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NSFW Deathclaw Extended Main Menu Replacer
By Hombre LOL
It is an extended version of the "NSFW Deathclaw Main Menu Replacer 1.0.0", it simply adds extra deathclaw scenes to the main menu and also the options to add the song "Five Stars - Atom Bomb Baby" in the background with or without the muffled effect.
3866 downloads
Updated
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Nuka Ride - DX Pornstar Fashion patch
By belegost
A patch for Nuka Ride and DX Pornstar Fashion, adding keywords to 6 articles of clothing, so the player would be recognized as pornstar by Nuka Ride NPC's while wearing any of them (or all at once).
Affected clothing: Pornstar Underwear, Pornstar Top, Pornstar Socks Low, Pornstar Socks High, Pornstar Purse, Pornstar Skirt.
Jewellery and a collar were not affected (I saw no reason for it).
Also added high heel sound to the Pornstar Underwear as the original mod used vanilla foot step sound and that sounded just... wrong (additional file with no such alteration also available).
Requirements:
Nuka Ride (obviously)
DX Pornstar Fashion
High Heel Sound - Fallout 4 Edition
There is a no heel sound version for those that don't want to use High Heel Sound for some reason. Same requirements, except it doesn't need HHFootsteps.esp in your load order.
CHOOSE AND INSTALL ONLY ONE FILE, NOT BOTH!
The patch is an esl-flagged esp, so it won't take space in your load order. Install with any mod manager or drop it into Data folder. It should be sorted after all required mods.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
9461 downloads
Updated
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Fusion Girl body replacer for Furry Fallout 4
By poblivion
Fusion Girl body replacer for Furry Fallout 4
It is an almost unchanged FG body, it just has animal limbs (paws, hooves) and a separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features.
Body includes additional sliders (MORPH+) made by Staticphobia and standard FG hands.
These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
The body itself works like a regular FG body.
Because CBBE hands do not fit the FG body, I edited the FG hands to work with my patch.
These hands are human shaped, no claws or hooves to be found here.
You can install the patch using your favorite mod manager.
The patch contains a files for BodySlide, meshes of FG hands and modified textures.
After installing the patch, you need to generate bodies in BodySlide.
The names are:
Furry Fallout - Canine Female Body FG
Furry Fallout - Deer Female Body FG
Furry Fallout - Horse Female Body FG
Furry Fallout - Snekdog Female Body FG
Furry Fallout - Feline Female Body FG
Don't bother with questions Bad Dog or TheBottomhoodofSteel !!!
This is my personal project, so please contact me directly with any questions.
Credits:
Bad Dog (Furry Fallout 4)
TheBottomhoodofSteel (ZeX - Fusion Girl)
Staticphobia (FG Morph)
spicydoritos (PotC Morph+ Patch 1.20)
If you are looking for clothes and armor for the FG body a good start is here:
2116 downloads
- fusion girl
- furry fallout 4
- (and 1 more)
Updated
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A Body conversion bodyslide of Commonwealth Moisturizer's mesh
By gegging
build with bodyslide.
original mods required for it to do anything.
452 downloads
Updated
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[FO76] NSFW Main Menu and Atomic Shop replacers with Sound for Fallout 76
NOTE: The sound on these files are baked in, and cannot be adjusted. Though, you can turn off the menu music in-game if you want to hear them better!
This is something that I saw on a bunch of Fallout 4 main menu replacers, but there aren't any (That I could find) for Fallout 76, so I decided to port some of the popular ones. Probably too many if we're being honest. Each screenshot is labeled with what file they are. You only need one, as each file (barring the 2 longer animations) include both the main menu and atomic shop replacements, but you can mix and match between files to find a combo that you like. Anyway, see you in the Gleaming Depths update!
INSTALLATION: Place the files you want into your Fallout76\Data\Video folder. I would strongly suggest making a backup of your usual files (Easily done by just renaming your original files anything else.) I don't use mod managers and I wouldn't recommend it for this.
Sorry if this isn't the place for this, I thought it better here than in 'misc mods'
8084 downloads
Submitted
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Samus Aran main menu replacer
It's time to upload a new character
This is a simple mod to replace the main menu in fallout 4 with Samus aran
There is no requirement except fallout 4 of course.
Works great with MO2
Artist : noname55
8589 downloads
Updated
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Atom Bomb Deathclaw - Main menu Music Replacer
Replaces the main menu music with the song Atom Bomb Baby by The Fives Stars along with the sounds of a deathclaw having.... fun. Inspired by and intended to be used along with Deathclaw Vault Girl Main Menu Replacer w SOUND.
