a bit younger and cleaner.
    How to install:
    Don't forget to backup your texture first!
     
    put all dds files in here aproximately   \Skyrim\Data\textures\actors\character\female
     
     
    Mod used
     
    Mature Skin diffuse and body normals, original and newest set of Maevan2
    Bijin face normals of rxkx22
    fair skin specular of HHaley
    Cosio Innie texture of Scivirus
    Veins overlay of ZMD78
    Delicate mammary veins of Giamel
     

    1,796 downloads

    Updated

  9. SlaveTats BSA Conversions for LE

    This is a BSA conversion of various SlaveTats packs I made for LE.
     
    Reduced size without any loss in quality (see screenshots), which drastically reduces loading times on a heavily modded game. Works the same way the originals do (i.e. RapeTattoos and FadeTattos work like they should), because I only packed them and edited .json files.
     
    These packs do not contain dummy esps, because I made it for Mod Organizer, which doesn't need them, so it should be used with a mod manager which can do the same.
    Don't forget to activate BSAs in the "Archives" tab in MO.
     
    Packs included:
     
    From SlaveTats AIO (thanks to Seristic for putting together the collection) - BSA reduced from 4.5 gb to 100 mb
     
    From Tramp Stamps: Tramp Stamps 3.3 - BSA reduced from 8.5 gb to 24.5 mb
                                        Tramp Stamps Rough - BSA reduced from 1.4 gb to 3.56 mb
     
    Tools used: BSAopt

    1,714 downloads

    Submitted

  10. LK's Nivenor or Nellie (High Poly) Follower - CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Christmas Edition 2022)

    Nellie is an LE port of the third Christmas Edition of the Maidens of Skyrim series and
    before I wish you all a Merry Christmas, I would definitely like to
    recommend this mod Arctic - Frost Effects Redux - LE Conversion., because it makes it twice as much fun to watch Nellie do her ice magic.
     
     

     
     
     
    Name: Nellie
    Race: Wood Elf
    Weight: 100
    Texture: Demoniac
    Body: The Nordic Bombshell - Natural body
    Combat: Battlemage
    Location: Bunkhouse in Riften
    essential and marriageable

    As always, a big thank you to
    gabriel08, ocapity and Tlam99


    HDT

    1,017 downloads

    Updated

  11. Interactive BDSM

    Interactive Torture (BDSM)
     
    There are a lot of wonderful bondage devices available in ZAP, but don't you wish you could do a bit more with them? This mod offers some interactive BDSM fun around these devices.
     
    What this mod does is create a BDSM session whenever a ZAP 8 furniture is used, whether scripted, through sandboxing, or ordered by the player:
    If you sit in a BDSM device, a nearby NPC will lock you in it and start playing with you. If an NPC sits in a device and another NPC is nearby, the other NPC will start torturing the one in the device If you order a follower into a device while standing nearby, they are locked in and you get to play with them yourself through dialogue.  
    Play can range from sensual, sexual, teasing to painful. The current version only has one set of animations: kissing. More to be added soon!

    There is an MCM menu to give you some control over which NPCs take part as victims or torturers, how long the player will be kept in the furniture, etc.

    The mod is already compatible with PAHE and HSH. In HSH there is an option to let ITF handle the torture if a torture device is involved (in play or during training)
     
    Limitations:
    Works only with furniture provided in ZAP 8... but modders can register their own furniture as BDSM equipment. Not all furniture in ZAP 8 is suitable for the included BDSM animations; in this case the torturer will resort to a default beating animation. There are a lot of ways a victim can be bound: standing, sitting, upside down, hanging, etc, and matching BDSM animations have to be made for each. This means that in some cases there is no appropriate animation (yet) The animations are not paired, i.e. the victim's action isn't matched to the torturer's, and things won't be perfectly lined up. This may change in the future as soon as I find out how to properly override the furniture animations. The animations still need a bit of polish! My first priority was to create basic versions of each animation, since there are quite a few of them If a furniture provides its own activator (like the wheels on the garotte or rack), the animations won;t be used and the torturer uses the activator instead. The mod only detects a limited amount of BDSM devices in any location (currently up to 25). If you have more (like in the zap test cell), only some of them will start a BDSM session if an NPC sits in them. This does not affect sessions where the player sits in the device.  
    This is in beta! It has been tested on a limited nr of configuration and there may still be issues with performance, script lag etc. Let me know!
     
