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These Fallout 4 mods are of an adult nature.

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  1. Nuka Ride VIS Patch

    This patch fixes the incompatibility of Nuka Ride with PRP.
    Requirements:
    Previsibines Repair Pack Stable Branch - PRP
    Nuka Ride
     
    Nuka Ride World Patch

    Esp is marked as esl, so it won't take up space in your main loadorder.
    Compatibility
    Nuka World Glory - place it above Nuka Ride in your loadorder.
    Rebuild Settlements PRP - There were no problems. If you have any, please contact me.
     
    Mutilated Dead Bodies and Up to No Good - strange things may occur (such as bodies hanging in the air)
     
    Installation:
    Install as a regular mod.
    Place it below all mods and patches for Nuka Ride.
     
    Recommendations:
    Extract the Vis folder from Nuka Ride - Main.ba2 (use BAE or similar tools and overwrite all conflicts)

    Note: The patch is in Russian. You can make translations.

    676 downloads

    Updated

  2. Videos of the Wasteland - More and Even More Vintage Pornography

    Two collections of six vintage pornography movies that are in the public domain. These have been converted to work with Videos of the Wasteland (VotW) and are usable with the mod's televisions and projectors. Every video has been tested with version 2.6 and work as expected. I made sure there were no pink screens at the end of the movies before the clip repeats. 
     
    Note. Pictures of the videos were taken from the original source.
     
    Requirements
    Videos of the Wasteland and all associated requirements.   
    How to Use
    Craft holotape(s) using the VotW workbench. Insert holotape(s) into a projector or receiver. Enjoy.  
    Note. For those curious the Videos of the Wasteland video page contains a series of YouTube videos on how to make your own collection. While the process is relatively straight forward, I found it to be tedious. 
     

    2253 downloads

    Updated

  3. Menu Replacer - Addicted to Television - Skull and Bones

    The first in a series of cinematic and immersive menu replacers that showcases interesting locations in the Fallout 4 universe while adding a twist using Videos of the Wasteland and my collection of vintage pornography. This underwater home with a skeleton and television exists off the shores of Spectacle Island, and only replaced the television. This FOMOD also allows you to install a Random Main Menu variant if desired.
     
    There are two versions available:
    Cinematic. Transitions into the scene and focuses on the television. Immersive. One shot seen from further away. Here the scene is more important than the video on the television.  
    Requirements
     
    None.
     
    Installation
     
    Use any mod manager to install:
    Standalone version using video and sound. Standalone version using video only. Random Main Menu variant.  
    For manual installation:
    Drop mus_maintheme.xwm into your Fallout 4 \Data\Music\Special directory. Drop MainMenuLoop.bk2 into your Fallout 4 \Data\Video\ directory  

    134 downloads

    Updated

  4. 80's strip club vibes

    80's strip club vibes
     

     
    I really wanted to make something for this community, as I really like LL mods, so, this is my very first small replacement mod. It's a Classical radio replacer with 80's strip club anthems. I tried to search for songs that really were played in 80's striptease clubs and here they are. Thanks to @Saya Scarlett for tutorial in his mod. This one is made in the same way and maybe someone will find this one interesting as well.
     
    INSTRUCTIONS: 
     
    1. Install with Mod Organizer 2 or Vortex.
    2. Enjoy
    3. [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest
     
    This radio replacer will be better with Louder workshop radio. And of course, if you want to build a strip bar in your settlement, then you need to install stripper pole. For pole dance you need Savage Cabbage animation pack. Basically you need working AAF with all requirements. 
     
    I checked this mod on game version 1.10.163, everything is working. 
     
    TRACK LIST: 
     
    AC/DC - You Shook Me All Night Long 
    Alannah Myles - Black Velvet
    Alice Cooper - Poison
    Billy Idol - Rebel Yell
    Billy Squier - The Stroke
    Cinderella - Gypsy Road
    Deff Leppard - Pour Some Sugar On Me 
    Def Leppard - Women
    Faster Pussycat - Bathroom Wall 
    Fine Young Cannibals - She Drives Me Crazy
    Genesis - I Can't Dance 
    Great White - Lady Red Light
    Guns N' Roses - Paradise City 
    Joe Cocker - You Can Leave Your Hat On 
    Judas Priest - Living After Midnigt
    Kiss - Let's Put The X In Sex 
    Mötley Crüe - Girls Girls Girls 
    My Darkest Days - Porn Star Dancing (Rock Version) ft. Zakk Wylde (not from 80's, but MUST BE here)
    Nine Inch Nails - Closer
    Paula Abdul - Straight Up
    Poison - Nothin' But A Good Time
    Prince - Kiss
    RATT  - Lovin' you's a dirty job
    Rob Zombie - Living Dead Girl
    RUN DMC ft. Aerosmith - Walk This Way
    Skid Row - Youth Gone Wild 
    Van Halen - You Really Got Me 
    Warrant - Cherry Pie
    Warrant - Down Boys
     
    P.S. I really hope that I did't fcked up something, but I checked in game and everything was fine. 

    776 downloads

    Submitted

  5. Transfer Settlements - Institute Surveillance Station Home Plate

    Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
     
    My goals for this blueprint were:
    Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look.  
    Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
     
    Requirements
     
    Downloadable Content
    Wasteland Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or equivalent. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.  
    Nice to have
    Videos of the Wasteland. Working televisions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting.  
    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary.  
    Setup
     
    Scrap everything within Home Plate. The easiest way to do this is to run scrapall from the console. This is the only settlement where this works without creating adverse effects.
     
    Build a Transfer Settlements station from /Power/Misc and import this Blueprint.
     