750 downloads
Submitted
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Sex Madness NAF/AAF
By lapolla
Rewrite of my old(sloppy) forgotten SexMadness(random sex mod) to work with AAF
It depends on NAF, Garden Of Eden and LL_FourPlay.
There are two ways to start it:
1. short press {activation key} - starts it in automatic mode
2. long press(>2 s) - starts in interactive mode. You have to add actors under the cross-hair to Active/Passive lists
2.1 you can also long press active/passive hotkeys to fill lists with actors from the cell.
To do: will try this thing go ASYNC or remember my old forgotten C++ skills...
2671 downloads
Updated
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Little Pawn - Voice Files
By AnonLove19
This page used to include a 'patch' for Little Pawn 2.0.1 which fixed an issue I was having with a couple of quests soft locking during dialogue. However with help from Little Pawn mod author Heinz01 I found out it was an issue with the game setting for 'Dialogue Camera' being turned off that would soft lock the dialogue. So enabling Dialogue Camera while playing Little Pawn fixes the issue I was having. So now that Little Pawn has been updated, the 'patch' I made would no longer work, and with such an easy fix of just enabling a game setting, I've decided that I will not be updating that 'patch' for newer versions of Little Pawn.
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So when I looked at the amount of NPCs that were used in the repeatable delivery quest at first it was quite daunting. But when I actually looked closer all of the NPCs in that quest (464 NPCs, excluding the female and male PC) all of them use the exact same voice files, with the same file names and everything. So I ended up just generating 3 versions of the lines, FemaleBoston, MaleBoston and I used the PAM assaultron voice for the third version, and copying them over and over again.
Then I just copied the FemaleBoston to all of the NPCs that were clearly labeled as female, NPCF or FemaleRaider etc.
I copied the MaleBoston version of the files to the clearly labeled male NPCs, NPCM or MaleRaider etc.
And I used the PAM version as a sort of androgynous voice for the few NPCs that were not clearly labeled as male or female, Announcer_Airport or HolotapeCITAdminVoice01 etc.
Basically what this means is that all of the NPCs that you have to deliver stuff to in that quest will have one of those 3 voices. As a result all of the NPCs are voiced, but there might be mis-matches between NPC gender and the voice they are asigned. I have no idea how the Creation Kit works beyond extracting quest dialogue to generate voices so I don't know how the game randomely assigns voices to NPCs for quets like this. Hopefully the fact that I copied over the male and female voices to their labeled NPCs means any issues of mis-matched voices should be minimized, as best I can anyway, like I said a handful of the NPCs are not obviously labeled as any gender so I used the PAM assaultron voice for those few.
I have not had the chance to test this quest with my voice files in-game yet but in theory it should work how I intend it to.
This voice pack was generated using xVASynth 3.0.0. After Little Pawn updated to 2.2.2a I decided to just remake all of the voice files for the mod. The quality of the current voice files are generally a lot better than my first attempt at using xVASynth, but some of the voices are still fairly poor quality as listed below.
Also, for unknown reasons, xVASynth throws up an error while processing the dialogue for the quest named 'The Vigilant' (Creation Kit name, I think the in-game name is 'Little Pawn and the Shroud'), where you meet the 'Silver Shroud'. This error in xVASynth resulted in the PC not having a few of the lines voiced towards the end of the mod. Dialogue and Quests still progress normally, just not voiced for about 10 lines or so specifically for the PC, NPC dialogue is unaffected.
I've added a zip with a few samples as WAV files if you care. Admittedly the samples are probably some of the better lines especially for the 'low quality' voices like Bobbi No-Nose, Doctor Amari or MaleTriggerman. And something I have not shown is that xVASynth really doesn't seem to like 1 word lines. If there is a line that just says 'Yeah.' or 'Okay.' or something like that, the generated line just kinda turns out as a weird breathing kinda sound.
List of NPCs in Little Pawn, and the xVASynth voices I used for them (colour indicates general quality of voice - Green = Good Yellow = Not Great Red = Bad -
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Also if you are using Problems of Survivor I also made a small compatibilty 'patch' (linked below) between PoS and Little Pawn to enable the Nudella quest from PoS without having to use the 'Maintenance Options' from Little Pawn to play the vanilla Silver Shroud to trigger the Buck Zilch interaction.
4090 downloads
Updated
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Destroyer's Files
This is just a collection of simple modifications I made for my own game or for others / small mods / mods that I consider unfinished. Latest updated files will be marked with * to avoid confusion with updates.
