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These Fallout 4 mods are of an adult nature.

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  1. Milking Human Kindness 0.9.8 traducción :3

    Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait, 
     
     

    518 downloads

    Submitted

  2. | BBC RandomMainMenu's - Part 2 |

    Welcome back.

    So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
    This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
    I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
     

     In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness. 


     
     
      I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but                                                                            personally my god of randomness often chose certain videos, idk why).
     
     
     
                   
     
     
     
     
     
     
     
     
     
    So, I recommend not downloading too much (along with my two previous mods - you will succeed
     
                             1 + 9 + 24 = (!!!) 34 (!!!) videos,
     
    but nothing prevents you from installing them all (just a my recommendation).
     
     

           
     
     
     
     
                 

     
     
    You need this to make the mod work!!!
     
     
     
     
     
     
                                                                               
     
                           
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
               
     
                                                                                            Have a good game  VaultMeat!
                                                                                                
     

    5789 downloads

    Updated

  3. Semantics of Animation Scenes (alpha)

    SoAS introduces rich meta information for animations played by AAF/NAF.
     
     
     
    Semantics of Animation Scenes
     
     
    Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
     
    Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
     
    This tool consist of multiple parts:
    1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
    2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files 
    3) Data\Scenes\Default - default set of data. 
    4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
    5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
     
    Key features:
    1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
    2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
    3) Visual editor of information related to scenes/participants/contacts
     
     
    How data accessing works:
    At the game start F4SE plugin initiates background reading of information from files located in  Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API. 
    F4SE plugin is able to reload this information during game play via console by command:
    cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
    During data reloading all calls of Papyrus API are failing until reload done.
     
     
    How data defined:
    1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized. 
    2) User of ScenesEditor is able to define:
      - tags (and its category) for the scene. 
      - participant's attributes
      - contacts between participants and between participant and environment.
      - select the area of participant's contact. multiple creatures are supported
      - attributes of defined contacts
      - custom scene attributes as an object, not a plain string. 
    3) When edit finished, data can be exported as a zip package ready to upload.
     
    Notes for the initial version (0.5.0):
    Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed. 
    Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
    Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
    Default data set populating is barely started. It will be populated over time
    Scene's custom attributes obtaining is not implemented yet.
     
    Source code is available on github
    Default data set source is available on github
     
    Code sample how to obtain contacts information in a Papyrus script:
     
    Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
    It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
    {From|To}_Is_{AreaName}
    From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
    Is - the keyword to define a flag field
    AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
    The value of such flag is calculated according to body parts hierarchy.
    An example for humanoid creature:
    Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
    Another example for brahmin that have 2 heads:
    Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
     
     
    More documentation and code samples will be added over time.
    Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
    You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
     
    Credits
     
     
    --

    2634 downloads

    Updated

  4. Problems of Survivor - Little Pawn Silver Shroud Patch

    *** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
     
     
    In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
     
    Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
     
    This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
     
    This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
     
     
    This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
     
    The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
     
    The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
     
    PoS + LP requirements
    Problems of Suvivor
    My patch
    Little Pawn
     
    This goes for both the left panel for mod list and right panel for esp order.
     
    From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
     
    I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
     
     
     

    1846 downloads

    Updated

  5. AAF Voices

    Silent dialogs break your immersion?
    Here you are: Voices for your AAF mods!
     
    TLDR; Currently supported mods:
    AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!)  
    Uninstallation prior to v2.5.2 may lead to CTD on saving
     
    v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process.
    Clean uninstallation process as of v2.5.2:
    Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save.  
    Experimental features are included for the extended supports, please report any unusual behavior.
     
    You need to activate the ESP to enable extended support.
     
    For high quality voices generation, I created the voices with VoiceCraft.
     
    It currently includes:
    Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines)  
    Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines)  
    Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants   
    Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines)  
    Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines)  
    Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines)  
    The installer let you select the mods you want to install the voices for and your player voice:
    Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section)  
     
    I currently struggle with screams generation, if anyone has an idea...
     