    Note. Import should be done with Workshop Mode enabled.
    Potential Issues
     
    Connecting the conduits to the power panel does not survive the export process. To correct this, I added a fusion generator which guarantees the lights are on once the import is done.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, exit Home Plate through one of the three exits and save once you find yourself in the Diamond City marketplace.
     
    I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population.
     
    Note. While Settlement Objects Expansion elements and Homemaker are stable, this is not always the case.
     
    Your player may end up getting stuck after taking a bath, to get out activate the nearby toilet.
     
    A Special Thanks To
     
    Thank you to Caladon for creating the template that makes Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    230 downloads

    Submitted

  6. Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion

    This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
    One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs.  
    Ultimately this Blueprint offers the following:
    48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms  42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations  
    Requirements
     
    Downloadable Content
    Automatron Wasteland Workshop Vault-Tec Workshop Contraptions Workshop  
    Hard Requirements
    Transfer Settlements. To import this Blueprint. Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc. Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.  
    Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
     
    Soft Requirements
    Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair.  Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.   
    Nice to have
    Videos of the Wasteland. Working television and projector for the facility. Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the Torture Room. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_. Wasteland Dairy Framework. Associated crafting stations with the mod. Gruffydd's Signs and Posters. Small decorative elements near the pool table. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions.  Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.  
    Unrelated But Useful
    Place Everywhere. Allowing you to make minor adjustments if necessary.  Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.  
    Setup
    Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
     
    Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
     
    Potential Issues
     
    Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
    NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
     
    Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time. 
     
    I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
     
    Note. While vault elements are usually stable, this is not always the case.
     
    A Special Thanks To
     
    Thank you Caladon for creating the template to make these Blueprints installable.
     
    Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.
     

    212 downloads

    Submitted

  7. Sexplicit textures for FO4

    Hi LL users,
     
    I think I did what I wanted, most of the Vanilla posters are modified, and a lot of little extras too. DLC ones are in progress... (done in 1.1 !)
    I tried to preserve the sense of the original texture as best as possible (advertising for example).
    Looking back, I realize that was a lot of work! (as much as for the one for SF)
     
    If you don't want to see full nudes, sex scenes, cum and more, don't dowload it!
     
    4 separate archives with loose files :
    - Paintings
    - Ads (Billboards, posters)
    - Others (objects, panels, flags, etc...)
    - CreationClub-Mod (for NG & some posters/decals modifications for mods I use : Better Goodneighbor, Better AtomCats, Ivy (for her room), UpToNoGood)
     
    Note :
    I haven't touched the church's textures, I use this excellent mod for that : Nuns erotic pictures of "Just Some Noob" for churches
    And no magazines : there's a lot of mods for that

    16450 downloads

    Updated

  8. RZ Skimpy Clothes (CBBE)

    Just some skimpy clothes I made.
     
    This was intended to have a lot more in it but I'm not making enough progress so just decided to release it as is so I can move on to another FO4 mod.
     
    The items are shown in the screenshots and there is no way to get them other than console commands or an .esp explorer mod (recommended).
     
    To use console you can use "help rzvol1 4 armo" then "player.additem xxxxx" with the item ID. Just use the .esp explorer. Sorry.
     
    They are based on CBBE body and should be built in bodyslide.

    3550 downloads

    Submitted

  9. Provocative Perks v1.11.1 TRADUCCION AL ESPAÑOL

    Despues de un rato en pensar si subirlo o no aqui les dejo esta traduccion, con la ayuda de mi nuevo personaje Panam, estuve probando un buen rato este increible mod, basicamente consiste en un mod que te permite tener perks pervertidas para tu aventura, estas van desde una perk que te permite conseguir mejores precios acostandote con los vendedores, hacer mas daño entre mas exitado este el personaje, al beber alcohol o alguna droga tener un chance de caer noqueado a la merced de los distintos NPCs que te quieran hacer el sin respeto, entre muchos otros mas. 
     
    Es un mod entretenido y que dara mas placer a la hora de rolear algun personaje en un mundo post apocaliptico lleno de pervertidos (o incluso TU ser el personaje pervertido que ira haciendo perversidades ahi donde vayas), a mi punto de vista esta entre los mejores, entretenido, divertido y placentero, que mas puedes pedir?
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
     
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 
     


    1359 downloads

    Updated

  10. SAM Enhanced Animations

    Now works with NG version of the game. You'll need the upgraded version of SAMFormer.
     
    This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require a version of the Vioxis strap-on that has ZeX bones to work properly.
     
    This mod does not contain any animations, only adjustments for the existing ones. There's no plugins. No .esp, .esl or such. The requirements have enough already.
     
    Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases.
     
    Requirements:
    AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) F4SE and the poser skeleton are the requirements you really need, you can skip all the camera/lighting mods if you want SAMFormer (the NG version in optional downloads)  The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b,  Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 3.20 or newer Bodytalk and Fusion Girl bodies Can be used with CBBE and Animated Fannies also. But since I don't do that, those fall under the category "not supported" Vioxis strap-on
    Only if you want to use my FF versions of the animations. If you want the strap-on to hit where it should, use my version or some other strap-on mod that has penis bones and make sure you build it in Bodyslide to match your nude female preset.
    The ZeX skeleton needs to be the one that supports SAM Custom Moans  Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here  
    Recommendations:
    Commonwealth Moisturiser Another version of the Strap-on very much worth trying can be found here. AAF: SavageCabbage Animations Rescaling Use physics. OCBP is the way to go in my opinion
      About SavageCabbage 1.3.0 addon:
    Requires that you have UAP installed so, that SavageCabbage animations support is ticked off - If it's not, you'll end up with AAF stuck loading at 68% or something  
    About the strap-on:
    Fusion Girl only It does weird things if bodyfat slider or groin back or -lower are used in BodySlide It will clip a bit in the lower back area when the pelvis tilts a lot Installation: Install Vioxsis' original mod, then my files. Let my files overwrite Vioxsis'. Build SEA Strap-on in BodySlide with your nude female preset. Profit. This should be compatible with all other mods in the Fucking Manual  
    Load this after all AAF guides mods
     
     
    That's about it. Have fun!
    Now go bang your Piper.
     