AAF SEU Servitron
This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
ZaZOut beta v.003 - damage patch
Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
Xarna Height Adjustment
Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
Texture Replacer
A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
LooksMenu Skins
This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
- v1.1: Added WET Skin
- v1.2: Added Pale Skin
Staged ZaZOut Animations
Will add staged animations to ZaZOut4.
Servitron CBBE Texture
This mod is just a simple texture replacer to make the "plastic boobs" version of Servitron less ... dead.
ZeX - CBBE Texture replacer
This mod will replace the textures of ZeX Fusion Girl with those from CBBE without making the genitals look weird.
Devious Sold
Will add Devious Devices to merchants leveled list so you can buy them.
(They are added through esp and not scripts so this may conflict with any other mods that adds lists to the same merchants)
11188 downloads
Updated
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FFO Patch for AAF Nuka Ride: A Porn Studio Mod
By poblivion
This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB.
What does the patch do?
The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog.
Installation
Use your favorite mod manager and install patch after installing original mod.
Requirements
Furry Fallout 4
AAF Nuka Ride: A Porn Studio Mod
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Credits
JB. for mod AAF Nuka Ride: A Porn Studio Mod
Bad Dog for mod Furry Fallout 4 and furrifier script
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1627 downloads
Updated
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Milking Human Kindness 0.9.8 traducción :3
Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait,
536 downloads
Submitted
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| BBC RandomMainMenu's - Part 2 |
By slivared
Welcome back.
So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness.
I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but personally my god of randomness often chose certain videos, idk why).
So, I recommend not downloading too much (along with my two previous mods - you will succeed
1 + 9 + 24 = (!!!) 34 (!!!) videos,
but nothing prevents you from installing them all (just a my recommendation).
You need this to make the mod work!!!
Have a good game VaultMeat!
6010 downloads
Updated
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Semantics of Animation Scenes (alpha)
By Dlinny_Lag
SoAS introduces rich meta information for animations played by AAF/NAF.
Semantics of Animation Scenes
Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
This tool consist of multiple parts:
1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files
3) Data\Scenes\Default - default set of data.
4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
Key features:
1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
3) Visual editor of information related to scenes/participants/contacts
How data accessing works:
At the game start F4SE plugin initiates background reading of information from files located in Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API.
F4SE plugin is able to reload this information during game play via console by command:
cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
During data reloading all calls of Papyrus API are failing until reload done.
How data defined:
1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized.
2) User of ScenesEditor is able to define:
- tags (and its category) for the scene.
- participant's attributes
- contacts between participants and between participant and environment.
- select the area of participant's contact. multiple creatures are supported
- attributes of defined contacts
- custom scene attributes as an object, not a plain string.
3) When edit finished, data can be exported as a zip package ready to upload.
Notes for the initial version (0.5.0):
Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed.
Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
Default data set populating is barely started. It will be populated over time
Scene's custom attributes obtaining is not implemented yet.
Source code is available on github
Default data set source is available on github
Code sample how to obtain contacts information in a Papyrus script:
Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
{From|To}_Is_{AreaName}
From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
Is - the keyword to define a flag field
AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
The value of such flag is calculated according to body parts hierarchy.
An example for humanoid creature:
Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
Another example for brahmin that have 2 heads:
Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
More documentation and code samples will be added over time.
Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
Credits
--
2736 downloads
Updated
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Problems of Survivor - Little Pawn Silver Shroud Patch
By AnonLove19
*** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
PoS + LP requirements
Problems of Suvivor
My patch
Little Pawn
This goes for both the left panel for mod list and right panel for esp order.
From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
1909 downloads
Updated
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AAF Voices
By nasgektw
Silent dialogs break your immersion?
Here you are: Voices for your AAF mods!
TLDR; Currently supported mods:
AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!)
Uninstallation prior to v2.5.2 may lead to CTD on saving
v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process.
Clean uninstallation process as of v2.5.2:
Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save.
Experimental features are included for the extended supports, please report any unusual behavior.
You need to activate the ESP to enable extended support.
For high quality voices generation, I created the voices with VoiceCraft.
It currently includes:
Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines)
Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines)
Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants
Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines)
Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines)
Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines)
The installer let you select the mods you want to install the voices for and your player voice:
Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section)
I currently struggle with screams generation, if anyone has an idea...
Feel free to report any bug.
Voices examples
Future plans
I'll do:
Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up
I may or may not:
Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper
I won't do for now:
Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5
57165 downloads
- aaf violate
- voicepack
- (and 3 more)
Updated
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Samus Aran Present body and face
By lord mado
Esto es para todas las personas que me piden el present del personaje que uso en algunos mods que traduje, incluye tanto el rostro como el cuerpo.