    Feel free to report any bug.
     
    Voices examples
     

    Future plans
    I'll do:
    Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up  
    I may or may not:
    Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper  
    I won't do for now:
    Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5  

    55666 downloads

    Updated

  6. Samus Aran Present body and face

    Esto es para todas las personas que me piden el present del personaje que uso en algunos mods que traduje, incluye tanto el rostro como el cuerpo.
     
    Necesitaras los siguientes mods:
     
    + Zero Suit Samus By Johnc0n0r
    + The Eyes Of Beauty Fallout Edition By LogRaam
    + Ponytail Hairstyles by Azar v3.0 By azarkiowa
    + LooksMenu By expired6978
    + BodySlide and Outfit Studio By ousnius
    + Caliente's Beautiful Bodies Enhancer -CBBE- By Caliente
     
    opcionalmente para mas rebote:
     
    + CBP Physics for Fallout 4 By opparco
     
    espero les agrade

    1872 downloads

    Submitted

  7. Scripted Face Tints (SFT)

    This mod gives you the possibility to apply face overlays in papyrus by “converting” looksmenu face tints into headparts. It’s a resource and a workaround (hopefully temporary) for modders who want to apply face tints in their script instead of manually via looksMenu Ui.
    This mod doesn’t contain any texture, so make sure to also download the looksmenu face tints you want to use (only textures are required).
    This is an alpha version and more like a proof of concept, it's open to suggestion and improvements.

    How it works:
    Each facePart contains a modified vanilla head .nif and a material file pointing at the face tint texture. I'm no game artist so the hardest part for me was to find the right settings in order to imitate the looksmenu blending mod (“blendingOp”). All the HeadParts use vanilla assets, so face morph should be fully functional. 
    It’s a work in progress, I only added support for a couple of vanilla face tints and two mods.

    How to install:
    Install using any mod manager (the mod is also mirrored on Nexus). Again, don't forget to download the looksmenu face tints you want to use (only textures are required). FormList: All FaceParts are stored in formLists, one per category. If you have Garden Of Eden installed (V14.5 or higher), the mod will use a master/global Formlist that contains all the other formlists to look for headParts to apply. Highly compatible with Form injection (RobCo Patcher). Structs: If you don't have Garden Of Eden installed, the mod will use a struct array property (not really compatible with Form Injection).
    How to use this mod:
    The source files are included and the script is simple and self-explanatory. (See Spoiler).
     


    Supported Face tints:
    Vanilla face tints: All Vanilla tats (should have the same magazine requirements as the Looksmenu counterpart). Some Damage face tints (Boxer 1 to 4) Mod added face tints: Captive Tattoos Weepy - Tears Overlays  
    How to make your own headparts:
    I will add an article to explain it in detail.

    Limitations:
    Vanilla unique NPCs are not supported, you need to force the game to generate their appearance data at runtime by flagging the actor as "is CharGen Face Preset". Can have negative impact on framerate. Most mod added NPCs should be fine though. For Leveled NPCs, the face tints will be temporary, as soon as you load a save, the texture will be gone. Can't use material swap on head parts. Each Face Tint requires its own material and nif file. Can't use TextureSets either because most face tints require transparency.
    Changelog: V1.1
    Added support for male characters (only vanilla stuff + tears for now). Edited Tats Material files to add more contrast.  
    Future updates:
    Add support for more face tints (mostly on request).  
    Credits:
    @JB. and all the original authors who created the face tint textures supported by this mod. @spicydoritos & @kziitd for showing me the way (CMz). @CRWREX for valuable information about material file tags. @LarannKiar for the excellent script extender (GOE). @Blaze69 & @Maxie_Alice for all the informations about headpart limitations and bugs. @EgoBallistic, @vaultbait, @EngineGaming for suggestions and support. @Tentacus: I wanted to apply face dmg in script since my first beating in HARDSHIP. @Anyone who takes the time to help other modders and shares his work and knowledge.