     
    Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one!
     
    Known issues:
    The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look OK, the most recent ones were made with my newer preset Overseer's Daughter, which is pretty much the same shape but works better with clothing and physics. They are pretty much interchangeable. Presets that move the crotch/genitals around are prone to cause misalignment issues and other issues with my strap-on This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want  
     
    My thanks go to:
    @Ulfberto for helping me out in the beginning
    The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt  @Leito86
    @Saya Scarlett for The Fucking Manual and feedback
    @spicydoritos for forcing me to include Custom Moans
    @Bazinga for Custom Moans
    @lee3310 and @EgoBallisticfor feedback
    niston for SAMFormer and @Holylokki for the NG upgraded version
     
    and of course all the people in AAF Discord an here in LL who have helped me along the way
     
     
    If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though.
     
     

    229533 downloads

    Updated

  11. Provocative Perks

    A collection of standalone perks designed to reward, punish, encourage, coerce, and otherwise facilitate your lascivious exploits.
     
    Provocative Perks
    Safe to say most folks here want to get laid in this game (or why else would you be on LL?). Sometimes you trigger the fun with sandboxy gameplay mods, turning your combat defeats or NPC rescues into a roll in the hay. Other times you might hike up your heels at the urging of quest mods, placating harassers or transforming into the Commonwealth's newest porn star. Provocative Perks is none of these things. It's a gap filler. An added spice. A collection of useful utilities to improve your digital sex life in minor ways. A bard (OG/2nd edition) to stand in the back and sing stat buffs at your adult modding setup.  
     
    As the name implies, this mod contains a selection of adult oriented perks. There are no restrictions on when, which, or how many of the perks you may choose. They are all designed to stand alone. While a couple of them may synergize together or work at a crosswinds, the aim of the mod is for you to choose the exact perks that fit your playstyle. One thing to keep in mind, though: they are designed to be permanent. You may add perks at any time, but there is no method of removing individual perks.
     
    Hopefully the perks, as detailed below, include a little something for a wide array of interests. Certain perks are clearly targeted towards "player as victim", several are designed to drive consensual interactions, and at least one is almost exclusively useful to aggressive players. Others are style-neutral, or promote nudity, or are just plain fun. Even if you decide you only like one or two perks, not to worry! This mod's plugin is an ESL-flagged ESP, and will not occupy one of your valuable ESP slots.
     
    Lastly, acquiring the perks is very simple. Open the mod's MCM, find the “Perk Selection” option, and click the button. That will fire up the selection menu any time, anywhere. Even if you've already taken a perk, you can still view its description in the selection menu to remind yourself how it works.
     
    Perk Descriptions
     
    Additional Features
    Long time AAF users may have noticed that certain creatures get “stuck” doing sex idles after a scene. The usual suspects include feral ghouls, insects, and sometimes FEV hounds. Provocative Perks will bump these creatures out of stuck sex idles after a scene ends. This feature does not require any specific perks to be taken.
     
    A Brief Note on Balance
    The careful reader will note that these perks generally have pros as well as cons. Nobody who thinks about it for more than a few minutes will accuse them all of being “well balanced” by the typical gaming definition. The perks are designed to grease the skids towards your character having sex, whether by carrot or stick. In this context, any apparent boons ought to be treated as a mere smoke screen, distracting you from the long-term detriments of spreading your legs way too often. Consider yourself warned.
     
    Known Issues and Conflicts
     
    Hard Requirements
    -Far Harbor
    -Nuka World
    -MCM
    -Sex Attributes, v2.6.5 or higher
    -Working AAF installation, including animations and tags/Themes
     
    Soft Requirements
    Provocative Perks can optionally integrate features from the following mods. Some perks may work differently (or not at all) without the following mods, but PVPK will still install and run without them.
    -Animated Tentacles v0.9 (LL thread here, MEGA link here) (required for Tentacle Bait)
    -Bound in Public (optional outcome after Easy Prey and Homewrecker)
    -Daily Life of Hookers (custom idles will play before AAF scenes initiated by Provocative Perks)
    -Devious Devices (useful for Latex Fetish)
    -Kziitd Fetish Toolset (useful for Latex Fetish, and for binding player during/after Easy Prey, Homewrecker, or Town Bicycle assaults)
    -NSFW Soundpack (optional moans for Psychosexual and USB Type-V)
    -Pervert - Immersive Prostitution and Harassment (optional outcome for Easy Prey, Homewrecker, Town Bicycle, and Unbridled Nymphomania)
    -Plugs of the Commonwealth (useful for Latex Fetish)
    -Real Handcuffs (required for Abandoned Property, useful for Latex Fetish)
    -RSE II: Combat Surrender and Abduction (optional outcome after Easy Prey)
    -Sexual Harassment, v1.16.8 or higher (slightly changes functionality of Homewrecker)
    -Skimpy Armor Keywords Resource (alternative clothing check option for Delicate Skin, Exhibitionist Streak, and USB Type-V)
     
    Recommended
    -AAF Spectators (for synergy with Life of the Party)
    -AAF Violate (for synergy with Acquisition Specialist)
     
    Thanks and Credits
    -twistedtrebla for Sex Attributes' wonderful API, and for a short sequence of clothing strip code that I lifted almost wholesale from Combat Strip Lite.
    -kziitd for the criminally underutilized idles in Daily Life of Hookers, and for the squish sound file used in the USB Type-V perk.
    -EgoBallistic for being a constant pillar of modding support and answering a couple specific questions.
    -lee3310 for a general interest that kept my procrastination at bay.
    -Special thanks to the AAF Help Discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
    -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.