     
    Modders, you can:
    Register your own furniture to be used by this mod * If your mod uses ZAP furniture, you can set the parameters for that furniture: who uses it, for how long, etc. * For example in a location where the player is to be tortured as part of a quest, you can specify that devices are to be ignored by sandboxing NPCs. Your mod can provide its own flow for custom BDSM sessions. For example: an NPC lowers a cage with the player in it into a well, and brings it back up just before the player drowns. The player is then dunked again or let go, depending on choices made in a dialogue. Or the torturer could taunt the player, question him as part of a quest, etc. Your mod can also initiate a BSDM session through scripting: specify victim, device, (optionally) torturer and (optionally) activator to be used. The role of the activator is to position the torturer, and have them do something (whip, play an animation, say something) every few seconds during the session. If you don't supply an activator, the mod will place the default one. If you don't supply a torturer, the mod will recruit a nearby eligible NPC.  
    *) Can be done without creating a hard dependency on this mod.
     
     
    Troubleshooting
    If you sit in a furniture and you are not locked in (controls remain enabled): check that the option to lock player into furniture is enabled. Also check that you are not wearing any ZaZ items.
    If you are bound in a furniture with disabled controls, you can still hit Num Pad 3 to enable free camera and use the arrow keys to move the camera around
     
    Installation
     
    Install the file to your Data folder, or use a mod manager
    Then run FNIS
     
    Prerequisites
     
    Zaz Animation pack 8.0 FNIS SKSE

    58,042 downloads

    Updated

  12. BeeingFemale More Potions

    Adds 2 potions to the game for the player's use.
     
    Fertility Potion - Changes the player's state to ovulating and allows the player to get pregnant.
    Abortion Potion - Induces an abortion.
     
    --Update--
    Added support for NPCs but I have yet to test it out extensively, do let me know if there are any issues.
     
     
     
    This was made as there does not seem to be any addons of this sort for BF. This is also my first foray into Skyrim scripting, do let me know if anything isn't working or if there is anything else that you would like to see added!

    700 downloads

    Updated

  13. Idle Wheel - Defeated and Sitting animations

    This is a collection of idle animations I pulled from different mods for myself a while back.
    Based on the CIWM mod, it contains 5 post-rape animations from Sexlab Defeat and 11 from Take a Seat mod
     
     
    Mostly I made it because I couldn't find any mod which allowed me to play post-sex idles, so here it is. To stop the idle or play another use "Stop" on the wheel (obviously)
    Credit goes to the creaters of CIWM and Take a Seat mods, and to whoever (whomever?) made the animations used in Defeat.
     
    Requirements:
     
    SKSE
    UIExtensions
    SkyUI
    Dynamic Animation Replacer
    FNIS or Nemesis
    FISS
     
    Installation:
     
    Install the mod via your mod manager, run FNIS/Nemesis. In MCM go to "FISS Setting", click "Import MCM configurations". Bind your wheel hotkey. Done.
    If you want to add more animations, it's really easy to do, just follow the instructions on CIWM page and you can bind any animation from the base game/mods
     
    Please give credit where it's due:
    CIWM - Custom Idle WheelMenu
    Take a Seat - New DAR Sitting Animations LE

    2,229 downloads

    Updated

  14. Riza Hawkeye Tattoo - UNP (Racemenu Overlays) (LE)

    This mod adds a tattoo of Riza Hawkeye from Fullmetal Alchemist for UNP body. I thought it would look cool on some magic or alchemist character, and couldn't find one, so I made that, and here it is. High resolution, and a few variants of distortion for a worn-out look. Can be applied through Racemenu overlays.
     
    Thanks to:
    Khepri-Art from devianart for creating the high res png source
    vinniewryan for his handy Race Menu Mod Maker, cause compiling sucks
     

    148 downloads

    Updated

  15. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
     
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
     
     
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    Requirements:
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
     
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
     
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
     
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
     
    Installation
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000
    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:
    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
     
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
     
    PERMISSIONS
     

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    303,222 downloads

    Updated

  16. Thief

    Description provided by theliddtin.
     