    10915 downloads

    Updated

  8. Drinx DD-Posters Replacer

    Replaces all yaoi (cute bois who like other bois) content with various high quality smut art and juryrigged posters of my own making.
    You'll need the main mod DD-posters as this only replaces some textures (87 or so).
     
     
    Made this for myself but decided to share it here in case some other perv might get some joy out of it.
     
     

    1868 downloads

    Submitted

  9. Up To No Good

    Adds a lot of adult themed decorations around raider camps.
    You will now see Pillories, X-Crosses, Milking Stations, Cages, Dildo Machines, Slave Advertisements and sometimes Auction Stands inside their bases.
    Most of the new furniture is interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.


    Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
    I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the time they are spazzing out), reasoning behind this is my incompetence with Creation Kit. I will watch more tutorials on these damn ropes and fix it. 


    Mod Requirements:
    All Fallout 4 DLCs
    ZazOut4 [Repack version] by Zaz, repacked by SayaScarlett
    Torture Devices by EgoBallistic
    Crazy_Animations (Rug Version version 2.7) by Crazy (*it is marked as outdated on AAF Manual because in prehistoric times it was the only way of getting sex animations, but it simply adds furniture & invisible markers, so it is safe to use)
    KFT - Kziitd Fetish Toolset by kziitd & EgoBallistic

    Soft Requirements:
    Mutilated Dead Bodies adds a lot of gore to the Raider Camps. (*some decorations were added specifically for corpses from this mod, my mod will still function without it, but expect to see some floating decorations)

    Recommended mods:
    Commonwealth Captives has an option to add captured NPCs to the added furniture.
    AAF Autonomy Enhanced will make raiders violate their prisoners under right conditions.
    Raider Pet and Tweaked Raider Pet adds a dynamic mini-quest system that will utilize UpToNoGood furniture if player finds themselves captured by Raiders.
    Furniture Sex Perk adds an option to start AAF scene automatically when interacting with furniture without the need of starting it yourself via AAF menu.
    50 Shades Of Rust retextures metal cages to look more weathered & rusty, making them blend in more with surroundings.
    Commonwealth Slavers questline will take you on a tour of Raider Camps as a captive, adding more context & immersion to the furniture. (*Incompatible with Raider Pet!)

    Compatibility:
    Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, family of People Live In mods, for example, are semi-compatible and require testing.
    If you are running any mods that overhaul the wasteland (such as Desperados/BNS etc), put my mod at the bottom of the plugin list, that way these mods overwrite UpToNoGood.esp.
    There are reports of incompatibility with Nuka Ride: A Porn Studio Mod.


    If you encounter any bugs please let me know so I can fix them!


    Big Thanks to Mod Authors for allowing me to use their assets ❤️
    Bad Dragon Dildos
    Witcher 3 Assets by CDProjectRed and their conversion by Oaristys

    102417 downloads

    Updated

  10. Porcupine's PubicHairs

    Finally I did it. So yet another work about one of spicy branch of game - Pubic flora. I really not a photoshoper, so clicked on buttons and tools it intuitevely. 
    What' inside the mod? Just 25 uncategirized pubic styles, devided for blonds and darkhaired females.
     
     Install like any other mod via your favorite ModManager. (Vortex works fine)
     
       Main credit goes to krisser143 for his tutorial.
     
      LooksMenu is required, as usual.
        
     

    102367 downloads

    Updated

  11. AAF Sex Em Up 1.19 TRADUCCION AL ESPAÑOL

    Este es un port del gran mod Four-Play Sex 'Em Up de Chosen Clue al Advanced Animation Framework.
     
    Sex 'Em Up es un mod de sexo casual que permite algunas formas básicas e inmersivas de iniciar el sexo en Fallout 4 mediante el uso de teclas de acceso rápido y diálogos para pedir sexo, prostituirte, masturbarte y mucho más.  Te permite a ti y a tus compañeros, e incluso a tu perro, acostaros con humanos, ghouls, synths Gen 3 y supermutantes.
     
    Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
    Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. 
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 
     

    2992 downloads

    Updated

  12. VotW NSTAT Animations

    Adds 10 tapes and film reels with videos made by NSTAT to Videos of the Wasteland 2.
     
    Installation
    Install using MO2 (or any other manager)
    or
    Manually extract in the Fallout 4 directory
     > If you do not want to use the DriveIn, remove VotW_TDOW_NSTAT_DriveIn.esp
    Updating: Uninstall the old version > load your save > save > install the new version
     
    Requirements
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
    Optional: FallUI and FIS for tags to work.
     
    FAQ
    Why???!
    - I'm creating a new tool to make these automatically and a while ago someone asked me for NSTAT videos so I tested my tool with those videos. It's called autovideo and is listed on Destroyer's Files as a download.
    Why the weird names??
    - The automatic tool I made has hard restrictions on how long names can be, and I couldn't be bothered to go change them manually in the esp

    3869 downloads

    Updated

  13. Milking Human Kindness

    Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
     
    Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
     
    Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
     
    So what the hell is in this?
     
    Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
     
    Anything to know about installing?
     
    Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
     
    There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
     
    There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
     
    Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo.
     
    Conflicts with other mods?
     
    This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations.
     
    Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim.
     
    The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
     
    There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
     
    For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
     
    Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
     
    Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
     
    Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
     
    How do I start?
     
    Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
     
    This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
     
    Of course, keep a save from before you installed this, and don't uninstall  it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
     
    Quests
     
    Credits and Permissions
     
    All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
     
    You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
     
    The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets.
     
    Thanks!
     
    I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!

    89007 downloads

    Updated

  14. ZeX - Blender Animation Kit

    Overview
    This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations. 
     
    Male Rig
    - Uses BT3 Body and hands.
    - Head has Shape Key Expressions for Facial Posing References
    - Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
     
    Female Rig
    - Uses Fusion Girl Body and Hands
    - Head has Shape Key Expressions for Facial Posing References
    - Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
    - (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed. 

    There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed. 

    These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit. 
     
    Requirements
    Dagobaking's Blender Animation Kit 
    RBF Nodes
     
     
    Credits
    Dagobaking - Basic Animation Kit and help getting the rigs set up. 
    @EngineGaming - Edited Strapon with ZeX Compatibility
     
    Discord|Patreon 

    1604 downloads

    Updated

  15. AAF XML Scanner

    Standalone tool to verify AAF XML files content. Deprecated here. Became a part of SoAS
     
     
    This tool is designed to help modders and gamers to detect potentional problems with AAF working caused by wrong XML files content.
    Provides multiple types of detected errors/warnings.
     
    Requirements:
    Windows 7, 8.1, 10 or higher. Windows 8 is not supported
    .NET Framework 4.7.2 or higher. Download
     
     
    How to install:
    Just unpack downloaded .zip file to any folder and run AAFXmlScanner.exe
     
    How to work:
    1) Set path to Data/AAF folder if it was not detected automatically
    2) Click "Scan" button
    3) Click appropriate button to see the list of potential problems
     
    Hints:
    Select line(s) and copy error message(s) to the clipboard. Ctrl+A is working %)
    Click selected line to enter edit mode and copy part of the message to the clipboard
    Click "Export" button to save all messages to a text file
     

    6286 downloads

    Updated

  16. NSFW FO4 Posters

    NSFW FO4 Posters
     
    This mod adds 100 new posters to the game.
    All 100 posters are unique girls.
    All posters are 18+ petite/small breasted girls. 
     
    Located in the build menu:
    Decorations - Wall Decorations - Lore Friendly Posters
     
    This mod is an altered version of Lore Friendly Posters from Nexus Mods
    I am not savvy with FO4 mods, so I don't know how to change the name in game.
     