Necesitaras los siguientes mods:
+ Zero Suit Samus By Johnc0n0r
+ The Eyes Of Beauty Fallout Edition By LogRaam
+ Ponytail Hairstyles by Azar v3.0 By azarkiowa
+ LooksMenu By expired6978
+ BodySlide and Outfit Studio By ousnius
+ Caliente's Beautiful Bodies Enhancer -CBBE- By Caliente
opcionalmente para mas rebote:
+ CBP Physics for Fallout 4 By opparco
espero les agrade
1932 downloads
- bigbutt
- big breast
- (and 1 more)
Submitted
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Scripted Face Tints (SFT)
By lee3310
This mod gives you the possibility to apply face overlays in papyrus by “converting” looksmenu face tints into headparts. It’s a resource and a workaround (hopefully temporary) for modders who want to apply face tints in their script instead of manually via looksMenu Ui.
This mod doesn’t contain any texture, so make sure to also download the looksmenu face tints you want to use (only textures are required).
This is an alpha version and more like a proof of concept, it's open to suggestion and improvements.
How it works:
Each facePart contains a modified vanilla head .nif and a material file pointing at the face tint texture. I'm no game artist so the hardest part for me was to find the right settings in order to imitate the looksmenu blending mod (“blendingOp”). All the HeadParts use vanilla assets, so face morph should be fully functional.
It’s a work in progress, I only added support for a couple of vanilla face tints and two mods.
How to install:
Install using any mod manager (the mod is also mirrored on Nexus). Again, don't forget to download the looksmenu face tints you want to use (only textures are required). FormList: All FaceParts are stored in formLists, one per category. If you have Garden Of Eden installed (V14.5 or higher), the mod will use a master/global Formlist that contains all the other formlists to look for headParts to apply. Highly compatible with Form injection (RobCo Patcher). Structs: If you don't have Garden Of Eden installed, the mod will use a struct array property (not really compatible with Form Injection).
How to use this mod:
The source files are included and the script is simple and self-explanatory. (See Spoiler).
Supported Face tints:
Vanilla face tints: All Vanilla tats (should have the same magazine requirements as the Looksmenu counterpart). Some Damage face tints (Boxer 1 to 4) Mod added face tints: Captive Tattoos Weepy - Tears Overlays
How to make your own headparts:
I will add an article to explain it in detail.
Limitations:
Vanilla unique NPCs are not supported, you need to force the game to generate their appearance data at runtime by flagging the actor as "is CharGen Face Preset". Can have negative impact on framerate. Most mod added NPCs should be fine though. For Leveled NPCs, the face tints will be temporary, as soon as you load a save, the texture will be gone. Can't use material swap on head parts. Each Face Tint requires its own material and nif file. Can't use TextureSets either because most face tints require transparency.
Changelog: V1.1
Added support for male characters (only vanilla stuff + tears for now). Edited Tats Material files to add more contrast.
Future updates:
Add support for more face tints (mostly on request).
Credits:
@JB. and all the original authors who created the face tint textures supported by this mod. @spicydoritos & @kziitd for showing me the way (CMz). @CRWREX for valuable information about material file tags. @LarannKiar for the excellent script extender (GOE). @Blaze69 & @Maxie_Alice for all the informations about headpart limitations and bugs. @EgoBallistic, @vaultbait, @EngineGaming for suggestions and support. @Tentacus: I wanted to apply face dmg in script since my first beating in HARDSHIP. @Anyone who takes the time to help other modders and shares his work and knowledge.11177 downloads
Updated
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Drinx DD-Posters Replacer
By Drinx
Replaces all yaoi (cute bois who like other bois) content with various high quality smut art and juryrigged posters of my own making.
You'll need the main mod DD-posters as this only replaces some textures (87 or so).
Made this for myself but decided to share it here in case some other perv might get some joy out of it.
1897 downloads
Submitted
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locations Up To No Good
Adds a lot of adult themed decorations around raider camps.
You will now see Pillories, X-Crosses, Milking Stations, Cages, Dildo Machines, Slave Advertisements and sometimes Auction Stands inside their bases.
Most of the new furniture is interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.
Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the time they are spazzing out), reasoning behind this is my incompetence with Creation Kit. I will watch more tutorials on these damn ropes and fix it.