    125512 downloads

    Updated

  12. Morning Sex Alternative

    This mod is a simplified version of "Morning Sex With Lover".
     
    When you wake up in the morning, you will have sex with your companion.
    (It is recommended to wait about 5 seconds after waking up.)
     
     
    This mod performs Morning Sex with a companion equipped with the following Rings.
    There is no need to create a patch for each companion.
     
    There are 5 Rings in total, which can be created in "Chem Station > Utility".
     
    Ring Of Lover 
        Performs Morning Sex on a companion with the Romantic flag enabled.
     
    Ring Of Friend 
        Checks Affinity Value (1000 over) without Romace check.
        It is used with a companion who has Affinity but not romance.
     
    Ring Of Slave 
        Checks only the Ring equipment, not Affinity or Romance.
        Can be used with companions that have neither Affinity nor Romance.
        Aggressive and Rough tags are specified in the AAF Sex animation tags.
        Assumes that the player is the Master and the companion is the Slave role.
     
    Ring Of Love Slave 
        Same as Ring Of Slave, but the Aggressive and Rough tags are not specified in the sex animation tag.
     
    Ring Of Master 
        Same as Ring Of Slave, but the sex animation tags are specified differently.
        Assumes that the player is a Slave and the companion is a Master.
     
     
    Threesome
        If you have multiple companions due to multi-follower mods, etc., you can perform Threesome Sex.
        This will only occur if you have a companion equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
    ---
    Animation tags
     
    Details of the animation tags used in each Ring are as follows.
     
     
     
    ---
    Setting Holotape
     
    A setting holotape can be created at "Chem station > Utility".
     
    The holotape setting items are as follows:
     
    Morning Sex Alternative : Enabled / Disabled
        Enables or disables the MOD.
      
    Debug Mode : On / Off 
        Enables / Disables Debug logging
      
    Player Role : Auto / Giver / Receiver 
        Sets the sex role of the player.
        If set to Auto, it will be automatically set according to gender (Male = Giver, Female = Receiver). 
      
    Partner Gender : Defferent / Same / Both 
        Specify the gender of the sex partner.
      
    Scene Chance : 25% / 50% / 75% / 100% 
        Specify the probability of Morning Sex.
      
    Sex Duration Time : 30sec / 60sec / 90sec / 120sec / 240sec / 480sec 
        Specify animation playback time.
     
    Furniture Scan Radius : 250 / 500 / 1000 / 1500 / 2000 
        Specify the search range of furniture used in Sex.
     
    Allow HasBeenCompanion : Enabled / Disabled 
        Whether to scan companions who are waiting at the base.
     
    Allow NPC : Enabled / Disabled 
        Enable scanning of NPCs (Ring Equipped) that are not companions.
        NPC's have neither Affinity nor Romance, only Ring Of Slave, Ring Of Love Slave, and Ring Of Master are effective.
     
    Allow Threesome : Enabled / Disabled 
        Do you want to perform Threesome Sex if the companion is equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
     
    ---
    Notes
     
    This MOD executes animations by specifying Sleep Furniture, so I recommend installing an animation MOD that includes many animations compatible with furniture.
    For example, the following MOD is recommended because it includes many bedding animations.
     
    SavageCabbages Animation Pack : https://www.loverslab.com/files/file/5983-my-animation-pack-updated-150423/
    BP70 Fallout 4 Sex Animations : https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
    RohZima Fallout 4 Sex Animations : https://www.loverslab.com/files/file/27859-rohzima-fallout-4-sex-animations-for-aaf/
     

    2517 downloads

    Updated

  13. AAF Turn The Light ON - AAF v1.0+ Patch

    About this patch
    This mod patches AAF Turn the Lights ON to make it work with newer AAF versions, since @megururu has not been active for some time I made this for myself and decided to share it recently in the mod's thread.
     
    The problem is that the original mod won't work if "Player Only" is enabled (in the MCM) because AAF does not use a doppelganger for scenes where the player is involved, so the mod will never trigger.
     
    It should work with any version post v1.0.0 but I cannot test them all since they are not available now.

    I have kept the check for the player's doppelganger though just in case, but you should not use it anyways since the original mod works perfectly with older AAF versions.
     
    You can refer to the original mod's page for the full description: AAF Turn The Light ON
     
    Requirements
    AAF Turn The Light ON And its requirements

    1151 downloads

    Updated

  14. Skyrim Forgotten Art Paintings

    Have you played the Forgotten Art mod for TES V Skyrim? Do you miss the pretty, hot and dangerous womens? This is mod for you ❤️

    Adds 46 Paintings (+2 bonus) from the Forgotten Art mod for TES V Skyrim are available in any workshop in the world of Fallout 4!
     
     
    Uninstallation:
    1) Remove all paintings from the settlement added by this mod.
    2) Create an item in Chemistry station -> Utility -> [SFA] Paintings Remove
    3) Use the [SFA] Paintings Remove item
    4) Save the game
    5) Deinstall the mod in Vortex/NMM/MO2
    6) PROFIT!

    281 downloads

    Updated

  15. AAF Violate Patch - Custom Races & More Victims

    Note: If you have issues after installing this, remember to ask about it here instead of the main AAF Violate page. This is a new upload and may have unforeseen bugs.
     