     

    4411 downloads

    Submitted

  17. [Alpha] GDX - Post Apocalyptic Dominatrix for Hire

    I've been working on this mod for a while, and I think it is ready for some other people to give it a go, if they like what it has to offer.
     
    Originally it was intended as a tribute to one of my favourite FNV adult mods, Msex Veronica, but the changes to the FO4 dialogue system, and my own scripting incompetence resulted in changes.  I also believe that a similar (and better) mod has been created to that end - Boston Devious Helper.
     
    If you are interested please have a go and let me know how you get on, what you like, what you don't etc, and especially if you encounter any bugs.
     
    As mentioned below, use at your own risk on a save you can afford to lose, and install with a mod manager.
      Overview: This mod adds the non-companion NPC 'Mistress Atomica' to the wasteland, who can be moved to a location of your choice, and will attempt to assist the Player in living out their consensual domination fantasies, using AAF and Devious Devices.  She is at the Sanctuary Red Rocket be default, but can be moved anywhere via the mod menu.   Changes since the last version: N/A
      Features: A simple Message Box control system A simple 'Consent' system to easily manage mod activity A simple 'Safe Word' system to easily remove restrictions An Event System with 30+ events AAF events Devious Device Events Dialogue Interactions Interactive commands to obey/disobey RP suggestions A basic mood/affinity system that tracks the Domme's mood Pretty basic so far, but has some interaction with certain events Silent, Lip-synced Dialogue you can click to skip!   How it works: The mod is controlled via an in-game Message Box menu that must be configured in the MCM for the mod.
     
    To start the mod you must do the following:
    Install the mod. Load game. Set a mod menu key in MCM. Open the mod menu (MCM Hotkey). Use the 'MoveToPlayer' option to move Mistress Atomica to your location. Talk to her, and acquire her services. Open the mod menu (MCM Hotkey). Use the 'Give Consent' option to start interactions. If you want to pause the mod activity open the menu again and use the 'Revoke Consent' option.  
    Once activated the mod will continue to select events for you to play out until you revoke consent.
     
    Once you have Acquired Mistress Atomica's services she will only speak to you when she wants, or when you are kneeling, which can be done via the Main Mod Menu.
     
    There are two main types of events:
    Mistress Atomica will simply do something to/with the player, dialogue, AAF, Bondage etc. Mistress Atomica will ask the player do something, and she will wait to see if you comply. These commands are pretty obvious, and are mostly resolved by moving to Mistress Atomica and using the appropriate option from the Main Mod Menu. You will please or displease Mistress Atomica based on compliance and submission.  
    If you end up in Devious Devices that you need to remove for any reason, you can use the Main Mod Menu to 'Use Safeword'. This will remove any and ALL non quest related Devious Devices from that character.
     
    If an event is started you will see a message "GDX: Makes sure Mistress is not waiting for something". If you see this message and nothing happens, the mod might have gotten confused.
    To rectify the problem:
    Speak to Mistress Atomica and as her if she needs something.  OR open the menu and choose 'Revoke Consent', then open the menu and choose 'Give Consent'. This will soft reset the mod.  
    If you go too far away from Mistress Atomica you will see the message: "GDX: Player Out Of Range - Pause GDX?". This is a reminder to use the 'Revoke Consent' option in the Main Mod Menu to pause the mod while you are elsewhere.
     