Mod Requirements:
All Fallout 4 DLCs
ZazOut4 [Repack version] by Zaz, repacked by SayaScarlett
Torture Devices by EgoBallistic
Crazy_Animations (Rug Version version 2.7) by Crazy (*it is marked as outdated on AAF Manual because in prehistoric times it was the only way of getting sex animations, but it simply adds furniture & invisible markers, so it is safe to use)
KFT - Kziitd Fetish Toolset by kziitd & EgoBallistic
Soft Requirements:
Mutilated Dead Bodies adds a lot of gore to the Raider Camps. (*some decorations were added specifically for corpses from this mod, my mod will still function without it, but expect to see some floating decorations)
Recommended mods:
Commonwealth Captives has an option to add captured NPCs to the added furniture.
AAF Autonomy Enhanced will make raiders violate their prisoners under right conditions.
Raider Pet and Tweaked Raider Pet adds a dynamic mini-quest system that will utilize UpToNoGood furniture if player finds themselves captured by Raiders.
Furniture Sex Perk adds an option to start AAF scene automatically when interacting with furniture without the need of starting it yourself via AAF menu.
50 Shades Of Rust retextures metal cages to look more weathered & rusty, making them blend in more with surroundings.
Commonwealth Slavers questline will take you on a tour of Raider Camps as a captive, adding more context & immersion to the furniture. (*Incompatible with Raider Pet!)
Compatibility:
Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, family of People Live In mods, for example, are semi-compatible and require testing.
If you are running any mods that overhaul the wasteland (such as Desperados/BNS etc), put my mod at the bottom of the plugin list, that way these mods overwrite UpToNoGood.esp.
There are reports of incompatibility with Nuka Ride: A Porn Studio Mod.
If you encounter any bugs please let me know so I can fix them!
Big Thanks to Mod Authors for allowing me to use their assets ❤️
Bad Dragon Dildos
Witcher 3 Assets by CDProjectRed and their conversion by Oaristys
106725 downloads
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Porcupine's PubicHairs
By Jeffey67
Finally I did it. So yet another work about one of spicy branch of game - Pubic flora. I really not a photoshoper, so clicked on buttons and tools it intuitevely.
What' inside the mod? Just 25 uncategirized pubic styles, devided for blonds and darkhaired females.
Install like any other mod via your favorite ModManager. (Vortex works fine)
Main credit goes to krisser143 for his tutorial.
LooksMenu is required, as usual.
106972 downloads
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AAF Sex Em Up 1.19 TRADUCCION AL ESPAÑOL
By lord mado
Este es un port del gran mod Four-Play Sex 'Em Up de Chosen Clue al Advanced Animation Framework.
Sex 'Em Up es un mod de sexo casual que permite algunas formas básicas e inmersivas de iniciar el sexo en Fallout 4 mediante el uso de teclas de acceso rápido y diálogos para pedir sexo, prostituirte, masturbarte y mucho más. Te permite a ti y a tus compañeros, e incluso a tu perro, acostaros con humanos, ghouls, synths Gen 3 y supermutantes.
Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla.
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
3057 downloads
- sex
- prostitution
- (and 6 more)
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votw VotW NSTAT Animations
Adds 10 tapes and film reels with videos made by NSTAT to Videos of the Wasteland 2.
Installation
Install using MO2 (or any other manager)
or
Manually extract in the Fallout 4 directory
> If you do not want to use the DriveIn, remove VotW_TDOW_NSTAT_DriveIn.esp
Updating: Uninstall the old version > load your save > save > install the new version
Requirements
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
Optional: FallUI and FIS for tags to work.
FAQ
Why???!
- I'm creating a new tool to make these automatically and a while ago someone asked me for NSTAT videos so I tested my tool with those videos. It's called autovideo and is listed on Destroyer's Files as a download.
Why the weird names??
- The automatic tool I made has hard restrictions on how long names can be, and I couldn't be bothered to go change them manually in the esp
3963 downloads
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Milking Human Kindness
By vaultbait
Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
So what the hell is in this?
Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
Anything to know about installing?
Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo.
Conflicts with other mods?
This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations.
Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim.
The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
How do I start?
Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
Of course, keep a save from before you installed this, and don't uninstall it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
Quests
Credits and Permissions
All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets.
Thanks!
I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!
92962 downloads
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ZeX - Blender Animation Kit
Overview
This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations.
Male Rig
- Uses BT3 Body and hands.
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
Female Rig
- Uses Fusion Girl Body and Hands
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
- (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed.
There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed.
These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit.
Requirements
Dagobaking's Blender Animation Kit
RBF Nodes
Credits
Dagobaking - Basic Animation Kit and help getting the rigs set up.
@EngineGaming - Edited Strapon with ZeX Compatibility
Discord|Patreon
1657 downloads
Updated