     
    About This File
    Hello everyone!
     
    This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
     
    Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.  
    The quest can be completed with the released 1.0 version, but there will be more content added in the future!
     
    If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. 
     
    How to begin the Quest:
     
    Quest Walkthrough/Installation Guide by Brewmasterhal
     
    German version by TarnisMartell
     

    Requirements:
     
    For Skyrim Legendary Edition:
    SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
    High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes  You should also install your preferred body mods:
    First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.  
    For Skyrim Special Edition: (TEST VERSION)
     
    Make sure you have all of the following installed and working:
    SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
    Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
    First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended.  Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.  
    Brewmasterhal Translation:
     
    Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
     
    Installation:
    Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!  
    Uninstalling:
    Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod.  Most notably, any files unpacked from the .bsa archive!  
    Compatibility:
    While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  
    Supporting the Mod:
     
    Distribution:
     
    Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
     
     
     
    Thanks -
     
    Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
     
    I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
     
    I hope I didn't forget anyone. If so - tell me, don't be shy.
     
     
    My Patreon
    Here is a discussion on the Russian forum
    My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
     
    Thanks for your attention. I hope you will enjoy.

    90,815 downloads

    Updated

  17. SOS - Alphas - FrameWork

    Description : It's a framework to be able to create an addon for SOS via a faction
    All NPCs in this faction will equip the schlong & textures of this Addon
     
    WIP : As of current state the mod is fully functional but need testers.
    BETA RELEASE : no bug report so far, debug messages have been removed
     
    The creation steps for a modder are easy :
    1) Use the SOS guide to create an addon for your NPC overhaul
    2) add a faction in this addon starting in the Name with "SOS_ALPHAS"
    3) put all NPC of you NPC overhaul in this faction
     
    NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player
     
    You can use Males of Skyrim - SOS Patch as template to have an idea.
     
    Best practise will be to merge your NPC Overhaul and the Addon.
     
    Credits :
    SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf
    (and b3lisario for the current version of SOS)
     
    Versions
    20191202 : no File update, only modifications in description of the post
    20221214 : it's compatible with Skyrim SE DLL SOS complete at least (didn't try for AE versions)

    4,974 downloads

    Updated

  18. Daughter of Dibella Bodyslide Preset

    Here's another female body preset I stumbled across while tinkering in Bodyslide folks.
     
    This is a simpler one than my last, but I really liked the shape, it's a very good "inbetween" of "Avatar of Dibella", for those who prefer their npc's to be of a similar shape to their character, with less difference between 0-100 weight.
     
    Description:
    0 weight is quite slim with just the right amount of booba, not flat or over the top.
    While 100 weight is what I would describe as a "healthy" looking slim/curvy kind of shape with a pretty believable level of bigger booba.
     
    Thank you to all who downloaded my previous preset, and I hope this one brings as much satisfaction as the first.
     
    Instructions:
    Simply open the Bodyslide file, locate your "SliderPresets" folder and drop this file in there.
    Then it should appear as "Daughter of Dibella" in your Bodyslide presets drop menu.
     
    Happy modding Loverslabbers!

    426 downloads

    Updated

  19. Bad Dog's Immersive Creatures - SIC Addon

    Bad Dog's Immersive Creature Addon
     
    Purpose
    This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod on Nexus.
     
    V3 supports More Nasty Critters SLAL version 11+.
     
    SSE version here
     
    Status
     
    The base mod sexes up the SIC creatures.
     
    There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back.
     
    Warning: I had some trouble with the SIC rieklings. If you have trouble getting them to re-dress, let me know.
     
    Installation
     
    Load, in this order
    SkyTEST (optional) Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you? SexLab latest More Nasty Critters  Creature Framework  Bad Dog's Immersive Creatures 3.0  MMC patch here. Mandatory, it keeps your canines from having blue dicks. Bad Dog's SkyTEST patch (get this from the same location)  
    Enjoy. You know you have to run FNIS and turn on Creatures in SL. Look at the SL install instructions if you don't know what that means.
     