    If you are: in conversation; an AAF scene; using a workbench; etc. You will see the message "GDX: Player Busy" instead of getting interrupted and causing conflicts. The event timer will simply restart.
      Requirements: AAF (and ALL of its requirements) Devious Devices RC8/RC9 (and ALL of its requirements  
    Recommendations: Animations/Themes that support varied F/F and M/F animations, dancing, etc. Written with a feminine PC in mind, but will work with masculine in most cases   Known Limitations: Due to my general lack of experience there may be unforeseen problems. If you do give it a shot please ensure you have a backup of important save games etc...    1). It is possible for conditions for events to get confused. Use the consent mechanism to manage. 2). if other mods interrupt my events, I can't guarantee what will happen, but I've tried to avoid conflicts.   Future Additions (No timetable) 1). Add More Dialogue lines 2). Convert more MessageBox content to Dialogue 3). Cosmetic changes. 4). More activities   Disclaimer: Please use a clean save, and install with a mod manager to ensure you can remove it easily.  I've tested the mod with my own load order, but cannot offer any guarantees at this stage. If you not experienced with mods, please be cautious with important save games!   Permissions: Please feel free to do whatever you want with his mod in terms of changes/customisation/etc but please do not share elsewhere, or violate any LoversLab T.o.S.   Regarding other people's work: All credit should be reserved for the authors of the mods that I have leveraged for this mod, as they did all the hard work!   Thanks: To those people that have made suggestions and offered tips, and provided feedback. To SnapDragon_ for providing a MCM hotkey script

    4721 downloads

    Updated

  18. BBC RandomMainMenu's

    a little BBC Main Menu's.

    4251 downloads

    Submitted

  19. BossBitch for RandomMainMenu replacer

    BossBitch(by Aanix) Main Menu replacer.
    and all.
     

    1631 downloads

    Updated

  20. Charley's World - Vanilla Magazines Replacer

    Part of Charley's Story included a number of custom magazines. In the original Charley's Story build, these magazines randomly appeared in containers and didn't convey any perks or benefits. As part of the new 2024 build, I'm looking to regularize the custom assets and make them a lot less improvised in how they appear in the world. At the same time, while I can't share the full build as a Wabbajack list for permissions reasons, I'll try to keep the custom modules as independent as possible to facilitate sharing them. 
     
    This mod uses Charley's World custom assets to replace the vanilla Fallout 4 perk magazines. It does not change the perks at all, but it does update the names of the magazines to match the new covers. I've tried to keep the covers reasonably thematic and lore-friendly (at least for the lore of Charley's world). If you're not familiar with Charley's Story, some of the themes covered in the art include:
     
    Bondage and Medical Play Exhibitionism and Forced Exposure Peril, including Asphyx scenarios Genre (sci-fi/fantasy/historical) Femdom Large Insertions and Prolapse Futanari and Transgender Watersports and Catheter Play  
    This mod does not replace the following magazines
     
    Robco Fun (the covers should match the bundled games - I don't have suitable replacers for these yet) Total Hack (I don't have enough covers to replace all the vanilla versions) Taboo Tattoos (same issue as Total Hack) U.S. Special Ops Manual (I am saving these for a future project) DLC Magazines (The story for these areas isn't established yet so its hard to choose suitable content)  
    The archive includes replacers for the cut content La Coiffe titles (volumes 3-5). If you have a mod that restores this cut content and the texture paths are unchanged, the new covers will show up in your game, but the inventory titles will not be updated.
     
    I did not reduce the resolution of the world-size textures, but since these are all for unique objects it should not adversely impact game performance. All assets are packed in a BA2 file and will always lose conflicts with loose files. If you want to mix and match these replacers with loose textures from another mod, use Archive2 to extract the BA2 file. Since this set contains relatively few files, unpacking it should not have a big impact on load times.
     

     
    This mod should not have any incompatibilities or other technical blockers, though other mods that edit the vanilla perk magazines' scripts and effects should load after this one and will require patching to properly display the names of conflicted magazines.
     