    This patch allows anyone to include additional races to AAF Violate without modifying any scripts. This can now be done through editing or patching the provided plugin with FO4Edit. Custom and vanilla races can be added as violators, or as mutual victims/violators. The patch also increases the maximum number of concurrent victims from the original 3, to 8 humanoid victims and 8 non-humanoid victims. Also introduced, is a new global variable that can reduce or prevent victims from leaving the surrender state and re-entering combat whenever the player encounters another hostile npc. Note that the plugin isn't light because of restrictions caused by dialogue entries.
     
     
    Requirements:
    AAF Violate - Version 1.61 and in working order.
    AAF Voices-2.5.2-AAF Violate.fomod - Only required if you choose the voice version of the custom races patch. Any other Violate Voice mods could break the game.
    FO4Edit - To add races to the plugin as you see fit.
     
    Installation:
     
    -If you have AAF Violate 1.61 and no voice mod for it, download Violate Custom Races Patch 1.61.rar.
    -If you have AAF Violate 1.61 and AAF Voices 2.5.2-AAF Violate , download Violate Custom Races Patch 1.61 wVoice.rar, instead.
    -Don't download anything if you have an older version or are using a different Violate voice mod.
    -Both versions are compatible with the DLC, Feral Animations, and FCOM support that come with AAF Violate's FOMOD.
     
     
    Usage, Troubleshooting, Bugs:
    (For detailed instructions with images, click on the spoiler below 'Detailed Usage')

    For your convenience, set Violate_Custom_Races.esp near the end of your load order so it can readily adopt most mods as masters. Enable and deploy the plugin. Use FO4Edit to add plugins with custom races as masters to Violate_Custom_Races.esp. Then add race records to the Violate_Aggressors (070010AC) or Violate_Victims_and_Aggressors (070010AD) form lists. If a race you add has human (i.e. RaiderProject.hkx) behavior graph entries, then add that race to the Violate_Humanoids (070010AE) form list as well. If you are adding a race to the Victims_and_Aggressors list, so that they are eligible as victims, you also need to make sure that their race has the "Allow PC Dialogue" option checked in its Flags. Copy the race as an override and make that change if necessary. Some creatures like mirelurks and radscorpions still won't give you dialogue options if you do this, but I'm not sure what other entry they have or lack that causes this. Anything dumber than a dog/robot/deathclaw seems to have this issue. Also, don't forget to redeploy mods after saving your plugin.

    After first installing the mod, or making any changes to the plugin, load the game to a save where Violate isn't currently being triggered or dealing with surrendering enemies. Every time you make changes to the plugin, follow the same precaution. If you haven't made a change to the plugin in a while, but are clicking on a save with active victims when loading, and you keep crashing before loading completes, or soon after, you may need to load a save from before any of those victims surrendered.

    If you find that no one, not even regular non-unique human, is surrendering to you, check if the quest has been stopped by typing
    "sqs fpv_aggressor" in the console. If it says it is stopped, type "startquest fpv_aggressor" and then check the status of the quest again. This happened to me once while testing earlier iterations.

    By default, the intimidation factor that prevents victims from going aggro when you find a new hostile npc is 0.75. I recommend something even higher if you use the feature often, like 0.95 or even 1. You can change the value with "set afv_global_intimidation to X." You might need to save and reload for the change to take effect.

    If you are using the voice version, only the first 3 humanoid victims will audibly speak, as they are the original aliases. I tried copying and renaming fuz files to match the formIDs of the new dialogue, but that didn't work, so unless someone can describe what else goes into making this voice mod work, I probably won't add any new voices.
     
    There's an issue where npcs in the BoS faction will appear to surrender, and won't actively fight, but they will still be designated as in combat and they won't give you a dialogue option to violate them. I think minutemen might also be affected. Railroad agents and synths worked just fine. This may also have to do with your allegiance to certain factions in game, as I hadn't even met Danse yet. As far as I could tell, the issue still existed for me when turning off the mod, so it may be a problem for regular installations of Violate as well. If there's enough demand, I might try to create a workaround for this.

    The most jarring issue at the moment is that a lot of male creatures like super mutants and deathclaws fail to get erections when they are victims, even though all their AAF animations force them to be the aggressor. I think I want to do a script for that next.
     
     
    Detailed Usage:
     
     
     
    Acknowledgements:
    EgoBallistic for supporting AAF Violate and continuing its development
     

    5185 downloads

    Submitted

  16. Super Mutant Females

    Note: This is pretty funny. I made this mod because I was looking for a female super mutant mod that used darklynxxx's model, but I did so during a 40 day period when this was hidden. You may prefer that instead, so check it out.
     
    This mod allows female super mutants to spawn among regular super mutants. Most assets are from Skadi Female Half Super Mutant by darklynxxx. During AAF animations, they shrink from 1.2 scale to regular scale because there are no animations that use a human skeleton that big. Optional patches allow for these mutants to work with AAF Violate, Human Resources, or to have flaccid and erect futa penises. You have a choice of fusion girl-based body and clothing, or the cbbe-like body and clothing that come from the base Skadi mod. That choice may depend on your physics settings.
     
    Hard Requirements:
    Skadi Female Half Super Mutant
    Azar Ponytail Haiystyles
     
    Requirements for Optional Patches and Features:
    OCBP for physics compatibility
    MTM Physics Presets or similar to get physics to work with fusion girl
    AAF Violate to have female super mutants surrender to, or defeat the player (Note: This mod's patch will also allow synths to surrender, for compatibility with my other race mod)
    Human Resources to enslave female super mutants
    Vioxsis Strap-Ons (ZeX Bones fixed) or any other mod that has the Vioxsis_Strap-Ons.esp. This enables futa support (it didn't have to be a requirement but it is as of now)
     
    CBBE vs FG:
    -The Skadi CBBE-ish body, or whatever it is, is nicer (except for the nipples) and has better color matching between the body, hands, and head. You may get decent physics results with it, but when I tried to get CBBE and FG physics running at the same time, it did not look good.
    -The FG body is my very rough attempt at getting a body that had similar sculpting and the same diffuse map, but could work well with my physics set up. I used fusion girl reduced and this body has dismemberment that's mostly ok. I don't recall if the CBBE had dismemberment, but it might. A couple clothing items might clip more than others at this point in the mod's development.
     