    Reset your animations in SexLab to get the new creature animations. 
     
    Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk.
     
    Werewolves
     
    If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem.
     
    You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins.
     
    Good to have with this mod
    SkyTEST SexLab Aroused Redux (or the original, but redux works fine for me) SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too.
    And of course the body replacer of your choice.
     

    Reporting problems:
     
    Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark.
     
    Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here.
     
    CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")
     
    Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it.
     
    Credits
    This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them:
     
    lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)
    dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/
    lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/
    Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/
    Dayelyte, Gone, Panicforever, Xandero - animations
    diarawr, Gone, Leito86, Shocky, SkyMoMod - models
    Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/)
    MadMansGun - Help with the patch and all the work on MNC

    129,728 downloads

    Updated

  20. WMAF Euroasian World Order Tattoos

    WMAF Euroasian World Order Tattoos, ite replaces Female body textures of all human and elves
    probbably IT reqires DIMONIZED UNP female body by dimon99
     
    https://www.nexusmods.com/skyrim/mods/6709?tab=description

    162 downloads

    Updated

  21. AE 629, Schongs Of Skyrim Repak Papyrus No Dll

    SCHLONGS OF SKYRIM for 629
    Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
    NO DOWNGRADE NEEDED

    This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629

    Requires,
    Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack) 
    All I did was shuffle the files. from SOS original on Github  and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere

    Permission is given if ether developer wants to use my file order to improve their own mods, 
     
    In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom 
    and Before CBBE (unless you want females with Schlongs) i think
    and Schlongs Custom Before XPMSE 32 see attached images 
     
    Now Get Shagging LoL



    13,090 downloads

    Updated

  22. Backpack Containers LL Patch

    Description
     
    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.10

    970 downloads

    Updated

  23. Slap da Butt LE

    This is a port of Suzutsuki's mod from this thread
     
     
    Run 
    FNIS or nemesis (untested) after installing
     
    Incompatible With  
    SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
     
    Before you report any bug/issue
    Check that all installed versions are up-to-date
     
    Updating
    check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
    Download the AIO file (all files included) and read the included readmes
     
    About the MCM options
    Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
    Fuzzy Timer: enables the below option
    Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
    Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
    Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
    Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
    Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
    Controller Feedback: Enables controller vibration on slap events
     
    all mcm options are safe to toggle or adjust whenever
     
    How to: Create your own synced player moan/grunt sound file for increased immersion
    download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file  
    FAQ section:
     
    Older files and instructions:
     
    Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file

    20,875 downloads

    Updated

  24. Jaxonz Furnishings -FW BDSM furniture(forniphilia)

    This is a BDSM forniphilia (Human furniture) based on JAXONZ FURMOSHINHS(https://www.nexusmods.com/skyrim/mods/57756).
    I added 38 pieces of BDSM forniphilia (Human furniture) to the original MOD maker items.
    Using the same method as before, use the item acquirer to obtain all items in the mod, find the furniture starting with "FW" in the backpack, select it and press the "R" key on the keyboard to put it into the scene. It is recommended to use with JAXONZ's item movement MOD(https://www.nexusmods.com/skyrim/mods/52583).
    Home has static and dynamic, some furniture collision did not do, some furniture material is rough, because I can not make material, I hope that interested friends can add material for my MOD items.
    Part of the model uses the transformation from Kritical´s Naughty BDSM & Fetish Collection (LL update 09.10.) 1.0.70
     
     






    1,727 downloads

    Updated

  25. LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Part 19)

    Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
    Have fun, LK



     
    Delara's story

    No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
    She had already had three marriages, all to much older men who, when they died, left their
    fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.

    When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....


    Name: Delara
    Race: Breton
    Weight: 100
    Texture: Demoniac- High Quality Glossy Female Body Texture
    Body: The Nordic Bombshell - Natural Body 1.3
    Combat: Onehanded, Fire magic
    Location: Riverwood Trader
    essential and marriageable   SSE version here:
     
    As always, a big thank you to
    gabriel08, ocapity and Tlam99

     
    

    1,602 downloads

    Updated

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