    Credits:
    While this mod is not built on Custom Comic Framework, I learned all about the structure of the perk magazine records from that mod and its author AmGame deserves recognition here. This mod would not have happened if I hadn't used CCF first for earlier work. This mod uses the templates from Editable Comics and Perk Posters, by Steven Mannion.  The artwork used to create the magazine covers comes from many sources around the internet. Unfortunately, some of the art was uncredited or comes from profiles that have been deleted, censored, or are otherwise inaccessible. If you know where a missing artist site is located or can identify an uncredited artist, or if you are the artist and wish to be credited different or do not wish for your work to feature in this mod, please message me. A list of the known artists appears below in alphabetical order. If you enjoyed their art in this mod, please visit their gallery and give them your encouragement and support. Adeptus Astartes Arcas (gallery link unknown) Augustine (old Tumbler gone, current gallery link unknown) Blacksword Boomerman Clyde Caldwell DarkRazer DMFO Dolcett DzeroDzeroNi Edita (gallery link unknown) EvilMercenary Ferres Freddy Gerd1000 Hafnium (gallery link unknown) Horny Fudge Joseph Farrel (gallery link unknown) Kamitora KinkyDept Mama Bliss MercyMagnet NFTW Satyr (gallery link unknown) Smerinka SodomSluts (gallery link unknown) Speedrat  SubSophie TedOwen The Hun The Kite - not only for artwork (which doesn't feature in this mod) but also for her version of the Vault 111 story, which served as inspiration for some of the worldbuilding in Charley's Story   Tsurugi9000 Wancozow (old website seems to be gone, current gallery link unknown) XXOOM Yezinod Yuni (gallery link unknown)

    1706 downloads

    Updated

  21. Milkcow Mandy

    Made this for myself and decided to share its NSFW and if you don't like adult mods , don't download it . This is Milkcow Mandy , she is a CBBE\VaginaMorphsPhysics\ Preset body re-placer for body-slide . she has XXXXX large Super Nips , cameltoe and an open butt , I use her as a general body replacement as I just like the way she looks , much better ingame , also no clothing , have been unable to get my outfit studio working so if someone can make some clothing for her please do love to see them. This is as far as I am going with this project anyone who wants to take it up can , just give me credit as the originator . Some say the nips and butt are a bit much , I say it a radiation mutation and looks great in the game haha !
    CustomPreset 09.xml

    2366 downloads

    Updated

  22. Problems of Survivor hook (note)

    This mod contains a note that is designed for those who want to play Problems of Survivor but to do so whilst not truly breaking character to go out of your way to start.
     
    There is no hard requirements, just install problems of survivor otherwise it makes no sense.
     

    1258 downloads

    Submitted

  23. OCBP for Fallout 4

    Open source fork of CBP for Fallout 4.
     
    3.1.2 is for NG.
    2.2.5 is currently the version for fallout 4 versions before NG.
     
    It is not compatible with other CBP mods (CBP, OCBPC)
     
    If you are using NG version with High FPS Physics Mod you must set FixOCBPSpeed=false in HighFPSPhysicsFix.ini.  For best consistency with High FPS Physics it is recommended to enable fpsCompatibility in ocbp.ini and not go above 240 FPS.  If you have issues with sagging and odd motion set fpsCompatibility=1 in ocbp.ini in [General]
     
    ## Enable to fix speed of OBCP mod (version 2.2.5). Makes timeStep values dynamic. FixOCBPSpeed=false
    Thanks to polygonhell for the original CBP source code.
    Thanks to Shizof and others for CBPC source code
    Thanks to opparco for making the first FO4 CBP
    Thanks to EgoBallistic for pex and psc files.
    Thanks to littlej541 for config filtering for armors.

    Source Code is here (MOD DOWNLOAD IS NOT HERE)
    https://github.com/ericncream/OpenCBP_FO4

    577579 downloads

    Updated

  24. Sexual Harassment - german translation

    Deutsche Übersetzung von [AAF] Sexual Harassment
     
    Vorrausetzungen:
    [AAF] Sexual Harassment
     
    Installation:
    Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung.
     
    TIPP: Sollte euch jemand einen Klaps auf den Hintern geben, vergesst nicht ihn anzusprechen.

    2072 downloads

    Updated

  25. MilkingHumanKindness una traducción

    una simple traducción de este mod que descargue hace poco para el que quiera la traducción todos los credito del mod a su creador.
     

    67 downloads

    Submitted

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