    Updating:
    -If you downloaded and installed the original version of this mod, before 1.0.1, then you can download SM_Fem 1.0 to 1.01 patch.rar and have all the fixes without messing up your bodyslide or downloading files you don't need.
    -This archive doesn't include SM_Fem_Less.esp, a plugin that makes super mutant females spawn at a 1:3 ratio with males. If you want that, you can download SMFem_Frequency and HR 1.01.rar and enable that plugin specifically.
     
    Installation:
     
    -CBBE Path: 
    -Install and enable Skadi. If you want working clothes physics, install the "Bodyslide with CBBEPhysics" file on that page as well.
    -Come back to this page and Install SMFem_CBBE 1.01.rar and enable both plugins. Now that you have all the files and presets, if you want to use bodyslide, pick a preset like "skadi_myPreset," make changes to it, search for "fsm" clothing in BodySlide and check morphs and batch build (try not to rebuild the fsm_body_behemoth with a preset that isn't labeled with "skadi_Behemoth", unless you specifically want to change that body drastically.
     
    -Fusion Girl Path:
    -Install and enable Skadi. Installed and enable SMFem_FG 1.0.1.rar, then search for and build "FG_fsm" clothing and body parts in bodyslide with skadi_FG preset or whatever preset you create (Do not build the FG_fsm_body_behemoth file with this preset unless you really want that. By default, it comes built according to the skadi_FG_B preset).
     
    -Patches for either path:
    -If you have AAF Violate working, and can use FO4Edit, check out the Custom Races & More Victims Patch that can allow you to add whatever race you want on your own by editing the plugin. If you're not interested in that, the old way is still available as so:
    [Install SMFem_Violate.rar. Enable SM_Fem_Violate_dlc.esp if you have aaf_violate_dlc_patch.esp enabled in your load order. If not, then enable SM_Fem_Violate.esp, instead. This may conflict with any other specific Violate mods that affect FPV_Player Quest. (Note: You must eventually load the game, enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race.)]
    -If you have Vioxsis_Strap-Ons.esp in your load order and want female super mutants to have futas, install and enable SMFem_Futa.rar.
    -You can choose to install SMFem_Frequency and HR 1.0.1.rar and then enable any plugins you wish to use. SM_Fem_Less spawns females at a 1:3 ratio. SM_Fem_More.esp spawns females at a 4:1 ratio. SM_Fem_All.esp will make males extremely rare. SM_Fem_HR.esp will allow you to enslave female super mutants for Human Resources, but will conflict with any other plugin modifying that record, so you may want to merge such plugins into one.
     
    OCBP Settings (Edit the ocbp.ini file in Data\F4SE\Plugins):
    The FG Whitelist should have these additions and look something like this
     
    If You kept the CBBE, the whitelist should look more like this:
     
    Just Business Patches:
    Try out travelmedic's implementation of Just Business compatibility. If you have any other mods that add race compatibility for Just Business, load travelmedic's plugin last, as these will all conflict. If it works for you, then merge your other JB race patches with the one you got from here.
     
    Acknowledgements:
    darklynxxx for permission to build and share FG versions of skadi assets.
    Indarello for permission to use modified versions of the futa from their Strap-on mod.
     
    If Something looks weird, let me know.
     

    12071 downloads

    Updated

  17. Companion Ivy 6.1 Traducción al Español

    Traducción al español del excelente mod de compañía de Ivy 6.1 del creador  Reginald_001
    solo son los archivos de traducidos se necesita el mod original para que estos funcionen.
     
     
    INSTRUCCIONES
    Descargar primero mod original y después la traducción con el gestor de mods de su preferencia
    sobrescribir cuando se indica o poner después.
     
     
    Requisitos:
    Conoce a Companion Ivy 6.1 de  Reginald_001
    https://www.loverslab.com/files/file/11260-meet-companion-ivy/
     
     
    Es mi primer aporte aquí en LL espero y me perdonen cualquier error que cometa
     
    ???

    1672 downloads

    Updated

  18. Kziitd Fetish Toolset - More Passionate Gag Sound

    Gag sound replacer for female player
     
    First of all, @kziitd's and @EgoBallistic's KFT bondage device and framework mod was a big breakthrough after the success of @Kimy's Devious Device on Fallout 4, however the gag sound wasn't perfect - some had too much reverb and noise, so I did a quick replacer mod for the gag sound and now my Ada sounded like her mouth being properly sealed instead of reverb-y and noisy gag dubbing 😬😁
     
    As a bonus, here's a preview of my Ada being ignored for her mouth all sealed across 3 different gags
     

     
    Requirements:
    KFT and all of its required mods .
    .
    .
    .
    .
    .
    .
    .
    Almost forgot to mention, all the gag sound was made possible thanks to X3NO's gag sound, take a look at his YT work 😊

    2524 downloads

    Updated

  19. KFT Bondage Grenade

    Note 1: This mod is heavily inspired by and originally drawn from Devious Devices - Bondage Grenade
    Note 2: NPCs that surrender for AAF Violate due to this mod cannot be enslaved for human resources until you unrestrain them (machete makes this easy), attack them again and make them surrender the usual way. Another way is to use the Alternative Enslavement Crop.
    Note 3: Grenades work against the female player character, but not the male.
     
    -This mod provides grenades and a harpoon gun weapon mod that can bind targets in random KFT items, Devious Devices or Real Handcuffs, depending on settings and circumstances.
    -A machete weapon mod that frees targets from all restraints is also provided. Grenades and ammo are crafted at the chem bench. Weapon mods are crafted at the weapons bench.
    -Targets that aren't designated settlers, companions or unique NPCs will also submit to AAF Violate.
    -You can adjust the applicable races and sexes to whatever you want by editing the main plugin file, KFTgrenade.esp. If you want deathclaws or anything else to surrender to you, you can do that.
     
    Requirements:
    Far Harbor DLC
    Kziitd Fetish Toolset
    Devious Devices (I'm using RC9)
    Real Handcuffs
    AAF Violate
     
    Suggested Mods:
    Devious Devices RC8 Male Addon 2.0 (Only required if you want to restrain male humanoid NPCs. Don't forget to edit the plugin's kg_male property from False to True)
    Female Synths  (To restrain female synths as seen in the gallery)
     
    Race Lists For You To Adjust:
     
     
    How it works:
    -Any custom/modded races should have their plugin added as a master to KFTgrenade.esp
    -Any races you want to be restrained by the grenade/harpoon gun should be added to bondnade_RACE_list (FE000028)
    -From these races, any of them with male NPCs that can equip DD items, but don't use a human male mesh (like male synths) should be added to FE000029.
    -Any races that don't have human bodies and can't properly wear DD or KFT items, but can wear Real Handcuffs (like Servitrons) should be added to FE00002A.
    -Any races that can't wear any restraining items at all, and are mono-gendered (like deathclaws, molerats, super mutants, etc) should be added to FE00002B.
    -Any races that use the human skeleton and animations (Servitrons, etc) should again be added to FE00002C.
    -If a race appears in FE000028 and nowhere else, that means no surrender animation will play, and the mod will attempt to add KFT items on females, as well as an unrestricted variety of DD items on males (if male activity is turned on).
     
     
    Settings For You To Adjust:
     
    kg_amp = rate of KFT victims with amputations (default 0.05)
    kg_gag = rate of KFT victims with gags (default 0.3)
    kg_male = whether male humanoid NPCs are affected or not (default False)
    kg_RHcollar = rate of RH victims that are given an RH collar (default 0.0)
    Perhaps I'd make an MCM for these options, but the plugin would still need to be modified manually for race compatibility, so that makes it less worthwhile.
     
    In the Downloads, there is an optional level list injection patch that will inject grenades into enemy arsenals and vendor inventories.

    2316 downloads

    Updated

  20. Staged Animation XMLs

    Purpose:
    Add animationGroupData XMLs where necessary and modify positionData XMLs to hide standalone animations that belong in staged animations and add the staged animation group from the animationGroupData XML files.
     
    File Versioning Information:
    The archive files are versioned as such:
     
    The version of the animation pack the XML files are designed to replace followed by the revision number for these files. The revision number  acts like a version number for this project respective to that animation pack. For example, if the version of the animation pack is 1.2.3 and this is the 843rd modification of those XML files for that specific version, the version part towards the end of the file before the ".zip" extension will look like: "1.2.3-843".
     
    Anticipated Questions:
    1. Why make this?
     
    I'm a fan of minimal mods but some mods like to throw in everything and the kitchen sink. Because of this, I don't use the Ultimate AAF Patch (UAP) and instead only use Creature Resources which does not provided fixed XMLs.
     
    2. Not all of the animations from an author have their name surrounded in brackets, why is that?
     
    The animations with the animator's username in brackets are the animations that are believed to be staged based on the naming scheme used in the author's original positionData files.
     
    If it isn't in brackets, then the name of the animation didn't seem to be detected as part of a staged animation with the program I wrote to generate the XML files and it was seen as a single, standalone non-staged animation.
     
    3. Why don't you have one for <insert author here>?
     
    Either that author already provided animationGroupData and staged positionData files or I don't use their animation pack so I didn't make one for them.
     
    4. Will you do one for <insert author here> if their XMLs need one?
     
    There's a good chance I won't mind. Just point me to their mod.
     
    5. Why are some of the old comments missing in the XML files and why is it formatted differently from the original?
     
    I did not create or modify these XML files by hand, not even with an XML editor.
     
    I had the XML parsing library I used ignore comments and some comments were malformed to begin with.
     
    6. Do I need both the NAF and AAF folders?
     
    No, I just have both to support users of either mod and the files are exactly the same. Feel free to delete the folder for the mod you don't use.

    4736 downloads

    Updated

  21. Fusion Girl patch for Feline Races - Big Cats of Fallout

    Fusion Girl patch for Feline Races - Big Cats of Fallout


    It is an almost unchanged FG body,  it just has paws, separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features. 

    Body includes additional sliders (MORPH+) made by Staticphobia.
    These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
    The body itself works like a regular FG body.

    You can install the patch using your favorite mod manager. 

    The patch contains a files for BodySlide and modified textures.


    After installing the patch, you need to generate body in BodySlide !!!
    The name is: Cat Races -CheetahFemBody FG, Cat Races -SnowLeopardFemBody FG v.2
                       


    This is my personal project, so please contact me directly with any questions.

    Credits and Thanks:
    ASlySpyDuo - Beardofsocrates - Blaze69 - Shadowliger  (Feline Races - Big Cats of Fallout)
    Bad Dog (Furry Fallout 4)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)
    Staticphobia (FG Morph)
    spicydoritos  (PotC Morph+ Patch 1.20)


    482 downloads

    Updated

  22. Fusion Girl patch for Vulpine Race

    Fusion Girl patch for Vulpine Race

    The patch contains FG hands mesh and modified textures.

    You can install the patch using your favorite mod manager. 


    This is my personal project, so please contact me directly with any questions.

    Credits:
    beardofsocrates   (Vulpine Race)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)

    599 downloads

    Submitted

  23. Outfit Of Hookers Modular Addon CBBETWB conversion

    CBBE-TWB conversion of Outfit of Hookers Modular Addon by KinataHoru.
     
    Requirements
    esp files of the original mod
    Outfit of Hookers and its requirements

    1435 downloads

    Updated

  24. Sex Attributes - Rub It Out

    Sex Attributes - Rub It Out
    My very first AAF mod. Causes the player to pause and Rub It Out under certain circumstances.
     
    But why?
    Sex Attributes is one of my favorite AAF mods. Occasionally it makes sense for the player to consider masturbating, but I don't want to just start it manually in the AAF widget. I *also* don't like the approach used by Sex 'Em Up that simply sets a hotkey for it. I wanted something a little more immersive, and perhaps a little more... Involuntary.
     
    So how does this work?
    Periodically (we'll get to when in a moment) a check is made based on your current Arousal rating, the length of time since your last orgasm, and a couple of other context-specific factors, against a random number. The higher these numbers are, the more likely it is that you'll need to Rub It Out. The system is fully adjustable (and explained more thoroughly) in the shiny new MCM!

    I did an experimental thing; rather than a static scene length, it'll try to guess how much personal time you need to orgasm based on your Sex Attributes settings (specifically, minimum vaginal stimulation per 60 seconds). If you don't care for that, or it doesn't work well for you, you can now toggle it and set a static duration in the shiny new MCM!
     
    When can I expect to Rub It Out?
    Currently the mod checks under three circumstances:
     
    - When you read a magazine
    - - ...But only from the inventory, at the moment. Any other time - picking them up initially or reading from a bookshelf - is proving terribly finicky. The more magazines you read before closing the Pipboy, the more likely you'll decide to Rub It Out. We can now Rub It Out when picking a book up! Reading off a bookshelf without picking it up is still beyond me, though. Someday...
     
    - When you've just finished waiting or sleeping
    - - The likelihood increases the longer you waited. Note: if you waited on a chair (as opposed to sleeping) the script waits for you to stand up before checking. Otherwise you'll clip into the chair you were sitting in to Rub It Out, and nobody likes that... This *does* still happen with some beds, unfortunately, regardless of the fix. Better solutions are under investigation.
     
    - Every 6 in-game hours that there isn't another check
    - - Self explanatory, for the most part, except that waiting/sleeping doesn't count for this (It checks at the end of waiting anyways). The length can be adjusted in the shiny new MCM!
     
    - Provided you are not...
    - - In combat, in a scene, wearing power armor, or wearing a Devious Devices chastity belt. Power armor and chastity belts will instead fire off Rub It Out after you have exited/removed them. All four can be toggled in the shiny new MCM menu!
     
    Hey, why isn't there an MCM menu?
    I haven't learned how to do that yet. It's coming, I promise. There is now a shiny new MCM!
     
    What other mods do I need to Rub It Out?
    Hard Requirements
    - Advanced Animation Framework should be a bit obvious. (Consider reading the fucking manual.)
    - Atomic Lust and/or other animations that include the "Masturbation" tag. (Post your favorites!)
    - Sex Attributes - Hard requirement for now, I'm afraid.
     
    Soft Requirements:
    - Mod Configuration Menu - for the usage of the shiny new MCM!
    - Devious Devices - This is the source of chastity devices Rub It Out can check.
    - Picsel's Vanilla Retexture - or a similar mod, as reading vanilla perk magazines may cause you to Rub It Out....
    - Picsel's Spicy Periodicals - Rub It Out will detect this mod automatically. Reading these magazines may cause you to Rub It Out... Let me know if there's other magazine mods you might like me to add!
     

    Tip me on Ko-Fi?

    2784 downloads

    Updated

  25. FOLON Sex Attributes patch

    A small ESL flagged patch between FOLON and AAF Sex Attributes.
     
    Requirements: Fallout London and [AAF] Sex Attributes - Framework (6/26/2024) 2.8.0
     
    What changed compared to original.
    Added residents of Brickton, Croydon, LondonEye, Eastminster, Westminster, Thameshaven etc to gossip faction of SexAttributes, which means they will spread rumors about protagonist after sex.
    Slight change in perversion perk names and their descriptions to fit in London. For instance, Gunner's Bitch is now JackTars Bitch, with incoming limb damage from JackTars.
    Small change in the main script, expanded list of factions for perversion perks: Miller's Men and Charter House Miller's Men are grouped with hooligans for perversion perk Raider's Bitch. This means if protagonist will be raped by Millers Men, a perversion perk may be obtained. 
    Gangs Bitch, which originally could be obtained by being raped by Nuka World factions, now also include London gangs as Vagabonds, IODS, Roundels and Pistols. 
    Added London creatures in list of creatures for Animal's Bitch perk. Bighorners omitted due to having unique skeletons, which not supported by AAF. Lavrae and Floaters missing as well for different reasons.
    Superclones may cause Supermutant's Bitch perversion perk, ANGEL Clones are lumped with synths for Synth's Bitch perk. 
    Moved Dr.Neura from Memory Den in Goodneighbor to Abandoned Restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
     
    Installation: either with a mod manager or manually
     
    None of the stuff used in creating this patch is mine. Two of the scripts which were slighly modified belong to twistedtrebla
     
    Again in the event if twistedtrebla will decide to release an official compatibility patch with FOLON, I'm taking this down.
     
    Credits and thanks:
    TeamFOLON for creating Fallout London
    twistedtrebla for creating AAF Sex Attributes and making its resources available to public
    ElminsterAU for creating xEdit and keeping it updated through years


    544 downloads

    Submitted

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